8 Gaming Executives Who Make Over $4,000 an Hour and Can’t Even Do a Sexy Bayonetta Voice

As if Nintendo didn’t already have enough voice acting scandals on their hands this year, they — along with developer Platinum Games — have been accused by Bayonetta voice actor Hellena Taylor of offering just $4,000 for her to reprise the role in the upcoming Bayonetta 3. (That’s about the cost of 66.6 copies of the game. We’re not saying that Platinum is both anti-worker and pro-Satan; we just like doing math.)

In a Twitter video, Taylor argued that the offer was as inequitable as it was insulting, estimating that the Bayonetta franchise has earned “approximately $450 million,” not counting merchandise. And if we know teenage boys — which we do, since roughly 99% of Hard Drive writers are teenage boys emeritus — we imagine they’ve sold quite a bit of merchandise.

Some anonymous sources have disputed Taylor’s account, claiming she was offered around $4,000 per session for several sessions — totaling roughly $15,000-$20,000. But whatever Taylor was offered, it represents a tiny sliver of the franchise’s profit margin, and reflects a broader trend of video game voice actors being notoriously underpaid within an extraordinarily lucrative industry. 

Regardless of whether Taylor was offered $4,000 or $20,000 — and regardless of whether she’s a good or bad person — these artists are treated as replaceable, and even expendable, which is how you end up with fighting games where a Nigel Thornberry meat puppet goes silently apeshit on a soulless SpongeBob.

But unfortunately, these are the kinds of sacrifices that have to be made in order to support the true titans of the gaming industry: corporate executives. Here are just a few gaming CEOs who, according to Kotaku, made over $4,000 per hour in 2020 — even though not a single one of them could do a sexy Bayonetta voice if you gave them a hundred years.

(Note: The research team at Minus World generated these figures through a proprietary, sophisticated process: taking each CEO’s 2020 earnings, dividing that number by 52 weeks, and then dividing it again by 40 hours to determine their hourly rate. We acknowledge that these estimates are inherently flawed because there’s no way these guys actually do that much work.)

#8: Taek-Jin Kim, NCSoft — $7,510/hour

The founder of NCSoft — the South Korean developer responsible for MMORPGs like Lineage and Guild Wars — makes a Bayonetta-voice-actor-sized salary every 32 minutes. But you have to understand that he is getting paid for his unique leadership capabilities. Who else could run a company that so efficiently (and so allegedly) covers up sexual harassment complaints from female employees? Plus, the more staffers who quit in disgust, the more payroll becomes available for voice actors!

#7: Strauss Zelnick, Take-Two — $8,708/hour

Obviously, someone like Hellena Taylor is easily replaceable — but it takes a once-in-a-generation talent like Take-Two CEO Strauss Zelnick to oversee 2K and Rockstar Games, which consistently delivers iconic content thanks to what multiple employees have called a “culture of fear.” Why pay an all-star cast to play a rich ensemble of characters in a horror game like The Quarry when you can cultivate a spoooooooky work environment?

#6: John Riccitiello, Unity — $10,578/hour

Have you ever wondered who is behind the engine that powers some of your favorite iOS and Android games? Well, John Riccitiello gets paid over 10 grand an hour to wonder the same thing. Would he perish if he were locked in a room with his own game engine and told he can’t leave until he generates a single polygon? It’s impossible to know — but what we do know is that his leadership is indispensable. You need someone at the top to keep morale high when your company’s stock drops nearly 85 percent in one year.

#5: Frank Gibeau, Zynga — $15,386/hour

Sure, Frank Gibeau makes more money in 20 minutes than Hellena Taylor was allegedly offered to record an entire game. But can you really put a price on a company that has transformed millions of grandmas into gamers, thanks to smash hit games like Farmville and Words with Friends? Turns out, you can — it sold just five months ago to the aforementioned Take-Two Interactive for 12.7 billion dollars. With that kind of money, you could record Bayonetta dialogue for 3,175,000 more sequels!

#4: Andrew Wilson, Electronic Arts — $16,690/hour

EA has gotten a lot of flack from gaming publications like Minus World for their obsession with microtransactions. But Andrew Wilson is bucking that criticism by constantly paying himself extremely macrotransactions. That’s the kind of investment it takes for EA to remain at the top…of lists like “Worst Companies in America” and “America’s Most Hated Companies.”

#3: Andrew Paradise, Skillz — $49,674/hour

We keep spending most our lives livin’ in an Andrew Paradise — which is to say, a world where a guy named Andrew can make $4,000 every five minutes for running a gaming competition platform. It’s not so much of a paradise, though, for Jeremy Paradise — Andrew’s brother who sued Andrew in 2021 for allegedly scheming to take over Jeremy’s 5% stake in the company. It might seem like an insanely unrelatable situation, but replace “Jeremy” with “your little brother” and “5% of the company” with “the good controller” and suddenly Andrew’s alleged actions make total sense.

#2: Bobby Kotick, Activision Blizzard — $74,333/hour

Look, we tried, but we can’t come up with any aspect of Activision Blizzard to make fun of. Certainly not Bobby Kotick specifically

#1: Robert Antokol, Playtika — $178,850/hour

And finally, the single highest-paid gaming CEO in 2020 was Robert Antokol of Playtika — a mobile casino game publisher — who makes more in a week than the vast majority of voice actors will make in a lifetime. The time he spends playing one of his games on the toilet is more than a lot of people make a year. But as egregiously high as his pay may be, you have to respect the honesty of his work. Every gaming CEO profits from artists, employees, and users who are willing to put in more value than they get back. But at least when you gamble, everyone understands from the get-go that the house always wins.

Overwatch 2 Push: Tips, Maps, & Mechanics

One of the biggest content updates that arrived with Overwatch 2 is the introduction of the new Push game mode. With Two-Capture Point (2CP) being removed from the game, Blizzard Entertainment decided to replace it with a much more engaging game mode. The gameplay is similar to Payload, but both teams contest a movable objective at the same time in one round. It can be tricky to figure out the best strategies when playing the new game mode, but here are some pointers that can help you out.

How Push in Overwatch 2 Works

The robot from Overwatch 2's Push mode.

Similar to Payload, the objective of Push is to move a Robot as far as possible. Teams can gain control of a robot as long as it is not contested by the other team. Upon gaining control of the robot, it will begin to move toward the enemy spawn along a set track which you can see on the ground. The goal is to escort the robot and a barricade all the way to the enemy spawn. If your team escorts the robot all the way to the enemy spawn, you win the game.

To ensure matches do not go on forever, there is a timer that ticks down constantly. Overtime can trigger when the team with less distance pushed is in control of the robot, or if the team is contesting. When the losing team is eliminated or is not in control of the robot, the team in the lead is given a victory. If the losing team manages to push the robot and secures a lead, they immediately win.

Overwatch 2 Push Robot Mechanics – Do You Need To Be Near The Robot?

You don't have to be near the robot, and he'll still push.

While the game mode seems simple at first sight, there are mechanics that you need to be aware of. The robot can be captured by having one or more allied heroes near it when there are no enemy heroes nearby. 

The robot moves on its own but if anyone from the enemy team comes to contest the robot, it will stop immediately. The speed of the robot’s movement is NOT affected based on the number of allied heroes nearby. While this is a mechanic in Payload and Hybrid, Overwatch 2 developers have decided to remove the speed bonus mechanic from Push.

Similar to Payload, there are checkpoints that you can reach. Once you reach a checkpoint, you will get a spawn point closer to the enemy base. The robot stops for a few seconds whenever a team reaches a checkpoint. If the enemy team captures the robot and pushes it past the checkpoint toward your base, your forward spawn will be deactivated and you will be moved back to the previous spawn when you die.

Overwatch 2 Push Maps

All available Overwatch 2 push maps.

Colosseo: Originally named “Rome” when it was first announced in BlizzOnline, the map is themed around the real-world Colosseum. The map hosts gladiatorial combat and we can hear the match between Maximus and Zephyrus taking place.

The map has plenty of spots for taking the high ground and there are interconnected pathways leading to the robot no matter where you are on the map. Heroes like Pharah and Widowmaker can take advantage of the high ground very effectively on the map.

Esperança: The name translates to “Hope” in Portuguese. It is currently unknown where in Portugal the map is based on, as it features landmarks from different parts of the country like Porto’s Clérigos Tower and Lisbon’s Saint George’s Castle. 

Just like Colosseo, the map is heavily favored for snipers and flankers. There are a lot of pathways that can lead you straight to the enemy team or the objective no matter where you are on the map.

New Queen Street: This map is based on a mix of King, Queen, and Dundas Streets in Toronto, Canada. The map was initially called Toronto but it was later renamed to New Queen Street. While Colosseo and Esperança can feel similar in terms of gameplay, New Queen Street stands out thanks to the layout being a lot flatter compared to the other two maps.

Unlike other Push maps, New Queen Street is not as favored for snipers but that does not mean that you will not be able to take advantage of Widowmaker or Hanzo in your team. There are plenty of places to get cheeky flanks and there are health packs readily available across the map, making it ideal for flankers. 

Overwatch 2 Push Tips and Tricks

Overwatch 2's push robot relaxing at a checkpoint.

Use High Mobility Heroes: Heroes like Wrecking Ball and Genji are effective in Push maps because they can flank, put in some poke damage, and get out without risking their lives too much. There are plenty of interconnected pathways that you can take advantage of in all three Push maps we have available right now.

You Don’t Need to Babysit The Robot: it is recommended to be aggressive when playing Push. Unlike Payload, you do not need to be babysitting the robot at all times to make progress. As long as you are not getting contested, you should let the robot move on its own and have your team push up and take space from the enemy team.

Take Advantage of Sombra: Sombra can lock out the health packs and prevent enemies from accessing them. She is very strong in the current meta and can offer a lot of utility as you can take advantage of sneaky health packs and keep going in and out of fights with a low risk of dying.

Manage Overtime Carefully: it is very important to manage your ults in Push. if you are in Overtime, you should be wary of using too many Ultimates if the enemy can return after a teamwipe. Try to time your ultimates to ensure you always have the advantage. 

Push is a fun game mode that is not too difficult to master. Once you figure out how the mechanics of the game mode work, you will have a blast playing it in both Quick Play and Competitive modes.

Sony Confirms PlayStation VR2 Will Not Be Able to Replicate the Soft Lips of the One You Love

NEW YORK — After months of speculation, Sony has spoken out and the answer is no, the PlayStation VR2 will not be able to replicate the soft lips of the one you love.

To generate hype behind the upcoming virtual reality peripheral, the PlayStation advertising team did everything in their power to convince players that anything would be possible when it comes to the VR2. Naturally, many fans had assumed they would be able to unlock the tender caress of a sweet pair of lips straight from the heavens themselves.

“What people don’t understand is the technology just isn’t there,” explained PlayStation VR2 design director Yasuo Nagashima, still wearing a spotless white lab coat fresh from the design floor. “Lips have over a million different nerve endings. What would be the in-game difference between a kiss with Crash Bandicoot or, say, Lara Croft? What would it feel like if they kissed each other and you kissed their kiss as a 3rd party from the side?”

Nagashima, who previously worked for Japan’s Ministry of Defense for 20 years before heading the project, felt the romantic expectations were unfair to the VR2 team.

“How many of these people have actually had a kiss?” he asked, pausing for effect. “Probably almost none, right? I know I haven’t had one, and yet they expect me to wave a wand and dream up the dry or cold or hard sensation or whatever it feels like. It would take dozens of engineers working around the clock for years to figure that out.”

While many titles such as Half-Life: Alyx and Horizon Call of the Mountain will be available on the VR2, the lack of kiss compatibility still has many players canceling their pre-orders.

Joan Strauss, a retired real estate agent in Beloit, Wisconsin, said this news was the last straw.

“I purchased the PlayStation VR2 for one reason only, and that was to once more taste the mouth of my deceased husband Philip,” wrote Strauss in an angry Reddit post. “I deserve better than this, and so does the PlayStation community.

While the manufacturing limitations of the PlayStation VR2 won’t be changing anytime soon, PlayStation + Essential subscribers will have the option of putting on the peripheral and kissing a regional Sony employee who will be sent to their home residence, free of charge.

Update: All Those Guys Who Kicked Your Ass in Halo 2 Actually Were Gay and They’re Doing Great

WASHINGTON — A new report from the Biden administration has revealed that every player who was better than you at Halo 2 was indeed gay, and in fact, is doing better than you in their careers and personal lives.

“BXRing my way into two Killtaculars against their squad on Midship gave me a level of confidence I carried with me through my education, career, and social life,” said MAJOR CHAOS 007 about you as he lowered a bag of chamomile, letting it steep into the hot water in his mug. “I’m now a cardiologist and my husband and I just bought a house in Maine. We’ll be moving in with the kids and our bernedoodle Spartan before the end of autumn, which is lovely because we’ll get to see the leaves change.”

“Not to mention, I’ve been toying around with Halo Infinite recently,” he added, “and I’m still really sick at it! Thanks, muscle memory.”

While some are happily married, other gay players like Xx5L4y3r420xX have defined their objective superiority over you in different ways.

“After a pretty standard game of capture the flag for me, I remember getting two or three voice messages from the reader calling me gay. I was confused at first. ‘I like girls, how can I be gay?’ Turns out those voice messages were a catalyst that sent me on a journey of self-discovery and helped me realize a few years down the road that I am a gay trans woman,” explained Xx5L4y3r420xX.

“I really owe a lot to the reader for helping me find my true self after having captured all three flags against them on Coagulation in a complete shutdown,” she added. “I’m now a gender studies professor and advisor for the LGBTQ+ student organization at the local university. I aim to help other kids who are awesome at Halo better understand their sexuality and gender identity in the same way the reader of this article has done for me.”

At press time, your mother said that you still call her to ask how long your leftover macaroni and cheese needs to go in the microwave for.

James Corden Dead After Being Rude to Koholint Island Shopkeeper

MABE VILLAGE — Actor James Corden was found dead at age 44 on Koholint Island after an incident with a local shopkeeper, according to those familiar with the situation.

Sources reveal that Corden reportedly told the Town Tool Shopkeeper to “give [him] the fucking shield, you dumb old pointy-eared prick,” and tried to steal the shield without paying the 20 rupees. Corden then distracted the shopkeeper, and was able to walk out with the item, but returned to the store to call the shopkeeper a cunt, at which point, the shopkeeper reportedly threw out his arms and blasted the comedian with a purple and yellow lightning until he died.

“I wasn’t kidding when I said pay!” said the shopkeeper when questioned by local authorities. “What a dick.”

Despite the brutality of Corden’s death, some members of the village have defended the shopkeeper.

“I told that guy my chain chomp BowWow was kidnapped by a gang of Moblins and he said I was a stupid baby who shouldn’t bother him with my stupid baby problems,” said a neighborhood boy. “I’m not sure why he had such a bad attitude! He’s been roaming around the island for a few weeks chopping up all our grass and stealing our rupees and he couldn’t even be bothered to help anyone or remember our names. Whatever.”

“Sometimes people say living on our island is like a dream,” said a local old lady. “But James Corden has turned it into a nightmare. If he wasn’t dead, I’d hope he gets lost at sea!”

At press time, following widespread news of the incident around Koholint Island, the Town Tool Shopkeeper agreed to allow Corden back into his store if he miraculously comes back to life.

How to Get Started With Playing Competitive Splatoon 3

So, you’ve been playing a lot of Splatoon 3 and decided that, no longer content with playing for fun, you want to seek competitive squid glory? And after making the decision to take this game about paint and squids seriously, you don’t know where to start on your quest to play at a higher, professional level? It’s all well and good deciding you want to improve, but what’s next.

That’s where we come in. This guide is here to teach you the practice habits and to highlight all the resources you will need to take your skill to the next level.

What Are the Best Ways to Practice Weapons and Maps in Splatoon 3?

If you’re looking to play Splatoon 3 on a competitive level, the first thing you will need to do is learn the ropes with whatever weapon you wish to specialize in.

Taking advantage of both the lobby and weapon practice ranges are great places to start learning about weapon range and improving your accuracy on static targets before moving into real matches. In each of these practice ranges there are markings on the floor denoting distance, which is useful for comparing the range of different weapons. Different shooters, dualies, snipers and other weapons like brushes each have different ranges compared to one another, and understanding how far you can be from a target before hitting them is the first step at improving your success rate in battle scenarios.

Using the recon mode found in the main square of Splatsville in Splatoon 3 is also very effective for understanding how to take the lessons learned in these shooting ranges into competitive play. This can help you pick out similar distance landmarks for accuracy and range, as well as find good locations to use your special weapons.

For example, if using Tenta Missiles, you will want to find a location that is sheltered from enemy fire while you are vulnerable picking out your aim, while the Wave Breaker will need to be located both in a location that’s difficult to destroy but can still hit enemies in conjested battle areas. For this, we recommend putting the Wave Breaker towards the bottom of a ramp just above the floor level. This special can damage and lock onto enemies a short range above its placement location. While most of the time a raised platform will be too high for the wave from this special to be effective, placing it at the beginning of a ramp can allow it to just be in range of the raised platform and target enemies, something very useful in maps like Museum D’Alfonso.

If you have a friend, entering private battles where you can practice the weapon on another moving target is a great way to get to grips with any weapon. Otherwise, the next best step to improving with your weapon is simply to play more matches and learn from experience. This will allow you to experience unique match scenarios and how to react so you can learn for next time. Rewatching older matches in the replay mode from both your perspective and the perspective of others is a great way of understanding what went right and what went wrong if these lessons don’t become apparent in the heat of the moment.

What are the Different Player Roles in Competitive Splatoon 3?

When playing in competitive environments in Splatoon 3, players will assume one of five different player roles in a team – Slayer, Support and Anchor, Skirmish or Utility. These roles refer to your responsibilities within a team, whether as an offensive player taking out opponents on the front line or a sniper working in the shadows to pick off people from afar in either the Frontline, Midline or Backline (a position determined by the range of your weapons).

The role of a Slayer is as a key splatter typically situated on the Frontline. Their responsibility is to create player advantage for your team so you can play the objective, such as claiming control of the tower in Tower Control or the Rainmaker in that mode. Supports will focus primarily on covering the map in your team’s ink to retain control over the map.

The Skirmisher is typically the player who will engage fights that the Slayer or Support can join to claim victory, while the Anchor is typically a Backline player who will hold powerful specials like Tenta Missiles that can turn the tide of battle while also serving as a beacon for other players to superjump towards.

Playing solo in Splatoon 3 is a very different experience to competitive Splatoon because, without an ability to communicate over voice calls or work together with these players, it’s impossible to build a strategy for victory beyond overpowering your opponent by splatting them as often as possible.

In a competitive setting such as a tournament you will be in direct conversation with your teammates. This allows you to plan strategies on how to approach each map, coordinate weapons and player roles to come up with the best team composition for the map, mode and opponent, and outwit your enemy on the way to pushing the Rainmaker, collecting clams and securing victory.

What Community Resources Can You Use to Learn More About Competitive Play in Splatoon 3?

There are a wide variety of community-developed resources developed by professional Splatoon 3 players to help new and experienced competitive players to improve.

If you want to learn more about the most effective weapons, how to play certain modes and enter tournaments, we recommend the following resources:

  • Minus World – Of course we’d recommend ourselves! We’ve put together a wide range of weapon guides and tips for the various competitive modes. Refer to these in order to understand the basics of competition.
  • sendou.ink – This tool is particularly useful if you want to understand what various support abilities offer and what is most suited to your weapon of choice. Here you can plan your own build using main and support abilities, view the builds of others to understand what works for the best players in the game, and learn about upcoming events in the Splatoon 3 competitive scene
  • Splatoon Stronghold – A resource aimed primarily at newer players with additional support for longtime players, this offers guides for getting into competitive Splatoon and links to Discord servers and other tutorials for the different things you need to learn to get better at the game, from game awareness to calls and more.
  • Inkipedia – The Splatoon Wiki, alongside hosting random tidbits of knowledge about the game, includes detailed explanations for each mode and their rules. Useful for refreshing your knowledge.

To learn more about tournaments and meet new players in order to form teams, the best resources are as follows:

  • Leagues Under the Ink (LUTI) – a league-based Splatoon tournament series offering numerous divisions based on skill level. Their Discord server also offers recruitment channels and information on other tournaments
  • Inkling Performance Labs – A server dedicated to player recruitment for already-established teams of all skill levels and for finding new tournaments
  • Inkademy – As the name suggests, this is a resource not just for finding other players and tournaments but for learning the ropes of competitive Splatoon from other players willing to offer advice.

To enter your first competitive Splatoon tournament, you will need to find a team. You can either form a team with friends and people you know or reach out to other players in the community to join their teams in order to compete. There are many players and communities open to helping new players and tournaments geared towards those just entering the competitive scene, so there’s no need to be a master in order to compete. What is more important is practice in order to bring your play to at least an S or S+ level of play and finding similarly-skilled players to compete alongside.

How to Improve at Competitive Splatoon 3: Mentality and Practice

Ultimately, if you enjoy Splatoon 3, you should make the leap to competitive play if this is something you want to do and are comfortable in trying for yourself. There’s an open community willing to assist you in making your first steps in this.

To improve and compete at your highest potential, however, will require not only mastery of your weapon or weapons of choice, but an ability and willingness to learn from others and understand the intricacies of the game and its various modes. Game understanding and teamwork will be key to success, as well as a lot of play time and practice with your various weapons and in various modes.

Happy splatting!

Game Starring Ageless Demon Forced to Shred for Eternity Not About Tony Hawk

NEW YORK — The gaming community was rocked this week upon realizing that a new skateboarding game published by Devolver Digital, called Skate Story, which features a demon protagonist destined to rip forever, is not about Tony Hawk.

“When I first heard about a new game where you play as an undying skater putting together sick lines through the underworld, I just assumed they were making Tony Hawk’s Pro Skater 6,” said skater Brendan Green. “I mean, I saw a video where that guy broke his femur clean in half and was walking on crutches the next day. If that’s not some kind of pagan healing magic, I don’t know what is!”

Skate Story creator Sam Eng clarified that there is an abundance of Hawk-esque skaters in the community — ageless ghouls fated to ride until the Earth is reduced to ash — and therefore does not require his protagonist to be Tony Hawk himself.

“The skating community has been writing itself off by always using Tony Hawk as the selling point for these games,” remarked Eng. “The number one thing I felt Skate Story should showcase was the plethora of other very talented skaters who have been eternally damned to a cycle of hitting spots and shattering into a million pieces like Vans-clad Sisyphuses.”

Hawk himself has been struggling with his apparent immortality and purpose in this world.

“I’ve been doing a lot of soul-searching about this, you know, consulting spiritual mediums and Ouija boards, the classics,” explained Tony Hawk, “and I’ve come to the conclusion that the reason I must still perform McTwists at age 54 is because back in 2004 I gave players a peek of Hell in the New Orleans level of Tony Hawk’s Underground 2. They didn’t like that.”

Despite the Skate Story’s lack of Tony Hawk, however, Eng confirmed at press time that the game’s protagonist will still be trapped in a never-ending Hell of people not recognizing him in public places.

Good news, gamers! This article is sponsored by Devolver which means that we didn’t just make all this shit up. Skate Story is a real life video game that you can play when it comes out. Press that wishlist button on Steam because this game looks sick as fuck — and we didn’t even have to say that.

Wanna read our other articles about Devolver Digital games? Click here!

100 Mega Man Villains Who Were Rejected for Being Too On-the-Nose

Since its debut in 1987, the Mega Man franchise has produced dozens of games and introduced over 80 of its iconic Robot Master Villains. These mechanical enemies that grant you their signature powers when defeated have been as much a part of the long running series as Rush, Dr. Wily, and even Mega Man himself. And while fans have rightly celebrated their favorite Robot Masters over the years such as Wood Man and Skull Man, did you know that there have been countless potential Robot Masters that were excluded from the series due to being incredibly on the nose?  We’ve gone through the old pitch docs and conceptual art and ranked our favorite 100 of these overly obvious opponents. 

  1. Khaki Man
  2. Eats Salad With His Hands Man 
  3. Crappy Fireworks Man
  4. Hugh Jackman in Swordfish Man 
  5. Craig Man (known as Mega Man’s Older Brother That Dropped Out of High School and Still Lives at Home Man in Japan
  6. Bomberman’s Dad Man 
  7. Asshole Is A USB Port Man 
  8. Just An Ironing Board Standing There Man 
  9. Finger Mustache Tattoo Man 
  10. Verizon Wireless Employee Man 
  11. Backwards Baseball Cap Man 
  12. Paul New Man 
  13. Astronaut Having A Breakdown Man 
  14. Sauce Man
  15. Charles Barkley Man 
  16. Lies About The Things He’s Seen Man 
  17. No Weapons Just Spit Man 
  18. Asbestos Man
  19. Picnic Man 
  20. Auxiliary Cord Man 
  21. Civil War Man 
  22. Scalding Hot Piss Man 
  23. Uncle Grandpa Man 
  24. Dicks For Teeth Man 
  25. Sick Ass RGB Lighting Man
  26. “Actually, The Comic Was Better” Man 
  27. Just An Espresso Machine Man 
  28. Rambling Speech At Wedding Man 
  29. A Tub Full of Beans Man
  30. Flat Earth Man 
  31. Salad Bar Sneeze Guard Man
  32. “Hey, So I’m Doing This Walkathon” Man
  33. Went To See Amsterdam Man 
  34. Really Good At Whistling “The Impression That I Get” By The Mighty Mighty Bosstones Man 
  35. Old Meat From The Deli Man 
  36. Ass Fell Asleep Man 
  37. Christian Metal Man 
  38. “Ooh, Ouch, Wait, My Hernia!” Man 
  39. Makes His Hands Into Crabby Pinchers Man 
  40. Buries Himself Alive and Then Dies Man 
  41. On Bad Acid Man 
  42. Alan Arkin 
  43. Refuses to Use A Coaster Man  
  44. Disgraced LAPD Officer Man 
  45. Jet Lag Man
  46. Prefers Lethal Weapon 2 Man 
  47. Sweaty Clown Man 
  48. Revolver Ocelot Man 
  49. Laughs at Any Novelty T-Shirt He Sees Man 
  50. Sob Man 
  51. Just Woke Up Man 
  52. Electric Toothbrush Man 
  53. Teeth For A Dick Man 
  54. Spikey Head Man (would go on to join Slipknot)
  55. Good Sportsmanship Man 
  56. MRI Machine Man 
  57. Uses The Computer At The Library For A Long Time Man
  58. Depressed That He Will Never Love Man 
  59. Burning Twin Towers Man 
  60. Just A Lil’ Kitty Cat Man
  61. Constant Screeching Brakes Man 
  62. Looks Like Steve Martin But Talks Like Chris Tucker Man 
  63. Junkie Man 
  64. Knife Man 
  65. Powdered Milk Man 
  66. Asshole Is A USB Port Man’s Bratty Son Man
  67. Annoying Cigar Guy Man 
  68. Dwayne “The Rock” Johnson Man 
  69. Wiseass Talking Paperclip With Two Eyes Man 
  70. Loudly Sipping Coffee Man 
  71. Wants To Talk About His Tattoos Man 
  72. Lead Singer Of That Band The Spin Doctors Man 
  73. Injury Timeout Man 
  74. Beer Bong Man 
  75. Room Temperature Man 
  76. Packets Of Diner Jelly Man 
  77. Brillo Man
  78. “Look Into My Eyes While We Fight” Man 
  79. The Marlboro Man
  80. Cell Phone Accessory Kiosk At The Mall Man
  81.  “Hey What Do Ya Say We Take All This Back To My Garage?” Man 
  82. A Picture Painted On A Wall To Look Like A Robot Man 
  83. Tries To Fart But He Hurts His Stomach Man 
  84. Shared Needle Man 
  85. Takes A Bite Of Your Sandwich And Now You Don’t Even Want It Anymore Man 
  86. Notebook Full Of Weird Drawings Man
  87. Remarkably Average Man 
  88. Pig In Robot Costume Man 
  89. “This Must Be Some Sort of Mistake! My Name Is Glenn Washington, And I Am An Engineer From Phoenix! I Have A Wife And Two Kids! What Have You Done To Me?” Man 
  90. Pubic Lice Man 
  91. Lice Man 
  92. Pubic Man 
  93. Dolphin With A Gun Man 
  94. Inspector Gadget’s Brother, Terry Gadget 
  95. Line Cook Man 
  96. Crowd Funded Robot Master That Doesn’t Quite Work Like He Should Man
  97. The Actual, Literal Devil Man 
  98. Satirical Blackface Man 
  99. Spit Valve Man
  100. Running To Catch A Bus Man 

Overwatch 2: How to Play Mei (Abilities, Skins, & Changes)

Mei, Overwatch 2’s arctic explorer, is a damage hero all about ice. Mei’s weapons and abilities have one primary goal: slowing the enemy down and eliminating them. Mei’s Endothermic Blaster freezes her enemies, while her abilities are designed to block enemy counterattacks and contest objectives for as long as possible. Mei is a relatively simple character to use as long as you understand her limits and when best to play as her.

Mei has 250 health points, but her self-healing ability enhances that health even more.

Overwatch 2 Mei Guide – Weapons

Endothermic Blaster (Primary Fire)

The primary fire for Mei’s blaster (RT/R2 on a gamepad) will spray a beam of ice at enemies. This deals ~90 damage per second and reduces enemy movement speed by 50%. The primary fire uses about 20/150 ammo per second.

Since this ice spray is a beam, it can’t deal headshot damage, but it will ignore abilities like D.Va’s defense matrix or Genji’s deflect.

Mei’s primary fire is great for dealing with quick heroes that are hard to keep in one place, like Genji or Lucio. However, almost any hero will be severely vulnerable while freezing. 

Endothermic Blaster (Secondary Fire)

Mei’s secondary fire will shoot a long-ranged icicle at enemies. This projectile deals ~75 damage per hit and ~125 for a critical headshot hit. This spike uses up 10/150 ammo per shot and takes 0.5 seconds to fire. 

The blaster’s primary and secondary fire are a great match. After you hit a foe with the primary fire, they will still be slowed for a few milliseconds, giving you enough time to charge up an icicle and quickly land a headshot. 

The Endothermic Blaster’s secondary fire is also great at dealing with faraway foes like Pharah or Hanzo, though you should note that the projectile has a downwards trajectory as it flies through the air.

Overwatch 2 Mei Guide – Abilities

Cryo-Freeze

Cryo-Freeze traps Mei in an icy cocoon, blocking her from any incoming damage and restoring her health and ammo. Once activated, Mei can stay in Cryo-Freeze for 4 seconds and cancel the ability at any time. Cryo-Freeze can heal up to 200 damage and has a 12-second cooldown. 

Obviously, this ability is best used when you’re low on health, and your support is preoccupied. But it also has some more annoying uses. Cryo-Freeze is great when you need to contest the point; let’s say you’re in overtime and waiting for your team to respawn. Cryo-Freeze can be a last-second help in close games.

Ice Wall

This ability allows Mei to grow a large, breakable Ice Wall. Each pillar in the wall takes 250 damage to destroy. Ice Wall stays in place until it’s destroyed or after 5 seconds and has a cooldown of 12 seconds.

Ice Wall is a great defensive tool if you’re trying to block damage, keep enemies away from objectives, or if you’re trying to separate enemies from their team. Ice Wall can also be used underneath you and your teammates, letting you reach inaccessible areas.

Passive Ability – Role: Damage

Role: Damage boosts Mei’s movement and reload speed after eliminating an enemy. Every damage hero in Overwatch 2 has this passive ability. 

Overwatch 2 Mei Guide – Ultimate Ability: Blizzard

Mei using her Overwatch 2 ultimate, Blizzard.

Mei’s Ultimate Ability has her launch her cute drone into the air, creating a blizzard that freezes the enemy in a wide area. Blizzard lasts for just over 4 seconds and has a 10-meter radius. Enemies caught in the zone will take 20 damage per second and be slowed; enemies stuck too long will be completely frozen for 1 second. 

Since Blizzard is an area-of-effect ability, it should be used when the enemy team is close together and vulnerable to such attacks. You should try to activate it when you have backup since the freezing effects only last a few seconds – you need to maximize your damage output in this time. Use Mei’s secondary fire to land headshots and quickly gain eliminations. 

Mei’s Ultimate is also pretty good at pushing back enemies. If your foes are pushing through a tight chokepoint, like the one in Hollywood, Blizzard is a tool for clearing the area. Even if enemies aren’t completely frozen by the cold, they will temporarily pull back and give your team enough time to regroup and heal. 

Blizzard has an Ultimate cost of 1610. Ultimate charge depends on how much damage or healing you deal, so landing 1610 damage will fully charge Mei’s Ultimate. In addition, all characters automatically generate a small amount of ultimate charge.

Overwatch 2 Mei Changes

All Overwatch 2 Mei changes.

None of Mei’s core abilities have been removed or reworked, but the changes to Mei in Overwatch 2 are pretty significant. Her inability to freeze enemies completely makes Mei less distinct from other damage heroes. Even though her primary fire has a damage boost, the rest of her changes nerf her abilities on the battlefield. 

  • Mei’s primary fire no longer freezes enemies in place, it only slows their movement speeds. Her primary fire’s damage has increased from 55 damage per second to 100 damage per second.
  • Mei’s Ultimate Blizzard cost has increased by 15%
  • Role: Damage is a new passive ability for Mei.
  • Ice Wall has each pillar’s health reduced from 400 to 250.

Overwatch 2 Mei Guide – Strategy & Team Composition

Mastering Mei’s playstyle is tough since she’s outclassed in many situations. In 1v1 situations, Mei’s self-healing and freezing abilities make her quite useful; engaging in long-ranged fights isn’t recommended, however. Mei doesn’t do enough damage to be able to solo kill a Roadhog or a Reinhardt, but Mei is effective against most damage and support heroes.

Genji is particularly vulnerable to Mei, as he excels in fast movement and close-range combat. Both can be nullified by Mei’s Endothermic Blaster. If Genji tries to escape using his abilities, try to block him with your Ice Wall.

Mei’s most useful abilities are her Ice Wall and her Ultimate. You should use Mei’s Ice Wall offensively and defensively. In most 5v5 matches, the enemy team will have their tanks at the front, their damage behind, and their support heroes at the back. A well-placed Ice Wall will be able to separate an enemy tank from their team while blocking damage from their DPS heroes. Separating their team often will lead to many 5v1 situations and allow you to pick off enemies when they’re vulnerable. Also, if an enemy is trying to disengage from a fight and back off, use an Ice Wall behind them and finish them.

Mei’s Ultimate has many use cases. As previously mentioned, players can use it to generate eliminations and push back enemies, but it also has a relationship with other Ultimates. For example, if an enemy Zenyatta or Lucio activates their Ultimate, they’re gearing up to dive into the objective. Mei’s Blizzard will slow down the enemy and buy your team a few seconds. By the time Blizzard finishes, so will the enemy team’s Ultimate, allowing you to counter with a supportive Ultimate of your own.

Overwatch 2 Mei Skins

All Overwatch 2 Mei new skins.

Mei has 23 different skins in Overwatch 2. Players can transfer skins unlocked in the original Overwatch by merging their accounts. Otherwise, you can unlock new skins by completing the Battle Pass or by purchasing skins in the in-game Shop.

Skins Details
Overwatch 1
  • Common Skin
  • Automatically unlocked
Overwatch 2
  • Common Skin
  • Automatically unlocked
Chrysanthmum
  • Rare skin
  • Sometimes available in the Shop
Heliotrope
  • Rare skin
  • Sometimes available in the Shop
Jade
  • Rare skin
  • Sometimes available in the Shop
Persimmon
  • Rare skin
  • Sometimes available in the Shop
Earthen
  • Epic Skin
  • Sometimes available in the Shop
  • 250 Legacy Credits
  • 1000 Overwatch Coins
Snow Plum
  • Epic Skin
  • Sometimes available in the Shop
  • 250 Legacy Credits
  • 1000 Overwatch Coins
Pumpkin
  • Epic Skin
  • Sometimes available in the Shop
  • 1000 Overwatch Coins
Firefighter
  • Legendary Skin
  • Sometimes available in the Shop
Rescue Mei
  • Legendary Skin
  • Sometimes available in the Shop
Abominable
  • Legendary Skin
  • Sometimes available in the Shop
Jiangshi
  • Legendary Skin
  • Sometimes available in the Shop
Ecopoint: Antarctica
  • Legendary Skin
  • Sometimes available in the Shop
  • 1000 Legacy Credits
  • 1900 Overwatch Coins
Yeti Hunter
  • Legendary Skin
  • Sometimes available in the Shop
  • 1000 Legacy Credits
  • 1900 Overwatch Coins
Sprinkles
  • Legendary Skin
  • Sometimes available in the Shop
  • 1900 Overwatch Coins
Mei-rry
  • Legendary Skin
  • Sometimes available in the Shop
Penguin
  • Legendary Skin
  • Sometimes available in the Shop
Chang’e
  • Legendary Skin
  • Sometimes available in the Shop
Luna
  • Legendary Skin
  • Sometimes available in the Shop
Pajamei
  • Legendary Skin
  • Sometimes available in the Shop
Beekeeper
  • Legendary Skin
  • Sometimes available in the Shop
Honeydew
  • Legendary Skin
  • Sometimes available in the Shop

 

Overwatch 2: Best Damage (DPS) Heroes Tier List

Overwatch 2 has a sizable roster of damage heroes, sitting at 17 unique playable characters. Each hero has their strengths and weaknesses, and each of them can be countered by a good player and the right character. But that doesn’t stop some damage heroes from being better than others. The new 5v5 meta in Overwatch 2 has made damage heroes more important than ever, so it’s crucial that you pick Overwatch 2’s best DPS heroes for the job.

S Tier – Who Are The Best Overwatch 2 DPS Heroes?

Genji, Overwatch 2's best DPS hero.

Overwatch 2’s Best DPS: Genji

Overwatch 2 is all about the dive right now, and Genji is one of the best heroes to dive with. If you’re unfamiliar, ‘dive’ is a team composition that focuses on literally diving into enemy teams and focusing on one hero to eliminate first. This is a really popular way to compose your team right now, and in this respect, there’s no better damage hero than Genji.

Genji’s ability to climb walls and his Swift Strike make him a perfect choice if you want to get behind enemy lines. In addition, his hyper-mobility and close combat will give him the edge in taking out specific enemy heroes. His Deflect ability will also be extremely handy if you’re left vulnerable while in a fight. 

Genji’s most lethal ability right now is easily his Ultimate. Dragonblade was already a dangerous Ultimate in Overwatch, capable of earning triple kills. In Overwatch 2, every damage hero also has the Role: Damage passive, granting a burst of movement speed for every elimination. This leads to a snowball effect with Genji. Once he receives one elimination with Dragonblade, it’ll make him more lethal and evasive. 

Sombra – Overwatch 2 Best DPS

Sombra is another excellent hero to dive with. The difference here is that Sombra doesn’t even need the rest of her team. Sombra, a deadly hacker, can become invisible, sneak past enemies and focus on any target she chooses. Her increased damage in Overwatch 2 means she’s more than capable of solo-killing most enemies. Any support character, and most damage heroes, can be eliminated within one clip of her machine pistol.

Even if Sombra cannot finish her target, her hacking ability will leave them vulnerable to a future takedown. Hacking an enemy will mean they cannot use their abilities for a short time, so an enemy Reinhardt won’t be able to shield his team for a few seconds. Hacked enemies can also be seen through walls by your entire team, making that foe a target for everyone. 

Sojourn

Sojourn might now be as sneaky or mobile as our two other S-tier heroes, but a Sojourn in the right hands can be the most dangerous opponent. Sojourn’s automatic railgun is already a menacing weapon with its long-range and high rate of fire. But this railgun also charges up to 100-points of energy that can be discharged into a single, powerful shot. The railgun’s secondary fire allows Sojourn to one-hit kill many heroes in the game if she lands a critical hit. If you’re faced with a hyper-accurate Sojourn, your chances of survival are slim.

Sojourn’s Ultimate, Overclock, turns her into a beast. This Ultimate auto-charges the railgun, allowing her to unleash brutal shots quickly. With her multi-use railgun, Sojourn is essentially a mix between Soldier: 76 and a sniper capable of instant kills. Unfortunately, she is definitely a prime candidate for nerfs in the coming season.

A Tier – Overwatch 2 Best DPS Heroes

Ashe, an A-tier Overwatch 2 DPS hero.

Tracer

Tracer is another brilliant dive hero. Her blinks allow Tracer to get behind enemies undetected, leaving them vulnerable to incoming damage. Tracer can also disappear with Recall, leaving her enemies disorientated and scrambling to find her. Tracer is a little similar to Sombra as she’s able to engage with enemies before swiftly disappearing. Tracer’s Pulse Bomb is another excellent Ultimate for a dive composition, as she can easily stick it onto an enemy support, leave the area, and guarantee 1-2 eliminations. 

Ashe

Ashe pretty much replaces every precision hero in the roster, thanks to her high rate of fire. Most damage and support heroes will die within one or two headshots, so why would you pick Widowmaker or Hanzo? Ashe’s higher rate of fire and dynamite make her a better all-rounder, capable of dealing with enemies up close and far away. Not to mention Ashe’s Ultimate, B.O.B. Having an extra friend on the battlefield is more alluring in a 5v5 context, making B.O.B. one of Overwatch 2’s best Ultimates.

Soldier: 76

Soldier: 76 might be outclassed by Sojourn, but he’s still an A-tier hero in his own way. Firstly, he’s a great hero for first-time players since his moveset will be familiar to any shooter fans. Secondly, his toolkit makes him a self-sufficient character, which is more crucial in a 5v5 match. His ability to heal himself is more valuable now than ever, and the Soldier is still capable of dealing massive damage in any context.

Overwatch 2’s Best DPS: B Tier

Symmetra

Placing Symmetra at the top of B-tier might be controversial, but it’s true. The only reason she isn’t in A-tier is that Winston easily counters Symmetra. Otherwise, Symmetra is in a surprisingly good position right now. Symmetra’s strength mainly comes from how good she is against an enemy Genji or D.Va – who are both very popular. Her sneaky Sentry Turrets slow down evasive characters that thrive from diving, leaving them vulnerable to more damage. Symmetra’s increasingly powerful primary fire is also a great counter to Genji and D.Va’s defensive moves, as beams pass right through Deflect and Defense Matrix.  

Cassidy

Ashe has somewhat outshined Cassidy, but he’s still a capable hero in the right hands. An accurate shooter can finish enemy heroes with ease, and his Ultimate is still able to deliver triple kills. The lack of barriers in the meta is also a boon for Cassidy since headshots are more readily available. The only things holding Cassidy back are his lack of mobility and Ashe’s popularity.

Junkrat

Junkrat will always be a solid pick, thanks to his grenade launcher being a unique weapon in Overwatch. If the enemy team is congregating around an objective, you can be sure that Junkrat’s area-of-effect damage will scatter them. In a defensive context, Junkrat can block chokepoints with his grenades, mines, and traps. Junkrat isn’t an ideal damage hero for every scenario, but he excels when needed.

Reaper

We’ve come a long way from Reaper ripping up the meta, but he’s still a significant threat in the right hands. His restorative abilities make him very difficult to kill in 1v1 fights, and Reaper can take out most foes in a couple of shots at close range. The problem is that Reaper will struggle to get close to enemies in most contexts. However, if he manages to activate his Ultimate in the middle of an enemy, it’s a guaranteed multi-kill.

Echo

Echo has the potential to be a super useful D.P.S. hero, but the prevalence of Sojourn, Ashe, and D.Va makes it challenging to play as Echo effectively. If Mercy were in a better position in the meta, Echo would also be more appealing, since they’re both aerial heroes. Regardless, Echo is still a solid pick. Her Focusing Beam ability allows her to eliminate weakened enemies quickly, and her Ultimate can turn the tide of a team skirmish. She also has some of the best skins in Overwatch 2, though that’s not relevant here.

C Tier – Overwatch 2 DPS Heroes

Widowmaker/Hanzo

Widowmaker and Hanzo fulfill the same role as Overwatch 2’s premier snipers. Both can be crucial to matches in the right hands since they’re both capable of one-shot kills. However, both are too easily countered by a D.Va or a Sombra, who are both very strong right now. Furthermore, as snipers, neither of them are too effective at close range, which is critical when contesting objectives.

Mei

Mei is a little too niche to place higher than C-tier in Overwatch 2. She still excels in slowing down the enemy team and isolating individual targets, but she doesn’t do enough damage to keep up with other DPS heroes. Additionally, Mei’s Ultimate isn’t as lethal as it used to be. In a 6v6 context, Mei could be a great hero to slow down enemies for follow-up damage. However, in Overwatch 2, Mei is the one filling up a crucial damage slot; she just doesn’t deal enough damage in most cases.

Torbjorn 

Torbjorn is extremely situational since his stationary turret won’t fare well in game modes with a moving objective. But if you’re playing defense, Torbjorn can still provide massive damage and even get a few Play of the Games. Torbjorn’s turret can be a major distraction for enemies, and its automatic aiming makes it a threat to evasive enemies like Genji or Tracer. Torbjorn’s Molten Core will also make it difficult for enemies to capture objectives, as you’re essentially creating a deadzone for any diving foes.

Pharah

There was a time during the original Overwatch when Mercy/Pharah were in every single match, and they were killing it, literally. That was back when Overwatch still had 6v6 games – two of your allies could be airborne, and you’d be fine. The prevalence of Ashe and Sojourn makes this duo less appealing due to their long-range capabilities. In addition, this duo doesn’t contribute much to a dive composition.

Bastion

Note: Bastion is temporarily unavailable due to a bug with his Ultimate Ability.

Bastion is a hero that gets less effective in more competitive settings. His bulky stature makes him an easy target, and his low mobility doesn’t fit into the dive meta in Overwatch 2. Bastion would be a great pick if the meta were more barrier-focused, but Reinhardt has lost some of his shine since the switch to 5v5. Bastion is still capable of dealing insane amounts of damage; he’s just a bit too slow for this season of Overwatch.

Stay Updated on The Latest Punk News

Get the latest punk news delivered straight to your inbox

We'll store and process this information to provide you our products and services. You may opt out of this at any time.