CoD Modern Warfare 2 (2022): How to Unlock Gold Camo on All Weapons

Like most Call of Duty games before it, one of the best ways to prove your worth in Call of Duty: Modern Warfare 2 is with the camo on your gun. These mastery camos mark a truly skilled player. This guide will get you started on the way to unlocking these mastery camos by showing you how to unlock gold camos for all of your weapons.

Unlocking the base camos is even easier in Modern Warfare 2, which will help you on your way to unlocking the gold camo. Only having four base camos means far less challenges on the path to unlocking the gold & other mastery camos, and far less time spent on each weapon. Because of this, just about anyone can get their hands on gold camo. Yes, even your friend who struggles to keep a KD above 1.0.

Call of Duty MW2: How to Unlock Gold Camos for Every Weapon

How to unlock gold camo in Call of Duty: Modern Warfare 2.

After you earn the four base camos for each of CoD MW2‘s weapons,  you’ll unlock another challenge  to beat before you can eventually rock the gold camo for your weapon of choice. There is also a PC-specific bug that makes the weapon’s gold challenge not show if you hover your mouse over the icon after unlocking the base camos. Rest assured it’s still counting your progress in the background, and the gold camo will still unlock normally.

Luckily, the challenges for all the weapons are pretty simple. For most weapons, the challenge will be easy to complete. For all weapon types except rocket launchers, you will need to get three kills without dying ten different times. For rocket launchers, the requirement changes to two kills without dying ten times. Either way, the challenge shouldn’t be too daunting for any player.

A way to make these challenges easier is choosing the right game mode. To maximize getting kills, you can largely follow our guide to level up guns in Modern Warfare 2 faster. Gold camos are more accessible than ever in Modern Warfare 2, a relief for most players, and perhaps a disappointment to others who prefer their mastery camos to be more exclusive.

If you’re wanting to unlock the rest of Call of Duty Modern Warfare 2’s camos, check out our camo unlock guide for all of Modern Warfare 2‘s mastery camos!

Sonic Frontiers Stage 1-6: How to Get S Rank

The sixth cyberspace level in Sonic Frontiers is a little throwback to the hedgehog’s earliest days: a side-scrolling, loop-filled obstacle course. Finishing the level isn’t hard: typically holding right is all you need. Finishing quickly enough to get an S ranking, however, is a different story. The timing is tight, and playing casually will earn you a D instead. Here’s a quick guide on how to get the Sonic Frontiers Stage 1-6 S Rank and earn that Vault Key.

How To Get An S Rank On Stage 1-6 In Sonic Frontiers

As with classic Sonic games, speed comes down to knowing the right path ahead of time. Sonic moves too fast for the player to react in real-time. The surest success is through level knowledge and muscle memory. In this case, several shortcuts are scattered across the stage, usually in the form of springs. Your main plan for getting the S-rank here is to make sure you hit all the necessary ones.

The first obstacle is an enemy on the ground. Slide to destroy it, then hold boost to offset the minor speed loss from the slide. Generally, you should be holding the boost anytime you’re on an uninterrupted straightaway.

Just past the bridges with jumping fish (safely ignored), the ground changes color and dips downward. Double jump over that dip to avoid slowing down. Don’t air boost, or you’ll fling yourself into a crab. Instead, land first, then do a single jump over the first crab and then tap the air boost. You’ll sail past all the enemies. Taking the upper route here using Homing Attack is actually a time loss, so dodging the enemies is fine.

Hold right for a while. When you bounce off the first of two vertical-facing yellow springs, air boost to skip the second one. That leads into the first checkpoint, and its checkpoint sound effect is also your warning to jump. If you keep running, you fall into a slow route. Instead, do a long single jump when you see the floor curve away, and you land on a higher, faster path.

Sonic Green Hill Curve
This is that curve. Jump up here.

Jump up the next few platforms when you see them. The first one take a single jump, and the one above that takes a double jump. Land after the double jump with a Drop Dash for a little extra speed – that’s done by pressing and holding the jump button a third time after a double jump, and triggers when Sonic hits the ground. Drop Dash can often be added after a double jump, but not always – it can mess up your momentum if the terrain’s not flat enough.

For the next gap in the road, just do a single jump and an Air Boost. No need to get fancy, it’s just as quick to go under the high platform as it is to go over it. Hold right for a while until you see the next platform to jump to. This section is vital: it’s a series of gradually shortening platforms. Watch for the one with three rings above it. Just after it is an essential yellow spring. Do whatever it takes to land on that spring: it’ll bounce you clear over the entire platforming section.

Homing Attack your way through the balloons and hold right for a while: there’ll be a lengthy section of no input before the finale. It ends when a spring bounces you face-to-face with a robo-bug, just waiting to be attacked. Do not attack the bug, that will slow you down. Instead, fall onto the speed booster below it. Slide right away to destroy the grey rock in front of you. It’s hiding a spring that’ll launch you forward.

Sonic Robo Bug Homing Attack
Do not attack the bug.

Jump over the next couple platforms and into the rainbow boost ring when you see it. No need to Air Boost into it, a regular jump will do. This signals that the last step in the level is approaching. Sonic will launch off a ramp and pass a red spring below him. Make sure to course correct and land on that spring: it’ll bounce you directly into the goal. That’s the Sonic Frontiers Stage 1-6 S Rank secured.

sonic frontiers 1-6 S rank

 

How to Parry & Dodge in Sonic Frontiers

In a move straight out of the early 2010’s, Sonic is back in Sonic Frontiers – and this time, he’s gone full open world, featuring a complete combat system with dodge and parry. And it’s actually good! Who knew? Perhaps the infamous Sonic cycle has finally been broken after almost two decades of disappointment. 

A notable first for the series is the inclusion of huge, roaming enemies in the overworld, in a clear homage to Shadow (the hedgehog?) of the Colossus. Sonic’s more than equipped to deal with them now too, but if you want to keep hold of your rings against these new big bads, you’ll have to get to grips with his new moveset. 

Let’s get into how dodging and parrying works in Sonic Frontiers.

How to dodge in Sonic Frontiers

Our favourite blue blur’s dodge comes in a few forms in his latest outing. It’s directional, and mapped to the corresponding top shoulder buttons (or Q and E if you’re an absolute wild thing using a keyboard). They each have different contextual uses, which are detailed below: 

Speedy Dodge

When you’re going full tilt, a quick tap of the dodge button will sharply position you slightly to the left or right, keeping you on track without losing your momentum. Super handy for getting around obstacles and enemies in cyber space when you’re aiming for those S-tier finish times.  

Quick Step

You’ll find yourself in a lot of scraps in the open zone, and this will come in clutch against the tougher foes. When Sonic’s either still or moving slowly, the dodge button will trigger a cartwheel action, safely getting you out of the way of oncoming attacks. If you do this while targeting enemies too, you’ll do an additional slide, covering more distance and repositioning you facing your target. 

Dive

Sonic can dodge in mid-air too, in the form of a dive that covers a bit more distance than the cartwheel. This is modulated by targeting an enemy too – dive without a target, and you’ll go straight to the left or right, whereas diving with an enemy targeted will send you flying diagonally. The latter will keep you within attack range, making it easy for a swift follow up attack.

How to parry in Sonic Frontiers

Sonic using the Grand Slam ability to counter in Sonic Frontiers.

Dark Souls, this is not. The parry in Sonic Frontiers is far more forgiving, requiring you simply to hold down both shoulder buttons in anticipation of an enemies attack. No tight timing windows, no visual prompts, just get those buttons pushed and you’re set. 

You can’t move for the duration of the parry, but once it lands you get a little buffer time of slow-mo to allow you to plan your next attack, or perhaps get a cyloop going. Shortly after the tutorial too, you’ll unlock the Grand Slam ability, which enables Sonic to follow up a successful parry with a powerful attack by matching the on-screen prompt. 

Get these moves down, and you’ll be laughing at whatever Sonic Frontiers throws your way. Make sure to check out our guide on the best skill tree upgrades to really stick it to ‘em. 

Marvel Rushes Devil Dinosaur Movie Into Production Following Popularity of Card in Marvel Snap

BURBANK, Calif. — Marvel Studios has rushed a movie into production based on the obscure Devil Dinosaur character due to its popularity in the newly released Marvel Snap digital card game. 

“We’ve seen the player data and it can only mean one thing,” said Kevin Feige, president of Marvel Studios, about the card’s popularity in Marvel Snap decks. “The audience has fallen in love with the Devil Dinosaur IP and therefore we absolutely must get a movie and possible spin-off TV show released just as soon as we can nail down the director and principal cast.”

“And before you ask, yes Moon Girl will be there too,” he added. “What’s that? Moon Boy? Sorry, never heard of him.” 

Despite Marvel’s anticipated reception, fans were largely underwhelmed at the announcement. 

“Okay don’t get me wrong, Devil Dinosaur sounds cool as hell, whatever it is,” said Nick O’Neal, a Marvel Snap player who’s got a pretty good Dino Control deck going these days. “But I’ve never heard of him before this game and honestly they should’ve made that movie five years ago from the sounds of it. You’re telling me I had to sit through Eternals and Thor 4 while you’re just sitting on Devil Dinosaur from an alternate universe known as Dinosaur World? Fuck you guys, man.” 

The project has hired a screenwriter, who’s reportedly had some trouble getting started on the script.

“It’s sort of a challenge because I don’t have a lot to go by here,” said Kelly Hanlon, who’s written episodes of several recent Marvel shows. “When I asked about source material they just said some confusing things about having cards in your hand? Oh, and then they said I had to write a couple scenes with Namor kind of standing around, not really hanging out with anybody. Those have been really hard scenes to write. There’s no way this movie works, right?” 

Devil Dinosaur is expected to be released late next year. As of press time, Snap players collectively cursed out loud when a new rumor suggested that Hobgoblin would appear at the end of the film.

Bob Chapek Announces Disney- to House All Their Old Racist Shit

BURBANK, Calif. — Disney CEO Bob Chapek announced this week that the media giant will be launching a second streaming service, Disney-, to house the massive amount of racist material the company has produced in its nearly 100-year history.

“Our longstanding policy of diversity and inclusiveness is something we’re very proud of here at the house of mouse,” explained Chapek in a prepared statement. “That’s why we’re excited to offer a service for millions of Racist-Americans. Be they Neo Nazis, KKK members, or just your Uncle Kevin who misses ‘the way things used to be,’ they’ll all feel at home on Disney-.”

Chapek also acknowledged there were certain financial reasons for the move. 

“Some of those old clips have like millions of views on YouTube,” said Chapek, who claimed to have come across the videos by accident. “I got to thinking, that kind of money could really help us make a third Black Panther movie.”

Conservative political commentator Tucker Carlson applauded the announcement, saying he’s excited to watch the new streaming service with his family.

“Sometimes you just want to sit down with your kids and watch Donald Duck fight a buck-toothed Chinaman. Is there something wrong with loving your family in this country?” asked Carlson before making a confused face and staring directly into the camera.

But not all the staff at Disney is in favor of the new streaming service. One employee, a rodent who agreed to speak only on the condition of anonymity, said they would prefer some of Walt Disney’s earlier work remain hidden.

“Oh, um, ah, ha ha ha,” laughed the clearly nervous employee. “Look, some of that stuff we did in the ’20s was pretty messed up and, ah ha, um, like, I’d kinda like it to remain in the Disney Vault, along with Walt’s frozen corpse and that porn I shot with Tom and Jerry.”

In response to the announcement, Warner Bros. unveiled plans to have the Looney Tunes shoot the next installment of Space Jam entirely in black face, and Netflix released a statement saying that you can still watch Police Academy on their platform, but it “probably hasn’t aged well.”

GameSpot Says GameStop Has Stopped Being Top Game Spot to Spot Top Games

SAN FRANCISCO — A top post on Gamespot.com has posited that GameStop has stopped being the top spot to spot top games, shocking gamers everywhere. 

“What the fuck are you talking about,” asked a local GameStop customer when asked about the news. “Are you okay? What were those noises you were just making at me? Are you trying to ask me something? Do you need me to help you find your parents?”

Many customers were similarly perplexed by GameStop’s recent focus on their non-fungible token blockchain marketplace, after their brief run as a short squeeze meme stock last year. 

“Whoa, were you talking to me that whole time,” said a GameStop customer Sucka Fukindik [ed. Mark, that wasn’t that man’s name]. “None of that makes any sense to me, leave me alone, and also get out of my way. Thank you.”

“Actually, hey kid,” he continued. “Do you need help calling your parents or something?”

When asked how GameStop managers were managing to manage their myriad of mysterious managerial missions post-GameSpot GameStop game spotting post, many were clearly still adjusting to its aftermath.  

“What was that, like a riddle?” asked a GameStop manager with pins and stickers all over their name tag. “Did you wait in that long line to ask me a riddle? Fuck, it gets weirder here every day, man. I think I’m gonna quit. If it isn’t people arguing with me about how much I’m allowed to give them for their used shit, it’s weirdos like you busting my balls. Fuck this.” 

As of press time, Gamespot has posted that new upstart company GamePost might post its first game post soon. Representatives from GameStop were too confused to comment.

The Only Way to Protect Endangered Species From Climate Change Is to Imprison Them in the Power Cores of My Killer Robots

Greetings, simple-minded people of Earth! It is I, the brilliant Dr. Robotnik. I am here to address a much-debated issue facing our modern world with an ingenious solution of my own design. Let’s face it: our Green Hill Zones cannot stay green forever. Climate change is a harsh reality that we must address immediately, and we are already feeling the backlash of our inaction. The only way for us to truly save the precious animals whose ecosystems we have ravaged so thoroughly since the industrial revolution is to house them in the power cores of my killer* robots.

Hundreds of species are disappearing before our eyes every year that passes. If we want to preserve these species for future generations, we have no choice but to cram them into the crowded, hydraulic cores of the robots I have built to take over what’s left of our crumbling world. Conservation is always an uphill battle, but constructing thousands of murderous, mechanized killing machines patrolling the environment is something that I have totally perfected in the meantime, and now, it’s the only card we have left to play.

Now, I am aware of your concerns, and do not worry: the killer robots will still look vaguely like animals. I’m not just cramming rabbits and birds into any old boxy, awkward robots I have at my disposal. No, instead, I will very reasonably put crabs inside of the computerized crabs and bees inside of the mechanical bees, effectively making our plains and coastlines look just as populated as they once were while protecting the valuable creatures inside with defense mechanisms that can only be breached if someone were to, say, jump on the robot’s head, which is incredibly unlikely.

Whether you agree with me or not, the sad fact of the matter is that new extinctions are happening practically every day. As I speak, we only have one surviving echidna left, whose home world of Angel Island we have colonized and paved over. We must preserve this remaining echidna as best we can and make sure he has a comfortable life, so I’ve taken it upon myself to take him in, give him food, and pay him to kill** another animal who keeps trying to free the other animals inside of my robots. You would do the same in my position, it’s the only option we have left!

*Do I mean this as in they murder things? Or do I mean it in the slang way, like, oh these robots are killer! That’s for you to decide, reader.

**OK the jig is up, the robots kill things.

Nation’s Mental Health Experts Stress the Importance of Seeing the Great Pagliacci

NEW YORK — With the rise of anxiety and depression impacting the mental health of people in the United States across all demographics and age groups, the nation’s mental health experts have once again stressed the importance of seeing the Great Clown Pagliacci.

“While our nation has made great strides destigmatizing mental health care, studies have shown that a shockingly low amount of people see the Great Pagliacci while he’s in town,” said Mental Health Specialist Dr. Bella Oltramare. “Pagliacci will make anyone feel better, his splendid performance and humor will help even the most depressed individual. For anyone experiencing anxiety or depression, I recommend slowing down, taking some time off, and seeing the fantastic clown at least one performance.”

Audience members of Pagliacci’s show last night reflected on how the performance changed their disposition.

“When my therapist prescribed me a clown performance, I’ll admit I was skeptical at first,” said attendee Eric Rondell. “Pagliacci’s amazing, hilarious antics cured years of crippling anxiety. Now, any time I’m having dark thoughts or a panic attack, I just think of Pagliacci’s amazing humor and wit, and I suddenly feel marginally better. I’m going to recommend this show to everyone at my depression support group!”

Although Pagliacci’s show has received rave reviews, another anonymous attendee we caught walking out of the stage door after the show claimed his spirits had not been lifted.

“I am still distraught, the world seems cruel and pointless,” the tired man said. “I have been at every single Pagliacci performance and nothing has changed. Every day is another punishment and people laugh at me without knowing my pain underneath.”

The man elaborated on why the performance had failed to improve his disposition.

“The Great Pagliacci cannot cure me. For you see,” the man said. “I hate live theater.”

Amazon Promises Fallout Show Will Crash Twice Per Episode

CULVER CITY, Calif. — Head of Amazon Studios Jennifer Salke promised today that the upcoming series based on popular gaming franchise Fallout will crash twice per episode to give fans of the games an authentic experience.

“We want a 99% chance for this show to be a hit, which as you may know, is basically guaranteed to be a failure,” Salke said. “That’s why each episode will freeze or feature sudden unprompted deaths and visual glitches that allow viewers to see through the actors’ flesh, revealing the haunting polygonal vacuum within. We’re even toying with having the show emit mild, non-fatal doses of radiation to produce full immersion, as well as new viewer eyeballs.”

Video game reviewer Viktor Alston responded positively to the presentation, noting that “the show seems to be going the extra mile with its crashes by forgetting where the viewer left off and forcing them to relive huge, often tedious chunks of the show to regain their lost progress. It really feels like Bethesda was hand-crafting this adaptation every step of the way.”

Footage from the show’s trailer featured a jump-suited main character emerging from an underground vault to see a radioactive wasteland swarming with giant insects, with the sequence set to the 1958 hit song “Witch Doctor” by David Seville. As the main character exits the vault, he clips through the dirt beneath him, plummeting forty feet and dying in slow-motion. The trailer then showed a loading screen with tips for restarting one’s router for approximately 45 minutes before resetting at the trailer’s first shot.

“As the main character visits various shitty towns replete with on-the-nose satire about an irrelevant bygone era, they’ll meet and seduce other characters, who will join them on their adventure, often teleporting into elevators or standing in the way of their escape routes and bullet sprays,” Salke explained, prompting a standing ovation. “Honestly, it’s fun as hell.”

Though some attendants to the press event seemed less enthusiastic about the show’s glitches, most admitted that they plan to watch the show for an unhealthy number of hours, obsessing over its shortcomings while being unable to stop watching for even a second.

Developer of Indie Horror Game Swears They Meant for It to Be All Glitchy Like That

CHICAGO — The developer of a new highly discussed independent horror game insists that it was meant to be all glitchy and weird like that, sources have confirmed. 

“Oh yeah, I wanted all of that stuff to be in there,” said Lucas Hawthorne, developer of A Night Alone, a new survival horror game he produced himself. “I had a very specific vision in my head and the only real way to do it is to have a lot of unfinished stuff and parts of the game that will straight up break if you don’t navigate them correctly. As well as issues with the audio and video syncing all the way correctly.” 

“Pretty spooky, huh?” he added. 

Players of the game weren’t convinced of Hawthorne’s explanation of his seemingly unfinished release.  

“I don’t know, man,” said Matt Lopper, who recently completed A Night Alone. “I get fucking with the player to creep them out and all that, but this game just didn’t make sense. You’re supposed to be a guy who’s car broke down and is wandering around the woods at night, but you move around the woods like a fucking speeder bike from Return of the Jedi. Except for when you’re abruptly freezing for a couple seconds at a time, that is. I’m lucky if I can make it one minute without getting stuck in a tree or something. This game isn’t scary, it’s just kind of a mess.” 

Reviewers, however, gushed about what they felt was innovative horror gameplay that asks you to question what is real in a very deliberate and thoughtful way. 

“The way A Night Alone can and will literally crash at any second despite what is happening on screen just serves as a reminder that death is coming for us all, and it may not even be something we see coming,” reads Polygon’s review of the game.  “Similarly, any character you’ve grown to depend on could vanish at any moment, without warning. That’s life, ain’t it?. And the way you can’t open the game after it crashes suddenly? Well, I suppose that’s sort of the author’s definitive statement on whether he feels there’s an afterlife or not. What a bold, artistic choice.” 

As of press time, Hawthorne had read the Polygon review and confirmed that, “yeah, all of that stuff is true.”