Hard Drive

The First Person Shooter’s Guide To Opening Doors by Kind of Running Into Them

It seems like everybody loves first-person shooters, but they don’t seem to appreciate the plight that the average protagonist goes through in every game. Sure, you might be in good physical shape, but can you imagine yourself lugging around a pistol, knife, shotgun, machine gun, hand grenades, health serums, and any relevant information documents while running everywhere you go without so much as a spare minute to catch your breath? Not to mention having to ignore the constant strain on your quads from needing to jump from platform to platform, all while literally every other being you come into contact with is trying to kill you? Yeah, I didn’t think so.

Well, since we’ve already established that your hands are pretty much full all the time, here’s a handy guide to circumventing the normally cumbersome door-opening process that both video game characters and actual human beings deal with on a daily basis. Did you know that many doors can be opened by just kind of running into them? That’s right! Oftentimes, these hinged hindrances don’t require so much as the turn of a knob to surpass, which is incredibly useful when you’ve been hurrying along with your weapon swaying rhythmically back and forth.

So, how do you know when you can just shoulder your way through a door? Well, that’s where things might get a little tricky. You can simply sprint headlong into one, but if it’s the type to require a special command or even some type of keycard, you’ll be shit out of luck, especially if you have a demon or enemy soldier hot on your trail. It’s best to be on the lookout for doors that are already slightly ajar, and wooden with a flimsier structure to them than, say, a mechanized door that retracts into the wall beside it. On that note, it’s probably safer if you assume that this doesn’t apply to any door you may come across in settings such as research labs and military facilities, and keep your running-into strategy for places like abandoned schools, old houses, and shopping malls. We wouldn’t want you to take a bullet/claw swipe/bite in the back of the neck as you’re stupidly running in place while pressed up against an unyielding steel monstrosity.

So what are you waiting for? These doors aren’t going to walk into themselves, so get ready to gear up and give them what for. You’ve got an entire city/lab/planet to save and/or wreak revenge upon!