Looking for the best build in Armored Core 6 early game? Armored Core 6 is a smashing return to explosive big mech action, and brings with it a vast array of parts to mix and match into your dream giant robot build. The early game can be pretty rough though, as you’re still unlocking or discovering various parts, while taking on punishing odds and tough bosses. This Armored Core VI: Fires of Rubicon guide will share an ideal build to power through the initial chapter, as well as farm enough COAM to buy the shop out as new parts unlock.
Armored Core 6 Early Game Build Guide: HEAD
HD-011 MELANDER or HD-012 MELANDER C3
The choice of Heads here is based entirely on whether or not you have the pre-order bonus set. If you don’t, then the standard HD-011 MELANDER will more than suffice, and can be purchased in the shop for 75,000 COAM.
CORE
BD-011 MELANDER or DF-BD-08 TIAN-QIANG
Your primary goal with this build is to endure incoming damage while outputting far, far more on your targets, and both of these early Core unlocks will allow you to do so. Purchase from the shop for 195K or 390K COAM respectively.
Best AC6 Early Game Build – R-BACK UNIT and L-BACK UNIT

Vvc-70VPM Plasma Missile Launcher
Fires five rounds per hardpoint that cause lingering plasma explosions on impact. Additionally, the missile swarms are multi-lock and indirect fire i.e. they launch vertically and can circumvent the target’s ability to evade hits from behind cover. This also effectively allows your own mech to take shots from the safety of hard cover as well. Purchase in the shop for 96,000 COAM.
ARMS
DF-AR-08 TIAN-QIANG or AR-012 MELANDER C3
A distinction based entirely on ownership of the bonus Melander C3 set. Both offer a good balance between AP and Firearm Specialization, which is what matters for Arms for this particular build. The DF-AR-08 Tian-Qiang can be purchased for 200K COAM at the shop.
R-ARM UNIT and L-ARM UNIT
Vvc-760PR Plasma Rifle
This directed energy weapon does damage via a large plasma explosion that creates a lingering area-of-effect energy bubble around the target. Purchase in the shop for 202,000 COAM.
Armored Core 6 Best Build Early Game: LEGS

LG-011 MELANDER or DF-LG-08 TIAN-QIANG
Bearing the combined weight of all that armor and weaponry, both of these pairs of Legs will also work well with the selected Booster to provide high mobility. Purchase at the shop for 175K or 350K COAM respectively.
FCS
FCS-G2/P05
The massive medium-range assist stat in tracking targets makes for a good pairing with this weapon loadout. Any FCS with good medium-range tracking will suffice, but this one can be bought for 67K COAM.
BOOSTER
ALULA/21E
This booster has a high QB Thrust allowing you to close the gap quickly on enemies and maintain them at a nice medium range for your homing missiles. Unlock this by completing the training mission Intermediate Support 1: Assembling an AC
GENERATOR

DF-GN-02 LING-TAI
A far better prospect than your starting Generator, the Ling-Tai will power your arsenal for a good while, until you can upgrade to better prospects such as the VP-20D or Ming-Tang. While the dash does not last as long, it does recharge fairly quickly. Purchase in the shop for 90,000 COAM.
This early AC6 build will mitigate player issues such as failing to damage targets due to ballistic weapons being just outside of maximum range, and suffering instant death to overpowered bosses. Be sure to make use of boost and dash to stay on the move, or even better, cheese enemies from the safety of hard cover using the homing plasma missiles and their area-of-effect damage orbs.

If that thing doesn’t knock me on my ass, I’m out. Straight up.
If I can’t completely annihilate every citizen, android, or spaceship I come across, then this game simply isn’t finished.
It’s 2023, and nothing short of the most in-depth character creators are acceptable. If I’m not able to tell it what my character’s favorite podcast is, then the game simply isn’t finished.
Ooh, I just made this up, but that would rule, right? We’ve been stuck at 60 for so long it feels like. Let’s go already!
If I even so much as think about a different video game before 2024 hits, then this game simply isn’t finished.
There should be a series of choices throughout the game where you can even do the honorable thing or not, and then that determines what kind of cowboy you’re being.
Absolutely no wiggle room on this one, I’m afraid.
We’ve been playing that new Texas Chainsaw Massacre game and decided it would be so cool to put Leatherface in there. Come on, there has to be one planet where he makes sense, right? Just do it.
I don’t mean to keep harping on this kind of thing, but 1,000 planets? Come on. Throw some Ewoks in there somewhere.
To be honest, the most intriguing part of this game to me is the chance that we’ll get some cryptic nod to the follow-up to Skyrim. That would be enough to keep me going for another year or two. Elder Scrolls VI is coming, you guys. You’ll see.
I’ve been sitting on that information that Starfield will have 1,000 planets for so long, I’m kind of over it. They should do more now that I think about it.
I know they’re a little out of style these days, but come on, it would be fun!
We’ve breached the genital wall, it’s now time to visit what may be the final frontier in next generation gaming.
Spider-Man spoiled me. If I can’t find my apartment building in your game, I’m really pretty underwhelmed with the whole thing these days.














































Arizona is just straight up one of the fire levels from a Mario game, so it makes sense that the most iconic video game character of all time would hold a little more appeal there. We’ll probably see the same thing when the first few states go underwater.











The state of Kansas was born from the conflict known as Bleeding Kansas, and since those days, Doom Guy has always been a sort of icon for its people. Because who is John Brown if not the Doom Guy of his time? And no, they don’t say “Doom Slayer.”
This former SEGA mascot has proven so popular in the urban lore of The Bayou that the locals make a pretty penny on tourists by way of their ‘Ecco tours.’ That’s not Ecco the Dolphin that guy shined a flashlight on over there. That’s just a really big catfish.
You won’t believe me, but they’re still really into Duke Nukem in Maine. It’s the weirdest thing. They think he’s so funny. What’s going on, Maine?
The Half-Life games are masterpieces through and through, but we suspect the reason Gordon pulls ahead of the pack in Maryland is the escapism evident in the most plain, normal looking guy you’ve ever seen given some interruptions to his boring life. Keep dreaming, Maryland.