Diablo 4 Wandering Death World Boss Guide: Location & Rewards

Wandering Death, Death Given Life is one of three current World Boss Event enemies in Diablo 4. Beating this boss can yield powerful equipment & rewards, making it worth fighting. This guide will outline its known spawn locations, rewards, moveset, and strategies.

Wandering Death, Death Given Life Spawn Locations

  • The Crucible in Fractured Peaks
  • Saraan Caldera in Dry Steppes
  • Caen Adar in Scosglen
  • Fields of Desecration in Hawezar

Diablo 4 Wandering Death Rewards

  • XP scaled to your level
  • Gold scaled to your level
  • Equipment including Legendary and Unique
  • Legendary Grand Cache for the very first weekly victory against this particular World Boss

Diablo 4 Wandering Death Spawn Times

Unlike the D4 betas, there is no set spawn time for any of the World Bosses, so you will have to rely on the global announcement that appears on the map screen alerting you with a countdown to the spawning and its location. While you can currently only see that announcement for a World Boss Event after you have beaten the campaign for the first time, the event will of course still be spawning in the shared open-world of Diablo 4 for other players. This means that you can still join in on the fun if you happen to stumble upon it randomly, or if you are in a party with someone who has completed the campaign, or have knowledge of the spawn time and location from another external source.

Diablo 4 World Boss: Wandering Death Moveset

Bone Tornado

Multiple whirlwinds of debris fall from the sky that can fling around any players caught in their swirling.

Earth Rend

First the World Boss rips up the ground in multiple directions for quite a distance, and then draws the debris back towards it.

Vortex Pull/Push

Forcefully draws all combatants on the field right up to itself, before sending them flying backward and away from it.

Earth Slam

A ground pound with each arm which also outwardly radiates multiple spike attacks over the surface.

Death Multi Beam

Beginning with two beams fired from its body, the World Boss rotates slowly while attacking with this high damage but easy to evade move. An additional beam is added as its HP falls.

Bone Circle

After conjuring a circle of bones, the World Boss detonates it, doing damage to both those caught within and anyone in close proximity on the outside. Break through to escape it.

How To Beat Wandering Death, Death Given Life

Wandering Death has four breakpoints (the inverted red triangles) in its health bar. With each successive phase, the triangles turn gray and flip, plus the boss adds new attacks and increases their number as well. At some point in the first phase, it will split each of its arms in two, which also modifies some of the attack moves.

Most of the moves can be avoided by staying close to it, and on either flank, not directly behind or in front. This puts you just out of the hitbox of Earth Slam (both front and back), gives you time to get some distance from Earth Rend even when the flank variant is added, and lets you rotate along with Wandering Death during Multi Beam. Bone Tornado and Bone Circle are mid-range attacks and pose little threat at this position. Vortex Pull/Push is something you will have to tank, since there’s no escaping it at any attack range.

Staggering the boss with Crowd Control status effects gives you a brief opportunity to beat it down with impunity. One or more of the arms will appear to break off, but this is only temporary, and will be reattached when it gets back up. The real targets are the two Trapped Souls that will appear, and eliminating them will cause bonus damage to the boss itself.

And that is everything you need to know before you confront the Diablo 4 World Boss known as Wandering Death, Death Given Life. While you’re here, check out our guide on how to level up faster in Diablo IV!

I Sincerely Hope None Of You Bought This Swarovski x Marvel Collaboration

Today, I made the mistake of opening Facebook. Besides the usual memes for geriatrics and raging Trump uncles, I had the misfortune of reading a sponsored ad for “The Swarovski x Marvel Collection.” That’s right, the famous jeweler Swarovski made a collection of very pricey Marvel jewelry and figures for all you rich Marvel fanboys.

The crown jewel (please laugh) of this Marvel collection is a $23,000 dollar crystal figure of Spiderman hanging upside-down. Apparently it took 233 hours to complete, featuring “more than 32,000 glittering crystals, all set using our patented Pointiage technique.” That’s cool and all, but I’m missing the reason why anyone should spend a new car’s worth of cash on a product I’d describe as “kinda neat.”

Of course, Swarovski included some cheaper options for you filthy plebeians, such as the $175 Hulk bracelet or this infuriatingly right-side-up $530 Spiderman figure. So if you want to help bouncers realize you are NOT a good fit for the club, maybe pick up a diamond Marvel necklace instead of eating lunch for a month.

Imagine shelling out just to choose the Hulk…

I’m fairly sure people agree with me that these gilded tchotchkes are worthless, since the only posts I can find on Facebook and Twitter are from middleman jewelers desperately trying to pawn this crap off to whatever rube that’ll listen. Considering Swarovski had to sponsor posts on Facebook in the first place, I assume these aren’t selling.

The Swarovski x Marvel collab is, fundamentally, an oxymoron. How many millionaires have the liquid funds to drop 20K on a statuette while still giving a phantom of a shit about Marvel? Are high society folks sipping champagne on yachts while thinking, “Man, I could really use a bedazzled Funko Pop?”

In fact, we all owe an apology to Funko Pops. They might be ugly, cheesy, and generally lame, but at least they’re cheap. You’re never going to default on your loans by picking up the $11.99 Spiderman Funko Pop during a Walmart run. Note: This is not a challenge. Please do not default on your loans for Funko Pops.

These figures are worth more than my kidneys on the black market

Logically speaking, the only people interested in this Marvel schmuck bait with the funds to buy it would be a lottery winner or a Youtuber, so keep an eye out for diamonds in the background of the next 2 hour long The Marvels cinematic trailer breakdown Youtube recommends you.

Seriously, do not buy this. You have better ends to spend towards. As nerds, our fandom doesn’t need to be defined by how much of our paycheck we sacrifice at the altar. And to all you freaks out there: no, it doesn’t come with a jar.

Blizzard Announces Pat Robertson Coming to Diablo IV

IRVINE, Calif. — Blizzard released a teaser video this morning that seems to indicate recently deceased televangelist Pat Robertson will be coming to their netherworld set hack and slash hit Diablo IV, sources have confirmed. 

“Yoooo, they’re doing it, that’s so cool,” said one Diablo IV fan upon seeing the unprompted footage. “We all know that if there’s any kind of god whatsoever, Pat Robertson went straight to hell like right away. It’s good to see that represented in as many versions of hell as possible. Hopefully other games set in hell follow suit, like Doom, Metal: Hellsinger, and Cuphead.” 

The short trailer merely shows a door creaking open and the familiar voice of Robertson saying “Daddy’s home, fellas.” It is unclear at this point how or if the character will affect Diablo IV gameplay

“That’s pretty crazy that they apparently crunched just to get this asshole straight into hell,” said Stephanie Stone, another local Diablo fan. “But then again, Robertson blamed 9/11 on homosexuality and the Haitian earthquake on their pact with the devil, so I’m not exactly mad if part of his legacy is languishing in hell for the duration of Diablo IV’s success, which seems to be the immediate future as long as everyone stays online.”

Many gamers, however, criticized what they saw as merely another company bowing to the popular whims of the moment. 

“Oh please,” said one angry Twitter user that goes by the handle Rick2386261. “Putting Pat Robertson in hell is just more woke Pride Month nonsense. That whole message that comes up in the game about how [Robertson] said Hurricane Katrina was a result of abortions was so clearly written by some stupid liberal. Cry more about it. Geez, so I’m down Diablo and Cracker Barrel this week. Fuck!” 

As of press time, Nicolas Cage was also coming to Diablo IV, just ‘cause. 

Final Fantasy Ever Crisis Beta Guide: When & Where to Play

The newest addition to the FF7 collection is coming up quick, and the Final Fantasy Ever Crisis closed beta will be players’ first chance to try it for themselves. Described as “another possibility for a remake,” the upcoming mobile game will give players a first chance to play a more faithful version of the original games in the Final Fantasy 7 universe. However, the new trailer shown at Summer Game Fest seems to tease some new content coming as well, particularly regarding Sephiroth. For now, though, here’s what you need to know about the upcoming Ever Crisis closed beta.

When is the Final Fantasy 7 Ever Crisis Beta?

The Final Fantasy Ever Crisis closed beta will take place from July 6-13, though Square Enix calls these dates “tentative.” They also recommend following their official social channels to keep an eye out for any changes on this schedule. With July coming up soon, any changes should be announced in the near future.

How Do You Sign Up For the Beta?

The sign up to get access to the Final Fantasy Ever Crisis beta is through the Play Store. Make sure that when you do this, you also check the toggle for early access. If you don’t see the toggle and you’re on desktop, it’s worth logging in on your mobile device to see if the toggle is there. Then, once invites go out for the beta, you will be notified in Google Play if you have been selected as a closed beta tester. Pre-registration for this beta is open from June 8-28, so make sure you register by June 28 to play!

Is the Ever Crisis Beta on iOS?

Using the Play Store means that no, the beta is unfortunately restricted to players on Android devices. Perhaps in the future there will be something similar for Apple players, but the July beta is restricted to those on Androids.

That’s all you need to know about the Final Fantasy 7 Ever Crisis beta! While you’re here, check out our rankings of the best Final Fantasy games.

Peacock Under Fire for Releasing Twisted Metal Preview Into Already Polluted Air

LOS ANGELES — NBCUniversal streaming service Peacock has drawn scrutiny after releasing a putrid and toxic Twisted Metal trailer into the already polluted American air, sources have confirmed. 

“Shame on Peacock for contributing to what is already a historically unsafe level of air degradation,” said Lynn Rogers, an EPA spokesperson and old school Twisted Metal fan from back in the day. “I understand that the trailer had probably been ready for some time, but to premiere something so dangerously noxious while the American Northeast is collectively dealing with the effects of Canadian wildfires, well, it’s just irresponsible. Not to mention they didn’t show a single fucking car in the preview. What the hell was that about?”

Executive producers of the upcoming Twisted Metal show apologized and vowed to offset their negative contributions to the current media environment. 

“We’re sorry for our part in this mess, and we’re doing everything we can to fix it,” said Michael Jonathan Smith, executive producer of the series. “We’re working on a new trailer that will be a little more what everyone expected to see, and hopefully we can clear the air around this project a little bit in every sense of the word. We’ve also heard your concern regarding the dated and strained jokes about musical artist Sisqo, and will be cutting those by over 75% in this new version. Also, hey, we might even show a car or two! Keep your eyes peeled!”  

As of press time, the EPA has once again reminded citizens with respiratory illnesses that they might not want to seek out yesterday’s Twisted Metal footage. 

Conservatives Call Bullshit on ‘Spider-Verse’ Fan Theory Claiming Miles Morales Is Black

LOS ANGELES — Conservatives nationwide are rolling their collective eyes at a new fan theory that Miles Morales from Spider-Man: Across the Spider-Verse is black.

To support the theory, eagle-eyed fans have noticed subtle allusions to the fact that the character may be black, including decorations in his bedroom, his clothing, and the color of the background during certain scenes he is in.

According to one Twitter user, Kelly Markham, who referred to Miles as “a black man” in a viral post, the theory just makes sense. “What?” she said when asked to comment. “It’s not a theory… he just is black. Like if you look at him.”

Despite the theory’s growing prevalence online, however, many right-leaning fans have dismissed it as bogus.

“I’m sorry, but this is just the left forcing more of their woke bullshit down our throats. Miles Morales is a white man,” said conservative comic book YouTube critic CaptainMerica99. “Let me ask you this: if Miles is black, then why is his dad a cop? Hm? You don’t have to force every single goddamn character to fit into your lies to promote your sick political agenda. The truth is, just like in the real world, 95% of fictional characters are simply normal: white men.”

“If anything, it would be nice if the movie discussed some real political issues,” he added. “Like the dwindling of the white race, which is nearly extinct. But the woke mind virus in Hollywood would never allow for that!”

And yet, many fans of the film are to push for the theory to be accepted as canon — similarly refusing to accept opposing arguments.

“I don’t understand what you’re asking. Miles is, like, visibly black,” Markham insisted. “And he’s half Puerto-Rican, which he refers to in the movie. He speaks Spanish in it! It’s like a major theme of the movies that he feels like an outsider. It’s not a theory!”

The creators of the film have not been asked to comment, of course, because they would never reveal the answer to minor fan squabbling, so we may never know the truth of Miles’ race. But perhaps that’s the real point — to make us think and theorize — and to make us consider art in new lights. Not to mention, buy a few more tickets to carefully inspect the film!

Heartwarming: Woman Who Lost Everything Builds New Power Suit Piece by Piece

ZEBES — Galactic bounty hunter Samus Aran had her work cut out for her after losing all of her power suit’s combat abilities when investigating a distress signal on a strange planet. Luckily, with a little creativity and perseverance, she was able to replace and even enhance her missing weaponry.

“So after the electromagnetic pulse or whatever hits and I realize I can’t use my rockets, I’m like, ‘Okay, wow, I’m screwed,’” said Aran in an Instagram story. “But it turned out to be a really positive experience. Suddenly feeling so helpless made me really appreciate all this technology that we rely on every day. Whenever I found one of my old abilities, it was like, ‘I’m gonna look at this in a new light. I’m not gonna, you know, take it for granted.’ Not many people get that opportunity six or seven times in their lives.”

Many of Aran’s social media followers came out to support her after she shared the story.

“OMG YES!!! Slay, bestie!” posted Instagram user @CommADAMM, who was accused of being a bot in several replies. “I know how crazy this whole experience must have been for you, but I’m glad you came through it even stronger than ever! Just remember to always ask permission before using your weapons! LOL JK!”

Not all of the reactions to the story were so positive. After a video of Aran’s Instagram post was shared to Twitter, several users took issue with it.

“This is the kind of thing that gets passed around as some sort of feel-good story when it’s actually the exact opposite,” said @GrayVoxPirate. “Why should a bounty hunter be responsible for rebuilding all of this hyper-advanced technology that she relies on to make her livelihood? Where was the Galactic Federation in all of this? It’s exactly what I’m always talking about. We’re failing our citizens on a fundamental level.”

Just days after Aran’s story went viral, she posted another reel from a mysterious planet showing her demolished suit with the caption, “Here we go again!”

Post-Credits Scene in ‘Flamin’ Hot’ Reveals Chester Cheetah Putting Together a Bag of Munchies

LOS ANGELES — An after credits scene in the new Flamin’ Hot Cheeto origin story features Chester Cheetah hinting at forming a bag of Munchies, the popular Frito Lay product that features a combination of several popular snacks, sources have confirmed. 

“We’re so excited to begin the extended snacking universe, or ESU,” said Steve Williams, CEO of Frito Lay. “After Flamin’ Hot‘s premiere on Hulu and Disney plus today, it’s going to be what Iron Man was to the Marvel movies back in 2008. We sure hope it is, at least, or else we’re really going to be out on our ass. We’ve really put a lot of money into our whole vision here. We think in a few years when Munchies comes out, however, it will all have been worth it. We can’t just rush into something as ambitious as Munchies, though, you understand. We have to build up to it.” 

The scene, which plays after the closing credits of Flamin’ Hot, features the iconic Cheetos mascot waiting in the home of Frito Lay executives, and sees him making a wisecrack about “a little bag,” he’s putting together before cutting to black. The teaser not only confirms Chester Cheetah’s appearance in future pictures, but hints at a lot more things yet to unfold. 

“Wow, sign me the fuck up,” said one attendee of a recent test screening. “I’ve been waiting a long time for them to make a movie about my favorite bag of chips, and now that they have, I’m just so excited that it’s only the beginning. Gee whiz, first they made movies about my favorite shoe, then my favorite old cell phone, and now this. Cinema really is alive and well!” 

As of press time, Frito Lay had shocked the cinematic world by announcing that Martin Scorsese would be directing the Sun Chips origin film; Harvest of the Sun

Little Known Facts About Street Fighter II

With the release of Street Fighter 6, we thought we’d take a look back at some of the lesser known factoids about the most important game in the iconic series of fighting games, 1991’s Street Fighter II: The World Warrior

Zangief’s Attitude was severely toned down from the early demo builds of the game

Whoa Zangief, calm down!

The car smashing bonus level was inspired by a real life event

“We made [Street Fighter] One in a kind of bad part of town,” said programmer Yoshihiro Matsui. “And one night when we came out, there were a bunch of guys betting on how quickly this drunk dude could total my car with his hands and feet. I still don’t think I understand how the wagering worked all the way, but we put it into the game!”

Guile’s unusual hair was an unplanned bug

Three different programmers were fired over their inability to get Guile’s digital hair to behave. Capcom has since apologized profusely as Guile’s hairstyle has become one of the signature features of the beloved character.

The game’s popularity among children was incredible (and dangerous)

One unfortunate side effect of the game’s massive cultural impact was the dangerous Halloween fad of 1991 that saw children all over the world gain as much weight as possible in order to convincingly portray the E. Honda character.

The initial plan called for the game to cost 32 cents per play

“I still think we would’ve changed the whole gaming space,” said producer Yoshiki Okamoto. “A quarter, a nickel, and two pennies per play. Just imagine!” The idea was canceled by Capcom executives at the last minute.

Blanka was a real guy

The character was loosely based on Hal “Blanka” Blankenship, a former Capcom mailroom employee that everyone made fun of for his excessive body hair. After Blankenship left the company and subsequently disappeared, most agreed that the joke, while funny, had gone too far.

‘Tears of the Kingdom’ Enemies Ranked By How Much Fun I Have Slaughtering Them

The Legend of Zelda: Tears of the Kingdom is a masterpiece of time-suckery. It’s so easy to get lost in the game’s delicious nooks and crannies that you might forget to bathe, go to work, or feed your skinks and cobras. Breath of the Wild was similarly expansive, but TOTK is superior in terms of its enemy variety and diversity. 

Here is the definitive and in no way arbitrary ranking of all basic enemy types in TOTK based on how much fun I have murdering them for nothing but their parts.

(For reference, this will exclude overworld bosses and story bosses, focusing solely on basic enemy types you’ll encounter during your wild and unhinged ramblings.)

#20 — Octoroks

I may be biased, but these little fuckers can rot in the sulfurous turd mines from whence they came. Have you ever tried to climb a surface, solve a Korok puzzle, or walk five feet in any direction without being thwacked in the face by a kidney stone spat from one of these little bastard’s lipless maws? Though they do drop the helpful Octo Balloon items, which are great for shield-fusing to give you some extra lift now that Revali’s Gale is MIA, in terms of gameplay they are annoying as fuck. The rock-type octos on Goron Mountain can suck in your weapons and repair them, which is neat, but that does require spending any small amount of time in their presence, and is therefore too disgusting to recommend. I feel no guilt killing these pieces of shit.

#19 — Little Froxes

The abandoned children of the big bad Froxes, these cute little fuckers wobble up to you on excited puppy legs. When you try to hit them, they scoot backward for what seems like 40 miles, resulting in the slowest and least exciting chase sequence of all time. Then they launch their dumb faces at you like idiot Scud missiles. Their cuteness is counterbalanced by their annoyingness, and combat with them is the gameplay equivalent of Fruit Stripe gum: seemingly sweet but immediately flavorless.

#18 — Keese

A holdover from BOTW these bat-shaped enemies are pretty ho-hum standard, aside from the added bonuses their corpses give this time around. Attaching a detached keese eyeball to an arrow will turn it into a homing missile, which is especially helpful for taking down the dreaded Gleeok dragons. Spamming keese arrows from a Lynel bow means multiple heat-seekers per arrow shot, making a previously harrowing boss battle into a quick and painless thirty-second colonoscopy. My advice: any time you see a swarm of keese, pop it with a bomb arrow and collect the eyeballs like a ravenous Japanese ghost. 

#17 — Gibdos

Color me disappointed by these slow-moving creepy-ass corpse-like whatever-the-hell-they-ares. When I first encountered some in the depths it felt like a major revelation, a whole new page in my TOTK adventure. That feeling quickly jettisoned itself into space like my optimism during Rise of Skywalker. Gibdos are supposed to be tricky to kill, but all you have to do is hit them with fire or electricity, elements you’ll quickly accrue via fused materials. The moth versions are a cool concept and would likely freak out Richard Gere if he encountered them in a boring 2000s horror movie, but combat with Gibdos is so tedious that it undermines their coolness considerably, making them feel like the Wish.com version of Mass Effect’s husks. 

#16 — Moblins

Call me a traditionalist who just wants Hyrule to return to the way it was in the 1950s before Rito were allowed to vote or own property, but I prefer the old school Moblin character designs. Though there’s something interesting going on here, the gaunt, elongated, Waluigi-esque Moblins always reminded of those Mario Party mini-games where you’re stretching Bowser’s face until he looks like an average Beverly Hills housewife. I do enjoy when they throw their friends at Link as projectile weapons, but other than that, Moblins don’t do anything particularly interesting or unique, and looking at them ain’t no trip to Disneyland neither. 

#15 — Chuchus

I like these guys because they’re derpy and stupid and drop a useful material for fusion, but the elemental ones often explode in inopportune ways, making them a bit more of a nuisance than a delight. Their only attack is to hop at you and hope for the best. The goopy Dragon Quest slime wannabes make for a decent paraglider fabric til you get sick of looking at their craft store bargain barrel googly eyes. For that reason, I feel only medium guilt popping them like disgusting balloons. 

#14 — Evermeans

A fun surprise for forest explorers, evermeans are trees that come alive and try to smack you, like the needs-therapy versions of the ents from Lord of the Rings. Angry trees that can easily be chopped down or set ablaze are a fun concept at the very least, and the way they tip forward slowly to attack you is so clumsy and easily avoidable that I almost feel bad for them. Unfortunately they don’t do much else and are easily overshadowed by more interesting or complicated enemy varieties in the game, like pools of lava or joycon drift. 

#13 — Pebblits

The junior version of the overworld bosses called Taluses, these wobbly morons can easily be circumvented by running around them in circles. They can’t be chopped by most bladed weapons, but give ‘em a blast with a bomb or a ka-chunk from a rock-weapon and they’ll crumble into useful materials like flint or rare gems. They’re adorable, dull-witted stone toddlers constantly trying to punch you in the junk, meaning they’re cute but pretty easy to shove down a hill before moving on with your life. 

#12 — Aerocudas

Bun-da-da-dun-da-da-dun-da-da-dun-da-da-dun-da-da-dun-da-da-dun-dun-DOW. Aerocudaaaa. If you’re not humming that bass line every time one of these bat-lizard-things appears on-screen, you’re dead inside. Aerocudas are just cool-looking larger keese who carry other enemies, treasure chests, snowballs, or whatever dumb shit they think is interesting. This makes for fun interactions where you can snipe one from afar and get it to drop an item on a group of enemies below or drop the enemy it’s holding into a body of water, thus giving it the young Jason Vorhees treatment. Though thicc with leathery goodness, these guys are still one shot kills like the littler keese, which seems odd, but it also makes for quick and easy bullseyes. 

#11 — Wizzrobes

Equal parts D&D wizard and Jared Leto Joker, these wild-eyed smiling freaks love to wave hello at you before shooting elemental magic up your butt. It’s fun to knock them out of the air with headshots and slash them into submission, but what makes them even better is their usefulness in terms of lining your pockets. Wizzrobes drop their elemental rods, useful for killing Gibdos or solving shrine puzzles, but you can also smash them apart in Tarrey Town, thereby netting yourself a gem in the process. Kill Wizzrobes, make bank. Finally, an economy that works.

#10 — Gloom Spawns

These guys are legit creepy and sort of take the role of Guardians from BOTW as the terrifying pursuer enemies that haunt my dreams. Early in my adventure I was able to evade them by climbing tall trees or ruins, but at some point they learned to follow me up walls, resulting in some eerily childish shrieking on my part. I’m not sure if they evolved or the game got patched or what, but at some point they stopped despawning and just waited like velociraptors for me to run out of stamina and succumb to my fate. If you’re speedy and crafty enough you can shoot them in the eyeballs to murder them, but there’s seemingly no way to get them back onto the body of The Pale Man from Pan’s Labyrinth.

#9 — Bubbulfrogs

Barely enemies, these easily snipable weirdlings are part of a fun ongoing side quest. Koltin, the brother of Kilton from BOTW, is a goblin-like, uh, person (citation needed) who desires to become a Satori, which is a mythical blue deer creature. It’s unclear why he wants to become a magic deer other than that he is out of his goddamn mind, but in order to help him, you must mercilessly slaughter Bubbulfrogs and feed Koltin the Bubbul Gems they drop. There’s one Bubbulfrog in every cave in the game, so finding where they’re hiding in each cave becomes an addictive combination of hide-and-seek and Big Buck Hunter. A Bubbulfrog’s only defense is to shoot bubbles at you, thus fulfilling Link’s long-time fantasy of putting an arrow through Squirtle’s head.

#8 — Like Likes

Longtime Zelda enemies making a return in TOTK, Like Likes continue to be annoying and challenging foes, though their redesign here makes them particularly compelling. No longer are they solely shield-stealing suck-holes (literally and figuratively). Now these spongy wall cucumbers come in elemental varieties and each drop a treasure chest when killed. They tend to appear on cave and mountain walls in areas populated with other enemies, and their propensity to shoot elemental blasts like lightning orbs or frost clouds makes them equal parts foe and hazardous terrain. Though occasionally irritating to KO depending on how far off the ground they are, the way Like Likes add extra challenge to combat encounters with multiple enemies makes them a big-time design win. It’s especially satisfying to watch them zap or freeze foes who get in the way, thereby giving you an extra chance to blast them all to hell. 

#7 — Lizalfos

Fast-moving, chameleon-faced, and comical, Lizalfos remain some of the coolest-looking and trickiest enemies for beginners to dispatch. Unlike a lot of standard enemies, they cannot be drowned by knocking them into water. In fact they will start spewing projectiles like The Exorcist lady on ipecac as soon as they hit the surf. Luckily they are as stupid as most Zelda enemies, so you can easily lure them onto a beach where you have some Zonai devices ready to turn them into a hard-boiled regional delicacy. Some of these iguana-dongs drop monster parts that make for fantastic weapon fusion, and though they’re decent enough at dodging and dealing damage to be mildly problematic, I hold Lizalfos close to my equally scaly heart. 

#6 — Bokoblins

Even though they’re pretty meat-and-potatoes enemies who don’t have a curious enough mind to be a writer (where be their nutcracker?), bokoblins remain some of the most lovably goofy opponents in video game history. Their delayed overreactions when you steal their weapons are delightful, and despite their omnipresence their cartoonish, bestial behavior brings life and character to the world. Some of the tougher varieties are real damage sponges too, and much like your mom, they can really take a pounding. But no matter how many times they get torn up, these pig-faced freaks always bounce back, desperate for more. Sound familiar? 

#5 — Constructs

I’m a sucker for robots, whether they be R.O.B., C-3PO, or the automated CPR machine used to restart my heart after I ate nothing but Doordashed Mexican Pizzas for 12 days straight. Similar to the refried beans and low-grade pseudo-cheese clogging my arteries, the constructs in Zelda are persistent enemies who gang up to cause serious damage. They tend to drop helpful weapons and more importantly, they slice up reeeeal good. I can’t get enough out of making stone salami out of these magically animated beep boops. (Also if your colon is clogged with stone salami, consult a gastroenterologist immediately. Trust me.)

#4 — Boss Bokoblins

These thicc zaddies are always on the prowl for a good time. For me, it’s like looking in a mirror. Representation win! Boss bokoblins lead little conga lines of bokoblins around the wilderness in a rudimentary version of a fraternity bar crawl. Much like frat boys, the boss bokoblins are easily provoked into violence, but unlike frat boys, they do show rudimentary signs of intelligence. Use the same tactics that you would use to defeat regular frat boys: confuse them with some shrooms and they’ll be so disoriented that you can knock them into the ocean.

#3 — Horriblins

I love everything about these bizarre creatures, from their bulbous noses to their propensity to hang out on the ceiling where they are at maximum combat disadvantage. More threatening in appearance than in practice, Horriblins tend to swipe from afar with lousily homebrewed weaponry, such as proctology stick or slightly-curved proctology stick. Their ability to construct such creative gadgets certainly makes them the smartest of all Zelda enemies, but what truly makes them a delight is that they clutch their butts and bounce around when they are shot off their perches. This is exactly the same reaction that we Hard Drive writers have when one of our articles is approved! It’s an amazing and thrilling coincidence indeed. Horriblins? More like Goodiblins. Right? 

#2 — Yiga Clan

“What if ninjas, but shitty?” This incredible thought process resulted in the iconic and beloved Yiga Clan, a group of ninjas led by Austin Powers villain Fat Bastard and known for being the most banana-motivated baddies since King K. Rool. The best part about Yigas is their penchant for dressing as average pedestrians and threatening to ice your ass mid-conversation. “Oh, aren’t you Link, the legendary swordsman? I want to be a hero just like you! That’s what I would say if I wasn’t about to RIP YOUR SPINE OUT YOUR SPHINCTER.” Then they turn into ninjas that you kill in three hits. It’s a remarkable pattern of bravado and failing to deliver that is only matched by the U.S. Senate.

#1 — Lynels   

The big daddies. The boom baddies. The thick-maned, lion-faced, ass-ruining Aslans of Akkala. Lynels serve as both mini-bosses and combat tutorials, giving players a chance to test their parrying, dodging, flurry rushing, and butt-riding abilities all in one non-stop thrill ride of an encounter. Normally you would have to pay the bouncer at Domination Fantasy over $3000 USD for such a backroom dungeon blast, but lucky for you, my little worm, the lynels are all-too-eager to dish out the punishment for the discount price of your soul. Though TOTK is more of an adventure game than a role-playing game, you’ll be playing the role of a submissive little piggie to each lynel’s militant dominatrix. And just like in Resident Evil Village with Lady Dimitrescu, after a few hellish moments of terror you’ll be begging them to step on you until you’re bruised and born anew. 

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