“New Folder (2)” Ominously Found Just Sitting There in the Documents Folder

MINNEAPOLIS — During his annual laptop hard drive cleanup, 48-year-old Twin Cities writer Wesley Monroe discovered that “New folder (2)” is just ominously sitting in the Documents folder.

Created May 6, 2019, “New folder (2)” seems to have some sort of intended purpose, but that purpose has completely escaped Mr. Monroe’s memory.

“I honestly have no idea what this folder is for, but that lack of knowledge makes me hesitant to delete it,” Mr. Monroe said. “I see a photo of my daughter sitting on the couch eating a chipwich, another photo of my son looking out the window, a few random .7z files with cryptic names, and an Excel spreadsheet containing numbers, but no column or row labels. None of it makes sense. What was it for? What was the purpose? I can’t delete but I don’t want to keep it. It’s just there taunting me”

“My big brother can immediately identify any one of the 2,300 Shutterstock images he has saved in his Downloads folder for work, but this ‘New Folder (2)’ thing is really throwing him for a loop,” said Monroe. “And now he’s worrying himself even more, telling me that ‘New Folder (2)’ implies the existence of ‘New Folder,’ which is nowhere to be found.”

Mr. Monroe thought that the read-me.txt file in “New folder (2)” would provide a clue as to why the file repository was created only to be left untouched for half a decade, but all it contained was the phrase “Revision 1.2.8.”

“I feel bad that my husband is so frustrated about this, but I’m just happy that it isn’t a folder full of porn,” explained a visibly relieved Julia Monroe. “It has such a generic, non-descript name that I thought it was rather obvious that there had to be porn in there.”

When asked why her husband would keep pornographic images on his computer when it’s all available online, Mrs. Monroe shrugged and replied, “I don’t know, maybe just nostalgia from the dial-up BBS days.”

The mystery folder also contains a 2,520,191 KB file named s3-rtppol.iso, which Mr. Monroe believes could point to some game or DVD-ripping project he had going, but he already has a folder for GameCube ROMs and MCU torrents on his D: drive. It’s so entirely out of place that there must be intention, but it’s also so random as to be rendered meaningless.

At press time, Mr. Monroe was in the process of changing the name of the folder “Tax Files – Old” to “Red tablet app backup 2015.”

Backpack Battles Update Patch Notes 0.9.6 Apr 19

The full patch notes for Backpack Battles patch 0.9.6 on April 19 are below:

 

Hey everyone,

It’s time for another patch! It’s the first week where Pyromancers were not on top of the charts, so rejoice, Pyromancer players, there won’t be major nerfs for you this time.

While this does not mean that class balance is perfect, we are getting closer. This patch will mostly focus on subclass balance now and start a journey to get them all viable!

Found a bug or just want to talk about the game? Join our Discord server!

 

Backpack Battles Update Patch Notes 0.9.7 Apr 26

 

Backpack Battles Update Apr 19 0.9.6 Balancing Changes

Neutral
  • Rainbow Badge: Activation delay 6s -> 7s
  • Stone Badge: Item value 2g -> 1g
  • Skull Badge: Cooldown 3s -> 2.5s
  • Flame Badge: Heat 2 -> 3
  • Magic Staff: Cooldown 2.0s -> 1.8s
  • Hero Longsword: Damage +2
  • Falcon Blade: Cooldown 1.9s -> 1.8s
  • Stone: Cooldown 3.2s -> 3s

 

Pyromancer
  • Dragon Nest: Luck 3 -> 2, Heat 3 -> 2
  • Dark Lantern: Debuffs 7 -> 8
  • Friendly Fire: Heat required for 100 damage 80 -> 70
  • Flame Whip: Stamina Cost 1.7 -> 1.5
  • Staff of Fire: Damage gain 5 -> 6, base damage -2

 

Berserker
  • Brass Knuckles: Cooldown 2.3s -> 2.5s
  • Chain Whip: Cooldown 2.2s -> 2.3s
  • Anvil: Damage bonus 1 -> 2, stamina bonus 3% -> 4%, number of * slots 9 -> 7

 

Ranger
  • Yggdrasil Leaf: Number of * slots reduced from 10 to 8
  • Piercing Arrow: Block removal 10 -> 15
  • Big Bowl of Treats: Food speed bonus 10% -> 15%
  • Belladonna's Shade: Damage 2-3 -> 2-6

 

Reaper
  • Nocturnal Locklifter: Vampirism 3 -> 4, lifesteal per Vampiric item 7 -> 8
  • Mr. Struggles: Bonus trigger speed 100% -> 120%
  • Miss Fortune: Cooldown 1.8s -> 3.0s, buffs gained 2 -> 3
  • Snake: Cooldown 2.6s -> 2.5s
  • Cauldron: Mana 4 -> 5, Heat 4 -> 5
  • Staff of Unhealing: Heal 16 -> 18
  • Reverse!: Buff Steal 2-> 3
  • Jimbo: Random buffs 5 -> 6
  • White-Eyes Blue Dragon: Cold 3 -> 4

 

Backpack Battles Update Apr 19 0.9.6 Fixes and Other Changes

  • Death Scythe now affects Dark Lantern
  • Item library now uses icons for classes
  • Moved reroll rope up so it does not cover larger items

 

Backpack Battles Update Patch Notes 0.9.5 Apr 12

 

That’s everything in the balance adjustment update 0.9.6 on April 19 for Backpack Battles on Steam PC.

“There Are No Skins on Earth Left to Add” Announces Weeping, Bleeding Epic Games Employee

CARY, N.C. — After almost 7 years, 5 chapters, 28 seasons, and 1624 skins, Fortnite fans are in mourning today as Epic Games has confirmed they have officially run out of skins to add to the game.

The news was announced through tears by Epic Games Chief of Skin Licensing John Hart.

‘We’ve tried everything!’ We’ve tried making skins from new memes, but other big brands use them before us and kill the joke,” Hart explained weeping manically. We’ve tried waiting outside maternity wards to see if we can purchase the rights to any interestingly shaped newborns, but their parents either call the police or demand far too many royalties! I even tried feeding my skin into our servers, but all that got was a bunch of comments asking what happened to Peter Griffin’s hairline and I can’t get the bleeding to stop. I’d go to the hospital but we need to crunch. We can’t go on like this!’”

In a video message posted to Twitter (now X) Epic Games CEO Tim Sweeney assured fans they will find a way to get more skins.

“No matter what it takes, I will do everything in my power to make sure Fortnite has new skins until the end of time,” said Sweeney as he was smashing up iPhones. “I’ve put everyone in the company on it. Every department from art to QA to the actual gameplay devs. We know the most important thing to our players is overpriced skins so that’s obviously our main focus.”

Sweeney revealed in the video that in the meantime they will be selling organs of popular skins for players to use in-game as skins.

“If there is one thing I have learned from my fellow Sweeneys, it’s that in the public eye popular figures are just a sum of their most noticeable body parts and the insane personal beliefs you can plaster onto them, so why not sell these parts individually?” 

At press time, Fortnite players can now download  Chapter 6 Season 4, where they can play as the spleen of Mr. Beast, the gallbladder of Harley Quinn, the left kidney of the Michelin Man, or the shattered heart of one of the default guys who nobody ever plays as. 

Stardew Valley Update Patch Notes 1.6.4 Apr 18

 

UPDATED April 19

1.6.4 hotfix 1

1.6.4 hotfix #1 fixes a few bugs in 1.6.4:
  • -Fixes issue when dropping a big chest into a small chest
  • -Quarry mine level can no longer be an alternate layout
  • -Prevents the player from running through barriers in certain transit cutscenes
  • -Mine levels 45 and 85 are now also refreshed at the beginning of the year

 

https://hard-drive.net/guides/stardew-valley-update-patch-notes-1-6-5-apr-19/

 

1.6.4 Patch

Adds some new content, balance changes, and many bug fixes

hey bobo, hope you’ve been enjoying the update so far

Here is the latest patch, which includes some new content, as well as a bunch of balance changes, quality of life features, translation improvements, and bug fixes.

 

Stardew Valley Update Patch Notes 1.6.3 Mar 27 2024

 

Stardew Valley 1.6.4

New content & features
  • – Added 20 new ‘alternate’ mine layouts, which can start appearing after reaching the bottom of the mines.
  • – Added 20 new volcano mines layouts, which can appear after you’ve unlocked the shortcut between the caldera and the volcano entrance.
  • – Added fish frenzies.
  • – Added a special cutscene after you’ve helped your new neighbors grow their family to the max.
  • – Added 4 new fairy styles.
  • – You can now place 8 additional non-fish items into fish tanks.
  • – Raccoon shop now includes a trade for mystery boxes and golden mystery boxes.
  • – Vinegar can now be poured onto trees to stop them from ever growing moss.
  • – Shaving enchantment now causes tree-specific drops: (fern → fiddlehead fern, mushroom → red mushroom, mahogany → hardwood)

 

Translation changes
  • – Many edits and improvements to the Chinese version (中文翻译问题说明和修改日志)
  • – Edits to the Russian, Portuguese, Hungarian, Turkish, and Korean translations.
  • – Changed the Chinese fonts to make them more appealing and readable.
  • – Changed Hungarian number spacing character from a comma to a period.
  • – Some improvements to Russian font.

 

Balance changes
  • – When you load a save, you’ll now unlock missed Steam achievements if needed (e.g. achievements gained while playing offline).
  • – Added mini-shipping bin as an expensive Qi gem shop purchase.
  • – Added more variety, and improvements, to Skull Cave treasure chests.
  • – Life elixirs now only restores health, and energy tonics now only restore energy.
  • – Wild seed spots are now rarer, but yield more seeds.
  • – Doubled the Iridium Golem’s chance to drop iridium.
  • – The monsters in the volcano entry level are now randomized each day.
  • – Using a treasure totem indoors no longer works. This prevents them from being wasted.
  • – Going down a level in the mines now makes you invulnerable for 1 second.
  • – Increased raccoon mystery box reward from 4 to 5.
  • – Farming experience now contributes to mastery experience at a 50% rate.
  • – Ice orb will no longer freeze a spider while it is in the air jumping.
  • – Removed red snapper from winter fishing quest pool, and sardines from the summer quest pool.
  • – You will no longer get calico rating points from going down the normal mines.
  • – Golden mystery boxes now have a small chance to yield an auto petter.
  • – Slightly reduced chance to find mystery boxes.
  • – Mine barrels and coal carts will now “refresh” at the start of each year.
  • – The order of mystery box rewards is now randomized per-player instead of per-save.

 

Visual improvements
  • – Qi club coins now show up in the shop menu.
  • – Various map edits and fixes.
  • – Removed Maru’s glasses from all beach portraits for consistency.
  • – Improvements to signage in some non-english languages (i.e. Chinese, French, and Russian)

 

Quality of life changes
  • – Added a 1.2-second delay after dropping an item, before it’s picked back up by the same player.
  • – Napalm rings are now non-destructive on the farm and inside the slime hutch (i.e. the explosion will only damage monsters).
  • – Added ctrl + right-click as an alternate toolbar drop hotkey.
  • – Receiving a “special notification” (e.g. first geode message) will no longer cancel out player actions such as eating or warping.
  • – Flopping fish no longer fall back into fish ponds.
  • – Crab pots now have a short time period after harvesting from them during which they can’t be removed (750ms).
  • – The Junimo bundle menu now only highlights items that can actually be placed in the selected bundle.

 

Stardew Valley Update Patch Notes 1.6.1 Mar 20 2024

 

Other changes
  • – Minor optimizations.
  • – Added two inappropriate names to the list to exclude from the name generator.
  • – You can no longer give gifts to NPC’s during green rain year 1 (prevents incongruous attitudes). This also prevents a portrait issue with Demetrius.

 

Gameplay fixes
  • – Fixed disappearing pets bug.
  • – Fishing splash zones and ore pan points are now removed overnight.
  • – The prize ticket machine now consumes your ticket when you get the reward, rather than when you first press the button.
  • – For the purposes of perfection, the level 100 mines stardrop now has a more robust way to check if it’s been acquired.
  • – Fixed Monster Compendium not actually doubling all loot.
  • – Fixed geodes no longer dropping on the farm in normal circumstances.
  • – Fixed rare crash when spawning items overnight.
  • – Fixed player colliding with stuff during event cutscenes.
  • – Fixed pre-1.6 forged weapons having reduced stats.
  • – Fixed not being able to put a torch on the sprinkler you get as a CC reward.
  • – Fixed various bugs/crashes related to building a cabin.
  • – Fixed wild seeds in garden pots putting their final crop in the top-left corner of the map instead of the pot.
  • – Fixed “lost and found” chests (from night market and elsewhere) not working anymore in 1.6.
  • – Fixed a duplication bug with the “lost and found” chests.
  • – Fixed slime hutch floors reverting to the default after reloading a game.
  • – Fixed malformed casino shop red fireworks ID.
  • – Fixed pet adoption catch-all case only working with the animal catalogue, and only applying in year 2 specifically, rather than for any year 2 or beyond.
  • – Fixed ‘use legacy randomization’ option applied inconsistently when loading a save, which caused weird issues like broken green rain days.
  • – Fixed the case where you could permanently miss the ancient seed recipe if you grabbed the ancient seed packet but not the associated recipe, and then closed the museum rewards menu. Missing recipes will also be restored upon loading a file.
  • – Fixed issue with duplicated animals & building interiors from pre ~1.3 saves.
  • – Fixed end tables not being rotateable.
  • – Fixed an issue where empty barns/coops could not be removed by Robin on old saves.
  • – Fixed slime egg incubators letting you reclaim the egg before it hatches.
  • – Fixed farmhouse placement bounds to match the object placement restrictions around it.

 

Multiplayer fixes
  • – Synced some NPC Gift data in other languages.
  • – Fixed fireworks (and possibly other sprites) drawing behind stuff in multiplayer.
  • – Fixed “Build a Silo” quest not being completed for farmhands.
  • – Fixed Raccoon quest not being removed for all players.
  • – Fixed double trinket issue when a farmhand disconnects/reconnects.
  • – Fixed double and/or missing derby participants sprite issue in multiplayer.

 

Display text and localization fixes
  • – Many edits and fixes in translation text.
  • – Fixed a text parsing error for Asian languages which caused them to incorrectly wrap in some cases.
  • – Fixed spacing issues in Asian languages.
  • – Fixed several localization issues
  • – Fixed Russian line break issue.
  • – Fixed events not consistently handling gender-dependent text.

 

Cosmetic fixes
  • – Adjusted the draw order of basic objects so that debris will not be drawn underneath them as often.
  • – Placeable grass now offsets vertically a little if it would clip through a front-layer tile.
  • – Fixed seasonal world map not working for non-English players.
  • – Fixed flying monsters not being draw above things on the farm & volcano.
  • – Fixed reward icon in completed quest menu being visually offset.
  • – Fixed george’s TV clipping with farmer during green rain.
  • – Fixed movies not showing layered sprites (e.g. the eyeball in Mysterium).
  • – Fixed Qi club coins drawn below the lightmap.
  • – Fixed Qi coin overlay drawn during minigames.
  • – Fixed crane game audio not stopping when the game is forcefully closed.
  • – Fixed some tooltip padding issues.
  • – Fixed movie theater display issues on the world map.
  • – Fixed repeated dialogue selection sound if a control was plugged in but you are using a mouse.
  • – Fixed quest reward icon input offset issue.
  • – Fixed Joja Warehouse roof drawing above the weather (and possibly other similar cases).
  • – Fixed various map tile issues.
  • – Fixed a visual issue with a shadow in the farm house.
  • – Fixed able to swap two chests of the same type.
  • – Fixed machines sometimes wobbling when they’re not processing anything.

There are also some changes for modded players and mod authors, if those are of interest to you, check the full patch notes here or here.

Thank you for playing Stardew Valley!

-Ape 

 

Stardew Valley Update Patch Notes 1.6 Mar 19 2024

 

That’s everything for the patch notes in the 1.6.4 update on April 18 for Stardew Valley across storefronts.

Wordle Today – Answer And Hint For #1036 April 20, 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today Apr 20.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already Apr 21 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1036 April 20, 2024

Wordle Hint Today
Today’s Wordle Hint

Here’s a hint with the meaning of today’s Wordle answer

 

An adjective that describes clarity, rationality, or transparency in thought, expression, or perception.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“D”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“I”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“C”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“U”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“L”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 247 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “LUCID”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle Today – Answer And Hint For #1035 April 19, 2024

 

Wordle #1034 For April 18, 2024

FACET

A particular aspect or feature of something, often referring to one side or component of a larger whole. It can also describe a small, flat surface on a cut gemstone or other object, especially one of several that together form a geometric shape.

 

Wordle #1033 For April 17, 2024

TITHE

The practice of giving one-tenth of one’s income or produce to support religious institutions or charitable causes, often as a form of religious obligation or duty. In some contexts, it can also refer to any similar tax or levy, especially one imposed by a church or religious authority.

 

Wordle #1032 For April 16, 2024

SHANK

To attack or stab someone with a homemade knife, especially in a prison setting.

 

Wordle #1031 For April 15, 2024

EQUIP

To provide with the necessary items or skills for a particular purpose or task. It involves outfitting or supplying someone or something with what is needed to function effectively or perform a specific function.

 

Wordle #1030 For April 14, 2024

BLIMP

A small nonrigid airship or dirigible, typically used for advertising or as an observation platform. It is characterized by its elongated shape and ability to float and navigate through the air.

 

Wordle #1029 For April 13, 2024

STEEL

An alloy of iron and carbon, typically containing small amounts of other elements such as manganese, chromium, or nickel.

 

Wordle #1028 For April 12, 2024

WHINY

An adjective used to describe someone who complains frequently and in a high-pitched or irritating manner, often about trivial matters.

 

Wordle #1027 For April 11, 2024

LOUSE

A small, wingless insect parasitic on mammals and birds, known for infesting human hair and clothing, causing itching and irritation.

 

Wordle #1026 For April 10, 2024

BROTH

A savory liquid made by simmering meat, bones, or vegetables in water, often with herbs or spices added for flavor. It forms the base for soups, stews, and sauces.

 

Wordle #1025 For April 9, 2024

MERGE

To combine or unite two or more things into one entity. It often refers to joining together separate organizations, companies, or entities to form a single entity or to integrate different elements into a unified whole.

 

Wordle #1024 For April 8, 2024

BREED

As a verb, to mate animals with the intention of producing offspring, often to perpetuate certain desirable traits or characteristics.

As a noun, a particular type or kind of something, denoting a distinct category or class.

 

Wordle #1023 For April 7, 2024

VOILA

A French interjection used to draw attention to or emphasize something that has been done or presented. It is often translated to English as “there you go,” “here it is,” or “there it is.”

It is commonly used to indicate the completion or success of a task, or to introduce something that has been prepared or produced.

 

Wordle #1022 For April 6, 2024

FINCH

A small to medium-sized bird, characterized by a stout conical bill, a short neck, and a compact body, known for their colorful plumage and melodious songs.

 

Wordle #1021 For April 5, 2024

WRIST

The joint connecting the hand to the forearm in humans and other primates.

 

Wordle #1020 For April 4, 2024

CLIMB

To move upwards, typically using the hands and feet to ascend a steep surface such as a mountain, hill, ladder, or rock face.

 

Wordle #1019 For April 3, 2024

PLAIT

A braid or a length of hair that has been divided into three or more strands and interlaced over one another.

 

Wordle #1018 For April 2, 2024

SERUM

A liquid that contains the fluid portion of blood after it has clotted, typically containing antibodies or other substances extracted from blood for medical purposes.

 

Wordle #1017 For April 1, 2024

FORCE

The large, divided leaf of a fern or palm tree.

 

Wordle #1016 For March 31, 2024

TABOO

A social or cultural prohibition or restriction that forbids certain behaviors, actions, or practices due to social, religious, or moral beliefs.

 

Wordle #1015 For March 30, 2024

FORCE

The strength or power exerted by a person, group, or entity, often to achieve a particular outcome or effect.

 

Wordle #1014 For March 29, 2024

REALM

A domain, sphere, or territory, often conceptual or figurative, where certain activities, ideas, or entities exist or operate. It can also denote a kingdom, or sphere of influence, whether literal or metaphorical.

 

Wordle #1013 For March 28, 2024

SPEAK

To communicate verbally, to utter words or articulate sounds in order to convey meaning or express thoughts, ideas, or emotions.

 

Wordle #1012 For March 27, 2024

STUNG

The action of being bitten or pricked by an insect, typically resulting in pain, swelling, or irritation at the site of the bite; past tense and past participle form.

 

Wordle #1011 For March 26, 2024

MAYOR

The elected or appointed head of a municipal government, typically responsible for overseeing the administration and governance of a city or town.

 

Wordle #1010 For March 25, 2024

SALLY

A sudden charge out of a besieged place against the enemy; to set out from a place to engage in a venture or activity.

It can also mean a witty remark or a quick, energetic action.

A female given name.

 

Wordle #1009 For March 24, 2024

TOWEL

A piece of absorbent fabric or paper used for drying or wiping oneself or objects.

 

Wordle #1008 For March 23, 2024

RISEN

A verb that means to move from a lower position to a higher one, to ascend, or to become higher in level, position, or status; past participle form.

 

Wordle #1007 For March 22, 2024

DECAY

The gradual deterioration or decomposition of something over time.

 

Wordle #1006 For March 21, 2024

SHADE

The darkness created by an object blocking the light from the sun or a source of light.

 

Wordle #1005 For March 20, 2024

LINGO

A specialized or informal vocabulary used by a particular group, profession, or community.

 

Wordle #1004 For March 19, 2024

ABIDE

To accept or act in accordance with a rule, decision, or recommendation; to tolerate or endure something.

 

Wordle #1003 For March 18, 2024

SPELT

To recite, write, or form words with letters in the correct order; past tense and past participle of that verb.

 

Wordle #1002 For March 17, 2024

SNORT

To forcefully inhale air through the nose, often audibly, as a reflex action or to clear the nasal passages, and sometimes in the context of narcotics.

 

Wordle #1001 For March 16, 2024

TOXIN

A harmful substance produced by living organisms, such as bacteria, fungi, plants, or animals, that can cause damage to cells, tissues, or organs when ingested, inhaled, or otherwise absorbed into the body.

 

Wordle #1000 For March 15, 2024

ERUPT

To burst or break out suddenly and violently, especially in terms of a volcano releasing lava, ash, and gases.

 

Wordle #999 For March 14, 2024

SINCE

A point in time from which something has continued or developed; the starting point of a period of time.

 

Wordle #998 For March 13, 2024

LOCAL

Something that is nearby, or in the immediate vicinity, as opposed to being widespread or global. Or a person who resides in a particular area or community.

 

Wordle #997 For March 12, 2024

HEAVE

To lift, haul, or throw a heavy object with great effort. Also used to describe when a chest rises and falls rhythmically or spasmodically as if struggling to breathe.

 

Wordle #996 For March 11, 2024

PESKY

An adjective used informally to describe something or someone annoying, bothersome, or causing minor but persistent trouble or irritation.

 

Wordle #995 For March 10, 2024

GRASP

As a noun: a firm hold or grip.

As a verb: to understand or to comprehend something.

 

Wordle #994 For March 9, 2024

CHEER

As a verb, to express happiness or encouragement, oftentimes with a loud shout, slogan, or acclamation.

 

Wordle #993 For March 8, 2024

EARLY

An adjective that refers to something occurring or done before the expected, usual, or appointed time.

 

Wordle #992 For March 7, 2024

CLONE

Produce genetically identical copies of an organism, typically through asexual reproduction or by using biotechnological methods.

 

Wordle #991 For March 6, 2024

TEARY

An adjective that describes someone who is shedding a bodily fluid from their eyes, often as a result of sadness, emotion, or sensitivity.

 

Wordle #990 For March 5, 2024

HUNCH

A noun that refers to a feeling, intuition, or instinctive guess about something, often without any logical explanation or evidence.

A verb that means to bend or stoop forward, typically due to discomfort, fatigue, or cold.

 

Wordle #989 For March 4, 2024

FLAME

The highly visible, brightly glowing, and often flickering component of a fire.

 

Wordle #988 For March 3, 2024

STATE

As a noun: a political entity with defined geographical boundaries, a permanent population, and a government.

 

Wordle #987 For March 2, 2024

URBAN

The social, cultural, and economic aspects of city life, as opposed to rural living.

 

Wordle #986 For March 1, 2024

FORTY

A numeric value that can be arrived at by multiplying four by ten.

Rimworld Anomaly Update Patch Notes Apr 18

 

Integrating Anomaly more with the rest of the game

Now you can mix in some horror without saturating the whole experience

 

Hi everyone – Ty here.

We’re loving your Anomaly stories! Please keep it up with the duplicated babies, shambler babies, and gray labyrinth baby drama. This expansion explores new ground creatively for RimWorld and it’s been incredibly gratifying to see people having new kinds of stories in the game.
Releases like this bring massive amounts of feedback, which is always incredibly valuable for us to understand how the game is playing and what people want. This time around, many players have said they’d like to be able to mix Anomaly content more into the rest of the game so it feels like less of a self-contained experience, and more like something that integrates into a normal playthrough.
Originally, we had Anomaly throw a ton of content at you guys because we wanted to be sure people would experience all the new stuff and see how much was really there. We may have pushed a bit too far there - Anomaly has tons of content and exposing it all too fast was saturating the experience. This is great for a certain type of intense, focused playthrough, but the game should also support other playstyles.

 

Today’s update addresses that with some key changes and new features:
  • Anomaly content is less dominant by default while the monolith is active. You’ll see more incidents from the base game and other expansions now.
  • You can customize how Anomaly-focused you want your playthrough to be. We added sliders to the game settings that let you choose how much you want Anomaly horror events to dominate the game. If you want it to be pure horror when the monolith is active, you can. If you want the horror to be a light sprinkle on top of the rest of your RimWorld, you can do that. You can alter these settings any time in the options menu by opening the storyteller settings (and this is possible on games started in previous versions).
  • You don’t need to see every entity on every playthrough. We reduced the number of entities you must interact with before advancing the monolith. You still can wait to see every entity, but it’s your choice now. This spreads the experience further over more playthroughs, if you choose.
  • We've updated the Anomaly scenario to start with three researchers and a ghoul (up from two). This gets you into the meat of the game quicker when using this scenario.

 

We’re making other ongoing minor changes as well - see the full changelog below for details.

We’re still watching and considering other changes, so please keep telling your stories! And thanks for your effort in writing useful and rich feedback.

If you’d like to help test or report bugs, please join the official RimWorld Development Discord.

Join us on Reddit to discuss the update here.

Also, please don't hesitate to review Anomaly on Steam! (Expansions don’t get many reviews since there’s no button prompt in the Steam library.)

Thanks all,
Ty

 

Changelog

  • Added storyteller options to increase or reduce inactive and active presence of Anomaly events.
  • Reduced entity codex entry count required for monolith level 3 from 17 -> 12.
  • Drastically reduce the chance of getting a faction leader from skip abduction.
  • Reduced metal horror infection chance when an infected doctor performs surgery.
  • Skulls can now be consumed by harbinger trees.
  • Minor optimizations for food searching.
  • Added safety checks to RoofCollapserImmediate to prevent out of bounds.
  • Reduce revenant flammability to prevent it being trivialized by fire.
  • Increase the upper end of blood rain duration for both the incident and psychic ritual.
  • Added missing default constructor to PawnRenderNode_Apparel.
  • Added some null checks to getting invisible versions of materials.
  • Prevent strange signal quest from firing if the monolith has been disrupted.
  • Removed awoken corpses from scenario editor.
  • Clarify that ghouls created by the ghoul infusion operation aren't hostile.
  • Added custom descriptions to the diagnosed (hidden) versions of organ decay and crumbling mind to make them less confusing.
  • Remove min threat points for obelisk incidents to allow discovering more incidents with low colony points. Increase the earliest day that they'll occur to compensate.
  • Update The Anomaly scenario to start with three (up from two) researchers and a ghoul.
  • Clarify Anomaly threat settings tooltip.
  • Adjusted active monolith threat frequency calculations to allow for 100% anomaly incidents in all active levels if desired.
  • Added a dev tool to force end revenant hypnosis.
  • Removed "Simulate not owning X" options to prevent mods from disabling expansions in users' games.
  • Reduced entity count required to advance to waking monolith level from 8 to 7 to avoid softlocking in ice sheet biomes.
  • Pocket maps count towards the wealth of their parent map.
  • Corpses now have a 6 hour window before they'll resurrect in a death pall.
  • Improved target highlighting for incinerator and beam verbs.
  • Updated player creative rewards content.

 

Fixes

  • Fix: Cultist faction not generating with their preset ideoligion on older saves.
  • Fix: Drafted tend only tends one injury.
  • Fix: Pawns can teleport into very dangerous labyrinth rooms.
  • Fix: Error when trying to debug spawn an unnatural corpse.
  • Fix: Corpse unburied mood not being applied if in stockpile.
  • Fix: Sightstealers won't attack colony mechs.
  • Fix: Shamblers sometimes get stuck in rising state.
  • Fix: Strange signal quest not ending if the map is removed.
  • Fix: Revenants can be infinitely studied by killing them then taking their spine to a holding platform.
  • Fix: Kidnappers won't try to dig their way out if they get stuck.
  • Fix: Ideology members count does not increase on prison release until save/reload.
  • Fix: Crash trying to use psychic slaughter on escaping entity in niche circumstances.
  • Fix: Resurrection serum fails to draw mote after pawn is devoured.
  • Fix: Typo "burner charges" -> "burner charge".
  • Fix: Twisted meat is allowed in hoppers by default.
  • Fix: Pawn growth points and vatGrowTicks aren't copied when a child is duplicated.
  • Fix: Abductor obelisk duplicating pawns.
  • Fix: ShipJob error with null ship.
  • Fix: Removing an ideology role via meme does not recalculate disabled work types.
  • Fix: Recipes not setting random styles correctly.
  • Fix: HediffComp.NotifyPawnKilled passing in instigator rather than target.
  • Fix: Error trying to duplicate pawn in some circumstances.
  • Fix: Duplicates have royalty title of original.
  • Fix: Typo in dreadmeld discovery message.
  • Fix: Head apparel is using the body mesh set instead of the head mesh set.
  • Fix: Icons in FloatMenuOption do not scale with text size.
  • Fix: Duplicate translation entries for crawling inspect strings.
  • Fix: Duplicated pawns will be the mother of the child if the original was the mother.
  • Fix: Messages about cube withdrawal for gone temp pawns.
  • Fix: Errors while mouse cursor holds a jumppack jump order while pawn is flying.
  • Fix: Rare edge case where a worshipful village spawns without a terminal due to lack of room size.
  • Fix: Inconsistencies with shambler tending rules.
  • Fix: Raised shamblers getting bestowing ceremony quests.
  • Fix: Revenant hypnosis not wearing off in specific circumstances.
  • Fix: Typo in hate chant letter.
  • Fix: Peeking with an incinerator could sometimes set the shooter on fire.
  • Fix: Babies could have void curiosity.
  • Fix: Containment tooltip flickering when changing.
  • Fix: Situational pathfinding error when studying.
  • Fix: Temp quest pawn corpses counting as colonist corpses after save/load
  • Fix: Error on taking ghoul on caravan regarding drug policy.
  • Fix: Ghoul tried to be a part of a marriage ceremony.
  • Fix: Harbinger stump descriptions mention wood.
  • Fix: Error with psychic harmonizer.
  • Fix: Analysis projects would throw an error if attempted after finishing event.
  • Fix: Conversion warning from prisoner guest tab.
  • Fix: Refueling campfire canceling dance party.
  • Fix: Nociospheres sending unstable letters after already departing.
  • Fix: Books in scenario parts not being initialized.
  • Fix: Colonists unable to take items in containers into portals.
  • Fix: Bioferrite not showing up in ingredients list for ceremonial hood.
  • Fix: Typos in backstory.
  • Fix: Carry to biosculptor pod job fails on colonist prisoners.
  • Fix: Starting animal edit interface not displaying correctly on large UI scales.
  • Fix: Performance drop calculating containment strength for outdoor holding spot/platform.
  • Fix: Analyzable gizmo disabled if no research bench available.
  • Fix: Void provocation unable to fire harbinger tree sprout incident.
  • Fix: Error when rendering belt node with null wornGraphicData.
  • Fix: Duplicates' unborn babies not inheriting source unborn baby's xenogenes.
  • Fix: Caravan ambushes ending despite colonists having death refusal.
  • Fix: Prisoners getting both “monster by bed” and “imprisoned with entity” mood debuffs.
  • Fix: Creepjoiners can be enslaved without responding.
  • Fix: Returning from labyrinth not using the correct map when selecting the return cell.
  • Fix: Revenant causing permanent stun.
  • Fix: Shard inhibitors can be rotated.
  • Fix: Desiccated deer artwork had incorrect scaling for North/South directions.
  • Fix: Colored text broken in mod config for some translations.
  • Fix: Error when targeting empty colonist bar entry.
  • Fix: Monolith spawning too close to geysers in rare circumstances.
  • Fix: Player shamblers show up in the schedule tab.
  • Fix: Able to order monolith activation when there is no path.
  • Fix: Cubes enthralling pawns on different maps/caravans.
  • Fix: Nociosphere not returning to its original location on activity activation.
  • Fix: Metalhorrors not emerging once enough of your colonists are infected.
  • Fix: Deathless pawns dying without correct injuries from failed surgery.
  • Fix: Child shamblers can arrive with children disabled in storyteller settings.
  • Fix: Child ghouls causing errors on attempting to get body graphic.
  • Fix: Chaos skipping into a fogged area doesn't clear fog.
  • Fix: Incinerators with shield belts cause "shield user has ranged weapon" alert.
  • Fix: Error when wastepack infestation occurs near map edge, attempting to spawn outside of map.
  • Fix: Custom xenotypes lose their custom icon when duplicated with obelisk.
  • Fix: Gender typo in creepjoiner letter.
  • Fix: Text formatting for nociosphere gizmo inconsistent.

 

That’s the entirety of the patch notes on April 18 for Rimworld on Steam PC.

Factorio Update Patch Notes 1.1.107 Apr 18

 

Version 1.1.107 released as stable

Changes from 1.1.105 to 1.1.107

 

Gui

  • Added Paste button to exchange string import GUIs
  • Scrolling is smoother when using scrollbars with a controller.
  • Hotkey hints GUI will try to move out of the way of chat messages.

 

Modding

  • Added an optional "mods" to simulation definitions.
  • Added StorageTankPrototype::show_fluid_icon.

 

Scripting

  • Disabled the majority of the lua "debug" library due to security issues.
  • Added LuaEntityPrototype::vector_to_place_result.
  • Added LuaRendering::move_to_back.
  • Added LuaItemStack::is_ammo read.

 

Bugfixes

  • Fixed LuaEntity::set_request_slot would not accept count of 0. more
  • Fixed first tutorial level advancing to a wrong story step after drill is set in quickbar. more
  • Fixed mods sorting order by last highlighted and by last updated. more
  • Fixed a crash when watching a replay when other player looks into blueprint library. more
  • Fixed that LuaForce::chart_all() wouldn't chart surfaces that had never had any charting. more
  • Fixed LuaEntity::circuit_connection_definitions could return copper wires from ghost entities. more
  • Fixed a desync related to changing in-progress infinite research levels. more
  • Fixed a crash when quitting to the main menu while non-blocking saving is running. more
  • Fixed a rare crash when switching audio devices. more
  • Fixed copying train stop settings could cause some trains to arrive. more
  • Fixed a save corruption issue related to large amounts of overlapping small electric poles. more
  • Fixed crash when finishing a mini-tutorial after changing the input method from keyboard and mouse to controller while in the mini-tutorial.
  • Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input method from controller to keyboard and mouse while in the mini-tutorial.
  • Fixed entity status icons being visible in simulations. more
  • Fixed that the game window was missing decorations when using Gnome on Wayland. more
  • Fixed a crash related to XDG cursor themes on Wayland. more
  • Fixed a crash when giving NaN values to some lua APIs. more
  • Fixed a desync when changing the force of a requester chest with filters set from the circuit network. more
  • Fixed a rendering issue with pumpjack arrows when holding some items. more

 

Those were the patch notes on April 18 for Factorio on Steam PC.

Game Lent to Friend Officially Declared Dead

TORONTO — Local gamer Shay Freger’s copy of the Nintendo Switch remake of The Legend of Zelda: Link’s Awakening, which he lent to a friend months ago has officially been declared dead authorities have confirmed.

Toronto Police Chief Adam Stockman confirmed the news in a press conference.

“While it’s a tragic conclusion to this case, we have determined that with the game still being with the friend after this length of time, it’s safe to assume it’s dead and the case is closed,” Stockman solemnly stated. “It’s not a long game, about fifteen hours plus it’s on a portable console. Mr. Freger lent the game to his friend five months ago, he should have beaten it and returned it by now. The only explanation for its continued absence is that it’s dead.”

Freger is mourning the loss but is glad to finally have closure.

“I lent it to my buddy Johnny in late November and I was happy to do it, he didn’t have anything to play and was a Zelda fan who had never played it,” explained Freger. “I knew he’d like it so I gave it to him. I didn’t think he’d have it for so long, it’s not a long game. He’s a busy guy so after a month I didn’t think anything of it but by months two and three I was really questioning him but he kept dodging the question. While I’m relieved to finally have closure, I wish I still had it. I only played it once and never touched it again but you never know when you might want to pick it back up.”

Freger says that he doesn’t blame Johnny for the loss.

“I can see now that Johnny was just trying to be a good friend and protect me from the tragedy of the game dying. They really don’t make games like they used to, there are so many ways new games can just die. I guess that’s what happened here, either that or Johnny is just keeping it but he would never do that, he’s my friend.”

Freger’s friend Johnny could not be reached for comment.

At press time, authorities say there are still hundreds of games lent to friends that are still missing.

Dr. Mario Hit With Malpractice Lawsuit for Overprescribing Half Yellow/Half Red Pills

MORGANTOWN, W. Va — Dr. Mario has been served a malpractice lawsuit over allegations he has been overprescribing half yellow/half red Pills pills in the West Virginia city of Morgantown. 

Kyle Duggan, a patient of Dr. Mario, originally went to see the disgraced medical practitioner for a sensitive medical issue, but has found himself growing dependent on the capsules the Dr. seems to prescribe for every malady under the sun. 

“I got the crabs real bad down at HamHocks, that’s a gentlemen’s club here in town, and when I went to see Dr. Mario, he prescribed them half yella’/half red pills which struck me as peculiar cause normally they give a shampoo for that,” Duggan said. “Then a couple of weeks later I twisted my ankle chasin’ after one of them damned kids who likes to knock my trash cans over, and he gave me more of the same pills. I thought it was a bit odd, but they seemed to do the job so I didn’t question it too much. I been addicted ever since.”

Dr. Mario himself responded to the allegations, but his nonsensical ramblings left concerned citizens and former patients more mystified than anything else. 

“Uh-oh! Oh nooooo!” Dr. Mario said during one interview with the local press. After standing idle for a moment the doctor appeared to nod off and began muttering the names of various pasta dishes in his sleep until being shaken awake by an onlooker. When asked to leave the premises the doctor simply replied, “Okie dokie!”

Jacob Jakey from the law firm Jakey, Jakey, & Jakey is representing Mr. Duggan along with the other patients who claim Dr. Mario has been overprescribing the mysterious half-yellow/half-red pills. 

“Mr. Duggan, along with my other clients, are victims of yet another medical fraudster who has no qualms about taking advantage of people who committed the grave sin of choosing to trust their doctor,” Jakey said. “This is just the latest example of yet another fast-talking ‘doctor’ choosing to line their own pockets with money from big pharma rather than live up to their own Hippocratic oath. Thankfully his entire supply of the mysterious half-yellow/half-blue pills has been destroyed. I expect Dr. Mario will be reduced to simply ‘Mario’ and only able to find a job unclogging pipes and toilets by the time myself and my partners, Jakey and Jakey are finished with him.”

At press time Dr. Mario was seen handing out half-red/half-blue pills to a crowd that had gathered outside his now-shuttered office.

Obsidian Announces a Much Better Fallout Show

IRVINE, Calif. — With the release of Amazon’s TV adaptation of the Fallout game series being a huge success, Obsidian Entertainment has officially announced their own, much better Fallout television show.

Obsidian CEO Feargus Urquhart made the official announcement.

“Obsidian is proud to announce we’ll be working directly with Amazon on the new show Fallout: New Vegas! It will use the same technology as the original Fallout show to improve it in every way imaginable. Thankfully, Bethesda gave their blessing to us provided we only have 75% of the full budget. But we will utilize the pennies they called a budget to make a show that the fans will love and will constantly bring up to people who like the Bethesda show”

Many hardcore Fallout fans who voiced displeasure with perceived lore changes in the show have reacted to this news positively.

“It’s great that someone who actually understands Fallout is going to make a show,” said New Vegas fan Mark Simmons. “I tried to watch the current one but it’s everything Bethesda gets wrong about the series they made famous boiled down into a single TV series and to top it off they spit in the face of us true fans with their vague environmental storytelling that confirmed New Vegas isn’t canon. Shame on them.” 

“New Vegas is a true Fallout experience, that’s probably why Bethesda tried to wipe it from existence with the show. Because they know that they don’t actually know Fallout,” said Jacob Mallory, a Fallout fan who only likes the first two and New Vegas. “Fallout should be a post-post-apocalypse, Obsidian understood that. I know the famous line is that war never changes but Bethesda’s inability to change the wasteland and always having it in nuclear conflict shows they don’t get it.”

At press time, Obsidian is continuing to find innovative new ways to make Bethesda look bad to its haters.