A former WWE Superstar has teased a massive debut in AEW tonight, with the ‘Big Business’ episode of AEW Dynamite set to take place.
Mercedes Mone, formerly known as Sasha Banks in WWE, took to her Instagram Stories to write ‘Bosston,’ a clear reference to the Big Business event which takes place tonight in, you guessed it, Boston.
AEW has been touting ‘Bo$$ton’ for some time in the build-up to the event, indicating to fans that it would be Mone debuting tonight…without outright saying it.
This is pretty much the same tactic the company used when bringing in CM Punk back in 2021; teasing but never outright saying it until it happened.
Mone/Banks was a major star in WWE, and with her appearances in the likes of The Mandalorian, there’s a good chance that she could bring a pretty substantial audience with her to the Turner network.
Having said that, it is worth noting again that All Elite Wrestling nor Mercedes have outright said that they’re working together publicly, although Fightful did report a few months ago that Mone has been under contract for “quite some time.”
The ratings for this week’s episode of AEW Dynamite will most likely get a big bump too, with many anticipating that it will jump over the 1 million viewer mark for the first time in quite some time due to Mercedes’ anticipated debut.
Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
SILENT HILL – A wonderful day about town came to a screeching halt as Benjamin Moore, a well-traveled everyman, drove through Silent Hill haunted by his traumatic past, residents confirmed.
According to eye-witness reports, blood curdling screams and a thick fog replaced the bird chirps and rays of sunshine that were making for a pretty normal day in this sleepy town.
“It’s just very inconsiderate to make your problems everyone else’s,’” local florist Patty Mills said, brandishing a shotgun and a windbreaker. “I’ve got problems too buddy, but you don’t see me ruining everyones’ day with fog and fetus monsters.”
Silent Hillian Weston Payne and his family say they were looking forward to their annual trip to Lakeside Amusement Park. They now find themselves locked in their car, waiting for Moore to move on.
“Living in this beautiful town comes at a cost. Every once in a while, some trauma-dumping tourist rides on through and opens up The Otherworld. It’s just the price of small town living, I guess,” Payne said from a crack in his car door window. “Some people go to therapy to work out their issues. Others let their troubles manifest into phallic worm monsters that torment the locals.”
Going against the grain, some locals are in support of Moore as he faces whatever is eating him.
“The only way to paradise is through hell. We deserve all the suffering that will soon commence,” said a cloaked individual who refused to share their name. “The Order will rise again and we have Benjamin Moore and his daddy issues to thank for that. I wish a pleasant suffering to you all.”
At press time, mounds of flesh without arms, which I can only assume symbolize Moore’s cold relationship with his father, could be seen running amok on 5th street.
Influencer turned WWE Superstar Logan Paul has called out an NBA Legend for a showdown at the WWE SummerSlam 2024 event.
Speaking during the latest episode of the ImPaulsive podcast, the WWE United States Champion was the first to reveal that SummerSlam would be taking place from Cleveland this year.
Cleveland is Logan and his brother Jake’s home, so having the event take place from the Cleveland Browns Stadium is clearly a big deal for both of them, with Jake likely to be making an appearance following his showdown with Mike Tyson.
When Paul’s co-host on the podcast suggested LeBron James as an opponent, Paul indicated that he would “probably” be stepping in the ring with the basketball great.
Whilst we do not know if that is actually something the company is considering, it would be a massive get for one of the GOATs to enter the ring at a WWE Premium Live Event, even if he isn’t actually going to be wrestling Logan.
With WWE looking to put more of their PLE shows in bigger stadiums going forward, there is a very good chance that we’ll see more “local” stars appearing on said events, so getting the likes of LeBron would be a good way to push the show to a more mainstream audience and likely get WWE featured on the likes of SportsCenter etc.
Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
After being convicted of assault and harassment last year, former MCU star Jonathan Majors was officially sentenced to one year of starring in DC Extended Universe films today.
As part of his sentence, the actor will be expected to act in numerous projects featuring characters from the DC universe for the span of at least a year, as well as studio-mandated reshoots, promotional videos, and inevitable tax write-offs.
“Justice has been served,” Veronica Knight, district attorney, said on courthouse steps. “Mr. Majors will be away from society, thinking about the pain he caused while forced to shoot in the less successful superhero movies.”
Ex-Marvel director James Gunn said he was excited for the court-ordered addition to his team.
“I’ve got a plan for the DCU, and Mr. Majors fits right in,” Gunn said in a statement. “Maybe we’ll have him play Starro the Conqueror or Polka-Dot Man’s long-lost cousin.”
“I’d love to see him team up with Ezra Miller if possible,” said one fan who came to support Majors at the sentencing. “Innocent until proven guilty – and then thereafter as well – in my book.”
Dan Francis, the court-appointed film producer tasked with overseeing Majors’ sentence in the DCEU, spoke to reporters outside the courthouse. “I will ensure he serves every minute of his sentence,” Francis said. “He’ll be playing a wide range of characters, from obscure villains to forgotten sidekicks. We’re even considering him for the role of Bat-Mite, just to really drive home the punishment.”
Majors has declined any comment on his future career plans. Representations from Marvel say they’ve severely altered their future MCU projects in light of the actor’s sentence.
“We’re scrambling to find a replacement for Majors in our upcoming projects,” Marvel Studios president Kevin Feige admitted. “Although honestly I think as long as we shoot it right we can put pretty much anyone in a superhero outfit and we’ll get one of those weird public applause breaks at movie theaters across the country.”
At press time Judge Maxwell Thompson, who presided over the case, had one final comment as he left the courthouse. “I hope this sentence sends a clear message to Hollywood,” Thompson said. “If you commit a crime, the long arm of the law will find you and make you do a cameo in Shazam: Fury of The Gods.”
Fantasy sandbox MMORPG Mortal Online 2 gets a new patch today, and it’s a big one. Players can expect to test out their combat mettle with the fresh polishing to its combat mechanics, including dismemberment, while venturing into an all new dungeon. Off with those heads! And arms! And legs!
Also: BEAR MOUNTS!
Mortal Online 2 Update What’s New?
This patch brings the promised features of Sprint 1 on our latest Roadmap. It includes a massive update to combat quality of life and fluidity, an overhaul of mount stamina to make traveling the world more seamless, rideable bears and a new dungeon has appeared somewhere in Myrland.
That’s not all however! This is one of our most significant and impactful patches when it comes to gameplay changes.
Mortal Online 2 Update New Light Armor
A new set of craftable light armor is now obtainable.
Mortal Online 2 Update Combat Mode and Quick Swap
Mortal Online 2 Torchlight
A secondary weapon set is added to the character sheet. You can Quick Swap to the second set at any time using the icon or the new keybind in the game settings.
You can also quick-equip a weapon from the hotbar or inventory during combat mode.
Equipped items in the actionbar are now highlighted. Items equipped in your secondary weapon set have a softer highlight.
The slots in the secondary set are considered new equipment slots and are treated the same way as the primary set when updating stats like weight calculations.
You can now drag-drop equipment into their dedicated slots to replace them.
Changing combat mode is now faster.
Changing combat mode or equipment has a 1 second cooldown for changing again.
The user can start using weapons 1 second after entering combat mode or switching weapons.
Reduced the time it takes to start eating & drinking from combat mode from 2s to 1.5s.
Mortal Online 2 Update Combat Input Queueing
You can now hold down a combat input during an action and the input will register as soon as your current action has ended. This applies to melee, archery and the magic ‘Cast Last Spell’ / ‘Cast Last Spell Self’ keybinds. This allows you to do things such as holding your block keybind while mid swing, to automatically start blocking when your swing has ended, as well as cast a spell and hold down your “Cast Last Spell” keybind to automatically cast the spell repeatedly while holding the key.
Added a new toggle setting in the Gameplay settings tab called “Feint and Block”, which when active will allow you to tap your block keybind to feint while you are charging a swing, or block while idle.
You can now hold down your attack keybind and tap the Feint key to auto Feint and start a new attack without releasing your attack keybind.
Holding the Feint keybind will now prevent a new attack from starting until it is released.
You can now charge an attack from the blocking state.
Added a setting in the Gameplay panel for enabling Legacy combat for players who do not want to enable the input queue system.
Mortal Online 2 Update Ranged Combat
Mortal Online 2 Ranged Combat
You can now hold 50 arrows in your quiver, up from 25.
Improved responsiveness with bows by fixing a one frame mismatch between the crosshair and the release of the arrow.
Mortal Online 2 Update Magic Combat
You can now change the target mode of a spell mid charge/casting by pressing “Cast Last Spell” for Target cast and “Self Cast” for Self cast.
The crosshair will now show if the spell you are casting is targeting yourself or someone else.
Arms are now swaying a bit while moving and casting spells, the same animation as with melee weapons. This is only visual and does not affect aiming.
Mortal Online 2 Update Melee Combat
Weapon durability now affects damage if below 20% durability, down from 50%. There’s also a more noticeable change in damage once the threshold is passed.
Updated the animations and visual effects for blocks and parries to make them easier to see.
Parry effects should no longer end up outside the screen for larger weapons.
Shields now gain stamina when successfully parrying. The amount of stamina gained scales with shield weight, where lighter shields gain more stamina than heavy shields.
The time a swing is released is now used to define if a hit should get parry attack bonus damage. This should fix the issue of heavier and slower weapons not dealing full damage after a parry.
Mortal Online 2 Update Mounted Combat
Mortal Online 2 Into The Woods
You can now mount and dismount while in combat mode.
Mounts now all regenerate stamina at the same rate.
Mounts now regenerate stamina slowly while in 3rd speed.
Mounts now only drain stamina while in 4th speed (boost).
Mount armor no longer affects stamina regeneration.
Mount swim speed & stamina regeneration is now 1/4 of what it’s on land.
Mounts have been rebalanced and have different maximum stamina amounts.
Swift riding now reduces stamina degeneration by 5%(which only happens during boost mode).
Horse ability ‘Spur On’ now regenerates 100 stamina per second and lasts 2 seconds.
Fixed a bug that made melee weapons do way more damage than expected when used on mounts. This was common when jousting with lances.
Fixed issue that made lances hit twice from a mount sometimes.
Mortal Online 2 Update Other Combat Changes
Push is now a dedicated button, default keybind B. The old input for push using Block+Attack has been removed.
The Push action now costs 10 stamina.
Added an extra +10kg of carry weight for everyone.
You no longer need to be holding CTRL to eat food or drink potions from the actionbar.
Unarmed combat now plays a swing sound.
Weapon swings now have a subtle trail effect.
Improved the hit effects when hitting a training dummy.
Player arms will now avoid intersecting with walls and other characters in first person view.
You are now forced out of combat mode if you try to use an unsupported weapon.
Fixed a bug where the delay from eating food/drinking potions could be bypassed in combat mode by spamming the consume action.
Fixed a bug in mercy mode where the “Hold R to suicide” prompt would flash repeatedly.
Mortal Online 2 Update Guilds and Territory Control
Mortal Online 2 Squad!
Keep owners now get 80% (up from 50%) of the upkeep from houses in their area added to their treasury every time the house pays upkeep.
Players cannot enter supply towers anymore.
Fixed an issue that would cause a new guild leader to not be selected when the current one left or disappeared.
Fixed an issue allowing members of the same rank to promote/demote each other.
Mortal Online 2 Update Bear Mounts
Black Bears, Brown Bears, White Bears and undead versions from rituals are now mountable except for young bears.
Updated the appearance for bear bags to work with mounted players. This update affects the White, Black and Brown Bears and their young, adult and alpha stages.
Adjusted movement animations for bears to work better for mounted players.
Fixed issue where the movement animations for some bears were sliding on the ground.
Mortal Online 2 Update Gore
Humanoids can now lose limbs when they die.
Increased the time dead players and humanoid corpses stay in the world.
You can now change how long player bodies stay on the ground with ‘Player Corpse Stay Time’ in the video settings.
Non-player humanoids that are killed now stay longer in the world before being despawned.
Remade all blood and hit effects in the game.
Improved effects and feedback when executing humanoids.
Humanoids that get executed with an arrow to the head now react more violently.
Humanoids now show an increasing amount of blood on their body the lower their health is.
You now get blood added to your body when you execute something or someone.
Mortal Online 2 Update Mounts and Pets
Increased attack distance of the Molva to avoid it standing inside you.
Fixed issue where mounts would bob up and down quickly in water when near the surface level.
Fixed broken swimming animations for Molva beasts.
Fixed issue where the out of world correction did not work for mounted players. The player would be pushed away from the mount instead of correcting the mount itself.
Fixed UI bug where you could not right-click pet equipment to unequip.
Mortal Online 2 Update Characters, AI and NPCs
Mortal Online 2 Mob
Spawned Illusionist copies will no longer give Glory.
Updated attack animations and hit timings for multiple creatures that were too hard for players to read and block.
Improved elbow flaring while pushing vehicles and other weird poses due to IK.
Improved some IK wobble during combat transitions.
Improved animation blending while swinging weapons and looking up or down.
Restored the login effect for other players.
Remade the spawn animation for loot bags.
Fixed an issue with the Campodon Statue vendor where he would accept other items than gold in the trade window.
Fixed issue where Rotten Walkers would fall limp to the ground instead of reacting to the killing blow when another player kills them
Fixed a navmesh issue in Undercroft dungeon that could get Ai stuck in the roof near stairs.
Fixed issue where the death sound of a player would not be heard when killed in mercy mode.
Fixed bug where if AI HP regen was zero, AI would not gain health during leash.
Fixed bug causing AI HP regen to sometimes not tick as often as it should.
Fixed issue where AI did not show an arrow when drawing a bow.
Fixed issue with groups of AI that would not fully stop when reaching a player. They would often vibrate back and forth on the spot.
Mortal Online 2 Update Etherworld
Fixed issue where the player arm in the Etherworld would not point in the camera direction when using Kau beams.
Fixed an issue where spirit sounds were playing in the living world.
Fixed issue with summoned spirits ending up above the caster.
Mortal Online 2 Update Magic Balance
Mortal Online 2 Magic!
Ember
Increased damage from 22-27 to 25-28
Decreased cast time from 1.4s to 1.0s
Adjusted damage ratio from 75% blunt : 25% burn to be 50% blunt : 50% burn
Increased chance to ignite from 10% to 25%
Hailstone
Increased damage from 22-27 to 25-28
Decreased cast time from 1.4s to 1.0s
Adjusted damage ratio from 75% pierce : 25% frost to be 50% pierce : 50% frost
Increased chance to apply chilled from 20% to 25%
Boulder
Removed Lodestone Powder reagent cost
Torrent
Changed Purified Water reagent cost to normal Water
Dust Burst
Adjusted Granum Powder reagent cost from 2 to 1
Stone
Adjusted Granum Pile reagent cost from 2 to 1
Mending Vapors
Changed Purified Water reagent cost to normal Water
Scouring Stream
Changed Purified Water reagent cost to normal Water
Sandspout
Removed Lodestone Powder reagent cost
Lava Ball
Removed Coal reagent cost
Increased damage from 22-28 to 28-32
Auw Surge no longer hits anything if you cast it on yourself.
Fixed an issue that would cause the Elementalism spell Dust Burst to apply a bleed debuff for 0 damage.
Fixed an issue that would cause the Elementalism spell Sand Spout to apply a bleed debuff for 0 damage.
Mortal Online 2 Update Items and Trinkets
New players no longer start with the default map since you no longer need an item to see the map.
Fixed issue where the Oghmir pipe could be used while eating. Pipe now stops the eating behavior.
Fixed issue when drinking potions your “taps to consume” 1 unit didn’t count for the first two seconds if you were in combat mode.
Fixed clade gift ‘Alvarin sight’ not showing its cooldown.
Fixed issue with mining/woodcutting. Sometimes you would need to redraw your weapon or move away from the attempted gathering spot in order to stop your action from getting cancelled.
Mortal Online 2 Update UI and Interactions
Added key combinations to make using the vendor slider to decide how much you want to buy easier:
Holding left alt will switch the range of the slider to 1-500 instead of 1-10k
Holding left ctrl will make the values increase in steps of 25
Holding left shift will make the values increase in steps of 5
Added a button to go to the help center on the main menu.
Updated the twitter logo on the main menu.
Update the map borders to include cave camp.
Improved handling of client disconnect during character select or creation.
You can no longer unequip items while dead.
Fixed issue where toggling horizontal mode on for action bars would make the top button misaligned.
Fixed issue where you could not log back into the game after being disconnected without restarting the game.
Fixed issue where some UI elements could get stuck on the screen after logging out.
Fixed a visual bug where cooldowns for skills would reset if you un-hover them.
Fixed issue where you could interact with other things with “Hold R to …” while in mercy mode.
Mortal Online 2 Update Lighting, Weather and Environment
Mortal Online 2 Big Boy
Changed the light intensity for placeable camp fires.
Updated lighting for many dungeons
The Krampos house has been rebuilt.
Boss room doors at spider queen are now less transparent.
Added missing logout zone at Risar Hideout.
You can no longer stand on the wall at the invisible bridge in the necro dungeon. If you fall, you are dead.
Fixed light issues in cave north of meduli
Fixed light issues in one of the clothos cave entrances
Fixed a gap in the mino dungeon
Fixed some parts on the Grizzly Extraction device that were rotating when they should not.
Fixed flying vegetation in some area
Fixed multiple spots where players could get stuck in the landscape.
Mortal Online 2 Update Frame Generation
Added a new window for Frame Generation Settings in the video settings tab with a detailed explanation for each frame generation setting.
Frame Generation can now be turned off completely in the engine and is the default setting. This is recommended for users experiencing crashes with frame generation. Frame Generation was previously forced to AMD or NVIDIA. The previous Frame Generation toggle only enabled the generation but did not disable it in the engine.
Some users experience GPU crashes with AMD FSR3 Frame Generation. This issue affects multiple games and is not exclusive to Mortal Online 2. Please try the new Frame Generation settings under the AMD method. The crash dumps we receive do not have enough information for us or the team at AMD to isolate the issue. We would be grateful for any feedback by those who are affected in the community.
Mortal Online 2 Update Game Performance
Force engine garbage collection on main map transitions to ensure the UObject count does not explode from logging out and back into the game. Large UObject counts are bad and cause game hitches during garbage collection and can even crash the game if the UObject count gets too large.
Some minor adjustments to level streaming performance.
Some minor animation optimizations to improve CPU performance.
Mortal Online 2 Update Server and Networking
Optimized server code for auto-stacking items when you pick up a new item.
Fixed issue that would create small spikes of delay on certain parts of the server.
Mortal Online 2 Update Known Issues
Some parts of the landscape might turn invisible, but they’re still there. We’re waiting on Unreal Engine 5.4 to fix this.
We are aware of the login issue that some players are experiencing and are focusing on getting it fixed in the coming days with a hotfix.
3rd person player gore is currently not showing as intended, meaning you will not see limbs fall of from another player unless you killed him/her. It does however work for AI.
[Bug Fixed]
Fixed that some books were unobtainable.
Fixed that male characters would tear their legs when equipped with equipment that applied the Beginner’s Outfit skin.
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today Mar 13.
We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned, then scroll all the way down to the section titled Today’s Wordle Answer.
Something that is nearby, or in the immediate vicinity, as opposed to being widespread or global. Or a person who resides in a particular area or community.
Wordle Hint Today Fifth Letter
The fifth letter for the Wordle answer today is:
“L”
Wordle Hint Today Fourth Letter
The fourth letter for the Wordle answer today is:
“A”
Wordle Hint Today Third Letter
The third letter for the Wordle answer today is:
“C”
Wordle Hint Today Second Letter
The second letter for the Wordle answer today is:
“O”
Wordle Hint Today First Letter
The first letter for the Wordle answer today is:
“L”
Today’s Wordle Answer
And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.
Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.
That’s no reason to lose a streak you have kept going for 199 days straight! So here goes nothing:
An adjective used informally to describe something or someone annoying, bothersome, or causing minor but persistent trouble or irritation.
Wordle #995 For March 10, 2024
“GRASP“
As a noun: a firm hold or grip.
As a verb: to understand or to comprehend something.
Wordle #994 For March 9, 2024
“CHEER“
As a verb, to express happiness or encouragement, oftentimes with a loud shout, slogan, or acclamation.
Wordle #993 For March 8, 2024
“EARLY“
An adjective that refers to something occurring or done before the expected, usual, or appointed time.
Wordle #992 For March 7, 2024
“CLONE“
Produce genetically identical copies of an organism, typically through asexual reproduction or by using biotechnological methods.
Wordle #991 For March 6, 2024
“TEARY“
An adjective that describes someone who is shedding a bodily fluid from their eyes, often as a result of sadness, emotion, or sensitivity.
Wordle #990 For March 5, 2024
“HUNCH“
A noun that refers to a feeling, intuition, or instinctive guess about something, often without any logical explanation or evidence.
A verb that means to bend or stoop forward, typically due to discomfort, fatigue, or cold.
Wordle #989 For March 4, 2024
“FLAME“
The highly visible, brightly glowing, and often flickering component of a fire.
Wordle #988 For March 3, 2024
“STATE“
As a noun: a political entity with defined geographical boundaries, a permanent population, and a government.
Wordle #987 For March 2, 2024
“URBAN“
The social, cultural, and economic aspects of city life, as opposed to rural living.
Wordle #986 For March 1, 2024
“FORTY“
A numeric value that can be arrived at by multiplying four by ten.
Wordle #985 For February 29, 2024
“IMAGE“
A visual representation or depiction of something, typically produced by photography, painting, drawing, or digital means.
Wordle #984 For February 28, 2024
“DEVIL“
A supernatural being, often depicted as evil, malevolent, or the adversary of God.
Wordle #983 For February 27, 2024
“SENSE“
As a noun, any of the five faculties through which stimuli from the external world are received and perceived: sight, hearing, taste, smell, and touch.
Wordle #982 For February 26, 2024
“OFTEN“
An adverb that indicates frequency or regularity of occurrence.
Wordle #981 For February 25, 2024
“SMITH“
A common surname of English origin.
A person who works with skill and craftsmanship in the creation of various objects.
Wordle #980 For February 24, 2024
“PIPER“
A musician who plays the bagpipes, a traditional wind instrument.
Wordle #979 For February 23, 2024
“APART“
Separate or detached from something else; not connected or joined together.
Wordle #978 For February 22, 2024
“HEAVY“
Used as an adjective to indicate having great weight; difficult to lift, move, or carry due to mass or density.
Wordle #977 For February 21, 2024
“BUILD“
Used as a verb most commonly: to construct, assemble, or create something, such as a structure, or object.
Wordle #976 For February 20, 2024
“MATCH“
To be equal or corresponding to something else in quality, quantity, or significance.
Wordle #975 For February 19, 2024
“PRICE“
The amount of money or value that must be paid or exchanged to acquire goods or services.
Wordle #974 For February 18, 2024
“RIDGE“
A long, narrow, elevated area of land that forms a crest or a continuous line along the top of a mountain, or hill.
Wordle #973 For February 17, 2024
“PSALM“
A sacred song or hymn, typically from a specific titular Biblical book, which is a collection of religious poems and prayers found in the Old Testament of the Bible.
Wordle #972 For February 16, 2024
“STASH“
As a noun: a secret or hidden supply of something, typically valuable or desirable items.
As a verb: to hide or store something away, often for future use or for safekeeping.
Wordle #971 For February 15, 2024
“ASCOT“
A type of necktie or cravat that is typically worn with formal attire. It consists of a narrow strip of fabric that is folded over and tied in a manner similar to a scarf, with the ends tucked into the collar of a shirt.
Hi-Fi RUSH was a breakout hit last year for Microsoft, surprising everyone with both its stealth release as well as its runaway success. Equally surprising is the announcement of its impending release on rival Sony’s PlayStation 5 consoles. Let’s take a look at the release date and time for Hi-Fi RUSH on PS5.
Hi-Fi RUSH PS5 Release Date And Time
Hi-Fi RUSH
Hi-Fi RUSH is scheduled for release on Mar 19, 2024 for PlayStation 5. No demo is available for the game, nor has any announcement been made regarding its potential inclusion in PlayStation Plus cloud streaming services.
The exact time hasn’t been confirmed yet, but it could well be a global midnight release, wherein each timezone sees the game unlock when the clock hits 00:00 locally. Watch this space for more.
PlayStation 4 players will not be experiencing the greatness of Hi-Fi RUSH unfortunately, as no plans have been announced to release the game on previous generation Sony hardware. This is just as puzzling as the decision to exclude PS4 players from Sea of Thieves, another graphically undemanding game on Xbox that’s also coming to PS5, and which runs quite well even on aging hardware.
Hi-Fi RUSH has a cel-shaded artstyle and relatively smaller environments in comparison to some of the more photorealistic games already on PlayStation 4.
Gear up to experience one of the best games from last year on PlayStation 5.
We haven’t seen an entry in the TRIBES franchise in over a decade, but that’s all set to change with the Early Access release of TRIBES 3: Rivals. Find out all about the game in this quick synopsis.
TRIBES 3 Rivals Early Access Date And Time
The Early Access for TRIBES 3 Rivals begins at 4 PM EST on Mar 12 2024. Localized times for various regions below:
The TRIBES 3 Rivals Early Access roadmap has laid out the developer’s plans for the next few months, specifically March through June.
The next update will expectedly focus on balance, tuning, and bug-fixing as the growing player base provides feedback and certain development milestones are arrived at on the long road to 1.0.
April will bring a new weapon and a new map.
Quarter 2, or the months of May and June will be a mix of the above, as the team continues to iterate on the game’s design mechanics.
Super Earth commands it, and it shall be done! The latest Major Order has you and your fellow Helldivers tackling Terminids with the intent of total annihilation. This Helldivers 2 Major Order guide is all about the Activate Terminid Control System Mission, and what you can hope to achieve.
Helldivers 2 Major Order Activate Terminid Control System Objectives And Background
As always, the Major Order hinges upon completion of a specific mission objective, which in this case is activating Termicide Dispersion Towers in the Activate Terminid Control System mission type. The action takes place in the Umlaut Sector across the face of four planets:
In hindsight, the use of Umlaut Sector in this week’s Major Order probably explains why the community was finding it impossible to liberate its planets just last week, with what seemed like impossibly high regeneration rates on the Terminids. The Helldivers have 7 days to complete this objective as a united front, until Mar 19.
Helldivers 2 Major Order Activate Terminid Control System Tips And Tactics
The mission will hold your hand for the most part, but bring your best bug-squishing Stratagems and tactics, because you’ll be up against swarms of them.
Yellow buttons galore in this mission, so take that as your visual cue when activating both the Termicide Tower and the three Battery Silos.
Think of this operation as a tower defense game, and prepare to deal with swarm enemy patterns.
You’ll be standing your ground defensively for the most part, so bring turrets and sentries to catch bugs in the crossfire.
The Orbital Gas Strike Stratagem is invaluable in bug swarm clearing. EMS is another fine solution.
Avoid using explosive type weapons and Stratagems in direct vicinity of the silos as that may lead to them resetting their progress.
This week’s patch revealed that the EAT-17 Expendable Anti-Tank and the Recoilless Rifle both penetrate armor much more effectively than believed, by way of an undocumented buff from the previous patch. Use this knowledge to your advantage when contending with Chargers and Bile Titans.
Speaking of Chargers, the new patch also weakened them in the head, negating the necessity of the “leg meta” to put them down. Instead, aim for the head with your best armor penetration weaponry. Note that the leg strat has not been debuffed in any way, but merely made redundant.
Remember that this is a community mission, so your squad’s and your own efforts only add to the entirety of the Helldivers’ concerted push to wrest control of the sector.
Wiping the Terminid menace out will net every individual Helldiver a reward of 50 Warbond Medals, but only for actively participating in the war effort on each of the four planets.