How to Complete a Motorcycle Club Sell Mission in GTA Online

There are many benefits to owning a motorcycle club in GTA Online. You can build a small posse to protect yourself during free mode, own a club, make money from a custom bike shop, and gain access to contract work. What most people probably love about the motorcycle club is the ability to sell goods from the many in-game businesses. If done right, you can walk away with a lot of money. In this guide, you’ll learn how to complete a motorcycle club sell mission in GTA Online.

Setting Up an MC Business

GTA Online MC Business Setup

Several businesses can be purchased for your motorcycle club in GTA Online but for this guide, we’ll be looking at the counterfeit cash factory. This is every factory location you can purchase:

  • Grand Senora Desert ($845,000)
  • Paleto Bay ($951,600)
  • Cypress Flats ($1,267,500)
  • Vespucci Canals ($1,605,500)

You can purchase a factory by going to the Open Road website on the computer in your clubhouse. Once purchased, travel to the location and you’ll begin the setup mission for the business. Each business has its own setup mission requiring you to bring materials from another location to your business. For the cash factory, you take a bank truck full of dollar bills and drive it to your factory. Once delivered, you’ll be free to start making money, or in this case, fake money.

GTA Motorcycle Club: How to Make a Sale

GTA Online MC Business Counterfit Cash Factory

To initiate a sale, go to your business and sit down at the laptop. Next, go to the Sell Stock option and choose where you want to sell. You’ll have two choices: Los Santos or Blaine County. Selling in the location where your business isn’t located will earn you a 50% bonus when you sell. The only downside is that you’ll have to travel further to make the sale which means it’ll be easier for other players to attack and destroy your goods. If you don’t want to be interrupted by other players, play by yourself in an invite-only lobby and make sure you have enough people in your motorcycle club who can assist with the sale.

 

 

An Open Letter to Hideo Kojima: Please, PLEASE Start a Letterboxd Account

Dear Mr. Hideo Kojima,

I have just finished listening to the second episode of your Spotify original podcast, Hideo Kojima presents BRAIN STRUCTURE, titled “Hideo Kojima on Film ‘NOPE.’” Early on in the episode, you self-quote your current Twitter bio, which reads “70% of my body is made of movies.” In fact, on the podcast, you remark that the majority of your Twitter posts are simply reflections on movies that you’ve recently watched, regardless of whether you find them good or bad. Sharing your unbiased (yet consistently tasteful) movie-viewing habits with the world through social media is, by all accounts, a public good — however, sir, I fear that you may not be aware that there is a different social media platform entirely dedicated to film enthusiasm that you have been missing out on; it was all I could do to immediately rush to my computer, open up a new word document, and write this urgent open letter (open letterboxd?) to invite you to join said platform, which is sorely lacking your presence.

So, formally, on behalf of all your fans and fellow cinephiles alike, and with God and Geoff Keighley as my witnesses, I must now formally implore you, Mr. Kojima, sir: please, please, start a Letterboxd account.

Hideo Kojima’s Twitter bio, which certainly conveys his love of film, but not as much as an official Letterboxd account would.

If you’re not familiar with Letterboxd, sir, it’s a website built in 2011 by a small, independent team of movie lovers based out of Auckland, New Zealand. It’s understandable if you overlooked the site at the time of its initial launch, especially since 2011 was when you were promoted to Executive Vice President and Corporate Officer at Konami Digital Entertainment. I imagine you had a lot going on throughout that year, and you were probably already exhausted after having just recently completed Metal Gear Solid: Peace Walker, but I hope you were still able to enjoy some of the movies that were being released at that time — especially Fast Five, which I highly recommend.

You should also know, however, Mr. Director, that this is not just a friendly invitation, but a grim warning of the risk you expose yourself to each day by not being on Letterboxd. Even as I write this, usurpers to your throne are scurrying about, building up the presence of their own illegitimate Kojima fan accounts and Kojima movie watchlists, which in my mind is tantamount to basically stealing from you.

Cursory search results for “Hideo Kojima” on Letterboxd, which disappointingly only returns false accounts run by impostors devoid of any honor.

Do you see how these fakers carry on, clearly hoping that no one will ever tip you off to the existence of Letterboxd so they can continue profiting off of your generous, selfless movie tweets? That’s where I come in, writing to you here as humbly as I can, urging you to consider taking a few moments out of your day to go through the site’s signup process and start logging your reviews there directly. I’m sure you’ll have fun once you get started and become comfortable with the user interface and social mechanics. There’s even a five-star rating system, just like in Death Stranding! (No throwing piss or shit grenades, though, but firing off a one-star hate review feels just as satisfying.)

Ultimately, although joining is your decision alone, it is my belief that the correct choice is quite clear: Hideo Kojima should absolutely become a member of Letterboxd. It just makes plain sense. But even if you don’t make a decision right now, I’m confident that one day you will cross the threshold of Hollywood and direct or produce a feature film of your very own — perhaps it will be the mythical Metal Gear Solid movie, or perhaps it will be a nationwide theatrical release of a professional Death Stranding longplay. Only time will tell, but one thing is for certain: whenever such time comes to pass, someone as terminally online as yourself will certainly end up scrolling Letterboxd in search of validating reviews to embrace, and critical reviews to reject. When that happens, you’ll find my five-star review among them, with a polite comment attached humbly inviting you to send me a friend request.

Sincerely,
A Humble Hideo Kojima Fan

The Chess Cheating Scandal Explained: That Horse Piece Is Called a “Knight”

One of chess’s most scintillating scandals has just unfolded, with Magnus Carlsen unceremoniously dropping out of a tournament, refusing to play Hans Niemann, and tweeting cryptic messages that fans believe may be threatening Niemann’s competitive integrity. Is Neimann cheating? Is Carlsen just paranoid after losing? One fact remains certain: the little horse-shaped piece is called a “knight.”

Magnus Carlsen, chess’s World Champion, had a meteoric rise to prominence and was thought to be unbeatable, until his recent loss at the hands of controversial 19-year-old grandmaster Hans Niemann. While many question Niemann’s methods and his past history of cheating in tournaments, true chess devouts will quickly point out that the little horsey guy can move in an ‘L’ shape, like around corners you know?

It’s called a knight. He’s pretty good because he can go over other pieces, which other ones can’t do. I guess it’s a horse because it’s like a knight riding a horse. The rooks are little castles too and the whole board is like a kingdom.

Niemann has admitted to cheating twice in his chess career, and has been banned from Chess.com. Many spectators subscribe to the outlandish theory that Niemann may be using a sex toy to cheat, vibrating him the best moves allowing him to play a superhuman match against Carlsen. While this theory lacks concrete proof, it is certain that the pawns are the little guys in front, they can only go one except the first turn they can go two.

UPDATE: In a shocking turn of events, chess referees have reviewed the footage of the infamous Carlsen/Niemann match, and have officially confirmed that the pointy ones are the bishops and they can move diagonally.

Dunkey Announces He Wants to Become Game Developer, Just Needs Coders and Idea Guys

MADISON, Wisc. — YouTuber Jason Gastrow, better known as videogamedunkey, announced Wednesday evening that he and his wife are launching their own video game publishing company called BIGMODE and are looking for people who can code or come up with ideas for games.

“All I do is play video games. I love video games. That’s why it’s time for me to start making video games. Because who better to get into making video games than somebody who plays a lot of them? So if you know how to make a video game and have an idea for a video game, send me a message right now,” Dunkey said in his announcement. “I’m looking for idea guys, I’m looking for code guys, I’m looking for art guys, I’m looking for cool guys, and I’m looking for guys who know how to apply to have games on consoles because that seems kind of complicated. If Nintendo isn’t gonna hire this man, then videogamedunkey’s gotta do it himself.”

The announcement video was praised by many of Dunkey’s fans.

“As someone who also plays a lot of video games, I think this is a great opportunity for whoever it is who makes them,” said fan Conrad Hammond. “Dunkey’s video did a great job of showing that he’s the right man for the job, considering he brought to light so many indie gems that no one had heard of, like Hollow Knight and Super Mario Odyssey. Maybe I’ll send in an application as an ideas guy!”

“I’m pretty excited about this, to be honest,” said indie dev Jessie Rowe. “I’m currently going the ConcernedApe route with my game, which is to say that I am doing literally all of it by myself. And I’d probably pay money to have Dunkey make a 10 minute video about my game, so yeah, I’d be more than happy if the arrangement was the other way around. Otherwise I’m going to have to learn how to use TikTok and I really don’t want to dance over footage of my game.”

Despite the positive comments, the YouTuber also received criticism from those in the Xenoblade Chronicles 3 community.

“Dunkey? That guy who is famous for wrongly criticizing Xenoblade Chronicles 3? How could he possibly build a video game publishing company when he can’t even learn how to enjoy Xenoblade Chronicles 3? For my money, the best type of game is Xenoblade Chronicles 3, so if he doesn’t like that game, he’s already off to a disastrous start,” said twitter user @XenobladeChroniclesBrie. “If he ever publishes a video game, I vow to spoil the end of it in a video. Because at the end of the day, I’m the girl with the gall.”

At press time, many prospective idea guys were reportedly pissed to discover that BIGMODE is not accepting pitches from guys who’s idea is to make a video game that has NFTs in it.

Shovel Knight Dig Eggs: What They Do & How To Hatch Them

There’s a lot of new mechanics in Shovel Knight’s new adventure. One of these new mechanics is items temporary items that follow the Blue Burrower around, including Shovel Knight Dig‘s eggs. Keys and bombs are two other items of this nature that Shovel Knight can encounter on his adventure. But those are pretty simple and straightforward. What are these eggs? What emerges when they hatch? How can you hatch them?

Shovel Knight Dig Eggs: Types of Eggs

In Shovel Knight Dig, there are two different types of eggs for our hero to find. The first is a traditional egg. After hits, this egg will begin to crack. Shovel Knight will also drop the egg after being hit. However, with this egg variant, Shovel Knight can pick the egg back up; just be careful not to dig too deep without it. But, a cracked egg can still be recovered and hatched.

On the other hand, there’s also a perfectly round, light blue egg. This egg is far more fragile than the regular variant, and will break after one hit to Shovel Knight. Keeping either of these egg variants safe is no easy task, but careful play while in possession of the egg will be very rewarding.

How to Hatch the Eggs

Shovel Knight in the room with an egg about to hatch in the nest

To hatch these eggs, Shovel Knight has to find a certain type of side room in his trip down the well. Side rooms can be found in a few different places. Keep a look out for any extrusions or cracks in the wall that can be detonated, side platforms, or openings hidden in dirt that look like the one shown in the image. These side rooms have a chance to have one of these nests. Then, just approach the nest, and your egg should hop on in!

Shovel Knight Dig’s Eggs: What Will Come Out?

When you successfully reach one of these nest rooms with an egg in tow, a helpful pet will emerge. These different pets each have their own utility that will be incredibly helpful during your journey down the well. However, be wary these pets have health that is tied to your own, so their usefulness may be short-lived for reckless players. Here are the different types of pets that can emerge from Shovel Knight’s eggs, and their effects:

  • Griffin: The griffin will shoot occasional fireballs at Shovel Knight’s adversaries. An incredibly helpful pet with strong damage. Hatches from an orange, slightly flaming nest.
  • Troupple: The Troupple is the mythical fish-shaped apple (apple-like fish?) that is prominent in the world of Shovel Knight. As a pet, the mini Troupple provides the hero with slight healing. Hatched from blue, aquatic nests.
  • Perhaps even more in late-game areas!

Those are the basics on Shovel Knight Dig‘s eggs! Hopefully, this gives you some insight on the reward these eggs can provide after they always seem to break on you. Or, maybe this just finally showed you what the hell those weird kiddie-pond looking things are you see in rooms sometimes. Either way, glad we could help!

Shovel Knight Dig Review

After a well-received puzzle game spinoff last year with Shovel Knight: Pocket Dungeon, Shovel Knight finally has a proper platforming sequel this year with Shovel Knight Dig. Dig stays true to the original game’s platforming roots, while innovating by becoming a roguelike and focusing on downward traversal. The result is one of the best platformers of the last few years. Find out why in our short and sweet Shovel Knight Dig review!

The story is a good motivator to keep digging deeper in the well. Like its predecessor’s story, it doesn’t stand out much, but it doesn’t try to. It’s a decent story, with fun characters and has interesting ties to the original Shovel Knight. However, I do wish there was more variety in the Hexcavators’ boss fight intro dialogue. It feels like there was much more potential for fun dialogue in repeated runs.

The gameplay is just as satisfying and tight as its predecessor’s as well. The iconic Shovel Drop maneuver is back, and Dig‘s focus on… well, digging, opens up gameplay options. The downward movement makes digging fun, but it provides a lot of utility in horizontal movement. Tight and responsive controls shine in the game’s boss fights as well. With both new and returning bosses to fight, these boss battles are a definite highlight.

Arguably the best part about Shovel Knight Dig is the presentation. Yacht Club Games and Nitrome made a fantastic pixel art style that isn’t quite what some imagine a Super Shovel Knight would be, but maybe closer to Shovel Knight Advance. In addition, Jake Kaufman returns for another fantastic soundtrack. My personal favorite game soundtrack so far this year. If you pick the game up for yourself, you’ll be humming the Mushroom Mines theme for quite a while.

The Final Score- 6/7

The scientists at Hard Drive & Minus World did the calculations: the seven-point scale is the perfect review scale, not five or ten. And Shovel Knight Dig is already a standout, earning a 6/7. A 6/7 game is great: everything it sets out to do, it does expertly. It may not innovate much, but 6/7’s are some of the best of the year, and should at least be on most people’s radars, if not already in their cart.

Games in a similar genre I would give the same score to: Metroid Dread, Rayman Legends

Shovel Knight Dig: Everything You Need To Know

Eight years after the original game released Shovel Knight Dig is releasing on September 23. Unlike last year’s Shovel Knight Pocket Dungeon, Dig is a proper 2D platforming sequel to the original indie darling. However, there’s a ton of new elements that make this game differ from its predecessor. There’s also a few similarities, and even a few entirely new mechanics.

Shovel Knight’s New Roguelike Adventure

This is probably the biggest mechanical difference between Shovel Knight Dig and Shovel Knight. Instead of a straightforward, typical 2D platformer, Dig is a 2D platforming roguelike. Shovel Knight’s first adventure focused a lot on trial and error, especially when it came to the game’s tough boss fights. After the boom in popularity that roguelikes have had recently (particularly in the indie scene), it makes sense for Shovel Knight to make the jump in genre.

Speaking of jumps, another major difference in the Blue Burrower’s new adventure is an emphasis on verticality. In the original game, Shovel Knight moved in a typical platformer fashion: left to right. In Dig, the goal is to get to the bottom of the level.

This new traversal is not only true to Shovel Knight’s skillset, but offers cool new movement options. For instance, Shovel Knight’s shovel can be used to dig down into dirt, horizontally across dirt, or with his classic Shovel Drop maneuver, bounce on dirt, and dig deeper while bouncing higher.

Who Made Shovel Knight Dig?

The game was a joint effort between developer of the original Shovel Knight: Treasure Trove, Yacht Club Games, and newcomer collaborator, Nitrome. While new to the collaboration with Yacht Club Games, Nitrome are no stranger to creating pixel style games, making a name for themselves by creating popular browser games. This experience makes them a perfect match for a stylized pixel franchise like Shovel Knight.

What Platforms is it Available On?

Shovel Knight Dig is coming to three separate platforms: Nintendo Switch, PC, and Apple. These will be great places to experience the game. The short nature of it being a roguelike. Because of this, a portable platform like an iOS mobile device, the Switch, or Steam Deck would be your best way to enjoy this game.

A big factor to consider in your purchase of our hero’s sequel is the cost.  Instead of paying a one-time premium fee, Apple Arcade players will get the new game as part of their membership. So, mobile users with a device in the Apple ecosystem may see better value in renewing, utilizing, or trying a free trial of Apple Arcade to play the game.

What’s Returning in Shovel Knight Dig?

A showdown against Tinker Knight in Shovel Knight Dig.

Even in a completely new genre for our hero, many familiar faces and features will be coming back. Bosses like Mole Knight and Tinker Knight return with revamped, yet familiar boss encounters. It also seems that some friendly faces that Shovel Knight knows will show up in addition to these enemies.

There is also some overlap in the game’s relics. While some work a bit differently, familiar equipment from Shovel of Hope make their way into Shovel Knight’s new adventure. New relics make their debut as well. Try and find them all!

Should I Play It?

Shovel Knight approaching his bag in Shovel Knight Dig.

Depends on your preferences of genre. If you liked the previous Shovel Knight games, 2D platformers, roguelikes, or bite-sized adventures, you’ll probably love Dig.

Another thing to consider is the length. It took me a little under 10 hours to reach the ending of the main story. But, there’s even more to do after finishing the game. I still have Feats (the in-game achievements) to accomplish, relics and equipment to unlock, and secrets to find. Check out our bite-sized review if you’re still on the fence to find out if the game is for you!

DEAL ALERT: You Caught Dad Coming Home With Lipstick on His Collar So Somebody’s Getting a PS5

CALLING ALL GAMERS! Despite the expensive price point and stocking difficulties, your prayers for a PS5 may have in fact just been answered: Daddy just came home with lipstick on his collar and stopped dead in his tracks seeing you sitting on the stairs.

The rumors are true! You were supposed to be in bed. It’s a school night, you had your pajamas on, and you wanted to sneak downstairs to give Daddy a hug when he came home from work. Little did you know, however, Dad came home with his belt undone and a distinct red smudge on his collar, and all you have to do is not tell Mommy what you saw in exchange for one of the most revolutionary consoles gaming has ever seen. We guess it’s not “too expensive” after all!

This deal won’t last long, so act fast. Dad said he would take us to Best Buy tomorrow after school as soon as he stops by his secretary Susan’s house for a couple hours. We’ll have to wait in the car while he takes some bottles of wine into Susan’s, but the thought of the breathtaking graphics and high-octane exclusive games the PlayStation 5 has to offer is more than enough to keep us entertained. 

This once-in-a-lifetime PlayStation deal is finally upon us, gamers! When Daddy emerges from Susan’s house sweaty and smelling like perfume, we’ll get to experience the watershed leap forward in graphic and multiplayer capability that the new PS5 has to offer.

HUGE UPDATE: The deal has just gotten even sweeter! While Mom may have been upset with the new PS5, she has decided to buy us a few brand new games for the next-gen console after we asked her what ‘Ashleymadison.com’ is on her work laptop! Have fun gamers, and make sure that the console ends up with whatever parent has a better lawyer!

Freddi Fish Remastered Collection Adds Layer of Plastic Waste to the Sea Floor

SAN FRANCISCO — A newly remastered collection of the popular Freddi Fish adventure games has added a realistic portrayal of plastic waste to the bottom of the sea floor. 

“Wow, this makes this game way more depressing than I remember,” said Kylie Stone, a gamer that grew up playing the Freddi Fish series. “I mean, it’s essentially the same, Freddi and Luther going on adorable adventures and helping their friends and loved ones, but the constant presence of garbage and pollution really puts a damper on the overall tone, not to mention their constant references for the effect this has on their lifespan.” 

“Still great puzzles, though,” she added. “Super fun stuff.” 

The developers felt an added layer of realism is what the original was lacking when it debuted in 1994. 

Freddi Fish and the Case of the Missing Kelp Seeds told a story of Freddi helping his grandmother recover her kelp seeds so that her garden wouldn’t wilt and die,” said Larry Kay, one of the series’ creators. “And we always hoped we’d be able to underscore that with a detailed layer of man’s contribution to the degradation of the undersea society we were portraying, humanity spoiling the undersea garden, if you will. Ultimately, as you know, we went with a much more cutesy design at the end of the day, but now we’re finally able to realize our full vision for Freddi Fish and all of his friends.” 

As of press time, SEGA had announced a remake of Ecco the Dolphin that would begin with the game’s titular star stuck in a plastic six-pack ring.

Nintendo Executive Responds to Question About ‘Metroid Prime 4’ by Sticking Fingers in Ears and Saying ‘Na-Na-Na I Can’t Hear You’

KYOTO — Many video game fans have been wondering about the latest news on Metroid Prime 4, a game first announced in 2017, to which executives at Nintendo have responded “na-na-na, na-na, I can’t hear you,” according to frustrated sources.

“NA-NA-NA-NA I CAN’T HEAR YOU,” shouted Doug Bowser during a press junket, twirling his index fingers around in his ears. “Perhaps you would be interested in one of our other recently announced titles such as Fire Emblem Engage, Legend of Zelda: Tears of the Kingdom, or Harvest Mo- I mean, Story of Seasons: A Wonderful Life. Unless we decide not to think about those either at some point. In which case: NA-NA-NA-NA-NA. I’M PLAYING A GAME CALLED ONLY I CHOOSE WHAT TO TALK ABOUT, YOU LOSE!”

Members of Retro Studios, the Texas-based video game developer who co-developed Metroid Prime and Donkey Kong Country Returns, appeared confused and disturbed by the controversy.

“Several higher-ups from Nintendo of Japan have been in and out of our office on a regular basis,” stated Michael Kelbaugh, president and CEO of Retro Studios. “Initially, the fourth game was set to be developed in-house over at Nintendo. But one day we got a call from Mr. Miyamoto, who said something along the lines of ‘please take this burden away from us. The amount of despair it has brought us and our families can no longer be tolerated.’ And he just hung up. I mean it’s not like we’re constantly busy with multiple projects, so we said sure, we’ll re-do your entire game for you.”

Luckily, one person from Nintendo was able to shed a little more light on the situation.

“The number 4 can be read the same as the word for ‘death’ in Japanese. Superstitions play a large role in Japanese culture, and that includes business and development,” said Yoshiaki Koizumi, head of Nintendo’s entertainment and planning division. “We tried our best, we really did. We know that a lot of people have been looking forward to this release for some time, but please understand the game is haunted. That is all I can say at this time. My fingers are in my ears. I cannot hear you. Na-na-na-na. Thank you for understanding.”

At press time, an indie developer was trying to put his fingers in his ears and say “na-na-na I can’t hear you,” after receiving a cease and desist for his game Pokémon Sex Island, to no avail.