Success of Fallout Series Prompts Amazon to Develop Its Own Nuclear Weapons

CULVER CITY, Calif. — Amazon has reportedly begun production on its own line of nuclear weapons following the success of its Fallout series, according to sources already in underground bunkers.

“We have a culture that allows the best ideas to rise to the top,” explained Kenneth Hanson, Head of Amazon’s new Nuclear Division. “So many people are excitedly replaying the Fallout games because of our show, we figured that we could use the hype and show viewers how close we could get to a Fallout wasteland in real life. We’ve made some headways on developing an actual ‘Fat Man’! We even have a growing waitlist of Prime members who have pre-ordered Amazon’s new tactical nuclear catapult.”

Many Prime members say they are eagerly awaiting the new line of “Amazon Basics” weapons so that they can finally live out their dreams of traversing the radioactive wasteland of America.

“I’m so excited! I’ve been playing Fallout since Fallout 3 came out. I always loved that you could get a weapon that would level an entire town full of people. Now I can try it out in real life! While I wait for my new Fat Man Nuke Launcher, I’ll be wearing my Vault 33 vault suit (shout out to Prime’s two day shipping!) and collecting all the bottle caps I can!” said Prime member vaultboy101.

Another Prime member, dpeters1968, praised the simplicity of joining the waitlist and ordering their own nuclear weapons.

“I saved 15% by buying one every month on a subscription plan,” dpeters1968 said. “I did splurge a bit and also ordered the world class nuclear physicists to come and assemble it for me. Totally white glove.”

Not all members on the waitlist were excitedly awaiting their Prime orders, though.

“I can’t believe this is allowed. Who let them do this? Why can Amazon just make these? I mean, I’m buying one because they’re cool as hell but like I’m not happy about it!” commented Prime member savethebees221.

At press time, Amazon executives could not be reached for comment from their various undisclosed underground vaults. Sources fear they have already been cryogenically frozen with 1% of the American population.

The Texas Chain Saw Massacre Update Patch Notes April 30

 

UPDATED April 30

 

 

Patch Notes – April 30th, 2024

 

Here are the Patch Notes for April 30th, 2024.

The following notes are for our upcoming, April 30th, 2024 patch. It is scheduled to begin rolling out on console and PC at roughly 8AM EDT.
Players will be able to purchase the Sissy Wildflower Outfit for $2.99 USD.

For players who have reached Level 99, we have our free Blackout Cosmetics releasing this day, as well. The Level 99 Blackout Cosmetic is an all black version of a characters base outfit with two exceptions, Virginia and Leatherface. Virginia will receive a Blackout Cosmetic in the future. Leatherface will not have an outfit; instead, he will have an all black chainsaw called Oil Slick. Players can expect future Leatherface cosmetics to be similar to that of Nicotero Leatherface. While the whole Family is the focus of our game, Leatherface is the figurehead and the face of the franchise. From the mask to the apron and every stitch between, his cosmetics should reflect that icon status, without altering the elements that make up the whole.
If you're already at level 99, the Blackout cosmetics will be automatically unlocked for you after the update. Thank you for spending so much time in Muerto County with us!

The patch will address the following issues:

 

PATCH NOTES

 

Tuned: ‘Fired Up’ Perk

  • We have tuned the ‘Fired Up’ perk accordingly
    • - Level 1 - After running out of stamina, there’s a 25% less delay before stamina starts regenerating again
    • - Level 2 - After running out of stamina, there’s a 50% less delay before stamina starts regenerating again
    • - Level 3 - After running out of stamina, there’s a 75% less delay before stamina starts regenerating again

 

Tuned: ‘Scout’ Perk

  • We have tuned the ‘Scout’ perk accordingly
    • - The perk ‘Scout’ now affects stamina regeneration rate as opposed to melee damage
    • - Level 1 - Your movement speed is increased by 5%, but stamina regeneration rate is 20% slower
    • - Level 2 - Your movement speed is increased by 10%, but stamina regeneration rate is 15% slower
    • - Level 3 - Your movement speed is increased by 15%, but stamina regeneration rate is 10% slower

 

Tuned: ‘Extra Drip’ Perk

  • We have tuned the ‘Extra Drip’ perk accordingly
    • - Level 1 - After using a health item, you will continue to receive 1 HP for 8 seconds
    • - Level 2 - After using a health item, you will continue to receive 2 HP for 10 seconds
    • - Level 3 - After using a health item, you will continue to receive 3 HP for 12 seconds

 

Tuned: ‘Empowered’ Perk

  • We have tuned the ‘Empowered’ perk accordingly
    • - The perk ‘Empowered’ will no longer award health points after surviving a close encounter
    • - Level 1 - After surviving a close encounter, you regain 50% of max stamina
    • - Level 2 - After surviving a close encounter, you regain 70% of max stamina
    • - Level 3 - After surviving a close encounter, you regain 90% of max stamina

 

Tuned: ‘Grappler’ Perk

  • We have tuned the ‘Grappler’ perk accordingly
    • - Level 1 - Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 10% more effective
    • - Level 2 - Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 20% more effective
    • - Level 3 - Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 30% more effective

 

Tuned: ‘Fast Hands’ Perk

  • We have tuned the ‘Fast Hands’ perk accordingly
    • - Level 1 - If a Family member is within 10 meters, 25% more progress is awarded for each tap in the lockpicking minigame
    • - Level 2 - If a Family member is within 10 meters, 50% more progress is awarded for each tap in the lockpicking minigame
    • - Level 3 - If a Family member is within 10 meters, 75% more progress is awarded for each tap in the lockpicking minigame

 

Fixed: ‘Fast Hands’ Perk Functionality

  • We have fixed an issue where players with ‘Fast Hands’ equipped were being awarded additional progress during the lockpicking minigame, regardless of Family Member proximity
  • ‘Fast Hands’ will now properly trigger only when a Family Member is within 10 meters

 

Fixed: ‘Rescue Medic’ Perk

  • We’ve fixed the issue where the perk ‘Rescue Medic’ would not proc when Virginia uses Boon with Level 3 “Powder Cloud heals Victims 3 points per second while inside cloud” equipped on her ability tree (this is her middle route).
    • - ‘Rescue Medic’ is described as, “healing others adds 50%/70%/100% more health to your target, while simultaneously healing you a random amount.”
  • Now, ‘Rescue Medic’ works in tandem with her Boon ability at Level 3

 

Fixed: ‘Medical Benefits’ Perk

  • Similar to the issue described above, we’ve fixed the problem where the perk ‘Medical Benefits’ would not trigger with Virginia’s Level 3 Boon
  • ‘Medical Benefits’ is described as, “Healing a fellow Victim also heals yourself. The amount of health received will be 40%/60%/80% of total healing applied to your teammate.”

 

Fixed: ‘Rough Cut’ Perk

  • We have fixed an issue where Leatherface’s perk ‘Rough Cut’ was not activating properly all the time
  • The perk will now activate properly for all chainsaw attack types

 

Fixed: ‘Headstart’ Perk

  • We have fixed an issue where Danny’s perk ‘Headstart’ was incorrectly highlighting fuses and valves for all Victims.
  • Now when active, fuse and valve highlights will only be visible to the perk holder

 

Fixed: ‘Security Pins’ and Cook’s Locks

  • We have fixed the issue where the perk ‘Security Pins’ would not apply to Cook’s locks when another Family member would interact with it (unlocking/locking it)
  • ‘Security Pins’ works as follows: added locks are 10%/30%/50% harder to unlock for Victims.

 

Fixed: Cook Padlock Visibility on Slaughterhouse

  • We have fixed an issue where a padlock placed on the Slaughterhouse metal door was not always visible to Cook when using his Family Focus Ability

 

Fixed: Bone Scraps and Nugget

  • We fixed a bug that would let a Victim keep their bone scrap when stabbing Nugget
    
    Now, when stabbing Nugget, the bone scrap will be consumed

 

Fixed: Virginia’s Localization

  • We have fixed the issue where Virginia's tutorial, her description, perk names, and related content were not localized when switching to different languages
  • Now, localization for all languages will be present

 

To report any and all existing or persistent issues, please use the support site.
Thanks for your continued support and patience! Keep the conversation going on our official subreddit, r/TXChainSawGame, Twitter, Instagram, and Facebook.

 

 

Patch Notes – April 16th, 2024

 

Here are the Patch Notes for April 16th, 2024.

The following notes are for our upcoming, April 16th, 2024 patch. It is scheduled to begin rolling out on console and PC at roughly 8AM EDT.
Players will be able to purchase Ana’s Outfit Pack II for $4.99 USD.
The patch will address the following issues:

 

PATCH NOTES

 

Fixed: Virginia’s Skill Tree

  • We have fixed the issue where multiple paths in Virginia’s Skill Tree were blocked off with white squares
  • Players will now be able to access all paths of Virginia’s Skill Tree

 

Fixed: Virginia’s Cosmetics

  • We have fixed Virginia's cosmetics not unlocking despite players meeting requirements
  • Virginia’s cosmetics will now start to unlock as normal when milestones are reached

 

Fixed: Virginia’s Tutorial

  • There was an issue where players who purchased Virginia were unable to access her tutorial
  • Now, players who purchased Virginia will be able to unlock and view her tutorial

 

Fixed: Trace Chemicals Perk

  • We fixed an issue where powder tables were not highlighting for Virginia with Trace Chemicals equipped
    • Trace Chemicals Description: Powder Collection points within 2.5m/5m/10m range are highlighted for Virginia when equipped

 

Fixed: Leatherface Rev/Stun Bypass

  • We fixed an exploit where Leatherface players could use the chainsaw rev to bypass a door stun animation
  • Leatherface players will now experience the expected stun animation from doors, regardless of rev

 

Fixed: Sissy’s Bane Ability

  • We fixed an issue where Sissy’s poison clouds were not affecting Victims through Barricades, Crawl Spaces, and Gaps.
  • Sissy’s Bane Ability will now traverse and affect through Barricades, Crawl Spaces, and Gaps.

 

Fixed: Family Stun Overlay

  • We fixed an issue where Family players weren’t seeing the black smoke overlay after being stunned by a door that was previously closed
  • After being stunned by a door that was closed, Family players will now see the black smoke overlay

 

Fixed: Virginia Voice Lines

  • We fixed an issue where voice lines were not present for Virginia when escaping
    • Now when successfully escaping as Virginia, proper voice lines will be present
  • We have fixed an issue where the incorrect voice over would play when Virginia was killed during the intro cinematic
    • She will now have the correct voice over present

 

Fixed: Coagulant Perk Description

  • We have fixed a typo present in Virginia’s Perk Coagulant

 

Fixed: Stun Proof Family

  • We fixed an issue where Family members were not being stunned when hit with a door

 

Fixed: Danny Tamper

  • We fixed an issue causing Danny to be unable to use his Tamper ability on a valve
  • Players will now be able to tamper a valve as Danny

 

Fixed: Danny and Nancy Progression

  • Fixed an issue where Danny and Nancy would not appear in the Progression Menu
  • Players will now see Danny and Nancy in the progression tab under the Progression Menu

 

Fixed: Various Stuck Spots on The Mill

  • We have fixed the issue where players would get stuck when they crouched into a bush close to the stairs in the Dam Access area
  • We have fixed the issue where Leatherface players would get stuck on spots in the Pump Room wall

 

Fixed: Wood Storage Collision on The Mill

  • We have fixed an issue where Players were unable to navigate over a sheet of metal in the Wood Storage unless crouching

 

Fixed: Virginia Voice Over Subtitles

  • We fixed a subtitle typo for Virginia’s Voice Over that would sometimes trigger when approaching a locked door

 

Fixed: Pressure Gate Exit

  • We have fixed an issue where Victims were able to pass through the pressure gate exit after completing the valve minigame without triggering an escape
    • Now when passing through the pressure gate exit, Victims will properly trigger the escape event

 

To report any and all existing or persistent issues, please use the support site.
Thanks for your continued support and patience! Keep the conversation going on our official subreddit, r/TXChainSawGame, Twitter, Instagram, and Facebook.

 

The Texas Chain Saw Massacre Crossplay Guide: Is it Cross Platform?

 

Those are the patch notes through April 30 for The Texas Chain Saw Massacre.

Open Letter: We, the Gamers, Demand Math Blasters Be Added to Xbox Game Pass, or Else

Dear Phil,

Another month has passed and the PC smash hit Math Blaster Episode I: In Search of Spot has still not been added to Game Pass. Microsoft continues to spit in the face of fans by refusing to include the sci-fi classic. Game Pass launched seven years ago – enough is enough. From this moment forward, we will be canceling our $10/month subscription. We intend to make you sweat through your vintage video game t-shirts until you have no choice but to rectify this Math Blaster injustice.

Math Blaster Episode I: In Search of Spot is a classic action game filled with aliens, space fights, and tough math equations. After your companion Spot is abducted by aliens, you are thrust into a space-trotting adventure that contains more narrative depth than any of the Assassin’s Creed games present on Game Pass. It even outshines the shooting of Halo Infinite, which also doesn’t even contain math problems in between sequences. Is this what modern gaming has become?

Don’t tell us Microsoft can’t afford Math Blaster. We saw the Bethesda and Activision Blizzard acquisitions and the billions you spent on games that can barely muster a 7 out of 10 from IGN.

We are tired of going unheard. We don’t know what you have against Math Blaster or the Math Blaster fan base, but your silence on the matter is deafening. If you wish to keep receiving our $10/month for Game Pass, the following demands must be met:

  1. You must wear a Math Blaster T-Shirt in public before June 3, 2024. It must be fully on and you cannot be wearing a hat or sunglasses to try and hide your identity.
  2. Math Blaster Episode I: In Search of Spot must be added to Game Pass (both for the Xbox and PC).
  3. You must announce a brand new Math Blaster trilogy (it doesn’t have to ever see the light of day, you just have to announce it and then slowly let it die, like you did with Scalebound).
  4. Sit down with a Hard Drive reporter to discuss why you have been so reluctant to embrace Math Blaster yet were ok with Redfall.
  5. Mail Hard Drive a personal apology letter along with 1,600,000 unmarked Microsoft Points.

You have until Noon PST, June 3, 2024 to meet these demands. If you do not, we will destroy Game Pass $10 at a time.

Signed,

The Hard Drive Team

Terminator: Dark Fate – Defiance Update Patch Notes April 30

A compilation of patch notes for real-time tactics game Terminator: Dark Fate – Defiance, in descending order, from latest to oldest:

UPDATED April 30

 

 

New multiplayer update April 30

Attention fighters,
Terminator: Dark Fate - Defiance has rolled out an extensive multiplayer expansion. The latest update introduces several features aimed at enhancing strategic gameplay and fostering teamwork among players.
Update your game now to experience the new multiplayer features and embark on an epic journey in Terminator: Dark Fate - Defiance.

 

v1.03.971

  • Added two skirmish missions;
  • Added a brand new multiplayer map for Domination mode (Interchange 1vs1, Interchange 2vs2). Skirmish is planned to be added to this map later;
  • Added multiplayer missions, some of which with new game modes (Coop, Scavenger, Capture and Hold);
  • Option for Domination mode, when captured zones can bring additional command points;
  • Added descriptions of game modes for multiplayer and skirmish maps;
  • Added the damage modes option to multiplayer - Arcade and Realistic. In arcade mode, player and enemy units only receive 30% damage;
  • Additional variations of the Armored carrier trailer unit have been added to the starting sets of Domination mode units;
  • If the only opponent in a multiplayer game leaves the game, the remaining player is shown the victory screen;
  • Added a timeout for joining the lobby if the connection was lost;
  • Fixed a bug due to which the progress bar for installing C4 clients was visible on the server;
  • Fixed a bug with syncing fuel of units on the client;
  • Significantly changed the beginning of the campaign mission with the attack on the Main Integrator Camp (due to complaints that there was a misunderstanding of what to do in this mission). After the update, it is not recommended to use saves made on this mission in older versions;
  • Fixed a bug where the game might not launch if there are Unicode characters in the path;
  • Minor UI fixes;
  • Fixed several rare random crashes;
  • Fixed minor memory leaks;
  • Fixed a bug where, after loading, black spots could be displayed on the map instead of the correct textures;
  • Improved helicopter landing (an issue that made it too difficult to find a suitable place);
  • Slightly increased damage from hand grenades;
  • For Dozer without armor upgrades, the armor of the frontal part of the cab was slightly increased;
  • Fixed a bug due to which units inside the Armored carrier trailer did not receive experience for kills;
  • Fixed a regression that in a certain case (and only when using old saves) led to the appearance of enemy vehicles that cannot be attacked;
  • Fixed a bug due to which moving a unit by double-clicking did not work if there were too many slots on the right side of the Reinforcement screen;
  • Fixed a bug that led to negative values of resources received when selling or disassembling units;
  • In the campaign, a Heavy platform was added to the assortment of the Movement Outpost store (after Abiquiu);
  • Japanese brothers who help the player in the Nueva Tortuga mission are now using laser snipers;
  • In the Fort Worth mission, additional checks have been added to the exit area to exclude the exit of Charest and civilians;
  • Fixed that "Digital storm" could only be used once (then it stopped working);
  • Fixed an issue in the final mission where the allied Founders units could get stuck, which is why their evacuation was not counted.n, a Heavy platform was added to the assortment of the Movement Outpost store (after Abiquiu).

 

 

Update v1.02.950.1 April 9

Here is a small update:
  • Multiplayer Versioning Added
  • Shader reading protection (issues with shader_cache folder)

 

 

Optimization Update – Patch notes v1.02.950 March 25

Hello everyone,

Today's update focuses on optimising performance, refining anti-aliasing, and fine-tuning mission balance. Expect smoother gameplay, sharper visuals, and more engaging missions.

 

Terminator: Dark Fate – Defiance Update Patch Changelog 1.02.950:

  • Optimization of shaders and road rendering;
  • Added Anti-Aliasing FXAA;
  • Fixed several rare random crashes;
  • Added the ability to give an order to attack abandoned vehicles (using the attack button on the order panel);
  • Fixed a bug due to which it was sometimes impossible to give move order if among the selected units there was a stationary or immobilized one;
  • The "Objectives updated" widget is now transparent to the cursor;
  • Added tip to take the humvee when evacuating from Haven base;
  • Removed the ability to talk to Movement if the player became their enemy due to an attack on Mack on Abiquiu Mission;
  • Fixed a bug due to which a dialogue with the Integrators could begin when they had already left the map on Vega Mission;
  • Fixed a bug where objectives could be missing at the end of a mission in Vega;
  • Added an icon above the humvee that the rangers give on Oklahoma Mission;
  • Supply Depots now have main objective icons above them on Oklahoma Mission;
  • Fort Worth mission rebalanced and improved;
  • Fixed missing radio effect in dialogues on Integrators Camp Mission;
  • Removed spawns of drones (Swarm) that were sent to the emergency exit from the factory on the Final Mission;
  • Added additional checks to ensure that the vehicle with the Digital Storm returns to player control;
  • Increased the range of ATGM and AA missiles of "Prototype-2" to reduce the likelihood of being shot at from a distance from which it cannot respond.

 

Those are the patch notes up through April 30 for Terminator: Dark Fate – Defiance.

Planet Zoo Update Patch Notes April 30

 

Planet Zoo – 1.17 Update Notes

Hayo Zookeepers!
Update 1.17 is available now for you to enjoy! Just update your game to play. For full patch notes, see below:
This update contains bug fixes, updates and new content.

 

New Content – Planet Zoo: Barnyard Animal Pack

 

NEW – Animals

New animals in the Planet Zoo: Barnyard Animal Pack:
  • Hill Radnor Sheep
  • Highland Cattle
  • American Standard Donkey
  • Tamworth Pig
  • Alpaca
  • Alpine Goat
  • Sussex Chicken

 

NEW – Career Scenario

This small barnyard zoo was purchased on a whim by Mr Summers after he misheard his daughter Tiffany asking for new coats for her skiing trip! Goats weren’t what she was expecting, but this isn’t the time to chicken out. Tiffany now has big ambitions for the zoo, but she’s already booked her flight – so it’ll be up to you to take the bull by the horns and make it a legendary location!

 

NEW – Scenery Pieces

  • Haybale Round
  • Haybale Square
  • Rustic Barrel Planter
  • Rustic Barrel
  • Rustic Bench
  • Rustic Bucket
  • Rustic Bin
  • Rustic Crate
  • Rustic Metal Fence Panel
  • Rustic Metal Fence Gate
  • Rustic Metal Fence Post
  • Rustic Metal Fence Gate Panel
  • Rustic Metal Fence Post 01
  • Rustic Metal Fence Post 02
  • Rustic Metal Planter
  • Rustic Milk Churn
  • Rustic Picket Fence 2m
  • Rustic Picket Fence 4m
  • Rustic Picket Fence Gate
  • Rustic Picket Fence Post
  • Rustic Picnic Bench
  • Rustic Picnic Canopy
  • Rustic Sign
  • Rustic Tool Pitchfork
  • Rustic Vegetable Turnip
  • Rustic Vegetable Leek
  • Rustic Vegetable Corn
  • Rustic Water Pump
  • Rustic Water Tank
  • Rustic Weather Vane
  • Rustic Well
  • Rustic Wheat Bundle
  • Rustic Wheel 01
  • Rustic Wheel 02
  • Rustic Wind Pump
  • Rustic Wood Fence Post 01
  • Rustic Wood Fence Post 02
  • Rustic Wood Fence Gate 02
  • Rustic Wood Fence Gate 01
  • Rustic Animal Sign Alpaca
  • Rustic Animal Sign Chicken
  • Rustic Animal Sign Cattle
  • Rustic Animal Sign Donkey
  • Rustic Animal Sign Goat
  • Rustic Animal Sign Pig 01
  • Rustic Animal Sign Pig 02
  • Rustic Animal Sign Sheep
  • Reward Statue Alpine Goat Stone
  • Reward Statue Alpine Goat Bronze
  • Reward Statue Alpine Goat Silver
  • Reward Statue Alpine Goat Gold

 

NEW – Blueprints

  • Rustic Paddock Gate
  • Rustic Stall Decoration
  • Rustic Harvest Decoration
  • Rustic Barnyard Arch
  • Rustic Garden Collection
  • Rustic Market Decoration

 

NEW – Foliage

  • Ginkgo Tree 01
  • Ginkgo Tree 02
  • Ginkgo Tree 03
  • Maize 01
  • Maize 02
  • Maize 03
  • Maize 04

 

NEW – Avatar Costume

  • Sussex Chicken Hat and Avatar costume

 

New Content – Free Update 1.17.0

 

NEW – Animal Encounters

  • Animal Encounters are an upgrade to walkthrough habitats for a selection of species that are suitable for guest interactions. While in a habitat with Animal Encounters set up, guests can leave the path and wander through the entire habitat. If they are near an idle animal, guests can approach and interact with it. Interactions may see guests get up close to an animal or directly pet it. After an interaction, guests will want to wash their hands at a Hygiene Station in the habitat, which is available from the facilities browser. Guests will be unhappy if there are no free Hygiene Stations available, so players must ensure enough capacity is provided.
  • Habitats can be turned into Animal Encounters via a new tab in the habitat's info panel. The habitat must fulfil the following conditions before guests can make use of it:
    • Guests can enter the habitat via a guest gate
    • No dangerous animal is present
    • An interactable animal is present
    • At least one Hygiene Station is present
  • The Zoopedia will now detail to what extent guests can interact with animals:
    • Can interact with this animal in Animal Encounters
    • Can walk through habitats without interactions
    • Will flee from this animal

 

NEW – Scenery Pieces

  • Animal Encounters Hygiene Station 01
  • Animal Encounters Hygiene Station 02
  • Small Guest Gate
  • Tractor Tyre
  • Truck Tyre
  • NEW - Blueprints
  • Barn House
  • Cosmic Cow Shakes Stall
  • Coop Shelter 01
  • Coop Shelter 02

 

NEW – Foliage

  • Buddleia 01
  • Buddleia Flowering 01
  • Buddleia 02
  • Buddleia Flowering 02
  • Natural Hedgerow 01
  • Natural Hedgerow 02
  • Natural Hedgerow 03

 

NEW – Music Tracks

  • Trailer: Barnyard Animal Pack

 

General Bug Fixes and Improvements

 

Animals

  • Animals with the "Domesticated" conservation status can no longer be released to the wild to generate Conservation Credits. Instead, all domesticated animals can be sold for cash, and all buttons on the info panel for these species have been updated to exchange the animals via Quick Sell for Cash instead. This applies to all new animals in the Barnyard Animal Pack, as well as all of the existing domesticated animals: Bactrian Camel (Base Game), Llama (South America Pack), and Dromedary Camel (Arid Animal Pack)
  • Bengal Tiger claws no longer detach when interacting with the cardboard box enrichment item
  • Fixed an issue where only 5 Hermann's Tortoises could be placed in an exhibit. This limit has been increased to 20
  • Removed age of sexual sterility being listed for Spectacled Flying Fox due to there not being a sterility system for exhibits

 

Habitats

  • Fixed an issue where plant coverage would not be included in an animal's overall Plant Welfare, and updated several foliage pieces' coverage values to be more accurate

 

Scenario

  • Adjusted a workshop building that was disconnected from the path in Purmamarca Education Reserve (Grasslands Animal Pack)

 

Guests

  • Fixed guests becoming stuck in souvenir shops after loading a saved zoo

 

Scenery

  • Fixed a crash with Wallpaper Billboard Posters
  • Fixed an issue where Souvenir Shop blueprints would not correctly unlock after researching Souvenir Shop facilities in Mechanic Research
  • Hosta plants now appear correctly in the plants list of the habitat info panel
  • Added the "Trees" tag to all Weeping Willow variants
  • Added the "Plants" tag to all Hosta variants
  • Added the "Trees" tag to all Lipstick Palm variants

 

Avatar

  • Removed a duplicate hairstyle for the Adult Male Avatar

 

UI

  • Adjusted Shops and Bathroom help screen to include all relevant information in the overview section

 

Stability

  • Fixed various crashes, improving game stability

 

Those are the patch notes on April 30 for Planet Zoo.

Noita Epilogue 2 Update Patch Notes April 30

The physics-based action roguelite Noita gets more updates in April, which break save games for previous versions. Fortunately a beta branch on Steam allows players to wrap things up with a bow on top, before embarking on a fresh run.

This is a compilation of all the rather extensive patch notes detailing new features, bug fixes, and added modding capabilities, in descending order, from latest to oldest:

UPDATED April 30

 

 

BUGFIXES – APR 30 2024

Hauskaa vappua! Here's some bug fixes and small balance tweaks to the Epilogue 2 update.

 

GENERAL

UPDATE: Tapion vasalli is a little tamer now

 

BUG FIXES

  • BUGFIX: UI - Lengthy item names (i.e. complex potions) would leak outside the info box
  • BUGFIX: Performance - melted plastic in huge quantaties caused performance problems
  • BUGFIX: Fungal Shift - fungal shifting into a rare material caused the game to crash
  • BUGFIX: Rare crash caused by tracking biomes (Thank you Dexter Castor Döpping)
  • BUGFIX: Game could crash when killing a Kummitus with a lot of HP
  • BUGFIX: Henkevä potu is no longer a homing target when held in hand
  • BUGFIX: Player could be deleted when traveling back and forth extreme distances instantly
  • BUGFIX: Unkilled Kivi caused stain problems
  • BUGFIX: Soft lock could occur when ending the game underground with a large number of orbs
  • BUGFIX: Fixed several enemy perks being broken in Nightmare Mode (huge thanks to pudy248 for the fixed code!)
  • BUGFIX: Extra Life perk now changes the icon to indicate when it has been spent
  • BUGFIX: Deadly heal should behave more nicely now

 

MODDING

  • MODDING: Lua - added CellFactory_HasTag
  • MODDING: GameEffectComponent - mIsExtension being false could crash the game
  • MODDING: BossHealthBarComponent added - the new healthbar behavior is moved to here
  • MODDING: MagicNumber BUGFIX_NEVER_DEFAULT_SERIALIZE_PLAYER added to control how player entity is serialized
  • MODDING: -enable_unsafe_paths command argument added, it allows the game to access all files on your hard drives
  • MODDING: -enable_recording_stuff command argument added, allows debug recording tools to be used

 

 

Noita Epilogue 2 Update April 8

Noita Epilogue 2 Update is now available. To celebrate the update, Noita is 60% off at Steam!

https://store.steampowered.com/app/881100/Noita

 

This update includes a ton of new things, like new spells, new enemies, new bosses, a new area and new secrets. There's also a bunch of tweaks, updates and bug fixes.
Unfortunately your old save games won't survive the update. But there is now a new Steam beta branch called "update_20240214". It will allow you to finish your run with the old version of Noita.

 

GENERAL

  • FEATURE: Spell - Sparkly bounce
  • FEATURE: Spell - Lightning bounce
  • FEATURE: Spell - Vacuum bounce
  • FEATURE: Spell - Null shot
  • FEATURE: Spell - Inner spell
  • FEATURE: Spell - Giga white hole
  • FEATURE: Spell - True orbit
  • FEATURE: Spell - Hookbolt
  • FEATURE: Spell - Anti homing
  • FEATURE: Spell - Holy lance
  • FEATURE: Added 8 modifier spells
  • FEATURE: Added 6 new enemies
  • FEATURE: Added 6 new spells
  • FEATURE: Added 3 new secret spells
  • FEATURE: Added new rare materials
  • FEATURE: Added chemical reactions
  • FEATURE: Added new small biome
  • FEATURE: Item - Utility box
  • FEATURE: Potion reactions
  • FEATURE: Audio is muted when unfocusing the game if "Pause the game when unfocused" is On
  • FEATURE: Amazing golden spell
  • FEATURE: 3 new bossfights
  • FEATURE: Added a new creature
  • FEATURE: New materials and reactions
  • FEATURE: New secret quest
  • FEATURE: Added a new easter egg

 

  • UPDATE: Dupe around and find out
  • UPDATE: Better interaction with No Wand Tinkering and Tinker With Wands Everywhere perks
  • UPDATE: Lukki Minion is slightly more powerful
  • UPDATE: Spells can now be dropped from inventory at all times
  • UPDATE: Spell drop rates rebalanced
  • UPDATE: Explosive bounce's radius increased
  • UPDATE: Shiny Orb is now more lucrative
  • UPDATE: Moved a boss into a slightly more accessible spot
  • UPDATE: Adjusted various spell mana costs and prices
  • UPDATE: Adjusted weakness modifiers
  • UPDATE: Updated the look of the Hiisi Alchemist's potions
  • UPDATE: Potion content percentages are displayed now (Thank you Evaisa)
  • UPDATE: Vomiting now requires eating a bit more nasty materials
  • UPDATE: Buffed Vampirism
  • UPDATE: A little surprise for the turophiles
  • UPDATE: Audio - new sounds for [REDACTED], glue, eldritch portal, freezing gaze, barrier & wall spells
  • UPDATE: Audio - bzzzt
  • UPDATE: Audio - new sound for [REDACTED]
  • UPDATE: Audio - new music for a few side areas
  • UPDATE: Powder pouches have a new functionality
  • UPDATE: New enemies show their statuses in the UI
  • UPDATE: Visual, audio and other fx when moving very fast
  • UPDATE: Tele bolt resets caster's vertical velocity
  • UPDATE: Less harsh sound for tele bolt for more pleasant tele spamming experience
  • UPDATE: Improved camera tracking when moving fast
  • UPDATE: Lukki Minion should no longer be killable to make it more useful
  • UPDATE: Optimized file system performance when using mods
  • UPDATE: Optimized performance of some game effect queries in various systems
  • UPDATE: All bosses use final boss style health bars
  • UPDATE: Added up to date localizations

 

BUG FIXES

  • BUGFIX: Nightmare mode - the boss arena and orb rooms could be overwritten
  • BUGFIX: Nightmare mode - Orbs should now drop hearts even if the spell is unlocked
  • BUGFIX: Nightmare mode - enemies no longer spawn with Attract Gold perk
  • BUGFIX: Permanent polymorph is permanent
  • BUGFIX: Carrying 5th wand by frame perfect swapping is fixed
  • BUGFIX: Rare crash when enemy was converted to a ragdoll (text sprite) (Thank you Dexter Castor Döpping)
  • BUGFIX: Fixed another inventory exploit, that allowed carrying of extra wands
  • BUGFIX: Fixed Lukki Minion sometimes escaping and disappearing
  • BUGFIX: Vaihdosmestari can no longer move cursed rock
  • BUGFIX: Closing inventory while starting to drag items is fixed
  • BUGFIX: Alt tab silliness is should now be fixed
  • BUGFIX: Optimized particle effects
  • BUGFIX: Player can no longer polymorph to Olematon
  • BUGFIX: Runestone of edges could cause Puska to shoot forever
  • BUGFIX: Mouse cursor displays the material even in the far lands
  • BUGFIX: Optimized Circle of stillness and Freezing gaze
  • BUGFIX: Fixed Null shot breaking modifiers cast after it
  • BUGFIX: Cosmetic fix to the alchemist's background
  • BUGFIX: More optimizations, including Freeze Field perk and Iceball spell
  • BUGFIX: Fixed a rare crash that could happen with too many materials
  • BUGFIX: Rare wand generation bug (the default green wand should be now fixed)
  • BUGFIX: Minor - a perk icon was missing a pixel
  • BUGFIX: Fixed a security vulnerability in the modding API (Thank you Dexter Castor Döpping)
  • BUGFIX: Fixed Hookbolt having a buggy sprite
  • BUGFIX: Fixed Giga White Hole not repelling projectiles
  • BUGFIX: Fixed certain spell unlocks happening in an unintended way
  • BUGFIX: Physics objects are less likely to fall through the bottom of the world
  • BUGFIX: Fixed Explosive Detonator being bugged in certain circumstances
  • BUGFIX: Fixed a boss not dropping all the spells it was meant to
  • BUGFIX: Fixed a secret dropping spells that it shouldn't
  • BUGFIX: Fixed multiple spells have some erroneous/missing data
  • BUGFIX: Fixed a rare case of sky being black
  • BUGFIX: Nullifying Altar did not remove the perk icons (Thank you Priskip)
  • BUGFIX: Related perks should now be removed from the perk pool
  • BUGFIX: Surprise puddles behind potions fixed
  • BUGFIX: Certain endgame item can now be dragged in the inventory without TWWE
  • BUGFIX: Saving and loading while stained caused extra status effects
  • BUGFIX: Vomit based status effect glitch is fixed
  • BUGFIX: Longer runs should be more stable and largely address aware thanks to Dexter Castor Döpping
  • BUGFIX: Game mode selection UI has been optimized
  • BUGFIX: Improved overall security of modding API
  • BUGFIX: Audio - rewrote audio event stealing logic - should fix issues with audio sometimes "wrapping up" in a janky manner
  • BUGFIX: Audio - ambience events no longer trigger lots of silent audio instances - reduces ambience CPU use
  • BUGFIX: Audio - droplet sounds would rarely end up repeating without a cause
  • BUGFIX: Audio - liquid flow sound was sometimes left playing
  • BUGFIX: Fixed a potential issue in regards to file paths
  • BUGFIX: Fixed an xml parsing issue
  • BUGFIX: A fix caused more issues than it solved
  • BUGFIX: A fix broke some translation mods that used custom fonts
  • BUGFIX: Possible fix for "Game will restart due to mod changes" without changes
  • BUGFIX: Fungal shifts rarely didn't occur
  • BUGFIX: Fungal shifts that didn't fully realise still counted towards the maximum limit
  • BUGFIX: Certain spells weren't keeping the ID of their caster around like they should've
  • BUGFIX: These release notes were so long that the UI had performance issues
  • BUGFIX: Some surface areas had no sky light after above areas had been visited, and were not counted as surface by audio etc
  • BUGFIX: Final boss hanging around very far from the player could block mini-boss music
  • BUGFIX: Wands retain cast delay, recharge etc over a game restart
  • BUGFIX: A settings menu item was using a missing translation key when hovered
  • BUGFIX: Infinite rain exploit
  • BUGFIX: Some localization strings were incorrectly escaped
  • BUGFIX: Text in tablets and books didn't display correctly in all languages
  • BUGFIX: Fixed issues with UI in some languages
  • BUGFIX: More robust mod check when saving bones files

 

MODDING

  • MODDING: Lua - added PolymorphTableAddEntity
  • MODDING: Lua - added PolymorphTableRemoveEntity
  • MODDING: Lua - added PolymorphTableGet
  • MODDING: Lua - added LoadRagdoll
  • MODDING: Lua - GameCreateCosmeticParticle - now with gravity_x and gravity_y
  • MODDING: Lua - LoadPixelScene - now with allow_duplicate param
  • MODDING: Lua - added PolymorphTableSet
  • MODDING: Lua - added ComponentGetTags
  • MODDING: Lua - added InputIsKeyDown
  • MODDING: Lua - added InputIsKeyJustDown
  • MODDING: Lua - added InputIsKeyJustUp
  • MODDING: Lua - added InputGetMousePosOnScreen
  • MODDING: Lua - added InputIsMouseButtonDown
  • MODDING: Lua - added InputIsMouseButtonJustDown
  • MODDING: Lua - added InputIsMouseButtonJustUp
  • MODDING: Lua - added InputIsJoystickButtonDown
  • MODDING: Lua - added InputIsJoystickButtonJustDown
  • MODDING: Lua - added InputGetJoystickAnalogButton
  • MODDING: Lua - added InputIsJoystickConnected
  • MODDING: Lua - added InputGetJoystickAnalogStick
  • MODDING: Lua - added PhysicsComponentGetTransform, PhysicsComponentSetTransform
  • MODDING: Lua - added PhysicsPosToGamePos, GamePosToPhysicsPos
  • MODDING: Lua - added PhysicsBodyIDGetFromEntity, PhysicsBodyIDQueryBodies
  • MODDING: Lua - added PhysicsBodyIDGetTransform, PhysicsBodyIDSetTransform
  • MODDING: Lua - added PhysicsBodyIDApplyForce, PhysicsBodyIDApplyTorque
  • MODDING: Lua - added PhysicsBodyIDGetWorldCenter
  • MODDING: Lua - added PhysicsBodyIDGetDamping, PhysicsBodyIDSetDamping
  • MODDING: Lua - added PhysicsBodyIDGetGravityScale, PhysicsBodyIDSetGravityScale
  • MODDING: Lua - added PhysicsBodyIDGetBodyAABB
  • MODDING: Lua - added ModDoesFileExist
  • MODDING: Lua - added RemovePixelSceneBackgroundSprite and RemovePixelSceneBackgroundSprites
  • MODDING: Lua - added EntitiesGetMaxID
  • MODDING: Lua - added ModMaterialFilesGet
  • MODDING: Lua - added ModRegisterMusicBank (init.lua) and example in mods/example
  • MODDING: Lua - added GameGetSkyVisibility, GameGetFogOfWar, GameGetFogOfWarBilinear, GameSetFogOfWar
  • MODDING: Lua - added DEBUG_LUA_DONT_REPEAT_ERRORS magic number to log recurring, consecutive errors only once (defaults to 1)
  • MODDING: Lua - lua error stack traces
  • MODDING: Lua - added ModImageMakeEditable, ModImageIdFromFilename, ModImageSetPixel, ModImageGetPixel
  • MODDING: Lua - added ModImageWhoSetContent, ModImageDoesExist
  • MODDING: Lua - added ModLuaFileGetAppends, ModLuaFileSetAppends
  • MODDING: Lua - added ComponentGetEntity
  • MODDING: Lua - added optional 'tag' parameter to EntityGetAllChildren
  • MODDING: Lua - exposed ModTextFileGetContent and ModTextFileWhoSetContent to all lua scripts
  • MODDING: Lua - made ComponentGet/SetValue2 up to 300% faster. Old ComponentGet/SetValue API is also a bit faster
  • MODDING: Lua - added GameSetPostFxTextureParameter, GameUnsetPostFxTextureParameter
  • MODDING: Lua - added PhysicsBodyIDApplyLinearImpulse, EntityGetHotspot, EntityRemoveStainStatusEffect
  • MODDING: Lua - added use_material_colors & replace_existing_cells parameters to EntityConvertToMaterial
  • MODDING: Lua - added font and scale options to GuiText, GuiButton and GuiGetTextDimensions
  • MODDING: Lua API documentation - improved documentation of some functions
  • MODDING: MagicNumber UI_WAND_TAG_OVERWRITES_NAME has been added
  • MODDING: MagicNumber DESIGN_ALLOW_INVENTORY_CLOSING_AND_DRAGGING_GLITCH has been added
  • MODDING: MagicNumber DESIGN_ALLOW_FULL_INVENTORY_SPELLS_DRAG has been added
  • MODDING: MagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_TABLETS has been added
  • MODDING: MagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_ITEM_PHYSICS has been added
  • MODDING: MagicNumber GLITCH_ALLOW_5TH_WAND_CARRY has been added
  • MODDING: MagicNumber GLITCH_ALLOW_ALT_TAB_SILLINESS has been added
  • MODDING: MagicNumber GLITCH_ALLOW_STAIN_DUPLICATION_GLITCH has been added
  • MODDING: MagicNumber GLITCH_ALLOW_VOMIT_BASED_STATUS_EFFECT_GLITCH has been added
  • MODDING: MagicNumber DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU has been added
  • MODDING: Components - GameEffectComponent - polymorph_target should now work
  • MODDING: Components - LaserEmitterComponent - ConfigLaser - added damage_apply_hitbox_dmg_multiplier
  • MODDING: Components - PhysicsKeepInWorldComponent - added
  • MODDING: Components - AttachToEntityComponent - added
  • MODDING: Components - BiomeTrackerComponent - added
  • MODDING: ComponentGetValue2() and ComponentSetValue2() now work with types::iaabb
  • MODDING: Components - LuaComponent - added limit_all_callbacks to allow limiting of all callbacks
  • MODDING: Fixed DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU
  • MODDING: Updated debug_keys.txt
  • MODDING: Added support for static_tile biomes, that are like wang biomes without randomization, consisting of one large tile
  • MODDING: Added support for static_tile_bg_mask, that are repeating backgrounds with a rough mask that defines the visibility
  • MODDING: Added audio_music_trigger_without_danger to Biome. Used in watercave. Also added other new audio-related properties
  • MODDING: Added intensity2 parameter to GameEntityPlaySoundLoop
  • MODDING: IKLimbWalker, IKLimbsAnimator - exposed ray_skip_material
  • MODDING: CharacterPlatforming - added audio_liquid_splash_intensity
  • MODDING: PhysicsAI works better with non-levitating creatures
  • MODDING: Added auto-generated any_liquid any any_powder Material tags
  • MODDING: Audio - reports filename on bank load error
  • MODDING: Improved init.lua API documentation
  • MODDING: Fixed a possible rare crash when using the mod API in not recommended ways
  • MODDING: CharacterData/CharacterCollision - added dont_update_velocity_and_xform
  • MODDING: Exposed some path finding debug rendering features in F7 menu
  • MODDING: Materials.xml loading - doesn't log error if a material would have reaction to itself because of a reaction with duplicate material from tags
  • MODDING: Entity xml - added _remove_from_base (on Base components) to exclude components from base entities
  • MODDING: Added 'json' to accepted file types of ModTextFileGet/SetContent and workshop uploader
  • MODDING: Default biome map loads via 'data/scripts/biome_map.lua' (makes biome map multi-mod editing less of a hassle)
  • MODDING: fungal_shift.lua doesn't call CellFactory_GetType on file scope, so mods can use the file before that function is ok to call
  • MODDING: Added AUDIO_PLAY_GAME_OVER_SOUND and AUDIO_FADE_MUSIC_ON_DEATH magic numbers
  • MODDING: Biome - added parameters to control parallax bg look
  • MODDING: MaterialAreaCheckerComponent - added always_check_fullness & count_min
  • MODDING: IKLimbsAnimatorComponent - added is_limp,
  • MODDING: GameStatsComponent - dont_do_logplayerkill
  • MODDING: PhysicsShapeComponent - added material
  • MODDING: AnimalAIComponent - added keep_state_alive_when_enabled (without this AnimalAI can get stuck in no state when Disabled & Enabled)
  • MODDING: VegetationComponent - added random_flip_x_scale
  • MODDING: CellData - added vegetation_random_flip_x_scale
  • MODDING: CellData - added is_grass_hashed (for more natural look when grass grows on a long, flat horizontal surface)
  • MODDING: PotionComponent - added custom_color_material
  • MODDING/BUGFIX: Removing a game mode mod while there was an active run with it could make the game crash or behave weirdly
  • MODDING/BUGFIX: Pressing "Install mods..." in mods menu would take one back to the main menu
  • MODDING/BUGFIX: EntitySerializer couldn't always update entities on hot load changes
  • MODDING/BUGFIX: Fixed a warning on game start if MaterialAreaChecker.material2 is not set
  • MODDING/BUGFIX: ModSettingGetNextValue returned setting key if no next value is set for the setting (now returns nil)

 

Those are all the patch notes through April 30 for Noita Epilogue 2.

Bold Truth Teller Open Minded to Other, Higher Paying Truths

YouTube – In an era when so many just like to please the crowd, one bold truth teller has declared he will always keep an open mind to listen, learn, and hear about higher paying truths, a teaser clip promoting a paywalled video confirmed.

Mark Gaines, a popular YouTube and Twitch personality, doesn’t care if cold hard facts are uncomfortable for some to hear, granted those facts can be presented with a framing that profitably fills a hole in the media landscape. Or come with a natural sponsor.

“Unlike some people, I’m not afraid to talk to the other side,” he said. “I will debate rates with any interest group, sponsor, or super high networth patron on any issue. Seriously, nothing’s off limits.”

“I had a good talk with the land mine industry the other day. We disagree on so much but we still came together on a price,” he added.

Gaines knows his blunt, passionate delivery of truths will result in what he calls “overly sensitive” people online coming after him and his paid Discord group.

“We need to speak together, with one voice, to fight this societal ill,” he explained in a recent video. “That’s why I’ve urged everyone in the 18-35 year old demographic with a household income over $100k a year to sign up to this petition and hit the checkbox to say you’re willing to receive promotional emails.”

According to those who have worked inside his organization, the profit motive has reportedly influenced Gaines’ content in the past.

“We had a video literally in the process of being uploaded when he received a text from a think tank and ripped the power cord for the computer out of the wall,” one editor who spoke on the condition of anonymity said. “He said that he debated their grant program and the marketplace of ideas proved he’d be saying the exact opposite of the video we just recorded.”

At press time Gaines had been banned from Twitch after realizing the truth that all of his followers should gamble via an online cryptocurrency casino.

Death Must Die Update Patch Notes April 29

 

UPDATED April 30

 

Patch 0.7.25 April 29

 

Bugfixes

  • Fixed several crash-causing bugs.
  • Fixed summon count items not working.
  • Fixed war chains being spawned with offset from player.
  • Fixed Skadi applying random statuses via the 'Relentless' talent.
  • Fixed leftover boss minimap marker after Temporal Lord time rewind.
  • Fixed leftover lasers after Temporal Lord time rewind.
  • Temporal Lord no longer removes monsters that were spawned prior to the point of time it rewinds to.
  • Fixed 'Generic Pen' unique item not updating stats on equip.
  • Fixed Radiance damage not increasing with levels.
  • Enrage no longer triggered by negative hp regen.
  • Fixed getting stuck during character introduction.

 

 

Patch 0.7.13 April 22

First batch of bugfixes for the new content. We've also updated the in-game patch notes with most of the changes from Act II.

 

Bugfixes

  • Fixed shop not resetting.
  • Fixed time field destroying missiles (and not slowing down others).
  • Fixed game hanging after defeating beating Act I.
  • Fixed Dracula glitching out mid-animation.
  • Fixed Rock Hands damage not displaying in the results screen.
  • Fixed campfire selection order for gamepad (characters were swapped when using shoulders to navigate).
  • Fixed stat screen scroll not properly resizing as stats change.
  • Fixed blessings being offered even when you have no slots of their type left.

 

Darkness

  • Darkness Unlock Steps 5 > 10

 

 

Act II is LIVE! April 20

Step into the water once more, heroes! The Endless Desert awaits….
Here is a brief overview of our Act II Update (detailed patch notes coming soon):

 

1. New Act – The Endless Desert, with new enemies, locations to explore, powerful Bosses and thematic soundtrack

 

2. New Goddess – Ninh, Goddess of Earth

 

3. New Hero – Lorien, the Ranger

 

4. Personalized Talent Trees with 30+ different talents for each hero

 

5. Tier 2 Items and dozens of new Unique Items to find

 

6. Quality of Life improvements – Item binding fully removed, Attack Slowdown moved to optional difficulty modifier, increased stash tabs.

 

7. Darkness 100 for the ultimate challenge!

 

Thank you all for supporting our Early Access! We can't wait to see what builds and strategies you'll come up with!

 

Those are the patch notes up through April 29 for Death Must Die.

Wordle Today 1046 April 30 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today April 30.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already May 1 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1046 April 30, 2024

Here’s a hint with the meaning of today’s Wordle answer

 

A verb that means to move around quietly and stealthily, especially with the intention of hunting or stalking prey. It implies moving cautiously and quietly, often with the intent to remain unnoticed.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“L”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“W”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“O”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“R”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“P”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 731 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “PROWL”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle #1045 For April 29, 2024

CRAFT

The activity or hobby of making things by hand. Also, objects that are made by hand, often with traditional methods and techniques. These items are typically unique and may involve specialized skills. For example, pottery, knitting, and woodworking.

 

Wordle #1044 For April 28, 2024

PRUNE

To trim or cut away unnecessary or unwanted parts of something, such as branches from a tree or unnecessary details from a document. A common practice in gardening to promote healthy growth and shape plants.

 

Wordle #1043 For April 27, 2024

GLEAM

As a noun: a brief flash or beam of light, often suggesting brightness or a sparkling quality.

As a verb: to shine brightly, emit flashes of light, or reflect light in a bright, sparkling manner.

 

Wordle #1042 For April 26, 2024

VAPID

Lacking liveliness, animation, or interest; dull or tedious. It often describes something that is uninteresting, insipid, or without substance.

 

Wordle #1041 For April 25, 2024

INTRO

The opening or beginning segment of something, like a speech, a book, a movie, or a piece of music.

 

Wordle #1040 For April 24, 2024

OVERT

Done or shown openly; plainly or readily apparent, not secret or hidden; the opposite of covert.

 

Wordle #1039 For April 23, 2024

ROVER

A small, self-propelled vehicle used for exploring the surface of an extraterrestrial body, such as the moon or Mars. Also a fairly popular name for a dog at one time.

 

Wordle #1038 For April 22, 2024

LASER

An acronym for a device that emits a coherent beam of light through the process of optical amplification based on the stimulated emission of electromagnetic radiation.

 

Wordle #1037 For April 21, 2024

RAISE

An adjective that means cheerful, happy, and full of high spirits. It can also be used as an adverb to intensify the meaning of a verb, conveying the sense of merriment and joy.

 

Wordle #1036 For April 20, 2024

LUCID

An adjective that describes clarity, rationality, or transparency in thought, expression, or perception.

 

Wordle #1035 For April 19, 2024

RAISE

To lift or elevate something from a lower to a higher position. Or an increase in salary or wages, often as a result of a promotion or performance evaluation.

 

Wordle #1034 For April 18, 2024

FACET

A particular aspect or feature of something, often referring to one side or component of a larger whole. It can also describe a small, flat surface on a cut gemstone or other object, especially one of several that together form a geometric shape.

 

Wordle #1033 For April 17, 2024

TITHE

The practice of giving one-tenth of one’s income or produce to support religious institutions or charitable causes, often as a form of religious obligation or duty. In some contexts, it can also refer to any similar tax or levy, especially one imposed by a church or religious authority.

 

Wordle #1032 For April 16, 2024

SHANK

To attack or stab someone with a homemade knife, especially in a prison setting.

 

Wordle #1031 For April 15, 2024

EQUIP

To provide with the necessary items or skills for a particular purpose or task. It involves outfitting or supplying someone or something with what is needed to function effectively or perform a specific function.

 

Wordle #1030 For April 14, 2024

BLIMP

A small nonrigid airship or dirigible, typically used for advertising or as an observation platform. It is characterized by its elongated shape and ability to float and navigate through the air.

 

Wordle #1029 For April 13, 2024

STEEL

An alloy of iron and carbon, typically containing small amounts of other elements such as manganese, chromium, or nickel.

 

Wordle #1028 For April 12, 2024

WHINY

An adjective used to describe someone who complains frequently and in a high-pitched or irritating manner, often about trivial matters.

 

Wordle #1027 For April 11, 2024

LOUSE

A small, wingless insect parasitic on mammals and birds, known for infesting human hair and clothing, causing itching and irritation.

 

Wordle #1026 For April 10, 2024

BROTH

A savory liquid made by simmering meat, bones, or vegetables in water, often with herbs or spices added for flavor. It forms the base for soups, stews, and sauces.

 

Wordle #1025 For April 9, 2024

MERGE

To combine or unite two or more things into one entity. It often refers to joining together separate organizations, companies, or entities to form a single entity or to integrate different elements into a unified whole.

 

Wordle #1024 For April 8, 2024

BREED

As a verb, to mate animals with the intention of producing offspring, often to perpetuate certain desirable traits or characteristics.

As a noun, a particular type or kind of something, denoting a distinct category or class.

 

Wordle #1023 For April 7, 2024

VOILA

A French interjection used to draw attention to or emphasize something that has been done or presented. It is often translated to English as “there you go,” “here it is,” or “there it is.”

It is commonly used to indicate the completion or success of a task, or to introduce something that has been prepared or produced.

 

Wordle #1022 For April 6, 2024

FINCH

A small to medium-sized bird, characterized by a stout conical bill, a short neck, and a compact body, known for their colorful plumage and melodious songs.

 

Wordle #1021 For April 5, 2024

WRIST

The joint connecting the hand to the forearm in humans and other primates.

 

Wordle #1020 For April 4, 2024

CLIMB

To move upwards, typically using the hands and feet to ascend a steep surface such as a mountain, hill, ladder, or rock face.

 

Wordle #1019 For April 3, 2024

PLAIT

A braid or a length of hair that has been divided into three or more strands and interlaced over one another.

 

Wordle #1018 For April 2, 2024

SERUM

A liquid that contains the fluid portion of blood after it has clotted, typically containing antibodies or other substances extracted from blood for medical purposes.

 

Wordle #1017 For April 1, 2024

FORCE

The large, divided leaf of a fern or palm tree.

Helldivers 2 Update Patch Notes 01.000.300 April 29

The latest Helldivers 2 patch finally addresses all that excessive burning damage with a 15% reduction. The ship module upgrade Superior Packing Methodology finally works as written on the box. A large selection of weapons and Stratagems have been tweaked, and will undoubtedly polarize fans in the playerbase.

Those issues with cross-platform friends and cross-play invites continue to persist, for what seems like months now.

Read more further down below, to find out about other issues that have NOT been resolved yet. Check out the rest of our guides for potential fixes on some of them, if you continue to be denied your right to deliver democracy.

UPDATED April 29

 

If you missed the previous patch notes, read all about it right here:

https://hard-drive.net/guides/helldivers-2-update-patch-notes-01-000-203-apr-16/

 

PATCH 01.000.300 ⚙️

Patch dispatch from High Command
For this patch we bring you a number of adjustments fixes and improvements do aid your democratic endevours

 

🌎 Overview

For this patch, we have made improvements and changes to the following areas:
  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission

 

⚖️ Balancing

 

General

  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • Burning damage reduced by 15%

 

Primary, Secondary & Support Weapons

CB-9 Exploding Crossbow
  • Slightly smaller explosion
  • Increased stagger
  • Decreased number of maximum mags from 12 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Slight reduction in ergonomics
  • Muzzle velocity increased

 

LAS-99 Quasar Cannon
  • Increased recharge time by 5 seconds

 

BR-14 Adjudicator
  • Full auto is now the default fire mode
  • Reduced recoil
  • Increased maximum mags from 6 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Now placed amongst assault rifles

 

LAS-98 Laser Cannon
  • Slightly increased damage
  • Slightly reduced damage versus large volume bodies

 

SG-8P Punisher Plasma
  • Decreased maximum mags from 12 to 8
  • Increased amount of magazines received from resupply from 6 to 8
  • Increased projectile speed, but will still keep a similar range
  • Decreased damage falloff on the explosion
  • Now placed in the energy weapons category

 

ARC-12 Blitzer
  • Increased shots per minute from 30 to 45
  • Now placed in the energy weapons category

 

R-36 Eruptor
  • Decreased number of maximum mags from 12 to 6
  • Explosion damage drops off slightly faster

 

LAS-16 Sickle
  • Decreased amount of magazines from 6 down to 3

 

LAS-5 Scythe
  • Increased damage from 300 to 350
  • Decreased max number of mags from 6 down to 4

 

RS-422 Railgun
  • Increased armor penetration in both safe mode and unsafe mode
  • Stagger force slightly reduced

 

MG-101 Heavy Machine Gun
  • Third person crosshair enabled

 

63CS Diligence Counter Sniper
  • Damage increased from 128 to 140
  • Ergonomics improved

 

R-63 Diligence
  • Damage increased from 112 to 125

 

P-19 Redeemer
  • Slight increase in recoil

 

P-2 Peacemaker
  • Increased damage from 60 to 75

 

P-8 Senator
  • Increased damage from 150 to 175
  • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably

 

LAS-7 Dagger
  • Increased damage from 150 to 200

 

AR-19 Liberator
  • Damage increased from 55 to 60

 

AR-23C Liberator Concussive
  • Damage increased from 55 to 65

 

JAR-5 Dominator
  • Damage decreased from 300 to 275

 

AX/AR-23 Guard Dog
  • Decreased damage by 30%

 

Stratagems

A/MG-43 Machinegun Sentry
  • Increased health to match other Sentries

 

A/ARC-3 Tesla Tower
  • Increased health by 33%

 

FAF-14 Spear
  • Added reload stage reload after the spent missile had been discarded

 

RL-77 Airburst Rocket Launcher
  • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.
  • Reduced proximity radius

 

Enemies

Balancing adjustments have been made to
  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulks: Force required for them to stagger slightly increased
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time

 

Enemy Patrols

  • Balancing adjustment to patrol spawning.
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before. The biggest noticeable change will be for solo players at higher difficulties

 

📍 Gameplay

  • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
  • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
  • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
  • When readying up, Helldivers now salute to ensure maximum democratic readiness.
  • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.

 

MORE IN HELLDIVERS 2 GUIDES:

 

🔧 Fixes

  • Crash fixes
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
  • Fixed issue where Stalkers became very visible in fog
  • Mines are now pingable for better coordination with your team.
  • Receiving friend requests now gives the player a pop up.
  • Improved readability of prompts and hints displayed in the tutorial and onboarding.
  • Total experience is now visible in the career tab.
  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
  • Keybinds bound to numpad will no longer reset upon restart.
  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
  • "Open Text Chat" is now rebindable.
  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
  • Disabled the squad invites during the tutorial which caused an overlap in the UI.
  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
  • Report and block player is now visible in the squad menu.
  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
  • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.
  • Added reload stage for the Spear reload after the spent missile had been discarded.

 

MORE IN HELLDIVERS 2 BUG FIXES AND SETTINGS:

 

🧠 Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
    • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
    • Cross-platform friend invites might not show up in the Friend Requests tab.
    • Players cannot unfriend players befriended via friend code.
    • Players cannot unblock players that were not in their Friends list beforehand.
    • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.
May democracy favor you Helldivers
Release Captain Carlberg signing off

 

Helldivers 2 New Democratic Detonation Premium Warbond

 

That’s the entirety of the 01.000.300 patch notes on April 29 for Helldivers 2.