WWE Legends Trish Stratus and Lita have said that they’re eyeing up a run for the WWE Women’s Tag Team Championships.
The duo appeared at the Monopoly Events’ ‘For the Love of Wrestling’ convention, and they were asked about potentially winning the Tag titles.
“People like to talk about this imaginary curse of the [women’s] tag titles, but I think that if Trish and I were tag champs, that somehow the curse would magically disappear” Lita noted (via SEScoops).
Trish would also throw a verbal jab at the current WWE Women’s Tag Team Champions The Kabuki Warriors, saying “You’re not ready for Team Bestie,” a clear reference to Asuka’s catchphrase.
It has not been confirmed by WWE that Trish and Lita will be returning anytime soon, but they have both performed within the last year and clearly appear ready to make another return.
There is a chance that we could see them at WrestleMania XL, although it will likely not be for the Women’s Tag Team Championships at this point, as the show is just a few weeks away.
Even if we don’t see them at ‘Mania this year, there’s still a very good chance that they could have a showcase match at SummerSlam, potentially for the Tag Team Championships against The Kabuki Warriors or another heel team.
Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
“She was going to do something with Mercedes (Sasha Banks) at WWE SummerSlam in years previous, and it just never materialized and fell through for one reason or another. We all know how those situations can go” he revealed (via SEScoops).
Megan Thee Stallion vs Sasha Banks nearly happened!?
Obviously, the match between Megan and Sasha Banks/Mercedes Mone would not take place, and Banks would end up leaving the company at the end of 2022.
Banks, now Mercedes Mone, is now signed to AEW and made her debut for the company at the AEW Dynamite Big Business event recently. It is believed that she has signed a multi-year deal so it is unlikely we’ll see her back in a WWE ring anytime soon.
Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
Following that massively long set of patch notes for update 1.6, the new patch 1.6.1 for Stardew Valley is tiny in comparison. Just a few bug and crash fixes, no biggie.
The full patch notes are detailed below. Also linked, are the patch notes for the 1.6 update, if you missed them.
Hey everyone, hope you're enjoying the new update so far. Here is the first post-launch patch to fix a few bugs that weren't caught before release. Patch notes below:
Fans of the original Star Wars Battlefront series are overjoyed with the re-release’s server capacity issues and how it reminds them of their lonely childhoods, sources confirmed.
“Back in the day, I used to load up this game and pretend that all the clones surrounding me in battle were my friends, and the droids were my elementary school enemies,” said Donovan Price, while posting ‘happy birthday!’ to himself on his own Facebook wall. “It’s so nice to revisit those devastatingly lonely memories that would have been classified as severe depression if I had been an adult. I don’t need other people; I just want to mow down droids as Yoda. He’s my height and no one makes fun of him.”
Game dev Lizzy Doherty was astounded by the fans’ response. “We should’ve just claimed we did this on purpose,” said Doherty of the server issues, while signing the in-office petition to fire their PR person. “Who knew being woefully unprepared for the release date would cause the most positive reception a remaster has gotten in years? I never had the opportunity to play the originals because I was busy being cool and having a social life, but the fervor we’ve created is tempting me to try it out.”
Even Yoda himself weighed in on the pandemonium and expressed gratitude for the love he has received for this game.
“Thank you, I must, for playing. But, losers, you are. A path to the dark side, this game is,” said Yoda. “Loneliness leads to anger. Anger leads to playing Star Wars Battlefront alone, thinking it is a healthy coping mechanism for your unresolved trauma. Look to the past, do not. Look to the future. Maybe find a friend or two, you should.”
At press time, EA, the publisher of the newer Battlefront games, was seen trying to emulate the Classic Collection’s magic by finding a way to garner nostalgia for overpriced micro-transactions.
The EXO-45 Patriot exosuit got some bugs fixed, and planetary hazards got tweaked so they wouldn’t wreck Helldivers as much as previously, in this week’s Helldivers 2 patch on Steam PC and PlayStation 5!
The mech no longer blows itself up when firing the rockets during a turn. Guess it wasn’t operator error, after all. And it can continue to melee now, even in a heavily damaged state. A persistent bug remains with the exosuit sometimes being damaged prior to delivery. And all those cross-play and cross-platform invitation issues have not yet been addressed either, sorry multi-platform gang!
Read more further down below, to find out about issues that have NOT been resolved yet. Check out the rest of our guides for potential fixes on some of them, if you continue to be denied your right to deliver democracy.
UPDATE
The following announcement was made a few hours later, addressing some of the unresolved issues listed in the patch notes proper:
Helldivers 2 Mar 20 01.000.103 Patch Addendum
We have deployed some fixes to the game backend to address the following issues:
Eagle kill stats should now increase as expected.
Missions Completed stats no longer count twice per mission.
We have done three related fixes for friend invites that should resolve some of the issues with inviting friends. You will need to log out and log back in for it to take effect.
Helldivers 2 Mar 20 01.000.103 Patch Notes
Good day fellow Helldivers! Piping hot patch notes straight from the oven arriving.
Helldivers 2 Mar 20 01.000.103 Patch Overview
For this patch, we have implemented:
Fixes to the EXO-45 Patriot exosuit, game stats, UI, and general stability.
Balance improvements for planetary hazards and patrol spawns.
Helldivers 2 Mar 20 01.000.103 Patch Balancing
Balanced and adjusted spawn rates for the various planet hazards including tremors, meteor showers, volcanic activity, fire tornados, and ion storms. Hazards should now spawn less frequently during missions.
Meteor Shower has received the following changes in addition to reduced spawn rate:
Reduced explosion radius
Reduced meteor damage slightly
Reduced meteor velocity slightly
Meteor color has been changed slightly to try and make it easier to spot.
Volcanic Activity has received the following changes in addition to reduced spawn rate:
Reduced explosion radius
Reduced rock velocity slightly
Lighting on Fenrir III has been adjusted to be a bit less bright to improve visibility during meteor showers
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Various issues involving friend invites and cross-play:
Cross-platform friend invites might not show up in the Friend Requests tab.
Players cannot unfriend other players befriended via friend code.
Players cannot unblock players that were not in their Friends list beforehand.
Players cannot befriend players with Steam names shorter than 3 characters.
Hellpod steering close to large or important objects is currently not functioning as intended, resulting in steering being disabled in a large area around the object.
Online features are not functioning when console language is set to Ukrainian.
Players may be unable to select loadout when joining a multiplayer via an activity card.
Planet liberation reaches 100% at the end of every Defend mission.
Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
Exosuits will sometimes be delivered in a damaged or broken state.
Stratagem beam might attach itself to an enemy but it will deploy to its original location.
Pink artifacts may appear in the sky when setting off large explosions.
Text chat box display is obstructed by the cinematic letterboxing during extraction.
Sometimes the player’s loadout customizations will reset after restarting the game.
Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today Mar 21.
We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned, then scroll all the way down to the section titled Today’s Wordle Answer.
The darkness created by an object blocking the light from the sun or a source of light.
Wordle Hint Today Fifth Letter
The fifth letter for the Wordle answer today is:
“E”
Wordle Hint Today Fourth Letter
The fourth letter for the Wordle answer today is:
“D”
Wordle Hint Today Third Letter
The third letter for the Wordle answer today is:
“A”
Wordle Hint Today Second Letter
The second letter for the Wordle answer today is:
“H”
Wordle Hint Today First Letter
The first letter for the Wordle answer today is:
“S”
Today’s Wordle Answer
And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.
Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.
That’s no reason to lose a streak you have kept going for 128 days straight! So here goes nothing:
To accept or act in accordance with a rule, decision, or recommendation; to tolerate or endure something.
Wordle #1003 For March 18, 2024
“SPELT“
To recite, write, or form words with letters in the correct order; past tense and past participle of that verb.
Wordle #1002 For March 17, 2024
“SNORT“
To forcefully inhale air through the nose, often audibly, as a reflex action or to clear the nasal passages, and sometimes in the context of narcotics.
Wordle #1001 For March 16, 2024
“TOXIN“
A harmful substance produced by living organisms, such as bacteria, fungi, plants, or animals, that can cause damage to cells, tissues, or organs when ingested, inhaled, or otherwise absorbed into the body.
Wordle #1000 For March 15, 2024
“ERUPT“
To burst or break out suddenly and violently, especially in terms of a volcano releasing lava, ash, and gases.
Wordle #999 For March 14, 2024
“SINCE“
A point in time from which something has continued or developed; the starting point of a period of time.
Wordle #998 For March 13, 2024
“LOCAL“
Something that is nearby, or in the immediate vicinity, as opposed to being widespread or global. Or a person who resides in a particular area or community.
Wordle #997 For March 12, 2024
“HEAVE“
To lift, haul, or throw a heavy object with great effort. Also used to describe when a chest rises and falls rhythmically or spasmodically as if struggling to breathe.
Wordle #996 For March 11, 2024
“PESKY“
An adjective used informally to describe something or someone annoying, bothersome, or causing minor but persistent trouble or irritation.
Wordle #995 For March 10, 2024
“GRASP“
As a noun: a firm hold or grip.
As a verb: to understand or to comprehend something.
Wordle #994 For March 9, 2024
“CHEER“
As a verb, to express happiness or encouragement, oftentimes with a loud shout, slogan, or acclamation.
Wordle #993 For March 8, 2024
“EARLY“
An adjective that refers to something occurring or done before the expected, usual, or appointed time.
Wordle #992 For March 7, 2024
“CLONE“
Produce genetically identical copies of an organism, typically through asexual reproduction or by using biotechnological methods.
Wordle #991 For March 6, 2024
“TEARY“
An adjective that describes someone who is shedding a bodily fluid from their eyes, often as a result of sadness, emotion, or sensitivity.
Wordle #990 For March 5, 2024
“HUNCH“
A noun that refers to a feeling, intuition, or instinctive guess about something, often without any logical explanation or evidence.
A verb that means to bend or stoop forward, typically due to discomfort, fatigue, or cold.
Wordle #989 For March 4, 2024
“FLAME“
The highly visible, brightly glowing, and often flickering component of a fire.
Wordle #988 For March 3, 2024
“STATE“
As a noun: a political entity with defined geographical boundaries, a permanent population, and a government.
Wordle #987 For March 2, 2024
“URBAN“
The social, cultural, and economic aspects of city life, as opposed to rural living.
Wordle #986 For March 1, 2024
“FORTY“
A numeric value that can be arrived at by multiplying four by ten.
Wordle #985 For February 29, 2024
“IMAGE“
A visual representation or depiction of something, typically produced by photography, painting, drawing, or digital means.
Wordle #984 For February 28, 2024
“DEVIL“
A supernatural being, often depicted as evil, malevolent, or the adversary of God.
Wordle #983 For February 27, 2024
“SENSE“
As a noun, any of the five faculties through which stimuli from the external world are received and perceived: sight, hearing, taste, smell, and touch.
Wordle #982 For February 26, 2024
“OFTEN“
An adverb that indicates frequency or regularity of occurrence.
Wordle #981 For February 25, 2024
“SMITH“
A common surname of English origin.
A person who works with skill and craftsmanship in the creation of various objects.
Wordle #980 For February 24, 2024
“PIPER“
A musician who plays the bagpipes, a traditional wind instrument.
Wordle #979 For February 23, 2024
“APART“
Separate or detached from something else; not connected or joined together.
Wordle #978 For February 22, 2024
“HEAVY“
Used as an adjective to indicate having great weight; difficult to lift, move, or carry due to mass or density.
Wordle #977 For February 21, 2024
“BUILD“
Used as a verb most commonly: to construct, assemble, or create something, such as a structure, or object.
Wordle #976 For February 20, 2024
“MATCH“
To be equal or corresponding to something else in quality, quantity, or significance.
Wordle #975 For February 19, 2024
“PRICE“
The amount of money or value that must be paid or exchanged to acquire goods or services.
Wordle #974 For February 18, 2024
“RIDGE“
A long, narrow, elevated area of land that forms a crest or a continuous line along the top of a mountain, or hill.
Wordle #973 For February 17, 2024
“PSALM“
A sacred song or hymn, typically from a specific titular Biblical book, which is a collection of religious poems and prayers found in the Old Testament of the Bible.
Wordle #972 For February 16, 2024
“STASH“
As a noun: a secret or hidden supply of something, typically valuable or desirable items.
As a verb: to hide or store something away, often for future use or for safekeeping.
Wordle #971 For February 15, 2024
“ASCOT“
A type of necktie or cravat that is typically worn with formal attire. It consists of a narrow strip of fabric that is folded over and tied in a manner similar to a scarf, with the ends tucked into the collar of a shirt.
PELICAN TOWN – Stardew Valley developer Eric “ConcernedApe” Barone has used update 1.6 to shadowdrop a new massively-multiplayer mode for the game in which up to 60 players all compete to win the heart of Sebastian, one of the game’s most deliberately unattainable bachelors.
A nerdy, emo shut-in who lives with his mother and stepfather, Sebastian is one of 6 bachelors in Pelican Town who players can eventually marry. He’s widely considered one of the more difficult prospective romances in Stardew Valley, both due to his taste in gifts and his tendency to shut himself inside his mother’s basement.
“I didn’t think people would respond to Sebastian as well as they have,” ConcernedApe said. “Something about a character who spends 19 hours a day locked indoors playing computer games really resonated with the Stardew audience. Go figure.”
In the Bachelor Royale minigame, 60 players are all airdropped into their late grandfather’s abandoned farm and must immediately seek Sebastian’s hand in marriage. Players are permanently removed from the competition if their health or relationship with Sebastian falls to zero. Deliberate sabotage is allowed and encouraged, which can include ruining one another’s crops, purposefully causing arguments between Sebastian and his stepfather Demetrius, or murdering other players with a pickaxe.
“Sebastian’s emotional distance is what made him the perfect candidate for Bachelor Royale,” ConcernedApe said. “Players will have to organize their lives around his schedule and really make use of the map. I tried a version of this with Leah, who lives just one screen south from the player’s farm, but that was like the Battle of the Somme with sprite graphics. I don’t want to talk about it.”
The news was revealed barely 30 minutes ahead of the theorized launch time for Stardew Valley’s latest content patch, which was enough time for dedicated Stardew players to put together their battle plans.
“Oh, I’m all in on this,” said SleepyTea, a professional streamer. “I’ve played 2,000 hours of Stardew just to ‘chill and chat’ with my audience. I know exactly where to go to get enough Obsidian to max out my relationship values in the first week, and if any of my subscribers get between me and that floppy-haired little twink, I will unleash absolute hell. The time of cozy gaming is over. Now only Chaos reigns in Pelican Town.”
The Bachelor Royale winner will reportedly unlock a new scene where they meet Sebastian’s long-absent dad, while still covered in the blood of those they’ve slain.
Hello everyone,We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes.Servers and clients are recommended to update as soon as possible.
The changelog is as follows:
Fixed lua_refresh_file not working with gamemode or addon files
Fixed autorefresh not working on symlinked folders and subfolders
Allowed physgun_wheelspeed to go negative again
Fixed async model loading system trying to load already loaded models
Fixed RecipientFilter global having its argument have a flipped meaning
Fixed a crash due to sounds failing to be loaded
More potential crash fixes to do with texture loading
Fixed net.WriteData warning not displaying correct data
Fixed "bad sequence" warnings so they display correct max number
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat
Fixed some presets being erroneously treated as collection ID
Fixed "flush" concommand crashing on windows dedicated server
video library restores fps_max if it sets it
Moved "render to video" temp file to videos/ folder
Fixed "render to video" not rendering while main menu is open
CPropDoorRotatingBreakable does not try to precache NULL model breakables
Fixed quitting while demo is being recorded writing invalid tick count to the demo count
Fixed a crash with the mesh library
Fixed DModelPanel having issues with depth buffer when 2 panels are overlaid
Removed some useless concommands - Test_CreateEntity, Test_RandomPlayerPosition
Short and sweet, those are the patch notes for the March 2024 update for Garry’s Mod.
Stardew Valley turned 8 late last month, and is still going strong after all these years. And the updates from the developer have continued as well, with this 1.6 update on March 19, 2024, being the latest in a long line of content patches. Teased sporadically over the last few months, we now have a complete set of patch notes to pore over and learn exactly what’s in store for your next playthrough.
The update has also already been patched itself, to 1.6.3, and these are its own patch notes:
The Desert Festival is a three-day event in spring which can be accessed after the bus is repaired.
Two mini fishing festivals: Trout Derby and SquidFest.
A new environmental “event” in summer.
Added a “mastery” system, accessed via a new area, which grants powerful perks and items…
Added a new farm type: Meadowlands Farm. It has a chewy blue grass that animals love. You also start with a coop and 2 chickens.
Added many new NPC dialogues. That includes…
custom gift reactions;
dynamic dialogues which react to things that happened;
custom flower dance acceptance dialogue;
restored missing dialogue (like Emily and Shane’s flower dance custom accept-dance dialogues when married to the player, Shane’s dialogue when browsing the Saloon vending machine, Lewis congratulating female farmers after their wedding, a line in Maru’s 14-heart event, three dialogues from Sam related to Kent, two randomized dialogues when an NPC buys an item you sold to a shop, two speech bubbles from Marnie and Robin when you enter their shop building, and a fortune teller dialogue for your potential spouse);
and more.
You can now get multiple pets (after getting max hearts with your starter pet).
Added a world map for Ginger Island, visible when visiting the island.
The world map now shows your actual position within the world in real-time (instead of showing you at a fixed point for each location). In multiplayer, you’ll see other players’ positions in real-time too.
Pets that love you will sometimes give you gifts.
NPCs now have winter outfits.
Festivals now have map and dialogue changes every second year (except the night market and desert festival).
Added a golden Joja parrot, which you can pay to find all remaining golden walnuts on ginger island.
Added perfection waivers, a new Joja way to bypass perfection challenges.
Added a prize machine in Lewis’ house. You can collect prize tickets as a reward for completing quests and special orders, and from repeated egg/ice festival wins.
A bookseller now comes to town twice a season.
Added mystery boxes.
Added a big tree, with a quest line which ultimately gives you some new neighbors.
Added four new crops (carrots, summer squash, broccoli, and powdermelon) which can’t be purchased at the store, and two new giant crops.
Added four new home renovations: dining room, attic, expanded corner room, and cubby.
Added new items:
Big Chest, which has almost double the size of a regular chest. It can also be placed “onto” a regular chest to upgrade it.
Dehydrator, which turns fruit into dried fruit and mushroom into dried mushrooms.
Mushroom Log, which produces mushrooms and interacts with nearby trees.
Bait Maker, which can produce fish-specific baits.
Heavy Furnace, which can process more bars at a time, and yield bonus bars.
Fish Smoker, which produces smoked fish, doubling the value of the fish. You get one by default when starting a new riverlands farm.
Text Signs, which can be written on.
Anvil, which allows you to re-roll trinkets.
Mini-Forge, which acts as a Dwarvish Forge.
Statue Of Blessings, which grants a random blessing each day.
Statue Of The Dwarf King, which allows you to select one of two mining buffs for the day.
Tent Kits, which allow you to build a tent which can be slept in for one night.
Treasure Totems, which spawn a ring of diggable spots.
Mystic Seeds, which grow a unique tree which can be tapped.
Mystic Syrup, a valuable tapper product.
Deluxe Bait, gets fish biting faster than regular bait.
Challenge Bait, which allows for up to 3 fish to be caught at once, but loses 1 each time a fish leaves the bobber bar.
Deluxe Worm Bin, which upgrades the regular worm bin to produce deluxe bait.
19 unique Books Of Power, which grant special perks.
Skill Books, which grant experience in a skill.
Book Of Stars, which grants experience in all skills.
Moss, a new resource type which grows on old trees.
Mixed Flower Seeds.
Sonar Bobber, which shows the fish on your line before you catch it.
Raisins, which have a special use.
Sea Jelly, River Jelly, and Cave Jelly, a new item that you can fish.
7 Trinkets, which grant powers related to combat.
Red, Purple, and Green fireworks.
Stardrop Tea, which makes an excellent gift for anyone.
25 new hats.
280 new furnitures.
New unique furniture catalogues, which contain themed furniture sets.
41 new floor styles.
24 new wallpaper styles.
Golden Animal Crackers.
Mannequins, which can be dressed.
Spouse Portraits which can be purchased after reaching 14 hearts.
Butterfly Powder, which allows you to remove pets…
Blue Grass Starter.
Moss Soup.
Secret items.
Added Goby fish.
Added some new remix bundles.
You can now place hats on cats and dogs.
You can now upgrade the copper pan into steel, gold, and iridium pans.
You can now enchant pans with Archaeologist, Generous, Fisher, and Reaching.
Added a “Special Items & Powers” tab to replace the wallet. The wallet area now tracks a selection of progress markers.
Added an animals tab that shows all your pets & animals.
You can now build pet bowls in Robin’s shop, with three variants.
The farmhouse and pet bowl can now be moved through Robin’s menu.
The farm computer can now be used anywhere to see a summary of that location, instead of only the farm.
Added jack-o-lanterns after the Stardew Valley Fair in fall.
Added seasonal world map variants.
Added a new rare ambient critter.
Added some rare summer butterfly variants.
Added an uncommon little brown bird variant.
Redrew the world map to better match the in-game locations and be more detailed.
Boat journey textures are now seasonal and reflect the latest valley map.
The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.)
Jelly, pickles, wines, and juices are now colored based on the ingredient item.
Many town trees are now actual tree objects, though you can’t cut them down.
Slight adjustment to the way items pop out when dug from the ground.
Updated volcano gold ore node sprite.
Some trees have a chance to lose their leaves in the fall.
Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places.
Graphical improvements to building interiors.
Improved the art of George & Evelyn’s roof.
If you destroy a mines chest, it now shows some graphics debris.
Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day.
Lighting changes:
It now gets dark an hour earlier in winter.
Night tiles (e.g. town lamps) now activate an hour earlier in all seasons.
Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours.
Night lighting in non-farmhouse indoor locations is now slightly darker.
Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day.
TVs and trees of the Winter Star now give off light at night.
Added light sources to window light glows so there are no more “dark but lit” windows.
Made some improvements to the intro bus drive cutscene.
At night, hats are now drawn at the night-time color in the game menu portraits.
Removed lighting quality option. It’s now permanently set to ultra quality.
The submerged fishing bobber is now recolored automatically to match the water.
Multiplayer changes
You can now have up to 8 players on PC.
Many improvements for multiplayer performance and stability. That includes:
Steam players will now use Steam multiplayer authentication, potentially improving connection issues significantly.
Large multiplayer packets are now compressed, reducing bandwidth usage and latency.
Internal optimizations to data syncing.
You now need the same build number (in addition to version) to join a multiplayer server. This prevents crashes due to game changes between builds.
Accepting a Qi challenge that increases mine difficulty now only kicks other players out of the affected mine type, not all mines.
Purple shorts no longer show a chat message when placed into the Luau soup.
Jump down mineshaft sound now plays for all players in the level rather than just the jumper.
Balance changes
Added a box with three tent kits to the Ginger Island jungle.
Weapons found in the wild now have a chance to come with a basic “innate enchantment”. You can re-roll “innate enchantments” (if the weapon could have one) at the forge using a dragon tooth.
Slime Hutches are now significantly smaller (11×6 → 7×4).
Farm animals now gain a little happiness if you close the animal door behind them at night.
Grass now survives in the winter, though it won’t spread. However, cutting grass during winter is much less effective.
The mushroom cave now comes with a free Dehydrator.
Changed recipe skill requirements for:
charcoal kiln (foraging 4→2);
cookout kit (foraging 9→3);
survival burger (foraging level 2→8);
tapper (foraging 3→4);
and worm bin (fishing level 8→4).
Price changes:
Most home renovations now cost money, which is refunded if you undo the renovation. (The game knows whether you bought it though, so refunding a pre-1.6 renovation won’t give you free money.)
Reduced fairy dust sell price (500g → 300g).
Reduced tea sapling sell price (500g → 250g).
Reduced life elixir sell price (500g → 250g).
Building cabins no longer requires materials, only the 100g price.
Raised price of second house upgrade (50,000g → 65,000g), but reduced number of hardwood needed (150 → 100).
Reduced worm bin’s hardwood needed (25 → 15).
Increased cost of Warp Totem: Farm in casino (500 → 1000)
Raised price of bombs in dwarf shop.
Raised some hat prices from Hat Mouse.
Shop changes:
Put limits on some casino stock.
You can now buy all brazier recipes in Robin’s shop at once instead of in sequence.
Item drop changes:
Chopping down a fruit tree now yields the appropriate fruit sapling. If the tree is mature (i.e. the fruit quality is > basic), it will yield a sapling with the same quality as its fruit. The higher the quality, the faster the sapling will mature.
Chopping down a tea bush now gives back a tea sapling.
There’s now a small chance to find cosmetic items and other goodies while doing random tasks.
Snake vertebrae are now easier to get.
Train cars which carry wood can now drop hardwood.
Santa’s train car can now drop gifts.
Reduced prismatic shard drop rate from iridium nodes (4% → 3.5%).
Rare yellow slimes now drop money.
Brown slimes now drop wood (doesn’t affect the copper slimes in the quarry mine).
Botanist perk now applies to items dropped from trees (e.g. coconuts).
Reduced chance of fishing void mayonnaise at the witch swamp.
Gift taste changes:
Adjusted gift tastes for several NPCs.
Treasure chests are now a universally liked gift… except by Linus.
Skill XP changes:
Mushroom Logs and Mushroom Boxes now grant 5 foraging XP on harvest.
Harvesting berry bushes now grants 1 foraging XP per berry.
Harvesting forage crops from wild seeds now give much less foraging experience, but grant some farming experience.
Monsters on the farm now give combat experience, but it’s 1/3 of normal value. This excludes slime hutch slimes.
Adjusted combat:
Extended the area of effect of downward facing melee attacks (and slightly extended the side attack of daggers).
Topaz ring now gives +1 defense, rather than the unused precision stat.
Raised insect head’s damage (10-20 → 20-30).
Raised kudgel’s critical attack power (+4 → +50).
Bombs now affect terrain features (like trees and crops) within the round explosion radius rather than a square area.
Slightly increased rate at which skeletons throw bones or shoot spells.
Adjusted Junimo Kart:
Added grace jumps in Junimo Kart: when you run off the track, you can still jump for a short time to recover.
Your score is now saved if the minigame forcibly exits while playing endless mode.
Noxious gas emitting mushrooms no longer appear in pairs.
Reduced bubble spawn rate on whale level.
Adjusted machines:
Worm bins now need a lower fishing level (level 8→4) and produce more bait (2–5 → 4–5).
Loom now has a higher chance of double cloth when processing quality wool.
Fish ponds now have a chance to produce extra roe whenever they produce roe.
Geode Crushers no longer require coal to operate.
Adjusted penalties when knocked unconscious:
You can no longer lose the Golden Scythe, Infinity weapons, or tools.
You can no longer lose more than three items.
The amount of money lost now scales to how much you have. It’s now less punishing if you don’t have much money, but more punishing if you have a lot. This also raises the maximum lost from 5000g to 15000g.
Adjusted food buffs:
Joja cola now gives a very short speed buff.
Green tea now gives +0.5 speed.
Mine and dungeon changes:
Added coal nodes to the volcano dungeon.
Barrels now spawn on skull cavern levels divisible by 5.
Reduced the maximum possible effect a bad luck day can have on finding a prismatic slime.
Reduced number of bugs to kill for monster slayer goal from 125 to 80.
Bundle changes:
Made remixed specialty fish bundle (and analogues) reward 5 Dish O’ The Sea, to make it consistent with the classic bundle.
River fish bundle now gives deluxe bait.
Improved some community center rewards.
Adjusted crafting recipes:
Speed-Gro now requires 5 Moss instead of 1 Clam .
Deluxe Speed-Gro now requires 5 bone fragments instead of 1 coral.
Quality Fertilizer now requires 4 sap instead of 2, but produces 2 per craft (still only requires 1 fish).
Spouse changes:
Spouses now have a seven-day “honeymoon” period after marriage which prevents them from laying in bed all day due to being upset.
Kissing your spouse, and giving them a gift on the previous day, each reduce the “minimum heart level threshold” for a bed-ridden day by one heart (12→10 if you do both).
Friendship gain is reduced by 33% for spouses.
Rebalanced the crop fairy event: the chance no longer depends on the number of planted crops, it can no longer happen on the last day of the season (to avoid growing crops that might die overnight), and it can no longer choose dead crops to grow.
The mushroom cave now provides mushrooms every second day. It was unintentionally changed to daily in Stardew Valley 1.5.
You can no longer plant trees in the beach farm tunnel.
Randomization no longer produces simple repeating patterns in many cases (e.g. clay farming, mushroom level prediction, crab pot fish offset, etc).(You can enable “Use Legacy Randomization” in the advanced save options to use the old randomization, though some specific patterns may still change due to the underlying changes. That option is mainly intended for speedrunners; most players should keep it disabled for the intended experience.)
Increased the number of monsters that daily monster quests will ask you to slay (in some cases). Added more custom quantities, for example Dust Spirits will ask for 10-20 kills.
Tilled dirt on the island farm now decays in the same way as the regular farm.
Slightly increased time you have to push against farm animals before passing through them.
Slightly boosted quarry output. Daily quarry output now increases each year, up to a limit.
You can no longer plant trees in town.
Secret notes are no longer created during festivals (except passive festivals like the night market and desert festival).
Adjusted fish variety in ice fishing festival.
Quality of life changes
Performance improvements.
NPCs now shove chests out of their way instead of destroying them.
If Pam won’t be coming to the bus for any reason, she now leaves a sign informing you and you can drive yourself to the desert.
Audio changes:
Made more sounds positional (mainly players, tools, and machines).
Positional sounds now fade with distance when off-screen, instead of cutting off abruptly.
Softened the bomb fuse sound.
The music now “ducks out” and then resumes when certain sounds are played, instead of stopping.
You can now “strafe” while charging a watering can or hoe, allowing you to reposition your tool hit area without changing your facing direction.
You can now refill slingshot ammo by right-clicking it with the same ammo. Previously that would just swap the item stacks.
Planting cactus seeds on the farm now fails with a message, instead of the seeds dying overnight.
You can no longer pick up rugs if there’s something on it.
Checking a pet bowl will now show a text bubble with the pet’s name.
Added a new post-fishing sparkling text to indicate when you’ve caught something for the first time.
Torches can now be placed on sprinklers.
You can now sit in chairs during festivals.
You can now move filled chests by hitting them twice with a heavy tool (previously only with bare hands). The chests will shift one space at a time.
You can now place flooring underneath most buildings.
Crystalariums now have to be removed and replaced before a different gem can be put inside, to help avoid wasting gems accidentally.
Daily billboard quests now have a more informative tracker notification when you make progress on them.
Added a small checkmark icon on special orders you’ve completed before (only on town special orders board).
You can now skip the pet adoption scene, which causes you to adopt the pet.
Reduced the amount of time you need to push against a pet before they start shaking and then let you pass through them (1.5 → .75 seconds).
Reduced time for mini-obelisk warp (750ms faster).
Male farmers are no longer forced into wedding clothes on their wedding day, so you can choose your own outfit for the wedding.
Emptying a fish pond with fish still in it will cause the remaining fish to flop out of the pond.
Slime hutch changes:
You can now change the flooring of the slime hutch.
You can now remove the starter incubator in the slime hutch.
Slime balls no longer appear on crafted flooring.
UI improvements:
Added an hourglass cursor shown when you’re waiting for something to load on the title screen.
Notification messages in the bottom-left corner now last 50% longer before going away.
“Sound in the night” events now show an icon on the screen to indicate that a sound is playing.
Dialogue question selectors no longer remain selected when you hover away from them, to reduce accidental selections.
Robin’s building menu now shows how many days a building will take.
Marnie’s animal shop now centers the camera on an appropriate building when purchasing an animal.
Marnie’s animal shop now shows prices in the tooltip, in case the tooltip covers the price display.
If an item menu exits while you’re holding an item, the item is now always retrieved. (Previously only some item menus like chests would do it.)
The achievement menu now lists all potential achievements. Hidden achievements you haven’t unlocked yet are shown as “???”.
The museum reward menu now prevents picking up a reward that won’t fit in your inventory.
The museum reward menu now lets you exit while holding a reward. It’ll be added to your inventory if possible, otherwise it’ll drop at your feet.
The save creation farm selector now has two columns instead of one, and no longer overlaps the back button on small screens.
The shipping menu category pages no longer take up the whole screen, as long as the screen is beyond a minimum size.
Inventory tooltips for food that gives a buff now shows the buff duration in the tooltip.
The map now closes when you press the map button again.
Exiting the Junimo Note menu from within the game menu now returns to where you were in the game menu rather than exit the menu.
Shops now truncate item names which would overflow the menu width.
Shops now have a slight delay before you can buy/sell items, to help avoid double-clicks doing it accidentally.
Deleting a save on PC is now much faster.
Significantly reduced save loading time when there are many custom locations.
If a default farm building (like the greenhouse) is somehow removed, it’ll now be rebuilt next time you load the save.
“Menu background” is now a drop down option, which includes “Standard”, “Graphical”, or “None”.
Attempting to put something in a machine but failing will no longer cause you to try and consume or activate the object you’re holding.
Kent intro event and Robin flute block event are now skippable.
(PC) You can now shift + right-click an item on the toolbar to throw it out of your inventory (if possible).
(PC) You can now press the Y or N key to confirm or cancel the “leave festival” confirmation box.
(PC) Holding left-shift + left-ctrl + 1 when buying from a shop will attempt to buy a stack of 999.
Other changes
Adventure guild now stays open until 2am, though the music will not play after midnight.
Gender-specific clothing variants can now be worn by any gender.
If you have 12 hearts or more with your spouse, the chance they’ll say a neutral dialogue in the afternoon (which sometimes comes across as negative) is significantly lower (25% → 5% chance).
Penny’s forest picnic event and Leah’s forest picnic event now only happen if it’s sunny.
NPCs now try to avoid walking through trees and other terrain features.
Cabins have been combined into one entry in Robin’s menu.
Replaced pet icons on the inventory tab with the current date.
The “Organize” button now sorts items in a more intelligent way.
You can now drink mayonnaise and jelly, and eat pickles.
Some colored objects now count as their color for qi quest and dye menu.
Clam is now considered a “fish” just like all the other shellfish.
Added more descriptive titles to daily quests.
Added Cyrillic sprite text and some translated world pixel art text.
Adjusted the date/time/money box in Chinese.
The about page now shows the build number.
Skull caves now have a chance to also play music from the upper mines.
Changed parrot flap sound to be different from bat flaps.
Pans now have a chance to yield bone fragments.
Made the character randomization a little less random, and added some of the newer hairstyles and accessories to the mix.
Pan no longer yields the same thing if you pan in the same spot twice in a day.
The about page no longer hides the version if a tip message is shown.
The order that you’ll get forge enchantments is now unique per player rather than per farm.
The Ginger Island shrine item pedestals are now normal items. Modded players can spawn them to display items decoratively (though they’re not obtainable in vanilla currently).
Map no longer closes if you click on an area of interest.
Fixed some NPC schedules that weren’t previously applied:
After reaching six hearts with some NPCs, they won’t visit their rival love interest anymore. This affects Alex visiting Haley, Elliott visiting Leah, and Haley visiting Alex.
Gameplay fixes
Fishing fixes:
If you’re fishing when the pirate cave changes to pirate mode, you will catch your fish.
Fixed artifacts found in fishing chests not counting for the collection tab.
Fixed fishing crash if a treasure chest appears while the player has a large number of stacked fishing buffs.
Buff fixes:
Fixed a range of bugs like attribute drift and double-debuff.
Fixed food/drink buffs discarded if they have a balanced total of effects (e.g. +2 attack and -2 speed).
Fixed negative custom buffs shown with a double-negative (e.g. “–2 speed”).
Fixed Squid Ink Ravioli buff not remaining active if another food buff is added later (although the buff icon was still shown).
Fixed Squid Ink Ravioli not resetting the buff duration when you eat another one, unlike other food buffs.
Fixed Squid Ink Ravioli description having an extra blank line.
Fixed wrong message shown when placing indoors-only furniture outside.
Fixed the Krobus vs Dwarf event able to happen on Fridays.
Fixed giving a gift not counting toward socialization quests.
Fixed invisible spouses asking to have children.
Fixed able to invite Leo to the movies before he moves to the valley.
Fixed able to interact with NPCs during the ice fishing event.
Fixed NPC spouse chores sometimes not applied on the intended day (e.g. saying they filled the pet water bowl but it’s not filled).
Fixed NPC spouses watering crops that don’t need it (e.g. fiber seeds or already watered), and almost never showing the crops-were-already-watered dialogue.
Fixed NPCs sometimes not reacting to dumpster diving if the horse is nearby.
Fixed Penny losing items when redecorating if they were placed on a stone slab (or a custom table without Table in the name).
Multiplayer fixes
Mitigated potential remote code execution issue.
Possibly fixed frequent disconnections for some players.
Fixed old/incorrect Steam display names being shown in some cases.
Fixed copy & paste for invite codes on some Linux/macOS platforms.
Fixed issue where the mines were checking for the luck level of players in the host’s current location, rather than players in the mines.
Fixed phantom action cursor over backwoods gravestone if the current player hasn’t seen the related event yet.
Fixed global chat info messages (like “Abigail caught PlayerName digging through the trash“) sometimes showing text in the sender’s language instead of yours.
Fixed egg festival requiring 12 eggs to win if there are 5+ players. It now applies the four-player requirement to any player count beyond that.
Fixed farmhands sometimes able to walk out of bounds at festivals.
Fixed farmhands who disconnected while fishing sometimes stuck frozen on reconnect.
Fixed farmhands who disconnected while playing a minigame (like Journey of the Prairie King) still hearing the music on the title screen.
Fixed farmhands who disconnected while in the building placement view being invisible on rejoin.
Fixed farmhands seeing spouse’s outdoor area in the wrong spot on the beach farm.
Fixed farmhands experiencing latency able to click a horse, walk to a different location, then get teleported out of bounds.
Fixed farmhands unable to enter a movie without all players.
Fixed farmhands’ local effects sometimes based on host data (e.g. the host’s equipped rings).
Fixed farmhands’ prismatic shards sometimes spawning at the host’s location instead.
Fixed farmhands’ rings leaving lights behind when they disconnect.
Fixed farmhand crash while fishing in rare cases.
Fixed farmhand crash when they warp just as certain things happen (e.g. pet sounds).
Fixed farmhand crash if train approaches while they’re mid-warp.
Fixed other players seeing a farmhand’s old spouse room if they divorced and remarried in the same session.
Fixed dinos being able to hurt the host when they aren’t in the same location.
Fixed monster drops for farmhands sometimes applying the host’s ring effects and secret note.
Fixed various visual glitches with other players’ tool/fishing animations.
Fixed crash when displaying a player status list which is missing a connected player.
Fixed dialogue being interrupted if another player starts a broadcast event; the event will now start for you when you finish the current dialogue instead.
Fixed enemy projectiles targeted at farmhands able to hit the host player in a different location.
Fixed monsters not taking damage from some hits if multiple players are attacking them at once.
Fixed projectiles causing damage multiple times in multiplayer.
Fixed various cases where values weren’t correctly synced between players.
Fixed watered dirt edges not updated for farmhands when they change overnight.
Fixed ‘caught snooping’ chat message not triggered when Marnie sees the player searching her trash bin.
Fixed cleared-landslide mail only sent to the main player.
Fixed watering can‘s water left and capacity not synced in multiplayer.
Fixed the local player’s step/fishing stats being incremented by other players walking or fishing.
Fixed players sometimes seeing slightly different daily quests or crop fairy event.
Fixed issue where a farmhand donating the 60th museum artifact wouldn’t grant the rusty key.
Fixed issue where reading another player’s secret notes or journal scraps could lock them out of perfection.
Fixed issue where the host pausing the game while it’s raining and a farmhand is moving would cause the frozen rain to slide across the screen.
Fixed exploit where a farmhand would have full energy after passing out if they disconnected while sleeping earlier in the day.
Display text and localization fixes
Spanish prices are now formatted like 15o instead of 15g to match the translated term (oro instead of gold).
Fixed unlocalized text shown for…
the building paint menu’s region names (like “Roof” or “Trim”);
NPC names in some movie theater dialogue;
NPC names in the spouse pregnancy question;
Professor Snail’s name after his first event;
Leo’s name in his introductory event for some languages;
fish names for some languages in certain cases;
the ‘Miss’ text when an attack misses.
Fixed Lewis’ letter for Feast of the Winter Star saying it starts at 10am instead of 9am.
Fixed dust sprites called dust spirits in Clint’s special order and the summit cutscene.
Fixed various typos, broken tokens, translations that don’t match the original, etc.
Fixed NPC name translations applied to horses/pets that share a name with that NPC.
Fixed random name generator able to produce words similar to certain slurs.
Fixed world map tooltip for Pierre’s shop still showing “closed on Wednesdays” after he extends his business hours.
Fixed some recipe names not matching the items they produce.
Fixed the hats added in 1.5 translating their internal name instead of setting the display name in some languages.
Fixed museum item descriptions not having an intended newline.
Fixed French formatting times past midnight like “26h” instead of “02h” (e.g. on the fishing TV channel).
Fixed French and Turkish showing broken dialogues about another NPC’s gift tastes.
Fixed French-only display text bugs related to the ^ dialogue token.
Fixed German truncating Professor Snail’s name in his intro event.
Fixed Japanese and Korean formatting buff effects inconsistently.
Fixed some broken Japanese movie reaction dialogue.
Fixed Korean credit line missing in other languages.
Fixed Russian event for Professor Snail’s intro freezing.
Cosmetic fixes
UI fixes:
The perfection tracker now paginates better to fit the current screen size.
Moved “?” icon on dialogue question boxes.
Removed phantom action cursor over island farmhouse drawer.
Fixed toolbar drawn behind the time/money box.
Fixed cursor over NPCs sometimes showing a gift icon when they won’t accept or react to the held item.
Fixed some in-game error messages not having an error icon.
Fixed inventory & crafting menus misaligned if you resize the window while they’re open.
Fixed flashing tooltips when hovering between elements in the cooking page and collections tab.
Fixed cosmetic issues with the title & shipping screens for higher-resolution displays.
Fixed calendar tooltip when a modded festival and birthday occur on the same day.
Fixed calendar drawing child NPCs lower than intended.
Fixed Elliott appearing twice during the egg hunt.
Fixed Lewis’ saloon drinking animation having an incorrect frame.
Fixed bombed objects becoming tiny and sometimes showing wrong sprite index while they flash before removal.
Fixed building placement visual/sound effects playing even for players who are nowhere near it.
Fixed speech bubbles sometimes shown over invisible NPCs.
Fixed crane minigame‘s music sometimes continuing a few seconds after the minigame ends.
Fixed ‘you received X’ message & animation showing wrong item if you switch held item right as it’s triggered.
Fixed some events fading in after a scene change before they’re fully ready, which caused issues like NPCs visibly warping into place or mid-fade flashes.
Fixed ginger showing a watered dirt tile if you water it. This incorrectly implied that ginger needs to be watered.
Fixed missing explosion tiles in mega bomb explosions.
Fixed town festivals not showing the right version of Pam’s house and community center.
Fixed an incorrect frame in Lewis’ saloon drinking animation.
Fixed layering draw issue in the fishing fair minigame.
Fixes for modded players
Festivals now only set sunny weather in their location context. (For example, a custom festival in the desert no longer changes weather in the valley.)
Monsters no longer spawn at night by default on custom farm types.
Non-binary NPCs can now pathfind through any gendered route (e.g. men’s or women’s locker room), instead of defaulting to female routes.
Fixed crashes when…
loading a save with unknown locations or farm type, NPCs with no sprite texture, or null world objects.
the farm map has no grass spawn tile and you walk through crops or grass.
the data for an item, animal, tree, etc no longer exists.
painting a building if its sprite changed to a smaller one since it was last painted.
playing audio which doesn’t exist (it now logs an error and plays a default ‘quiet click’ sound instead).
a farmhand warps to a location which doesn’t exist locally yet.
an NPC can’t parse its dialogue (it now logs the error and defaults to “…” instead).
a statue of endless fortune tries to produce a gift for an NPC whose first loved gift is a category or context tag (it now now chooses the first valid gift taste, and falls back to a non-birthday gift if none was found);
a farm animal warps home in rare cases;
the player’s NPC spouse no longer exists (e.g. the mod which added it was removed).
Fixed calendar support for multiple events on the same day (including multiple weddings, multiple birthdays, birthdays on a festival day, etc).
Fixed horses in indoor locations or mine/volcano levels unable to return home.
Fixed event setup not allowing more than 9 players.
Fixed events not exiting correctly if they crash before the first script command.
Fixed event errors not logged to the console.
Fixed potential event crash if a custom NPC name contains ‘farmer’.
Fixed save loading very slowly if it has a broken outdoors location in some cases.
Fixed issue when warping to Sandy early using mods where she could give daily quests as soon as you met her, but didn’t accept items until you fixed the bus.
Fixed issue where sleeping in a location where an event starts the next day would skip overnight events and soft-lock the game.
Fixed invalid game state when the day of month increases past 28 due to a mod issue. Any day past 28 is now treated as the last day of the season.
Other bug fixes
Fixed crash when taking a screenshot on macOS if the ~/.local folder doesn’t exist.
Fixed crash when removing light glows in rare cases.
Fixed window resize on character creation resetting profit margins & starting cabins, and desyncing the ‘skip intro’ checkbox.
Fixed hill-top farm spawning grass inside of stumps.
Fixed Trash Bear treated as a villager (e.g. it could theoretically be picked for quests).
Fixed save folder collision if you set the save’s name & seed to the same value as an existing save.
Fixed selecting small buildings in the construction menu’s farm view. This fixes the gap above the shipping bin where it can’t be selected, and fixes small buildings selectable by hovering three tiles above them.
Fixed the build number not set on Linux/macOS.
Fixed unable to write vanilla error logs for players with special characters in their name.
Age of Empires IV is in its third year of release and continues to receive updates and patches from its dedicated developers. With this Season Seven update on March 19, 2024, there are bug fixes galore, QoL improvements, and a number of balance adjustments to the game.
Here are the complete patch notes, as well as a preview of the Spring Tournaments Event that is scheduled to begin in May.
NOTE – Publish of this update is currently in-progress and you may see it downloading on some platforms earlier than others. We’ll let you know when it’s live on all platforms!
Spring is here at last! We’re kicking off the Season Seven update preview with Cross-Play so you will be able join your console and PC friends and adversaries on the battlefield, including in Team Ranked! Of course, we’re also rotating the map pool and delivering new events, fixes, and balance updates to keep life interesting!
Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
Season Seven Update
New! Spring Tournaments Event
Spring is here at last and what better time for a seasonal event? Prepare to login May 21 at 10:00 AM PT (1:00 PM ET / 17:00 UTC) through June 18 at 10:00 AM PT (1:00 PM ET / 17:00 UTC) for the Spring Tournaments rewards.
Challenge
How to Unlock Reward
Chivalry
🔒 Produce 300 Knights in Skirmish or Multiplayer matches.
🧱 Monument – A Knight Bust
A Banner Day
🔒 Play 3 Skirmish or Multiplayer matches.
🧱 Coat of Arms Banner Shape – Tournament Banner
Winners All
🔒 Win a Skirmish or Multiplayer match.
🧱 Coat of Arms Banner Sigil – Laurel
Armored Up
🔒 Complete all armor upgrades at the blacksmith in a Skirmish or Multiplayer match.
🧱 Coat of Arms Banner Sigil Frame – Cuirass
Diamonds
🔒 Build 10 Mining Camps in Skirmish or Multiplayer matches.
🧱 Coat of Arms Banner Pattern – Diamonds
Roses
🔒 Harvest food from berries 100 times in Skirmish or Multiplayer matches.
🧱 Coat of Arms Banner Sigil – Rose
Melee
🔒 Eliminate 250 enemy military units with melee infantry in Skirmish or Multiplayer matches.
🏆 Portrait – Melee
Login Rewards
Challenge
How to Unlock
The Joust
🔒 Log in May 21 – May 30
🏆 Portrait – A knight on horseback armed with a lance.
Lance
🔒 Log in May 31 – June 8
🧱 Coat of Arms Sigil – An ornate jousting lance.
Maypole
🔒 Log in June 9 – June 18
🏆 Portrait – A maypole signifying the return of a happy season of warmth.
Ranked Season Seven
To arms! Ranked play kicks off for Season Seven on March 20 at 12:00 pm PT (3:00 pm PT / 20:00 UTC)! Age up through the ranks and earn rewards!
Map Pool Rotation
Season Seven brings another refresh on both map pools. This rotation gives some maps a much-needed break while we reintroduce maps that are excited to meet the new civilizations. High View, Lipany, and Danube River return to Solo Ranked while Prairie and Lipany return to Team Ranked.
See you on the ladder!
1v1 Ranked Map Pool
Dry Arabia
Cliffside
Rocky River
Forts
Gorge
High View
Danube River
Lipany
Four Lakes
New Team Ranked Map Pool
Dry Arabia
Cliffside
Rocky River
Prairie
Gorge
Hill and Dale
Lipany
Migration
Waterholes
Build Spotlight
Cross-Play is Now Available on PC and Console
You can join your console and PC friends and adversaries on the battlefield with cross-play!
Team Ranked is Now Available on Console
You can now jump into Team Ranked mode on console!
Condensed Victory Objectives
We’ve created an alternate version of win conditions that take up as little screen space as possible, these are enabled by default and can be changed back in the game UI options.
Quick Match Updates
The Nomad Game Mode was added as a new option and comes with several improvements.
A new Free for All option has been added, allowing you to queue for 8 Player free for all matches.
Quick match Free for All matches are played using the new “Dominion” win condition.
A Note on Leaderboards and Hidden Elo
Free For All will have a new leaderboard and track your hidden Elo separately, this means that matchmaking will result in more balanced games over time. In FFA mode, the winner is the only player to gain Elo and all other players lose Elo based on an even split equal to the amount of Elo that the winner gains.
Additionally, Nomad mode will share a leaderboard with Standard Mode. This means that when you queue for Nomad for the first time, you’ll be more likely to be matched with players close to your skill level.
Nomad Improvements
Starting Villagers increased from 3 to 5.
Villagers’ starting distance increased.
Holy Roman Empire Prelate, Zhu Xi’s Legacy Official, and Mongols Ger are granted upon Town Center construction and not at the start of the match.
English Villager bows and Chinese Villager build speed bonus are deactivated at the start of the game, reactivated upon Town Center construction.
Jeanne d’Arc Civilization starts with 3 Villagers plus Jeanne d’Arc.
Order of the Dragon Civilization starts with 4 Villagers.
New “Dominion” Win Condition
Enabled/disabled in custom games via the Game Mode Win Conditions section (disabled by default).
Compatible with Standard, Empire Wars, and Nomad Game Modes as well as all other win condition types.
Players start with a Monarch that must be protected at all costs, losing a Monarch leads to the instant elimination of the owning player.
Eliminating an enemy Monarch grants +50 maximum population.
If a player is eliminated by Landmark victory, their Monarch remains on the field. Eliminating a neutral Monarch continues to grant +50 maximum population.
Monarchs have two primary abilities:
Sprint: Temporarily move faster.
Treason: Reveal the location of enemy Monarchs and ping them on the minimap.
Monarchs are visible on the minimap with a crown icon.
AI players will garrison their Monarch into a safe building.
When loading into a game with no other players or AI, the Dominion win condition will automatically deactivate and not spawn a Monarch at the start.
Quality of Life Improvements
Walls under construction can now be converted into gates via an ability on the placed blueprint. Conversion to a gate can happen at any time before the wall section is finished construction, after which it is no longer possible to convert directly, and a Villager must be used. The cost of the conversion is the difference between the cost of the wall and gate.
When ungarrisoning from a building, units will exit the building from the location closest to the rally point direction.
Gameplay
AI
AI players now have a unique identifying number in the pinned player information.
AI villagers now flee when attacked by enemy units.
Corrected an issue where certain buildings would prioritize Battering Rams as targets.
Japanese AI now makes better use of Shinobi units.
Malian AI no longer get hyper focused on building a pit mine to the exclusion of all else.
Fixed an issue with Mongol AI not unpacking their starting Town Center.
Byzantine AI now place more cisterns.
Ottoman AI will no longer turn off military school production.
Easy AI no longer produces more than one Scout.
Developer Note: We have found that Easy AI can sometimes be too efficient at using Scouts to explore and take Sheep at this difficulty. We hope this change allows players to have more chances at securing Sheep when exploring the map.
Adjusted how the Easy and Intermediate AI chooses to advance to the next Age.
Easy AI is now adaptive, speeding up or slowing down its Age-up based on the other players in the match. The Easy AI will never surpass the Age of another player in the game.
Intermediate AI Ages up slower but can also adapt to faster Age-ups and catch up if needed.
Easy AI can now research Wheelbarrow and tier 1 economy technologies.
Easy AI can now research tier 1 Blacksmith technologies.
Intermediate AI can now only research tier 1 and 2 economy technologies.
Intermediate AI can now research tier 1 and 2 Blacksmith technologies.
Hard AI can now research all economy technologies.
Developer Note: Easy and Intermediate AI are being tuned to help players with ramp up in difficulty. The Easy AI would previously Age up too slow where the Intermediate AI would do so too fast. Additionally, Intermediate AI would research much more Blacksmith, economy, and other technologies compared to the Easy AI. These changes aim to create a more natural difficulty progression.
Audio
Improved Simplified Chinese voice overs in The Sultans Ascend cinematics.
Xbox Console
Manjaniq weapon toggles are now correctly displayed on the radial menu.
Fixed a bug where the lobby screen displayed other player’s scroll bars as interactable.
Fixed incorrect text that appeared when joining an existing custom match.
Fixed an issue where an emblem overlapped text on the ranked page.
General
Shore Fish can no longer be permanently removed when placing structures on them and will automatically return when the building is deleted or destroyed.
Fixed an issue where Villagers seeking shelter would sometimes fail to choose the nearest available Outpost for shelter.
When unloading units from a garrison, they now exit on the side closest to their destination.
It’s now easier to target a live animal with a Villager when the animal overlaps a construction plan.
Fixed an exploit where Monks could duplicate Relics when removing them from Monasteries.
Fixed an issue where Lightweight Beams would not reduce construction times for some civilizations.
Previously, if a siege unit lost sight of a building it was attacking, it would go idle. Now it will move closer to regain vision and resume its attack.
Fixed a bug where Deer would get stuck together after colliding.
Landmarks no longer retain their garrison arrows after being destroyed and repaired.
Now, if a Siege Tower or Ram containing units passes over a stamped building, it will not cancel the building.
When a player is defeated, their units will now fully cease their current actions when they turn neutral.
Monks ordered to capture a Sacred Site will now remain until it’s captured before executing queued commands.
Fixed a bug where Villagers would idle instead of returning to work when their previous job was gathering from a Boar.
Explosive Ship kills are now counted in post-game statistics.
The post-game statistics now correctly reflect units lost when a Transport Ship sinks.
Units inside a Ram or Siege Tower inside a Transport Ship will now die if the ship is destroyed.
Fixed a crash that could occur when exiting the Acre mission.
The Inna Jiffy cheat now applies to Ayyubid cavalry and Ghulam units.
Fixed a crash that could happen when playing on Canal with two teams of unequal player count.
Fixed an issue where water borders were harsh or jagged on some maps.
Fixed an issue with Forts where the wrong size of map was used for team games. This caused starting bases to overlap with enemies and allies in rare cases.
Fixed an issue with Black Forest where the wrong size was used for solo and team games. This caused the middle lanes to be generated incorrectly.
Fixed an issue with Migration where the wrong size was used for team games. This created a much smaller island to fight over once you have migrated to the main island.
Fixed a crash that could occur when entering a match.
Fixed a crash that could occur when switching control groups quickly while mousing over the command card.
UI
Fixed a bug where if a party host leaves, the new host would not be able to invite new players to the party.
Fixed an issue where codex items were incorrectly clipped.
Added functionality for players to block chat communication and see who they have blocked.
Player stats can now be viewed on the Quick Match screen.
Fixed an issue that prevented players from scrolling the games list page under certain circumstances.
The Byzantine Selection Card background pattern is no longer missing.
Fixed an issue where using Shift + clicking on the idle / working villager buttons would not select all idle villagers or villagers working on the specific resource.
Achievements, Challenges & Masteries
Revamped Masteries to improve difficulty balance.
Changed “Test of Strength” challenges from requiring the defeat of AI to winning games with the associated civilization.
Fixed a bug where building extra landmarks to activate dynasties as the Chinese was being counted as aging up for the Achievement “Through the Ages”.
Some Achievements that were previously untranslated into Turkish, Finnish, Polish and Russian are now translated.
Fixed a bug where the “Transcontinental Empire” Achievement was not properly displaying progress.
An issue with some Achievements not unlocking on Steam has been fixed.
Balance & Bugfixes
General
Ram health increased from 340 to 370.
Ram build time decreased from 80 to 70 seconds.
Workshop Ram train time reduced from 40 to 35 seconds.
Mangonel and Nest of Bees health reduced from 140 to 130.
Springald bonus damage vs Siege increased from 60 to 65.
Bombard, Great Bombard, and Cannon ranged armor increased from 35 to 40.
Previously, some garrison-able buildings, units, and transports displayed each garrison weapon as individual weapons and have been merged for a cleaner weapon information card.
Corrected some issues where Elite Army Tactics and Incendiary Arrows were not affecting all intended units.
Stone earned from Relics in Pagoda’s reduced by 50% and Food/Wood has been increased in its place.
Now generates 100 Gold, 62 Food, 62 Wood, 25 Stone
Corrected an issue where loaded Battering Rams were missing the unload garrison ability for HRE and OoTD.
Corrected an issue where Merchant Guilds could be researched twice for French and Jeanne d’Arc.
Civilization-Specific Changes
Abbasid Dynasty
Fresh Foodstuffs moved from the Town Center to the Mill.
Camel Archer cost reduced from 180 Food to 170 Food.
Fertile Crescent Wood discount increased from 25% to 30%.
Spice Roads upgrade now correctly modifies gold income for all traders.
Ayyubids
(Variant Civilization: Abbasid Dynasty)
Tower of the Sultan:
No longer has Ram melee vulnerability.
Build time reduced from 200 to 140 seconds.
Garrisoned units increase movement speed for each unit garrisoned.
Atabeg’s Supervision and Biology are now multiplicative.
Corrected an issue where Desert Raiders ranged weapon was not fully benefitting from their Golden Age 5 attack speed bonus.
Byzantines
Chierosiphon cost reduced from 200 Wood 100 Gold to 200 Wood 60 Gold.
Chierosiphon health increased from 280 to 310.
Chierosiphon ranged armor increased from 30 to 50.
Chierosiphon bonus damage vs Walls increased from 0 to 5.
First Mercenary contract choice is now free and instant, saving 100 Olive Oil and 20 seconds of research time.
Veteran Mercenary upgrade cost reduced from 100 Food 250 Gold to 50 Food 125 Gold and research time reduced from 60 to 30 seconds.
Limitanei Shield wall damage reduction reduced from 40% to 30%.
Mangonel Emplacement damage reduced from 8 to 7.
Corrected an issue where Mercenary Sipahi and Mercenary Camel Riders would receive Gold from Expilatores upgrade when killing Villagers.
Greek Fire Projectiles help-text now mentions that patches of Greek Fire can’t stack.
Chinese
Barbican of the Sun now accepts your tax donations.
Delhi Sultanate
Ghazi Raiders are no longer missing bonus damage versus siege engines.
Lightweight Beams now has the correct research time in the Imperial Age.
English
Berkshire Palace weapons are no longer duplicated on their UI. Corrected an issue where one garrison arrow was normal instead of incendiary.
French
French Keeps now cost 10% less stone to build.
Keep Influence range increased by 1 tile.
Holy Roman Empire
Marching Drills is now a civilization bonus and is granted for free at the start of the game, it no longer affects Prelates.
Inspired Warriors now increases the move speed of Prelates.
Prelate inspiration range increased by 1 tile.
Meinwerk Palace bonus increased from 40% to 50% cost and research time.
Japanese
Castle of the Crow issue corrected where projectiles would be blocked when attacked from certain angles.
Castle of the Crow help-text now explains that bonus Stone is reduced compared to Food, Gold, and Wood.
Previously missing Towara, Takezaiku, and Fudasashi economy pips now appear.
Jeanne d’Arc
(Variant Civilization: French)
Consecrate help-text now updates after researching Ordinance Company.
Mongols
Ovoo Stone income in the Dark Age reduced from 80 to 70 per minute.
Moving buildings rotation rate reduced so that they do not instantly snap when changing direction.
Khaganate Palace: Rus Knights now properly use Poleaxe.
Horse Archers now properly use the Gallop ability.
Nest of Bees units now receive the Additional Barrels upgrade.
Prayer Tents no longer grant vision on pre-placement after researching Monastic Shrines.
Fixed an issue where units could get trapped in a Mongol landmark when its owner was eliminated.
A crash relating to The Silver Tree landmark has been fixed.
Allies of a Mongol player can now set the Silver Tree as a trade destination while it’s packed up and Traders will only move to it when it’s unpacked.
Order of the Dragon
(Variant Civilization: Holy Roman Empire)
Aachen Chapel bonus increased from 10% to 15%.
Meinwerk Palace bonus increased from 40% to 50% cost and research time.
Golden Cuirass cost increased from 50 Food 125 Goldto 100 Food 200 Gold (50 Food 100 Gold discount).
Zornhau cost increased from 100 Food 250 Gold to 150 Food 350 Gold (75 Food 175 Gold discount).
Bodkin Bolts cost increased from 200 Food 500 Gold to 300 Food 700 Gold (150 Food 350 Gold discount).
Corrected Gilded Handcannons missing projectile and muzzle effects.
Ottomans
Great Bombard health reduced from 350 to 300.
Great Bombard ranged armor increased by +5.
Vizier experience requirements for each level increased from 60/80/120/200/320 to 60/100/150/240/320
Military School production speed reduced from 4.5x to 5x the standard production rate.
Rus
Hunting Cabin build time increased from 25 to 35 seconds.
Boyars Fortitude cost increased from 100 Food, 250 Gold to 150 Food, 350 Gold.
Corrected an issue where Horse Archers would not retain the Mounted Precision bonuses when advancing to the next tier.
Ongoing…
Known Issues
For known issues, please visit this page to see what’s being tracked.
Investigation
Community-Reported Issues:
Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!
What’s on the Horizon
Coming Up…
We’re working on our next update and look forward to sharing more soon.
DISCLAIMER
Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.