How to Win the Gourmet Grand Prix: Kirby’s Dream Buffet Guide

Kirby’s Dream Buffet, the adorable eat ‘em up battle royale was finally released August 17th! This mash-up of Mario Kart and Mario Party is a great addition to anyone looking to add a fun party game to their collection. There are a variety of modes available at launch, with the main game consisting of the Gourmet Grand Prix, which can be played by 4 players online, either with randoms or with your friends.

If you want to go beyond just casually playing with your friends and want to crush them into the dirt with your superior Dream Buffet skills, we’ve written up a quick guide on how to establish absolute dominance on the Gourmet Grand Prix battlefield.

Plan for the bonus strawberries

The extra 40 strawberries you get can swing a game in your favor.

The extra 40 strawberries you get can swing a game in your favor.

I can’t overstate how important it is to plan for the bonus objectives at the end of the game. Each one adds a whopping 40 strawberries to your total score, and if a game is close those 40 can make or break your standings. There have been games where I’ve gone from third or fourth all the way to first from getting two bonuses and 80 extra strawberries under my belt.

Some of the bonus categories awarded at the end include:

  • Most raspberries/blueberries/cherries eaten
  • Most enemies killed
  • Most time spent hovering
  • Most groups of 5 strawberries eaten during a match
  • Most cookie walls crumbled

The game randomly selects three objectives to award at the end of each game, so it’s not a bad idea to hedge your bets and go for a few over the course of the Grand Prix. If during a match you have an opportunity to snag an extra fruit or kill an enemy without losing too much ground, go for it. You never know when a match will be decided because you decided to go the extra mile and crunch down on that one cherry.

Know the hidden abilities of each item

You can throw sticky globs behind you as the Jelly with ‘R’

The items are your bread and butter in the race and battle royale modes, but there are alternate ways to use some of them that the game isn’t exactly clear on. A few of the item abilities are just straight upgrades if you use them properly, but some of them might lessen the time you have with the ability:

  • Stone: Hold ‘R’ to charge it up to get a more powerful shockwave.
      • This is a normal stone attack.
      • This is a charged stone attack. This shockwave moves slower, but goes further out.
  • Jelly: Hit ‘R’ while using it to drop a sticky glob behind you, slowing enemies who get caught in it. This will lessen the time you have the jelly ability active
  • Burning: Hit ‘R’ to dash forward while using it. While testing this I found tapping it makes you go further than just using it normally, albeit only by a small amount.
  • Donut: Hold ‘R’ while using it to charge up a dash. Charging it does make you go farther, but you will slow down a bit while charging up the dash.
  • Needle: Hold ‘R’ after deploying to charge up before launching into an opponent
  • Tornado: Hit ‘R’ while using it to briefly expand the radius of the tornado. Using this will slightly lessen the time tornado is active.
  • Hi Jump: Hold ‘R’ to position where you’ll land.

Know the maps

Some maps will have boost pads, cannons or shortcuts to take advantage of.

Knowing the ins-and-outs of a map will help, especially if you are able to prepare for what’s coming ahead. For example, if you get a jelly ability and know there’s a cookie wall further ahead, hold onto it until you reach that point so you can fly past the wall and leave the other racers to deal with trying to break it.

Keep an eye out for any alternate routes on race maps as well. Shortcuts can put you ahead of your opponents, longer and more perilous routes often yield more strawberries, and sometimes  these routes have cannons at the end that can shoot you out ahead of the competition.

Focus up during the battle royale section

Focus on stealing strawberries from the top dogs; you’ll get higher amount of strawberries based on how many your opponent has. (Photo Credit: Nintendo)

The final section of the Gourmet Grand Prix is the battle royale segment. Here you’re thrown into a tiny arena with the other Kirbys, and you can steal their strawberries if you knock them out of the ring. If you can knock out the opponent in first and steal their strawberries, it levels the playing field and might pop you into first.

There are a few differences in the items in this mode, for instance the drill and stone abilities are now available. Using the items well is crucial here, as knowing how to properly utilize them can put you over the edge. Depending on the situation, tapping or charging the item abilities can be beneficial. 

For example with the donut ability, you can fly across the map trying to hit as many Kirbys as possible uncharged, or you can snipe a particular Kirby that has a lot of strawberries by charging it. Use the stone ability when a group has gathered into a small area of the map, and use discretion in charging it to mess with the enemy’s dodge timing.

The jelly can be used to dodge attacks, so use it as a get out of jail free card if you need it.

Sadistic UI Designer Buries Subtitle Option in Crevice of Random Menu

TORONTO Dark-hearted UI designer Arnold Wright has reportedly placed the subtitle toggle for the upcoming game Lords of Nightshadow in the deepest, most inaccessible crevice of one of the game’s dozens of obscure pause menu subscreens, according to anonymous sources familiar with the development.

“The subtitle setting could have gone under ‘audio,’ of course, but that’s far too easy to find, and I’m not some cheap hack,” said Wright, muttering to himself at his desk as he bumped down the menu font size a few more points to be less legible. “I mean, subtitles aren’t even technically audio, right? I guess it could go in display, too, since it’s a non-game screen element, but that doesn’t sit right either. And the Accessibility section is far too obvious. I mean, does this game look accessible to you?”

“Oh, nope, it’s definitely gotta go in Controls,” Wright added. “Yeah, that’ll really give them something to think about once they finally discover it. I’m a genius.”

This design choice has drawn criticism from other members of the studio’s UX team, who were hoping to indulge their own cruel tendencies in the game’s full release.

“The rest of us are sick of Arnold hogging all of the sloppy design choices,” said audio engineer Marcus Liu, who has been working hard to create the most indecipherable cutscene dialogue mixing of all time. “Unless we want the publishers to catch wise, this game can’t have impossible-to-find subtitles and music that’s five times as loud as the voice lines. You have to pick your battles with these things.”

Equally upset by the subtitle placement are staff subtitlers Guy Hurst, who transcribed the dialogue as inaccurately he could get away with, and Isabelle Rogers, who peppered the final copy-edited subtitle text with confusing typos and punctuation omissions at every opportunity.

“Our team put in so much effort to make these captions illegible, which will be all for nothing if no one can find the option to toggle them on,” Rogers complained. “We even added code that makes the letters so faint by default that they’re nearly impossible to read. Luckily we still have a few weeks before launch, so at least we’ll get to watch our QA team suffer through the options a little bit.”

At press time, Wright clarified that it didn’t matter too much how hard the subtitles are to find, since players won’t be able to open the options menu until after the unskippable one-hour intro cinematic anyway.

Man Who Definitely Didn’t Just Check Rotten Tomatoes Would Probably Rate That Movie a 67%

SPRINGFIELD, Mo. — Local moviegoer Michael Dunlap, walking out of the recent thriller movie Caged Money, delighted his group of friends with his in-depth review, specifically that he would rate the movie roughly a 67% in his opinion. 

“I felt like that movie was pretty good, but I think it was like a 6.7 out of 10,” Dunlap casually began before darting his eyes down at his phone. “Off the top of my head, just first reactions, I’d say it ‘smothers a competent script with a contrived third act.’ That’s just what I noticed, though. I also felt like, just maybe it was, I don’t know, ‘a grim whirlwind of effects-driven action lacking a satisfying payoff?’ Would you agree? While watching it I also noted that it was kind of, almost like ‘delivering dazzling energy and bombastic set pieces that feel empty because of a pathos-lacking lead performance.’ Maybe I’m wrong, that’s just what stuck out to me.”

Dunlap’s friend and fellow film attendee Emily DeGraw expressed how impressed she was with Dunlap’s spot-on assertions.

“I didn’t pick up on any of the nuances that I guess he did, because everyone online seems to agree with him,” DeGraw said. “He always has these really intelligent takes on movies and it’s like he doesn’t even realize it. Sometimes we’ll go see a movie a week into its release and he knows it’s a good movie before it even starts. Also there are sometimes where it seems like he has an opinion that’s totally off-center from what critics are saying, but when we talk later his opinions are completely different than before. I wish I was able to analyze movies the way he does, I just watch movies and make my own thoughts on them and don’t look at reviews or critics, but I guess I’m not as smart as he is.”

At press time, Dunlap reportedly logged the film on Letterboxd with a comprehensive, four-paragraph review for his two followers.

BlackRock Buys House From ‘House of the Dead’ for $2.7 Million

EUROPE — Investment management firm BlackRock has reportedly bought the titular home from the video game House of the Dead for 2.7 million dollars, sources have confirmed. 

“Geez man, if I remember the game correctly, that house wasn’t in very good shape at all,” said Sonny McHale, a recently married gamer that is keeping his eye on the housing market. “I get that there might be a little bit of appeal because we all used to play that video game, but the place is honestly kind of a dump. If a fucked up house like that is fetching nearly three million, I can’t imagine me and my wife will be ready to buy a house anytime soon. Damn.” 

The firm, which has been accused of buying as many properties as possible to artificially manipulate the housing market, defended its actions. 

“People say we’re overpaying for houses just to bend the whole bigger picture to where we want it,” said Steven Pollard, a BlackRock executive. “But that’s nonsense. We just played a lot of House of the Dead and its sequels growing up, and we think it’d be fun to have an employee retreat or escape room type thing in there some time. That’s all. Not some larger plan to help ensure an entire generation won’t be able to afford homes.”

“Don’t you think someone would come in and stop us from doing that if that were the case?” he asked. 

Local realtors were skeptical of the house having any value to anyone. 

“Wow, they bought that old House of the Dead, huh?” asked Gustav Olsson, a real estate broker that had previously failed to sell the home. “I tried to sell that place for years and couldn’t even get a lowball offer on it. People love the games, but when they get in there and start walking around, it would become clear pretty quick that this is no place to raise a family. I mean, even if they got all the zombie carcasses and shell casings out of there, I can’t imagine what that place must smell like.”

As of press time, BlackRock had also reportedly purchased a recently listed mansion in Raccoon City.  

All Your Questions About MultiVersus: Answered

Heard of MultiVersus by any chance? It’s kind of on a roll right now, having recently broken the Steam record for most concurrent players playing a fighting game at one time and having not long wrapped up its huge first tournament at EVO. But what exactly is the deal with the game and what do I need to know if I’m on the fence about jumping in? Well, we’ve got you covered.

Here’s all your questions about MultiVersus answered.

Is MultiVersus Free to Play?

Yes. The game is free to download and play on Steam, Xbox and Playstation. There is literally no monetary barrier to booting up the game right now and playing with everyone else. You can read our guide on how to unlock the paid characters for free.

What do I have to pay for in MultiVersus?

Very little that impacts your gameplay experience, that’s for sure. All stages are unlocked by default, perks are unlocked through gameplay and characters that would otherwise cost you Gold (the game’s in-game currency) rotate in and out of being free-to-play every so often.

There is an in-game currency called Gleamium that can be purchased with real life money and used on additional things, such as;

  • Additional Skins
  • Emotes
  • Taunts
  • Custom Ringout VFX
  • Banners
  • Stickersmultiversus gleamium

As you can see, it’s almost entirely cosmetics, and things that don’t affect your core gameplay experience. The game is quite generous in how it doles out in-game currency, and it’s more than feasible for you to purchase every character you have interest in playing without having to pay out a dime. Still though, those additional skins are pretty cool. Some of them even change the character’s voices and voice lines!

The “Premium” Battle Pass that can be purchased with Gleamium lets you unlock extra things as you level up.

Does MultiVersus have crossplay?

Yes! Players on Xbox, PlayStation and PC respectively can intermingle with each other with no issue. The game even features icons that show you which platform players are playing on. If there’s no icon, they’re on PC.

What makes MultiVersus different?

Well, a lot of things. But primarily — its focus on 2v2 gameplay. The developers have been very forthright that the game is designed with 2v2 gameplay in mind and whilst 1v1 is catered to – teams are where it’s at. They put forth a huge amount of money for the prize pot at EVO – a tournament which was contested under 2v2 rules, and even reward you with extra Gold for playing online whilst in a party! 

The free-to-play model as well has only been notably done in this space by Brawlhalla before, and is no doubt a huge reason for its explosion in popularity. It’s rare to see a game with the free-to-play model that’s so generous with its in-game currency, but that’s how much the team at Player First Games want you to experience this game in a teams format. 1v1 is still great, don’t get us wrong. But entire characters are designed to work alongside teammates and synergize with each other, and there’s tons of room for interesting strategy and innovative team compositions.

EVO 2022 MultiVersus winners; VoiD & NAKAT

A big difference for competitive players is just how much money Warner Bros and Player First Games are pouring into this. The prize pot for EVO 2022 was a gobsmacking $100,000. That means the 1st place team got $10,000 split between them, and every single team in the Top 32 got a payout of at least $875 each split evenly. Nintendo pretending competitive Smash doesn’t exist, this is not. The best players will be able to make real careers and livings off of MultiVersus.

What can we expect from MultiVersus in the future?

Apparently, anything! The dev team at Player First Games have alluded that anyone is fair game to be included as a character in MultiVersus, even those outside the Warner Bros umbrella. And that umbrella itself is very wide, Warner Bros has the rights to a metric ton of IPs and characters from Harry Potter to Samurai Jack to Foster’s Home For Imaginary Friends. Who knows what the future holds? As far as characters are concerned, it seems like even the devs don’t yet know.

Beyond characters though, MultiVersus even seems set to include further stages, music and even game modes. Just recently with the announcement of Season 1, it’s been revealed that the game is getting a Classic Arcade Mode a la more traditional fighters like Street Fighter or Mortal Kombat (the latter of which Warner Bros also has the rights to, by the way.) Maybe even Larry David could make an appearance!

So the game is certainly not willing to rest on its laurels it seems. Even in its earliest days we’ve had new music tracks be added to existing stages and new cosmetics and banners scattered all over the place.


It’s an exciting time to be a fan of platform fighters, or any of the myriad properties Warner Bros could greenlight to jump into the Multiverse! It seems like the game isn’t going anywhere anytime soon but still, if you don’t jump in during these early days, you might just risk missing out on some of the most exciting parts. You can download MultiVersus for free right now on Steam, Xbox or PlayStation and get to shootin’ along with everyone else in this video game simulacrum of the wild, wild west.

LeBron James Best Moves, Combos, Perks for MultiVersus

In the most out-there addition to MultiVersus’ roster yet, LeBron James from Space Jam: A New Legacy joined the game’s combatants. LeBron’s moveset centers around his basketball. LeBron players will need to manage this NBA regulation-sized projectile carefully. With proper resource management and teamwork, though, LeBron can be a fantastic star player with any MultiVersus duo.

LeBron James Moveset Overview (with Basketball)

Lebron James moveset multiversus

LeBron has two separate movesets, depending on whether he currently has his basketball equipped or not. Generally, LeBron has better range and power when he is equipped with his basketball. Here is how his moveset looks when equipped with his basketball.

  • Neutral Ground Attack: LeBron will charge a shoulder check. This move has powerful horizontal knockback and armor to prevent being hit out of it. This is a great attack for finishing high damage enemies with little risk to LeBron.
  • Side Ground Attack: LeBron uses a three-hit combo that ends with an attack sending upwards. A good attack for dealing damage, but the list hit tends to be less consistent on high-damage opponents.
  • Up Ground Attack: LeBron spins a basketball on his finger, dealing damage above him. Unfortunately, the small range and low damage of this attack gives it little utility in actual fights.
  • Down Ground Attack: LeBron dribbles a basketball between his legs. This attack has a small hitbox, but hits all around LeBron, making it useful for keeping enemies away in battle.
  • Neutral Air Attack: LeBron sweeps his basketball around his waist. This move has a wide hitbox, making it a super useful tool for recovery if you’re being chased by an enemy.
  • Side Air Attack: LeBron slams his basketball in the direction you point the left stick. A decent attack, but you’re better off using the neutral air in most cases.
  • Up Air Attack: LeBron passes the ball from one hand to another in an upward arc. This is one of the best moves in LeBron’s kit. The upward range and strong knockback make it perfect for defeating enemies off the top of the stage.
    • Down Air Attack: LeBron dribbles the basketball downwards between his legs. This attack has a small range, but comes out quickly. This makes it a great move to surprise opponents with a downward spike.Lebron James throwing a ball

 

  • Neutral Special: LeBron passes his basketball, either frontwards or backwards depending on if you aim it. This pass will cause damage to enemies, or can be picked up by allies to throw out later.
  • Side Special: LeBron launches into the air and dunks his basketball. This attack deals massive damage and knockback, but leaves LeBron vulnerable during the descent.
  • Up Special: LeBron performs a jumpshot with the basketball, shooting it in a diagonal arc. There’s no reliable way to aim this, but with a lot of practice with the timing, this can be used to put pressure on an airborne opponent.
  • Down Special: LeBron slams the basketball downwards, causing it to bounce off the floor of the stage, or go offstage. This attack is a great way to shake enemies chasing LeBron vertically, or even spike enemies below LeBron offstage.

 

Using LeBron’s special moves generally makes him lose his basketball. However, if he gets back to his ball after using his neutral, up, or down specials, he can pick the ball up again and go back to using his basketball-reliant moves.

LeBron James Moveset Overview (Without Basketball)

Lebron sans basketball in MultiVersus

Without the basketball, though, LeBron’s moveset looks much different. Generally, these attacks are less powerful and have less range than he does with the basketball. However, connecting with most of these attacks will give LeBron a new basketball to go back to his better moveset. Here is LeBron’s moveset when he is without a basketball.

  • Up Ground Attack: LeBron swats upwards in a blocking motion. A good way to catch airborne enemies off-guard.
  • Down Ground Attack: LeBron slams his hands on the ground, creating a small shockwave in front of him. Can be effective, but very situational.
  • Neutral Air Attack: LeBron pounds his chest, creating a pretty large hitbox around him. This attack is another great way to get LeBron’s basketball back in his hands.
  • Side Air Attack: Same as the Side Ground Attack.
  • Up Air Attack: Same as the Up Ground Attack.
  • Down Air Attack: LeBron swats downwards, in a similar motion to his Up Air/Ground Attacks.
  • Neutral Special: LeBron summons a new basketball. This is nice to immediately get a ball back, but has a long cooldown, so use sparingly.
  • Side Special: LeBron has a short shoulder charge forward. This is an effective recovery and damaging move. However, it also is the only move without his basketball that will not get him a new basketball.
  • Up Special: LeBron gets a short burst of movement upwards and claps his hands above him. This move is effective to both help LeBron recover and chase enemies upwards when without the basketball.
  • Down Special: LeBron summons a defense barrier around him, absorbing any projectiles near him to get his basketball back in his possession.

How to Win 2v2 Battles as LeBron James in MultiVersus

Iron Giant and Lebron victory screen

LeBron is one of the most team-centric characters on the MultiVersus roster, rivaling even the game’s support characters with how much he uses teamwork. Highly mobile characters make great partners for LeBron to maximize the chaos his projectiles can create. Here are some great characters to try pairing LeBron with:

  • Superman (Tank)
  • Arya Stark (Assassin)
  • Finn the Human (Assassin)
  • Batman (Bruiser)

While LeBron is in the game’s Bruiser class, he does his best work from the back lines. While LeBron’s partner draws in his opponents, he can utilize his basketball to cause trouble in the midst of MultiVersus’ crowded battles.

This type of play can thrive even better on certain stages. In particular, Scooby’s Haunted Mansion and Cromulons can help players create controlled chaos with LeBron’s basketball. The enclosed nature of these stages let LeBron’s thrown basketballs bounce for much longer, making LeBron’s basketball into a tool that can cause continuous poke damage to enemies.

These basketball-throwing specials can be used in those ways to hit enemies. However, LeBron’s basketball can also be passed to teammates. When LeBron’s partner has the ball, the ball will be thrown in the direction of that teammate’s next attack. If that basketball hits an opponent, LeBron can use his Side Special to teleport to the ball, and perform an armored version of his powerful dunk attack. Because of this, it’s highly recommended to use LeBron when with a teammate you can communicate with clearly to maximize the usefulness of this alley-oop technique.

How to Win 1v1 Battles as LeBron James in MultiVersus

1v1 victory screen

Unfortunately, without as many characters on stage, LeBron becomes a weaker character. Less chaos means less opportunity for LeBron. But, there are still some ways the basketball phenom can put up a fight in smaller-scale battles.

One important tip is to be much more careful with the basketball in one-on-one fights. In team battles, with so much happening on screen, it’s easy to recover the basketball. However, in 1v1 battles, it’s easy for the basketball to get lost or thrown offstage. Because of this, try to plan basketball throwing attacks around whether you can get it back. Keep extra careful track of LeBron’s basketball summoning cooldown that appears after using his neutral special. Being without the basketball for a little bit can be to your advantage if opponents don’t know the alternate moveset. However, it’s generally best to keep the projectile basketball in your possession more than not.

LeBron James’ Best Perks

best 1v1 perks

LeBron has some great perks for players to equip. There’s a lot of room for experimentation with these perks, but there are a few that work especially well with LeBron. Here are some of the best perks for LeBron’s 1v1 showdowns:

Best LeBron James Perks (One-On-One)

  • Make It Rain, Dog! (unlocked at Level 2)
  • Leg Day Champ (unlocked at Level 11)
  • Deadshot (can be trained at Level 9)
  • Signature Perk: For Three! (unlocked at Level 10)

LeBron’s best one-on-one perks are fairly straightforward. “Make It Rain, Dog!” increases projectile speed, making it harder for LeBron’s opponents to escape his passes, shots and dunks. This works in tandem with “Deadshot,” which increases projectile damage by 5%. “Leg Day Champ” increases LeBron’s jump height, further enabling him to chase opponents vertically with his powerful Up Air Attack and ranged special moves. Finally, LeBron’s best 1v1 signature perk is “For Three!” This perk makes long shot basketball throws explosive, increasing the knockback and damage of long-range shots. This makes LeBron a threat offstage even if he doesn’t leave the stage himself.

best perks 2v2

Best LeBron James Perks (Two-On-Two)

  • Make It Rain, Dog! (unlocked at Level 2)
  • Leg Day Champ (unlocked at Level 11)
  • Deadshot (can be trained at Level 9)
  • Signature Perk: Keep Possession (unlocked at Level 10)

LeBron’s best perks stay mostly the same in Teams matches. The only major difference is the different signature perk, utilizing “Keep Possession” instead of “For Three!” This new signature perk gives LeBron and his teammate 3 points of armor to absorb damage. This both incentivizes keeping the ball in play for LeBron, and effective passing for his teammate. Other perks worth trying depending on LeBron’s teammates are “Coffezilla” (decrease ball summon cooldown) and “Lumpy Space Punch” (powers up his already formidable aerial attacks).

LeBron Changes in Season 1 of MultiVersus

2v2 winners!

LeBron had some significant changes in MultiVersus’ Season One patch. Luckily, many of these are buffs. Here are the highlights of LeBron’s major changes:

  • Side Special: This dunk attack’s solo version no longer has a shockwave. However, its hitbox size and knockback has been increased, making it an even better K.O. option.
  • Air Neutral & Air Side Attacks: These now move quicker, making it easier for LeBron to combo out of them.
  • Ground Side Attack: The full combo for this jab attack now hits more consistently.

Overall, LeBron’s changes have made him even more of a force to be reckoned with. His skill in 1v1’s still unfortunately leaves some room for improvement. However, LeBron’s passing prowess and shooting skills make him an excellent contributor to any MultiVersus team.

Iron Giant’s Best Moves, Strategy, And Techniques: MultiVersus Guide

One of MultiVersus’ tank characters, the Iron Giant is also the game’s first colossal character. Colossal characters are characters that are much larger in size than others.  He’s built to tank hits for his team and deal damage back in equal amounts. Iron Giant has unique mechanics, like a fuel gauge and rage meter, that differentiate him from other characters. However, with knowledge of these unique mechanics, perks, and his latest patch changes, you can dominate opponents in teams and one-on-one battles with this gentle giant in no time.

Iron Giant’s Unique Mechanics — Fuel

How to best use Iron Giant’s Fuel Gauge.

Iron Giant using fuel in MultiVersus

Other than his unique size, Iron Giant has two other features that set him apart from MultiVersus’ other fighters. One of these is his fuel gauge. Most characters in MultiVersus have two midair jumps to increase their mobility. However, Iron Giant instead has a set fuel gauge. 

By holding jump, he flies into the air, instead of using any jumps. This fuel is also consumed by aerial attacks. This fuel can help Iron Giant chase opponents to the highest heights of most maps. On the other hand, it can also create issues for Iron Giant offstage. 

If you get too aggressive in chasing opponents, it can be costly and result in early deaths. Because of this, the best practice is to use the fuel to chase opponents aggressively vertically, but be more conservative when chasing opponents without the stage below you.

Iron Giant’s Unique Mechanics – Rage Meter

How to Use Iron Giant’s Rage Meter

Iron Giant rage meter in MultiVersus

Iron Giant’s other mechanic exclusive to him is the Rage Meter. Iron Giant’s Rage Meter will fill when he deals damage, or when his ally takes damage. When this meter is fully charged, Iron Giant can use his neutral special to transform into Rage Mode. While in Rage Mode, a few of Iron Giant’s moves will change to new ones.

Iron Giant shooting a missile in MultiVersus

Iron Giant’s New Moves

New Side Special: Iron Giant’s new side special ditches his grab for a giant green projectile, which will stun opponents inside of it. This opens them up for a follow up attack, like forward air or a different powerful attack from Iron Giant’s ally.

New Up Special: This attack becomes an electric surge, which shoots all up Iron Giant’s body. The range isn’t great, but it deals heavy damage to nearby opponents.

New Down Special: This laser blast isn’t very powerful, but its range and knockback is effective for getting enemies away from him.

New Up Attack: Iron Giant’s upwards attack becomes a set of three missiles, which launch directly in front of him. These deal decent damage and knockback to whoever is in his way.

In addition to these new attacks, Iron Giant can also be piloted by his ally in this mode. If his ally presses their attack button while near him, they will pilot him and be able to aim tentacle lasers at enemies. Small lasers are launched using the normal attack input, while heavy lasers can be fired with the special input.

How to Win 2v2 Battles as Iron Giant

Iron Giant and Superman win a 2v2 battle in MultiVersus

In Teams battles, Iron Giant’s effectiveness is maximized by working with fast characters who can deal damage from a distance. Any characters from the Assassin, Mage, or Support classes are great partners. Here’s a few specific characters that make great teammates for Iron Giant:

  • Tom & Jerry (Mage)
  • Velma (Support)
  • Bugs Bunny (Mage)
  • Harley Quinn (Assassin)

As the Iron Giant, it’s important to try and be front & center during most of your matches.The best service Iron Giant can do is to absorb the chaos of team matches and let a ranged teammate deal massive damage with low risk. Soaking damage is the name of the game, especially in the midst of chaotic team battles.

For attacks to use in 2v2, Iron Giant has a few that are good to utilize. Arguably his best is his up air attack, which can be used to K.O. enemies nearing the top of the blast zone. His down special cannonball attack is another powerful attack that can be used to break up team scuffles. However, the move also leaves him vulnerable to opposing attackers, so use this move sparingly so enemies don’t start to easily counter it. His grounded jab attack and up special are useful moves for shaking off enemies near him in a crowd.

Most important to Iron Giant’s team play, though, is his shield. Using his neutral special, Iron Giant creates a shield, making his attacks uninterruptible. This puts Iron Giant players in a great position to be a disruptor if any opponents try to attack his teammates, and give him an excellent counterplay when he is at the center of attention in battle.

How to Win 1v1 Battles as Iron Giant

Iron Giant wins a 1v1 in MultiVersus

In one-on-one battles, Iron Giant is still a force to be reckoned with. He can still be easily comboed by faster Assassin characters on the roster. However, dealing with only one opponent instead of two means combos aren’t extended as easily, and Iron Giant has easier chances to strike back.

While dealing with low damage opponents, Iron Giant staying close to the ground is best. His jab combo is great for packing on damage. Other great options are his neutral air, side air, and down air (especially with Afterburners equipped) attacks. When staying close to the ground, Iron Giant combo these attacks into each other, making these multi-hit attacks incredibly effective for tacking on damage.

Once the opponent has high damage, it’s time to utilize Iron Giant’s best kill moves. As with teams, Up Air is his best attack to finish off opponents. His side special grabs opponents, which can be followed by a Ground Up Attack to knock out enemies as well. Down Special can serve this purpose as well, but is still incredibly risky. If it can be used sparingly, though, this attack may be able to catch opponents off guard for a surprise finisher.

Iron Giant Best Perks

Iron Giant best perks in MultiVersus

As Iron Giant, there are a few perks that are best to choose. These can also vary a bit, depending on whether you are playing 1v1, or 2v2 matches. Here are some of the best perks, depending on which mode you’re playing:

Best Iron Giant Perks (One-On-One)

  • Lumpy Space Punch (can be trained at Level 9)
  • Kryptonian Skin (can be trained at Level 9)
  • School Me Once… (learned at Level 7)
  • Coffeezilla (trained at Level 9)
  • Last Stand (trained at Level 9)

Lumpy Space Punch lets Iron Giant utilize his fuel-based aerial attacks even better, with increased damage on those attacks. Kryptonian Skin generally decreases damage he takes, while School Me Once… provides him a temporary shield after being hit with a projectile. This perk is especially useful, as it decreases the potential for Iron Giant to be juggled. Coffeezilla reduces the cooldown of his bolt-powered shield. Finally, Last Stand increases his damage after reaching 100 damage. With Iron Giant’s long survivability, Last Stand can help maximize his damage output after absorbing large amounts of damage.

Iron Giant best perks in 2v2 MultiVersus

Best Iron Giant Perks (Teams)

  • Lumpy Space Punch
  • School Me Once…
  • Coffeezilla
  • Last Stand
  • Back To Back (can be trained at Level 9)

The main difference between perks ideal for teams vs. one-on-one is using Back To Back instead of Kryptonian Skin. Back To Back provides additional reduced damage to teams when near an ally. This perk is most useful when working with an Assassin character like Harley Quinn, so the two can rush the opponents together with reduced damage taken.

As for his signature perks, Iron Giant’s best to use is Afterburners (unlocked at Level 8). The afterburners perk makes Iron Giant leave firewalls on the ground when he uses his Down Air attack near the ground. These firewalls can ignite enemies, helping Iron Giant deal passive damage to enemies.

New Iron Giant Changes in MultiVersus: Season One

Iron Giant, Tom and Jerry, and Shaggy fight in MultiVersus

Like most MultiVersus characters, Iron Giant got some changes for the latest Season One patch. Unfortunately, most of Iron Giant’s changes made the character weaker. Here are the main changes to his kit:

  • Cannonball/Down Special no longer allows for repeated bouncing hits
  • Neutral Special gives less armor to allies
  • Up Air no longer allows for combos
  • Neutral Air sends at a more horizontal angle, making it harder to combo
  • Ground Up Attack and Ground Down Attack give allies less armor when scrap is consumed

Many of these changes revolve around armor that Iron Giant’s attacks give. These nerfs hurt, but not as bad as the changes to his Up Air and Down Special. Cannonball’s repeated bouncing being removed makes the move similar risk for less reward. His Up Air, on the other hand, should still offer players a lot of kill power, but the move must now be used more sparingly. Despite these changes, Iron Giant should still serve as a formidable tank for any MultiVersus duo. 

Mid-Level Boss Has Upper Level Written All Over Him

CASTLE MORNE — Local miniboss Leonine Misbegotten has many of the necessary ingredients for a promotion to full boss, several higher-ups report.

“This kid is fast, he’s aggressive, and his signature move is some pretty unfair bullshit. These can be the hallmarks of a future upper-level boss, so I’m keeping a close eye on him,” said Starscourge Radahn, a demigod gone mad with Scarlett Rot and HR manager for the Caelid region. “If he keeps closing the gap on glass cannons and punishing casuals for roll-dodging too much, he’s going to have a bright future.”

Leonine Misbegotten would likely follow a long, multi-stage promotion process, learning to make his attacks even more annoying, and overall create a more frustrating experience for his opponents.

“We’d start him in an associate position, of course,” said Radahn, mounting his stupid little horse for yet another Festival. “We’ve actually got a Misbegotten working with the Crucible Knight up there in Redmane Castle, and I hear fighting them can be a gigantic pain in the ass. So that’s good.”

While many bosses see potential for Leonine Misbegotten to succeed at the higher levels, others remain unimpressed.

“That skinny guy with the lion face? Don’t make me laugh. He might be hot stuff over there in that dinky castle, but kids like him get eaten alive in a fast-paced, high-stakes workplace like mine,” said Malenia, the feared final boss of Elphael, Brace of the Haligtree. “No, literally — we have some lion dudes up in the branches that look just like him. They’re, like, regular enemies here. They get sliced up in two seconds against kind of bleed builds we deal with every day. He should count himself lucky.”

Plans to promote Leonine Misbegotten were later canceled after the discovery of Ash of War: Barricade Shield, a skill that basically makes him a joke.

‘Jeopardy!’ Episode Derailed by Contestant’s Grim 45-Minute Anecdote About Time He Hit a Drifter But Kept Driving

NEW YORK — A recent episode of the popular quiz show ‘Jeopardy!’ took a grim turn after contestant James Pierce shared a harrowing, 45-minute anecdote about a time he hit a drifter with his car but just kept driving.

“I was speechless, we couldn’t even cut to commercial,” said host Mayim Bialik. “Usually the anecdotes are very mild and brief, but he just spun off an incredibly vivid recounting of seeing the shock and terror in a stranger’s eyes before hearing the unmistakable crunch of a human spine underneath the suspension of his car. As he told his anecdote, his voice was a steady monotone, his face expressionless. When it finally concluded he snapped back into his beaming, Cheshire grin he had worn all show and politely clapped for the show to continue. It really put a damper on Double Jeopardy.”

The reigning champion of Jeopardy! described what it was like to listen to the horrifying ordeal from just a podium away.

“There’s all sorts of preparation you can do for Jeopardy, quizzes, trivia, practice games. Nothing could prepare me for that,” champion Mark Rosenthal said. “I’ve been on an eight-week victory streak, and thus have experienced a wide variety of emotions, but paralyzing fear was not one of them until last night. Daily doubles, wagers, these things seem meaningless to me now. Above all the facts and knowledge I picked up from this show, I now also learned the fragility of human life, as well as the cowardly evil that can snuff it out.”

At press time, sources revealed the broadcast was marred further when Pierce answered Final Jeopardy incorrectly, and it was revealed he had wagered another contestant’s life.

Microsoft Announces Game Pass Subscribers Will Receive a Real Life Dog on September 1st

REDMOND, Wash. — Microsoft has unveiled everything coming to its Game Pass platform next month, and it includes some brand new titles, a few remastered classics, and an actual dog for subscribers to the platform’s Ultimate tier. 

“We all knew that Microsoft would have to answer to Sony’s new PS Plus service,” said video game journalist Lindsay Benson. “But I didn’t know they’d take this big of a swing. Wow. Free dog. Hope everybody’s ready, because there’s a lot of responsibility here. You gotta feed them, water them, oh man, I’m just realizing this might actually be a horrible idea.  A lot of people are going to get in trouble with their apartment buildings and shit like that.” 

Microsoft has not elaborated much on the upcoming free dogs, beyond saying that they’re working on the logistics specific to each region that Game Pass Ultimate is offered in. 

“We’re gonna do our best to get you a good dog,” said Phil Spencer, CEO of Microsoft Gaming. “But no promises. You get what you get. If you don’t like the dog, you’re under no obligation to keep it, just like you’re not obligated to download and play any one specific game from the over 200 offered on our service. We just want Xbox users to have as many options as possible, all the way down to potentially taking on a new member of their family.” 

Gamers’ reactions to Microsoft’s attempt to lure players back to their platform indicates that it may prove quite successful. 

“Wow, I had let my Game Pass lapse because there wasn’t a ton of compelling stuff on there for me lately,” said Ray Chuckner, an Xbox Series X owner that mostly uses it to watch HBO these days. “But a free dog? That’s an incredible value. I’ll probably get Game Pass again in that case. I do sort of miss playing Slay the Spire on there. Oh, and I love dogs, so we’ll see what they send me.” 

As of press time, Microsoft clarified that if you canceled Game Pass Ultimate they would need their dogs back.