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Helldivers 2 Update Patch Notes 01.000.100 Mar 6

Here are all the details on update patch 01.000.100 for Helldivers 2 on both Steam PC and PlayStation 5

A number of game balancing updates are included in the latest patch for Helldivers 2 on Steam PC and PlayStation 5, with the PlayStation 5 patch due later. We’ll update this page right here when that PlayStation 5 patch goes live along with any console specific changes that may occur.

If you’re interested in some in-depth reasoning behind the game balancing changes, you can find a fairly extensive note from Helldivers 2 designed Alex K. at the bottom of this page.

The Daily Personal Orders are back! Ever since the last patch, Personal Orders were not appearing for players hoping to farm their share of Super Credits and whatever else may be up for grabs. Well, all that’s sorted now, and we can get right back to defending Super Earth from threats to democracy!

What’s next you ask? MECHS! Well, Exosuits like the EXO-45 Patriot to be more precise:

 

 

SOON!

Read more further down below, to find out about issues that have NOT been resolved yet. Check out the rest of our guides for potential fixes on some of them, if you continue to be denied your right to deliver democracy.

 

Helldivers 2 Mar 6 01.000.100 Patch Major Updates

Planetary Hazards active
Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.

 

Helldivers 2 Mar 6 01.000.100 Patch Balancing

Eradicate Missions
  • Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.

 

Primary, Secondary, & Support Weapons Balancing adjustments made to the following:
  • SG-225 Breaker
  • SG-8 Punisher
  • SG-225SP Breaker Spray & Pray
  • RS-422 Railgun
  • FLAM-40 Flamethrower
  • LAS-98 Laser Cannon

 

Detailed tweaks to the aforementioned Weapons:
  • Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
  • Railgun: Decreased armor penetration, decreased damage against durable enemy parts
  • Flamethrower: Increased damage per second by 50%
  • Laser Cannon: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
  • Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
  • Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26

 

Stratagems Balancing adjustments have been made to"
  • Shield Generator Pack
  • Orbital 120MM HE Barrage
  • Orbital 380MM HE Barrage

 

Detailed tweaks to the aforementioned Stratagems:
  • Energy Shield Backpack: Increased delay before recharging
  • 380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread

 

Helldivers 2 Mar 6 01.000.100 Patch Fixes

  • Fixed armor rating values not reducing damage as intended.
  • Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
  • Fixed anti-aliasing toggle not working on PS5.
  • Balanced lighting across all planets to solve cases where the game was too dark.
  • Improved flashlight efficacy.
  • Increased visibility during “sand rain” weather on Erata Prime.
  • Updated tutorial materials and lighting.
  • Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low".
  • Fixed timing issues that could occur in the “Extract E-710” primary objective.
  • Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
  • Fixed some cases of large assets floating if the ground beneath them was blown up.
  • Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
  • Fixed unthrowable snowballs after ragdolling.
  • Fixed being able to use grenades after drowning.
  • Camera no longer locked on the player's own corpse and blocking spectator mode.
  • Helldivers now take damage from fire, gas etc. generated by other players.
  • Armor no longer stretches when dismembered.

 

MORE IN HELLDIVERS 2 GUIDES:

 

Helldivers 2 Mar 6 01.000.100 Patch Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Picking up items from caches may cause characters to freeze in place for an extended period of time.
  • Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
  • Players cannot unfriend other players befriended via friend code.
  • Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
  • Occasionally mission reward multiplier may not be applied.
  • Mission objective HUD displays different numbers for client and host during some missions.
  • Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
  • Text chat box display is obstructed by the cinematic letterboxing during extraction.
  • Some text in the HUD/UI is missing or not displaying correctly.
  • Players may experience issues when many players attempt to login and/or play at the same time:
    • Login rate limiting
    • Players may become disconnected during play
    • Various UI issues may appear when the game interacts with servers
    • Some games may not be joinable by others for a short period of time

 

MORE IN HELLDIVERS 2 BUG FIXES AND SETTINGS:

 

Helldivers 2 Mar 6 01.000.100 Patch Game Balancing Notes

This is the first round in a never-ending series of balance changes. And we believe it's important to be completely transparent about our approach to game balance, especially when it comes to weapons and stratagems that you have strong opinions about.
Our goal is to give you a wide range of weapon choices, where each gun has its purpose and none is strictly better than another. Sure, you will have your own favorite, but it should come from your personal preference, not from the universally agreed knowledge of which gun is the strongest. Generally, we balance each item according to its quirks, so if a weapon is very effective at what it does, it should come with significant disadvantages to balance its power.
The AC-8 Autocannon is a good example of a well-balanced weapon: it packs a powerful punch, has a very good range, but requires you to carry an ammo backpack or have a friend assist you. The GL-21 Grenade Launcher is the opposite example. It's a good general purpose weapon that gives you so much flexibility, it obviously can't deal too much damage without becoming overpowered.
But weapons that are both powerful and versatile become a no-brainer choiсe during the weapon selection phase. It robs you of your own agency, as stale "meta" builds force you to make an unfair choice between a fun weapon and an effective one. In short: Powerful weapons can't be too versatile, versatile weapons can't be too powerful.
Having said all that, after analyzing player feedback and the data we've collected over the past month, we found three biggest offenders of that principle:
SG-225 Breaker
RS-422 Railgun
SH-32 Shield Generator Backpack
All three of those were quite strong with too little downsides, overshadowing all other options on higher difficulty levels. So with this patch, they're getting significant downsides to balance their power. However, we strongly believe that the changes won't ruin this build, but rather help the affected items find their place among the other options and stay effective in capable hands.
On a more personal note, I know that having your favorite toy nerfed absolutely sucks. Investing countless hours into mastering a weapon is an incredible dedication from you. which is the main reason we're making this game in the first place. And then having that weapon weakened feels like a punishment for being too good at the game.
But I implore you not to compare a changed item with its older version, but to evaluate the existing one as it is and see if it still has a place in your heart.
We thank you for your dedication and commitment to spreading Democracy in the most optimal way possible! Now it's up to us to make it as fun and entertaining as we can
Oh and we also buffed a bunch of weapons as well!

 

Here’s the Review We Would Write if We Could Play Helldivers 2

 

That’s the entirety of the patch notes for Helldivers 2 Mar 6 Patch 01.000.100

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