SCOTUS Enables God Mode For Executive Branch

WASHINGTON — In a 6-3 ruling, the Supreme Court of the United States announced it was enabling God Mode for the Presidency.

“If the President can be held accountable for his actions this presupposes any other government official, elected or otherwise, can also be held accountable for their own actions, and I simply can’t have that,” wrote Justice Clarence Thomas, back from an all-expenses-paid vacation to Tahiti funded by friend of the Court and Nazi memorabilia enthusiast, Harlan Crow. “I mean, I’m an adult. My schedule doesn’t allow me to devote hours a day to getting good at this. I just want to experience the story of the fall of our republic while still spending most of my time taking lavish trips to the Maldives on someone else’s dime, and there shouldn’t be any penalty for that.”

Speaker of the House Nancy Pelosi decried the decision, and called on voters to give the Democrats money.

“This ruling is just another example of what is at stake, and why the American people must vote Joe Biden back in office come November,” Speaker Pelosi said as an offering plate was passed around among the press who had gathered at the Capitol. When it was pointed out that this ruling also presumably enabled God Mode for President Biden the Speaker rebuked the journalist, saying, “How dare you suggest that the Democrats use any power they are given when it’s available to them? In fact, we’re going to make up more rules that only we have to follow. We’re currently doing a Nuzlocke run on the presidency. Do you really think we’re interested in anything that would make this even a little bit easier?”

President Biden spoke briefly on the matter to press at the White House.

“The Supreme Court’s ruling today shows they have all the ethics of a corrupt chimney sweep, and the moral standing of a drunken lamplighter,” President Biden said. “There’s only one God, Jack, and his name is—I forget. The point is—I forget that, too. Something about achievements being turned off. Vote Biden if you want to get the true ending. I can’t promise it’s the good ending, though.”

At press time, the Supreme Court was hearing a case challenging laws against infinite ammo cheats.

Scientists Claim Kickstarter Now Leading Cause of Getting Sad Little Package in the Mail in Three Years

PHILADELPHIA — Scientists have warned users off Kickstarter this week after revealing the popular crowdfunding site is now the leading cause of getting sad little packages in the mail in three years, sources report.

“I was combing through the yearly data on depressing, over-taped parcels arriving at your doorstep sometime in the next two to six years, when I made a concerning discovery,” said trends forecaster Aimee Rorke. “Turns out, we’re seeing record numbers of crumpled, gut-wrenchingly earnest little packages with enclosed thank you notes and a complementary sticker that’s going right in the trash, but not from the usual suspects. eBay, Etsy, care packages from a try-hard relative— those are all still contributing factors, but the numbers don’t lie. This influx was coming from somewhere else: Kickstarter.”

“Most people think of Kickstarter as the crowdfunding website that allows creatives to fail publicly and at a scale previously thought impossible, but it’s actually much more than that,” Rorke continued. “On the contrary, it’s more useful to think of Kickstarter as a well-oiled machine that turns $40 into comically undersized packages with several years of delays. We’re talking packages with one massive, squished-in corner. Mail bomb-ass packages. Packages that look like they’ve been thrown out of a plane but are far too personalized to have been delivered to you accidentally.

“Then there’s that second factor: time. See, the timescale we use to measure most deliveries in the United States is incompatible with this recent spike of packages. That’s because Kickstarter rewards operate on what scientists call ‘Deep Time’, which is used to measure things like the shifting of tectonic plates or someone explaining the rules of a board game. In short, a sad little Kickstarter package can arrive anywhere between one and seven years after you threw your money in a hole, if it arrives at all. That’s a scary thought, and one backers are experiencing more and more often as this phenomenon grows.”

Even as the link between Kickstarter and the UPS man handing you a lumpy manilla envelope with no label to speak of becomes irrefutable, frequent backers report they’ve already started growing accustomed to the chaos inherent in the crowdsourcing cycle.

“The risk is part of the charm,” said Samantha O’Hare, a backer whose likeness has been immortalized on cards in at least twelve different extinct TCGs after donating to their highest reward tiers. “It’s like gambling with slightly better odds. I ante up, spin the big wheel, and who knows? Will the project get funded? Will my branded pins, digital wallpapers, two posters, and starchy t-shirt get stuck in a production timeline that lasts my entire adult life? Or will I receive a weather-beaten little box on my doorstep in three years when I’ve completely turned my life around and it gets me hooked on backing again? You don’t know until you spin!”

Following publication of the concerning data, Kickstarter released a statement hoping to quell user anxieties about their infamously hands-off approach to rewards fulfillment.

“We at Kickstarter remain deeply proud of the platform we’ve built together with our community,” the statement read. “Kickstarter can be the first or final rung on the ladder to independent success. It’s a place where the biggest projects can take that last step to production and distribution. It’s a place where even the smallest creative voices can find an audience. A place where we have bulletproof liability, so don’t even try it. But more than that, it’s a community where you can watch the light fade from a creator’s eyes in real time as their campaign fizzles into anonymity.”

“All those things make Kickstarter what it is, and what it is isn’t perfect,” the statement continued. “But neither is art. Art is messy. Art is imperfect. Art is a decades-long struggle between the needs of self and the expectations of others. Sometimes you put it all out there and no one shows up. No one reads, watches, backs. Sometimes you succeed, but more often, the best you have in you is getting back up. Sharpening your pencil. Wetting your brush. Because the best revenge in a society where the artists are condescended and undervalued is to keep giving yourself to the world. Sometimes, you fail. Sometimes the world gets nothing. But sometimes—sometimes—the world gets a little package. And that’s enough.”

At press time, Kickstarter requested that further inquiries be directed to a customer service representative, who would get back to users within three to five business years.

New Pokemon Designs Ranked by How Far They’ve Strayed from God

 

The Pokémon series has always been known for the creative and iconic design of its characters. However, after nearly thirty years and over one thousand creatures, some have fallen short of the franchise’s standards. In fact, some are abominations so unholy that they are entirely devoid of the holy light that animates us. Some call it a soul, some call it the breath of life — I’m not really interested in the distinction. I just want to write a list of twenty of the most fucked-up looking Pokémon.

20. Dachsbun

Dachsbun is at the bottom because it’s literally just a dog that already exists in the world. But, let me tell you, if my 20-pound dog went up against a Charizard, she would get her shit absolutely rocked. This fat wiener couldn’t hold its own in a damn dog park, let alone the Pokémon League. Put this dumb dog up against Rayquaza and see what happens. I dare you, Game Freak. Triple Dachsbun dare you, in fact.

19. Flamigo

I just put a picture of a flamingo because there are zero differences between it and the Pokémon. There’s something very uncanny valley-y about it. It’s familiar, yet terrifying. This design hasn’t strayed too far from our world, but that almost makes it worse. If I wanted to own a flamingo I’d go to the black market. I wouldn’t boot up my Switch.

18. Volcanion

This, for the most part, still looks like a Pokémon, but I’m pretty sure I sucked on that thing’s back when I was a teething baby. Then again, my memory of my time as an infant is murky at best. All I know is that God is tempting me and I want it in my mouth. Goo goo ga ga, Volcanion. Bring that back over here.

17. Comfey

I wonder how many of these little guys have accidentally been thrown in the trash after a luau themed office party and left to die alone in a landfill. If God wanted flowers to be conscious of their existence, he would have given them the ability to scream.

16. Caprity

Ya know what, now that I’m looking at it, this guy actually doesn’t look too bad! Maybe Game Freak is getting back to their roots a bit- oh, wait. This is from Palworld. My bad, I haven’t finished a Pokemon game since Gen 7, so I just kind of assumed this was a Pokémon. Rookie mistake.

15. Eiscue

I’m sorry, but this thing should be dead. Every time I encase someone’s head in a big smiley face cube of ice, they die. The first few times, I thought I was just doing something wrong (imposter syndrome), but now, after three to four hundred attempts, I’m like 80% sure that it’s not safe to do this. We’re starting to stray from God a bit with this nature-defying penguin.

14. Gumshoos

This Pokémon was part of Generation 7, which was released on November 18, 2016. Ten days after the election. You cannot tell me this disgusting rodent wasn’t based on a certain someone we all know. I never caught one, but I’m gonna guess its signature attack is called “Wrong.” 120 power, 0 accuracy. Effect: Hits every time no matter what, despite its inaccuracy.

13. Passimian

God loves two things: designing beautiful creatures in his image, and motherfuckin’ football, baby! Unfortunately, only one of those ideals went into making this guy. If I had a Pokémon football team I would sign Hitmonlee as my kicker. But anyway, this Pokémon is dumb and should be ashamed of itself for being such a capitalist shill for the NFL. I’d be a bigger fan if he was fucking Taylor Swift.

12. Palossand

Imagine you’re eight years old at the beach, and the sand castle you so proudly built gets possessed by a ghost and starts whaling on you in front of all your friends. Sand castles are canceled, and so is whoever demanded this be added into the game.

11. Tatsugiri

From an evolutionary standpoint, why would a Pokémon evolve to look like something so goddamn delicious? Stick bugs look like sticks to confuse predators, and Tatsugiri looks like a delectable piece of sushi that I’d whip down my throat faster than you can say “Pokémon designs suck now.” Actually, that takes kind of long to say, but you get the point.

10. Mewtwo

This might be controversial, but it’s objectively true. Sure, the design is cool. In fact, it’s sick as hell. I don’t have a Mewtwo wrap on my Mazda, but I get jealous every time I see one. Unfortunately, he is the product of human engineering rather than divine creation, and is therefore an abomination in the eyes of God.

9. Ting-Lu

Its Pokédex entry describes Ting-Lu as the “Ruinous Pokemon.” I actually agree with that! It is ruinous to the legacy of Pokemon because its antlers are a bowl. I’m starting to wonder if people in the Pokemon universe are guilty of some very heinous, experimental eugenics. Wouldn’t surprise me. There’s no reason a Pokemon would evolve to have a giant metal bowl on its head unless a human intervened. Whoever made Ting-Lu should be tried for crimes against humanity — or, rather, Ting-Lunity.

8. Necrozma

Okay, don’t get me wrong, this guy looks kinda cool. He’s like a geometric Babadook. But just picture him standing next to a Pikachu. Does it seem like they could even be from the same multiverse? Necrozma definitely abducts children in the middle of the night, but is weirdly gentle with them.

7. Tinkaton

Since when did Pokémon get fully forged weapons? Who’s making these hammers for them? Every single Tinkaton has one, so either we’re supplying them with weapons like a US-Israel situation, or Tinkatons are smart enough that we probably should stop enslaving them.

6. Arctozolt

The Pokémon gods went crazy with this one. It looks like when I used to draw Pokemon combinations as a kid, like mixing Wailord with Zapdos. Nothing could make me want this snot nosed… dragon? I’m just so sad.

5. Stakataka

I guess there aren’t enough animals in the world from which to base Pokémon designs. I cannot fathom how this came to be, or why anyone would want it. Trying to pet it would feel like caressing the outside of a 7/11. If all humans were wiped off the face of the earth, this thing would be reclaimed by nature within the hour because it is so ungodly.

4. Celesteela

Celesteela is like what Elon Musk would make if he was in charge of Pokémon. Just a big useless metal thing that looks cool to people who aren’t. I need God to strike this thing down before I accidentally look into its eyes or it blows up before leaving orbit.

3. Brute Bonnet

This guy has Pokéballs for hands and a hat. Again, just evolutionarily, how do you suppose that works? Is this implying Pokéballs existed before Pokémon? If so, what were humans putting inside them back then? I sense a sinister past in the Pokémon universe. God would not approve of whatever, or whoever, used to go inside Pokéball.

2. Gimmighoul

This one is just confusing to me. It looks like it’s a ghost who’s meant to have inhabited a pirate’s chest, but his name sounds like an extremely racist slur for Italian people. I’m all for a little recreational Italian-American slander for a goof, but this feels a bit pointed. Also, ghosts aren’t real. Where’s the realism? 

1. Gholdengo

The 1000th Pokémon design ever made, and they wasted it on fucking yellow Gumby. Will today’s children be nostalgic for Gholdengo? The day that happens is the day I become a “kids these days” guy. I hope in the next generation we can make Pokémon in our own image, like a Mii. Call me, Game Freak.

 

Game Night: It’s Casual Friday with ‘Sokomage’ and ‘Hive Jump 2: Survivors’

I had to switch horses mid-race this week. I started playing a game for the column, but it rapidly became obvious that I didn’t have enough time to cover it in the detail that it deserved. Instead, let’s swap over to a couple of shorter games that I pulled off the top of my stack.

2006’s The Burning Earth is one of about fifty shovelware games that’s based on Avatar: The Last Airbender. The only reason why Burning Earth hasn’t been forgotten is that the Xbox 360 version of Burning Earth might still have the easiest achievements of any game on the platform. You can unlock all of them in under 2 minutes.

That gave Burning Earth a weird sort of popularity as a must-play for achievement hunters, to the extent that It’s on the official list of backwards-compatible 360 games. (Somebody had to write an actual emulator for that.)

That’s also made Burning Earth one of the primary influences on a peculiar underbelly of Xbox games. Ever since achievements were introduced, there have been players who take them too seriously, which has led to a few smaller developers who specifically try to appeal to that crowd. Microsoft cracks down on the practice occasionally, but there’s still a whole vein of Xbox indies that are only there to offer cheap gamerscore options.

Speaking of which: Sokomage is a top-down block-pushing puzzler from Afil Games, a prolific Brazilian publisher/developer that focuses on casual, kid-friendly releases. It’s been on Steam for a while, but is scheduled to make its Xbox debut this weekend.

If I were to put together a “boot camp” for general video game skill, I’d make sure to have a block-pushing puzzle in the introductory courses. Sokomage is a solid, easy-to-grasp take on the concept. You’re a wizard. You use magic to shove around blocks of ice to create makeshift bridges. The end.

The first few levels of Sokomage aren’t much of a challenge, but it gets more complicated by level 10. It’s also got a nicely open design where many of its puzzles have multiple viable solutions. Sokomage was made to do one thing, and it does it well.

Well, two things: it’s also a firehose for gamerscore points. You can unlock 13 of Sokomage’s 16 achievements in maybe 20 minutes, then finish the game to get the last 3. If you’re looking to boost your score in a hurry, Sokomage has you covered.

If you like puzzles, Sokomage isn’t a bad way to spend a couple of hours. It’s got a calming retro aesthetic that reminds me of the SNES, and it’d be a decent game to play with a little kid. You could do a lot worse with $5. At the end of the day, though, it’s hard to shake the impression that this was made as catnip for achievement sickos.

In the wake of the success of Vampire Survivors, “bullet heaven” is becoming an increasingly popular subgenre for indie teams. Given the flooded state of the market, what impresses me is that I’ve yet to play a game that just cloned VS and called it a day. Time Wasters is more than “Vampire Survivors in spaceships”; 20 Minutes Till Dawn is more than “Vampire Survivors but goth”; Brotato is more than “Vampire Survivors but for people who have over 1,000 hours in The Binding of Isaac” (or vice versa).

Hive Jump 2: Survivors, which hit Steam Early Access at the end of May, keeps that streak going. It’s a sequel to a 2017 2D shooter that’s a little bit like the original Helldivers mixed with Contra. That makes the switch to bullet heaven both a big swing and surprisingly natural: both Hive Jumps are about deliberately unfair levels of difficulty, but in slightly different formats.

Each level in Survivors sends you into a cramped cave system with an infinite horde of bugs, a gun, and a dream. What sets it apart from other bullet heaven games is your access to a jetpack, which lets you reposition yourself on a whim. You can’t really get cornered in Survivors; you can always fly over a pack of aliens or hop the nearest wall to safety.

As you level up, you can assign several extra bonuses to the jetpack, like boosting your fire rate while you’re in flight or adding a small heal to its activation. It’s a handy, all-in-one emergency button that adds a nicely dynamic element to Survivors gameplay.

As of version 0.5.1310, Survivors is a solid shooter. It’s got a decent overall flow, it runs well, and it feels like a complete experience even at this early stage.

Obviously, Survivors isn’t complete, so this isn’t a full review. The game that exists at time of writing, however, has some unique balance issues that you don’t often see in the bullet heaven subgenre.

Specifically, Survivors features one of my big video game pet peeves: it treats basic functionality like it’s a reward. When you first boot it up, many of its relics and weapons are locked behind various achievements. You end up having to fumble through a couple of rounds until you gain access to equipment that should’ve been available from the start, like guns that are actually capable of meaningful crowd control.

You also initially have only 3 weapon slots to choose from. This would be fine, but you’re going to fill one of those slots with the Overshield, which is the best defensive option in the game. It’s so good, in fact, that it feels like the rest of Survivors is balanced around the assumption that you have it. The difference between a normal build and a “glass cannon” in Survivors is essentially down to whether or not you’re running Overshield.

Due to the interaction between those issues, it’s easy to hit “dead levels” in Survivors, where you shouldn’t or can’t take anything you’re offered: guns you can’t afford, stats you don’t need to boost, useless weapons, etc. This feels bad in any game, but it’s compounded in bullet heaven, where you’re always scrambling for any edge you can get.

Once you farm up enough resources to buy some permanent upgrades, Survivors gradually loosens up. The better guns open up some nicely degenerate character builds, like the gamma-ray blaster that microwaves anything it hits, and its developers have put some real thought into the player’s overall road map. Even then, it still has its dead-levels issue, and that initial run up from zero is rough.

For right now, Hive Jump 2 has solid bones, but needs some tweaking to smooth out its overall progression. It’s not that you start out in a hole – that’s part of the appeal of bullet heaven games – but that the hole’s initially too deep, and makes you dig sideways before you can climb up.

I didn’t start out with a planned theme, but I think I ended up with one.

Sokomage is simple, cheap, and does what it set out to do. It also might very well have been made as pay-to-play for people who care way too much about their TrueAchievements ranking. Hive Jump 2 is an absorbing bullet heaven game with uniquely janky progression.

One of the things that bothers me about game criticism is that it often falls into a good/bad binary. There’s a lot of value in discussing games that take big swings that don’t connect, or which make unusual mistakes. That’s the point of media criticism as a whole: it’s not meant to simply be a buyer’s guide, but a way to move the medium forward.

As far as Sokomage and Hive Jump 2 are concerned, I had fun with both of them, but their flaws are (currently) more interesting than their successes.

Lord Saddler Cancels World Domination After Discovering Magical, Golden Egg-Laying Chickens

Somewhere in Europe Lord Osmund Saddler shocked the biohazard terrorism community today by announcing a halt to his brainwashing scheme, after discovering the existence of magical chickens that lay golden eggs.

Lord Saddler broke the news to a town hall filled with local villagers, cultists, and private military forces. Although a small gathering at first, many late arrivers would soon join, brandishing strange keys, emblems, and sliding puzzles.

“This convoluted plot has been brought to an end,” announced Lord Saddler as he held up a golden egg. “Infecting the daughter of the most powerful man in the world, ransoming her off, and then using her as a Trojan horse to seize power? Absolute insanity. We don’t need Las Plagas to run the world. We’ve got something much more effective. Money.”

The mood amongst the crowd was difficult to judge, though several of the villagers were willing to make their opinions known.

“Business has never been better,” said an unknown individual who would only give ‘Merchant’ as his name. “Forget spending hours tuning up weapons or dragging around attaché cases of slightly increasing size. There’s gold in them chickens.”

Golden eggs have been a rumored sight in the rural region for years. Originally recorded as a part of the village’s founding myth, they were recently discovered to be real after a local resident blew up several chickens while throwing dynamite at a trespasser. Although a mass chicken cull was proposed, this was halted after discovering the chickens could also lay the eggs naturally.

The US Government is not pleased with the area’s newfound wealth especially after the kidnapping of President Graham’s daughter resulted in a single agent being deployed to her rescue. However, according to officials within the State Department, President Graham has begun mobilizing troops for a full invasion.

“We cannot possibly comment on any ‘hypotheticals’ at this time,” explained press secretary Sacha Valley. “What I will say is that every situation demands its own tailored response. Whether it’s sending one operative to rescue the president’s daughter, or sending ten thousand soldiers to reintroduce democracy to these Spanish inbreds, it really does depend.”

At press time, the Umbrella Corporation announced plans to send a team of researchers to study the chickens for scientifically moral purposes.

Civilization 7 to Add New ‘Senile’ Leader Trait

SPARKS, Md. — Sid Meier’s Civilization VII, the upcoming game in the popular 4X strategy series will be shaking things with the addition of the ‘Senile’ leader trait as confirmed by Firaxis Games.

While the game, which was announced at Summer Game Fest, is still a ways off, Firaxis CEO Frank Kirkland gave fans a tease of the upcoming entry on Twitter by revealing the new trait.

“I can’t say too much since we’re still hard at work but we’re adding a new leader trait to make the series a bit more relatable to the contemporary world. Select leaders in 7 will have the senile trait and that will offer players a whole new dimension of strategy,” Kirkland tweeted.

Sid Meier was asked about the new trait and gave the reason for its addition in an interview

“We want this game to be as accurate with the times as possible, so we looked at current world leaders to add the most common traits among them to the game,” said Meier. ‘Senile’ was by far the most common. This trait will affect the actions of leaders in a variety of ways. It will give a random chance of making the leader wander around aimlessly, it may also force the player to waste turns making long and insane social media posts. Stuff like that.”

Lead gameplay designer Debra Hudley says that the team is still struggling to implement the trait in a way that doesn’t break the game.

“A major consequence of the trait is that leaders with it have consistently low approval rates among in-game citizens,” Hudley stated. “But for some reason, they keep picking leaders with this trait. It essentially means that the player can never win if they have the trait. It just completely bottlenecks the progress of the player’s civilization so we need to spend some time to fix the system.”

At press time, Firaxis also plans on implementing the possibility that leaders with the trait may die of old age before games reach their natural conclusion.

AEW x NJPW Forbidden Door 2024 Card: Every match taking place

AEW x NJPW Forbidden Door 2024 will be taking place this weekend, but what is the full card for the Pay Per View event?

Following this week’s episode of AEW Dynamite, we now know the majority of bouts that will be taking place from Elmont, NY.

AEW x NJPW Forbidden Door Matches

Here are all of the matches that have been confirmed for the Forbidden Door 2024 card taking place this weekend:

  • AEW World Championship Match: Swerve Strickland vs. Will Ospreay
  • IWGP World Heavyweight Championship Match: Jon Moxley vs. Tetsuya Naito
  • AEW TNT Championship Ladder Match: Konosuke Takeshita vs. Mark Briscoe vs. Jack Perry vs. Lio Rush vs. Dante Martin vs. More TBD
  • TBS Championship/NJPW STRONG Women’s Championship Match: Mercedes Mone vs. Stephanie Vaquer
  • AEW Women’s World Championship Match: Toni Storm vs. Mina Shirakawa
  • Owen Hart Foundation Tournament First Round Match: Bryan Danielson vs. Shingo Takagi
  • Zack Sabre Jr vs. Orange Cassidy
  • MJF vs. Hechicero
  • Chris Jericho, Big Bill and TBD vs. Samoa Joe, Hook, and Katsuyori Shibata
  • The Young Bucks & Kazuchika Okada) vs. The Acclaimed & Hiroshi Tanahashi
  • Kris Statlander & Momo Watanabe vs. Willow Nightingale & TBD

Read More – AEW News: WWE name held talks with company

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

Lightyear Frontier Update Patch Notes June 28

 

UPDATED June 28

 

 

Patch Notes June 28 (v 0.2.671.0) June 28

 

Howdy, exofarmers!

We’re over-the-moon excited seeing y’all enjoy the Making it Home update! As always, we’ve been listening to your feedback and thanks to y’all, we’ve been able to locate and squash a couple of bugs with this patch.

 

Changes

  • Updated the Merchant's license plate
  • Swiftplumes have a new idle animation
  • Reduced performance impact of harvesting lots of plants at once with the Vacuum Harvester
  • Added new interact animation for when the Exofarmer is not holding any tools
  • Increased drop rate of Hardwood from trees and reduced Hardwood's weight

 

Bug fixes

  • Fixed keyboard and mouse button icons being used on Xbox in many places, even when using a gamepad
  • Fixed issue where the Laugh emote wouldn't hide your equipped tool in Photo Mode and when seen by others
  • Fixed multiplayer issue where trees, rocks and other destructible objects could desynchronize between players
  • Fixed the "Time of Day" Photo Mode setting not working
  • Improved collision on Barn, fixing issue where posters could not be built on certain walls
  • Fixed Woven Garden Wall and Boarded Garden Wall not being saved
  • Fixed P.I.C.K.-Axe VFX sometimes continuing to play after entering the mech
  • Fixed issue where Morning Drapes could dive straight into the ground, instead of just while over the water
  • Added geometry to the backside of the fuse slots inside a late game area
  • Fixed plants dropping extra harvest upon withering
  • Potentially fixed issue where you could sometimes get stuck in the Upgrade Depot
  • Fixed issue where animals could walk up to the Merchant Landing Pad and block Merchant from spawning
  • Fixed several issues related to the alteration of landscape materials and grass (paths, constructs, fields, etc.), especially in multiplayer
  • Fixed issue where Pondpitcher Sprouts could not be put into any storage building
  • Fixed issue where certain text elements in the Tractor Mode menu were not center-aligned
  • Fixed issue where the Medium option for UI Text Size setting was not showing the correct font style format
  • Fixed issue where holding the interact button while opening storage would also immediately open the sorting menu
  • Fixed Mech Modules not showing “P.I.C.K.-Axe required” prompt when looking at them with a different tool equipped

 

Steer your mech on over to our Discord server and let us know if we missed any bugs, or report them using the in-game feedback tool. Together we make the Frontier the best it can be!
Happy farmin’ and explorin’!

--
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Making it Home Update (v 0.2.644.0) June 26

 

Howdy exofarmers!

The team has been hard at work, grindin’ out lots of excitin’ changes and new items for our first update, and it’s finally here for y’all to dig your P.I.C.K. Axes into! We’re incredibly grateful for all of your feedback and suggestions – and with the Making it Home update, we’ve tackled some of your most requested features!

 

Emotes

  • Added Emotes to both the Exofarmer and the Mech

 

Photo Mode

  • Added 8 new settings
    • Added 18 new stamp options and more positions
    • Changed the "Cinematic Mode" setting to "Frame" and added 4 additional options
    • And more!
  • Now pauses time if playing in single-player

 

Quality of Life

  • Added ability to quick deposit items into storage constructs
  • Added ability to relocate existing constructs and holograms, accessible via the recycling mode
  • Added ability to sort items in storages and player inventory
  • Added auto-run feature
  • Added ability to place stamps in the Map Menu
  • Added information on the map what tool upgrades are needed for progression
  • Added inventory weight indicator to the HUD
  • You can now put items into holograms and storage constructs by picking them up and physically moving them there with the P.I.C.K-Axe
  • Added "Hands" option to the Exofarmer Tool Wheel
  • Made it clearer when new findings are found while exploring ruins
  • Added a tutorials section to the Database menu
  • Increased Lola's visiting hours

 

Settings

  • Added accessibility settings for "Single-stick Camera" and "Swap Sticks"
  • Separated "Ambience" and "UI" into their own volume settings (Were previously affected by "SFX")
  • Made controller vibration adjustable in a range instead of a simple toggle
  • [PC] Added support for AMD FidelityFX™ Super Resolution 2 (FSR 2)
  • [PC] Added support for Intel® Xe Super Sampling (XeSS). Only available when using DX12
  • [PC] Added graphical setting preset (Low, Medium, High, Frame Breaking)
  • [Steam] Added graphical setting preset (Steam deck)
  • [Steam Deck] Added support for automatically showing a Virtual Keyboard when relevant
  • [Steam Deck] Updated default settings for a smoother experience out of the box
  • [PC] Removed ineffective dynamic resolution settings
    • These settings didn't do anything since Unreal Engine 4 doesn’t support dynamic resolution on PC
  • [PC] Adjusted anti-aliasing settings
    • "Medium" is now fast TAA (temporal anti-aliasing)
    • "High" is now high quality TAA with reduced ghosting
    • "Frame Breaking" is now very high quality TAA with significantly reduced ghosting and massively improved image quality with reduced resolution scales, but a sizable performance impact

 

Decorating

  • Added wall-mounted decorations
  • New decorations and mech parts can be found at Lola’s shop
  • Bush Sprouts are available at Lola’s shop
  • New decorations can be found by discovering items
  • The Gnome is now paintable

 

Visual polish

  • Added Exofarmer animations when moving in the Mech
  • Fuel and speed gauges on the Mech are now animated
  • The moon is now a unique model instead of a white dot
  • The mech will now lean slightly in its turn direction when running
  • Constructs built on flat surfaces will no longer have a foundation
  • Holograms and Storage constructs now play an animation when items are added to them
  • Updated the textures for the Clothesline and made it paintable
  • Updated clover visuals
  • Updated the landscape grass texture
  • Tweaked physics of loose items to be somewhat less bouncy

 

Performance

  • Significantly optimized shaking of destructible objects being damaged. Could previously cause severe performance drops on certain systems, e.g. Steam Deck

 

Various changes

  • Made daytime longer
  • Looking at objects requiring a tool now reveals the required upgrade
  • Wildlife now goes to sleep later
  • The Egg treasure model has been replaced with a Pinecorn
  • Removed the ability for Storage buildings to provide Coziness
  • Hid clock HUD element while in a late-game area

 

Bug fixes

  • Fixed the "PIP-3R Ambient Dialogue" setting not being saved between play sessions
  • Added even more measures to resolve upgrades not being applied for clients
  • Made the DLC entitlement check more reliable on Xbox and Windows Store
  • Fixed bug where Wingleaf Palm didn't drop sprouts
  • Fixed issue where Mission objectives weren't sorted correctly
  • Fixed bug where the merchant wares were unlocking faster than the intended design
  • Fixed issue where AI navigation would sometimes choose very strange paths
  • The Ranch Arch construct now correctly contributes to Coziness
  • Fixed clients being able to shoot more seeds than they have in their inventory if doing so rapidly
  • Clients can no longer join sessions where the host has not finished loading the game world
  • In-world location indicators are now more responsive
  • Constructs being interacted with can no longer be recycled
  • Added missing physical material to all types of foliage
  • Fixed performance dropping significantly when moving the mouse and changing a photo mode setting simultaneously
  • Fixed several minor issues regarding loading, saving and adjustment of game settings
  • Fixed actions not working when being rebound to certain keys
  • Fixed Fractalite deposits not shaking when damaged
  • Fixed depth of field, vignette and film grain effects not working in photo mode when using lower post-processing settings
  • Fixed issue where the Exofarmer's head rotation could not be seen by clients
  • Fixed construct menus not closing if their associated construct was destroyed
  • Fixed recycling mode UI not displaying all available actions
  • Fixed items sometimes spawning beneath the ground when recycling a construct
  • Fixed issue where the Exofarmer's upper body animations would be missing when not holding a tool
  • Reduced hitching when opening construct selection menu
  • Fixed some construct holograms appearing as partially filled before being placed
  • Fixed multiple issues with rain not falling properly or at all
  • Fixed menus closing when the merchant departs if the merchant had been interacted with that day
  • Fixed construct holograms accepting contributions even before being placed. These items would disappear if the placement was cancelled
  • Fixed fences reverting to their default paint after having been targeted for recycling
  • Improved collision on multiple constructs
  • Players can no longer interact with objects that are behind solid geometry
  • Fixed construct recycling conditions not appearing to update properly sometimes, e.g. when a player stops interacting with a construct
  • Fixed the crafting time of the first Grinder recipe crafted on a given day not being correctly affected by wind speed
  • Fixed mech engine sounds and exhaust effects often not triggering properly

 

We hope y’all are gonna love this update as much as we do! Steer your mech on over to our Discord server and let us know what y’all think. If you run into any troubles, be sure to holler using the in-game feedback tool – it really helps us out!
See y’all in the Frontier!

--
Follow our social pages for the latest on Lightyear Frontier:

 

 

Hot Fix April 17 (v.0.1.430.0)

Achievement unlock now fixed!

 

Hey, Exofarmers!

Quick update from the team here!
Our April 15 patch caused issues with achievements no longer unlocking which we aim to fix in this very hot hot fix 🔥
All achievements that were completed but didn't unlock should now do so when starting the game again after this patch ✅
Let us know if those lil shy achievements did indeed finally decide to show themselves here on Steam forums or over on our Discord!
Happy farming, folks!

 

Lightyear Frontier Update Patch Notes v0.1.407.0 Apr 15

 

Those are the patch notes on June 28 for Lightyear Frontier.

Palworld Update Patch Notes June 28

 

UPDATED June 28

 

 

Update v0.3.2: Arena bug fixe and more June 28

Steam version v0.3.2 has been released!
===
  • When a player is stuck in the arena, restarting the game will now restore the player to the correct state
  • Asset files were unintentionally split, so they have been reverted back to v0.2
===
Thank you for your continued support of Palworld.

 

 

Major update! Sakurajima v0.3.1.: New area, Pals, buildings and more! June 27

Image

⚡Sakurajima Update Notice⚡
Palworld's first major update🔥
New area, Pals, buildings and more!
Steam version v0.3.1 has been released.

===

▼New Content

・New Island - Sakurajima
  • ⤷ A new island has appeared! Sakurajima!
  • ⤷ Take control of the tower protected by a new faction "The Moonflowers", and free this beautiful island from their control!
  • ⤷ Sakurajima is home to many new Pals! Explore and find new species!

 

・Arena
  • ⤷ An arena has appeared in the Desiccated Desert! Battle against other players to assert your dominance!
  • (Multiplayer exclusive content)

 

・Stronghold - Oil Rig
  • ⤷ An oil rig controlled by the Rayne Syndicate has appeared in the ocean! Work together with your friends to defeat powerful enemies and claim valuable resources such as crude oil!

 

・Player level cap raised to 55!
  • ⤷ Players can now adventure to level 55!
  • ⤷ New technologies available
  • ⤷ Upper limit for Pal's capture bonus has been increased from 10 to 12

 

・New Resource - Crude Oil
  • ⤷ You can extract crude oil by unlocking and placing a new building, the crude oil extractor, in certain spots around the world
  • ⤷ New high-tier equipment and spheres can be crafted using the new material Plasteel which can be made from crude oil

 

・New Raid - Blazamut Ryu has arrived! The strongest Dragon Pal in the game!

 

・Meteorite Event
  • ⤷ Meteorites or supplies will fall from space sometimes! There may even be an unknown Pal from outer space too...!?

 

・Tower Boss Hard Mode
  • ⤷ Each tower boss now has a hard mode, allowing you to face them in their ultimate form!

 

・New Merchant - Medal Merchant
  • ⤷ A merchant who will exchange a new item Dog Coin for rare items!

 

・New Items
  • ⤷ Mysterious Accessory Box - Permanently increases the number of accessory slots by 1
  • ⤷ Concentrated All-Purpose Pal Extract - Increases the rank of a Pal by 1 when used
  • ⤷ Ring of Freight - Increases your carrying weight when equipped
  • ⤷ Vital Remedy, Stamina Remedy, Might Remedy, Speed Remedy, Burden Remedy - These new remedies permanently strengthen the player's base stats. Until now, players could only increase their stats when levelling up, but now you can reach MAX stats!

 

・New Weapons
  • ⤷ Laser Rifle
  • ⤷ Flamethrower
  • ⤷ Gatling Gun
  • ⤷ Grenade launcher
  • ⤷ Guided Missile Launcher
  • ⤷ Multi Guided Missile Launcher
  • ⤷ Meteor Launcher

 

・New NPC cosmetic hats! Dress up like your favourite bosses!
  • ⤷ Zoe Hat
  • ⤷ Axel Hat
  • ⤷ Lily Hat
  • ⤷ Victor Hat
  • ⤷ Marcus Hat
  • ⤷ Saya Hat

 

・New Pal cosmetic hats! Dress up like your favourite Pals!
  • ⤷ Lyleen Floral Cap
  • ⤷ Sibelyx Hat
  • ⤷ Leezpunk Hood
  • ⤷ Killamari Cap
  • ⤷ Cawgnito Hat
  • ⤷ Ribbuny Headband
  • ⤷ Lamball Helm
  • ⤷ Dumud Helm
  • ⤷ Swee Cap
  • ⤷ Dazzi Hat
  • ⤷ Cattiva Hat

 

・New Buildings
  • ⤷ Cold Food Box - Feed your Pals while keeping your food nice and cool
  • ⤷ Sulfur Mine and Coal Mine - Gather valuable resources at your base
  • ⤷ Pal Disassembly Conveyor - Get rid of unwanted Pals automatically! Your heart will hurt less this way...
  • ⤷ Wall-Mounted Sign - Make notes without taking up too much space
  • ⤷ Refrigerated Crusher - An upgraded Crusher that can break down various items into different items

 

・New Feature - Lockpicking
  • ⤷ You can now attempt to open locked treasure chests with the new lockpicking mini-game. Requires a Lockpicking Tool!

 

・New Feature - Pal Skins! (Cosmetics for Pals)
  • ⤷ You can now change Pal's skin at the new Pal Dressing Facility!
  • ⤷ The "Sunglasses Cattiva" skin is now available for everyone! More skins will be added in future updates

 

▼Player

・Pal Box capacity increased from 480 Pals to 960 Pals
・Increased the maximum amount of power that can be enhanced by Lifmunk Effigies from 10 to 12
・Added a setting that prevents items from being automatically picked up if it will overencumber the player

 

▼Base Related

・The building system has been reworked and improved! Basic construction is now much more intuitive and smooth!
・Pillars have been added. The days of accidentally demolishing a supporting wall and the entire 2nd flood collapsing are over!
・Axis alignment function added
・Defensive walls can now be connected
・It is now possible to connect from the roof, walls, stairs, and pillars to the foundation (previously, connections could only be started from the foundation)
・New building material "Glass" has been added. Keep an eye on your cute Pals from inside with glass walls!
・The maximum base level has been increased to 25, and the number of bases allowed has been increased from 3 to 4 at level 25
・You can now change the maximum amount of guild bases from the game options
※Note: Too many bases may lead to performance issues
・You can now change the maximum amount of base Pals from the game options
※Note: Too many Pals at one base may lead to performance issues
・Implemented a private lock function for chests. Your friends won't be able to steal your metal anymore!
・It is now possible to permanently assign a Pal to a specific facility from the Monitoring Stand
・Cakes will now be transported to chests as a priority
・Readjusted the work priority order for Pals
・Changes to defense facility specifications. Work pals will use them automatically even if they are not assigned to a specific facility
・Measures and mitigation for base pals getting stuck when a route cannot be taken

 

▼UI

・Added a lock function in the Pal Box menu
・Player crosshair colour can now be adjusted and fixed an issue where the crosshair would get stuck behind the player
・You can now craft items in units of 100x
・Added more types of custom map markers, and increased the placement limit to 300
・Statue of Power UI has been improved
・Improved sorting function of Pal Box, making it easier to find the Pal you want

 

▼World

・Junkyards have been added around the world! You might find some valuable items there...
・A new random event has been added. Find and steal eggs from "Monster Nests" hidden around the islands!

 

▼Pals

・New Pal Skills!

 

・Unique Skills
  • ⤷ Jumping Stinger (Menasting)
  • ⤷ Rocket Slam (Chillet)
  • ⤷ Protection of Fertility (Lyleen)
  • ⤷ Raging Flame Wave (Faleris)
  • ⤷ Thunderbolt Heavy Tank (Grizzbolt)
  • ⤷ Polyceraunos (Orserk)
  • ⤷ Divine Disaster II (Shadowbeak)

 

・Neutral Skills
  • ⤷ Air Blade
  • ⤷ Holy Burst
  • ⤷ Star Mine

 

・Fire Skills
  • ⤷ Flame Wall
  • ⤷ Volcanic Rain
  • ⤷ Flame Funnel

 

・Water Skills
  • ⤷ Splash
  • ⤷ Wall Splash

 

・Grass Skills
  • ⤷ Circle Vine

 

・Electric Skills
  • ⤷ Thunder Rain
  • ⤷ TriSpark
  • ⤷ Thunderstorm

 

・Ice Skills
  • ⤷ Icicle Line

 

・Ground Skills
  • ⤷ Rockburst
  • ⤷ Sand Twister

 

・Dragon Skills
  • ⤷ Beam Slicer
  • ⤷ Comet

 

・New Passive Skills
  • ⤷ Philanthropist - Greatly reduces the time required to produce eggs
  • ⤷ Impatient - Reduced cooldown on active skills
  • ⤷ Infinite Stamina - Increased stamina (Only on mountable Pals)
  • ⤷ Noble - Pals with this passive will give you an advantage when trading with merchants
  • ⤷ Nocturnal - Pals with this passive become nocturnal and will work throughout the night

 

▼Multiplayer

・Added a new setting that always rejects guild invites

 

▼Balance Adjustment

・Due to the increase in accessory slots, accessories with the same name have been changed so they cannot be equipped more than once
・Defensive accessories have been balanced due to the increase in accessory slots.
・Due to the addition of many new Pals, some Pal breeding combinations have been changed
・Adjusted the selling price of all Pals. The selling price of Alpha Pals is now about twice that of the original species

 

▼Bug Fixes

・Mitigations have been added for an issue that caused PCs to freeze when closing the game
・Changed the grappling gun behaviour to make it less likely to get stuck
・Many many many other minor bug fixes

 

▼Other

・A warning will now be displayed if the GPU driver is too out-of-date

 

▼Soundtrack

・6 new songs have been added to soundtrack. If you have already purchased the game, please update the soundtrack.
*Please note that the soundtrack update may be delayed by about a day.

 

===
Thank you for your continued support of Palworld.

 

 

Patch v0.2.4.0: Alpha Pal breeding and more! May 14

Steam version v0.2.4.0 has been released.

(Xbox version v0.2.4.0 will be released as soon as it is ready)

 

▼Balance Adjustment

  • Increased the HP of all Alpha Pals (larger than normal Pals), including Lucky Pals, by 1.2
  • Breeding eggs now have a slight chance to produce an Alpha Pal
  • Reduced the damage reduction rate of enemy bosses by 18%. (The HP adjustment above has been adjusted so that battles don't become too difficult.)
  • Items and Pals dropped on death can now be picked up by anyone 24 hours after they are dropped
  • Items and Pals dropped on death will now disappear 48 hours after they are dropped

 

▼UI

  • Fixed a bug that notified all players on the server when someone finished or failed a raid

 

▼Bug Fixes

  • Fixed a bug that caused synchronization issues when gates were opened
  • Many other minor bug fixes
Thank you for your continued support of Palworld.

 

 

Patch v0.2.3.0: Electric Egg Incubator speed buffed to 1.5, and more April 22

Steam version v0.2.3.0 has been released.

(Xbox version v0.2.3.0 will be released as soon as it is ready)

 

▼Balance Adjustment

  • The electric egg incubator now has increased hatching speed. Hatches at 1.5 times the normal rate

 

▼Optimization

  • Optimized the processing load on dedicated servers

 

▼Bug Fixes

  • You can now pet some pals that could not be pet due to a bug that prevented the "pet" option from working correctly
  • Fixed an issue where base pals would sometimes collide with each other on dedicated servers
  • Fixed other minor bugs
As always, thank you for supporting Palworld!

 

Palworld Update Patch Notes v0.2.2.0 Apr 15

 

Those are the patch notes up through June 28 for Palworld.

Palworld Xbox Update Patch Notes June 28

 

UPDATED June 28

 

 

Update v0.3.2: Arena bug fixe and more June 28

Steam version v0.3.2 has been released!
===
  • When a player is stuck in the arena, restarting the game will now restore the player to the correct state
  • Asset files were unintentionally split, so they have been reverted back to v0.2
===
Thank you for your continued support of Palworld.

 

 

Major update! Sakurajima v0.3.1.: New area, Pals, buildings and more! June 27

Image

⚡Sakurajima Update Notice⚡
Palworld's first major update🔥
New area, Pals, buildings and more!
Xbox version v0.3.1 is available now!

===

▼New Content

・New Island - Sakurajima
  • ⤷ A new island has appeared! Sakurajima!
  • ⤷ Take control of the tower protected by a new faction "The Moonflowers", and free this beautiful island from their control!
  • ⤷ Sakurajima is home to many new Pals! Explore and find new species!

 

・Arena
  • ⤷ An arena has appeared in the Desiccated Desert! Battle against other players to assert your dominance!
  • (Multiplayer exclusive content)

 

・Stronghold - Oil Rig
  • ⤷ An oil rig controlled by the Rayne Syndicate has appeared in the ocean! Work together with your friends to defeat powerful enemies and claim valuable resources such as crude oil!

 

・Player level cap raised to 55!
  • ⤷ Players can now adventure to level 55!
  • ⤷ New technologies available
  • ⤷ Upper limit for Pal's capture bonus has been increased from 10 to 12

 

・New Resource - Crude Oil
  • ⤷ You can extract crude oil by unlocking and placing a new building, the crude oil extractor, in certain spots around the world
  • ⤷ New high-tier equipment and spheres can be crafted using the new material Plasteel which can be made from crude oil

 

・New Raid - Blazamut Ryu has arrived! The strongest Dragon Pal in the game!

 

・Meteorite Event
  • ⤷ Meteorites or supplies will fall from space sometimes! There may even be an unknown Pal from outer space too...!?

 

・Tower Boss Hard Mode
  • ⤷ Each tower boss now has a hard mode, allowing you to face them in their ultimate form!

 

・New Merchant - Medal Merchant
  • ⤷ A merchant who will exchange a new item Dog Coin for rare items!

 

・New Items
  • ⤷ Mysterious Accessory Box - Permanently increases the number of accessory slots by 1
  • ⤷ Concentrated All-Purpose Pal Extract - Increases the rank of a Pal by 1 when used
  • ⤷ Ring of Freight - Increases your carrying weight when equipped
  • ⤷ Vital Remedy, Stamina Remedy, Might Remedy, Speed Remedy, Burden Remedy - These new remedies permanently strengthen the player's base stats. Until now, players could only increase their stats when levelling up, but now you can reach MAX stats!

 

・New Weapons
  • ⤷ Laser Rifle
  • ⤷ Flamethrower
  • ⤷ Gatling Gun
  • ⤷ Grenade launcher
  • ⤷ Guided Missile Launcher
  • ⤷ Multi Guided Missile Launcher
  • ⤷ Meteor Launcher

 

・New NPC cosmetic hats! Dress up like your favourite bosses!
  • ⤷ Zoe Hat
  • ⤷ Axel Hat
  • ⤷ Lily Hat
  • ⤷ Victor Hat
  • ⤷ Marcus Hat
  • ⤷ Saya Hat

 

・New Pal cosmetic hats! Dress up like your favourite Pals!
  • ⤷ Lyleen Floral Cap
  • ⤷ Sibelyx Hat
  • ⤷ Leezpunk Hood
  • ⤷ Killamari Cap
  • ⤷ Cawgnito Hat
  • ⤷ Ribbuny Headband
  • ⤷ Lamball Helm
  • ⤷ Dumud Helm
  • ⤷ Swee Cap
  • ⤷ Dazzi Hat
  • ⤷ Cattiva Hat

 

・New Buildings
  • ⤷ Cold Food Box - Feed your Pals while keeping your food nice and cool
  • ⤷ Sulfur Mine and Coal Mine - Gather valuable resources at your base
  • ⤷ Pal Disassembly Conveyor - Get rid of unwanted Pals automatically! Your heart will hurt less this way...
  • ⤷ Wall-Mounted Sign - Make notes without taking up too much space
  • ⤷ Refrigerated Crusher - An upgraded Crusher that can break down various items into different items

 

・New Feature - Lockpicking
  • ⤷ You can now attempt to open locked treasure chests with the new lockpicking mini-game. Requires a Lockpicking Tool!

 

・New Feature - Pal Skins! (Cosmetics for Pals)
  • ⤷ You can now change Pal's skin at the new Pal Dressing Facility!
  • ⤷ The "Sunglasses Cattiva" skin is now available for everyone! More skins will be added in future updates

 

▼Player

・Pal Box capacity increased from 480 Pals to 960 Pals
・Increased the maximum amount of power that can be enhanced by Lifmunk Effigies from 10 to 12
・Added a setting that prevents items from being automatically picked up if it will overencumber the player

 

▼Base Related

・The building system has been reworked and improved! Basic construction is now much more intuitive and smooth!
・Pillars have been added. The days of accidentally demolishing a supporting wall and the entire 2nd flood collapsing are over!
・Axis alignment function added
・Defensive walls can now be connected
・It is now possible to connect from the roof, walls, stairs, and pillars to the foundation (previously, connections could only be started from the foundation)
・New building material "Glass" has been added. Keep an eye on your cute Pals from inside with glass walls!
・The maximum base level has been increased to 25, and the number of bases allowed has been increased from 3 to 4 at level 25
・You can now change the maximum amount of guild bases from the game options
※Note: Too many bases may lead to performance issues
・You can now change the maximum amount of base Pals from the game options
※Note: Too many Pals at one base may lead to performance issues
・Implemented a private lock function for chests. Your friends won't be able to steal your metal anymore!
・It is now possible to permanently assign a Pal to a specific facility from the Monitoring Stand
・Cakes will now be transported to chests as a priority
・Readjusted the work priority order for Pals
・Changes to defense facility specifications. Work pals will use them automatically even if they are not assigned to a specific facility
・Measures and mitigation for base pals getting stuck when a route cannot be taken

 

▼UI

・Added a lock function in the Pal Box menu
・Player crosshair colour can now be adjusted and fixed an issue where the crosshair would get stuck behind the player
・You can now craft items in units of 100x
・Added more types of custom map markers, and increased the placement limit to 300
・Statue of Power UI has been improved
・Improved sorting function of Pal Box, making it easier to find the Pal you want

 

▼World

・Junkyards have been added around the world! You might find some valuable items there...
・A new random event has been added. Find and steal eggs from "Monster Nests" hidden around the islands!

 

▼Pals

・New Pal Skills!

 

・Unique Skills
  • ⤷ Jumping Stinger (Menasting)
  • ⤷ Rocket Slam (Chillet)
  • ⤷ Protection of Fertility (Lyleen)
  • ⤷ Raging Flame Wave (Faleris)
  • ⤷ Thunderbolt Heavy Tank (Grizzbolt)
  • ⤷ Polyceraunos (Orserk)
  • ⤷ Divine Disaster II (Shadowbeak)

 

・Neutral Skills
  • ⤷ Air Blade
  • ⤷ Holy Burst
  • ⤷ Star Mine

 

・Fire Skills
  • ⤷ Flame Wall
  • ⤷ Volcanic Rain
  • ⤷ Flame Funnel

 

・Water Skills
  • ⤷ Splash
  • ⤷ Wall Splash

 

・Grass Skills
  • ⤷ Circle Vine

 

・Electric Skills
  • ⤷ Thunder Rain
  • ⤷ TriSpark
  • ⤷ Thunderstorm

 

・Ice Skills
  • ⤷ Icicle Line

 

・Ground Skills
  • ⤷ Rockburst
  • ⤷ Sand Twister

 

・Dragon Skills
  • ⤷ Beam Slicer
  • ⤷ Comet

 

・New Passive Skills
  • ⤷ Philanthropist - Greatly reduces the time required to produce eggs
  • ⤷ Impatient - Reduced cooldown on active skills
  • ⤷ Infinite Stamina - Increased stamina (Only on mountable Pals)
  • ⤷ Noble - Pals with this passive will give you an advantage when trading with merchants
  • ⤷ Nocturnal - Pals with this passive become nocturnal and will work throughout the night

 

▼Multiplayer

・Added a new setting that always rejects guild invites

 

▼Balance Adjustment

・Due to the increase in accessory slots, accessories with the same name have been changed so they cannot be equipped more than once
・Defensive accessories have been balanced due to the increase in accessory slots.
・Due to the addition of many new Pals, some Pal breeding combinations have been changed
・Adjusted the selling price of all Pals. The selling price of Alpha Pals is now about twice that of the original species

 

▼Bug Fixes

・Mitigations have been added for an issue that caused PCs to freeze when closing the game
・Changed the grappling gun behaviour to make it less likely to get stuck
・Many many many other minor bug fixes

 

▼Other

・A warning will now be displayed if the GPU driver is too out-of-date

 

▼Soundtrack

・6 new songs have been added to soundtrack. If you have already purchased the game, please update the soundtrack.
*Please note that the soundtrack update may be delayed by about a day.

 

===
Thank you for your continued support of Palworld.

 

 

[Xbox Patch Notice] May 31

Xbox version v0.2.4.2 has been released.
  • DLSS is now supported on the Windows (Microsoft Store) version.
Thank you for your continued support of Palworld.

Image

 

 

[Xbox Patch Notice] May 22

Xbox version v0.2.4.1 has been released.

 

▼Optimizations and Fixes

  • We have taken measures to alleviate the problem where players would fall through the terrain due to the world not loading in time in the desert city
Thank you for your continued support of Palworld.

Image

 

 

Patch v0.2.4.0: Alpha Pal breeding and more! May 14

Steam version v0.2.4.0 has been released.

Xbox version v0.2.4.0 is available now!

 

▼Balance Adjustment

  • Increased the HP of all Alpha Pals (larger than normal Pals), including Lucky Pals, by 1.2
  • Breeding eggs now have a slight chance to produce an Alpha Pal
  • Reduced the damage reduction rate of enemy bosses by 18%. (The HP adjustment above has been adjusted so that battles don't become too difficult.)
  • Items and Pals dropped on death can now be picked up by anyone 24 hours after they are dropped
  • Items and Pals dropped on death will now disappear 48 hours after they are dropped

 

▼UI

  • Fixed a bug that notified all players on the server when someone finished or failed a raid

 

▼Bug Fixes

  • Fixed a bug that caused synchronization issues when gates were opened
  • Many other minor bug fixes
Thank you for your continued support of Palworld.

Image

 

 

Patch v0.2.3.0: Electric Egg Incubator speed buffed to 1.5, and more April 22

Steam version v0.2.3.0 has been released.

Xbox version v0.2.3.0 is available now!

 

▼Balance Adjustment

  • The electric egg incubator now has increased hatching speed. Hatches at 1.5 times the normal rate

 

▼Optimization

  • Optimized the processing load on dedicated servers

 

▼Bug Fixes

  • You can now pet some pals that could not be pet due to a bug that prevented the "pet" option from working correctly
  • Fixed an issue where base pals would sometimes collide with each other on dedicated servers
  • [Xbox version only] Fixed an issue where the "Option to show/hide Journey" and "Option to change the scale of damage text numbers" were not working
  • Fixed other minor bugs
As always, thank you for supporting Palworld!

Image

 

Palworld Xbox Update Patch Notes v0.2.2.0

 

Those are the patch notes up through June 27 for Palworld.