WWE Superstar Brock Lesnar has been off of television for some time, and a recent rumor indicated that he could be returning soon.
Fans started speculating when they believed that Lesnar’s profile had been added ‘back’ to the active section on WWE.com, although this was not the case.
As reported by Fightful Select: “For those asking, Brock Lesnar was never removed from the online WWE roster page, much less added back.”
Although Lesnar was not named outright in the January lawsuit that was filed against Vince McMahon, John Laurinaitis, and WWE, an unnamed former UFC Champion and WWE Superstar was referenced on multiple occasions in the suit from former employee Janel Grant. Lesnar would later be named by the Wall Street Journal.
The fallout of this was massive, and WWE reportedly had to scramble to change plans for WrestleMania without Lesnar’s involvement.
Initially, it was believed that Lesnar would be facing GUNTHER for the Intercontinental Championship at WrestleMania XL, but due to the implications of the upcoming lawsuit, he was removed from WWE programming and there is no official timeframe for his return.
Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
WWE is reportedly considering a big change to their Premium Live Events going forward, with the start time of major shows potentially changing.
According to a new report from Mike Johnson of PWInsider, the company are looking at starting shows earlier going forward, with both nights of WrestleMania XL slated for a 7 PM Eastern start time.
“In speaking to multiple sources, PWInsiderElite.com is told that WWE is looking into potentially moving domestic PPVs to that earlier start time (which it utilized many years ago) but no final determination has been made as of this juncture. It is an experiment in process currently” the site revealed.
Whether the company does decide to move to an earlier start permanently remains to be seen, as this is likely more a move to appease fans in territories like Europe, where the start time for major events is usually around 1 am GMT/BST.
As noted, this is a start time that the company has used in the past, and it would mean that fans in the UK/Europe would be able to watch the action from around 11 pm GMT/BST on the Saturday night rather than from early the next morning.
Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
When entering Main Street Pizza and Sandwiches, three things are impossible to ignore. First is the overwhelming smell of hot, rancid grease. Second is the layer of dirt and grime that covers every visible surface in the establishment. Third is that they got Cruis’n USA, baby!
Main Street has survived all these years not on the strength of its menu, but by its world class entertainment: a single cabinet of the greatest driving simulator ever created near the bathrooms (which seem rarely cleaned and should be avoided, if possible).
This isn’t like the version of Cruis’n USA you have at home. This is real driving, like your dad does in his truck. There’s a wheel and pedals and that stick thing and everything. The only thing missing is the wind in your hair, not that you’ll be thinking about that while you’re playing. Win a race, and you’ll get to see something that’ll blow you away better than any breeze — a hot babe in a bikini. This is the kind of game mom would never let you play at home.
Even if you don’t manage to win, there’s plenty of fun to be had. You know how if you hit a cow in Mario Kart, you just get knocked over? Well, try hitting a cow in Cruis’n USA. Sure, it’ll still slow you down, but you’ll blow that critter into chunks of meat that come flying at the screen, looking not dissimilar to Main Street’s “sausage” topping. It’s always a crowd-pleaser, so the rest of your team will think you’re a legend for doing it, even if you finish last in the race. Even my dad got into the spirit. One level had a tunnel lined with dollar bills that had a lady smoking a cigar on them, and he couldn’t stop laughing. He never likes video games, so that should tell you how special this one is.
If you can stomach the nearly indigestible cheese and underbaked crust, Main Street Pizza and Sandwiches is a must visit. Few other restaurants are worth mentioning in the same breath. Their only true rival — locally, at least — is the Hawaiian-themed place at the mall that has the sit-down Jurassic Park arcade game.
The Finals Season 2 update is here! Let’s see if the hyped additions to weapons and gadgets are all they’re claimed to be.
Welcome to a whole new season of the game, contestants!Much has changed in and out of the arena, and you can expect lots more as the Season progresses. Please find all these new things and changes that’s coming in Season 2 RIGHT HERE!
The Finals Season 2 Mar 14 Update NEW MAP
Added the standard issue of the new SYS$HORIZON map
The Finals Season 2 Mar 14 Update NEW GAME SHOW EVENT
Added the Retro Invasion 82 event to every map
The Finals Season 2 Mar 14 Update NEW SPECIALIZATION
Dematerializer
Enables the user to create temporary holes in the arena construction
The Finals Season 2 Mar 14 Update NEW GADGETS
Gateway
Throw out two Gateways to create a spatial link between them, enabling quick traversing through the arena
Data Reshaper
A “prop-swap” executable that lets players transform objects and deployed equipment from other contestants into canisters or decor
Reverse Gravity Cube
A throwable Cube that creates a limited-area gravity field where anything not nailed to the ground will elevate toward the sky
The Finals Season 2 Mar 14 Update NEW WEAPONS
FAMAS - Burst Rifle - Medium
93R - Burst Pistol - Light
KS-23 - Slug Shotgun - Heavy
The Finals Season 2 Mar 14 Update BALANCE CHANGES
Throwables, Explosives & “Nukes”
Added diminishing returns on damage from ‘nukes’ i.e. throwable objects that carry C4s, Breach Charges, or mines
For each source of explosive damage, including the throwable and starting with the highest, a damage modifier is applied to each instance in the sequence of 60% / 40% / 30% / 20%
Gas Canisters now immediately start to steer off their direct trajectory (aka “wobble”) when they have attachments
When picking up throwable objects with explosive gadgets attached (i.e. ‘nukes’ and ‘snukes’), said explosives will become un-armed
When the player lets go of the carried object, a re-arming timer for the explosives starts
The explosions from C4, Breaching Charges, and all mines that detonate while unprimed now deal 20% of their original damage
Decreased the health value of Propane Gas Tanks from 250 to 120
Fixed a bug with Fuel Barrels where they sometimes wouldn’t ignite when taking damage, for example from explosions or bullets
Dev Comment: Nukes were a hot-button issue in Season 1. The previous tuning made nukes exceed the intended time to kill by a large margin. Since our initial changes weren’t substantial enough to alter this tactic, we’ve added more ways to balance nukes moving forward.
Toxic Gas
Added a delay to the application of damage. Damage will now start to tick 0.5s after the player enters the gas cloud
Added new functionality that causes damage to ramp up gradually over time, from 30hp/s to 60 hp/s over 2s.
Increased damage tick interval from 0.1s per tick to 0.3s per tick
Dev Comment: We’ve always intended for Toxic Gas to act as an area denial tool. However, because of its immediate high damage and quick dispersal, it has been too potent. We’ve made changes to make Toxic Gas better fit the original intention.
Gadgets
C4
Decreased ammo count from 2 to 1
Decreased cooldown from 45s to 30s
Decreased minimum damage at the edge of the explosion from 93 to 75
Defibrillator
Added functionality that causes revived players to gradually re-materialize into the level over a period of 3s before fully loading back into the arena
Increased charge-up time from 0.6s to 0.8s
Increased starting health from a defibrillator revive from 40% to 50%
Dome Shield
Decreased maximum duration from 20s to 12s
Jump Pad
Increased cooldown from 25s to 30s
Motion Sensor
Moved from the Light archetype to the Heavy
RPG
Fixed an issue that made dispersion almost identical regardless of what state the player was in
Increased projectile dispersion in all non-aiming states
Reduced projectile dispersion when aiming down sights
Increased zoom-in time from 0.2s to 0.4s
Increased equip time from 0.45s to 0.5s
Increased unequip time from 0.35s to 0.4s
Sonar Grenade
Moved from the Medium archetype to the Light
Tracking dart
Moved from the Medium archetype to the Light
Decreased dispersion in most movement states by 50%
Increased accuracy by decreasing dart dispersion while aiming down sights from 30% to 10%
Added force feedback for controllers
Vanishing Bomb
Increased grace period on teammates from 0.75s to 1.25s
Increased total cloaked duration on teammates from 6s to 7.5s
Increased total cloaked duration on the user from 5s to 6s
Specializations
Recon Senses
Removed for assessment
Dev Note: we’ve concluded that Recon Senses have been detrimental to the game at large, and have decided to put it out of play for now. The specialization may return in some new form down the line, but only after a major rework.
Mesh Shield
Increased cooldown on a fully depleted shield from 12s to 15s
Increased starting health after full depletion from 200 to 250
Weapons
AKM
Decreased damage falloff minimum range from 35m to 30m
Decreased damage falloff max range from 40m to 37.5m
Decreased damage falloff modifier at max range from 67% to 55%
FCAR
Decreased damage falloff modifier at max range from 67% to 55%
Lewis Gun
Updated weapon recoil pattern to be slightly less accurate over time during sustained firing
M11
Increased accuracy by decreasing bullet dispersion when firing from the hip
M60
Updated weapon recoil pattern to be slightly more accurate over time during sustained firing
Increased accuracy by decreasing bullet dispersion while moving when firing from the hip
Increased accuracy by decreasing bullet dispersion while moving when firing while aiming down sights
Decreased accuracy slightly by increasing bullet dispersion while standing still when firing while aiming down sights
R .357
Increased damage falloff modifier at max range from 33% to 45%
Throwing Knives
Increased projectile speed from 120m/s to 138m/s
XP-54
Decreased accuracy by increasing bullet dispersion when firing from the hip in most movement states
The Finals Season 2 Mar 14 Update EQUIPMENT MASTERY
Added new levels with rewards to the following equipment items:
WEAPONS
M11
SR-84
V9S
XP-54
DAGGER
LH1
SH1900
SWORD
93R
AKM
R.357
CL-40
FCAR
MODEL 1887
RIOT SHIELD
FAMAS
FLAMETHROWER
LEWIS GUN
M60
SLEDGEHAMMER
MGL32
SA1216
GADGETS:
FRAG GRENADE
FLASHBANG
GAS GRENADE
GOO GRENADE
PYRO GRENADE
GLITCH GRENADE
SONAR GRENADE
SMOKE GRENADE
VANISHING BOMB
BREACH CHARGE
STUN GUN
TRACKING DART
DEFIBRILLATOR
EXPLOSIVE MINE
PYRO MINE
GAS MINE
GLITCH TRAP
JUMP PAD
APS TURRET
ZIPLINE
BARRICADE
C4
DOME SHIELD
MOTION SENSOR
RPG-7
SPECIALIZATIONS
GOO GUN
HEALING BEAM
GUARDIAN TURRET
The Finals Season 2 Mar 14 Update GAMEPLAY
Added an option for auto-sprint in the gameplay section in settings
Dev comment: You can turn on auto-sprint in the settings menu and select the time it takes for your contestant to begin sprinting. THE FINALS has a unique “omnidirectional sprinting system,” which means characters can sprint in all directions instead of the more common forward-only sprint. As such, we’d love to get your feedback on auto-sprint, and what additional settings would help you better customize your sprinting experience!
The preview arc for grenades now shows where they will detonate in their trajectory
Improved an issue where controller players would unintentionally drop carried objects when trying to interact. Now carried objects won’t be dropped when pressing the “Interact and Equip Weapon” button if the weapon is already equipped.
The Finals Season 2 Mar 14 Update BUGFIXES
General
Fixed an issue where the scoreboard would not show the potential score for transfers in progress
Fixed an issue with flamethrower kills sometimes being attributed as self-elimination due to the flamethrower user being eliminated
Fixed dome and mesh shield not blocking projectiles and explosions correctly
Fixed broken interactions on the crane
Fixed an issue that allowed players to steal objectives through floors and walls
Fixed an issue where flashbang effects were not shown for a spectating player
Fixed an issue where explosive objects attached to another object would fall off if the primary object was destroyed. The explosive object attached will now also take appropriate damage in this situation
Fixed an issue where melee swings could damage occluded structures, for example: destroying the outside walls from inside an elevator
Fixed an issue on controllers where you would drop your held item if you pressed the primary weapon button while the primary weapon was equipped
Fixed an issue where minor props like chairs and tables sometimes did not get affected by explosives
Fixed a bug where the Mesh Shield regen would fail to start correctly
Fixed bug where radial damage falloff was incorrectly calculated for carriables and props
Fixed a bug where Oil barrels would not start burning from specific damage events
Animation
Fixed an issue where melee animations would look wrong when affected by status effects
Fixed an issue where dagger animations wouldn’t play correctly
Added new frontend idle animation for squad members equipped with LH1
Fixed the T-pose bug when players would use the sword lunge and swap items at the same time
Fixed a bug for the 1887 Dough Wrangler skin where the left hand would pop up on the screen when shooting while crouching
Fixed a bug that caused floating items to appear when riding ziplines
Fixed a bug where melee swings happening at the end of mantling would skip the animation
Fixed a bug where the character's arms would clip each other when wielding throwing knives
Fixed bug where ADS-specific weapon handling would play outside of ADS
Gamemodes
Improved spawn selection around active objectives
Fixed issue where players could push opposing teams to spawn unfavorable by not inserting the Cashbox
Fix for case where two squads spawning at the same frame could use the same spawn point
Levels
New & improved algorithm for map selection to ensure you rarely see the same map multiple times in a row — leaving matches will not affect the outcome of the selection
Improved lighting on nighttime Monaco
Reduced wind movement on vegetation in Las Vegas
Fixed issue where multiple level objects were overlapping each other
Fixed issue with some materials in the End of Round Celebration being drawn behind the team logo
Improved debris handling, letting it settle before being removed.
Improved lighting on Seoul Fog and Storm settings
Art
Fixed bug with Glint Tint skin not looking correct
Audio
Added voice lines for reloading
Improved footstep audio for players using pistols
Fixed a bug where objective pings would not play the correct audio
Fixed bug where match commentary would play in the practice range
Added sounds for squadmate down and the last player standing
UI/UX
Player cards are introduced in THE FINALS, these will be generated from your character customization and your chosen intro animation.
Added THE FINALS spinner to previously black screens when loading
Added new item gadget tutorial videos
Improved camera placement and framing for charms
Fixed so that your squad is centered in the tournament lineup intros and outros
Improved respawn timer feedback on teammate icons
Improved feedback on the “Press Start” respawn mechanic
Phew! That’s a whole lot of patch notes in the Season 2 update for The Finals on all platforms.
BlazBlue Entropy Effect has a new content update and patch out on March 14. The patch notes cover several bugfixes, optimizations and the new poison tactic. Here are the full details below.
BlazBlue Entropy Effect Mar 14 Patch New Content
Added a new Poison Tactic: Potent Poison;
BlazBlue Entropy Effect Mar 14 Patch Optimizations
You can delete the current Evotype while keeping the other resources and data you got during the Mind Training settlement;
Improved interface display and interaction logic for Potential Trial;
You now have a brief invincibility after teleporting in Space Omega;
Taokaka's Potentials [Heavy Strike] and [Watch your feet!] will no longer displace by default but can be adjusted with directional keys;
Improved descriptions for some Potentials;
Increased numerical strength for Mind Crystals [Indestructible], [The More The Merrier], [Domination], [Take Initiative], [Potential Discovery], and [Expanded Foundation];
Increased numerical strength for positive effects [Skill Damage Increased], [Speedrun Reward], and [No DMG Reward];
When the Entropy Affix [Standard Enemies spawn more] is activated, it will no longer respawn shielded charging enemies;
The Mind Crystal [Discount] will no longer affect options influenced by the [When exchanging items, there are fewer options];
Blackhole-induced slowdown will no longer affect spawning enemies;
Tactics [Summon Tentacle] and [Summon Slime] have been changed to trigger automatically;
Tactic [Place Mine] has been changed to trigger by crouching;
Tactic [Spreading Toxin] will inherit the poison strength from defeated enemies when applying poison to new enemies;
Tactic [Poison Contamination] changed to stun enemies after a period.
Add new VFX intensity settings for Tactic and Other VFX in the game setting;
BlazBlue Entropy Effect Mar 14 Patch Battlefield
Fixed an issue where Ragna's recovery effect became abnormal after discarding certain Potentials;
Improved anti-cheat measures to enhance detection and banning of cheating;
BlazBlue Entropy Effect Mar 14 Patch Bug Fixes
Fixed an issue when Noel's Potential [Type XIII: Revolver Blast] was used on the ground and could not be used again after landing;
Fixed an issue where Ragna's Legacy Skill [Death Spike] might not deal damage when released in mid-air;
Fixed an issue where halfway through Taokaka's Skill [Spinny-Spinny!], using [Attack Meow Pow!] would reset SP;
Fixed an issue where Hakumen's Potential [Kandachi] could not damage enemies during a dash;
Fixed an issue where elite enemy attack animations might disappear when characters jump too high;
Fixed an issue where the Entropy Affix [The combat of each phase has a {0}-minute limit] would kill the character;
Fixed an issue where some enemies in Space Omega behaved abnormally when the Entropy Affix [Some of the Standard Enemies attack faster] was active;
Fixed display errors for Tactic icons and positions in the Tactic Tree;
Fixed an issue where having both Tactics [Summon Whirling Blade] and [Consecutive Blade Rings] caused [Consecutive Blade Rings] not to work;
Fixed an issue where the Tactic [Fatal Rend] also affected the character;
Fixed an issue where the Tactic [Ice Spike Respawn] summoned too many ice spikes.
That’s everything in the Mar 14 update for BlazBlue Entropy Effect on Steam PC.
War Thunder gets updates so frequently that a number of changes simply slip the attention of the public playerbase. These are the patch notes as an addendum to the War Thunder Major Update “Alpha Strike” from earlier in the day on Mar 13.
The patch includes bug fixes for a number of aircraft, naval vessels, and ground vehicles, as well as the game’s interface and graphics.
War Thunder Mar 13 2.35.0.19 Patch Aircraft
MiG-21 “Lazur-M” — a bug where the drop tank pylon under the fuselage was missing has been fixed.
MiG-21bis-SAU — a bug where it was possible to use the SPS-141M countermeasure pod and center drop tank together has been fixed.
Sea Meteor F Mk.3 — a bug where the secondary weapons menu was missing has been fixed.
JH-7A — the targeting angles of the K/ADC03A target designation pod have been corrected.
IL-2M (1943) — a bug where the FAB-100M-43 bombs could not be dropped has been fixed.
Jaguar IS — a bug where there were no instruments in the cockpit has been fixed.
War Thunder Mar 13 2.35.0.19 Patch Naval Vessels
IJN Mutsu — a bug where the front part of the navigation bridge armor was not displayed has been fixed.
War Thunder Mar 13 2.35.0.19 Patch Ground Vehicles
Magach Hydra — a bug where the gun mantlet was missing has been fixed.
An issue, which caused the SAM radio fuses to not trigger on guided bombs and AGMs has been fixed.
War Thunder Mar 13 2.35.0.19 Patch Interface
A bug that led to the underestimated penetration of HESH shells on their stat card has been fixed.
A bug causing the incorrect display of ammunition replenishment progress when leaving and entering a capture point has been fixed.
War Thunder Mar 13 2.35.0.19 Patch Graphics
Picture oversaturation with HDR enabled has been fixed.
Graphical artefacts on AMD graphics cards has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
That’s all there is to the relatively smaller update to War Thunder on Mar 13.
Runaway hit Supermarket Simulator has released the Restockers Update, and we’ve got the patch notes for the huge feature list bundled with it.
Supermarket Simulator has had a slow build-up towards a 41K player peak over the last three odd weeks, and this update can only entice more players into its simulated shopkeeping shenanigans.
Added closing the boxes when placing into storage racks
Added placing computer to the storage
Increased box-throwing force
Edited LOD differences of some items on the map
Fixed storage racks causing FPS drops
Fixed a bug causing direct interaction with checkouts when placing after unboxed
Fixed the icon of the vintage book
Fixed items falling through the walls of the door between store and storage
Fixed boxes staying red all the time when taken from racks
Fixed 6Pack beers' icon size
Improvement on restockersRestockers only take boxes from storage racks for now. We'll also add taking boxes from the floor to put to the storage.
What's Next?We'll focus on fixing bugs, adding a detailed settings menu, Steam Cloud save, and overall maintenance.
Performance IssuesThe update might cause FPS drops in some computers and we'll work on it next!This update also contains a HotFix for the issue. Sorry for the inconvenience earlier.
Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today Mar 14.
We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned, then scroll all the way down to the section titled Today’s Wordle Answer.
A point in time from which something has continued or developed; the starting point of a period of time.
Wordle Hint Today Fifth Letter
The fifth letter for the Wordle answer today is:
“E”
Wordle Hint Today Fourth Letter
The fourth letter for the Wordle answer today is:
“C”
Wordle Hint Today Third Letter
The third letter for the Wordle answer today is:
“N”
Wordle Hint Today Second Letter
The second letter for the Wordle answer today is:
“I”
Wordle Hint Today First Letter
The first letter for the Wordle answer today is:
“S”
Today’s Wordle Answer
And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.
Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.
That’s no reason to lose a streak you have kept going for 636 days straight! So here goes nothing:
To lift, haul, or throw a heavy object with great effort. Also used to describe when a chest rises and falls rhythmically or spasmodically as if struggling to breathe.
Wordle #996 For March 11, 2024
“PESKY“
An adjective used informally to describe something or someone annoying, bothersome, or causing minor but persistent trouble or irritation.
Wordle #995 For March 10, 2024
“GRASP“
As a noun: a firm hold or grip.
As a verb: to understand or to comprehend something.
Wordle #994 For March 9, 2024
“CHEER“
As a verb, to express happiness or encouragement, oftentimes with a loud shout, slogan, or acclamation.
Wordle #993 For March 8, 2024
“EARLY“
An adjective that refers to something occurring or done before the expected, usual, or appointed time.
Wordle #992 For March 7, 2024
“CLONE“
Produce genetically identical copies of an organism, typically through asexual reproduction or by using biotechnological methods.
Wordle #991 For March 6, 2024
“TEARY“
An adjective that describes someone who is shedding a bodily fluid from their eyes, often as a result of sadness, emotion, or sensitivity.
Wordle #990 For March 5, 2024
“HUNCH“
A noun that refers to a feeling, intuition, or instinctive guess about something, often without any logical explanation or evidence.
A verb that means to bend or stoop forward, typically due to discomfort, fatigue, or cold.
Wordle #989 For March 4, 2024
“FLAME“
The highly visible, brightly glowing, and often flickering component of a fire.
Wordle #988 For March 3, 2024
“STATE“
As a noun: a political entity with defined geographical boundaries, a permanent population, and a government.
Wordle #987 For March 2, 2024
“URBAN“
The social, cultural, and economic aspects of city life, as opposed to rural living.
Wordle #986 For March 1, 2024
“FORTY“
A numeric value that can be arrived at by multiplying four by ten.
Wordle #985 For February 29, 2024
“IMAGE“
A visual representation or depiction of something, typically produced by photography, painting, drawing, or digital means.
Wordle #984 For February 28, 2024
“DEVIL“
A supernatural being, often depicted as evil, malevolent, or the adversary of God.
Wordle #983 For February 27, 2024
“SENSE“
As a noun, any of the five faculties through which stimuli from the external world are received and perceived: sight, hearing, taste, smell, and touch.
Wordle #982 For February 26, 2024
“OFTEN“
An adverb that indicates frequency or regularity of occurrence.
Wordle #981 For February 25, 2024
“SMITH“
A common surname of English origin.
A person who works with skill and craftsmanship in the creation of various objects.
Wordle #980 For February 24, 2024
“PIPER“
A musician who plays the bagpipes, a traditional wind instrument.
Wordle #979 For February 23, 2024
“APART“
Separate or detached from something else; not connected or joined together.
Wordle #978 For February 22, 2024
“HEAVY“
Used as an adjective to indicate having great weight; difficult to lift, move, or carry due to mass or density.
Wordle #977 For February 21, 2024
“BUILD“
Used as a verb most commonly: to construct, assemble, or create something, such as a structure, or object.
Wordle #976 For February 20, 2024
“MATCH“
To be equal or corresponding to something else in quality, quantity, or significance.
Wordle #975 For February 19, 2024
“PRICE“
The amount of money or value that must be paid or exchanged to acquire goods or services.
Wordle #974 For February 18, 2024
“RIDGE“
A long, narrow, elevated area of land that forms a crest or a continuous line along the top of a mountain, or hill.
Wordle #973 For February 17, 2024
“PSALM“
A sacred song or hymn, typically from a specific titular Biblical book, which is a collection of religious poems and prayers found in the Old Testament of the Bible.
Wordle #972 For February 16, 2024
“STASH“
As a noun: a secret or hidden supply of something, typically valuable or desirable items.
As a verb: to hide or store something away, often for future use or for safekeeping.
Wordle #971 For February 15, 2024
“ASCOT“
A type of necktie or cravat that is typically worn with formal attire. It consists of a narrow strip of fabric that is folded over and tied in a manner similar to a scarf, with the ends tucked into the collar of a shirt.
Granblue Fantasy: Relink receives a large update on March 14 in patch 1.1.1, addressing the usual bugfixes, but more importantly has a bevy of new content to enjoy, including quests, sigils, and trophies.
Characters have had each of their fixes listed separately, so you can see if something in particular that annoyed you has been addressed in this update.
The following update applies various changes listed below.Players who have purchased the disc version are strongly encouraged to download and install this latest update.
Changes from Ver. 1.0.5:
New Content
Added a new challenging quest: The Final Vision. Clear The Tale of Bahamut's Rage to unlock this quest.
Added sigils with new traits to the Knickknack Shack's Treasure Trade. These sigils will become available after clearing The Final Vision.
Added new trophies.
Camera Sensitivity and Aim Sensitivity each now have two separate settings for vertical and horizontal movement speed. The maximum sensitivity for each setting has been raised from 10 to 20.
Added Camera Smoothing and Battle Camera Correction to Game Options.
Added the Clear Voice Feature to Audio options.
Quests
Quick quests now include Proud-difficulty quests.
*The following quests are excluded: The Automagod Strikes Back, The Tale of Bahamut's Rage, and The Final Vision.
The Effective Characters section on the quest selection screen now displays characters controlled by other players in your session.
Added treasure chest icons to the drop items displayed on the Results screen of Boss-type quests to designate which chests they were obtained from.
Online Multiplayer
Fixed an intermittent bug that prevented stats scaling even when Power Adjustment was turned on.
Lowered the scaling degree of HP and ATK stats when matching with players who have Power Adjustment turned on.
Fixed a bug where after matching with players who had Power Adjustment turned on, visual effects for fully awakening weapons wouldn't display.
Fixed a bug that prevented a player from rejoining the same session if a network error had occurred during the session.
Battle
General
Auto Target Switching should no longer switch to an ice pillar on Mt. Neigelith whenever the original locked-on target is destroyed or lost.
Adjusted the camera to stay centered on a locked-on foe that's far away whenever possible.
Adjusted camera lock-on behavior during The Tale of Bahamut's Rage quest.
Adjusted the amount of link time extension granted by attacks, which was known to have caused link time to be extended for longer than intended.
Added visual and audio indicators to notify a player if their buffs have been removed.
Fixed a rare bug where a player wasn't able to aim throwable objects while playing online.
The Captain (Gran/Djeeta)
Hits that raise Arts lvl now extend the time before Arts Lvl resets from activating a skill. The following modifications were made as a result of this change:
Adjusted the skill cooldown shortening effect that comes from raising Arts lvl.
Adjusted the skill cooldown shortening effect given by Overdrive Surge.
Adjusted the SBA gauge fill rate given by certain □ and △ attacks.
Adjusted the SBA gauge fill rate given by certain skills.
Adjusted the amount of SBA gauge that is redistributed by Conduction.
Fixed a bug that prevented Djeeta from dodging right after performing an aeriel barrage.
Fixed a bug that altered Gran and Djeeta's movement speed while they were charging Power Raise.
Katalina
Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
Increased the SBA gauge fill rate given by link attacks while Ares is summoned.
Rackam
Fixed a bug where Rackam didn't gain Duration's additional effect if he was under the Invincibility effect.
Fixed a bug that caused Bull's Eye Blast to charge to a lower level while playing online.
Fixed a bug that caused the damage cap of aerial barrages to work incorrectly.
Lowered the damage cap of Slagshot.
Io
Fixed a bug where the effective area of Healing Winds was smaller than it appeared on screen.
Io should no longer lose the Mystic Vortex status effect even after taking a hit from an attack that removes positive status effects.
Eugen
Fixed a bug in chapter 6 that caused the camera to remain in a fixed position when trying to aim.
Fixed a bug where grenades wouldn't stick to certain foes.
Fixed a bug where Eugen didn't gain Intercept's additional effects if he was under the Invincibility effect.
Fixed a bug where Sumrak dealt less hits when under specific conditions.
Fixed a bug where grenades became less powerful when under specific conditions.
Rosetta
Fixed a bug where after casting Lost Love during link time, the effect provided by the Enhanced Roses (Link Time) Mastery wouldn't trigger for replanted roses.
Fixed a bug that displayed the wrong element for Lost Love.
Ghandagoza
Fixed a bug that prevented Ghandagoza from dodging right after performing an aerial barrage.
Extended the input buffering window for charging △ following a combo finisher.
Quickened the transition timing into charging △ following a combo finisher.
Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
Lowered the SBA gauge fill rate given by launch attacks and aerial barrages.
Fixed a bug where pets would link attack a foe different from the one you were locked on to.
Fixed a rare bug where link time wouldn't trigger if Ferry dodged after a link attack.
Implemented measures to mitigate link attacks from missing due to certain terrain.
Fixed a bug that prevented Ferry from dodging while casting Sic 'Em, Geegee!
Fixed a bug where the effective area of Benediction was smaller than it appeared on screen.
Fixed an intermittent bug where the damage cap of Umlauf would be superseded by the damage caps of other attacks.
Fixed a bug that would sometimes cause positive status effects of skills to not be granted if the skills were activated right after a Skybound Art.
Narmaya
Fixed a bug that prevented Narmaya from dodging right after performing an aerial barrage.
Fixed a bug where it was possible to make Narmaya execute Dawnfly stance combo attacks despite being in Freeflutter stance.
Lancelot
Fixed an online multiplayer issue where upon entering link time with the Supplementary DMG effect, Lancelot would retain that effect indefinitely.
Vane
Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
Fixed a bug that prevented Vane from performing a combo finisher despite pressing △ right after a link attack.
Fixed a bug that sometimes prevented Vane from immediately attacking after dodging if he dodged in the middle of a Beatdown combo.
Percival
Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
Fixed an intermittent bug where the damage cap of Roter Wirbel would be superseded by the damage caps of other attacks.
Extended the input buffering window for a second charged △ attack following the first charged △ attack.
Fixed a bug where the charge speed of △ wouldn't speed up despite being charged after an air combo.
Siegfried
Fixed a bug that prevented Siegfried from dodging right after performing an aerial barrage.
Cagliostro
Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
Extended the input buffering window for a second charged △ attack following the first charged △ attack.
Objects transmuted as part of a link attack should now hit foes with greater accuracy.
Fixed a bug where after Cagliostro recovered from Glaciate or Held Under, whenever another party member's attack landed, she would flinch to those hits.
Yodarha
Fixed a bug where the △ attack wouldn't counter if Yodarha was under the Invincibility effect.
Fixed a bug that prevented Yodarha from dodging right after performing an aerial barrage.
Fixed a bug that displayed the wrong element for Flashing Void.
Zeta
Fixed a bug where if Zeta had the Supplementary DMG effect, the extra attack from that effect could trigger a loop combo.
Fixed an intermittent bug where the damage cap of Infinite Wonders would be superseded by the damage caps of other attacks.
Vaseraga
Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
Id
Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
Fixed a bug where if Id dodged right after activating Atonement, he would only gain the Substitution effect.
Fixed a bug that prevented Id from dodging right after performing an aerial barrage.
Fixed an intermittent bug that reduced Id's movement speed while he charged his △ attack.
Other Items
Added a warning about the party having less than 4 members before going into a certain section of chapter 4.
Fixed a bug that prevented players from obtaining the Reminiscence trophy/achievement. It will unlock upon returning to a town.
Fixed a bug that prevented players from obtaining The Ultimate trophy/achievement. It will unlock upon returning to a town.
Fixed a bug that prevented normal story progression if the chapter before Chapter Ø was played via chapter select before clearing Chapter Ø. If you are affected by this bug, quitting the chapter should restore progression.
Fixed a bug that prevented players from obtaining trophies related to the Wee Pincers side quest line and opening treasure chests. They will unlock upon returning to a town.
Fixed a bug where entries weren't unlocking properly in the Places tab of the glossary in Lyria's Journal.
Adjusted the speed of the Masteries cursor.
Adjusted the visibility of the compass when in darker areas.
Adjusted the playback conditions of Gotle's voice lines when transmuting sigils.
Counter-Strike 2 gets a new update in time for the PGL Copenhagen 2024 Major. Along with the Major’s Hub, there’s a new Viewer Pass of course.
As fixes go, the only thing mentioned is a tweak to the flames of the Molotov which would previously obscure the vision of a player, but not that of their adversary.
The Copenhagen Major Hub is now available. Visit the hub to purchase tournament items, play the Pick’Em Challenge and more.
Purchase a Copenhagen 2024 Viewer Pass to receive an upgradable Copenhagen 2024 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick’Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick’Em Challenge performance to your friends.
All players with Prime status can place Pick’Em picks for free! However, to complete challenges and earn rewards from an event stage, you will have to activate a Viewer Pass before that stage begins.
[GAMEPLAY]
Adjusted molotov fire to address a case where a player who could see through fire could not be seen by their opponent.
PGL Copenhagen 2024 March 14
In December, hundreds of teams from around the world began their long journey to the first Counter-Strike 2 Major. Fighting through open, closed, and regional qualifiers–now only 24 remain. Tune in to the PGL Copenhagen Major on March 17th and watch the best Counter-Strike teams in the world battle for the title of Major Champion!
Today we’re shipping the all-new Copenhagen Major Hub, where you can find the Pick’Em Challenge, the Copenhagen 2024 Viewer Pass, Souvenirs, and (coming soon) Team and Player stickers. 50% of the proceeds from tournament items are shared with players and organizations.
Playing the Pick’Em Challenge with an active pass will give you a chance to upgrade your Copenhagen 2024 Coin and earn extra Souvenir Packages. You’ll also show up on the Active Pass Leaderboard, where you can compare your Pick’Em Challenge performance to your friends.
In the past, you needed an active pass to play the Pick’Em game. No more! Now, everyone with Prime status can place their picks for free. However, to complete challenges and earn rewards from each event stage, you’ll have to activate your pass before the stage begins.
So place your picks and get ready to cheer for your favorite teams. The PGL Copenhagen 2024 Major is almost here!