Starfield Imagines Imaginative Futuristic Worlds With Thousands of Pickable Locks

ROCKVILLE, Md. — Todd Howard announced today that the upcoming Bethesda Starfield will depict unthinkable futuristic worlds filled with pickable locks.

“Space is a wondrous place, full of anything you can imagine. And yes, one thing you can imagine is thousands of pickable locks,” explained Howard. “We worked with a lot of scientists and astronomers and, after years of research, we are pretty sure that the future is going to evolve in such a way that lockpicking, which is completely unimportant today, will have a great impact on society. Also you can go up that mountain if you want to — you just have to jump a lot.”

Some lucky playtesters are already getting to experience the bobby-pin filled world of Starfield.

“I really don’t think it makes sense,” said playtester Daisy Walter. “My character is a cyborg from a lava planet in the far reaches of the galaxy; why is he even bothering with opening doors in a minigame? The cyborg is super strong and he can throw boulders at enemies. Couldn’t he just, like, blast the door or something? With his gun-arm? I’ve brought this up to my superiors, but they just give me this weird fake smile and refuse to keep talking to me.”

Howard also teased other features coming to the game.

“We’re so excited to show off the world of Starfield, which is unlike anything you’ve ever seen,” Howard said. “Imagine a planet where, once you land, you can do literally anything you want. You can walk around and pick up plants to put in your inventory. You can buy and sell items while talking to merchants. Hell, you can even walk up to a bed in an inn, and for a price, sleep in it until whatever time you choose. The future is truly so strange and I think you’re all going to really enjoy exploring it.”

At press time Todd Howard was trying to get the only shipping copy of Starfield out of a safe that he had accidentally locked it into.

Rival Shocked to Learn Pokémon Trainer Has Known About Type Advantages for 25 Years

POSTWICK, Galar — Local Pokémon trainer Hop was caught completely off guard when his 32-year-old rival made clever use of type advantages to win their first battle, sources close to the matter confirmed.

“Wow! I can’t believe you figured out that Water Gun would do double damage to Scorbunny,” Hop shouted at rival Zachary Preble, 15 years his senior. “You must be some kind of genius to have realized that water is strong against fire so quickly! It’s almost like you’ve been doing this for a very, very long time!”

Professor Magnolia, a local authority on Pokémon ecology, said that the strategy showed an uncanny understanding of the creatures’ biology.

“It took me a decade of studying and even more time researching these animals to understand why some moves do extra damage to certain Pokémon,” said Magnolia, standing in a library full of books detailing the intricate biology that leads to type vulnerabilities. “This young man is clearly a prodigy. I wish I had taken him on as my assistant instead of wasting all these years training my granddaughter.”

Preble stated that he did not understand what was so impressive about the feat and that he has understood the mechanic for quite some time.

“I mean, most of them are just common sense,” said Preble, who was looking through a PC Box full of recently caught Yamper in order to find the one with the best Attack stat. “Like, obviously Flying is strong against Bug, because birds eat bugs. I’m an adult. It shouldn’t be surprising that I can remember that. I admit that I have to Google some of the weird ones, like Steel being strong against Ice. I can just do that in the middle of a battle, though, lickety-split.”

At press time, Hop was reportedly taking solace in the thought that he would still have the chance to teach Preble about status effects.

Ghost of Obi Wan Begs Luke to Stop Masturbating So Much

ENDOR   Having successfully eradicated the second Death Star and defeated the Empire for good this time, the specter of fallen Jedi knight Obi-Wan Kenobi has now started to counsel Luke Skywalker about his chronic masturbation habit, sources have confirmed. 

“Great job, Luke. You defeated Vader.  I knew you could do it,” said Kenobi in a telepathic message received by Skywalker shortly after the Battle of Endor’s conclusion. “Now, we’ve got to find you a partner or at the very least work on your self discipline. This is no way for a Jedi to treat his body, Luke. A Jedi must know patience and sacrifice. This constant ejaculation troubles all of us elders that are observing you. Also, you should really be careful with the only hand you have left.” 

Skywalker’s onanism, common for boys his age, has drawn the attention of his coworkers in addition to his mentor.

“Is that what the kid’s always doin’?” asked rebel pilot Han Solo, who’s fought alongside Skywalker several times. “I told Chewie I had a bad feeling about it when Luke spent a half hour in the Falcon’s bathroom the other day. Boy, I sure would love to be wrong, just one time. Hey 3PO! Maybe you should put on a dress and go ask Luke if he has any jobs you can do for him. No, come back here, I was just kidding.” 

Despite the pleas from Kenobi, many rebel soldiers confirmed that Skywalker kept excusing himself from the large celebration held in the wake of the Empire’s fall. 

“Wow, I can’t belive it,” said Ark Linto, a young X-Wing pilot fresh off his first combat mission. “I just met Luke Skywalker! An hour earlier he’s defeating the Empire and saving the galaxy, and now here he is at the same party as me. He was a little shy, but it was really great meeting him. It was strange the way he ended our interaction by saying he had to go look for his goggles in the woods, because his goggles were around his neck. But oh well, maybe he was just overwhelmed by all the attention and felt like getting away for a minute. I’m sure he has a lot on his mind.” 

As of press time, a watermelon from the Endor celebration party had mysteriously floated into the woods. 

Earning Our Deaths: We Ranked the God of War Games From Worst to Best

In ancient times, God of War was the rare franchise that brought together the nerds, the jocks, and the theater kids. It inspired an entire generation of teenagers to lie about their age at the store, and an entire generation of adults to forget about their age at home. Introduced in 2005, its “hero” Kratos was a brute, trapped in a Greek tragedy that he tore through life, limb, and liver to escape. He was as ruthless as he was melodramatic, and the gameplay was as cathartic as it was tense. 

Today, it’s the rare franchise that brings together Gamers™ from all corners of the internet — because we all agree which games are the best and which saga was better, right? Now that you’ve had some time to sit with Ragnarök, here is our totally agreeable, 100% non-controversial ranking of all the games.

#9 — God of War: Betrayal

Leave it to God of War to make you do QTEs on a Nokia. It would have been easy to say “no one played this,” slap it as #9, and move on. But you know what? I played it! Just for this list! Just for you! 

And the weirdest part is… it’s pretty good? For a mobile game, anyway. The devs somehow translated Kratos’ arsenal from God of War (2005) onto a number pad. They even kept the same upgrade system. They got Marianne Krawczyk, the screenwriter for the original trilogy, to write it. The animations are solid, and the enemy sprites are surprisingly expressive. 

That said, “Pretty good for a phone game” still falls short of the series’ usual mark. And can you believe they had the audacity to leave off on a sequel hook? 

#8 — God of War: Ascension

Ascension is the earliest game in the timeline, but the last set in the Grecian saga. Orpheus died so Tyler Bates could riff, because the soundtrack on this is “oops, all bangers.”

Ascension gets a bad rap — and I suspect this has more to do with when it came out than what it actually is. Its level design and use of geography were a particular highlight. The other prequels didn’t quite get to play with complex, interconnected architecture in the same way the mainline games do — partly due to being developed for the PSP. Released late into the life cycle of the PS3, Ascension did. Gloriously and gore-iously. 

The catch? There was no way to escalate past what God of War 3 did. What we got instead was a smaller story about Kratos’ past that felt relatively inconsequential. The combat and stakes, too, were dialed back, with a focus on using pick-ups and elemental power-ups instead of a curated arsenal. Santa Monica Studio saved Ascension’s most creative design for its multiplayer, which is an insane choice, because it bet a whole lot on the premise that God of War fans could make friends.

#7 — God of War: Ghost of Sparta

Look. You don’t click on these lists to be validated. You click to be outraged. If it makes you feel any better, this is my way of saying there isn’t a single bad game in the series.

Ghost of Sparta was the second PSP title developed by Ready at Dawn. It was a direct follow-up to the events of God of War (2005) and followed Kratos on a journey to rescue his brother, Deimos. You even get to visit Atlantis in this one, and the fights almost push the PSP to its absolute limit (Its true limit, of course, is trying to recognize a MP3 file). 

It’s got the best (and most essential) story out of all the side games. Deimos is exactly what you might expect, but he’s such a fantastic addition to Kratos’ backstory that this is hardly a problem. What is more of a problem is that this doesn’t just take place between God of War and God of War 2 chronologically — but also feels stuck between the two with little identity of its own. We remember this one for the novelty of the story, not as much for the game feel… 

#6 — God of War: Chains of Olympus

…Which was not an issue Chains of Olympus had! While not as long or as technically impressive as its PSP successor, this one has a more distinct identity as Kratos uncovers a conspiracy among the gods. It’s the brightest out of all the Grecian games — while still maintaining the blood, guts, and emotional heft. Ready at Dawn’s first outing brought the same combat system and weight of the console games to the palm of your sweaty hands in remarkable fashion. You even get to expand your arsenal outside of Greek mythology this time, with an Efreet spell. 

Kratos is still working for the gods in this one, but that doesn’t stop him from killing Charon. Can you believe this dude still gets promoted? It might be the ashes of his dead wife and child, but I’m not sure him turning white was actually a curse. 

#5 — God of War (2005)

Opening with a fight against the legendary Hydra, the original God of War took what many games would have made a late-game boss fight and made it its tutorial. Thus, Kratos’ debut adventure set a standard for the rest of the series that has only escalated ever since. You’re up against Ares in this one — but I have this theory that the actual villain of God of War is someone else. No, it’s not Kratos. It’s that fucking wall of rotating spikes near the end. 

The bulk of your quest takes place on a temple chained to the back of the titan, Cronos. I get giddy every time I think about that. There’s a big sword you use as a bridge, and then at the end of the game, you grow big and use it as a sword. Video games are cool, man. 

(Just don’t look up where David Jaffe got the inspiration for Kratos from. Seriously. Don’t look.)

#4 — God of War (2018)

Yeah, titles are confusing. For clarity’s sake, we’ll call this one God of War 1.5 + 2.5 HD Remix. 

This is one of the coolest reinventions of a series I’ve ever seen, following a timeskip to centuries later when Kratos has moved from Ancient Greece to Scandinavia. We’re up against figures from Norse mythology this time, but Kratos is still haunted by his past in a way that feels meaningful without alienating newer players. 

This is partly thanks to the introduction of his son, Atreus. Atreus brings a new perspective to the series that helps us actually befriend other figures from the mythology this time, not just fight them. On the upside, this means we meet some cool new characters — but on the downside, we lost a lot in terms of boss/enemy variety. If I wanted to fight this many trolls, I’d just go on Reddit.

#3 — God of War III 

When I think God of War III, I think about that one fight with Zeus where the camera pans to the side and the whole thing is animated like a fighting game. It’s maybe six minutes out of a 10-hour game, but is so emblematic of the game’s commitment to the bit that I’m in constant awe. 

Kratos caps off his first trilogy by ripping apart the entire Olympian pantheon (except one, if you want to be pedantic) — and each fight is unique, multi-layered, and needlessly brutal. It is the World’s Most Expensive Piñata Simulator and it wants you to know it: from every angle possible.

In this regard, it’s a bit weird that it tries to swing a redemptive arc for Kratos at the eleventh hour — but even he agrees that’d be stupid. “You have the power of hope, and hope redeems all,” Pandora tells him. “No, child,” he replies. “I need an entire new series for that, preferably in high definition on the PS4, with the camera about ye high.”

#2 — God of War II 

One of the meanest, leanest sequels of all time, God of War II took everything that worked in the original and decided, “if it ain’t broke? Break it anyway!” Kratos falls out with the gods, throws in with the titans, and fights the Sisters of Fate themselves to rewrite his destiny. It’s the one where he straight-up becomes a villain, and being a villain never felt so good.

I still get chills thinking about its setting, the Island of Creation. It featured some of the most interesting puzzles in the series, a hauntingly forlorn ambience, and just about every non-Olympian from the myths you could hope to fight. You get Icarus’ wings in this one! You get the Blade of Olympus, which shoots lasers when fully upgraded. As far as I’m concerned, that should make it as gods-damned iconic as the chains.

Also, there’s a skin called Cod of War where Kratos dresses up in a fish suit. That gives it a few extra points for us here at Hard Drive. 

#1 — God of War: Ragnarök

Ragnarök is peak God of War. It builds on the series’ past in a way even 2018 didn’t. Thor shows up to your front door barely an hour in, and then you fight him while he eggs you on to show him “the god of war that took down an entire pantheon.” Then, Kratos and Atreus set out to rescue the Norse god of war — while Freya grapples with the curse that keeps her exiled in Midgard. It tees up SO MANY plot threads in its opening act and then delivers on almost all of them, weaving a complex tapestry of emotions, motives, and shifting loyalties between its key players. The best character arc isn’t even one of theirs. It’s Sindri’s. Holy shit, Sindri.

The overarching theme of the game is “is change possible?” And yeah, sure it is! Gone is the enemy variety problem from God of War (2018). There are more boss types, more ways to get creative with combat, more realms, and more sidequests — and all of them are thematically consistent with the main story. 

You rescue a lot of animals in this one. You also fight alongside more companions. God of War II made being bad feel good, but this one makes midlife crisis feel good. Gives me hope, ya know?

Luigi: The Hard Drive Interview

I haven’t slept in three days. I’m on my way to meet Luigi, the idol of my childhood. Sure, Mario was the flagship character and probably the one person most associated with gaming, but for me, and I suspect many younger brothers of the world, our bond was formed with Luigi. Where most people looked at us and saw a palette swap, Luigi was there to prove that younger siblings are more than just uninspired sequels. He was the one we looked up to. He was the one we wanted to be. He was the one I’ve been up all night sick about meeting. 

I raced across town to meet the man that had given me confidence in my youth, arriving 15 minutes early to the Bob Evans Luigi had asked to meet at. 

To my surprise, there was Luigi already seated in a booth. My childhood hero had his face laid on the table, and he was sobbing. There was a stack of extra napkins on the table that’d been left by the waitress the last time she checked on him. 

My initial reaction was that Luigi perhaps had received some bad news that day, or possibly wasn’t feeling well, and had decided to fulfill his media obligations anyway, displaying the professionalism I’d long hoped my hero would have. 

Nothing could be further from the truth, however, as I quickly learned Luigi is just a huge mess, man. Dude is struggling. 

I did my best. 

~~~~

 

Hard Drive: Hey Luigi, thank you so much for meeting me. I’m really thrilled to get to speak with you today. 

Luigi: I’m-a so scared, I think I am-a going to die. 

 

Hard Drive: Oh no, is everything okay? 

Luigi: Eh, this is how I generally-a feel. So yes and-a no. 

 

Hard Drive: I see. Well just the same, thank you for meeting me. 

Luigi: No problem. Let’s-a try to eat and maybe we’ll feel better. 

 

~~
Just then a car drove by the diner and honked its horn, prompting Luigi to scream “I’m-a gonna die!” 

 

After awkwardly convincing the other patrons it was a bizarre joke, I attempted to resume the interview. 

~~

 

Hard Drive: Does that happen a lot?

Luigi: Does what happen a lot? 

 

Hard Drive: Do you get scared and scream “I’m gonna die,” when you hear a car horn, even while you’re indoors?

Luigi: Oh, yeah. That happens a lot. 

 

Hard Drive: What do you think is going to make you die? 

Luigi: Oh, it’s a general sense of dread that I feel. I don’t have a hyper specific scenario in mind. It’s just a feeling, like being hungry, or falling in love. I just-a feel like I’m-a gonna die all the time. Mamma mia! Oh no! 

 

Hard Drive: This surprises me, and I’m sure it would surprise a lot of your fans. We’ve all seen you do some pretty brave things. You’ve been fighting Smash for years, you participated in all kinds of sports.
Luigi: That sounds scary! 

 

Hard Drive: No, listen, I’ve seen you do these things. 

Luigi: Mamma mia! 

 

Hard Drive: Luigi, I am telling you, I can think of a dozen things I’ve seen you do that are scarier than a car horn. Do you understand why this would be confusing for me?

Luigi: I understand. Really, I do. And I think the answer is simple. When Mario is around, I feel less scared of everything. He is my big brother, my best friend, and the only one that makes this big cold world any less scary. I know that we’re practically the same person on a lot of levels, but he’s so much more brave than me. Than anybody. I love Mario. He makes it-a okay. 

 

Hard Drive: You say this, but I’ve seen some pretty gnarly footage of Mario hitting you with shells and stuff. 

Luigi: He just-a do that to make me-a tougher. Like a good brother.  He explained this to me. 

 

Hard Drive: I suppose that makes a bit of sense. Thanks for sharing that with me Luigi, I think people will really enjoy reading what you said about your brother. 

Luigi: Sure. Say, can I ask-a you something? 

 

Hard Drive: Sure, Luigi. Anything. 

Luigi: Do you think I’m-a gonna die today? 

 

Hard Drive: What? No! Why would you think that? 

Luigi: Just-a something in my bones, I guess. 

 

Hard Drive: That says you’re gonna die today?

Luigi: That’s right. 

 

Hard Drive: And it feels pretty serious?

Luigi: Oh yeah, big time. 

 

Hard Drive: How did you feel yesterday? And the day before that? 

Luigi: The same. Exact same. Every day, always the same-a. 

 

Hard Drive: And?

Luigi: I did not die. 

 

Hard Drive: Do you see what I’m getting at? 

 

~~~

Just then the waitress approached our table, dropping off some more napkins and checking to see if we were ready to order. I was. I’d hoped Luigi was, too. He had been looking at the menu as we chatted, but as soon as the server introduced herself, Luigi was under the table, sobbing, and calling me a liar. I hopped down there to try and comfort him. 

~~~

 

Luigi: You said I wasn’t going to die! 

Hard Drive: You didn’t die! That woman just wanted to take your order! 

 

Luigi: Ahh! Leave me alone down here! 

Hard Drive: Sure thing, Luigi. I can give you a minute. I’m gonna be up above the table if you want to join me, okay?

 

Luigi: Okay. 

 

~~~

Occasionally Luigi would try to conquer his crying, the noises coming from beneath the table shifting from open mouth wails to forced breathing through gritted teeth. The more he tried to calm down, the more upset he got. He started making those short, stabby breaths that kids do when they’re crying. One guy walked up to my table and asked if that was Luigi I was talking to down there. I lied and said it was my son currently crying under the table and begging to go home. It was the quickest excuse I could think of. The guy looked at me like he didn’t believe me. He had probably seen Luigi’s mustache. 

 

What was I supposed to do? Luigi made this big stink about meeting me at this diner, because he didn’t want anyone to know where he lives “no matter what happens.” We hadn’t even gotten our drinks yet and he was pleading with me to take him home.

 

I tell him I just have to use the restroom and that I will take him home after that. It’s a lie. Instead, I scramble home to write up what I believe to be the interview of a lifetime. At this point, I’ve been scared for weeks that I would meet Luigi and not be able to turn it into a decent article, tossing and turning at night because of my doubts. 

The night I left Luigi under the table at Bob Evans, crying and frantically checking his pulse, I slept better than I had in months. 

~~~

Marvel Snap How to Spend Gold Guide: What to Use it On

How to spend gold in Marvel Snap is one of the biggest questions of the game for players both old and new. With many different currencies in the game, gold is one of the hottest commodities for players to get their hands on. Primarily obtained through premium purchases like the season pass or simply purchasing gold itself, wise free-to-play players can still get their hands on a pretty large sum of it for themselves.

But once you get gold, what’s worth spending it on? Players have a few options when browsing the shop, but some are better than others. Here’s every option to spend your gold in Marvel Snap, and which option you should take advantage of the most.

What Should I Spend My Gold On In Marvel Snap?

The best thing you can do with your gold in Marvel Snap is to purchase bundles. One of the best things to keep an eye on is a list of upcoming bundles. There are a lot of valuable things to be found in bundles, like cool new variants and significant amounts of boosters. However, one thing that’s best to keep in mind for your purchases is for other, progression-enhancing currencies: specifically, Credits and Collector’s Tokens.

Credits can help you boost your collection level and get more caches to grow your card collection. On the other hand, the Collector’s Tokens let you take a more direct approach and purchase specific cards that you want from the Token Shop. Both help grow your collection in different ways, but Tokens tend to be very helpful for building specific deck archetypes by getting those one or two cards you might be missing for the perfect deck. You can also just exchange gold for Credits outright to help boost your collection level, but bundles tend to have the best bang for your buck in this department.

Alternatively, you can go the cosmetic approach with your gold. In your shop menu, you’ll see six variants per day, with some being pricier than others. Using your gold in this way leaves a bit to be desired with progression, but if you see a variant you love for a character you often build decks with, it can be a fun & worthwhile investment.

That’s all you need to know about how to spend gold in Marvel Snap! If you decide to purchase tokens with your gold, consider buying the necessary cards to make some of the best Conquest decks in Marvel Snap.

Nintendo Glues Seven Lawyers Together to Sue Tears of the Kingdom Leakers

KYOTO, Japan — At least seven Nintendo attorneys have been stuck together with some form of epoxy in an unorthodox attempt to seek damages from individuals who leaked a highly-anticipated title before its release date, sources at the company confirmed.

“We can see here that the game was leaked onto the internet before May 12th,” said Zelda director Eiji Aonuma during a surprise Nintendo Direct, speaking over footage of the company’s legal department investigating the infringing streams. “For previous games, we might have tried to sue them with one lawyer. This time, they may live in far away or difficult-to-reach places, so it’s possible we’ll need to do something different. Here, let’s try sticking these attorneys together and see what happens.”

Nintendo of America counsel Daniel Wilkerson said that he was caught off guard by the company’s new strategy.

“I’m still not certain what happened, to be honest,” said Wilkerson, who had been elected the de facto spokesperson for the clumsy ball of limbs and briefcases. “Myself and another lawyer from the states had been called in to advise on the matter. I arrived at the meeting before my partner, but Mr. Aonuma was eager to begin. He asked if it would help to use more lawyers. I told him, ‘Sure, I just need to find my friend.’ That’s when the glue came out.”

Legendary game designer Shigeru Miyamoto said that he had been asked to weigh in on the matter, even though he has preferred a more hands-off approach in recent years.

“Aonuma-san wanted to know if I thought this was the right path forward for our mission to destroy unauthorized gameplay,” said Miyamoto. “I advised him that the most important thing is to ensure that the solution to this problem is satisfying and fun. He was far too concerned with the story of how we would catch the leakers. I made sure that all of that was cut and that he returned his focus to the mechanics of how we will ruin their lives.”

At press time, sources reported that the lawyers began shouting in panic as Aonuma approached the wriggling mass of suits with more glue and an armful of rockets.

Hard Drive Reviews: THE LEGEND OF ZELDA: TEARS OF THE KINGDOM

Reach for the sky and dry the tears from your eyes — because it’s the final edition of Hard Drive Reviews.

From Fudj, Fudj, Fudj and the rest of the team — we bid you adieu, with THE LEGEND OF ZELDA: TEARS OF THE KINGDOM.

Hard Drive Reviews is a review series in which we are attempting to review a game whilst also never once using the words “good,” “bad,” or any of either words’ countless synonyms. Should we make such a catastrophic mistake, a lifetime of shame shall befall our families and our children shall be cursed.

“Worst,” “worse,” “better” and other terms are relative terms by the way! And do not mean “good” or “bad” on their own and are thus fair game. Words with good or bad connotations do not equal words that mean good or bad.

The 10 Most Anticipated TV Shows of 2023

With Succession, Barry, and Ted Lasso all through their highly anticipated final seasons, we thought we’d take a look at the most buzzed about TV shows still expected to air this year. 

Gordon Ramsay’s ‘Aw Fuck Me, That’s Not Bad Actually’ 

The reality-TV mainstay pumps the brakes on his signature temper in this new FOX series! 

Rebooted ‘Sesame Street’

Due to recent conservative outcry, the revamped version of the beloved children’s program will feature less messaging about diversity and more segments about cleaning your gun. 

17 Different Marvel Things 

Bob Iger and Kevin Feige have confirmed that three or four of these are going to be really worthwhile 

‘Two and a Half Men’ Reboot 

I think it’s just called Three Men now

American Horror Story: Those Celebrities Singing ‘Imagine’

AHS takes on the horrors of the pandemic. Featuring Evan Peters as Will Ferrell and Jessica Lange as Gal Gadot. 

RuPaul’s Regular Race With People Driving Cars Around

Back after some corporate retooling and introducing new co-host Dale Earnharnt Jr., RuPaul’s hit series is back for more in its 16th season!

The Masked Singer

Tune in to this immensely popular reality music show to see which surprise celebrities are revealed to have nothing else going on 

Old Sheldon

TBS’s hilarious new spin-off will see the kooky genius Sheldon Cooper grapple with dementia as he slowly rots away in hospice care

Warhammer 40k 

Early footage reveals this is mostly Henry Cavill playing with his toys in the tub. We can’t wait. 

Max’s New Supergirl Show 

Oh nevermind, they canceled it already

Google Doodle Honors Quilt-Maker Who Inspired Female Cobblers to Fight for Representation in Malaysian Cinema 84 Years Ago

MOUNTAIN VIEW, Calif. — As is tradition with all major holidays and birthdays of particularly important historical figures, Google’s logo will be artistically modified temporarily in observance of Ginerva Napolitano, who is of course, the quilt-maker who inspired female cobblers to fight for representation in Malaysian cinema 84 years ago. 

Napolitano’s legacy is so indelible in the hearts and minds of the American people, it’s difficult to imagine what Malaysian cinema even looked like before the cobblers started crafting those soft leather heels with ruby-red flourishes that everyone remembers so vividly. “Like anyone else, I took those references to female cobblers in my favorite Malaysian films ‘Leila Majnun’ and ‘Samarang’ for granted,” said Netflix user Edward Barkley. 

Although it can be challenging to choose which historical figures are worthy of having their contributions honored on Google’s homepage, Google CEO Sundar Pichai made it clear that Napolitano was an exception. 

“Sometimes people see Google Doodles and think ‘Who the fuck is this?’” admitted Pichi. “But with Napolitano, it’s safe to say all Google users will savor a moment of reflection about how lucky they are to have lived in a world enriched by her work.”

The original quilt responsible for inciting the famous ‘Bloodshed Riots’ which finally convinced Malaysian filmmakers to change their ways is the inspiration for the Google Doodle. Each of the letters in Google’s name will be ‘stitched’ together and accented with a brick red tint superimposed on a Malaysian flag. 

“I couldn’t be happier with the artwork,” chirped Gemma Louise, who is employed as a cobbler. “Female cobblers, specifically those inspired by quilt-makers, have come such a long way in Malaysian cinema.” 

At press time, internet users were excitedly playing the violent Google Doodle mini-game based on the American Civil War.

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