Granblue Fantasy: Relink Update Patch Notes 1.1.1 Mar 14

Granblue Fantasy: Relink receives a large update on March 14 in patch 1.1.1, addressing the usual bugfixes, but more importantly has a bevy of new content to enjoy, including quests, sigils, and trophies.

Characters have had each of their fixes listed separately, so you can see if something in particular that annoyed you has been addressed in this update.

The complete patch notes are below:

 

Granblue Fantasy: Relink Update Patch Notes 1.2.1 Apr 26

 

Ver. 1.1.1 is now available!

The following update applies various changes listed below.
Players who have purchased the disc version are strongly encouraged to download and install this latest update.

 

Changes from Ver. 1.0.5:

 

New Content

  • Added a new challenging quest: The Final Vision. Clear The Tale of Bahamut's Rage to unlock this quest.
  • Added sigils with new traits to the Knickknack Shack's Treasure Trade. These sigils will become available after clearing The Final Vision.
  • Added new trophies.
  • Camera Sensitivity and Aim Sensitivity each now have two separate settings for vertical and horizontal movement speed. The maximum sensitivity for each setting has been raised from 10 to 20.
  • Added Camera Smoothing and Battle Camera Correction to Game Options.
  • Added the Clear Voice Feature to Audio options.

 

Quests

  • Quick quests now include Proud-difficulty quests.
    • *The following quests are excluded: The Automagod Strikes Back, The Tale of Bahamut's Rage, and The Final Vision.
  • The Effective Characters section on the quest selection screen now displays characters controlled by other players in your session.
  • Added treasure chest icons to the drop items displayed on the Results screen of Boss-type quests to designate which chests they were obtained from.

 

Online Multiplayer

  • Fixed an intermittent bug that prevented stats scaling even when Power Adjustment was turned on.
  • Lowered the scaling degree of HP and ATK stats when matching with players who have Power Adjustment turned on.
  • Fixed a bug where after matching with players who had Power Adjustment turned on, visual effects for fully awakening weapons wouldn't display.
  • Fixed a bug that prevented a player from rejoining the same session if a network error had occurred during the session.

 

Battle

General
  • Auto Target Switching should no longer switch to an ice pillar on Mt. Neigelith whenever the original locked-on target is destroyed or lost.
  • Adjusted the camera to stay centered on a locked-on foe that's far away whenever possible.
  • Adjusted camera lock-on behavior during The Tale of Bahamut's Rage quest.
  • Adjusted the amount of link time extension granted by attacks, which was known to have caused link time to be extended for longer than intended.
  • Added visual and audio indicators to notify a player if their buffs have been removed.
  • Fixed a rare bug where a player wasn't able to aim throwable objects while playing online.

 

The Captain (Gran/Djeeta)
  • Hits that raise Arts lvl now extend the time before Arts Lvl resets from activating a skill. The following modifications were made as a result of this change:
    • Adjusted the skill cooldown shortening effect that comes from raising Arts lvl.
    • Adjusted the skill cooldown shortening effect given by Overdrive Surge.
    • Adjusted the SBA gauge fill rate given by certain □ and △ attacks.
    • Adjusted the SBA gauge fill rate given by certain skills.
    • Adjusted the amount of SBA gauge that is redistributed by Conduction.
  • Fixed a bug that prevented Djeeta from dodging right after performing an aeriel barrage.
  • Fixed a bug that altered Gran and Djeeta's movement speed while they were charging Power Raise.

 

Katalina
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Increased the SBA gauge fill rate given by link attacks while Ares is summoned.

 

Rackam
  • Fixed a bug where Rackam didn't gain Duration's additional effect if he was under the Invincibility effect.
  • Fixed a bug that caused Bull's Eye Blast to charge to a lower level while playing online.
  • Fixed a bug that caused the damage cap of aerial barrages to work incorrectly.
  • Lowered the damage cap of Slagshot.

 

Io
  • Fixed a bug where the effective area of Healing Winds was smaller than it appeared on screen.
  • Io should no longer lose the Mystic Vortex status effect even after taking a hit from an attack that removes positive status effects.

 

Eugen
  • Fixed a bug in chapter 6 that caused the camera to remain in a fixed position when trying to aim.
  • Fixed a bug where grenades wouldn't stick to certain foes.
  • Fixed a bug where Eugen didn't gain Intercept's additional effects if he was under the Invincibility effect.
  • Fixed a bug where Sumrak dealt less hits when under specific conditions.
  • Fixed a bug where grenades became less powerful when under specific conditions.

 

Rosetta
  • Fixed a bug where after casting Lost Love during link time, the effect provided by the Enhanced Roses (Link Time) Mastery wouldn't trigger for replanted roses.
  • Fixed a bug that displayed the wrong element for Lost Love.

 

Ghandagoza
Fixed a bug that prevented Ghandagoza from dodging right after performing an aerial barrage.
  • Extended the input buffering window for charging △ following a combo finisher.
  • Quickened the transition timing into charging △ following a combo finisher.

 

Granblue Fantasy: Relink Update Patch Notes 1.1.4 Apr 8

 

Ferry
  • Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
  • Lowered the SBA gauge fill rate given by launch attacks and aerial barrages.
  • Fixed a bug where pets would link attack a foe different from the one you were locked on to.
  • Fixed a rare bug where link time wouldn't trigger if Ferry dodged after a link attack.
  • Implemented measures to mitigate link attacks from missing due to certain terrain.
  • Fixed a bug that prevented Ferry from dodging while casting Sic 'Em, Geegee!
  • Fixed a bug where the effective area of Benediction was smaller than it appeared on screen.
  • Fixed an intermittent bug where the damage cap of Umlauf would be superseded by the damage caps of other attacks.
  • Fixed a bug that would sometimes cause positive status effects of skills to not be granted if the skills were activated right after a Skybound Art.

 

Narmaya
  • Fixed a bug that prevented Narmaya from dodging right after performing an aerial barrage.
  • Fixed a bug where it was possible to make Narmaya execute Dawnfly stance combo attacks despite being in Freeflutter stance.

 

Lancelot
  • Fixed an online multiplayer issue where upon entering link time with the Supplementary DMG effect, Lancelot would retain that effect indefinitely.

 

Vane
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed a bug that prevented Vane from performing a combo finisher despite pressing △ right after a link attack.
  • Fixed a bug that sometimes prevented Vane from immediately attacking after dodging if he dodged in the middle of a Beatdown combo.

 

Percival
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed an intermittent bug where the damage cap of Roter Wirbel would be superseded by the damage caps of other attacks.
  • Extended the input buffering window for a second charged △ attack following the first charged △ attack.
  • Fixed a bug where the charge speed of △ wouldn't speed up despite being charged after an air combo.

 

Siegfried
  • Fixed a bug that prevented Siegfried from dodging right after performing an aerial barrage.

 

Cagliostro
  • Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
  • Extended the input buffering window for a second charged △ attack following the first charged △ attack.
  • Objects transmuted as part of a link attack should now hit foes with greater accuracy.
  • Fixed a bug where after Cagliostro recovered from Glaciate or Held Under, whenever another party member's attack landed, she would flinch to those hits.

 

Yodarha
  • Fixed a bug where the △ attack wouldn't counter if Yodarha was under the Invincibility effect.
  • Fixed a bug that prevented Yodarha from dodging right after performing an aerial barrage.
  • Fixed a bug that displayed the wrong element for Flashing Void.

 

Zeta
  • Fixed a bug where if Zeta had the Supplementary DMG effect, the extra attack from that effect could trigger a loop combo.
  • Fixed an intermittent bug where the damage cap of Infinite Wonders would be superseded by the damage caps of other attacks.

 

Vaseraga
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.

 

Id
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed a bug where if Id dodged right after activating Atonement, he would only gain the Substitution effect.
  • Fixed a bug that prevented Id from dodging right after performing an aerial barrage.
  • Fixed an intermittent bug that reduced Id's movement speed while he charged his △ attack.

 

Other Items

  • Added a warning about the party having less than 4 members before going into a certain section of chapter 4.
  • Fixed a bug that prevented players from obtaining the Reminiscence trophy/achievement. It will unlock upon returning to a town.
  • Fixed a bug that prevented players from obtaining The Ultimate trophy/achievement. It will unlock upon returning to a town.
  • Fixed a bug that prevented normal story progression if the chapter before Chapter Ø was played via chapter select before clearing Chapter Ø. If you are affected by this bug, quitting the chapter should restore progression.
  • Fixed a bug that prevented players from obtaining trophies related to the Wee Pincers side quest line and opening treasure chests. They will unlock upon returning to a town.
  • Fixed a bug where entries weren't unlocking properly in the Places tab of the glossary in Lyria's Journal.
  • Adjusted the speed of the Masteries cursor.
  • Adjusted the visibility of the compass when in darker areas.
  • Adjusted the playback conditions of Gotle's voice lines when transmuting sigils.
  • Various bug fixes.

 

Thank you for playing Granblue Fantasy: Relink!

 

Granblue Fantasy: Relink Update Patch Notes 1.1.2 Mar 15

 

That’s the entirety of the patch notes on March 14 for Granblue Fantasy: Relink.

Counter-Strike 2 Update Patch Notes Mar 14

Counter-Strike 2 gets a new update in time for the PGL Copenhagen 2024 Major. Along with the Major’s Hub, there’s a new Viewer Pass of course.

As fixes go, the only thing mentioned is a tweak to the flames of the Molotov which would previously obscure the vision of a player, but not that of their adversary.

 

https://hard-drive.net/guides/counter-strike-2-update-patch-notes-apr-25/

 

[COPENHAGEN 2024 MAJOR]

  • The Copenhagen Major Hub is now available. Visit the hub to purchase tournament items, play the Pick’Em Challenge and more.
  • Purchase a Copenhagen 2024 Viewer Pass to receive an upgradable Copenhagen 2024 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick’Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick’Em Challenge performance to your friends.
  • All players with Prime status can place Pick’Em picks for free! However, to complete challenges and earn rewards from an event stage, you will have to activate a Viewer Pass before that stage begins.

 

[GAMEPLAY]

  • Adjusted molotov fire to address a case where a player who could see through fire could not be seen by their opponent.

 

PGL Copenhagen 2024 March 14

In December, hundreds of teams from around the world began their long journey to the first Counter-Strike 2 Major. Fighting through open, closed, and regional qualifiers–now only 24 remain. Tune in to the PGL Copenhagen Major on March 17th and watch the best Counter-Strike teams in the world battle for the title of Major Champion!

Today we’re shipping the all-new Copenhagen Major Hub, where you can find the Pick’Em Challenge, the Copenhagen 2024 Viewer Pass, Souvenirs, and (coming soon) Team and Player stickers. 50% of the proceeds from tournament items are shared with players and organizations.

Playing the Pick’Em Challenge with an active pass will give you a chance to upgrade your Copenhagen 2024 Coin and earn extra Souvenir Packages. You’ll also show up on the Active Pass Leaderboard, where you can compare your Pick’Em Challenge performance to your friends.

In the past, you needed an active pass to play the Pick’Em game. No more! Now, everyone with Prime status can place their picks for free. However, to complete challenges and earn rewards from each event stage, you’ll have to activate your pass before the stage begins.

So place your picks and get ready to cheer for your favorite teams. The PGL Copenhagen 2024 Major is almost here!

 

Counter-Strike 2 Follow Recoil Guide: Use Follow Recoil in CS2?

 

That’s it for the Mar 14 patch notes for Counter-Strike 2.

Sons Of The Forest Update Patch Notes Mar 13

Sons Of The Forest gets some good news with a new update for the game. Your sidekick companion can ride or die with you in golf carts now, as you hunt and craft everything in sight.

 

Hey everyone,

This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system.

There are also some additional fixes and improvements, listed below.

 

https://hard-drive.net/guides/sons-of-the-forest-update-patch-notes-apr-18/

 

Features

  • Added ability for Kelvin to get into golf carts
  • Added seat occupied indicators for golf carts
  • Added new Armor type
  • Auto foundation now allows snapping at various heights instead of only the highest

 

Patch Improvements

  • Arrows and spears are now easier to collect after thrown or shot
  • Gps tracker will now correctly align to player direction (i.e. when using the glider)
  • Players can now carry 16 bones
  • Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals
  • Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water
  • Balanced fire torch
  • Improved performance of effects when plater is active

 

Fixes

  • Fixed case where golf cart particles could cause visual distortion
  • Fix for knife equip when waking up under water
  • Fixed some keyboard keys displaying name incorrectly in some languages
  • Blocked mounting knight V while healing from downed state in multiplayer
  • Fixed Knight V tire decal disappearing when dismounted
  • Fixed a bug when trying to sled in ice caves
  • Fixed canvas scaling for save game menu on dead screen
  • Fix for HUD coming back when pressing esc after quitting
  • Fixed a case of auto foundation placement being blocked when it shouldn't
  • Fixed various beams linking and dismantling issues
  • Fixed case where eagle could visually pop on landing
  • Add splash sound on killer whale jump
  • Increased cooldown on bat scare inside caves
  • Fix decapitated carried cannibals not hiding their facial deformations
  • Improved chopper rotation for clients in multiplayer games
  • Improved moose path following issues and interruption issues
  • Fixed issue were projectiles like spears could hit and be blocked by player hands
  • Kelvin will now drop carried items when forced into sleep state when player sleeps
  • Fixed shark missing some audio events
  • Fixed seagull missing transition from "eat" to “fly”
  • Fixed seagull sometimes falling through collision after landing
  • Add raccoon ragdoll audio for thump on ground falling out of tree dead
  • Fixed wooden crate position popping on break
  • Fixed boat engine missing audio for impact/slide
  • Wall will need 4 door cuts instead of 3 to be considered passable by ai actors
  • Fix cannibals often looking away at other cannibals when taunting a bound player
  • Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water
  • Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh
  • Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits
  • Fix for some holes in Cave C collision meshes
  • Removed a few trees in rocks above Cave B entrance

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

That’s it for the Mar 13 patch update for Sons Of The Forest.

Boeing Reminds Passengers Planes Are All Still in Early Access

ARLINGTON, Va — After weeks of reported malfunctions and passenger injuries, Boeing responded to customer concerns by reminding the community that its planes are still in early access.

“All of our released planes currently remain in early access, so some issues are to be expected,” Boeing said in a statement. “Fortunately, many airlines were willing to purchase our planes at full price, knowing that they may very well never be ready for a production release. Early access is extremely important to Boeing, because we truly believe that the development of airplanes is a collaborative process between our manufacturing teams and airline passengers themselves.”

“In addition, the money earned from these planes being in use for the last 25 years will continue to help crowdfund development for bug fixes, like making sure the door stays on once the plane reaches altitude.”

Sean Pullman, a frequent flier, was less than enthused by the admission.

“How have I been paying full price to fly on planes that aren’t even ready to be released to the public? I just need to get from one place to another, without dying. I shouldn’t have to be sending in bug reports for every missing bolt, busted MCAS, loose tire, overheating cable bundle, or hydraulic gear fire. And honestly, I’m not feeling great about pointing out issues with Boeing’s planes after what happened to the last guy.”

The FAA also released a response to Boeing’s statement through its spokesperson, Kay Whitley.

“Ultimately, our job as a government agency is to take a step back and allow airline manufacturers to decide how best to regulate themselves, and then do investigations into the resulting issues. Once we’ve determined that the companies are indeed negligent, we come up with a fine for them to pay that looks like a large sum of money but is really absolutely meaningless beneath the wave of profits they make every year. Besides, it’s not like anyone’s dead.”

At press time, Whitley was seen confirming her next United flight would be on an AAA Airbus.

Gamers Under Attack? Congress Votes to Ban Lower Half of Every TikTok Video

WASHINGTON DC — The House voted to approve a blatantly anti-gamer bill today that would see the bottom half of every Tiktok video, often a safe refuge for gamers as they watch a cooking video or whatever, banned.

“Is any gamer really surprised they chose to ban the bottom half and not the top half?” one online commenter going by the username ImJustMen said. “It’s a targeted attack on us. They know we cannot physically endure a complete 14 second dance video without visual gamer support.”

The disturbing bill now goes to the senate, where it’s fate is uncertain. But Biden has said he intends to approve it if given a chance.

“No surprise — Biden is nothing more than a puppet for Sweet Baby Inc,” one online commenter said. “Being a gamer in this country is one of the most difficult things I’ve ever done, but I refuse to give in. I’m downloading a ton of 2x speed Minecraft gameplay right now and will just hold a second phone halfway over my first so I can get through these videos without clicking away. If Uncle Sam wants to take that from me he’ll have to come and try.”

As of press time, the devs behind Subway Surfers were reportedly beginning to wonder if they should spent more on their Washington lobbying.

Game Studio Grinds Employees Into Dirt for 72 on Metacritic

SAN FRANCISCO, CA — A recently leaked internal memo from video game developer Jamtown Studios about working conditions leading up to their recently released character-action game Harmonious has made the rounds of social media today.

Per the memo:

“We are in a dire situation. We must band together and push through to the finish line. This is going to take a lot of sacrifices, a lot of late nights, a lot of missed time with loved ones, but it’ll all be worth it in the end. We are creating something life changing. Something that’ll leave an impact on this world. Something that will stay just above having a 6 handle on Metacritic.

If you have any questions, please follow up with your manager or Jennifer as I will be on vacation with my family until the end of the month. Get the patch out.”

At press time, Harmonious currently holds a 72 on Metacritic.

“We were working 80+ hour weeks. Some people were sleeping in their cars” said a Senior Engineer who requested to remain anonymous. “We had a running bet each day to see who would get a migraine first before lunch. The winner would get the sole Excedrin pill corporate is willing to pay for.”

Reviews of Harmonious noted that the game is “uninspired,” “relies heavily on overplayed story tropes,” and “has a combat system that is fun for the first 30 minutes, but becomes bland very quickly.”

Additional Jamtown Studios devs, who wished to remain anonymous, confirmed the working conditions required to receive the elusive C- grade.

“We had people collapsing in the halls,” said a Junior Artist. “In my area of the office, it wasn’t uncommon to hear someone scream in pain. It was their hand seizing up from overuse. You’d just be glad it wasn’t you and keep going.”

“We’d constantly get new feature requests from upper management or department heads and just pray they would change their mind again before we wasted any time working on them,” said a Producer on the gameplay team. “I just felt so bad for our QA Testers on the team too. You’d see them come in, but never see them leave.”

Harmonious is currently available for purchase and discounted at all major retailers.

Former WWE Superstar Teases Huge AEW Debut Tonight

A former WWE Superstar has teased a massive debut in AEW tonight, with the ‘Big Business’ episode of AEW Dynamite set to take place.

Mercedes Mone, formerly known as Sasha Banks in WWE, took to her Instagram Stories to write ‘Bosston,’ a clear reference to the Big Business event which takes place tonight in, you guessed it, Boston.

AEW has been touting ‘Bo$$ton’ for some time in the build-up to the event, indicating to fans that it would be Mone debuting tonight…without outright saying it.

Read More – AEW News: Mercedes Mone Gives Nothing Away Amid Debut Rumors

AEW News: Mercedes Mone teases debut tonight

This is pretty much the same tactic the company used when bringing in CM Punk back in 2021; teasing but never outright saying it until it happened.

Mone/Banks was a major star in WWE, and with her appearances in the likes of The Mandalorian, there’s a good chance that she could bring a pretty substantial audience with her to the Turner network.

Having said that, it is worth noting again that All Elite Wrestling nor Mercedes have outright said that they’re working together publicly, although Fightful did report a few months ago that Mone has been under contract for “quite some time.”

The ratings for this week’s episode of AEW Dynamite will most likely get a big bump too, with many anticipating that it will jump over the 1 million viewer mark for the first time in quite some time due to Mercedes’ anticipated debut.

Mercedes Mone bosston

Read More: WWE WrestleMania 40 Night 1 Main Event Confirmed on SmackDown

Hard Drive Does Pro Wrestling News?

Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – WWE News: John Cena Makes Big Reveal About Feud With The Rock

Perfect Day in Silent Hill Ruined by Tourist and His Traumatic Past

SILENT HILL – A wonderful day about town came to a screeching halt as Benjamin Moore, a well-traveled everyman, drove through Silent Hill haunted by his traumatic past, residents confirmed.

According to eye-witness reports, blood curdling screams and a thick fog replaced the bird chirps and rays of sunshine that were making for a pretty normal day in this sleepy town.

“It’s just very inconsiderate to make your problems everyone else’s,’” local florist Patty Mills said, brandishing a shotgun and a windbreaker. “I’ve got problems too buddy, but you don’t see me ruining everyones’ day with fog and fetus monsters.”

Silent Hillian Weston Payne and his family say they were looking forward to their annual trip to Lakeside Amusement Park. They now find themselves locked in their car, waiting for Moore to move on.

“Living in this beautiful town comes at a cost. Every once in a while, some trauma-dumping tourist rides on through and opens up The Otherworld. It’s just the price of small town living, I guess,” Payne said from a crack in his car door window. “Some people go to therapy to work out their issues. Others let their troubles manifest into phallic worm monsters that torment the locals.”

Going against the grain, some locals are in support of Moore as he faces whatever is eating him.

“The only way to paradise is through hell. We deserve all the suffering that will soon commence,” said a cloaked individual who refused to share their name. “The Order will rise again and we have Benjamin Moore and his daddy issues to thank for that. I wish a pleasant suffering to you all.”

At press time, mounds of flesh without arms, which I can only assume symbolize Moore’s cold relationship with his father, could be seen running amok on 5th street.

Logan Paul Calls Out NBA Legend for WWE SummerSlam Showdown

Influencer turned WWE Superstar Logan Paul has called out an NBA Legend for a showdown at the WWE SummerSlam 2024 event.

Speaking during the latest episode of the ImPaulsive podcast, the WWE United States Champion was the first to reveal that SummerSlam would be taking place from Cleveland this year.

Cleveland is Logan and his brother Jake’s home, so having the event take place from the Cleveland Browns Stadium is clearly a big deal for both of them, with Jake likely to be making an appearance following his showdown with Mike Tyson.

Read More – AEW News: Mercedes Mone Gives Nothing Away Amid Debut Rumors

Logan Paul vs LeBron James?

When Paul’s co-host on the podcast suggested LeBron James as an opponent, Paul indicated that he would “probably” be stepping in the ring with the basketball great.

Whilst we do not know if that is actually something the company is considering, it would be a massive get for one of the GOATs to enter the ring at a WWE Premium Live Event, even if he isn’t actually going to be wrestling Logan.

With WWE looking to put more of their PLE shows in bigger stadiums going forward, there is a very good chance that we’ll see more “local” stars appearing on said events, so getting the likes of LeBron would be a good way to push the show to a more mainstream audience and likely get WWE featured on the likes of SportsCenter etc.

Read More: WWE WrestleMania 40 Night 1 Main Event Confirmed on SmackDown

Hard Drive Does AEW and WWE News?

Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – WWE News: John Cena Makes Big Reveal About Feud With The Rock

Jonathan Majors Sentenced to One Year in DC Extended Universe

After being convicted of assault and harassment last year, former MCU star Jonathan Majors was officially sentenced to one year of starring in DC Extended Universe films today.

As part of his sentence, the actor will be expected to act in numerous projects featuring characters from the DC universe for the span of at least a year, as well as studio-mandated reshoots, promotional videos, and inevitable tax write-offs.

“Justice has been served,” Veronica Knight, district attorney, said on courthouse steps. “Mr. Majors will be away from society, thinking about the pain he caused while forced to shoot in the less successful superhero movies.”

Ex-Marvel director James Gunn said he was excited for the court-ordered addition to his team.

“I’ve got a plan for the DCU, and Mr. Majors fits right in,” Gunn said in a statement. “Maybe we’ll have him play Starro the Conqueror or Polka-Dot Man’s long-lost cousin.”

“I’d love to see him team up with Ezra Miller if possible,” said one fan who came to support Majors at the sentencing. “Innocent until proven guilty – and then thereafter as well – in my book.”

Dan Francis, the court-appointed film producer tasked with overseeing Majors’ sentence in the DCEU, spoke to reporters outside the courthouse. “I will ensure he serves every minute of his sentence,” Francis said. “He’ll be playing a wide range of characters, from obscure villains to forgotten sidekicks. We’re even considering him for the role of Bat-Mite, just to really drive home the punishment.”

Majors has declined any comment on his future career plans. Representations from Marvel say they’ve severely altered their future MCU projects in light of the actor’s sentence.

“We’re scrambling to find a replacement for Majors in our upcoming projects,” Marvel Studios president Kevin Feige admitted. “Although honestly I think as long as we shoot it right we can put pretty much anyone in a superhero outfit and we’ll get one of those weird public applause breaks at movie theaters across the country.”

At press time Judge Maxwell Thompson, who presided over the case, had one final comment as he left the courthouse. “I hope this sentence sends a clear message to Hollywood,” Thompson said. “If you commit a crime, the long arm of the law will find you and make you do a cameo in Shazam: Fury of The Gods.”

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