Gamer Settles in After Long Day at Work to Watch Game Install Files

BIGFORK, Mont. — After working a full day shift at his pet food tasting job, resident Bartleby James likes to unwind by microwaving a TV dinner, resting on the couch, and watching a necessary update download and install on his PlayStation.

“There’s nothing quite like working an 9 hour day, 30 minutes which are off the clock for lunch, and 30 minutes unpaid to finish what I’m doing because my HR rep says the company does not pay overtime without advanced notice & permission, then coming home, texting a buddy about playing Call of Duty, loading up the ‘Station, and then staring at the download screen while another patch is installed for a game that launched two years prior,” says James.

He’s become so used to this routine that James spends every weeknight downloading patches. On weekends, he plays computer solitaire.

“I love that even when I buy a physical copy, I still get to watch a download screen for hours after assuming I was going to be able to play the game I just spent $60 on that was rushed to meet a deadline,” says James’ PSN friend Bob Breen, AKA “gaysex6942069.”

Studio heads are making note and companies like Ubisoft and Activision are trying to keep up.

“Due to the demand, we’re trying our best to lengthen download times. By this time next year we’re hoping to have people spending all their free time watching a patch download,” says Lex Shtrokin, the PR rep at Activision.

At press time, activision is currently in talks with Comcast about capping download speeds to “give the people what they want.”

Team Cherry Hires George R. R. Martin to Help Wrap Up Silksong Development

ADELAIDE, South Australia — With the finish line for Hollow Knight: Silksong on the horizon, Team Cherry has brought on famed fantasy writer and lore connoisseur, George R.R. Martin, to write additional backstory for the game. Team Cherry Co-Director, Ari Gibson confirmed the new hire on a Twitch live stream earlier this week.

“When it comes to lore, nobody beats George,” Gibson said, holding up his sticky note-covered copy of A Dance with Dragons with its spine worn down to the pages. “I got the idea to bring George on after watching Sinners at my local AMC. I don’t know what happened. It was almost like an intrusive thought overtook me. There I was watching the best movie I’ve seen in theaters in quite some time and all I could think about was George R.R. Martin and his impeccable ability to draw you into a setting.”

The livestream drew concerns from many fans who worried about further delays to the already late game. Gibson addressed the concerns, promising no further delays on the homestretch of Silksong’s development cycle.

“The game is done, has been for some time,” Gibson said, before ordering his stream mod to ban all chatters who were spamming ‘delay incoming’ in the chat. “We’ve been putting off writing all the backstory and lore for quite some time. We think working with George will give us speedy results and get the game to all you patient and understanding gamers.”

Following the live stream, George R. R. Martin detailed the new collaboration on his blog, while also airing some of his concerns.

“Working with Team Cherry was a no-brainer. I love Hollow Knight and I didn’t have anything on my docket, so I jumped at the chance to work on Silksong,” Martin wrote, before going on a tangent to ridicule HBO. “But back to Silksong, there’s a lot of work to be done, and I’m sure I’ll butt heads with the team here and there, but I promise I am going to work my duff off to get this game out on time. You have nothing to worry about. I deliver on my promises.”

At press time, Team Cherry had announced that Hollow Knight: Silksong’s release had been delayed to some time in the late-2020s.

Shigeru Miyamoto Confirms Yoshi has a Cloaca

KYOTO, Japan — Surprising news from Nintendo this week as Shigeru Miyamoto has let the world know that yes indeed, Yoshi has a cloaca. It’s unclear how much this quandary was affecting the public consciousness, but regardless the matter has been settled.

“I get this question all the time when I make public appearances and frankly I just wanted to put the question to bed,” Miyamoto said when asked why Switch 2 games would be priced so high. “The rumors are true though, all yoshis have cloacas and were always intended to. Fans have always wondered if Yoshi has a penis! Of course he does not. I intend to go into great detail about the anatomy of Yoshi to answer all inquiries into his genitalia.”

Reporters were vexed why the video game mogul had decided to talk at length about such a topic in the wake of questions about the Switch 2 and Mario Kart World, but Miyamoto pressed on:

“You see when two yoshis mate they perform what is called a cloacal kiss. It’s a beautiful process that we’d like to show our fans up close in a new Yoshi Story game coming exclusively to Nintendo Switch 2 for the very reasonable price of $149.99.”

Some fans have reacted positively to the news while others have not been so enthused about learning more into the body make-up of their beloved character. Many wonder what this means for other Nintendo characters.

“So everytime Yoshi lays an egg it’s coming out of a cloaca? I mean I guess that makes sense but it feels weird to know that I guess,” said Sam Toniton of Chicago, Illinois. “I like to play as Yoshi whenever I play Mario Kart but now it just seems different. What does this say about Birdo? Does Birdo have a cloaca too?”

Oddly enough, Miyamoto later answered that question when asked why Nintendo products never seem to come down in price saying, “Yes it’s true Birdo does have a cloaca, but in that big snoot thing on her face. She does have a butthole though.

Nation’s Antiheroes Announce You Must Be Pretty Desperate To Come To Them For Help

NIGHT CITY The nation’s antiheroes convened on a dark rooftop in Night City last Friday to announce that the situation must be pretty dire for you to be seeking their help.

“Well, well, well, what have we got here?” read group spokesperson ‘Killswitch’ from a statement prepared and ratified by each of the group’s most heavily-tattooed members. “You always thought our methods were too extreme. We guess the tables have turned.”

According to antihero “Hooded Gun”, who began as a pointed allegory for the danger of right-wing masculinity but who now is just sort of an edgy guy, the priority of the group remains what is in it for them.

“There’s just one thing we want to know: what’s in it for us?” read Gun. “You may think we do this out of the goodness of our hearts: but no. We’re cool and ‘2016’ in that way.”

The group also announced that the going rate for their antihero work will also be increasing, in line with the increased workload due to the negative state of the world.

“Where once we worked to protect our own lives and, occasionally, for the promise of a one-million-dollar payday we would ultimately reject at the end of our character arcs, now we work for the promise of a TWO-million-dollar payday that we will ultimately reject at the end of our character arcs,” Killswitch announced to the gathered group of police commissioners, driven reporters, and hard-edge government handlers.

Though the state of the world is now desperate enough to require the assistance of antiheroes, not everything is so bleak: according to mall employee Blaize Embers, sales at every Hot Topic have never been higher.

“Our stock has shot through the roof. When these characters first appeared, they were villains. And they still kinda are, but now they’re more palatable to parents. And that has merch implications,” said Embers. “If there’s one thing teens love, it’s misunderstood heroes with merch implications.”

At press time, the group has also declared that “we’re not so different you and I”

Hideo Kojima Brings Scanner To MET Gala

NEW YORK — Under the guise of “research” for the sequel to the popular and enigmatic video game Death Stranding, noted game designer and head of Kojima Productions, Hideo Kojima, was spotted with what appeared to be a full-body scanner at this year’s MET Gala, per multiple reports.

“I am always looking for inspiration, everywhere I go.” Kojima told the press. “Which celebrities’ likenesses will appear in my next game? Even I am unsure. That is why I always come prepared with my scanner, so that at any moment, I am able to adapt a real-life star into the digital world. Will it make sense as a part of Death Stranding 2’s story? Of that, there is also no telling. Sometimes I just ask Lea Seydoux to show up, and she does. Ah, your question was about who I’m wearing? I do not know. Now, who I am scanning…that is more concerning to me. …Oh, there is Ana de Armas. I must go. Thank you very much.”

Multiple A-listers on the Gala’s red (or rather, blue) carpet found Kojima’s behavior confusing, assuming that the scanner was simply a part of his attire for the evening.

“Yeah, we didn’t really know what the hell that was.” commented comedian and actress Ego Nwodim, who co-hosted the Gala’s red carpet livestream with singer-songwriter Teyana Taylor. “Teyana and I were asking him for the inspiration behind his jet black suit when he cut in and asked if either one of us minded being scanned. He had this giant, like, futuristic-looking device with him, I don’t even know how to describe it. We thought it was just an accessory, like the piano Andre 3000 was wearing. He didn’t even tell us what it was for, so we said no. It was a really awkward TV moment. But then again, those happen all the time on SNL.

Among the celebrities that agreed to be scanned was pop star Sabrina Carpenter, who shared her experience speaking with the celebrated game developer.

“I don’t know, it was kind of flattering, I guess. He told me I have a beautiful smile and asked if I’d agree to be scanned and ‘put into a video game.’ I’d heard of him before and I just did that with Fortnite, so I do have some experience. He seemed very grateful. I just held my arms out spread-eagle and his, uh, doohickey scanned me up and down. It took an extra long amount of time to scan my feet… a little kinky, but I don’t mind that.”

At press time, Kojima was seen analyzing his newly-scanned celebrities and showing the digital renderings to Norman Reedus at their gala table.

Trans Girl Devastated After Discovering That Estrogen Doesn’t Give You Superhuman Mountain Climbing Abilities

VICTORIA, British Columbia — A trans girl looking to climb Mount Celeste was left heartbroken today, after realizing her Estrogen injections didn’t grant her extraordinary mountain climbing abilities.

“I don’t get it,” said Lena Raine after attempting a “mid-air” dash and falling into a nearby pile of snow. “Where are my enhanced jumping abilities? My wall-climbing powers? Where are the magical blocks that can teleport me from one place to another? I’m beyond happy to be transitioning. I was just hoping I’d be able to sprint for longer than three seconds before collapsing.”

According to frequent climbers, Lena Raine isn’t the first trans girl to visit the mountain.

“You see it all the time,” said hardcore mountaineer Maddy Thorson. “I don’t know what it is, but trans girls are just drawn to this place. Some of them just want to climb, but others come looking for something. I caught a few of them digging through the snow for strawberries. One of them even showed up with a jellyfish parachute?”

With rumors about the platforming abilities of estrogen continuing to circulate, medical professionals have since stepped in to clarify matters.

“I’m afraid the science is still out on this one,” explained Dr. Mario Boulder. “But rest assured that we’re hard at work ensuring only those who need gender-affirming care can get their hands on this medicine. Namely, fascist freaks with receding hairlines.”

At press time, a slew of wealthy individuals were offering up massive bounties in exchange for “magical Estrogen”.

Selection of New Pope Delayed as Cardinals Try to Navigate Ancient Puzzle Room

VATICAN CITY — Following the passing of Pope Francis, the College of Cardinals have assembled in Vatican City to elect a new supreme pontiff. The cardinals are to hold a daily conclave in the Sistine Chapel, voting on the candidates every day until they reach a two-thirds consensus. However, reports from the Vatican say that the conclaves have been facing delays as the cardinals struggle to work their way through the Sistine Chapel’s ancient and mysterious puzzle rooms. 

“People assume we just put our votes in a basket or something,” said Cardinal Tagle of the Phillipines in a statement to the Vatican News, “Nothing could be further from the truth. We each have to enter the underground trial chambers, two at a time, then vote using the Holy Ballots of Saint Peter, which are all made from stone and locked securely inside the subterranean tomb of Pope Julius II.”

When asked to elaborate on this subterranean tomb, Cardinal Tagle explained, “The history books say that Michelangelo never completed the elaborate tomb of Pope Julius, which was to be flanked by statues called The Dying, The Rebellious Slave, and Moses. The truth is, the tomb actually was completed in secret under the Sistine Chapel, but the statues all face east, and in order to retrieve the tablets, you have to pull a series of chains to make them all face west, and each chain is at the end of a different hallway, and…” then Tagle trailed off, sighed, and threw up his hands in a “what-can-you-do” gesture. 

Emerging from the Sistine Chapel on the first day of the conclave, covered in soot and scars, Cardinal Gumbert of Rhode Island spoke of his experience to a journalist from First Things magazine.

“So it turns out, just to get to the tomb, we have to undergo an agility test. I’m not in the best shape, so I was, in fact, badly burned by flamethrower traps,” coughed Gumbert, “I may also have been nicked by a swinging saw blade. Since that blade was installed under instruction of Giovannino de Dolci in 1483, I am almost certainly infected with something horrible.”

“Oh, and I found the Holy Grail down there,” continued Gumbert, “But I needed to fill it with molten metal and place it on a pedestal to make a shield rotate in place. It’s…hard to explain.”

In a statement on their official website, the Holy See reported that the conclave was expected to continue meeting until “at least one cardinal gets really good at swinging across gaps with a bullwhip.”

Elon Announces Further Delay in Full Self Awareness

AUSTIN, Texas — Elon Musk, mascot and “co-founder” of throwback automotive company Tesla, disappointed shareholders yesterday by announcing further delays to his development of full self awareness.

“It’s not going to happen this year,” the social-media-addicted fifty-something father of at least fourteen reported on an earnings call, “but I am confident that my cognitive and emotional shortcomings, my deep-set trauma and lifetime of disturbed coping mechanisms, and the basic fact that I am an adult man whose actions have consequences will all become clear to me by the second quarter of next year. Third at the latest.”

“I am aware, for example, that people hate me,” he continued, pausing interminably before speculating that this was likely due to his status as a “deadly threat” to a perceived “woke mind parasite” and the “humans” it allegedly “controls,” referring to the estimated 53% of Americans that, according to recent CNN/SSRS polling, think he’s a clown-ass bitch.

This theory was met by angry murmurs, audible groans, and at least two distinct come-the-fuck-ons from investors on the call. Hundreds of thousands likely to die in immiserated poverty due to unfulfilled U.S.A.I.D. commitments, each of them as individually real as Elon himself and made of the same stardust, were not invited to comment.

Many Tesla stakeholders expressed disappointment at the delay. 

“When I first bought my Model X, I expected Elon to deliver some semblance of self awareness at some point,” said an anonymous former fan with a paper bag over his head. “It’s been years since he called that cave-diving hero a pedo, and then he got into the Trump shit, and now there’s a gaming rig in the Eisenhower Executive Office Building. We’ve clearly hit a hardware plateau.”

Other commenters adopted a glass half full attitude toward the delay. 

“If anyone can achieve full awareness someday, it’s Elon,” tweeted podcaster Lex Fridman. “The more we can love and cherish and express empathy for billionaire authoritarian psychopaths, the more we can…” at which point this reporter punched a hole through his iMac and was unable to finish reading the tweet.

Despite claiming substantial progress, at press time, Musk was reportedly still asking a couple DOGE interns if they’d seen Tiger King yet and bragging that he could score them some beers.

Pursuer Enemies in Video Games Ranked by Our Sexual Tension

Whether it’s stalking you through the corridors of a spaceship, chasing you down at the speed of a brisk walk, or searching every human-sized locker in hopes of stealing a secret glance, pursuer enemies in video games are as common as empty promises in an E3 trailer. Known for their dogged pursuit, nigh-invincibility, and unwillingness to simply take a hint, pursuer or “roaming” enemies exist to apply pressure on the player throughout a level and introduce tension with every far-off stomp or suspiciously timed in-game tutorial informing you what the Run button is. While these enemies come in many shapes and sizes—from small and lanky to thick and tanky—one thing unites them all: they want me bad. These freaks will not be sated until they have me in their arms, breathless and mewling like the fans on a PS5 approaching hour two of Ghost of Tsushima. With that fact in mind, here is every pursuer enemy in video games ranked by our sexual tension.

#25: Debilitas: Haunting Ground

Starting off at the bottom of the list, we have a character so unobjectifiable he threatens to kill the joke right off the bat. Haunting Ground, the 2005 cult classic that features not one but four unique stalker enemies throughout the course of gameplay, throws a wrench in the works with its first enemy Debilitas, a homunculus with the mind of a child and a name as subtle as an elephant. Despite his large physique and himbo potential, Debilitas and I have no sexual tension whatsoever on account of 1) his ambiguous sexual intentions toward the game’s protagonist Fiona, and 2) the fact that he is clearly mentally disabled in that unspecified, vaguely offensive video game way. Maybe in another life, Debilitas.

#24: EMMI: Metroid Dread

The EMMI may be sleek and suspiciously, tantalizingly flexible, but unless you’re a top engineer at Google who thinks your algorithm is in love with you, it’s going to take a lot of convincing for most people to get greasy with an AI.

#23: Sausage Dog: Animal Well

Now, is the unassuming sausage dog in Animal Well a roaming pursuer in any legitimate sense? No. Would it be an understatement to say the moment he follows you into the maze of tunnels too small for every other dog scared me more than any encounter with Mr. X? Yes. That said, for the purposes of this list, he is quite literally a dog, and I’m not about to condone that in the Hard Drive name.

#22: Lorenzo: Haunting Ground

The second pursuer enemy on this list from Haunting Ground, Lorenzo is a pervy old man in a wheelchair who straight-up crawls on the ground after Fiona during his chase sequences. If that wasn’t kinky enough for you freaks, he’s also Fiona’s grandfather who watches her change through a peephole in one cutscene, a powerful reminder that video games don’t quite do it like they did in 2005. His only redeeming quality comes late game when he cleans up nice thanks to alchemical immortality and a haircut that I can only describe as Ganon-esque. There’s something about a man groveling after you that I can’t ignore, but one-sided sexual tension isn’t “tension” any more than “Dave Chappelle” is a “comedian”.

#21: Super-Fast Invincible Anti-Piracy Scorpion: Serious Sam 3: BFE

Although you wouldn’t know it on account of the fact that the video game Serious Sam 3: BFE charges rent to live in your head for any more than five minutes, the 2011 Serious Sam prequel game isn’t horror. That said, it does have a notorious anti-piracy measure that makes it worthy of this list. If the game detects a pirated copy, it spawns in a super-fast, invincible red scorpion enemy that zooms toward you at the speed of a child in Heelys as soon as the game starts, making escape near-impossible. Though it has two massive chain guns in place of arms and an understandably unhappy second face where his groin should be, we love a man who knows what he wants.

#20: Ustanak: Resident Evil 6

He wishes he had what X and I have.

#19: Slender Man: Slender: The Eight Pages

There’s something will-they-won’t-they about Slender: The Eight Pages. Does he want me? Does he hate me? Is sexual tension possible with a lumpy 3D model that has less fidelity than Elon Musk? One day Slender Man and I will finally consummate our game of cat and mouse with a sloppy makeout sesh behind the oil tanks, but until then, that emotionless mashed potato face betrays nothing.

#18: SOMETHING TRULY EVIL: World of Horror

SOMETHING TRULY EVIL is a nameless entity encountered in World of Horror, a work of profound Junji Ito fan service. It can appear in any number of random events as you play, after which it slowly stalks you as you continue investigating mysteries, until the day it finally comes for you. It even takes away your ability to save the game when it’s on your trail. Obsession is nice and all if you’re into that, but when it comes to pretty faces, I need a little more to go off of than a starless, gaping void where the black dregs of my mind overflow like ants from a grave.

#17: Everyone, Everything: Spooky’s Jumpscare Mansion

Where is the vague sense of horniness coming from in Spooky’s Jumpscare Mansion? Is it the tongue-in-cheek writing? The way it sometimes feels like fan art? The adorably high-pitched voice of Spooky who I know is creator Akuma Kira speaking to me through a voice modulator like the voice of God to Moses from the burning bush? Everyone and everything from Spooky’s is an edge case (don’t say it) for the purpose of this list, both on account of the specimens only fulfilling the latter half of the “roaming pursuer” criteria and because when it comes to sexual tension, they’re pretty hit or miss. Sure, Bab’s got those curves and Parasite is good for a carnal embrace, but the likes of Deer Lord, or Ringu? And how would I even do it with a room?

#16: The Hunter: Dead Space 1 & 2 & Damn I Guess 3 as Well

Though it goes by different names throughout the Dead Space series, The Hunter, as it’s called in the first game, is a one-of-a-kind late-game enemy with a tiny bit of lore thrown in for kicks in Dead Space 1 and then for truly no reason in Dead Space 2 and 3. It’s a muscular, fearsome Necromorph capable of regeneration and, presumably, human pleasure, but I don’t get the sense he’s into me like that. Which is a shame, because we could get up to some shenanigans with a Stasis Module.

#15: Grunts: Amnesia: The Dark Descent

While clearly into rope play and boasting surprising strength in the face of a wooden door piled high with every chair, barrel, and physics-enabled object not nailed to the ground, Alexander’s servants are undyingly loyal to their master. I’d have far better luck with the suitors from Amnesia: Justine. Forget A Machine for Pigs, with Justine you get full hog straight out the gate.

#14: Mr. Shakedown: Yakuza 0

Mr. Shakedown is a special enemy in Yakuzo 0 with one goal in mind: walking slowly toward you and shaking you down for cash when he catches you. That may sound like two goals, but they both get lumped under the banner of being a pain in the ass at inconvenient times during gameplay. While Mr. Shakedown may be handsome in all his appearances, I know a gold-digger when I see one. Keep walking, buddy, I know my worth— specifically when it comes flying out of my ragdoll body in the form of coins and paper money.

#13: The Pursuer: Dark Souls 2

The Pursuer deserves a spot here purely for being an absolute SEO nightmare and completely screwing up all my attempts at research for this list. “Pursuer enemies in video games”? He’s there. “Best roaming pursuer enemies”? He’s there. “Horny knights with bullshit weapon hitboxes near me”? That’s him, officer. This isn’t one of my Dark Souls lists, so get outta here.

#12: The Beast: Amnesia: The Bunker

What can I say? I’m a big fan of enemies to lovers ships.

#11: Daniella: Haunting Ground

There’s a thin line between jealousy and desire, and Daniella walks it flawlessly. Starting as a chilly but harmless NPC in the game’s gloomy castle, Daniella becomes Haunting Ground’s second stalker following the defeat of Debilitas, after which she does what any caring maid would do for a would-be victim of kidnapping and murder: she tries to feed you ten bowls of soup, says very normal things about your “womb”, then smashes her head into a window repeatedly before chasing you with a comically oversized shard of glass. Despite or maybe because of all this, the sexual tension between me and Daniella is strong right off the bat, but like every other character in Haunting Ground except the dog, Daniella only wants Fiona for her own violent, vaguely sexual purposes, so it’s only fair she’d place in the middle of this list.

#10: Scissorman: Clock Tower

There’s something appealing about a short king. And who could deny that little dance he does when he hits you?

#9: Nemesis: Resident Evil 3

Resident Evil fans may be surprised to see one of the original pursuer enemies in video games show up relatively low on this list. Though Nemesis may have a singular focus on the player and an outfit halfway between fetish gear and a trash bag, he also tends to play hot and cold. One minute he’s grabbing me with those big strong hands, only to throw me away the next. Make up your mind.

#8: SA-X: Metroid Fusion

Although not romantic in itself, there is a kind of carnal tension in the humiliation and eventual triumph of a honed warrior over their stronger, primal shadow self. This is what Metroid Fusion brings to the table with the SA-X, an X Parasite that takes the form of Samus Aran, sporting her toughest gear and an ice white stare that can be felt through the screen as it roams the space station. When Samus finally conquers the parasite and reclaims her identity, it is a reunion as sweet and charged as a stolen kiss.

#7: Riccardo: Haunting Ground

If you’re tired of hearing about the 2005 cult classic Haunting Ground, in which everything with two legs wants to objectify and/or assault you, you’ll be happy to know Riccardo, Haunting Ground’s hooded, sandal-wearing stalker, is the final enemy from the game to appear on this list. He is the second to last roaming pursuer Fiona faces and has the distinction of being the only character on this list whose weapon is straight-up a gun and who will shoot you in the head execution style if his AI feels so inclined. So what if he’s bald? So what if he has a statue of you but pregnant? So what if he’s the clone of your father who killed him and locked you in a cage in a castle? He’s a suave and arguably gracious host, calling you “miss” and “dear”, and his monkcore style and goatee is undeniably sexy. The only thing stopping Riccardo from being higher on this list is Haunting Ground’s “Ending D”, which I read about so you don’t have to. That, and he’s mean to dogs.

#6: Pyramid Head: Silent Hill 2

Pyramid Head is pure sex. Literally, in the way that he’s a manifestation of James’s sexual frustration and desire for punishment. But also in the way that his arms could lift me like a doll and his powerful thighs could send my brain squirting out of my skull. That’s not to mention his bulletproof abs and constant heavy breathing. And remember that time Dead by Daylight had to patch out his cake?

#5: The Alien: Alien: Isolation

H. R. Giger was put on this earth to make penis cities and vagina monsters and he damn well knew it. Sex is both canvas and brush to him, with the design of the original Xenomorph being so inherently erotic—both phallic and yonic depending where you look and how little you value your life—it’s impossible not to confer some level of sexual tension to the game of cat and mouse played between me and the alien in IGN’s favorite horror game. Alien: Isolation features novel enemy AI that has eyes only for you, as well as the ability to walk face first into a drizzle of alien spit many, many times over the course of its twice-as-long-as-it-should-be playtime, and if that doesn’t earn it a place in the top five I don’t know what does.

#4: Mr. X: Resident Evil 2

Daddy.

#3: Jack Baker: Resident Evil 7: Biohazard

After a five-year hiatus, Resident Evil 7: Biohazard was able to breathe new life into the RE series thanks to a renewed focus on horror, a de-emphasis on decades of established lore, and a sadistic family of rustic villains almost on par with the Republican party. Their patriarch is Jack Baker, a kindly host whose violent outbursts are matched only by his folksy charm and fondness for saying iconic shit seconds before knocking you out cold. Our sexual tension grows with every playful taunt, and that’s to say nothing of his dad bod— or rather, his series of increasingly grotesque dad bods, some of which sport glowing weak points.

#2: Rick Trager: Outlast

The first time you meet Rick Trager, he lures you into a dumbwaiter in a moment of desperation before punching you in the face, and the last time you meet him he’s lunging at you with a pair of bone shears in an elevator. The compellingly designed and voiced Trager is, in the lore of Outlast, a former Murkoff executive playing doctor, who espouses his belief that “God died with the gold standard” and uses business school buzzwords as grounds for chopping up patients (“turning the consumer into the means of production”). His grift has become his obsession, his art. You can’t keep calling someone “buddy” with your ass fully out like that and not expect me to fall a little bit in love.

#1: Lady Dimitrescu: Resident Evil Village

To the surprise of no one, not one soul on this earth, the top spot for pursuer enemy who has the most sexual tension with me is none other than Resident Evil Village’s Lady Dimitrescu: a character precision-engineered in a sick Capcom lab to satisfy the far-reaching corporate interests of Big Femdom. The 9’6” vampire became what they call a Breakout Character following her reveal in the first trailer for Village, which is another way of saying she currently has the most search results of any RE character on Rule34. She’s instantly memorable: her towering frame, her wide-brimmed hat, her ivory gown with questionable back support, it all comes together to paint a frightening yet seductive picture of what would happen if the sentiment “I want her to step on me” grew wings and flew away to a place where dreams come true and God is blind. Her dogged pursuit of the player through Castle Dimitrescu is one of the highlights of Resident Evil Village and a likely turning point in the lives of tall women everywhere who had given up on the idea that Halloween could be for them.

Game Night: Let’s Dunk on Ghosts in ‘Scarred’

Scarred is a cautionary tale. It was rushed to release before it was ready, and as a result, it’s riddled with bugs and weird mechanical decisions. There’s nothing here that a few more rounds of playtesting couldn’t have sorted out, and the publisher has offered an apology and said that they’re working on fixes. For right now, it’s an ambitious mess.

Ordinarily, that would mean that I put it aside for now and focus on something else, but Scarred was already my emergency fallback pick for this week’s column. It’s been a weird few days, even before roughly a third of the remaining American games media got torched for the insurance money.

Anyway, it’s a shame that Scarred shipped in a broken state, as I wanted to like it more than I did. It’s a short, cheap horror game set in modern-day Singapore, with no real gore, lots of atmosphere, and the occasional big jump scare. It’s the sort of thing you’d pick up if you wanted to kill an evening or a weekend.

Alan Wong is a high school student and basketball player who’s trying to figure out what he wants to do with his life. Then his friend Olivia suddenly disappears.

Alan subsequently wakes up outside Olivia’s apartment building in the dead of night with no idea how he got there. When he enters, he discovers the building is now haunted by old memories and new ghosts, many of which involve the parts of Olivia’s life that he never saw.

For the first 20 minutes, Scarred comes off like it’s going to be one of those weakly interactive adventure games that people like to call “walking simulators.” All you really do is walk around and click on things.

Thankfully, that’s just the prologue. Once you hit the first chapter, Scarred opens up its map, adds several puzzles, and gets a little less linear. As you explore Olivia’s building, you collect coins that you can use to unlock access to other floors, which also steadily makes the building more dangerous. Your only means of defense is Alan’s basketball, which you can use to stun some enemies, throw switches, knock over distant objects, or dispel the occasional inconvenient ghost.

By Scarred’s halfway point, it’s evolved from a low-stakes adventure game into something more like PG-rated survival horror. However, that halfway point is also when its cracks start to show.

I was initially inclined to cut Scarred a lot of slack, as it was created by a solo developer, and the first couple of hours are genuinely interesting. Its core mysteries are revealed at a careful pace, it’s got a handful of decent puzzles, and the building itself slowly shifts from a generic apartment building to something creepier and more evocative. I particularly liked the chance to check out some Singaporean horror, since I don’t have much experience with that.

However, the further I got into it, the less sure I was that it had ever been playtested at all. I’ve never run into any of the progress-halting bugs that I’ve seen reported on Scarred’s Steam forum, but I’ve hit several different issues where its mechanics were either flawed or so bad I thought they’d glitched out.

The first boss is a particular low point, which removes your control of your character until a specific, unlabeled split-second window, then kills you if you don’t immediately run away. I’ve also had a consistent issue with enemies placed around blind corners, so it’s impossible to react to them before they kill you, and there’s a forced stealth sequence in the third chapter that’s truly a slog to get through. You can get to the end of Scarred in its current state, but I can’t imagine you’d enjoy the process.

Scarred is one of several indie games I’ve played in the last few years that feel like they got scooped up by a new publisher, then kicked out the door before they were ready for wide release. The only big difference here, as noted above, is that the publisher apologized this time.

There’s nothing wrong with Scarred that couldn’t have been addressed with more testing. The ideas are solid, and there are some genuine storytelling chops on display, but the implementation isn’t there. My plan for the moment is to give Scarred a couple more weeks, then revisit it and hope the developer can pull out a win.

[Scarred, developed by KOEX Studio and published by the Iterative Collective, is now available for PC via Steam for $7.99. This column was written using a Steam code sent to Hard Drive by an Iterative Collective PR representative.]