Horizon Forbidden West Complete Edition Update Patch Notes 1.3.55.0 Apr 23

 

Hey everyone,
Patch 1.3 is out now for Horizon Forbidden West Complete Edition on PC. This update includes new features, visual improvements and a range of optimizations, bugfixes and stability improvements, based on player feedback.
We've improved the visual quality of dust effects and made improvements to texture streaming to reduce memory usage and improve texture quality. This update also resolves performance regression that could occur when using the NVIDIA Reflex On+Boost setting.
In the General Settings menu, you'll find a new Interface Text Size option. Choose Large to improve legibility of the interface and in-game text on smaller screens. On Steam Deck, this option is set to Large by default.
This patch also updates Intel XeSS to version 1.3. This version introduces improvements in image quality, more quality options and a new anti-aliasing option: Intel XeSS Native AA. This mode improves anti-aliasing quality, without applying upscaling. To use XeSS Native AA, set upscaling to Off and select XeSS Native AA from the anti-aliasing settings.
From the teams at Nixxes and Guerilla: Thank you to everyone for playing and sharing feedback. We appreciate your insights that help us continue to improve the game.

 

https://hard-drive.net/guides/horizon-forbidden-west-complete-edition-update-patch-notes-1-3-57-0-apr-25/

 

Release Notes

  • Improved the visual quality of dust.
  • Added Interface Text Size option in the General Settings menu.
  • Improvements to texture streaming to reduce memory usage and improve quality.
  • Updated Intel XeSS to version 1.3 with improved image quality and new XeSS Native AA option.
  • Resolved performance regression when enabling NVIDA Reflex On+Boost.
  • When using Quick Slot hotkeys to select weapons, the last used ammo type used will now be remembered.
  • Improved smoothness of camera movement in Photo Mode when using the mouse.
  • Removed hardcoded Mouse and Keyboard bindings for actions such as Navigation Assist in Focus Mode. They now listen to their respective remappable key bindings.
  • Various optimizations and stability improvements.
  • Various UI bugfixes.

 

If you encounter any issues, please contact support and supply the requested files, to help us gather more data and insights.

 

https://steamcommunity.com/app/2420110/discussions/0/4292566217059195222/

 

Horizon Forbidden West Complete Edition Update Patch Notes 1.2.48.0 Apr 11

 

Those are the patch notes for hotfix 1.3.55.0 on April 23 for Horizon Forbidden West Complete Edition on Steam PC.

Wordle Today – Answer And Hint For #1040 April 24, 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today Apr 24.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already Apr 25 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1040 April 24, 2024

Wordle Hint Today
Today’s Wordle Hint

Here’s a hint with the meaning of today’s Wordle answer

 

Done or shown openly; plainly or readily apparent, not secret or hidden; the opposite of covert.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“T”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“R”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“E”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“V”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“O”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 279 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “OVERT”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle Today – Answer And Hint For #1039 April 23, 2024

 

Wordle #1038 For April 22, 2024

LASER

An acronym for a device that emits a coherent beam of light through the process of optical amplification based on the stimulated emission of electromagnetic radiation.

 

Wordle #1037 For April 21, 2024

RAISE

An adjective that means cheerful, happy, and full of high spirits. It can also be used as an adverb to intensify the meaning of a verb, conveying the sense of merriment and joy.

 

Wordle #1036 For April 20, 2024

LUCID

An adjective that describes clarity, rationality, or transparency in thought, expression, or perception.

 

Wordle #1035 For April 19, 2024

RAISE

To lift or elevate something from a lower to a higher position. Or an increase in salary or wages, often as a result of a promotion or performance evaluation.

 

Wordle #1034 For April 18, 2024

FACET

A particular aspect or feature of something, often referring to one side or component of a larger whole. It can also describe a small, flat surface on a cut gemstone or other object, especially one of several that together form a geometric shape.

 

Wordle #1033 For April 17, 2024

TITHE

The practice of giving one-tenth of one’s income or produce to support religious institutions or charitable causes, often as a form of religious obligation or duty. In some contexts, it can also refer to any similar tax or levy, especially one imposed by a church or religious authority.

 

Wordle #1032 For April 16, 2024

SHANK

To attack or stab someone with a homemade knife, especially in a prison setting.

 

Wordle #1031 For April 15, 2024

EQUIP

To provide with the necessary items or skills for a particular purpose or task. It involves outfitting or supplying someone or something with what is needed to function effectively or perform a specific function.

 

Wordle #1030 For April 14, 2024

BLIMP

A small nonrigid airship or dirigible, typically used for advertising or as an observation platform. It is characterized by its elongated shape and ability to float and navigate through the air.

 

Wordle #1029 For April 13, 2024

STEEL

An alloy of iron and carbon, typically containing small amounts of other elements such as manganese, chromium, or nickel.

 

Wordle #1028 For April 12, 2024

WHINY

An adjective used to describe someone who complains frequently and in a high-pitched or irritating manner, often about trivial matters.

 

Wordle #1027 For April 11, 2024

LOUSE

A small, wingless insect parasitic on mammals and birds, known for infesting human hair and clothing, causing itching and irritation.

 

Wordle #1026 For April 10, 2024

BROTH

A savory liquid made by simmering meat, bones, or vegetables in water, often with herbs or spices added for flavor. It forms the base for soups, stews, and sauces.

 

Wordle #1025 For April 9, 2024

MERGE

To combine or unite two or more things into one entity. It often refers to joining together separate organizations, companies, or entities to form a single entity or to integrate different elements into a unified whole.

 

Wordle #1024 For April 8, 2024

BREED

As a verb, to mate animals with the intention of producing offspring, often to perpetuate certain desirable traits or characteristics.

As a noun, a particular type or kind of something, denoting a distinct category or class.

 

Wordle #1023 For April 7, 2024

VOILA

A French interjection used to draw attention to or emphasize something that has been done or presented. It is often translated to English as “there you go,” “here it is,” or “there it is.”

It is commonly used to indicate the completion or success of a task, or to introduce something that has been prepared or produced.

 

Wordle #1022 For April 6, 2024

FINCH

A small to medium-sized bird, characterized by a stout conical bill, a short neck, and a compact body, known for their colorful plumage and melodious songs.

 

Wordle #1021 For April 5, 2024

WRIST

The joint connecting the hand to the forearm in humans and other primates.

 

Wordle #1020 For April 4, 2024

CLIMB

To move upwards, typically using the hands and feet to ascend a steep surface such as a mountain, hill, ladder, or rock face.

 

Wordle #1019 For April 3, 2024

PLAIT

A braid or a length of hair that has been divided into three or more strands and interlaced over one another.

 

Wordle #1018 For April 2, 2024

SERUM

A liquid that contains the fluid portion of blood after it has clotted, typically containing antibodies or other substances extracted from blood for medical purposes.

 

Wordle #1017 For April 1, 2024

FORCE

The large, divided leaf of a fern or palm tree.

 

Wordle #1016 For March 31, 2024

TABOO

A social or cultural prohibition or restriction that forbids certain behaviors, actions, or practices due to social, religious, or moral beliefs.

 

Wordle #1015 For March 30, 2024

FORCE

The strength or power exerted by a person, group, or entity, often to achieve a particular outcome or effect.

 

Wordle #1014 For March 29, 2024

REALM

A domain, sphere, or territory, often conceptual or figurative, where certain activities, ideas, or entities exist or operate. It can also denote a kingdom, or sphere of influence, whether literal or metaphorical.

 

Wordle #1013 For March 28, 2024

SPEAK

To communicate verbally, to utter words or articulate sounds in order to convey meaning or express thoughts, ideas, or emotions.

 

Wordle #1012 For March 27, 2024

STUNG

The action of being bitten or pricked by an insect, typically resulting in pain, swelling, or irritation at the site of the bite; past tense and past participle form.

 

Wordle #1011 For March 26, 2024

MAYOR

The elected or appointed head of a municipal government, typically responsible for overseeing the administration and governance of a city or town.

 

Wordle #1010 For March 25, 2024

SALLY

A sudden charge out of a besieged place against the enemy; to set out from a place to engage in a venture or activity.

It can also mean a witty remark or a quick, energetic action.

A female given name.

 

Wordle #1009 For March 24, 2024

TOWEL

A piece of absorbent fabric or paper used for drying or wiping oneself or objects.

 

Wordle #1008 For March 23, 2024

RISEN

A verb that means to move from a lower position to a higher one, to ascend, or to become higher in level, position, or status; past participle form.

 

Wordle #1007 For March 22, 2024

DECAY

The gradual deterioration or decomposition of something over time.

 

Wordle #1006 For March 21, 2024

SHADE

The darkness created by an object blocking the light from the sun or a source of light.

 

Wordle #1005 For March 20, 2024

LINGO

A specialized or informal vocabulary used by a particular group, profession, or community.

 

Wordle #1004 For March 19, 2024

ABIDE

To accept or act in accordance with a rule, decision, or recommendation; to tolerate or endure something.

 

Wordle #1003 For March 18, 2024

SPELT

To recite, write, or form words with letters in the correct order; past tense and past participle of that verb.

 

Wordle #1002 For March 17, 2024

SNORT

To forcefully inhale air through the nose, often audibly, as a reflex action or to clear the nasal passages, and sometimes in the context of narcotics.

 

Wordle #1001 For March 16, 2024

TOXIN

A harmful substance produced by living organisms, such as bacteria, fungi, plants, or animals, that can cause damage to cells, tissues, or organs when ingested, inhaled, or otherwise absorbed into the body.

 

Wordle #1000 For March 15, 2024

ERUPT

To burst or break out suddenly and violently, especially in terms of a volcano releasing lava, ash, and gases.

 

Wordle #999 For March 14, 2024

SINCE

A point in time from which something has continued or developed; the starting point of a period of time.

 

Wordle #998 For March 13, 2024

LOCAL

Something that is nearby, or in the immediate vicinity, as opposed to being widespread or global. Or a person who resides in a particular area or community.

 

Wordle #997 For March 12, 2024

HEAVE

To lift, haul, or throw a heavy object with great effort. Also used to describe when a chest rises and falls rhythmically or spasmodically as if struggling to breathe.

 

Wordle #996 For March 11, 2024

PESKY

An adjective used informally to describe something or someone annoying, bothersome, or causing minor but persistent trouble or irritation.

 

Wordle #995 For March 10, 2024

GRASP

As a noun: a firm hold or grip.

As a verb: to understand or to comprehend something.

 

Wordle #994 For March 9, 2024

CHEER

As a verb, to express happiness or encouragement, oftentimes with a loud shout, slogan, or acclamation.

 

Wordle #993 For March 8, 2024

EARLY

An adjective that refers to something occurring or done before the expected, usual, or appointed time.

 

Wordle #992 For March 7, 2024

CLONE

Produce genetically identical copies of an organism, typically through asexual reproduction or by using biotechnological methods.

 

Wordle #991 For March 6, 2024

TEARY

An adjective that describes someone who is shedding a bodily fluid from their eyes, often as a result of sadness, emotion, or sensitivity.

 

Wordle #990 For March 5, 2024

HUNCH

A noun that refers to a feeling, intuition, or instinctive guess about something, often without any logical explanation or evidence.

A verb that means to bend or stoop forward, typically due to discomfort, fatigue, or cold.

 

Wordle #989 For March 4, 2024

FLAME

The highly visible, brightly glowing, and often flickering component of a fire.

 

Wordle #988 For March 3, 2024

STATE

As a noun: a political entity with defined geographical boundaries, a permanent population, and a government.

 

Wordle #987 For March 2, 2024

URBAN

The social, cultural, and economic aspects of city life, as opposed to rural living.

 

Wordle #986 For March 1, 2024

FORTY

A numeric value that can be arrived at by multiplying four by ten.

How to Plan Your Build for World War III

With World War 3 getting more likely by the day, you’re most likely freaking out. Don’t worry, it’s natural. Everyone has those same thoughts of what they’re going to do when their attempts to avoid conscription fail because too many people use bone spurs as an excuse. And when the bombs start dropping, then what?

You need a good build.

Having a good build can be the difference between surviving long after the earth becomes Fallout 5 and getting killed by fumbling a cigarette lighter Don Draper style. But builds are hard. With so many different things to consider, it can be daunting to even start planning your build. There are so many variations of stats, perks, weapons, gear, and skills that you have to calculate. It’s really easy to just get overwhelmed.

Don’t worry. Here are some tips to help you plan a build for our inevitable mutually assured destruction.

Tip 1: Figure Out What Kind of Survivor You Want to Be

Once the world falls there are a few different types of survivors you can choose to be. You can be a lone wanderer, raider, cowardly leech, bloodthirsty religious cult leader, merchant, Mormon, etc. You can be a bow-and-arrow stealth hunter, a well-armed survivalist who saw this coming a decade ago, you can even go for the OP sicko who continued watching Walking Dead past season six. Whatever you choose though is going to affect your build.

Not every build will work for every type of survivor, so you need to nail down just what kind of survivor you want to be. This will help make figuring out a build much easier. If you know that you want to be a pistol-shooting Twinkie hunter then that means you’re going to want to plan toward a build that will best utilize that skill set. If you choose a build that’s not compatible with your chosen survivor archetype then you’ll be killed faster than a finished movie at Warner Bros.

Tip 2: Don’t Be Afraid to Experiment

One of the main reasons that it seems so daunting is due to the fear of getting it wrong. You want to make sure that you have a build that will ensure not just your survival but the swift and merciless death of any who oppose you. But the desire to get it right can cause you to overthink it so much you just curl up into a ball and let the nukes vaporize you. So while you need some idea of what kind of survivor you want to be, there’s lots of room to see what works. Experiment and find what works for you. You have to understand that everyone is starting from zero so you have time to try out different things. The wasteland will not be conquered in a day, it will at least take the same amount of time it takes for a Bethesda game to release.

Try out the Mad Max, attempt the Rick Grimes, go ahead and do the Jesse Plemmons in Civil War. Experimenting with different builds will help you determine what you’re good at and what you enjoy doing. You might think you enjoy being a lone wandering raider, indiscriminately attacking all you come across but if you put all your eggs into that basket and end up not liking it then you’re screwed. If you get stuck with a build you’re not fully into then you’ll go down faster than a Russian journalist who says something mildly critical of Putin. You have plenty of time before you need a locked-in build and even more before you need to min/max. Use the pre-nuke fighting and the post-nuke settling to experiment and you’ll be ruling the wasteland in no time.

Tip 3: Some Stats Are Universal

While each build is going to prioritize different stats, some are universal. If you want to make it in the nuclear wasteland that Earth becomes there are some things that you need to make sure you level up regardless of what build you end up pursuing. Strength and Stamina are at the top of the list. No matter what kind of survivor you choose to be, you have to have enough strength and stamina otherwise you’re dead meat. After all, how long do you expect to survive if you’re always over-encumbered. There won’t be 2-day delivery anymore, you’re going to have to carry everything everywhere you go. Even if you want to be a lightweight stealth Rogue, you still need to be strong enough and have enough stamina to comfortably carry your supplies and have room for more. The easiest kill anyone is gonna get is the person slowly dragging a duffle bag that’s too heavy.

Another stat you want to make sure that you work on no matter what is perception. It’s going to be a few decades before the radiated air mutates us enough that we start to see important items highlighted. A bonus is it will help your aim with weapons which you’ll also need no matter the build you go with.

And last but most important is charisma. You need to have good charisma no matter what. You will run into other survivors and being able to talk to them will be the difference between wasting valuable resources trying to kill them or simply moving on. Good charisma will also gain you potential companions to help you, and even die in your stead. Even if you want to be a one-person army, enough charisma is still important. It will get you into settlements, it will gain you allies that you can then turn on. Charisma is the difference between the leader of a band of raiders happily giving you some supplies or being forced into a 3-hour car chase that wastes all your supplies. Obviously which type of build you choose will determine just how much you level these stats but no matter what you have to work on them.

Tip 4: Gear is Important, But Skills Are More Important

The gear you have with you with be important, there’s no doubt about that. The weapons you have and the armor you wear will be what keeps you alive much of the time but the most important thing is your skills. When you’re planning your build don’t waste time thinking about the specific gear you’ll have, think about what skills to learn and become proficient in. If you have good aim and recoil control then it doesn’t matter what gun you use to shoot the people coming to steal your toilet paper. And don’t forget about cooking. You can’t rely on ramen and boxed mac n’ cheese anymore. You need to know how to properly cook anything you can find, whether that be animal or human meat. And sorry vegans but you can’t be picky anymore.

Your skills are going to take you further than your gear will. That’s just a fact. So make sure that’s what you focus on. You can plan your build and decide what kind of gear you’ll have out there but it’s no good if you don’t have basic survival skills. Remember, you can always get new gear, there’s always going to be some former Animal Crossing player for you to easily kill and steal their stuff but what good is that if you die trying to climb something? Become proficient in the proper skills and you’ll go far.

Tip 5: Have Fun

Don’t let the stress of build planning and the ever-present threat of death stop you from having fun. This is the end of the world, the thing we’ve all been waiting for since we realized the boomers messed up the world beyond repair and we retreated into a state of existential depression. Have fun out there, raid that pharmacy, throw that Molotov into the house of the racists who live across the street, eat the rich, literally eat them, we’ll need to resort to cannibalism sooner or later in the nuclear winter. This is your time to be who you want, take what you want, destroy what you want, and build what you want. And Preston Garvy won’t be there bothering you every two minutes so go out there and have a blast.

Hydroneer: Journey To Volcalidus DLC Update Patch Notes Apr 23

A compilation of all 3.0.x patch notes thus far on April 23, for Hydroneer and its new Journey to Volcalidus DLC which released on April 5, 2024.

The latest patch notes are below, in descending order, from latest to oldest:

UPDATED April 23

 

3.0.7 Patch April 22

Fixes
  • Drop Target now appears under the item you're "freeplacing"/"precision placing".
  • Fixed issue where drills with speed buffs would actually output less than their slower counterparts.
  • Boosted output of Heavy Drills.
  • Adjusted animations of Heavy Drills to sync up with speed buffs applied to them.
  • Left Ctrl can now be bound in the keybind menu.
  • Fixed issue with Hand Sorters keeping their split item preferences sometimes.
  • Fixed issue with items being locked as they enter the storage zone of the Quad / Bike.
  • Logic Mini Nukes now work in Icehelm dig site.
  • Adjusted New Glade vehicle recall point.
  • Improved readability when continuing a save, if that save will be marked as 'dirty' for Steam Achievements.
  • Removed issue where sometimes coins would duplicate while purchasing vehicles.
  • Removed issue with Forge Marks not being saved while inserted into the masterwork forge in Volcalidus.
  • Uncovering Relics with the HydroThaw will no longer (very rarely) cause the Relics to not be uncovered.
  • Grocers now have 'c' instead of 't' when displaying how much they're purchasing goods for.
  • Reduced max size of Cut Beetroot to prevent it getting stuck in the Logic Saw Hook.
  • NPCs will no longer whistle when being turned into roadkill.

 

3.0.6 Patch April 15

Fixes
  • Removed issue where sometimes the DLC will fail to install correctly.
  • Improved reliability with hand sorters while sorting items.
  • Fixed issue where NPCs no longer walk around.
  • Fixed issue where NPCs could no longer be victims of vehicular collisions.
  • Fixed issue with Lava Hauler not storing small items.
  • Improved collision in Lava Hauler.
  • Heavy Drill now has collision on its upper portion when placed.
  • Heavy harvesters now correctly spawn water when placed, no longer requiring a re-load.
  • Hydrobike no longer pulls left while going straight.
  • Fixed issue where the bucket could sometimes spawn an Ice chunk in Bastion.
  • Fixed some localisation issues.
  • Construction crates in New Glade now show their contents correctly when game is loaded if already has contents.
  • Lever sound now correctly applies to its sound slider.
  • Updated Shard/Shard Bar description when in volcalidus to include "lava".
  • Fixed bug with racetrack Steam achievements being triggered.
  • Uncut gems descriptions updated as previously they mentioned they can be sold at the stocks when they cannot.
  • New Glade sign missing collision added.

 

Changes
  • Overhaul on coin text display. Now displays in splitscreen, unique colours for each type, separated text into grouping: ex. "1,420,690"
  • Gold / Cloutium melted liquid colour changed to help distinguish each type in smelters.

 

3.0.5 [Bug Fixes] April 10

Fixes
  • 'Save Raw Resources' toggle in gameplay settings no longer affects Hardstone Blocks.
  • Removed issue with steam cloud not saving correctly for DLC save files.
  • Crafting a T1 Ice Shovel no longer creates a T1 Dirt Shovel.
  • Added keybind for "Vehicle Mode" in vehicles. (Default 'F')
  • Removed issue with Hand Sorters forgetting what they're splitting when they're lifted and placed down whilst having an item on the pedestal.
  • Limited the amount of sounds effects to occur with the gem compressor.
  • Removed ability to spam-click drills to produce more resources.
  • Improved graphical performance of trees in Volcalidus.
  • Removed issue with bones not having a particle effect on LOW settings.
  • Resized the Construction Store / Ore Miner requirement text so it doesn't clip through the board.
  • Fixed issue with delivery crate drop sound.
  • Lowered the lava at Shattered Breach slightly so its no longer clipping with built items.
  • Fixed issue with item prices not appearing in Burnscroft store.
  • Player no longer sometimes spawns outside of the vehicle when loading back into a vehicle.
  • Duplicating logic TNT on Volcalidus now works as intended.
  • T2 and T3 stores now have the 't' displaying correctly when showing how much the total cost is on the buy platform.
  • Removed issue with an invisible space when a certain clothing combination is made on the character editor page.
  • Adjusted the height of the Volcalidus Peak trophy so when placed down it sits at the bottom of the grid square.
  • Removed issue with carts and store interactions.
  • Timetrial Steam achievements should now trigger properly.
  • Streaming in discord will now show the new Hydroneer icon.
  • Removed issue with using the gravity wand in trucks.

 

3.0.4 [Mini Patch] April 7

We're continuing our mission to put out smaller patches effecting the most common/problematic issues.
  • Ore Mines and Construction Stores no longer have a rounding error causing them not to be built even if the board appears to have all their required materials.
  • Infinite Filter (a creative mode item) now hooks onto lava pipes in all orientations.
  • Fixed issue where items stored in a truck that would pass by the scrapyard burn zone would not be removed from the list of items from the scrapyard to burn when the truck moved out of the burn zone.
  • 'Clear all Dirt Chunks' in the ESC menu now reads 'Clear all Ice / Frost Rock' while on Volcalidus.
  • 'Toggle Save Dirt Chunk's in the gameplay settings menu now reads 'Toggle Save Ice / Frost Rock / Dirt' while on Volcalidus.

 

3.0.3 Micro Patch April 6

  • Coins no longer get stuck inside carts if they're a single coin mesh.
  • Added icons to store construction boards to aid in readability and prevent mis-communication to languages that use non-english characters.
We're currently focusing on applying frequent small patches to address the biggest issues in the release!

 

3.0.2 [Day one patch, part 2] April 5

Fixes
  • Purchasing the Lava Bike will now trigger the Steam achievement.
  • Completing the lap time on Mots island in under 1:11 will now trigger the Steam achievement.
  • Removed issue where multiple drills could be purchased from the limited drill store in New Glade.
  • Fixed localisation issue.
  • Fixed broken bucket textures in Ironil and Icehelm exit store.

 

3.0.1 [Hour one patch] April 5

We've created a quick patch in the first hour to remove some issues:
Fixes
  • Removed issue where out-dated mods were causing the game to not launch.
  • Removed issue where players were unable to pick up carts after dropping them.
  • Removed issue where vegetable basket could not be dropped.

 

Hydroneer: Journey to Volcalidus DLC (OUT NOW!)

 

It's finally here! Board the ship to Volcalidus and start your new adventure!!

 

Purchase the DLC here!

https://store.steampowered.com/app/2659380/Hydroneer_Journey_to_Volcalidus

Tip: To get to Volcalidus, take the ship from Bridgepour harbor. You can either start a new game or use an existing save file! Due to the DLC having a whole heap of new mechanics, you won't be able to take items or vehicles to Volcalidus.

 

A quick recap on a few of the many new features in the DLC

 

The Patch Notes

With the launch of the DLC, we're applying a huge patch that'll apply to the base game and DLC.
Tip: If you're using mods, make sure you disable them! They'll cause the game to crash as they'll be outdated until the mod developers update them.
You do not need to own the DLC to get these changes!

 

Changes
  • New build-snapping while placing build items.
  • Lighting is reworked. Shadows are now brighter, making it easier to see in the dark.
  • Magnets now do not effect items in pans/buckets etc.
  • Water Pipe and Logic Cable optimizations.
  • Skip Save and Return to Menu button added to esc menu.

 

Vehicle Changes:
  • Vehicle handling rework, all vehicles now handle better.
  • Hydro Roller torque increased.
  • A selection of vehicles now allow you to chose which side you exit on, depending on which way the camera is facing.
  • Game now saves if the player is inside the vehicle when re-loading a save file.

 

Logic Changes:
  • Added Logic Content Reader, which outputs the total liquid quantity in a Smelter / Ice Melter.
  • Logic explosives and mini nuke slight changes to their voxel destruction, now has a ring around the surface.

 

Storage Changes:
  • Coins/Tokens/Seed Bags/Dirt/Cut Veg now stack whilst they're stored by a Truck/Pan/Bucket/etc.
  • Empty Soup Bowls can now be stored in pans/buckets.
  • Crucible now no longer destroys resources that are entered into it if its already smelting a different type of resource.
  • World Map can now be zoomed in on by pressing right mouse button.
  • When 'freeplacing' (hold E while carrying items) and using the scroll wheel will now change the distance the item is from the player.
  • Freeplacing a shard bar inside a vertical pressure tank is now easier.
  • Carts are now wider to make it easier to store large items.
  • Screenshot camera can now move faster.
  • 'For the King!' quest now requires a shark, not a lobster.
  • Added Angled Decorative Pole

 

Visual Changes:
  • Improved outline highlight when looking at items.
  • Reworked signposts around the island.
  • Purchasing platforms have had a visual overhaul.
  • World Map now indicates which direction the player is facing.
  • FPS now defaults to 60 FPS instead of uncapped, which increases performance.
  • Remodeled Items: Small Furnace, Camp Bed, Greenhouse Flooring, Brush.
  • Retextured Items: Blacksmithing Hammer, Construction Mallet, Magnifying Glass, All Pickaxes, All Shovels, All Rakes, Saw, Decorative Pole, Fish Bucket, Fish Trophy, Grinding Wheel, Planter Box, Smelter, Build Windows, Funnel, Tool Rack, Rod Rack, Fancy Bed, Deer Trophy, Logic Button, Fancy Table, Basic Chair, Toolbag, Wall Lantern.
  • Tables appearing in stores have reworked textures.
  • Tooltips dynamically change size depending on its contents to prevent them from going off screen.
  • Keybind tips now appear when entering vehicles.

 

Controller Changes:
  • Controller vehicle movement reworked. Now uses triggers for forward/backward and thumbstick for turning.
  • Controller remapped for vehicles.
  • Added the ability to move the player camera closer/further away whilst in a vehicle and using a controller.
  • Added ability to move building items closer/further away whilst placing them by tapping the R/L shoulder buttons on controller. (Like mouse scroll wheel)
  • Increased the controller right thumbstick default sensitivity X axis by 2x.

 

Fixes
  • Carrying pans / bucket / similar storage items, AND trucks will no longer heavily reduce frame rate when moving large amounts of items.
  • Removed issue with tears appearing in diggable terrain.
  • Removed issue with saves sometimes taking an extended time to complete.
  • Optimizations on drills.
  • Logic Saw Hook can now cut bars in both directions as intended, it also hooks properly.
  • Items no longer fly in a random direction when removing them from the Hydro Quad (Thanks Roboticaust for finding the cause of this one!)
  • When un-successfully stealing an item in the store, it'll no longer still appear in your hand whilst in screenshot camera or on vehicles.
  • Logic Keypad will no longer forget what its outputting when its picked up.
  • Logic Flip Hook now reads '000000000' as '0', and will flip it accordingly.
  • Logic Keypad/Button no longer fails to work after loading if it was purchased on a pallet.
  • Construction Hammer and Magnifying Glass no longer clips through the tool rack.
  • Flight Cap no longer prevents Magnifying Glass or Gravity Wand from working.

 

Those are the patch notes for all updates and hotfixes so far on April 23 for Hydroneer: Journey To Volcalidus DLC on Steam PC.

Jeff Grubb is Video Game Deep Throat

Jeff Grubb is the News Editor for Giant Bomb, a prominent games industry insider, and former inmate of Nintendo Jail. He worked at VentureBeat as their GamesBeat Editor from 2012 until leaving in 2022 to join Giant Bomb full time. Grubb joined Minus World to discuss his role in the gaming industry, how he reacts when there are rumors incorrectly attributed to him, the AAA gaming bubble, and much more. Grubb can be found at giantbomb.com, where he hosts “Game Mess Mornings” and is featured on many of the site’s podcasts and other shows. He also hosts “Last of the Nintendogs,” and “Game Mess Decides” with his friend Mike Minotti on Grubb’s YouTube channel Jeff Grubb’s Game Mess.

Minus World: Hi, Jeff. Thanks for joining me here today. I consider myself a Jeff Grubb fan, and I wanted to start the interview out with a tough question that will require a lot of thought and consideration: I’ve heard you talk about “Colorado Nights”, but what would an “Ohio Night” entail?

Jeff Grubb: Well, first, thanks for the kind words. I appreciate it. I think an Ohio Night would entail a 12 pack of Michelob or maybe Pabst Blue Ribbon if we’re feeling fancy. And then some Cincinnati chili. Get some of that brown water chili, and just throw it on some meats and just really fuck your stomach up.

MW: I’m not going to recover from the phrase brown water chili.

Grubb: That’s what it is. It’s delicious, too. So what can you do about it?

MW: You get cited a lot whenever there are video game rumors that begin circulating online, sometimes for things that you’ve never even said, or things taken way out of context. How do you deal with those situations on a personal level? And how do you let people know, “Hey, I didn’t say this.” Is it just a matter of putting a tweet out there to correct the record?

Grubb: It’s always annoying, but it’s also something that’s pretty easy to put out of mind cause these people online will always sort of make stuff up based on what they need to believe. And I’ve realized over time it’s not something I can fully control in any real way. When it is something especially egregious, or I can tell there’s going to be blowback on me if people start actually believing it, I have a couple of places to go. Putting out a tweet does help. The gaming leaks and rumors Subreddit does a pretty good job of keeping track of these things. If I talk to them, I explain to a mod, “Hey, I didn’t say this. Can you just put a tag on there?” They almost always correct things, so that’s helpful. But most times it gets out of my control and I just leave the internet and go do something else. And then it’s like it doesn’t exist anymore.

MW: Just watch from afar.

Grubb: Yeah. Don’t even watch it all. It could disappear in an instant if you just look away.

MW: Why do you think such a big stink has been made about the microtransactions in Dragon Dogma 2, as opposed to the myriad of other Capcom games that release with basically the same type of microtransactions? Why is Dragon’s Dogma 2 any different? Do you think it’s because it has technical issues as well? Or what is it?

Grubb: It’s always going to be a number of factors. It’s always multifaceted, and no one person has any one reason that you could apply to the group as a whole. But if I were to get a little bit messy about it, I get the hunch that some of that comes from people who are a bit in their feelings, who worry that this game is going to distract from the games that they think are good. So I think there’s some From (FromSoftware) fans who are very quick to defend From games and they’re like, “Well, yeah, look at this game everyone said was going to come along and eat FromSoftware’s lunch.” And no one ever said that was going to happen. But some people get pretty defensive pretty quickly and they’re like, “Well, look at it. Look at the microtransactions. This game is garbage and trying to cheat you,” and all this stuff they can quickly snowball and make a bigger deal out of it. The typical nerdy insecurities about their favorite thing. And then that stuff gets blown up in a million different ways. At the same time, I think people just noticed here because this was a relatively big game and it was easy to ignore in Resident Evil cause everyone knows what to expect from Resident Evil. They know how that works. Here, it’s like, “Are they trying to force me to use these things so I have to spend money?” And people can quickly build that narrative in their head and that can set these things off.

MW: That is a good point. The last Dragons Dogma game came out, what, 12 years ago? You might get those fans from other series maybe trying to stir the pot and also more scrutiny on this because when’s the last time a Dragon’s Dogma came out? We all know what to expect from Resident Evil.

Grubb: Right. It works the exact same way where there’s no store in the game, you’re going to have to go find these things out. But in Resident Evil 4, you just play the game. Here, if you just play the game, it’s “Well, I’m trying to poke my way around and ask some questions. Oh, there are these micro-transactions.” You could see how people make the leap there.

MW: Is it ever a bit of a mindfuck to be this this Midwestern boy getting quoted in publications around the world for for things that you have reported on?

Grubb: It’s hard to think in those terms when it’s happening, or even later. When I’m on my podcast or on Twitter, when I’m talking about these things, that sort of reaction is not even a factor in my mind at all. I’m not thinking about, “Isn’t this going to get everybody going wild?” No, I’m talking to the people who I’m talking to. I know people care about this game. I’m talking to that fandom or I’m talking to my normal listeners or followers. And then you wake up the next day and it’s all on fire or whatever. So I never get used to it. I’m never expecting it. It is a little bit of a mindfuck, but it’s also something where I’m like, I haven’t learned my lesson yet because it’s just it never occurs to me that people are actually listening.

MW: I was doing some nosing around on the internet last night and I saw IGN India had quoted you for something.

Grubb: It’s wild. It’s pretty humbling to go to any sort of gaming event, and 99% of people don’t recognize me, which is like, “Yeah, of course not.” So I keep that in mind. That’s what it feels like most of the time, I’m just another gamer like anyone else.

MW: You’re Video Game Deep Throat.

Grubb: Video Game Deep Throat. I do force my family to call me that. They hate it.

MW: I can imagine. What’s the food like inside Nintendo Jail?

Grubb: It’s bread and water mostly, but they have one of those stamp things that they make it shaped like Yoshi. It’s still just bread though, and old bread. Nintendo Jail is wild. We made a big deal about that because Mike did the “How many Cat Shines were in Super Mario 3D World + Bowser’s Fury”. And it wasn’t that big of a deal. And then every time I talk to someone from Nintendo, they’re like, “Yeah, we know all about that. That was a big deal.” I’m like, “It was? It’s such a little thing. Why do you take it so seriously?” They’re like, “We didn’t, Kyoto did.” Kyoto? What are you talking about?

MW: Nintendo gets upset about the weirdest stuff.

Grubb: Yeah, and it was a real deal thing to get upset about. I guess. So every North American PR person I’ve ever talked to that’s working at Nintendo is like, “Yeah, yeah, they, they know, they know your name. They know who you are and they know what you’ve done.” Like, my God, I didn’t do it! Mike did.

MW: Does Miyamoto have a photo of your face in his office that he throws darts at?

Grubb: Miyamoto probably doesn’t know. They protect Miyamoto from the riff raff.

MW: Who’s the warden of Nintendo Jail?

Grubb: It’s still Reggie, he freelances as warden.

MW: What surprised you the most about becoming a full member of the Giant Bomb crew? Because you came on board after doing Grubb Snax for a while. I’ve heard you say it’s the best community in games. So what was that like for you?

Grubb: It was surprising how easy it was actually to just fit in. And I think people were mostly — the people that stuck around especially — but most people in the community were just like, “We want people who care about what happens on this website to work on this website.” And so it was surprising how easy it was to just fit in, and get that kickstarted, and carry that forward. Carry that torch a little bit. That wasn’t even that surprising to me either. So the most surprising thing I guess would just be how much work Jan does, or how many meetings Bakalar has to be in to make things work, things like that where I’m like, “Why can’t we make more stuff all the time?” Everyone’s always busy doing a million things. So I guess that was a little surprising to learn.

MW: You didn’t know how the sausage was being made, right?

Grubb: It’s easy to imagine a different kind of sausage being made in a different way, for sure.

MW: So given the success of of Helldivers 2 and their more subdued approach to microtransactions, lack of a road map, and just the general way that they’ve been interacting with the community where they’re not saying, “Hey, we’re doing this, this, this and this”, they’re denying, straight up lying, or just messing with their community — how soon until we see other publishers or developers begin emulating those methods? Do you think that this is going to change the way that we are given information about games that are coming out, given the success of Helldivers 2?

Grubb: Definitely. I think this is something that paints a road forward for a lot of developers to look at and say, “We have a certain kind of game that isn’t anything like Fortnite in any real ways, but it has online elements or it has live service elements or we’re updating all the time”. Maybe it doesn’t even have multiplayer in any real way. Like Hitman. I think Hitman is such a good example. If they would have done more stuff like this in Hitman where they, you know, had a target pop up, but actually maybe the people who are like your handlers, i.e. the developers, are tricking you and telling you something that you didn’t know, and it turns out that that was supposed to be your ally and they might mess things up. And that could be a little story they kicked off. There is a way to make that work with a lot of different kinds of games, and I fully expect a lot of developers going forward to be like, “Listen, if we are going to try to make our game a little bit more long lived, this is something we need to be figuring out how to do.” You don’t have to be as aggressive or as overt with it as the Helldivers studio. They have a game that really fits with that really well, but having a couple of annual events or something like that could really work.

MW: How hard do you think they had to push to get that to be the style and method of communication with people? Because things have been the same, especially for online games, with how you let people know what’s coming up next. Do you think they had to really push to sell that to their partners at Sony?

Grubb: I bet it’s like “no, this is the game we’re making.” This just feels right because that’s typically how it comes across in Helldivers 2. They settled on this method of in-game storytelling and updating the game because it just fits so well. So I think it was likely something they were able to convey and convince partners of pretty quickly. And then, yeah, I expect this to spread. Fortnite is almost certainly going to evolve in this direction. Fortnite has always had sort of that meta storytelling, and I think they could do even more with that. And I think Helldiivers 2 is that more and I expect a game like that to be like, “Hey, what we should be doing, Maybe we’re looking at this and we could do that and that could get a lot of people excited about our stuff again.”

MW: Have reached a point where the “AAA is not sustainable,” bubble is beginning to burst, or did it pop a while ago? Just given all the layoffs and how tumultuous things have felt in the last year, does it feel like we’ve reached that point? Are we going to start seeing a sea change in how games are made, the scope at which games are developed? As an example, Spider-Man 2 cost $300 million to make and you already know you have to sell this many copies of that game.

Grubb: I think that we are in the middle of it bursting right now. A big part of it is I think we can look at the money spent on games and whether it’s up or down. You know there’s been a couple of reports recently. Circana NPD is predicting things will be down anywhere from 2 to 10% compared to last year in terms of dollars spent on gaming. And that’s not great on its face. But Newzoo, which does have kind of a global picture, similar to what Circana does but globally — more estimation. They’ve said gaming products are going to be up a couple of percentage points, but the fundamentals beneath that number from both sources and pretty much every analyst is saying that doesn’t matter so much as these numbers. Those numbers being that the top five games are more than six years old. Each of them are more than six years old, and they take up 60% of the time people are spending in games, and at the same time, people are spending about 20% less time playing games than they were a couple of years ago. The black hole games are taking up more and more space and people are not trying new things because they’re spending less time gaming overall. So there’s just less time for them to try stuff. And then when they are coming to gaming, they are going to the familiar ones and spending money there. So there is no oxygen left in the room for a ton of different other kinds of games, whether they’re live service, single player, no matter what they are, there’s just not enough oxygen in the room for those. I think that makes it very difficult as a big publisher right now to make big bets on major AAA games. So yeah, I think we are at the inflection point. And it’s frustrating because I think if you go back about twelve years every conversation around the future of games at that time was predicting this moment. There were a lot of slippery slope arguments. Turns out we were falling down the slippery slope, though. Free to play and mobile, and all this stuff, it was going to be too tempting for these developers and eventually they’re going to get distracted and they won’t be able to convince themselves to come back and make big AAA games, and it will be a race to the bottom. And that’s sort of what we have now. I mean, these big free to play games like Fortnite and Call of Duty: Warzone, all these things, they’re high quality, they’re well made, but they definitely create a stagnation in the market where if you cannot pull eyeballs away from those games, and you can’t, you just can’t. It begs the question of how do we even justify this budget in the first place? And the answer for a lot of these companies is right now they aren’t justifying it. They’re not making those bets. And I think that’s the problem. For me, I play a lot of indie games. I’m going to be fine. I think that the punk rock indie game scene is going to continue thriving and there’s going to be breakout hits from that constantly, but that doesn’t mean that the overall health of the industry is in a great place.

MW: And you look at something like Balatro: A single guy that made the thing that he wanted. Is there room in these big studios to have a very small team working on a passion project like that that they can now put out there?

Grubb: No, there’s not. The opportunity cost doesn’t make sense for them. That’s why they don’t do it. We don’t really know because Microsoft has had several smaller games in the last handful of years. Grounded might be one that one did start and produce and finish and got put out under the Xbox ownership, but something like Hi-Fi Rush started before Microsoft made the acquisition. Is that something that would continue to get greenlighted under Microsoft? Probably, because of Game Pass, but now it’s like, are they as committed to Game Pass as we thought they were? I think they still mostly are, but I don’t know if they’re in such a way where they’re like, “Well, we’re going to just greenlight 50 of these smaller projects from all these teams that we have.” It’s going to be kind of here and there. And for the most part, we need big hits that hit big because otherwise we are wasting our time and money where we could be going after something that is going to hit big because that’s going to pay for the whole shebang. So, yeah, these companies can’t justify smaller projects. It is going to have to come from independent developers. And the good news there is independent gaming is better every single day. They are getting bigger and more expensive looking. And if that’s the stuff you care about — for me, I don’t care about expensive looking games. A lot of people do though, and we are going to reach that inflection point where a game from an independent studio is going to look just about as good as any game from like 2016. The biggest indie games will be able to look like Doom (2016), where it’s like, “Does a game need to look better than that?” I don’t think so, and I think a lot of indie studios are going to get to that point where they can make games that look like that in an affordable way in the next five years or so.

MW: PCs continue getting better, but the consoles, they’re not. And we keep seeing all these promises that have been made, not necessarily promises, but you know, what we assumed would be the “future of gaming”. I don’t feel like we’ve hit that point really. It’s diminishing returns, right? Each new generation feels less transformative than the one that came before it, at least since I’d say Xbox 360. Do they reach a point where they say, “Okay, let’s stop wasting all of these resources trying to make the next biggest game world,” and instead focus on making just a good product that will sell well?

Grubb: Yeah. And I think Microsoft, Sony, Nintendo are all — especially Sony and Microsoft — are kind of in this holding pattern a little bit. But they’ll shake that funk off here in the next couple of years and get back to business as normal and growing. But it will be, I think, with consoles in the rearview mirror a little bit. I think the “console wars” that we grew up with, you know, it’s more clear than ever now that it was a marketing strategy. It was a way to get people fired up. So they felt an ownership over a brand, just like any sort of brand rivalry we’ve had in any number of other businesses. And it wasn’t about winning, it was about the fighting. It’s not about winning because if someone won the console war, it’s probably not because they did so much better than the competition. It’s probably because some of the bottom dropped out on the other competitor a little bit. And now they’re looking around saying, “We’re in bad shape,” which is kind of what’s happened to Xbox a little bit. And then that leaves the winner in there looking around like, “What do we win?” We won the opportunity now to also have to shift our business. We know Xbox is in a transition period. They talk all the time about trying to look at ways to grow their business beyond the console. Sony has said the same exact thing in their last earnings report, basically. “We’ve got to expand beyond the console.” They’re in the same exact position. One lost. What’s the difference? The difference is that the console war never mattered and these companies need to grow. And the growth in consoles feels done. You know you know, with people actually feeling this way twelve years ago in 2012 and in the lead up to the next generation and then it was proven — no, actually, those consoles sold really well, and it was great and everyone looked silly talking doom and gloom in the years before. It does feel like actually it’s just a delayed response, and now here we are and PCs and mobile you kind of cannot ignore these things anymore. So I think these companies are going to have to move on no matter what. Whether they won the console war or lost, it didn’t matter.

MW: I mean, we’ve been seeing that with Sony as they stagger the releases of their exclusive to PC. How close do you think we are to Sony saying, “The next Horizon game day and date on PlayStation and PC?”

Grubb: We’re pretty close. It’s maybe not something that will happen during the PS5 generation, but I think we could expect a PS6 next gen by 2027, 2028. So in four or five years we’re looking at a world where I think Sony says, “The PlayStation is part of a PC gaming ecosystem as well, just like anything else. And if you want to play games on a console, it’s going to be a great experience. We promise we’re going to have great stuff for you. Maybe occasionally there will still be some stuff from us that’s exclusive, but for the most part, our games are going to be there day and date or about a year later at the most.” And that will be dictated, maybe not by trying to position the PlayStation as the console that you must have and more, “When our port studio is available they’ll get that game over on PC. Don’t worry, we’re working on it.” That sort of thing.

MW: Do you think it’s possible to have a Game Awards style show without it feeling like one long commercial with a few awards peppered in, rather than an actual event to recognize the work of developers? Or is that what DICE and GDC accomplish? And the Game Awards is more about letting video game fans know, “Hey, this is what’s coming out in the next couple of years and we’ll hand out a few words while we’re at it.”

Grubb: You basically got it there. DICE and GDC, those things exist. They’ve been around for years and years and years. They’ve always been an option if what you cared about was developers getting recognized. What people actually show up for is the commercials. I think Geoff Keighley is making the show that is most financially responsible for himself. And the thing that pays for the whole show is a bunch of ads from a bunch of other companies. I think that he could do a better job with that show still, but I think this is the way it is for a reason. Yeah, most people aren’t actually all that interested in awards for video games.

MW: Is there a game that you could hold a record in that you are 100% certain Dan Ryckert would not be able to beat?

Grubb: I was 100% certain that he wouldn’t be able to beat my record in the Mountain Run speedrun time in Astro’s Playroom for years because they actually patched out the speedrun trick that I was using. And so it was physically impossible for someone to beat my time. That was very fun to see it stay in the top 50 for years and years and years. I think they did patch that move back in so he could technically do it, but he had lots of time and he couldn’t. And if he beat me, I’m sure I could beat him again. I always felt like I could get better times in that. So, yeah, Astro’s Playroom is the one that Mike and I and Dan, all kind of went really hard at. And when it was all said and done, mine’s the top time against those guys in all eight courses combined and especially Mountain Run.

MW: Grubb reigns supreme. I have a few questions here from the Giant Bomb community.

Grubb: Hell yeah.

MW: Chucktowski asks: What kinds of personal sacrifices did it take to leave the paradise of Michigan for the hellscapes of Ohio?

Grubb: Being 14 or 15 and my parents telling me I had to. Now I do think they felt guilty because I remember being pretty moody and teenager about it at the time, and I think that helped pave the way for me getting an N64 for the day it came out. When I look back on things, it felt like that was the only reason that actually happened. I think they knew. I don’t know if I knew we were moving at that time, but I think it was going to find out pretty soon after that. That was the reverse sacrifice, getting the N64. I loved Michigan. I really did enjoy growing up in the suburbs of Detroit, 24 mile. I’ve grown to really like and love Ohio in many ways. I really loved Colorado. It turns out you can have a good time wherever you live.

MW: Gregpivo asks: If you could legalize one and outlaw the other on Giant Bomb content, hockey speak or wrestling jargon?

Grubb: I would actually outlaw the hockey speak. Because fewer people actually care about hockey than wrestling. So in the end, the wrestling jargon is sort of a statement that “we kind of own this.” We get to decide what Giant Bomb is. And when people kind of get miserable and say, “Oh god they just won’t stop saying ‘shoot’ and ‘work,’” I’m like, you know, every sort of micro culture has their own way of talking and us embracing this is really fun for us, we really do enjoy it. I was doing the Kinda Funny panel at PAX and there was a game where it’s like, is it real or fake? And I used shoot and work the entire time. And every time I did, I could hear Dan and Mike laughing really hard every time. And I did it like ten times. And they laughed every single time. And it’s infectious for us to keep doing that. So I really like wrestling jargon.

MW: It’s just fun to say.

Grubb: It’s fun to say, right? And then when people give in and finally start doing it themselves, you’re part of it now. You’re part of the culture that we’ve built, this little micro culture. It’s worth it in the end to sort of just go with the flow in that stuff and not be a stick in the mud about it.

MW: Final community question here from alephone: Hug, marry, kill the Minotti brothers?

Grubb: I kill Mike Minotti. Without a doubt.

MW: No hesitation on that.

Grubb: I’ll hug AJ Minotti and I’ll marry Chris Minotti. There you go.

MW: Fantastic. Was there anything that you wanted to plug or talk about while you’re here?

Grubb: We have the Game Mess Discord, and Game Mess where me and Mike do a bunch of extra podcasts, until I kill him, apparently, and then I’ll get one or the other Minotti brothers in there. They’re all the same. Am I right? Yeah. We do Game Mess Decides on Thursdays and we do the Last of the Nintendogs podcast on Tuesday nights. Those are always live on YouTube, so feel free to check those out.

“Gotta Keep My Fingers Clean,” Says Gamer Eating Face First out of Dorito Trough

NEW YORK — According to close friends of Dylan Rocco, 36, the local gamer has reportedly been attempting to keep his fingers clean while gaming by eating Doritos directly out of a trough.

“He kept saying it was of the utmost importance that he keep his hands clean so his keyboard could stay in pristine condition,” said Sarah Yorke, Rocco’s housemate. “He’d tell me that through a mouthful of chips, seemingly unaware that the front of his shirt was so covered in cheese dust that I couldn’t tell what color it originally was.”

Reporters reached out to Rocco in order to verify the information and to ask why the keyboard was of such high priority.

“Look, man, this keyboard was like, seventy dollars. And it lights up! I gotta protect that. I stand by my actions. Besides, I’m actually a really clean guy,” said Rocco, wiping Dorito grease off his desk. “I lost my dignity a long time ago anyway, when I picked up League of Legends.”

William Parker, President of Marketing at Razer, acknowledged the problem in a press release after hearing of the story.

“We at Razer are absolutely aware of the demand for better ways to keep your peripherals in good condition. That’s why we’re excited to announce our newest accessory, the Razer Snack Trough,” said Parker in the press release. “Equipped with RGB Lighting, gamers will be able to snack in the dark, without getting any crumbs on their hands.”

At press time, Rocco was thrilled to learn he could eat Doritos with chopsticks instead.

Amazon’s Fallout Show Criticized for Lack of Rummaging

Culver City, Calif. – Though the series has been praised by some for its storytelling and references to the rest of the franchise, some Fallout fans are criticizing the new Amazon Prime show because characters aren’t stopping to loot every container they see.

Since half of each episode’s runtime isn’t dedicated to seeing if there’s bullets in a radroach carcass, Fallout die-hards have taken to the internet to levy complaints.

“Who the hell did they put in charge of this show,” posits Vault77King, a self-proclaimed fan commenting under a YouTube trailer for the show. “This is almost everything I want in a Fallout show, from the setting to the plots that play out like real Fallout quests. This one nitpick, however, ruins the entire goddamn thing for me. If Lucy isn’t scouring every container and refrigerator for RadX and caps, what the hell are we even doing here?”

Another fan, MistressMystery49, also took offense to the show’s lack of looting mechanics.

“This thing’s really lacking in ransacking. I cried from joy when I saw a Mr. Handy voiced by Matt Berry, because it looked as perfect as it could without physically constructing the robot, but I really can’t stand this. Not one scene where Maximus can’t fast travel because he picked up every power relay coil he found to repair his power armor? Bullshit, I could’ve written a scene like that in my tranquilizer-induced sleep!”

Experts say this reaction is becoming more common.

“We’re already seeing some comments on Margot Robbie’s announced Monopoly movie,” Dan Franken, head of the NYU’s film department, said. “People say it’s unrealistic because it doesn’t have a 6+ hour runtime.”

As of press time, Fallout showrunners were continuing to wonder if anything will please Fallout fans.

Boeing Expresses Condolences in Advance of Second Whistleblower’s Suicide

ARLINGTON, VA – The official Boeing Twitter account posted an announcement today expressing its condolences for the death of the second whistleblower in their lawsuit, who they expect to commit suicide later this week.

“We’re so sorry to hear about former Boeing engineer Sam Salehpour’s upcoming tragic suicide,” the post read. “Everyone here at the Boeing family is going to miss him so much. A ‘we’ll miss you’ card has been sent to him, and we wish his family all the best.”

Salehpour, the whistleblower, first came into the public eye after he told the world Boeing was using defective parts and shady manufacturing practices in the construction of their airplanes. We reached him for comment on his new life as a public figure.

“I think someone’s been trying to assassinate me,” he wrote. “I keep having to put out suspicious fires at my house, a bald man in a suit holding a piano wire keeps asking me if I’d like to go to a private area with him, and I even got a letter in the mail with free tickets to fly on the window seat of a Boeing plane.”

A Boeing engineer who wished to remain anonymous reached out to us to explain that Salehpour had actually worked in one of Boeing’s most regulation-compliant factories.

“Where I worked, there was Krazy Glue everywhere. Don’t get me wrong, we didn’t use that to build the planes, we just huffed it. We borrowed some glue sticks from the local elementary school for construction. Actually, that school does around 50% of our construction, they think it’s arts and crafts. Mrs. Simon’s 3rd graders are pretty good at it, most of the parts that fail were built by us.”

At press time, Boeing CEO Dave Calhoun was spotted marching towards Salehpour’s home with a flamethrower, which he claimed was for an unrelated viral cooking trend.

Test Drive Unlimited Solar Crown Closed Playtest #3 Start Date, Time, How To Join

Open world driving game Test Drive Unlimited Solar Crown gets a third playtest this month, and registrations are now open for players that want to participate. The process hasn’t been fully outlined yet, and merely requires signing-up for the official newsletter right now.

The playtest itself will run for two days starting April 22, 2024, and wrapping up on April 24. 

The official announcement from developer KT Racing is below:

UPDATED April 22

 

 

Register for the next playtest now!

Test Drive Unlimited Solar Crown third playtest is starting soon!

Radiant, the organizer of the Solar Crown competition, is happy to invite you to the third closed playtest of Test Drive Unlimited Solar Crown. Playtest #3 introduces exclusive content never before experienced in previous playtests and is now open worldwide.

Interested in participating? Sign up for TDU’s official newsletter and keep an eye on your inbox in the upcoming weeks.

 

Key dates for Playtest #3:

  • 05/04 to 16/04: Registration phase
  • 17/04 to 22/04: NDA signature phase
  • 22/04: Steam key reception
  • 22/04 to 24/04: Playtest #3
  • 24/04 to 29/04: Feedback phase

Please note that Playtest #3 will be performed on PC, Steam only.

To be part of Playtest #3, there will be few steps and rules to respect.

 

Rule #1.

Selected members will have to sign the NDA (Non-Disclosure Agreement) sent by Nacon.

 

Rule #2.

Playtest will be performed under strictly confidential conditions. Selected members must not share any information about this game/test with any third parties, social media or public platforms.

 

Rule #3.

Selected members must use the same email address during the whole process including: registration form, NDA signature, in-game registration and feedback survey.

Please note that Playtest #3 wi ll be performed on PC, Steam only.

 

Radiant, Vivian Hughes and the whole team behind thank you very much in advance for your participation.

 

That’s everything about the Closed Playtest #3 of Test Drive Unlimited Solar Crown on Steam PC.

Wordle Today – Answer And Hint For #1039 April 23, 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today Apr 23.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already Apr 24 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1039 April 23, 2024

Wordle Hint Today
Today’s Wordle Hint

Here’s a hint with the meaning of today’s Wordle answer

 

A small, self-propelled vehicle used for exploring the surface of an extraterrestrial body, such as the moon or Mars. Also a fairly popular name for a dog at one time.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“R”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“E”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“V”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“O”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“R”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 614 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “ROVER”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle Today – Answer And Hint For #1038 April 22, 2024

 

Wordle #1037 For April 21, 2024

RAISE

An adjective that means cheerful, happy, and full of high spirits. It can also be used as an adverb to intensify the meaning of a verb, conveying the sense of merriment and joy.

 

Wordle #1036 For April 20, 2024

LUCID

An adjective that describes clarity, rationality, or transparency in thought, expression, or perception.

 

Wordle #1035 For April 19, 2024

RAISE

To lift or elevate something from a lower to a higher position. Or an increase in salary or wages, often as a result of a promotion or performance evaluation.

 

Wordle #1034 For April 18, 2024

FACET

A particular aspect or feature of something, often referring to one side or component of a larger whole. It can also describe a small, flat surface on a cut gemstone or other object, especially one of several that together form a geometric shape.

 

Wordle #1033 For April 17, 2024

TITHE

The practice of giving one-tenth of one’s income or produce to support religious institutions or charitable causes, often as a form of religious obligation or duty. In some contexts, it can also refer to any similar tax or levy, especially one imposed by a church or religious authority.

 

Wordle #1032 For April 16, 2024

SHANK

To attack or stab someone with a homemade knife, especially in a prison setting.

 

Wordle #1031 For April 15, 2024

EQUIP

To provide with the necessary items or skills for a particular purpose or task. It involves outfitting or supplying someone or something with what is needed to function effectively or perform a specific function.

 

Wordle #1030 For April 14, 2024

BLIMP

A small nonrigid airship or dirigible, typically used for advertising or as an observation platform. It is characterized by its elongated shape and ability to float and navigate through the air.

 

Wordle #1029 For April 13, 2024

STEEL

An alloy of iron and carbon, typically containing small amounts of other elements such as manganese, chromium, or nickel.

 

Wordle #1028 For April 12, 2024

WHINY

An adjective used to describe someone who complains frequently and in a high-pitched or irritating manner, often about trivial matters.

 

Wordle #1027 For April 11, 2024

LOUSE

A small, wingless insect parasitic on mammals and birds, known for infesting human hair and clothing, causing itching and irritation.

 

Wordle #1026 For April 10, 2024

BROTH

A savory liquid made by simmering meat, bones, or vegetables in water, often with herbs or spices added for flavor. It forms the base for soups, stews, and sauces.

 

Wordle #1025 For April 9, 2024

MERGE

To combine or unite two or more things into one entity. It often refers to joining together separate organizations, companies, or entities to form a single entity or to integrate different elements into a unified whole.

 

Wordle #1024 For April 8, 2024

BREED

As a verb, to mate animals with the intention of producing offspring, often to perpetuate certain desirable traits or characteristics.

As a noun, a particular type or kind of something, denoting a distinct category or class.

 

Wordle #1023 For April 7, 2024

VOILA

A French interjection used to draw attention to or emphasize something that has been done or presented. It is often translated to English as “there you go,” “here it is,” or “there it is.”

It is commonly used to indicate the completion or success of a task, or to introduce something that has been prepared or produced.

 

Wordle #1022 For April 6, 2024

FINCH

A small to medium-sized bird, characterized by a stout conical bill, a short neck, and a compact body, known for their colorful plumage and melodious songs.

 

Wordle #1021 For April 5, 2024

WRIST

The joint connecting the hand to the forearm in humans and other primates.

 

Wordle #1020 For April 4, 2024

CLIMB

To move upwards, typically using the hands and feet to ascend a steep surface such as a mountain, hill, ladder, or rock face.

 

Wordle #1019 For April 3, 2024

PLAIT

A braid or a length of hair that has been divided into three or more strands and interlaced over one another.

 

Wordle #1018 For April 2, 2024

SERUM

A liquid that contains the fluid portion of blood after it has clotted, typically containing antibodies or other substances extracted from blood for medical purposes.

 

Wordle #1017 For April 1, 2024

FORCE

The large, divided leaf of a fern or palm tree.

 

Wordle #1016 For March 31, 2024

TABOO

A social or cultural prohibition or restriction that forbids certain behaviors, actions, or practices due to social, religious, or moral beliefs.

 

Wordle #1015 For March 30, 2024

FORCE

The strength or power exerted by a person, group, or entity, often to achieve a particular outcome or effect.

 

Wordle #1014 For March 29, 2024

REALM

A domain, sphere, or territory, often conceptual or figurative, where certain activities, ideas, or entities exist or operate. It can also denote a kingdom, or sphere of influence, whether literal or metaphorical.

 

Wordle #1013 For March 28, 2024

SPEAK

To communicate verbally, to utter words or articulate sounds in order to convey meaning or express thoughts, ideas, or emotions.

 

Wordle #1012 For March 27, 2024

STUNG

The action of being bitten or pricked by an insect, typically resulting in pain, swelling, or irritation at the site of the bite; past tense and past participle form.

 

Wordle #1011 For March 26, 2024

MAYOR

The elected or appointed head of a municipal government, typically responsible for overseeing the administration and governance of a city or town.

 

Wordle #1010 For March 25, 2024

SALLY

A sudden charge out of a besieged place against the enemy; to set out from a place to engage in a venture or activity.

It can also mean a witty remark or a quick, energetic action.

A female given name.

 

Wordle #1009 For March 24, 2024

TOWEL

A piece of absorbent fabric or paper used for drying or wiping oneself or objects.

 

Wordle #1008 For March 23, 2024

RISEN

A verb that means to move from a lower position to a higher one, to ascend, or to become higher in level, position, or status; past participle form.

 

Wordle #1007 For March 22, 2024

DECAY

The gradual deterioration or decomposition of something over time.

 

Wordle #1006 For March 21, 2024

SHADE

The darkness created by an object blocking the light from the sun or a source of light.

 

Wordle #1005 For March 20, 2024

LINGO

A specialized or informal vocabulary used by a particular group, profession, or community.

 

Wordle #1004 For March 19, 2024

ABIDE

To accept or act in accordance with a rule, decision, or recommendation; to tolerate or endure something.

 

Wordle #1003 For March 18, 2024

SPELT

To recite, write, or form words with letters in the correct order; past tense and past participle of that verb.

 

Wordle #1002 For March 17, 2024

SNORT

To forcefully inhale air through the nose, often audibly, as a reflex action or to clear the nasal passages, and sometimes in the context of narcotics.

 

Wordle #1001 For March 16, 2024

TOXIN

A harmful substance produced by living organisms, such as bacteria, fungi, plants, or animals, that can cause damage to cells, tissues, or organs when ingested, inhaled, or otherwise absorbed into the body.

 

Wordle #1000 For March 15, 2024

ERUPT

To burst or break out suddenly and violently, especially in terms of a volcano releasing lava, ash, and gases.

 

Wordle #999 For March 14, 2024

SINCE

A point in time from which something has continued or developed; the starting point of a period of time.

 

Wordle #998 For March 13, 2024

LOCAL

Something that is nearby, or in the immediate vicinity, as opposed to being widespread or global. Or a person who resides in a particular area or community.

 

Wordle #997 For March 12, 2024

HEAVE

To lift, haul, or throw a heavy object with great effort. Also used to describe when a chest rises and falls rhythmically or spasmodically as if struggling to breathe.

 

Wordle #996 For March 11, 2024

PESKY

An adjective used informally to describe something or someone annoying, bothersome, or causing minor but persistent trouble or irritation.

 

Wordle #995 For March 10, 2024

GRASP

As a noun: a firm hold or grip.

As a verb: to understand or to comprehend something.

 

Wordle #994 For March 9, 2024

CHEER

As a verb, to express happiness or encouragement, oftentimes with a loud shout, slogan, or acclamation.

 

Wordle #993 For March 8, 2024

EARLY

An adjective that refers to something occurring or done before the expected, usual, or appointed time.

 

Wordle #992 For March 7, 2024

CLONE

Produce genetically identical copies of an organism, typically through asexual reproduction or by using biotechnological methods.

 

Wordle #991 For March 6, 2024

TEARY

An adjective that describes someone who is shedding a bodily fluid from their eyes, often as a result of sadness, emotion, or sensitivity.

 

Wordle #990 For March 5, 2024

HUNCH

A noun that refers to a feeling, intuition, or instinctive guess about something, often without any logical explanation or evidence.

A verb that means to bend or stoop forward, typically due to discomfort, fatigue, or cold.

 

Wordle #989 For March 4, 2024

FLAME

The highly visible, brightly glowing, and often flickering component of a fire.

 

Wordle #988 For March 3, 2024

STATE

As a noun: a political entity with defined geographical boundaries, a permanent population, and a government.

 

Wordle #987 For March 2, 2024

URBAN

The social, cultural, and economic aspects of city life, as opposed to rural living.

 

Wordle #986 For March 1, 2024

FORTY

A numeric value that can be arrived at by multiplying four by ten.