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The mission mongols_tumu_crisis can no longer be instantly completed.
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Made it so the azt_unify_mexico mission's title does not overflow out of the UI if you are a theocracy.
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The "Emperors of Rome" mission now gives rewards according to the chosen path.
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The mission Refine the Condottieri will no longer grant Mercenary Leader Army Tradition.
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Sarig Yogir is now granted the basic Mongol missions.
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The "Statists and Orangists" mission can now be completed after manually switching to reform with the Dutch Election.
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The mission tre_trapezunite_pride now has an alternative requirement if the province Trebizond produces Gold.
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The Dutch mission "Hansa Relations" now always rewards you regardless of how you complete it.
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The owner of Kyoto now gains 100 Dip Power from the Dutch mission "Japanese Trade" if the mission is completed via relations.
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The Dutch mission "Japanese Trade" now grants the reward of both options if both a true at the same time.
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The Dutch mission "Teachings of Erasmus" now gives 1 stability or 100 ADM if you have already 3 stability if you do not have a clergy present and you are NOT Reformed.
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The mission "Humiliate Austria" is no longer automatically completable when you start a game without the Rights of Man.
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The Theodoran mission "Into the Steppes" will no longer mention a reward for your Cossacks estate if you do not have the Cossacks estate.
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The Aztec mission "Telpochcalli Academies" will no longer enable the "Telpochcalli Academy" Local Organization if you don't own Golden Century.
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The Austrian mission "Surpass the Poles" now gives the PU CB against Poland until they have more than 400 total development instead of 300 total development.
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The Dutch mission "Ending the Sound Toll" has its reward now properly available for Holland, and not just the Netherlands.
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The Timurid mission "Mamluk Delusions" now requires 40 instead of 50 provinces, no longer demanding the player to make up 4 additional provinces in these areas.
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The Austrian mission "Italian Ambition" has its rewards no longer exclusive to each other.
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The event from the mission "Question of Azov" now properly triggers for Genoa instead of Theodoro.
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The Bohemian mission "The Golden City" no longer allows you to achieve Leviathan-levels of Development in a province any more, limiting the maximum amount of dev gain to 3 times (so +9 development in total).
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Forming Prussia as the Teutonic Order before completing "Defeat Poland" will now automatically complete the mission and select for you the Prussian Path.
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The Russian mission "The Fate of the Peasantry" is no longer blocked if the player goes a weird path of crushing the peasants just to liberate them later on anyway.
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The mission "Endthe Regency" now automatically gives you the Hussite branch as long you finish it while NOT being Catholic. Updated the tooltip too to reflect this change.
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Deccan now has religion after being released through the MUG_viceroyalty_of_deccan mission.
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Forming Yuan while being a horde will no longer lock players out of the mission "Four Great Schools".
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Fixed inconsistency for the Church estate naming in the Yuan "Inward Perfection" / yua_inward_perfection mission, as it referred to twice as "Clergy" and once as "Shizu".
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Fixed the reward of the "OMA_buffing_outposts" mission that was dependent on Trade Companies for non-Dharma owners.
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Fixed heir and consort names for Janissary countries.
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province_trade_power_modifier is now called "Local Trade Power Modifier" instead of just "Local Trade Power", a name that is already used by province_trade_power_value.
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AI will now want to form Spain Diplomatically.
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Fixed the issue of being able to declare war on someone transferring trade power to you when either you or the recipient are subjects.
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Fixed issue where music would start playing when paused and locked windows.
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Fixed an issue that allowed Russia to gain modernization from countries that are technologically not any more advanced than Russia.
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Fixed tax increase not being displayed in confirmation popup when the development of temple privileges is active.
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Fixed so “Strong Duchies” and better integration estate privileges don't get removed when tag switching.
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Spy network now correctly transfers over when the target forms a new country.
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Fixed parliament seat map mode tooltip.
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Fixed the issue with having to double-click the trade node button in the province view.
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Fixed how we decide what government icons to show for tribes.
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Fixed issue with not being able to cancel construction of annexed subjects.
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Fixed an issue where monastic orders could generate female heirs.
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Fixed so loading from in-game resets province highlights.
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Fixed a hot join desync related to the tariff being set to 0.
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Fixed a CTD related to AI attempting to claim RNW state.
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Fixed potential crashes when annexing countries that have hereditary pronoiars.
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Fixed missing tooltips for scripted GUI in the celestial empire view.
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Fixed custom GUI not working in the parliament view.
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Fixed a crash when using custom GUI scripted boxes when they aren't defined in custom GUI files.
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Pathfinding will now correctly take into account open seas when finding a sea path greatly penalizing moving through them.
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Changed the description of the Warned popup to mention only bordering countries, not all countries.
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Decisions linked with estates now show their names correctly in the statistics and history window.
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Fixed a bug with the Grown by development trigger which was making the French mission Shield of Outremer harder after a reload.
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Colonies will no longer use colonial region colors when playing without Leviathan DLC.
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Greatly shortened the vassal modifier description tooltip.
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Fixed weird indentation for separatism effects.
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Getting an upgraded default trade policy will now correctly set all merchants to it.
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Provinces no longer get bonus trade power from “Promote Investment” action when they are not in a trade company.
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Fixed one missing new line in trade power modifiers.
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Changed description of the Spread Revolution peace treaty to no longer say the revolution will be spread only on one continent as it is no longer true.
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The music player will now correctly display the pause button when the music is playing.
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Annexing a subject will no longer use up more diplomatic power than needed.
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Placate ruler can no longer be used when the modifier is at -100% LD.
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Breaking alliances with Favours is now possible without the Rights of Man DLC.
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Fixed areas appearing in the claim area diplomatic action menu even though there are no provinces to be claimed.
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Flagship modifiers given to a country now are correctly applied to the flagships owned by that country.
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Fixed a gray window appearing when trying to build boats in a landlocked country.
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Fixed a bug that disallowed giving away province occupations in some cases.
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The Tooltip for not being able to build a building in a province now correctly displays the reason when it's due to a missionary or cultural conversion.
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AI will no longer be able to declare a war on the date a truce ends making the player unable to declare a war themselves.
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Attacking vassals will now correctly call in a coalition that their overlord is part of.
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AI will no longer be able to cancel the movement of a unit if it is not allowed to stay in a province. AI will no longer be able to hide boats in occupied provinces.
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type = random will no longer crash the game due to wrong Province ID calculation.
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Imperial incidents do not refer to the wrong countries.
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Macrobuilder now correctly shows special unit constructions in the special unit force limit number.
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Fixed inconsistent displayed values for force limit with special mercenaries not contributing to force limit.
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Ai will now take Defender of Faith when possible.
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Fixed framerate drop in the economy tab while playing as a big nation.
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Fixed a bug where attaching units to already moving units causes the attached units to desync with the main army.
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Removed the ability to cancel any movement with automatic ship transportation.
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Fixed modifiers in reforms for players with missing DLCs.
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Fixed overextension events not firing at all as well as on_overrun on action not firing any events.
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Calling an ally who is also a defender of faith into an offensive war won't cause the tooltip to display wrong information.
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Chance to inherit personal unions modifier now adds correctly to the overall chance.
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Centers of Reformation will now use the owner's heathen missionary strength when converting heathen provinces.
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Army maintenance will no longer influence mercenary morale damage.
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Added a missing new line after a change of siege effect.
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Fixed missing localization for mechanic_heirs.
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Changing the name of an heir will no longer speed up personality gain timers for the ruling monarch.
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"Establish the Qizilbash Regiments" privilege's modifiers are no longer hidden until it is enacted.
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Scripted triggers with estate_influence no longer fail trigger validation.
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Fixed custom attributes not appearing in government reform tooltips.
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Knowledge-sharing actions now correctly calculate colonial range.
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Imperial Mercenaries will no longer cost negative money when hired with enough negative modifiers.
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Strict Drillmaster and Inspirational Leader leader personality traits now work correctly giving modifiers to armies.
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Subjects not costing a diplomatic relation no longer cause royal marriages with them to cost a relation slot.
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The 'Cannot combine with' tooltip for peace options now correctly displays the one for annul treaties.
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Outliner now correctly shows that vassal annexation is halted when their provinces are occupied.
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Personal Union calculations are no longer different for nations with more than 1000 development.
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It is no longer possible to rival yourself after forming a nation.
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It is no longer possible to mothball and move ships at the same time, locking them forever in a sea tile.
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Fixed incorrect localization for Rajput regiments in tooltips.
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Regency ending notification no longer appears with Leviathan DLC disabled.
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Disband ship tooltip and message no longer displays max sailor count incorrectly.
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Upgrade trade center notification no longer appears with Dharma DLC disabled.
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Fixed the chat channel kick button and added tooltips.
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Fixed issues with independence support war declarations when multiple subjects are involved.
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Fixed issue with tooltipping past incident of Hanseatic League Decline not mentioning who got embargoed.
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Fixed a bug where the capture of the Ming emperor event would trigger for the Ming heir instead of the ruler.
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Fixed an issue that fired the starting Georgian events when reloading the savefile as a custom nation Georgia.
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The Nizwa Fort Great project will now grant attrition in the area, in the third tier.
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Fixed an issue with the Mamluk agenda 'Develop Military Infrastructure.
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The 'Mercantile Relationship' Mamluk mission will no longer reference Galleas special units if you don't own 'Domination.
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The event 'Heirs of the Romans' will no longer remove the 'Armenian Union' modifier for Georgia.
Those are the patch notes through May 16 for Europa Universalis IV.