Content Warning Update Patch Notes May 15

Patch notes for the latest Content Warning update and hotfixes.

 

UPDATED May 15

 

 

You can finally kick people when hosting! 🙏 May 15

Heey SpöökTubers! You can finally kick people when hosting a game in Content Warning now! 🙏
Thank you for your patience as we implement more hosting features 🫶

 

 

Hotfixes for the latest update! May 3

Hello eveyone! Thank you for playing the new update, as you may have noticed we've released some hot fixes to address some of the issues.

 

Patch Notes:

 

Fixes:

  • 🪲 Fixed issue with changing hats
  • 🪲 Fixed issue where items would appear as different items for different players
  • 🪲 Fixed issue where if you bought the outdoor cinema you could no longer progress in the game

 

We also forgot to add these two things to the patch notes posted yesterday:

  • 🎉 Added the ability to sit!
  • 🎉 Added the ability to paste faces in the ASCII-customiser

Also if you missed it we made a Iill podcast-video: https://www.youtube.com/shorts/X_YBqiHvphk?feature=share

 

Content Warning List Of All Enemies

 

New update! New map, monsters, items, sponsorships and meta progression 👻 May 2

Hello everyone, here's the first big update to Content Warning! We've added a bunch of new stuff like a new map, monsters, items, meta progression etc. We've also fixed some of the bugs and put in more logging to see if we can fix the rest.

 

Patch notes:

 

Added:

🎉 Added a new map
🎉 Added 13 new monsters
🎉 Added new item, Rescue hook
🎉 Added a hat shop
🎉 Added unlockable sky island upgrades
🎉 Added sponsored video deals that can be picked after the first week
🎉 Added MetaCoins for purchasing island upgrades and hats
🎉 Added a new rare cursed item in the old world
🎉 Added a mirror in the house

 

Changes/improvements:

🛠️ Changed level selection to random
🛠️ General Monster Balancing
🛠️ Various audio improvements
🛠️ Slightly boosted player voice range
🛠️ Reworked modding matchmaking
🛠️Optimized video network performance to get faster extractions in some cases

 

Fixes:

🪲 Fixed VSync not working after using the dive bell.
🪲 Fixed some sound issues including the sound echoing too much
🪲 Fixed issue where players would fall through the map when sleeping on the ceiling
🪲 Fixed issue where the camera would sometimes not go into the video extraction machine
🪲 Fixed issue where the game would end when you surface with only the broken camera
🪲 Fixed issue where the boom mic would extend your body’s hit-box
🪲 Fixed issue where the shock stick would only work once on monsters or team-mates
🪲 Fixed issue where holding an item when going up or down with the diving bell would cause issues picking up other items
🪲 Fixed issue where holding an exploding bomb would delete the player holding it
🪲 Fixed issue when the last player alive left you would not return to the surface
🪲 Possible fix for the dive bell door bug
🪲 Possible fix for the audio popping issue
🪲 Possible fix for defibrillator speed bug

 

We’re still looking into the other bugs reported with the Extraction bug being one of our priorities, with this update we’ve added logs to see if we can figure out what goes wrong. If the Extraction Failure bug happens to you please send us your logs (Found in: Appdata/Local Low/LandfallGames/Content Warning/player.log and player-prev.log while the game is still running) to support@landfall.se so that we can have a look, your logs may be the key to fixing it.
If you’re having issues please check out our FAQ landfall.se/content-warning-faq for some common fixes.

 

Enjoy!

PS our friends over at HappyHead Games just released their new game Spanky! if you like physics multiplayer games you should check it out.

 

Content Warning List Of All Items

 

Those are the patch notes up through May 15 for Content Warning.

Report: Entire 2024 U.S. Presidential Election Effectively a High-Level ‘Worms: Armageddon’ Match

WASHINGTON DC – The 2024 US presidential election has become what one report, supported by publicly disclosed medical records, is calling effectively just a high-level Worms: Armageddon match.

The initial report came from a controversial “60 Minutes” interview with the parasite responsible for eating part of candidate Robert F. Kennedy Jr.’s brain in 2010.

“I’m not a ‘brainworm.’ I’m a Worm. Very common mistake,” said “Scuzzy,” in an exaggerated Brummie accent. “My mates and I found our ways in there, we did, after old Robbie dug up his N64 one rainy March morning. Didn’t eat nothing, but we were a bit naughty with some rockets. Explains a lot, don’t it?”

The interview led to widespread demand for other candidates to submit to voluntary testing, which many did in an attempt to acquire material for sick Twitter burns. Subsequently, a shocking number of politicians, including both President Joe Biden and former President Donald Trump, tested positive.

“Obviously, this is new territory,” said secretary of health Xavier Becerra in a press conference on May 9. “We’ve discovered that what President Biden has long thought was his stutter was in fact the result of his Worms calling in supply drops and airstrikes. Many of his recent gaffes and physical mishaps can be seen as the natural consequence of his skull hosting a 4v4 tournament match. It’s all very distracting.”

While Worms are naturally considered a parasite, experts say they are considered largely benign. Sufferers report conditions of brain fog, difficulty with basic geometry, and a complete inability to aim the Ninja Rope.

When asked for his opinion on his Worms infestation at a Nevada rally on May 11, Trump only mentioned the superior quality of his Worms vs. those of opposing candidates.

“Worms! They call them worms, have you seen this?” Trump said, momentarily walking away from the podium and doing a physical imitation of a worm to rapturous applause. “It used to be that if you had a worm in your apple you got rid of the apple, right? Remember that? Well, Biden doesn’t just have a worm in his apple, he has one in his head. Wormy Biden has worms in his head, an open border, and if he wanted an apple it’d cost twice as much as it used to. Other than that I say he’s doing pretty good though, right?”

“I have worms too. I do. I do, your honor,” Trump added, pretending to be handcuffed. “But my worms helped me. I know all the best worms and they work for me. And people know that’s the kind of thinking this country needs.”

Legal scholars note that Worms are technically British citizens, as they were created by Team 17 in Wakefield, UK. In theory, this would disqualify all leading candidates from the presidency by dint of being influenced if not controlled by foreign nationals.

“What’re you going to do, though?” asked Pod Save America co-host Jon Favreau. “Vote for a third-party candidate with this much on the line? No, I’m sticking with Worms Biden.”

In response, Green Party presidential nominee Dr. Jill Stein released a statement that she had been extensively tested and was found to be entirely free of Worms. This caused a brief jump in her polling numbers that was quickly counteracted by the discovery that she had instead been colonized by Lemmings.

King Arthur: Legion IX Update Patch Notes May 15

 

UPDATED May 15

 

 

Hotfix for Legion IX – v1.0.0C | May 15

Updates to King Arthur: Legion IX have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

 

v1.0.0c

 

Fixed Bugs

  • Fixed an issue with the Chinese localization
  • Fixed an issue that was causing a crash when sacrificing an undead on 'Bleak Shores'
  • Fixed the 'Durable Bond' mastery on the Flamen's 'Unholy Chain' skill that was resulting in one less round instead of one more.
  • Fixed a couple item names and descriptions
  • Removed some loot items (gems) that are irrelevant to Legion IX's economy system

 

 

Hotfix for Legion IX – v1.0.0b | May 10

  • Updates to King Arthur: Legion IX have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

 

v1.0.0b

 

Fixed Bugs

  • Fixed a bug causing a never ending loop in certain fights on 'The Colony' mission.
  • Fixed a crash issue related to the 'Blacksmith' building in Nova Roma.
  • Fixed a crash issue related to connecting a controller while in-game.
  • Fixed an error in the French localization mixing up the characters ' and &

 

Those are the patch notes up through May 15 for King Arthur: Legion IX.

Wordle Today 1061 May 15 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today May 15.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already May 16 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1061 May 15, 2024

Here’s a hint with the meaning of today’s Wordle answer

 

A verb that means to grasp or compress something between the fingers or a tool, often causing discomfort or pain.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“H”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“C”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“N”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“I”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“P”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 159 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “PINCH”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle #1060 For May 14, 2024

AMASS

A verb that means to gather together or accumulate a large amount or number of something, often over a period of time. It is typically used to describe the process of collecting things such as wealth, resources, information, or other items.

 

Wordle #1059 For May 13, 2024

CUMIN

A spice in many cuisines around the world, particularly in Indian, Middle Eastern, and Mexican dishes. The seeds have a warm, earthy flavor with a slightly bitter undertone.

 

Wordle #1058 For May 12, 2024

OUTER

An adjective to describe something that is situated on the exterior or outside part of something else.

 

Wordle #1057 For May 11, 2024

TIDAL

Refers to the periodic rise and fall of sea levels caused by gravitational forces exerted by the moon and the sun on the Earth’s oceans.

 

Wordle #1056 For May 10, 2024

MEDIA

Various means of communication that reach or influence people widely. It encompasses different forms of mass communication, including newspapers, magazines, television, radio, the internet, and social platforms.

 

Wordle #1055 For May 9, 2024

JERKY

A type of dried meat that has been preserved through a process of dehydration. It is typically made from lean cuts of meat such as beef, pork, or turkey, which are sliced into thin strips and then dried to remove moisture.

 

Wordle #1054 For May 8, 2024

PIOUS

An adjective that describes someone who is deeply religious or devoutly observant of religious principles and practices. It typically conveys a sense of sincere reverence, devotion, and obedience to religious beliefs, rituals, and moral teachings.

Assetto Corsa Competizione Update Patch Notes May 15

 

UPDATED May 15

 

 

Minor update May 15

Minor hotfix on the Ford Mustang GT3

 

 

Hotfix 01/04/2024

Potential fix to a crash due to missing BoP data for two vehicles.

 

 

v1.10 Update OUT NOW April 1

🎢 The rollercoaster is open!
The Nürburgring 24hr Pack DLC is available to purchase!

 

Update 1.10

 

GENERAL:

  • Added Nürburgring Nordschleife as DLC content.
  • Added Alpine Esports liveries for 2024.

 

GAMEPLAY/UI:

  • Implemented joker lap logic for the Nordschleife for the AI.
  • Tweaked the scheduling of how AI cars leave the pitlane in Multiclass race weekend sessions.
  • AI race strategy now takes into account individual AI skill, potentially fixing issues with the AI missing - mandatory stops.
  • Improved AI blue flag rules in multiclass racing, especially with faster cars unlapping themselves.
  • Fixed an error with DLC dependencies in various Championship seasons.
  • Removed overpowered presentation entries from AI opponents in GT2 season.

 

PHYSICS:

  • Improved damper simulation.
  • Global tweaks to GT2 BOP.
  • Tweaks to the Ferrari 488 Challenge Evo and Lamborghini Huracán Supertrofeo EVO2 to match their pace with GT2 class.

 

Follow Assetto Corsa Official Channels:

Website: https://assettocorsa.gg
Facebook: https://www.facebook.com/Assetto.Corsa
Instagram: https://www.instagram.com/assettocorsa/
Twitter: https://twitter.com/AC_assettocorsa
YouTube: https://www.youtube.com/@assettocorsaofficial

 

Those are the patch notes through May 15 for Assetto Corsa Competizione.

Detective Stumped by Homicide Begins Trying Random Shit From Inventory

DETROIT (MI) — Investigators are reportedly trying random garbage in their inventory to solve the murder of Travis Purcell, 32, the apparent victim of a brutal decapitation, according to an official statement.

This morning, Detective Michael Clark of Detroit PD’s homicide unit spoke to reporters about the authorities’ rush to beat the clock.

“At this point in the investigation, we have no suspects or potential motives. The culprit was thorough in covering their tracks and left very little evidence. However, while we might say that we are stumped, Detroit’s finest are relentless in their efforts to bring Travis Purcell’s killer to justice,” he said. “We have already begun the standard procedure of combining random shit from our inventory until a solution presents itself.”

The detective then presented a rubber duck and a canopener from the victim’s apartment out of his pocket, held them together, said, “hmm no dice,” then put them back in. He then pulled out that same rubber duck with a chinese take-out menu, said, “I don’t think that’s what rubber ducks are for,” and put them both in his pocket.

“It’s unfortunate but a lot of cases go unresolved for years this way,” said former Commissioner Suzanne Macklin. “Investigators try to be as thorough as they can but getting into the mind of a psychopath is incredibly difficult. Often times detectives won’t think to combine used chewing gum and dental floss to create a make-shift fishing line then using that fishing line to retrieve a key from a nearby claw machine until years after the case turns cold.”

Towards the end of his press statement, in a moment of desperation, Detective Clark pulled out his state-issued firearm and said, “I don’t think shooting the rubber duck would do anything,” before putting his weapon away.

UPDATE: Just after the press conference, police discovered a silver locket in a dumpster several miles away. Official statement by investigators detailed that “it’s a silver locket,” “looks important,” and “I should probably hold onto this just in case.”

At press time investigators are leaving no stone unturned, no hypothesis untested, and no random piece of shit uncombined with that silver locket they just found in the dumpster.

Dead Island 2 Update Patch Notes May 14

 

UPDATED May 14

 

 

Steam Hotfix 1.1 May 14

We are rolling out the new hotfix for the Steam version of the game. Dive into the details below:
  • Fixed various connectivity issues that may address some players' problems connecting to EOS
  • The game will now no longer force close during boot if it detects EOS is not installed.
  • We’ve fixed an issue that some players were reporting in relation to being offline, where it was taking longer than it should to check entitlements.
  • Various stability improvements.
If you are facing technical issues, please contact our customer support (click here) and we will investigate.

 

See You in HELL-A

 

 

Steam Hotfix v1.0 April 25

 

Slayers,

This hotfix specifically addresses an issue that some users have had with outdated/updating Epic Online Services.
However, it will not directly address other EOS related issue some users are reporting. We’re still trying to resolve that issue and will keep everyone updated as we know more.
Verifying steam game files will cause EOS to update to the latest version. We would suggest users do this even if they are not currently facing any issues.
For those users who have experienced issues with an EOS connection error, please ensure you have internet connection and verify the steam game files - in some cases this will rectify the issue. We are looking into other possible causes for this; If this or other issues persist, please submit contact customer support (click here) and we will investigate.
If after the hotfix - and file verification - users still find that their version of EOS has not updated, they will need to exit EGL (if it is installed), manually uninstall EOS, and then verify again. This will install the correct version of EOS.

 

See You in HELL-A

 

Those are the patch notes up through May 14 for Dead Island 2.

Pioneers Of Pagonia Update Patch Notes May 14

A compilation of all recent patch notes thus far for city builder Pioneers of Pagonia, in descending order, from latest to oldest:

 

UPDATED May 14

 

 

Patch 0.6.0 – New Quality of Life Improvements May 14

Atmospheric Lighting Setups, New Help Grid, Efficiency Statistics and More!

 

Dear Pioneers,

It's here! Our next update is packed with Quality-of-Life-Improvements and brand new features that will enhance your game experience of Pioneers of Pagonia. Take your time and read the patch notes carefully, because this update is full of great new stuff!

 

What’s new?

  • New Village State: Acquainted
  • Building Construction Mode: New Help Grid & Snapping to Road
  • Road Construction Mode: 90 Degree Snapping
  • Efficiency Statistics
  • Demolish Refund and Visualization
  • New Additional Light Setups
  • And many more!
Find the full list of changes in the patch notes below.

 


 

Developer Notes

The month of April just flew by and It feels like yesterday, that we've released our first multiplayer mode! It definitely made us really happy to watch all the co-op livestreams on Twitch. But, of course, there is still so much more to do! We kept ourselves busy by working on a bunch of new features and improvements we would like to share with you today.

 

New Village State: Acquainted

Being kind to other factions will pay off much sooner than before! The new state "Acquainted" is already achieved with 50% faction standing and will unlock some trade and gift offers with your friendly Pagonians from the neighborhood. This makes sure you can profit from the benefit of trade much earlier in the game.

 

New Building Construction Mode and Road Construction Mode

This one will please everyone, who prefers to plan out their settlements very accurately. First of all, there will be a new help grid, which will inform you about space available around the current building. This will make it much easier to estimate space for roads and other planned buildings!
Secondly, the entrance of a building will automatically snap to the road while hovering over an existing road or very close to it. This will definitely save you some time and make building your beautiful village much easier.
And lastly, this is for everyone, who loves 90 degree angles and straight lines: don't worry, we got you! The new road construction mode allows new planned roads to automatically snap to 90 or 180 degree angles if the current mouse position is close to those axes.

 

Efficiency Statistics

Now you will get even more information on individual buildings! Just hover over a building and it will show the efficiency value in the building tooltip. Also, if you select a building, the efficiency value is shown, too! This is very helpful to understand whether the building is operating continuously or not, and at which efficiency level.

 

New Additional Lighting Setups

We saved the best for last: Let us introduce three brand new lighting setups to make Pagonia look stunning! (it looked stunning before, but this is a whole new vibe!)
By using a hotkey (default: CTRL+L) it’s possible to change the current map lighting setup at any time. We are soo happy with how they turned out, because each of them is looking gorgeous and sets an entirely different mood!
We can't wait for you to try the different lighting setups and let your villages shine! Please share your screenshots with us on Discord or in the Steam Community Hub, we would love to see them!

Sunrise

Cloudy Daytime (Default)

Golden Hour

Sunset

 

And this is not all, there are more features in the patch notes below! We hope you enjoy these improvements in your next game session.
Pick up the tools, Pioneers!
Your Envision Entertainment Team

 

 


 

Patch Notes 0.6.0

 

Features

 

New Village State: Acquainted

  • The new state “Acquainted” is already achieved with 50% faction standing
  • The “Acquainted” state already unlocks some trade and gift offers
  • The overall amount of trade and gift offers has been increased

 

Building Construction Mode: New Help Grid

In building construction mode, a help grid will now also inform about space available around the current building position. This is very helpful to immediately recognize if there is enough room to build a road along or around the building. Beside that, it helps in general to estimate available space for other planned buildings nearby.

 

Building Construction Mode: Snapping to Road

In building construction mode, hovering over an existing road or very close to it will snap the entrance direction of the planned building to the road. This means it is still possible to place buildings sideways to roads, but also to snap them to the road directly without the need to rotate the building.

 

Road Construction Mode: 90 Degree Snapping

In road construction mode, new planned roads will snap automatically to 90 and 180 degree angles if the current mouse position is close to those axes. The new planned road segment will snap to existing road segments, previous planned road segments and to existing buildings/construction sites.
  • Road snapping can be enabled and disabled with a new button in the road construction menu
  • Road snapping can be suppressed by holding CTRL (customizable)

 

Efficiency statistics: Individual building efficiency display

  • For each building with a continuous workflow, an efficiency value is shown
    • Hovering over a building will show the efficiency value in the building tooltip
    • For a selected building, the efficiency value is displayed, too. The tooltip of the value will show the efficiency graph for the last hour. This is very helpful to understand whether the building is operating continuously or not, and at which efficiency level.
  • Efficiency values are displayed for the following buildings:
    • 9 different gathering buildings (Woodcutter, Quarry, Copper hut, etc.)
    • 16 different production buildings (Sawmill, Weaponsmith, etc.)
    • Both farm buildings, reflecting successful harvesting
    • Forester, reflecting successful planting of trees
    • Tavern, reflecting successful meal ingredient usage
    • Guard Tower / Garrison, reflecting territory expansion
    • Explorer, reflecting unknown territory exploration
  • The efficiency value reflects actual positive results, not if the units are continuously busy. The value of 100% is a best case value, it can be lower for many reasons, depending on the building type. Here are some examples:
    • Longer walk distances (for gathering buildings, farms, territory building, explorer, etc.)
    • Missing input commodities, missing food supply (for mining) or full output piles
    • Weaker ingredients which consume more production time (copper instead of iron)
    • Rotting plants (for farms: more seeding, less harvesting)

 

Economy enhancement: Commodity redirection by more flexible input piles

  • Equipment items in training buildings which are currently not needed for the ordered and scheduled units of that building, will be released and redirected to other locations if they are needed there. This ensures that equipment can be exchanged between e.g. multiple guild houses or multiple military academies to handle the training/recruitment orders.
  • Input commodities in buildings which are currently not needed because their recipe has been disabled, will be released and redirected to other locations if they are needed there.

 

Demolish refund and visualization

  • Demolishing a building grants 50% (rounded down) of wood/stone construction materials that were used to construct the building
  • Cloth and rope are refunded 100%
  • A tooltip shows the amount of commodities refunded
  • A simple demolish visualization has been added
  • The demolish refund can help to escape deadlock situations (no more softwood beams, no more stone deposits, no more nutrition food for quarries)

 

New additional lighting setups

  • For customized maps you can select between one of several new lighting setups. At the very end of the “Map Setup” section, you will find a new dropdown for “Atmosphere”
  • By pressing a hotkey (default: CTRL+L) it’s possible to change the current map lighting setup at any time. The last active lighting setup will be part of the savegame.
  • The 4 available lighting setups are:
    • Sunrise
    • Cloudy Daytime (Default)
    • Golden Hour
    • Sunset
  • New directional atmospheric fog
    • The fog color reacts when facing the sun
    • Can be deactivated in the settings

 

Improvements

 

Gameplay

  • When a hunter is selected, nearby animals get highlighted
  • Rations and nutrition meals now still look different after being served at mining buildings

 

Map Setups

  • The landing party “Beginner” now contains some trade carriers
  • Added enemy level “Extremely many” which adds another 50% of enemies
  • Added landing party “Beginner (Extended for co-op)”
  • This landing party has been created for co-op to allow a faster game start. It has both more units and more commodities. Adding more enemies keeps the overall challenge similar.

 

Visuals

  • Improved reflection on the cliff textures

 

Misc

  • Audio mixing
  • Saved games can be deleted from the load and save menus
  • Loading the game to the main menu with many saved games is now faster.
  • Switched trade UI layout for better readability so that the player is on left side and the NPC side is on right side
  • Improvements in the UI layout
  • Improvements of the localized texts
  • Improved rendering performance through optimized LOD levels for characters
  • Optimized VRAM usage with optimized texture compression setup
  • “Join Co-op game” button got a tooltip
  • Reworked visuals for the thieves
  • Improved rendering of distance fog
  • Performance improvements on maps with a lot of Pagonians

 

Fixes

 

Gameplay

  • Fixed: Sometimes the building state “Construction paused” was not removed even though the building got finished
  • Fixed: Sometimes a guard tower did not get any reinforcements
  • Fixed: When a soldier was living in a residence or cottage, its selection window did not reflect this
  • Fixed: A Pagonian bitten by a werewolf would still show “Ready for new orders” when selected
  • Fixed: A bitten Pagonian did not have an icon
  • Fixed: Building preview got stuck at its current location if cursor hovers any UI while holding right mouse button
  • Fixed: Fishers do not block traffic
  • Fixed: Storage pile not accepting commodities under some circumstances
  • Fixed issue where farmers would disregard work orders
  • Fixed issues where neutral village territories would prevent road accessibility for points of interest

 

Visuals

  • Fixed: Sometimes fish were swimming into the ground when close to the shore
  • Forester now carries different looking hardwood and softwood saplings
  • Fixed: State "not enough to do for all staff members at the moment" stayed active when building was turned off
  • The color of porcini and raspberries baskets was too similar, so the white blanket was removed from the porcini basket
  • Fixed: Black rabbits suddenly turned red when dead.

 

Misc

  • Fixed: When changing the language, not all text was updated to the new language
  • Fixed several crashes
  • Fixed: Placed pings in a co-op session persisted in the world after last client left the session

 

 

0.5.5 – Hotfix April 29

  • Fixed several crashes during map generation
  • Fixed shader regression on AMD cards

 

 

0.5.4. – Hotfix April 25

  • Fixed some desyncs
  • Fixed a regression that made the game crash on Proton/Linux/SteamDeck.
    • Note: We currently do not support the game on Linux on a general basis, and there is a known issue that the game does not run on newer nVidia hardware.

 

 

0.5.3 – Hotfix April 18

  • Fixed a crash that could occur during map generation when low on GPU memory
  • Fixed several rarely occurring crashes
  • Fixed multiplayer join when the map was not yet finished generating
  • Improved compatibility with Intel Arc
  • Fixed a rare desync bug that could occur during multiplayer sessions

 

 

0.5.2 – Hotfix April 17

  • Fixed a crash that could occur during map generation
  • Fixed several rarely occuring crashes
  • Improved diagnostic logs for some crash reasons

 

 

0.5.1 – Hotfix April 16

 

Bug Fixes

  • Fixed a desync bug that could occur during multiplayer sessions

 

 

Co-op Update 0.5.0 April 11

Major Content Update: Shared Co-op with up to 4 Players!

 

Dear Pioneers,

We are excited to announce the release of our next major content update: Shared Co-op is now available! Get ready to play Pioneers of Pagonia together with your friends! The last weeks working on this feature have been a lot of fun. If you are looking for groups to play together do not hesitate to join our Discord channel and connect with other players.
Catch a first glance at gameplay by watching this short clip of our devs playing a Co-op-Session. Even game devs are not safe from hungry werewolves. :D

 

What’s new?

  • Shared Co-op: Up to four Players!
  • Three Ways to team up!
  • Multiplayer Saves
  • New Interface Features
  • Improved Audio Mixing
  • Several Fixes
Find the full list of changes in the patch notes below.

Patch Notes 0.5.0

 

New Feature: Co-op Mode

Shared Co-op is our first multiplayer mode. It means that up to four players can play one faction together without limitations. Any team member may place buildings, paths, send commands or change settings at any time for that one faction.

 

To team up, there are 3 ways:

  • You can join a Steam friend currently playing Pioneers of Pagonia anytime, if that player has set their game to “open for friends” and not to “private”.
  • While you are running a game, you can also invite Steam friends to join your game via the Steam friend invite overlay.
  • You can also copy a game ID of your current match and share it with other people to allow them to join. This is helpful if you want someone to join who is not on your Steam friend-list or if you want to make sure that only specific players who received the code can enter. To that end, players who have your current game ID can join even if your game is set to “private”, so no random friends can join in who just happen to see you play in Steam.

 

Multiplayer saves:

  • Any player participating can save multiplayer games, any player participating can continue the saved games. Other players can join until the player limit, currently 4 players, is reached. While the player who sets up the map is defined as the host, anyone else can take over that role in a restart when loading a save game. They can also continue alone later if they want to, so savegames can be used both for single player and shared co-op gameplay.

 

Interface features:

  • You can see a list of all participating players and their connection quality.
  • Each player receives an individual player color, which is used to differentiate the players in the user interface. The color is visible on the player's name list for easy recognition.
  • You can see where other players currently plan to place a building with an outline of their player color.
  • You can see the camera position of other team members on the overview map in their player color.
  • You and your team members can “ping” locations in the world (even multiple ones at a time) to mark points of interest, and those are both shown on the overview map and the world view in the respective player color.
  • If one or more players select a building, this is also visualized in the game world view with an outline border of their player color.

 

Playing together:

  • The host can pause the game by entering the game menu (ESC key)
  • The host can change the game speed
  • If commands of team members conflict, they get automatically resolved. E.g. if one interaction turns another one invalid, e.g. because there is no longer enough room for a building, the first command stays valid.
  • The UI feedback (e.g. you see if another player currently selects a building, probably to change settings) helps to avoid simultaneous actions unless intended. But parallel actions are still allowed whenever possible, e.g. multiple players can adjust settings, in the same building simultaneously.

 

Improvements

  • Audio mixing
  • Better logging for specific classes of errors
  • Improved diagnostics for some crash types

 

Fixes

  • Fixed: When cycling through buildings with the TAB key, it no longer jumps to invalid positions
  • Fixed: Sometimes an error message was shown that a guildhall was missing even if there was one
  • Fixed: Some buildings were showing smoke during construction preview
  • Fixed: The enable guidance checkbox in the start new game flow was sometimes missing
  • Fixed: Fixed issues where POIs could not be reached with roads
  • Fixed: Fixed several crashes during map generation
  • Fixed: Fixed several minor issues to improve map generation
  • Fixed: Tavern tables no longer count as building for the Build Buildings objective
  • Fixed: Builders and diggers will now finish their current work step when the building is paused during construction before leaving the building
  • Fixed: Upon changing the language not all texts were updated to the new language until the game was restarted
  • Fixed: Changed display of meal quality statistics to better reflect actual data
  • Fixed: Boars' selection window now explains that they scare civilians
  • Fixed: Non-fighting units do no longer display their combat strength

 

Those are the patch notes up through May 14 for Pioneers of Pagonia

“CTRL C, CTRL V”: We Spent a Day With the Madden25 Devs

SANTA CRUZ, Calif. – In a rare move, Electronic Arts granted the media full access to the entire Madden25 development team for a whole day leading up to the game’s November release. This Hard Drive reporter was one of the few to step foot into the offices, speak with game developers, and investigate what it is that makes people hate these games so much.

After arriving at EA’s headquarters in Redwood City, we were shuttled one hour south to the Madden offices in a deluxe bungalow on a beach in Santa Cruz. At the door we were greeted by Tripp, a 22-year-old intern in a cutoff shirt.

“Welcome to casa de la Madden!” He said as bong smoke billowed out of the doorway, “Make yourselves at home, beers in the kitchen, the bros are out back by the pool, and stick around after hours for movie night on the flat screen, we got Fast Five on deck!”

Tripp pointed to an underlit living room with three couches and four TVs. The beach house, which appears to have been a place where video games were programmed many years ago, has devolved into a frat house that seemingly only throws LAN parties.

“It’s not being released until November, so we’ve still got a ton of time to get started,” Senior Gameplay Developer Scoot MacReady told us without making eye contact. “Aside from adjusting the rosters and thinking of a card tier higher than 99 OVR there’s not much else to it. Maybe something like Amethyst Black Diamond?”

During the “work day” we witnessed a 45 minute meeting on the game’s soundtrack and cover athlete, an optional brainstorming session on microtransactions, and a handful of entry level programmers copying and pasting the code from Madden 24, 23, and 21.

“The hardest part is convincing the US Federal Trade Commission that buying Fantasy Packs isn’t gambling for children,” said Executive Assistant Chad Thurman in response to highlighting the difficulties of making a new game every year. “Luckily EA has lawyers out the ass to make all those government dorks disappear.”

At press time, the launch date for Madden25 has been delayed to account for the boy’s summer trip to Tahoe.

Deep Rock Galactic: Survivor Update 02 Patch Notes May 14

 

UPDATED May 14

 

 

Hotfix 0.2.226d May 14

Hello survivors!
We just updated the game with a quick hotfix. Make sure you have the latest version of the game 0.2.226d
List of fixes:

 

Q’ronar Shellback:

  • Fixed issues where his audio would keep looping in the background
  • Fixed missing Elite Kill audio cue when killing him
  • Reduced the width of the acid attack hitbox, it was a little larger than the visuals

 

Huuli Hoarder:

  • Fixed an animation glitch with the Huuli Hoarder where he would slide on the ground

 

Overclocks:

  • Fixed an issue where the Disposable Tech overclock stats were calculated as part of the Skill modifier group instead of the Overclock modifier group

 

Lighting:

  • Fixed an issue where the dwarf shadow would disappear when going behind the Drop Pod

 

 

Update 02 – Hoxxes Fights Back May 13

 

Hello Survivors,

Welcome to the second content update for Deep Rock Galactic: Survivor. This update features several new enemies, new/revamped boss encounters, tons of new overclocks, and much more! If you want to play the update spoiler-free, you should just go ahead and close these update notes and fire up the game. We hope you enjoy it!

 

Features

 

New Boss Encounter: The Dreadnought Twins

There is now a chance that you will meet The Dreadnought Twins instead of the Dreadnought at the end of a dive. The twins consist of two smaller Glyphid Dreadnoughts: An Arbalest and a Lacerator. The Lacerator will charge you and deal damage in melee range. The Arbalest shoots deadly fireballs at you from range. In higher hazard levels these abilities become more and more intense. The twins have separate health bars and will heal each other if the difference in their remaining health becomes too large.

 

Reworked Dreadnought Encounter

In an effort to not make the old Dreadnought jealous of the newborn twins, we have given it some new abilities. You'll always be our special bug <3
The first new ability is the Trembling Stomp which shoots out a tight cone of spikes that trap you until you dig through them. The second is the Swarm Bladder attack: A ranged projectile attack where the Dreadnought spits out a cocoon that bursts open and spawns a pack of Glyphids. Much like the twins, these abilities scale with hazard levels.

 

New Elite: Q’ronar Shellback

In Update 01 we added the Q'ronar Youngling and a mini-elite version of it. Now we have the Elite Q'ronar Shellback ready, and it's toxic as hell!
Like its younger sibling, it can roll through rocks, but it has also evolved an Acid Spit attack that shoots a beam of acid towards you.
The Q'ronar Shellback elite can be found on Hazard 2 and up, but only in Crystalline Caverns, Magma Core, and Salt Pits.

 

New Enemy: Huuli Hoarder

Get ready to hear the characteristic jingling of the clown car! The Huuli Hoarder has made its way into the game, and you don't want to miss this one. The Loot Crate it drops when you exterminate it can contain gold, nitra, weapon upgrades, and even rare artifacts.
Finally an enemy that doesn't run towards you.

 

New Weapon Inspect screen

We have had a ton of requests for more information about damage calculations, so we have added a weapon inspection screen that can be accessed by pausing a run. On this screen, you can see how the weapon works, how the damage of the weapon is calculated, what the overclocks are doing, etc.

 

New Weapon Stats

We are introducing two new keywords in weapon descriptions: Pierce and Potency.
Pierce is now a stat on projectile weapons. Increasing the pierce stat will increase the amount of enemies that can be pierced by that weapon's projectiles.
Potency is a new stat that affects the amount of status effect stacks that is applied by a weapon (Fire, Electric, Cold, Acid). For example, if you want to increase your chance to freeze an enemy, you want to apply as many stacks of cold as possible, and increasing Potency is a great way to do that.

 

New Overclocks

We have added a bunch of new overclocks. Formatted here with the name and description of the overclock, and then a bullet point list of what weapons can receive the particular overclock.

 

Storm E-Mag

The last bullet in the clip fires in all directions.
  • DRAK-25 Plasma Carbine
  • "Thunderhead" Heavy Autocannon
  • "Stubby" Voltaic SMG

 

Knuckle Grip

Boomerang flies in an outward spiral before returning
  • Voltaic Stun Sweeper

 

Crisis Protocol

Drones rush to protect you when you take damage
  • Electrical Defense Drone
  • Cryo Defense Drone
  • Acid Viper Drone

 

Feedback Harness

Throws grenades when you take damage
  • Incendiary Grenade
  • High Explosive Grenade
  • Neurotoxin Grenade

 

The Favourite

You really like this one (different stat upgrades)
  • Cryo Grenade
  • "Hurricane" Guided Rocket System
  • Seismic Repulsor
  • LOK-1 Smart Rifle
  • Deepcore 40mm PGL
  • Plasma Burster

 

Omni Barrel

Fires in 8 directions
  • Zhukov
  • BRT7 Burst Fire Gun

 

Spliced Emitter

Increased beam length and duration
  • CRSPR Flamethrower
  • Cryo Cannon

 

Runic Warhead

Even bigger explosions
  • "Hurricane" Guided Rocket System

 

Potent Juice

Greatly increase potency at the cost of impact damage
  • Cryo Cannon
  • Neurotoxin Grenade

 

Impact Punch

Greatly increase impact damage at the cost of potency
  • "Stubby" Voltaic SMG

 

Unlimited Power

Splits into multiple beams
  • TH-0R Bug Taser

 

General Improvements

  • Worked with the transparency of the stats system, highlighting different stat modifier groups with different colors
  • Added a stage and hazard level widget, so it is now visible at all times during a run
  • Added more tooltips
  • TH-0R Bug Taser got a rework and is now a lot cooler
  • Plasma projectiles works with the piercing stat
  • Worked on a bunch of explosion and ground zone VFX to reduce screen clutter and improve visibility of other gameplay elements
  • Added a retry button to the end screen if the mission failed
  • Equipped Overclocks can now be viewed on pause and weapon inspect screens

 

Balance

  • We have fixed a long standing issue where enemies that were under the effect of knockback would take double damage from most sources.
  • Rebalanced weapons with knockback to account for the knockback fix
  • Fire, Electrical and Acid weapon tag upgrades now apply extra stacks
  • LOK-1 locks on way faster, has knockback and improved fire rate, damage and reload speed
  • LMG Gun Platform now has a clip size of 20 and an internal reload speed of 0.5 sec
  • Decreased the corrosion spread effect radius from 2 to 1
  • OC Drone Mining Damage: Increased mining damage from 10 to 15
  • OC Lead Wrapped Ammo: Reduces fire rate and reload speed by 20%
  • OC The Favourite: Now modifies both reload speed and fire rate
  • OC Cluster Grenade: Now also affects potency if the weapon applies status effects
  • OC Drone Mining Damage: Increased the amount of damage done from 10 to 15
  • Reduced the HP of regenerating vines in Hollow Bough significantly
  • Changed the way cold damage can freeze enemies. This results in a slight nerf for fast firing cold weapons, while retaining the awesome freezing power of high potency cold weapons
  • Rebalanced the number of Cryo status effects a weapons applies to make the new freeze status feel cool

 

Bug Fixes

  • Fixed an issue where the player could re-enter the drop pod just after arriving
  • Fixed a bunch of weapons showing too few stats on the pause screen
  • Fixed an issue where Spitball Infector would shoot once when spawning even from outside the screen
  • Fixed an issue where loot bugs would absorb all projectiles
  • Fixed a rare issue where first-time players would not be able to choose a class mod, and had to manually delete their save to continue
  • Plasma Burster: Fixed Explosion VFX was not affected by explosion range upgrades (visuals only)
  • Experimental Plasma Charger: Fixed an issue where the projectile would not pierce through big swarms.
  • Armskore Coilgun: Fixed Beam angle calculation so when using multiple beams, is now properly centered around the target
  • Shredder Swarm Grenade: Fixed several performance issues with this weapon.
  • OC Conduit: Fixed several performance issues with this overclock. We now limit how often the lightning explosion VFX can appear when hitting friendly targets, but the damage logic still executes as often as before
  • OC Conduit: Fixed an issue that could actually cause a game freeze. FPS drops might still occur, but the game should recover. This was especially prevalent when used in combination with Shredder Swarm
  • OC Drone Mining Damage: Fixed an issue where it would not show up in the UI and could be equipped more than once
  • OC True TNT: Fixed an issue where grenades with mining damage would do very little mining damage
  • Audio: Fixed very loud Vine destruction sound when drop pod lands on a whole bunch of them
  • Audio: Fixed the wrong pickaxe sound playing when mining certain minerals

 

Deep Rock Galactic: Survivor Update 01 Patch Notes Mar 20

 

Those are the patch notes for Update 02 and subsequent hotfixes on May 14 for Deep Rock Galactic: Survivor.