The Hard Drive Staff Reviews ‘Killer Klowns from Outer Space: The Game’

Thomas Wilde: The PR team from Illfonic reached out to me and said, “Why not check out our new asymmetrical multiplayer horror game, Killer Klowns from Outer Space?” As a red-blooded American, my first thought was, “How can I leverage this scenario in such a way as to murder my co-workers?”

That’s why I’ve recruited you, my team of comedy-writing clowns, to play this game with and/or against me as a referendum. Will this replace the occasionally literal hole that Friday the 13th: The Game left in our hearts?

Brett McCabe: Considering it boots up with a parody of the classic FBI piracy warning, showcases a soundtrack from the original composer, and has dozens of over-the-top kill scenes, the only things lacking from the ‘80s era are scan lines.

Thomas: And cocaine, but you can’t have everything.

Brett: Speak for yourself.

Testament Crux: The Metro-Goldwyn-Mayer lion at the beginning teleports me into a goofy B-movie mindset faster than the evil Klowns teleport directly into my personal space.

Yup, they can do that. A normal match contains three Klowns capable of all sorts of lethal shenanigans, fatal gags, and deathly tomfoolery. The seven humans, meanwhile, can only sneak around and scavenge for anything that might help them escape a grimly hilarious death.

Ajay Kakaarni: Our first human game was harrowing. After we spawned in, I was immediately separated from the group, which does not fly in this game. Squeaking footsteps really put you on edge and it’s usually the first sign you’re being chased.

Ciro Jacubowicz: But by the time you hear the squeaking, it’s too late. The Klown is upon you and soon you’ll be a cocoon made of cotton candy or a melted human sundae with a cherry on top.

Brett: Playing as a human sucks as you’re just trapped in an expanded slaughterhouse. Playing as a clown is for sick little freaks. I really think there is a sadomasochistic lean to which team you prefer. And I prefer to win, so call me Marquis.

Ajay: The maps feel like just the right size to get lost in, but small enough to learn. I never felt like I was trapped unless I wasn’t paying attention. The levels are really nice to look at and the attention to detail of this little lakeside town sold the atmosphere.

I found myself in a beautiful mid-century modern home, and I mean gorgeous. Slanted roof. Muted pinks and burnt orange walls. All pulled together by tasteful shag carpeting and coastal decor. They just don’t make stuff like that anymore. Not without a hefty price tag. I went couch shopping with my wife the other day and you can’t look at a gray sectional without a thousand bucks. That’s not even considering end ta–

Brett: These are not particularly interesting designs. Stop trying to validate your architecture degree.

Ajay: I don’t have an architecture degree. It’s just a passion. Christ.

Thomas: Anyway, we got smoked in a couple of rounds by somebody who, to go by what he was yelling into his mic, an angry child with an inappropriate PSN handle. Naturally, this is a crucial part of the modern multiplayer experience. I had to go out afterward and legally buy beer, just to make myself feel better about the situation.

Ajay: That was the kid toying with me. Couldn’t have been older than 8 or 9. He stuffed me into a bag, telling me how much I suck. Yeah, iLoveKissingMen9? I drive. I’m married. I work. What do you do?

Brett: Likely contribute to a problematic group chat which is, frankly, relatable.

Ciro: I saw something similar in another match, where the Klowns offered a truce to the last survivor over voice chat, but then they surrounded him and executed him firing-squad style.

Brett: I don’t know whether to award the roleplaying or call their parents.

Ajay: I loved the minion-spawning mechanic when you play Klowns. You take big cotton-candy bulbs to a goofy machine that spits out little monster guys that slow humans down, giving matches a fun flow with some surprisingly fun but simple combat.

Ciro: There’s a nicely balanced push and pull between the Klowns and the humans. In contrast to Dead by Daylight, the survivors can put up a good fight, provided they stick together and arm themselves well. The game rewards skilled play on both sides. I always felt I had a chance at victory when I encountered the enemy.

Testament: It’s sort of an arms race. As humans stock up on weapons and tools, the map grows more populated with NPC Klown lackeys. Things get more dangerous for everyone. The humans are playing a battle royale while the Klowns are playing a MOBA.

Ciro: I have to imagine that the decision to invade Earth was very controversial in the Klown home planet’s parliament. A narrow vote where the Klownpublicans beat the DemoKlowns by a 5 vote margin. The DemoKlowns probably warned everyone that they were running out of resources on Klownworld, but when it came down to it they voted in favor of opening a new laughing gas pipeline instead of solar whoopee cushions.

Brett: I like the idea of Klowns on JesterGram posting info-graphics about Earth and writing #MakeLarkNotWar.

Ciro: An underexplored question within the game is whether the Klowns will return to their home planet with post-traumatic stress disorder from the bloodshed they saw in the line of duty. Does Giggles wake up screaming in the night thinking about the child he turned into cotton candy because it threw a rock at him? Does Fatso see the face of the girl he squashed with a squeaky mallet every time he closes his eyes? Does Jumbo need an ayahuasca ceremony to forgive himself for what transpired in the circus tent massacre?

Brett: More importantly: do Klowns have any fun slurs for humans?

Testament: I’d be happy to pitch some.

Brett: What? Like Screen slaves? Big Gulps?

Testament: I was thinking something more like “smallnose” but I like where your head’s at. Let’s meet up for a workshop this weekend. In a hundred years, they’ll be using our ideas to name sports teams.

Brett: I’m ready to preorder a football jersey that my granddaughter will call out during Thanksgiving.

Ciro: It’s definitely a loyal adaptation. Almost everything from the popcorn guns to the balloon dog bloodhounds is straight out of the movie. Tragically, they neglected to add in the ginormous Klownzilla from the ending. I really love the aesthetic. The Klowns have bulbous heads powdered white and garish frilly collars that make them look like a demented parody of Elizabethan royal fashion. There are dozens of customization options for the humans, but they all fit in perfectly with the game’s 80s style. You won’t stick out like a sore thumb like pink Darth Vader in Star Wars Battlefront 2 or Snoop Dogg in Call of Duty: Warzone.

Thomas: I didn’t put that much time into Illfonic’s F13, but I can see the shared DNA with Klowns. It’s not quite as asymmetrical as that was. In fact, it’s incredibly satisfying when some Klown honks up to you without noticing that there are 4 other humans with bats standing there.

You didn’t really get those moments of cathartic gang violence in F13, outside of the very occasional Jason kill, and Klowns is better for their inclusion.

One of the weird things about the formula, however, is that the difference between a novice and an experienced player mostly comes down to map knowledge. It’s really easy for a human to end up isolated and alone with no game plan.

There’s also a real issue where humans can start the match within direct line of sight of Klowns, before the humans have the chance to scrounge up weapons or defensive tools, so they end up as sitting ducks. That could use a fix. It was sort of okay in F13 that every once in a while, you’d start a match as a counselor and get insta-merked by Jason, because that was the genre. Here, it’s meant to be more of a push-pull, so dying in the first couple of minutes feels worse.

Testament: Multiplayer games that feature permadeath face a consistent problem: being dead is boring. You have nothing to do but watch your living teammates either clutch out the W or get absolutely bonked by an oversized cartoon mallet, whichever comes first. Killer Klowns is the first game I’ve played that addresses this issue in a meaningful way. Humans who are dead (or have escaped) can play minigames that allow them to supply other humans with extra items. Once in a while, those items might even be useful. Mostly, though, you’ll be conjuring tennis balls and popsicles from beyond the grave. Thanks, spirits! It’s technically better than nothing.

Ciro: Also, once per round you can bring back all the dead humans using a respawn machine. Unfortunately, I wasn’t able to experience that aspect of the game, as I was far too good to ever die.

Thomas: You know I recorded our matches, right?

Testament: Let the record show that Ciro is a special kind of sadist who cackled with glee whenever he got to play as a Klown. (Klowns, luckily, respawn on their own after a short time.)

Ciro: Everyone I know constantly calls me a clown. Little did I know they weren’t demeaning my unserious nature, but instead praising my knack for human-harvesting!

Testament: There’s also a decent level of character customization. Though most options need to be unlocked, you’ll do so rather briskly. My favorite part, however, is that you can choose to be a female Klown, because it changes nothing about your appearance besides giving you a horrible pair of monstrous, saggy tits. Thank you, Illfonic, for helping to create a more inclusive space for all body types. They have jiggle physics.

When I first opened the game, I swiftly created an affront to God and man known disappointingly as Hatsune Miklown.

Thomas: Well, that’s not okay.

Testament: Correct.

Ciro: She put the mother klown in a slay cocoon.

Brett: Japanese incels are already flooding the DMs. When does her hologram tour hit my town? And is she poly?

Testament: I’m afraid she’s not looking for a relationship right now. Her only true loves are J-pop, japery, and extermination of the human race.

Thomas: Changing the subject away from that, I’d argue that Killer Klowns is a solid evolution of the model that Illfonic started with Friday the 13th.

Testament: I agree. Killer Klowns feels like the next step forward for asymmetric horror as a whole. Forty American dollars is definitely ambitious, but it’s polished enough to be a veritable must-play for both asymmetric horror fans and the two or three people who maintain the Killer Klowns wiki.

Thomas: What I’d like to see is a shift away from nostalgia for nostalgia’s sake. They’ve mined about all they can from a single 1988 movie, including most of the “Klowntality” finishers. Since there’s apparently been a Killer Klowns 2 stuck in development hell for 30 years, you might as well make this game into that sequel, and start to explore some new territory.

Testament: Personally, I hadn’t heard of the movie until I played the game, so I have no rose-tinted goggles. In fact, I have the opposite. My initial reaction to grotesque alien clowns was a visceral disgust mixed with bewilderment, but hey, maybe that’s part of the charm? No? What is it that fans enjoy about Killer Klowns from Outer Space? What does anyone even like about clowns? I earnestly have no idea, but in fairness, I have no human soul.

Antisocial single-player freaks like me may have a hard time staying hooked on this game, but it’s still worth a shot for novelty’s sake at the very least. If you have a sweet tooth for trying new and unique experiences in gaming, you’ll find something of interest in Killer Klowns even if it doesn’t blow you away. It’s not really “for” me, but that’s okay. It’s not for everyone. Maybe it’s for you.

All right, fine, I got whooped by children. Are you happy?

Ciro: It’s a whole lot of fun. The aesthetic is perfectly realized, and the Klowns can be quite intimidating even though you have many decent options for fighting back. This is as good as it gets when it comes to asymmetric multiplayer horror games.

Brett: This game isn’t for anyone craving more Killer Klown lore with a fulfilling narrative, but if your apartment walls are decorated with horror VHS and DVDs and your once-black hoodie has a protective layer of cat hair, your pocket popcorn bazooka is going to pop for this loyal adaptation.

Ajay: If you’ve ever thought, “Geez, I wish I could turn around and beat the brakes off the killer” while playing Dead By Daylight, this is your game. The stakes are lower, and that’s to its benefit. Perfect for grabbing a couple of pals, popping on Discord and throwing down.

If you have the misfortune of meeting iLoveKissingMen9, give them my worst.

Police Officer Playing Bodycam Accused of Turning Monitor Off Before Shooting

LOS ANGELES — LAPD officer and gaming hobbyist Michael Thompson has allegedly been shutting off his computer monitor every time he shoots in the popular new online shooter Bodycam.

“There was a player-involved shooting and unfortunately some people were eliminated,” said Officer Thompson. “I wish I could tell you what exactly happened, but the second I saw the enemy team my computer monitor stopped working entirely. I heard gunshots and returned fire. I wasn’t able to get my monitor up and running again until after the shooting had stopped.”

However, other gamers present paint a different picture of the events.

“We were in a game of Team Deathmatch, on the same team,” explained gamer Rebecca Davis, who was online at the scene of the incident. “The match had just started. We hadn’t even seen the enemy team yet before he started freaking out, yelling ‘Gun! Gun!’ into the mic and firing into the walls and ceiling. He teamkilled two of us. I started yelling at him and he made the excuse that his computer monitor shut off on its own. I’d be more likely to believe him if the exact same thing didn’t happen in the next round. Or the round after.”

Thompson reportedly repeated this behavior until his team lost the match. Members of the opposing team also noticed something was amiss.

“We were gonna just all go camp in one room and wait for them to come to us,” said Jordan White, a member of the opposing team. “We were just chilling in there when we heard all these gunshots. By the time we went out to investigate, half of them were dead already.”

While many in his team were understandably upset, Thompson quickly jumped to his own defense.

“This is a high-stress game,” explained Thompson. “Danger lurks around every corner. Every day I log in there is no guarantee that my character is gonna make it out alive. I’m not gonna stop and check that my computer monitor is working every time I get shot at.”

At press time, the LAPD conducted an internal investigation into the claims made against Officer Thompson and determined he had done nothing wrong.

FOUNDRY Update Patch Notes June 26

 

UPDATED June 27

 

 

Hotfix [2024-06-26] June 26

Hello everyone,
New Hotfix out now:

 

Changes:

  • Cargo ships do no longer consume power while idling in queue. (Existing cargo ships will only be fixed after rebuilding the pad.)

 

Fixes:

  • Fixed a bug that caused some conveyor balancers to stop working after loading a game.
  • Fixed an issue causing coked ignium to not show up as a filterable element on the filtered loaders.
  • Reduced memory usage when autosaving which should fix some crashes that were occuring when autosaving on dedicated servers/steam decks.
  • Launching the dedicated server through the Steam client should no longer cause the main Foundry game to look like it's running.
  • Fixed a crash that could occur when toggling day/night using the camera tools when connected to a dedicated server.
  • Improved dedicated server save file transfer speed.

 

Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

Follow us on socials:

 

 

June Hotfix [2024-06-12] June 12

Hello everyone,
New month - new patch! Read the list of changes and fixes below:

 

Changes:

  • Increase cargo ship move and turn speed.
  • Made cargo ships queue in the sky instead of waiting for take off until the target pad is empty again.

 

Fixes:

  • Fixed a crash that could occur when an ore patch is fully depleted.
  • Fixed a crash that could occur when a pumpjack turned off.
  • Fixed a desync that could occur when using assembly line mergers.
  • Fixed an error that could occur if you enabled speech to text, shut down the game, disconnected your microphone and then launched the game again.
  • Fixed an error that could occur when using the plumbing tool.
  • Fixed a graphics issue that could occur where some things such as items on belts could start flickering on screen.
  • Fixed an issue where the dedicated server would not save the save file in the correct location if it was loading a save created in single player.
  • Improved frame rate for some factories that are cpu bound.

 

Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

Follow us on socials:

 

 

May Quality of Life Patch is now available! May 29

Hello everyone!
New patch with various Quality of Life improvements is here! Read the full patch notes below:

 

Changes:

  • batteries can now be connected to each other using power lines
  • allow for longer belt dragging
  • added new task that requires the player to insert science packs into the science server
  • added "invalid connection" indicator when placing conveyors next to a building to help players understand that they need to use loaders
  • added steam deck keyboard support
  • added ability to skip intro tutorial when starting a new game
  • mining debris will now despawn much faster if you use your drill/laser on it
  • dialogue lines are now skippable
  • Carl's dialogue no longer blocks mouse clicks
  • allowed hotkeys to be bound to mouse buttons.
  • made actions that were previously locked to mouse buttons rebindable
  • accessibility: Made previously unrebindable keys like Alt, Ctrl, Shift rebindable
  • added tooltip to explosives to make it clearer that they need to be turned into explosive charges before they can be used to blow stuff up
  • new pipe intake model/texture to make it more obvious where to attach the pipe
  • you can now exit out of building/demolition/tablet modes by pressing escape
  • increased flashlight range by 45% and increased intensity by 30%
  • initial ore patches now have a higher chance of spawning near the spawn point
  • initial ore patches now have a higher chance of spawning near each other
  • added more information to helper tooltip at the inventory frame and added error messages if an item cannot be equipped using instant mode
  • updated some of the tutorial tasks to help guide players on how to use loaders

 

Fixes:

  • fixed a crash that could occur when deconstructing buildings
  • fixed a bug/crash that could occur when using transport ships
  • fixed crash that could occur when making a funny looking conveyor loop that looped back into a loader
  • fixed an issue that could cause the player to fall through the world
  • fixed an issue that could cause the loader text to appear as black on certain graphics cards
  • fixed streaming issue that could cause significant delay in buildings appearing when standing near a significant amount of flowing pipes
  • fixed issue where you could fall off a downward facing escalator while running
  • fixed issue where quest to produce robots was not possible to complete
  • fixed a crash that could occur when building solar panels too high up
  • fixed issue where some some of the modding system attributes such as [AddSystemToGameSimulation] were being incorrectly stripped from the game
  • fixed issue where the gamepad cursor was drawing behind the keybind screen
  • fixed performance issue that could occur when looking at several research panels while research was ongoing and your power was strained
  • fixed black lighting artifacts that would appear under building blocks
  • fixed space station storage being bigger than it's supposed to be
  • drilling marble now returns marble instead of concrete
  • fixed issue where smoke would sometimes not collide with ceilings correctly
  • fixed a crash that could occur when interacting with inventories
  • fixed a bug where ore patches were not being properly removed from the map when depleted
  • dedicated servers should no longer create a new world every time they are started if they do not have an app.cfg setup
  • added new version of the camera tools(opened by pressing ALT+U)
  • fixed an issue where the power consumption and scan speed were incorrectly displayed on the Long Range Scanner building
  • made the button on the back of the emergency beacon more obvious
  • particles should now properly have fog applied to them in the distance
  • fixed an issue where fog was not being properly applied to the dark areas on buildings where items enter/exit such as the drone miner and the assembly line producer
  • fixed an issue where the localized version of the "show details" would not be visible
  • prevent tablet quick actions from triggering when you have a ui window open
  • fixed an issue with missing characters in the chinese/japanese/korean fonts
  • fixed a crash that could occur when deconstructing buildings
  • fixed a crash that could occur when placing landing pads at max world height
  • fixed pumpjack efficiency research to behave as described
  • fixed an issue where you could be disconnected from a multiplayer game if it was taking a long time to load the save file

 

To submit feedback or report a bug, you can press F9 in game or make a thread on our Forum. This is the best way to let us know that something is broken!
Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

Follow us on socials:

 

 

Hotfix #2 [2024-05-16]

Hello everyone!
Today's hotfix has a couple of critical fixes for you. We have also started work on a much larger quality of life/bug fix patch. If you're interested in more details or if you want to give it a try, you can find more information here on our Discord server.

 

Changelog:

  • Fixed a bug/crash that could occur when using transport ships.
  • Fixed a crash that could occur when deconstructing buildings.

 

We are also aware of Steam Deck multiplayer issues since the last update. We are testing a fix for this but in the mean time you can work around this by switching to Proton 8.

 

To submit feedback or report a bug, you can press F9 in game or make a thread on our Forum. This is the best way to let us know that something is broken!
Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

Follow us on socials:

 

 

Hotfix #1 (2024-05-06)

Hello everyone!
We hope you had a nice weekend playing FOUNDRY. We have been working on a first hotfix which addresses the most critical issues during these days, and it should be available now.

 

Changelog:

  • Emptying pipes when connected to a dedicated server should no longer crash.
  • Fixed issue where you could not launch Foundry directly from the executable.
  • Ore vein miners should no longer sometimes stop working when they reach the core.
  • Fixed a networking issue which should help players having connection issues when playing the game using proton.
  • Fixed an issue that could occur when attempting to save your settings after having opened the settings accessibility tab.
  • Fixed issue where the radio tower cannot be built in certain scenarios.
  • Fixed crash after demolishing a modular building which is under construction.

 

To submit feedback or report a bug, you can press F9 in game or make a thread on our Forum. This is the best way to let us know that something is broken!
Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

Follow us on socials:

 

Those are the recent patch notes up through June 26 for FOUNDRY.

Elden Ring Update Patch Notes June 26

 

UPDATED June 27

 

 

Patch Notes Version 1.12.2 June 26

ELDEN RING update 1.12.2 is now available.
Please apply this patch to continue playing ELDEN RING online and to play Shadow of the Erdtree.

Thank you for playing ELDEN RING Shadow of the Erdtree.
To adjust the Expansion’s balance, a calibration update has been released.

 

Calibration Update 1.12.2 change list

Attack and damage negation curve scaling of the Scadutree Blessing have been revised.
  • The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
  • The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.
The calibration update can be applied by logging into the multiplayer server.
If the Calibration Ver. listed at the bottom right of the title menu is not "1.12.2", then select LOGIN and apply the latest regulations before enjoying the game.

 

About graphics settings (PC version only)

We have confirmed a bug where the raytracing settings are automatically enabled if you have previously loaded saved data from previous game versions.
If your framerate is unstable, please check in the 'SYSTEM' > 'Graphics Settings' > 'Raytracing Quality' settings from the title menu or in-game menu to check if it has been unintentionally set to 'ON'. Once set to 'OFF', Ray Tracing will no longer be automatically enabled.
Other balance adjustments as well as bug fixes are also planned for a future patch.
Thank you for your continued support of ELDEN RING.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.12
Regulation Ver. 1.12.2

 

Online play requires the player to apply this update.
Please stay tuned for more news by following our social channels or joining us on the official ELDEN RING Discord server here.

 

 

Elden Ring – Patch Notes Version 1.12 June 19

elden-ring_decoration

ELDEN RING Patch Notes Version – Version 1.12
Targeted Platforms
PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

 

New feature

  • Added support for the SHADOW OF THE ERDTREE DLC.
  • Five new hairstyles have been added to the game. They can be selected during character creation, using the Clouded Mirror Stand or using Rennala's Rebirth feature.
  • Added "Map Functions Menu" to the Map Menu.
  • New Summoning Pool features:
    • Active Summoning Pools will now be carried over to NG+.
    • Individual Summoning Pools can now be enabled / disabled in the newly added Map Functions Menu.
    • If "Include Distant Areas" is selected when using the Small Golden Effigy, summoning pools within the Mohgwyn Palace will not be selected for summoning, even if you have activated them.
    • If you are within the Moghwyn Palace and select “Nearby Only” when using the Small Golden Effigy, you will be able to be summoned within the area.

 

  • New Inventory features:
    • Newly obtained items will be marked with a "!“.
    • A new tab called "Recent Items" has been added to review recently obtained items.
    • Display settings can be changed from the Display tab in the system menu.
    • Added new feature to summon spectral steed during the Elden Beast the boss battle.
    • Added new feature to the colosseum: crafted consumable items that have been used during a battle will be replenished at the end of your session.
    • Added support for Arabic language.

 

Steam-only new features

  • New Keyboard/mouse settings:
    • Added "lock-on change threshold" setting of mouse controls.
    • Added a setting to change cursor movement behaviour in the map menu.
    • Added key assignments to open the map in the Key Settings menu.

 

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

 

Weapons adjustments

After being affected by madness and/or sleep status effects, the status effect build up will be halted for a short period of time.
  • Increased the poise damage of some attacks against other players of the following weapon types:
    • Greatswords / Colossal Swords /Curved Greatswords / Greataxes / Hammers / Flails / Great Hammers / Colossal Weapons / Great Spears / Halberds
  • Ajusted poise damage of some dual wield attacks against other players by of the following weapon types:
    • Greatswords / Axes / Great Axes / Hammers / Great Hammers / Halberds / Reapers
  • Increased poise damage against other players from dual wielded attacks of the following weapon types:
    • Axes / Hammers / Halberds / Reapers
  • Increased poise damage of Axes against other players
  • Decreased the damage of dual wield attacks against other players of all weapon types.
  • Decreased the poise damage of some attacks against other players of the following weapon types:
    • Daggers / Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Katanas / Twinblades / Axes / Spears / Reapers / Whips / Fists / Claws
  • Decreased the Poise value of some attack motions against other players of the following weapon types:
    • Greatswords / Colossal Swords / Curved Greatswords / Greataxes / Hammers / Flails / Great Hammers / Colossal Weapons / Great Spears / Halberds
  • Decreased the damage of some attacks against other players for the Heavy Thrusting Swords weapon type.
  • Decreased the damage of dual wield attacks against other players for the following weapon types:
    • Spears / Great Spears
  • Decreased the damage animation motion of the following weapon types when another player is stunned by a two-handed heavy running attack:
    • Fists / Claws
  • Decreased the effects of "Baldachin's Blessing" and "Radiant Baldachin's Blessing" to increase the Poise value and Physical damage negation in PvP.

 

Skill adjustments

  • Spinning Slash
    • Decreased damage.
  • Flaming Strike
    • Decreased damage.
  • Rain of Arrows
    • Decreased damage and poise damage.
  • Cursed-Blood Slash
    • Decreased damage.
  • Transient Moonlight
    • Decreased damage.
  • Lightning Storm
    • Decreased poise damage.
  • Spearcall Ritual
    • Decreased poise damage.
  • Ancient Lightning Spear
    • Decreased damage.
  • Radahn's Rain
    • Decreased damage and poise damage.
  • Spinning Weapon
    • Decreased damage animation motion when stunning other players.

 

Incantations adjustments

  • Black Flame's Protection
    • Decreased physical block rate.
  • Bestial Sling
    • Decreased poise damage.

 

General balance adjustments

The adjustments in this section affect both PvE and PvP aspects of the game.
  • Adjusted turning speed when using dual wielded Heavy Thrusting Swords.
  • Increased Dexterity scaling when assigning Ashes of War with corresponding weapon Affinities.
  • Increased Stamina consumption when guarding against attacks of the following weapon types:
    • Greatswords / Curved Greatswords / Great Axes / Great Hammers
  • Increased the speed of some attacks of the following weapon types:
    • Axes / Greataxes / Hammers / Flails / Reapers
  • Increased the damage of charged attacks of the following weapon types:
    • Axes / Greataxes / Some Colossal Weapons
  • Increased the turning speed of normal attacks of the Reapers weapon type.
  • Increased damage of the Whips weapon type, except the "Ulmi" Whip.
  • Increased the speed of consecutive attacks for the following weapon types:
    • Light Bows / Long Bows
  • Increased the poise damage of the Torches weapon type.
  • Increased the duration of the effect of Mohg’s Great Rune that increases the attack power when a bleeding status effect is triggered by a nearby summoned spirit.
  • Decreased the heal amount reduction from the Flask of Crimson Tears and increased the heal on attack effect when using Malenia’s Great Rune.
  • Increased the attack power of Arrows, Greatarrows, Bolts, and Greatbolts that can be crafted through Item Crafting.
  • Decreased the turning speed of dual wielded weapons for the following weapon types:
    • Spears / Great Spears
  • Decreased poise generation speed during some attacks of the following weapon types:
    • Great Spears / Halberd Spears
  • Decreased the effect that increases the power of spells of Terra Magica.
  • Decreased the effect duration of the Cerulean Hidden Tear.

 

Armament Adjustments

  • Troll Knight's Sword
    • Increased damage.
  • Zamor Curved Sword
    • Increased damage.
    • Increased movement distance of some attacks.
  • Forked Hatchet
    • Increased damage.
  • Ripple Blade
    • Decreased the status buildup enhancement that scales with the Arcane attribute.
  • Serpent-Hunter
    • Increased the speed of crouching attacks.
  • Ripple Crescent Halberd
    • Decreased the status buildup enhancement that scales with the Arcane attribute.
  • Albinauric Staff
    • Increased attribute scaling.
  • Gelmir Glintstone Staff
    • Increased attribute scaling.
  • Prince of Death's Staff
    • Increased attribute scaling.
  • Golden Order Seal
    • Increased attribute scaling.
  • Clawmark Seal
    • Increased attribute scaling.
  • Dragon Communion Seal
    • Increased attribute scaling.

 

Skill adjustments

  • Kick
    • Increased the poise amount when using this skill.
  • Spinning Slash
    • Decreased the status buildup of your weapon when using this skill.
  • Storm Assault
    • Decreased the poise generation speed.
  • Stormcaller
    • Decreased the poise generation speed.
  • Storm Stomp
    • Decreased the poise generation speed.
  • Glintblade Phalanx
    • Decreased poise damage.
  • Loretta's Slash
    • Decreased the poise generation speed.
  • Bloody Slash
    • Decreased the poise generation speed.
  • Strong shot
    • Increased the speed of some attacks.
  • Sky Shot
    • Increased the speed when doing consecutive attacks.
  • Enchanted Shot
    • Increased the speed of some attacks.
  • Parry
    • Increased Parry hitbox generation speed.
  • Storm Wall
    • Increased Parry hitbox generation speed.
  • Thops's Barrier
    • Increased Parry hitbox generation speed.
  • Buckler Parry
    • Added attack recovery time after using this skill.
  • Taker's Flames
    • Decreased the fire’s poise damage.
    • Removed the fire’s knocking down effect.
  • Moonlight Greatsword
    • Increased the poise damage of heavy and charged attacks, but decreased the poise damage of the generated magic wave.
  • Thundercloud Form
    • Decreased poise damage.
  • Magma Shower
    • Decreased the poise generation speed.
  • Thunderstorm
    • Decreased damage.
  • Bubble Shower
    • Decreased damage and poise damage.
  • I Command Thee, Kneel!
    • Increased the poise value during the active part of the Skill.
    • Decreased the poise generation speed.
  • Bloodboon Ritual
    • Decreased the generated status buildup.
  • Loretta's Slash
    • Decreased the poise generation speed.
  • Bear Witness!
    • Increased damage and poise damage.
  • Contagious Fury
    • Decreased the amount of attack power generated by this skill.

 

Bug Fixes

  • In the inventory menu, added the amount of FP consumed for Skills in the "Ashes of War" display information.
  • Reduced the time it takes for some gestures to become cancelable by rolling.
  • Adjusted the input speed in some menus, such as conversation menus, to prevent accidental skips.
  • Fixed a bug that caused damage to the player and friendly summons when using the "Last Rites" Skill under specific circumstances.
  • Fixed a bug that caused higher than expected poise damage when performing left-handed attacks with Thrusting Swords.
  • Fixed a bug with Spinning Slash Skill that generated poise when used with Twinblades.
  • Fixed a bug in The Queen's Black Flame Skill that did not apply poise when using this skill.
  • Fixed a bug where the characteristics of some weapons were not working properly against mounted enemies.
  • Fixed a bug that caused a Bleed buildup when using the Spinning Strikes Skill while under the effect of the Bloodflame Blade Skill, even if the attack did not hit the enemy.
  • Fixed a bug that caused some Skill to perform incorrectly when specific actions were performed.
  • Fixed a bug that caused unexpected behaviors when some incantations were used in quick succession.
  • Fixed a bug where the spectral steed did not trigger a death fall under certain circumstances.
  • Fixed a bug that prevented players from getting hit by other players under certain circumstances in Multiplayer.
  • Fixed a bug in the Colosseum that allowed Critical hits against players in specific death animations.
  • Fixed a bug where the Mimic’s Veil effect was not properly reflected to other players under certain circumstances.
  • Fixed a bug that caused other players summoned as hunters to immediately return after being summoned under certain circumstances.
  • Fixed a bug in Multiplayer where some spirits could be locked on even after they disappeared.
  • Improved Multiplayer stability under certain circumstances
  • Fixed a bug that caused specific maps to render differently than expected under certain circumstances.
  • Fixed a bug where the damage of some equipped weapons were incorrectly displayed in various menus.
  • Fixes a bug that prevented marking sites of Grace in the map menu under certain circumstances.
  • Fixed a bug where item names and the cursor were not displayed correctly in the inventory menu under certain circumstances.
  • Fixed a bug where event actions were available while being in the map menu.
  • Fixed a bug in the map menu that caused specific terrains to be displayed differently from the actual terrain.

 

Steam-only adjustments

  • Changed the initial layout of "Key Settings" in "Keyboard and Mouse Settings" in the system menu.
Note: If you have created save data before this update, your layout will not be affected.
  • Fixed a bug where the mouse cursor would blink in the title menu, causing the game to be unstable under certain circumstances.
  • Fixed a bug where a submenu with no items would be displayed after a right click during the tutorial.

 

The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.12
Regulation Ver. 1.12.1

 

Online play requires the player to apply this update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING more comfortably.
Please stay tuned for more news by following our social channels or joining us on the official ELDEN RING Discord server here.

 

Those are the patch notes on June 26 for Elden Ring.

Gamer With 4 Games Breaks Record for Largest PS5 Collection

DES MOINES, Iowa — Local gaming collector Ryan Meadows has achieved a world record for having the largest collection of PS5 games with four.

Guinness World Records spokesperson Jefferey Lewis announced Meadows’s record in a press conference held just outside Meadow’s garage which doubles as his man cave where he keeps his collection.

“We at Guinness World Records have seen a lot of large video game collections. Lots of people have thousands of games just for one system so not much surprises me anymore in the video game collection space. But when I saw Mr. Meadows’ collection I was taken aback. I didn’t think it was possible for someone to have this many PS5 games but there they were, all four of them proudly displayed on his shelf in between a large collection of PS4 games and a large collection of Nintendo Switch games.”

Meadows got teary-eyed as he spoke about his collection to the press.

“I’ve been cultivating this collection for years. I’ve been in the trenches with the PS5 since day one. My wife tried to stop me, telling me that spending that much money on a gaming console with no games was a waste of money and that it would be better spent paying off our mortgage or helping with my dad’s cancer treatment but I knew it would pay off,” Meadows had to stop to compose himself before continuing. 

“I’ve been collecting video games since I was a kid and I’ve cultivated something I’m really proud of. I have hundreds of Switch games, hundreds of PS3 games, thousands of SNES games, and so on but my PS5 collection is special. It’s the only system I own every single game of. It took a lot of patience and a lot of waiting for games to be released, like agonizingly long periods of waiting for games but I’m glad I stuck with it. I love my collection, well maybe not Forspoken but it’s decent enough. I’m honored to be recognized by Guinness World Records and I know if my dad were still alive he’d be proud of his boy.”

At press time, Meadows is eagerly anticipating the announcement of the fifth PS5 game so he can grow his collection further and also announced plans to start an Xbox Series X collection once there are games to collect for it.

AEW x NJPW Forbidden Door 2024 Odds: Favorites to win and more

AEW x NJPW Forbidden Door 2024 is set to take place this weekend from Elmont, NY, and the early odds have been released.

A number of massive matches have already been confirmed for the show, including Will Ospreay vs Swerve Strickland in the main event for the AEW Championship.

DISCLAIMER: The odds on this page are for potential spoiler purposes only if you’re interested. Please for the love of god DO NOT BET on pro wrestling.

Read More – AEW News: Shane McMahon reportedly contacts talent for job

AEW x NJPW Forbidden Door Odds

Here are the current early odds for the event via BetOnline:

  • AEW TBS & Strong Women´s Championship Match: Mercedes Mone © -2000 vs. Stephanie Vaquer © +700
  • AEW Women’s World Championship Match: Toni Storm © -1500 vs. Mina Shirakawa +600
  • AEW World Championship Match: Swerve Strickland © -800 vs. Will Ospreay +425

There are of course more matches taking place on the card, but as of writing the odds for these bouts have not been released.

Here is the card for Forbidden Door as it stands right now:

  • AEW World Heavyweight Champion Swerve Strickland vs. Will Ospreay
  • AEW Women’s World Champion Toni Storm vs. Mina Shirakawa
  • AEW TBS Champion Mercedes Mone vs. NJPW Strong Women’s Champion Stephanie Vaquer – Title for Title
  • Ladder Match for the Vacant TNT Championship: Konosuke Takeshita vs. Mark Briscoe vs. Jack Perry vs. Dante Martin vs. Lio Rush vs. TBD
  • IWGP Heavyweight Champion Jon Moxley vs. Tetsuya Naito
  • Zack Sabre Jr vs. Orange Cassidy
  • MJF vs Hechicero
  • Owen Hart Cup Tournament: Bryan Danielson vs.  Shingo Takagi
  • The Learning Tree (Chris Jericho, Big Bill and Bryan Keith) vs. Samoa Joe, Hook and Katsuyori Shibata

Read More – AEW News: WWE name held talks with company

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

Pax Dei Update Patch Notes June 26

 

UPDATED June 27

 

 

June 26th – EA – Bugfixes patch

 

Bug Fixes

  • Fixed an issue where multiple Clan-related functions were not responding.
  • Fixed an issue with containers' ownership that made them inaccessible to everyone.
  • Fixed an issue where players with the launcher were stuck in a loop while trying to log in.
  • Fixed various crash issues.
  • Improved the robustness of the NPC spawning fix.

 

 

Early Access Day 3 – Status update June 21

 

Hello Paxians

Here’s a recap of the issues on Day 3 of our Early Access and their status:

 

Thank you to everyone who continues to report issues and bugs and find workarounds for some of them.
❖ We applied some fixes yesterday and the issues below are now solved:
  • Clan issues (can’t invite/disband)
  • Recipe unlocks and chat messages

 

❖ We’re still investigating the points below:
  • Crafters/Chest Issues
    • We are looking into an issue regarding removing some pieces like chests and crafters.
  • Mining nodes becoming non-interactable
    • We are looking into this and will provide an update as soon as possible.
  • Teleporting to the home shrine from another province does not work
    • We advise against using teleport if you’re not in your home province until we fix this.
  • Founder Role on Discord (Steam players)
    • We have an issue with the process of flagging the Founder Role on Discord for Steam players. We should have an update early next week.

 

Thank you for your patience while we’re solving these issues.
We encourage you to continue reporting bugs and issues in-game via the F8 tool. You can contact our support team for any issue affecting your account (https://support.playpaxdei.com/)
Pax vobiscum,
The Mainframe Team

 

 

EA Release Notes June 18

 

Welcome to Pax Dei’s Early Access!

The game is still heavily in development and not yet feature-complete. We expect all aspects of the game will require balancing and polish. Throughout Early Access, we plan to expand the game in terms of content and systems. Below is the content you can expect to see right away.

 

Regions and Shards

Region: The shards are in 3 distinct geographical regions: NA (East), EU, and SEA (Singapore). You can create a character on the shard you’d like, even if you don’t live in the geographical region where it is located. Also, your account is not bound to a single shard or region. You can create your characters in different regions, and if you have multiple plots, you can also claim them in different regions. Note that neither regions nor shards are interconnected.
Shards: Our worlds are not language-based.
[RP] Shards: You will notice some world names with a tag [RP] in front of them. It is an indicator for those who want to explore Pax Dei with a roleplay touch. HOWEVER, we won’t enforce any specific rule on these shards, and there won’t be RP-specific moderation either. We trust our community to behave as they should and not disrupt the RP adventures of others.

 

Early game progression

We’ve made numerous changes to the early progression when it comes to crafting skills and unlocking recipes. You will now receive a variable amount of experience during failed crafting attempts, and some experience when crafting Trivial items. We also expanded the size of the inventory. This should make the start way smoother and less constraining than during the previous Alpha test.

 

Plots & Building

Decay system: Releasing a plot or deleting a character with a plot will leave all buildings and inventory in the game world. All containers, their contents and anything else placed on the plot will become public. After 48 hours, the decay system will start to remove pieces from top to bottom and the plot will be completely empty 72 hours after releasing the plot. If a player claims a plot on the same spot, they automatically gain control of anything left there, and the decaying process stops.
Building: You have access to the same new pieces and decoration items - props - as for the previous Alpha test. On top of that, you now have to craft props on a workbench to obtain them as items in your inventory before being able to put them on your plot from the Building menu. This change means you can craft a prop and give or sell it to someone else!

 

Crafting & Items

Crafting: We have given all the professions some love by rebalancing everything, particularly the difficulty of some early recipes. The new resource types from Wilderness Alpha, such as apples, onions, and hops, are still there. Cooking and distilling are now real things: you can even have your own manual grain mill!
Item Durability & Repair: We have implemented durability and repair mechanics. To ensure that your gear remains in top condition throughout your adventures, you can repair damaged gear, weapons, and tools on the crafting station type used to craft them: the basic tools on a Carpenter Workbench, the plate pauldron on the Armorer Workbench, the clothes on a Tailoring Table. Repairing does not cost resources but will reduce the Lifetime Durability of the item.

 

PvE & PvP content

Recent Combat Changes: We’ve made numerous changes (big and small) to the moment-to-moment gameplay to improve the game feel and responsiveness of combat, locomotion, and wood-chopping/mining.
The main pain points we targeted in this iteration had to do with the general feeling of unresponsive controls and the clunky “swimming” feeling players had when trying to maneuver around and perform actions. Most noticeably you can now much more easily switch between attacking/moving where the combat actions don’t force you to stay in place long post-impact. Character acceleration is also faster and turn transitions are more responsive and behave consistently. When chopping trees and mining the character now rotates properly towards the tree or mining deposit.
Some additional important points: We introduced aim assist and we fixed the montage for Spear Special Attack
Enemies: The hostile creatures and NPCs are still as smart and formidable opponents as in the previous Alpha, requiring strategy and skill to defeat. The wilderness is now really wild, and the dungeons are extremely dangerous. Beware of badgers!
Consumables: The journey to greatness requires sustenance, so we made food more meaningful than before. Whether it's berries that increase your stamina or cooked delicacies that grant powerful buffs, replenishing your health and energy has been widely developed and received a first strong balance pass.
Player vs Player: The province of Lyonesse, an area not covered by the divine protection of Pax Dei, is available for our PvP fans. Lyonesse is at the center of the current world and is accessible from the four other provinces. Entering Lyonesse will flag players for PvP.
Players who die in Lyonesse can see their belongings being looted by others. Yes, in our PvP area, the system is ‘full loot.’ Everything you have in your inventory or equipped can be looted from your corpse if you are killed or die from a fall. Be mindful of the gear you bring to the area. You don’t want to lose your best pieces! Note that players in PvP no longer see enemy players on the map
Why would you go into Lyonesse, then? Lyonesse hosts many valuable resources, particularly the Pure Iron ores. Pure iron is also available outside of Lyonesse but in small numbers.
PvP and PvE do not have separate balancing. The same damages and effects apply across the board. We are working toward added resists for stun effects, but note that in this build, abilities like Shield Bash also work on players. Note though that, now, Shield Bash has a reduced stun duration and no longer has diminishing returns. Shield Bash II & III have had their aggro generation and damage increased substantially.

 

World

We've made numerous changes to the game world, from lighting and biome transitions to cave exploration. These subtle yet significant improvements enhance the overall atmosphere and immersion of the game, making every corner feel alive and vibrant. Also, dungeons are now visually distinctive from each other, for a more immersive experience.
And more - We also fixed many issues and bugs from the previous Alpha test and introduced a number of changes, in particular regarding the UI (who said “key remapping?”). Below is a non-exhaustive list of some of the latest changes introduced to the game.

 

Patch Notes – June 18

 

Resources & Crafting

  • Players will now receive a variable amount of experience during failed crafting attempts, and some experience when crafting Trivial items
  • Recipes are now unlocked both with items and skill levels
  • Tabard has been added to the game with the recipe
  • More recipes were added to the Campfire
  • Added more varied meat ingredients to cooked food recipes
  • Removed Strong and Rough wooden items
  • Adjusted balancing of early fletching to be more accessible
  • Adjusted crafting deliverable amounts for various recipes
  • Adjusted drops from metal ore deposits
  • Adjusted inventory sizes of various storage props
  • Adjusted numbers of hide drops from animals
  • Tweaked balancing of alchemy progression
  • Tweaked resource spawn amounts

 

UI & UX Improvements

  • Added remappable key binds which you can find under controls in the settings menu
  • Added a tutorial that will guide the player to gather resources, craft a construction hammer and claim a plot
  • Perhaps you might now be able to carry a few more items with you?
  • The flow of the game menu was changed with a new design

 

World Interaction

  • We did a polish of Ambiance in the world
  • Changed font colors in various places to make the descriptions more readable.
  • Added some missing sounds to crafters
  • Changed the old teleport feature to its intended functionality. It now gives players the ability to quickly travel home to their Heartland shrine, Petra Dei. The starting Heartland of a new character determines their initial home location but you can interact with a Petra Dei in a different Heartland to bind it as your home instead. As before, the teleport ability resides in a radial menu that you can open by holding “T”.

 

Graphics Improvements

  • Added and updated icons for various items
  • Fixed clipping issues with some wearable items
  • Added a cap on frame-rate time limit

 

Bug fixes

  • "Invalid Login" message no longer appears when trying to log in after idle logout
  • We extended login timeout periods to prevent players from being sent back to the lobby too early on slow connections
  • We fixed issues related to using spell slots where sometimes it would select a spell for a different slot. Notification and visual feedback should now work correctly when equipping items that grant assignable spells
  • Improved the combat behaviour and animations for Lost Souls NPCs
  • Fixed an issue where fall damage could be affected by FPS values
  • Fixed an issue where Players could block natural bottlenecks with plots
  • Fixed an issue where NPC attacks could go through walls and doors
  • Fixed an issue where NPC projectiles would not collide with the environment
  • Fixed an issue where NPCs in dungeons would aggro onto the player as soon as they entered
  • Fixed an issue where Party Corpse Summoning did not move the body for the Player whose character was being moved
  • Fixed an issue where the player was not able to examine resources and crafters
  • Fixed an issue with gaps that allowed players to go out of bounds.
  • Fixed the issue where the black bear visuals changed drastically on low-quality settings
  • Fixed an issue where the performance of the title was low on recommended specs
  • Fixed an issue where the Player couldn't use the teleport menu when standing near a highlighted item, crafter or character
  • Fixed an issue where players were unable to close the map with the same button as the one that opened it
  • Fixed an issue where characters were cut off in the lobby
  • Fixed an issue where the player was unable to exit the game from the lobby using ESC
  • Fixed an issue where the message “Character Limit Exceeded” was displayed while pressing ESC button
  • Fixed an issue where the portraits for clan members were slow to load
  • Fixed an issue where we would sometimes get too many NPCs spawned in one area, creating performance issues

 

Those are the patch notes for Pax Dei on June 26.

Warhammer 40,000: Darktide Update Patch Notes June 26

A compilation of all patch notes thus far in June, for Warhammer 40,000: Darktide, in descending order, from latest to oldest.

 

UPDATED June 26

 

 

Hotfix #41 (1.4.1) June 26

Devoted Rejects,

Hotfix #41 (1.4.1) is now live on Steam and it will shortly be live on our other platforms.
  • Fixed a server crash which could happen when updating player stats if any stat reached a very high value.
  • Fixed a server crash which could happen if an Ogryn with the “Feel No Pain” talent equipped was hit by a projectile which was about to be destroyed.
  • Fixed an issue where the Branx Pickaxe attack startup animations would be incorrect if starting an attack immediately after interrupting a Special attack by sprinting.
  • Fixed an issue where the Antax Mk V Combat Axe was playable but showed incorrect stats.
  • Fixed the following in the new mission Clandestium Gloriana:
    • Fixed an issue where the backdrop would be incorrect when setting the volumetric quality settings to Low in the new mission.
    • Fixed an issue where players could get stuck in the doors of the horizontal elevator as they were closing.
    • Fixed an issue where players could walk behind the horizontal elevator gantry and fall through the map.
  • Fixed an issue related to triggering VO which caused banter to happen less frequently than intended.
  • Fixed an issue where subtitles in the Mourningstar could overlap during the Path of Trust cinematics.
  • Fixed inconsistencies for spelling for Ogryns Pickaxes.
  • Fixed an issue where the description of the “Torment” Pickaxe blessing would appear in undefined text in languages other than English.
  • Fixed an issue where the wrong inspect animations played for Ogryn Pickaxe in third person.
  • Fixed an issue where the second line of Zola’s intro for The Orthus Offensive special assignment was not playing.
  • Fixed an issue where Zola’s VO lines are over the radio in The Orthus Offensive special assignment menu.
  • Added a smoother transition screen when loading into a video or cutscene, instead of just showing the operative.

 

 

Hotfix #39 (1.3.11) Patch Notes May 30

Devoted Rejects,

Our latest hotfix #39 (1.3.11) is now live on Steam and it will shortly be live on our other platforms.
  • Fixed several instances of inconsistent or missing voice filters:
    • “Gheistos Mk VI Death Mask” (Zealot)
    • “ "Penance" Herald Mask” (Zealot)
    • “Catechizer's Incense Rebreather” (Zealot)
    • “Palatine Mk IIId Rebreather” (Zealot)
    • “Cult Imperialis Rebreather” (Zealot)
    • “Cult Imperialis Penitus Rebreather” (Zealot)
    • “Adrastia-pattern Psykana Shadowveil” (Psyker)
    • “Ordo Hereticus Aegis Hood” (Psyker)
    • “Ministorum-issue Rebreather” (Zealot)
    • “Missionarius Galaxia Rebreather “(Zealot)
    • “Cult Imperialis Penitus Rebreather” (Zealot)
    • “Ministorum-issue Rebreather (Modified)” (Zealot)
    • “Arch-Militant's Cowl” (Zealot)
    • “Ivixia-pattern Psykana Aegis” (Psyker)
    • “Crucis Promeus-pattern Shadowveil” (Psyker)
    • “Conclave-issue Tactical Shadowveil” (Psyker)
    • “Adrastia-pattern Psykana Shadowveil” (Psyker)
    • “Wissex Mk Ih Psykana Aegis” (Psyker)
    • “Gelt-pattern Psykana Aegis” (Psyker)
    • “Ordo Hereticus Aegis Hood” (Psyker).
Dev note: The current intent is for any head gear that partially or fully covers the mouth and has some mechanism which would filter the voice (filters, speakers etc) to modulate the voice. For players who want to wear a particular headgear but do not want their voice modulated, this can be turned off in Options -> Audio -> Headgear Voice Effect.
  • Increased memory buffer to mitigate crash due to too many open files.

 

 

Hotfix #38 (1.3.3) Patch Notes May 15

Devoted Rejects,

Hotfix #38 (1.3.3) is now live on Steam. It will shortly be live on our other platforms, too.
  • Resolved stutter and performance issues caused as a result of the Shader Cache not building correctly upon the launch of the game.
Dev Note: Essentially, the engine wasn’t able to compile the shaders in advance for players due to an invalid cache, so it caused stuttering as the cache rebuilt itself in-game.
  • Fixed an issue where the audio would suddenly cut out for brief amounts of time.
  • Ius Mk III Shredder Autopistol accidentally had the wrong set of animations playing in first-person for some actions. It has now been changed to play the correct original animations again.
  • Fixed instances where the Martyr’s skulls in Enclavum Baross and Relay Station TRS-150 were already accessible before completing the puzzle.
  • Fixed typo in the Veteran ‘Weapons Specialist’ keystone description.
  • Fixed an issue where the pipes of the Psyker “Mk VI PT-38 Jump Suit” upper body cosmetic would move on their own.
  • Fixed an issue where parts of the leg brace on the Psyker “Illissi Mk Vf Psykana Garb” upper body cosmetic had the wrong colour applied to it.
  • Fixed an issue where the Zealot “Suppliant’s Hood” headgear cosmetic would sometimes get deformed.
  • Fixed clipping issues on the Zealot “Catechist’s Vestments” upper body cosmetic.
  • Fixed an issue where some beards would clip through the Zealot “Hive Scum Hood (Black)” headgear cosmetic.
  • Fixed an issue where some beards would clip through the Zealot “Chemsafe Rebreather (Worn Plasteel)” headgear cosmetic.
  • Fixed clipping issues on the Zealot “Radical’s Temple Mask (Red)” headgear cosmetic.

 

 

Hotfix #37 (1.3.2) Patch Notes April 30

Devoted Rejects,

Hotfix #37 (1.3.2) is now live on Steam. It will shortly be live on our other platforms, too.
  • The Tactical Overlay should now be usable in the hub while playing on a gamepad.
  • Fixed an issue rendering the penance “Get Off Me” unable to progress past 25.
  • Fixed an issue where playing a Maelstrom mission with one of the following modifiers failed to trigger their respective penances: Lights Out, Ventilation Purge, or Pox Gas.
  • Fixed an issue where the penance “They’re Gonna Blow” didn’t increment due to missing data.
  • Fixed so that the Poxburster isn’t itself counted as a kill for the penance “The Enemy Of My Enemy Is My Friend”.
  • Added “Penance Unlock Chat Messages” in Interface Options.
  • Moved a heretical idol that was previously indestructible in Mercantile HL-70-04-510.
  • Fixed a bug where enemies sometimes could open the gate in the penance puzzle in Warren 6-19.
  • Fixed crash that happens if the player is running the game with an account that has been gifted an item around the game’s initial release date.
  • Fixed crash that could occur while updating the HUD of other players.
  • Added 16 new icons for emotes and updated existing ones for the Ogryn class.
  • Fixed animated candles on the Shrine Penitentax menu.
  • Fixed issue where a list title would appear behind the list background in some menus.
  • Fixed an issue that caused the puzzle elevators at Ascension Riser 31 to teleport players who had walked on them to be teleported inside once started.
  • Fixed an error that could occur in the Personality Scourge where your character could keep Cadia home world eye colors after changing to another planet.
  • Selecting to restore settings to default should now restore the Interface → Notifications category.
  • Fixed a crash that could occur when creating a new character and proceeding through the menu having eye types selected while using a gamepad.
  • Fixed an issue where the Veteran “Militia Helmet with Flash Goggles (Sludge Jungle)” headgear cosmetic would have a voice effect applied to it.
  • Fixed deformation issues on the collar of the Psyker “Kobaloi Topcoat” upper body cosmetic.
  • Fixed some instances of the purity seals on Zealot “Scroll Keeper’s Warplate” upper body cosmetics moving erratically.
  • Fixed an issue where the cybernetic hand that Krall is working on would fly around in mid-air.
  • Fixed an issue where the trinket “Lucky Fingers” would clip into weapons it was equipped on.
  • Fixed an issue where the face of other operatives would be very zoomed in when Inspecting in the hub.
  • Fixed cables clipping with the collar of most upper bodies while wearing the Psyker “Chem-Safe Rebreather without Psykana Collar” headgear cosmetic.
  • The aquila on the Veteran “Munitorum Issue Mk III Garrison Cap” headgear cosmetic should no longer clip with the goggles.
  • Fixed some clipping and texture issues on Ogryn “Lugger’s Bootiful Armour (XXXXL)” upper body cosmetic.
  • Fixed a clipping issue on the Veteran “Steel Legion Flak Helmet (Parade Polish)” headgear cosmetic.
  • Fixed a clipping issue which could occur on certain hairstyles while wearing the Veteran “Regulation XIIIF Makeshift Band (Pale)” headgear cosmetic.
  • Fixed an issue where the Ogryn “Kruppskul Helm (Brute-sized)” headgear cosmetic would have a voice effect applied to it.

 

 

Hotfix #36 (1.3.1) Patch Notes April 18

Devoted Rejects

Here are the patch notes for. Hotfix #36 (1.3.1). It is now live on Steam and will shortly be live on our other platforms.
  • Added a list of default suggested penances to display for players who access Hestia’s corner before they have any progress on other penances.
Dev Note: This is to avoid situations in which we present far-away or more difficult penances because of a player’s started progress.
  • Fixed some penances referring to the wider Chasm Terminus area as “Chasm Station.”.
  • Fixed a crash that could occur if a player redeemed an item reward for individual penance if they accessed “Penances” via character selection".
  • Fixed an issue causing Auric Storm Survivor to not increment on successful mission completion.
  • Renamed penance from Atoma’s Elite Guard to Miraculous Survival.
Dev note: The penance that was part of the initial release of 1.3.0 was falsely marked as Atoma’s Elite Guard, so we updated the name. With this hotfix we also added in the correct Atoma’s Elite Guard with its accompanying rewards.

 

 

Hotfix #35 (1.2.34) April 4

Devoted Rejects,

Here are the patch notes for Hotfix #35, which is live on Steam and will shortly be live on our other platforms.
  • Fixed a crash that could occur when aiming the Psyker Blitzes “Brain Burst” or “Brain Rupture”.
Dev Note: This is partially reverting a fix from 1.2.33 that was intended to fix a crash that occurred when aiming a Stimm at a teammate at the same time as aiming the Zealot Abilities “Chastise the Wicked” or “Fury of the Faithful”. This crash is fixed, but has the known issue of not being able to target enemies by aiming “Chastise the Wicked”/“Fury of the Faithful” at one while aiming a Stimm at a teammate.
  • Fixed a crash which could happen if every player left the Mourningstar during the mission voting phase.
  • Fixed an issue where approaching wounded Poxwalker enemies would make their wounds visually disappear.
  • Fixed an issue where facial hair was incorrectly displayed when wearing the Zealot “Incantata Mk IVa Obedience Helm” head gear cosmetic.
  • Fixed typos in the descriptions of the “Bargus”, “Calumny Fall” cosmetic bundles and the “Shadow Sanctum Crusader Garb”, “Incantata Mk IVa Obedience Helm” cosmetics.

 

 

Hotfix #34 (1.2.33) March 22

Devoted Rejects,

Here are the patch notes for Hotfix #34, which is live on Steam and will shortly be live on our other platforms.
  • Fixed an issue in the Warren 6-19 mission where the interaction prompt to start the final hacking event read “Press” instead of “Plant.”
  • Fixed a crash which could happen when rapidly switching weapons in the Loadout menus.
  • Fixed a crash which could happen when using the Zealot “Chastise the Wicked / Fury of the Faithful” ability while aiming a stimm syringe.
  • Fixed some stability issues related to running out of memory during loading.
  • Fixed an issue where the pauldrons of the “Moebian 135th Recon (Blackplate)” Ogryn upper body cosmetic could appear in the camera in first person view while holding specific weapons.
  • Fixed an issue where the pauldrons of the “Moebian 135th Recon (Blackplate)” Ogryn upper body cosmetic would appear in an incorrect position in Loadout menus.
  • Fixed an issue where the right arm vambrace of the “Shrine Keeper’s Shrift” Psyker upper body cosmetic was clipping with the tunic underneath.

 

Those are all of the patch notes up through June 26 for Warhammer 40,000: Darktide.

WWE News: Roman Reigns reacts to the passing of his father

WWE News: Former WWE Champion Roman Reigns has taken to social media to react to the death of his father, Sika.

Sika passed passed away on June 25, 2024 and is a WWE Hall of Famer alongside tag team partner in the Wild Samoans, Afa.

Read More – WWE News: Charlotte Flair shares emotional update amid injury layoff

WWE News: Roman Reigns pays tribute to his father

Writing on X/Twitter, Reigns acknowledged the absolutely massive impact that his father had on his pro wrestling career and life:

“My family and I thank everyone for the outpouring of support in the name of my father, Pola’ivao Leati Sika Anoa’i, who will forever be remembered as one half of The Wild Samoans tag team. My father had a profound impact on my entire family and we are forever grateful for the foundation he built for us. There’s no way to fill the void left by his passing but my sisters and I will do our best to represent him and his legacy. Rest in Power, Dad. We love you.”

Read More – WWE News: Kayla Braxton makes huge announcement

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – AEW News: WWE name held talks with company

Nine Sols Update Patch Notes June 26

 

UPDATED June 26

 

 

[64af447d] Patch Note June 26

  • Fixed an issue where the protagonist would instantly shift to another location while climbing a rope.
  • Fixed an issue where game crashes could cause save file loss.
  • Multilingual proofreading.
  • Adjusted background music for the True Ending.
  • Fixed the Charged Strike range issue while climbing green walls.
  • Fixed an anomaly where Lady Ethereal could disappear during phase transitions.
  • Fixed a missing dialogue issue with Ji’s divination at the Grotto of Scriptures (Entry).
  • Fixed an issue where Eigong's phase transition animation was skipped when hit by Skull Kick.
  • Fixed a game freeze error when interacting with the Root Node after finishing Shuanshuan's Virtual Reality Device cutscene.
  • Fixed an animation issue with specific Tianhuo mutations.
  • Adjusted the range of the Triple Slash attack and Charged Strike when performed on walls, and corrected the positions of some one-way doors.
  • Fixed a game freeze issue when the player is killed while healing.
  • Fixed a conflict between the background music of Shanhai 1000 and the ancient record player in the Ancient Stone Pillar.
  • Fixed an issue where the protagonist could be killed during Chien's cutscene.
  • Fixed an issue where the Mystic Nymph could be summoned again while reacting with a mechanism.
  • Fixed an inconsistency with red text colors in Nuwa's phone calls.
  • Fixed an issue where some pools in the Empyrean District would permanently trap players if they fell in.
  • Fixed a lack of directional sound effects in the Feng boss fight.
  • Fixed an issue where some sound effects did not play properly while riding a specific elevator.
  • Fixed an intermittent error with flame trap sound effects when there were too many flame traps in the Factory.
  • Fixed a flickering issue with some objects during Shennong’s cutscenes.
  • Fixed an incorrect playback timing for the sound effects during the cutscene when Yi gave Shuanshuan the Mystic Nymph.
  • Fixed an issue where some of Shuanshuan's voice lines did not play correctly during the True Ending cutscenes.
  • Adjusted the voice lines of Shaman during the Yellow Dragonsnake Medicinal Brew cutscene.
  • Fixed an issue where the Soul Collect drop was missing and couldn't be found.
  • Fixed an issue where sound effects did not play correctly in some cutscenes.
  • Fixed an issue where some voice lines did not play correctly during Jiequan's duel phone call.
  • Fixed an issue where performing a Charged Strike could lead to a stuck issue.
  • Fixed an issue where Kuafu disappeared during the cutscene after giving Abacus Ji’s Hair.
  • Fixed an error where the ambient sound effects disappeared in the New Kunlun Central Hall.
  • Fixed an issue where dialogue bubbles disappeared too quickly during the Return Home Ending.
  • Fixed an abnormal twitching of Yinglong dragon boat's tail.
  • Fixed a potential memory leak issue when dying in the Dream Area ruled by Lady Ethereal.
  • Fixed a game freeze error when getting killed while answering a phone call on the dragon boat.
  • Fixed an issue where the player would hear a hit sound when passing through a flame trap using the Immortal Dash.
  • Fixed an issue where some items in the Factory Area could disappear and become uncollectable.

 

 

[7fa8f8e6] Patch Note June 18

 

[Add]

  • Added sound effects for Shuanshuan playing Qiankun.
  • Added sound effects for dialogue bubbles to pop up for Shanhai 9000.
  • Added sound effects for patrol bots in Prison.
  • Added water dripping sounds in the cutscene before Jiequan Boss Fight.
  • Added sound effects for the stone door opening in Livestock Harvesting Platform.

 

[Fix]

  • Fixed an issue where the game could freeze and become unresponsive.
  • Fixed an issue with continuous attack detection by the specific monsters in the Factory (Production Area).
  • Fixed several memory leak issues.
  • Fixed an issue where executing a Charged Strike could get stuck when attempting to block.
  • Fixed stuttering issues with some visual effects.
  • Fixed some English localization errors.
  • Updated the credit roll to include the names of crowdfunding participants.
  • Corrected errors in the credit roll.
  • Fixed the issue where music and sound effects could disappear when opening the menu during the escape from Tianhuo Research Institute.
  • Fixed an issue where some traps did not deal damage.
  • Fixed missing sound effects.
  • Fixed an issue where Skull Kick could cause the boss phase transition animation to be skipped.
  • Fixed an issue where some items in Factory (Underground) were missing and could not be collected.
  • Fixed an issue where some text in Goumang's Soulscape disappeared too quickly.
  • Fixed an issue where players respawned at incorrect points after taking damage from specific traps in Factory (Underground), causing continuous damage to the player.
  • Fixed an issue where some platforms in Lady Ethereal's Soulscape would not appear as expected.
  • Fixed an issue where the game could freeze if the jade menu was quickly accessed right after resting at a Root Node.
  • Fixed an issue where the Root Node in Apeman Facility (Monitoring) could not be accessed if missed (it can now be freely accessed via Teleport).

 

 

[e554ba4e] Update Notes June 14

  • [Add] Added a sound effect for the door opening when solving the Ancient Sheet Music note puzzle in Lake Yaochi Ruins.

 

  • [Design] Modified the timing for loading and releasing resources during scene transitions to reduce crashes caused by switching scenes.
(However, this change affects the entire game and requires more detailed testing to ensure it doesn't cause other issues.)

 

  • [Fix] Fixed numerous memory leak issues.
  • [Fix] Corrected issues preventing the collection of all items in the following areas:
    • -Factory (Great Hall)
    • -Tiandao Research Center
    • -Greenhouse
    • -Power Reservoir (East)
    • -Grotto of Scriptures (West)
  • [Fix] Fixed the abnormal disappearance of drops from the following optional boss fights:
    • -Celestial Spectre: Shangui
    • -Celestial Enforcer: Tieyan
  • [Fix] Fixed the errors causing enemies to get stuck in mid-air during the following boss fights:
    • -Lady Ethereal
    • -Eigong
  • [Fix] Resolved the issue where closing the HUD in settings stopped characters from leveling up correctly.
  • [Fix] Fixed the bug allowing players to climb invisible ropes after being attacked while on a rope.
  • [Fix] Restored missing attack sound effects for Celestial Sentinel: Jiaoduan and Celestial Sentinel: Wuqiang.
  • [Fix] Addressed performance issues caused by certain effects.
  • [Fix] Restored missing sound effects for the specific enemies.
  • [Fix] Fixed an issue where the palette vase gifted by Xuan Xuan could appear prematurely.
  • [Fix] Fixed an issue where background music could disappear during the battle against Celestial Enforcer: Huanxian.
  • [Fix] Fixed an issue where background music could disappear when opening the menu.
  • [Fix] Proofread and corrected text in multiple languages.
  • [Fix] Fixed an error where both values of Attack multiplier and Injury multiplier persisted across save files.
  • [Fix] Fixed a bug where being attacked by monsters while taking the elevator could cause the game to freeze.
  • [Fix] Resolved the issue where the one-way door in the Grotto of [Fix] Scriptures (Entry) could be destroyed from the wrong direction.

 

 

[fe684f4d] Patch Note June 7

  • [Design] Adjustments to terrain and mechanism in the Alchemy Factory (Great Hall).

 

  • [Fix] Modified save/load logic to prevent progress loss.
  • [Fix] Resolved some memory leaks.
  • [Fix] Fixed low-resolution issues with map and jade images on corresponding interfaces.
  • [Fix] Corrected errors in the Credit Roll.
  • [Fix] Corrected the number of dancers in the True End animation in Nobility Hall (4->2).
  • [Fix] Resolved issues with abnormal display of Yi's sprites during transitions in the True End animation.
  • [Fix] Corrected typos in multiple languages.
  • [Fix] Fixed the refresh rate of display rounding up error.
  • [Fix] Corrected fog of war display errors in some areas.
  • [Fix] Resolved the issue where the door to the hidden room on the right side of the main elevator in the Central Transport Hub couldn't be opened in the later stages.
  • [Fix] Fixed subtitles disappearing too quickly in Fuxi's Soulscape.
  • [Fix] Fixed subtitles disappearing too quickly in the Kuafu's Soulscape.
  • [Fix] Fixed subtitles disappearing too quickly in the Fudie's Soulscape.
  • [Fix] Fixed dialogue bubbles disappearing too quickly for Yanlao.
  • [Fix] Fixed dialogue bubbles disappearing too quickly for the Three Great Sages of Taoism.
  • [Fix] Fixed dialogue bubbles disappearing too quickly during Jiequan's torture scene.
  • [Fix] Fixed dialogue bubbles disappearing too quickly when leaving Lear's Soulscape.

 

 

[ba19c03b] Patch Note June 6

[Fix] Corrected the issue with default resolution detection on Steam Deck.
[Fix] Adjusted the font size of certain UI elements on Steam Deck to appear larger.
[Fix] Resolved the problem where the FPS would spike to over a thousand when the Red Candle logo is displayed at the start of the game.
[Fix] Fixed the issue where Dao Fruits couldn't be picked up after Jiequan was killed and floated in mid-air (he should now fall to the ground when loading old saves).
[Fix] Resolved the issue in Peach Blossom Village where the protagonist's soul would disappear and couldn't be retrieved when both the player and the enemy died simultaneously.
[Fix] Fixed the issue where the Shanhai 9000 disappeared in the Factory (Production Area).
[Fix] Corrected the elevator mechanism to load the Soul Reaper Jade in Lake Yaochi Ruins (it should now be possible to pick it up when loading old saves).
[Fix] Adjusted the character spacing of the elevator UI in English.
[Fix] Corrected the issue where spikes on Tianhuo mutants would still cause damage after their death.
[Fix] Adjusted the fog of war in some map areas.
[Fix] Fixed the issue where the item dropped by Celestial Sentinel: Jiaoduan would fall under the bridge and become unpickable (it should now be possible to pick it up when loading old saves).
[Fix] Corrected abnormal behavior where Yì was unable to attack Lady Ethereal during the transition cutscene.

 

 

[c610cddd] Patch Notes June 4

[Add] Mouse cursor is now hidden during combat.
[Add] Default screen quality now determined by hardware specifications.

 

[Fix] Addressed issue where players would get stuck in the Lady Ethereal realm, preventing loading of subsequent platforms.
[Fix] In the abandoned mine, dying simultaneously with mini-boss would cause items to disappear (items can now be retrieved at the location in old saves).
[Fix] Corrected issue where ponds in the agricultural area could be glitched when fall in.
[Fix] Rectified error where EiGong's talisman would grab onto the protagonist and not release.
[Fix] Fixed problem where dying simultaneously with Ji would prevent achievements from triggering properly (achievements can now be collected at the location in old saves).
[Fix] Addressed error where the GouMang would permanently break and remain suspended in the air.

 

 

Patch Notes June 4

Build 'b37268ef' Patch Notes

 

[Design] Map system reworked. A detailed map is now available at the start of the game, while you still need Shan-Hai chips to reveal the item collection bar.
[Design] Reduced the health of several Tian-Huo mutated monsters.
[Design] Removed Tian-Huo monsters on the top floor of the Research center.

 

[Fix] Implemented file loading/saving fixes to prevent progress loss.
[Fix] Corrected Japanese font display errors.
[Fix] Fixed item disappearance issue outside of field items now respawn correctly in old saves.
[Fix] Addressed Jade’s disappearance upon slaying the mini-boss; will respawn in old saves.
[Fix] Adjust Tian-Huo monster roaring SFX.
[Fix] Rectified broken textures in some scenes.
[Fix] Adjusted hitbox size of EiGong’s attacks.
[Fix] Fixed issue allowing Charged Strike to bypass lasers.
[Fix] Red projectiles, upon reflection, won’t be blocked by DoubleAxe mini-boss.
[Fix] Ji Boss stage elevator now consistently starts on the ground floor.
[Fix] Corrected Credit Roll content errors.
[Fix] Adjusted turning behavior of Shuigui series mini-bosses.
[Fix] Fixed a few typos.
[Fix] Adjusted BGM in certain scenes.

 

 

[bde6a87] Patch Note May 30

+[Fix] Resolved the issue where Charged Strike could break through one-way doors.
+[Fix] Corrected the music in certain scenes.

 

Those are the patch notes up through June 26 for Nine Sols.

Stay Updated on The Latest Punk News

Get the latest punk news delivered straight to your inbox

We'll store and process this information to provide you our products and services. You may opt out of this at any time.