Lords Of The Fallen Update Patch Notes v.1.1.626 Mar 22

 

Greetings Lampbearers,

We return with another update to Lords of the Fallen, with a routine pass on the game, fixing community-raised bugs, alongside others that surfaced from our internal investigations.

As always, if you do spot anything not working as intended please reach out to our support team with a description, and we’ll get back to you as soon as possible!

In light, we walk.
HEXWORKS Team

 

 

Visuals

  • Fixed an issue that allowed players to look out of the game world using the photo mode near the boss arena with the Spurned Progeny.
  • Fixed an issue that could cause the game world to stream in visibly upon leaving Skyrest Bridge towards Sanctuary.
  • Fixed an issue that allowed players to see out of the game world using photo mode near the entrance to the Mines.
  • Fixed an issue that allowed players to see out of the game world in one of the caves in Pilgrim's Perch.
  • Fixed an issue that could briefly show the Skinstealer standing in the boss arena before playing his actual spawn animation.
  • Fixed an issue that could cause Umbral objects to visibly load near Redcopse Windmill.
  • Fixed an issue that could cause Umbral objects to visibly load in the boss arena of Tancred, Master of Castigations.
  • Fixed an issue that spawned wrong death particles on enemies.

 

UI

  • Fixed an issue that could cause the menu selection to return to the top of the settings list when adjusting certain options in the Display Settings.
  • Adding a warning popup to indicate the reset of character customization when switching body types in the character creator.
  • Fixed an issue that wrongly displayed placeholder text and icon when nothing was selected in the Rune tab in the Inventory.
  • Fixed an issue that could cause wrong shop prices to be displayed after freeing Sparky.
  • Fixed an issue that could cause the Inventory item counter to not update correctly without reopening the Inventory.

 

Multiplayer

  • Improved multiplayer experience to reduce rubberbanding and desynchronization of 2 and 3 player matchups. In addition, this change should give a small performance boost in all areas of the game.
  • Fixed an issue in multiplayer that could cause the coop partner to lose their input after being teleported to the host.
  • Fixed an issue that allowed coop partners to receive Severed Hands upon defeating Invaders when using a password to matchmake.

 

Level Design

  • Fixed an issue that allowed players to skip a part of Pilgrim's Perch by jumping on wooden assets near the middle part of the area.
  • Fixed an issue that allowed players to skip the boss encounter with the Hushed Saint by jumping on Umbral objects close to the bonfire in Forsaken Fen.

 

Enemies

  • Fixed an issue that allowed players to skip Bramis Castle by defeating the last Conflagrant Seer with a Corrupted Banner Javelin.
  • Fixed an issue that could prevent enemies to trigger aggro if they were affected by a status effect.

 

Stability

  • Fixed a crash that could occur when pressing the Load Game button while the savegames were still loading in.
  • Fixed a rare crash that could occur when selecting the Apply to All option for Tincts.

 

Balancing

Increased the overall damage received by players by 10% in PVP.

 

Other

  • Fixed a rare issue that could cause players to get stuck in the ground when starting a new game.
  • Adjusted streaming volumes to improve performance near the Vestige of the Bloody Pilgrim.
  • Fixed an issue that could prevent players from entering the boss arena with Griefbound Rowena through the moth wall while in Umbral due to Umbral enemies blocking the entrance to the arena.
  • Fixed an issue that prevented the Bucketlord NPC to play the correct animation when being grabbed by Carrion Knights.

 

Check out our roadmap here.

 

https://store.steampowered.com/news/app/1501750/view/3784772675686403309

 

In Light we Walk.

Virtual photographies in this post are courtesy of @KaiVirtualPhoto - created with the in-game 3D Photo Mode

 

https://store.steampowered.com/app/1501750/Lords_of_the_Fallen

 

Links:

Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

 

Lords Of The Fallen Update Patch Notes v.1.1.638 Mar 27

 

Those are the patch notes for update v.1.1.626 on March 22 for Lords of the Fallen.

Last Epoch Update Patch Notes Hotfix 1.0.4.2 Mar 22

 

Hello Travelers,

In today’s Hotfix, we are reverting the change to the cost of Despair Glyph Prophecies.

With this, we wanted to talk a bit about why this change made it into the last patch, similar changes, and a bit more about our specific reasoning behind them.

 

Last Epoch Update Patch Notes 1.0.5 Mar 27

 

Glyph of Despair Prophecies

This change (favor cost for despair glyphs) didn’t have anything to do with MG - at least, we weren’t aware of a significant issue being caused by MG players swapping to ‘abuse’ this. We believe MG already has a very good pathway to Despair Glyphs with Vault of Uncertain Fates, so wouldn’t have been benefiting from this prophecy by swapping.
This was actually something we had decided before 1.0, that the favor cost was too low for this reward along with other adjustments in a late pass. However with the post-launch changes/fixes, this was as soon as it made its way through the pipeline with other priority fixes pushing their way ahead of it. So this was purely in regards to its own balance within CoF. One of the discussions this has started internally is regarding review of these delayed adjustments.
Our previous pipeline didn’t include design looking at the final patches when they went out, so unfortunately we missed this change and re-evaluating it. We have adjusted our pipeline to try to catch delayed changes so we can be more mindful of them and consider if they should go out, or be delayed to the next cycle.
TLDR: The change was made before 1.0, got stuffed in the pipeline, and just finally got out without further design review on timing. We’ll be keeping a better eye out for delayed changes like this.

 

Arena Key Sell Prices

With the Key value nerf, the impetus for it was as we had stated, that it was being leveraged by MG players with swapping factions. However, this was a change we had planned for some time, and it was really just the final push needed to prioritize the change. With the key values, originally they had a higher value on them so it gave them some value for players who didn’t have any use or interest in them (never played arena).
Keys were never intended to be a source of gold farming, which is something which crept up over time with them being easier to target in the Monolith. With the interactions in CoF, it was the straw which broke the camel’s back, so to say. We definitely agree we did not sufficiently communicate reasoning behind this change, and that’s on us creating that misunderstanding. We’ll be making an effort to include bigger picture reasons behind changes such as this, rather than the immediate reason, as we had.
TLDR: Arena Keys were never meant to be a method to farm gold, and it had reached a point of prominence that even MG players had begun to feel the need to swap to CoF to leverage it.

 

Mid-cycle Changes

In regards to mid cycle changes, we had approved these changes as they don’t impact moment to moment gameplay, and won’t suddenly cause a build to not be able to clear a certain difficulty of content it was able to previously. The survey we had previously gone through was about those kind of build impacting changes, rather than general systems. We should also mention this is our guiding star, not our railroad. In specific scenarios we may decide another route is better, such as this Despair Glyph change not being enacted during this cycle. For these kinds of changes, we will use our best judgment, and will always be receptive to hearing feedback on them.
We have also seen some feedback regarding the survey not covering bug fixes which result in buffs. The reason for this is that we have always had the intention to follow through with bug fixes that result in buffs mid-cycle, and did not feel that was controversial to be surveyed. We won’t be holding back bug-fixes that result in buffs.
TLDR: Our intentions with mid-cycle changes from the survey is to avoid nerfs to the power level of characters, or moment to moment gameplay. We will still do changes that are buffs. These are guides, not rules - we will exercise discretion.

 

Thank you

As always, thank you voicing your feedback to us - it is sparking discussions about the timing of these changes, as well as communication regarding them. We hope we can clear up that both these changes were things we had been discussing for some time prior and were not just due to abuse, and help to put to rest some of the conflict we’re seeing.

 

CHANGES

  • Reverted Favor cost increase for Despair Glyph Prophecies
Please Note that for approximately three hours after the patch goes live it is still possible to connect to an old server which will charge the old costs. Please wait until after this timeframe before visiting the Observatory for specifically purchasing Despair Glyph Prophecies

 

Last Epoch Update Patch Notes 1.0.4 Mar 20

 

Short and sweet, that was a small hotfix 1.0.4.2 for Last Epoch on Mar 22.

Ability to Review Dragon’s Dogma 2 Now Hidden Behind Micro-Transactions

After being bombarded with negative reviews, Capcom shocked gamers today by locking reviews for Dragon’s Dogma 2 behind a set of micro-transactions, sources confirmed.

“Unfortunately the average gamer refuses to think of the shareholders when they absolutely hog-blast our games in their reviews,” said Kenzo Tsujimoto, Capcom’s CEO. “And it’s our duty to focus on the long-term fiscal health of the company, regardless of their puny feelings. So we’ve decided to implement this new feature to offset the impact of these baseless claims on our bottom line.”

The move is being met with disapproval among the fanbase, who expect the bludgeoning of a company’s reputation to forever come gratis.

“First it was pay to play, then it was pay to win, now it’s pay to hate? What’s next!?” exclaimed frustrated gamer Rusty Wilkinson. “This B.S. move by Capcom is anti-first amendment and anti-ownership. If I buy a game, I also buy the right to shit on it. Telling a company they’ve gone and messed with the wrong guy, and you’ll never, NEVER buy a game of theirs again, is something that’s my right to say as a god-fearing American.”

Other gamers took Capcom’s side, perhaps blinded by an upbringing in a world where micro-transactions have become normalized. We reached out to Kelsey Fletcher, a self-proclaimed Capcom fan girl.

“Capcom simply wants to ensure that the people leaving a review are passionate about leaving a review,” said Fletcher. “You can easily earn your review by just playing a few hours of the game anyway. You get it in the second town. Takes a few hours. Only suckers actually pay for it.”

We reached out to Capcom at press time for further comment but they asked for an extra $4.99 in “Capcom Crystals” for a response.

WWE “Planning” Huge Names For WrestleMania XL?

WWE is reportedly planning some huge names for WrestleMania XL, outside of the likes of Roman Reigns, The Rock and Cody Rhodes.

According to a new claim in the latest issue of the Wrestling Observer Newsletter, the company are looking at including John Cena, Stone Cold Steve Austin and The Undertaker in the biggest event of their calendar year.

“Cena is free but depending on what acting stuff he has and how quick after he’s filming would determine how much he can or can’t do for insurance reasons,” Dave Meltzer wrote in the latest issue of the Observer.

“Austin and Undertaker would be based on willingness that they have,” he indicated, seemingly noting that the company does want both for the event.

WWE WrestleMania XL Surprises

Whether the company is able to get any if not all three remains to be seen, but all three have appeared on WWE programming in some form over the past few years.

John Cena faced Austin Theory at last year’s WrestleMania event, losing in the opening night of the event.

The Undertaker last wrestled at WrestleMania in 2020, where he faced AJ Styles in a Graveyard match before declaring he had retired at Survivor Series later that year.

Stone Cold Steve Austin last wrestled in 2022 against Kevin Owens at WrestleMania 38, and many fans are desperate to see the Rattlesnake back in the ring with someone like CM Punk.

Read More: WWE WrestleMania 40 Night 1 Main Event Confirmed on SmackDown

Hard Drive Does Pro Wrestling News?

Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – WWE News: John Cena Makes Big Reveal About Feud With The Rock

WWE Bringing Back Iconic Awards For WrestleMania Season

WWE is bringing back an iconic Awards ceremony as part of WrestleMania week, and fans have the opportunity to vote for the winners.

The company confirmed on its official site that the Slammy Awards would be returning and that fans could vote right now on the different categories.

WWE Slammy Awards 2024 Categories

The categories for this year’s Slammys return are as follows:

Female Superstar of the Year 

  • Rhea Ripley
  • Bianca Belair
  • Bayley
  • IYO SKY
  • Becky Lynch

Male Superstar of the Year

  • Cody Rhodes
  • Roman Reigns
  • Seth “Freakin” Rollins
  • Gunther
  • Logan Paul

Best Entrance 

  • Cody Rhodes
  • Roman Reigns
  • Bianca Belair
  • Seth “Freakin” Rollins
  • Rhea Ripley
  • Becky Lynch
  • The Rock
  • Dominik Mysterio (WrestleMania 39)

Return of the Year

  • CM Punk
  • The Rock
  • Nia Jax
  • Randy Orton
  • Naomi

Faction of the Year

  • The Judgment Day
  • Alpha Academy
  • Imperium
  • The Bloodline
  • Damage CTRL

Rivalry of the Year

  • Seth “Freakin” Rollins vs. Drew McIntyre
  • “Dirty” Dominik Mysterio vs. Rey Mysterio
  • Bianca Belair vs. Damage CTRL
  • Roman Reigns vs. Cody Rhodes
  • R-Truth vs. The Judgment Day

NXT Superstar of the Year

  • Ilja Dragunov
  • Carmelo Hayes
  • Lyra Valkyria
  • Tiffany Stratton
  • Bron Breakker

Match of the Year

  • Bad Bunny vs. Damian Priest – San Juan Street Fight (Backlash 2023)
  • Roman Reigns vs. Sami Zayn (Elimination Chamber 2023)
  • Gunther vs. Chad Gable (Raw 9/4/23)
  • Asuka vs. Bianca Belair vs. Charlotte Flair (SummerSlam 2023)
  • Charlotte Flair vs. Rhea Ripley (WrestleMania 39)

OMG Moment of the Year

  • Rey Mysterio punches “Dirty” Dominik Mysterio (SmackDown 3/24/23)
  • CM Punk returns to WWE (Survivor Series 2023)
  • IYO SKY cashing in the Money in The Bank Contract (SummerSlam 2023)
  • The Rock slaps Cody Rhodes (WrestleMania XL Press Conference)
  • Damage CTRL turns on Bayley (SmackDown 2/2/24)
  • Cody Rhodes slaps The Rock (SmackDown 3/8/24)

Social Star of the Year

  • Grayson Waller
  • Logan Paul
  • Drew McIntyre
  • Chelsea Green
  • Liv Morgan

Breakout Superstar of the Year

  • Jey Uso
  • Tiffany Stratton
  • Pretty Deadly
  • Dragon Lee
  • LA Knight

Slammys Live

The company also confirmed that the event would be hosted by Big E and Cathy Kelley, with special appearances by WWE Superstars.

You can visit WWE World at WrestleMania if you’re in Philadelphia to watch live or tune in to WWE’s social channels to watch from home. 

Read More: WWE WrestleMania 40 Night 1 Main Event Confirmed on SmackDown

Hard Drive Does Pro Wrestling News?

Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – WWE News: John Cena Makes Big Reveal About Feud With The Rock

The Sims Movie Projected to Earn 2 Billion Dollars at Box Office Thanks to Motherlode Cheat

LOS ANGELES — Even though it hasn’t started filming yet The Sims movie is projected to earn 2 billion at the box office as LuckyChap Entertainment confirmed they will be using the ‘motherlode’ cheat.

Margot Robbie explained the use of the cheat as part of the production. 

“Making a movie profitable is hard. Actors, sets, time, all of these things eat into the budget and need to be counterbalanced by ticket sales to make a movie successful,” said Robbie. “But while we were discussing a possible budget, we found out we could just hold control, shift, and c on the design document to open the cheat menu. From there all we had to do was type ‘motherlode’ to generate 50,000$ in ticket sales. Take that, James Cameron”

To reach these record-breaking sales figures, however, the production leads had to sacrifice some creativity.

“Making two billion dollars in fifty thousand dollar increments is a time-consuming process so much so that we’ve had the writers inputting the code over and over again rather than writing an actual script. Writing things like ‘freebee jay’ and ‘boobasnoot’ over and over again is what writers are for anyway,” said Robbie

When asked at what point they intended to stop, LuckyChap Financial Officer Sally Condor didn’t have a clear answer.

“I don’t know. Once we beat Avatar I guess? We need to make sure we have enough capital to build the set and make the family look just right.” So far they have input the code 40,000 times, a process which has taken weeks. We still haven’t found the time to get a ladder for the pool, who knows if we will at this point? We’ll probably just use green screen and CGI to make the house and customize the characters.”

At press time, sources report that none of the increased funds will go to the overworked VFX crew.

Apple Refuses to Respond to DOJ Lawsuit After Seeing Entire Thing Printed Inside Green Bubble

The antitrust lawsuit filed by the U.S. Department of Justice has been ignored by Apple due to the entirety of the suit being printed inside of a green text bubble.

Brenda Anderson, legal counsel for Apple, commented on the lawsuit.

“This lawsuit is just another in a long list of slights against my client. The only thing they are guilty of is providing a magical and revolutionary experience for their customers,” Anderson said. “Add to that the fact that this entire farce of a lawsuit was printed inside of a disgusting green text bubble, and it becomes all too apparent this is blatant overreach by the federal government. Apple will go through the claims alleged against them when the DOJ decides to serve them in a less offensive manner. Preferably in a pleasant blue bubble.”

A DOJ spokesperson shared comments at a press briefing after it was apparent Apple had no intention of responding until the text bubble was changed.

“The ‘Walled Garden’ Apple has built around themselves is just another example of Big Tech abusing the power they’ve been given by consumers. Consumers they are causing active harm to, and it simply won’t stand. Can you imagine if the U.S. Government was ignoring or making excuses for an ally that was actively engaged in some sort of campaign that was doing unspeakable harm to innocent civilians? I think not.” The spokesperson said.

Tim Cook, Apple CEO, claims this lawsuit has no merit, despite having not read it.

“At Apple, we’re focused on delivering the best products ever made to our customers, even if it means creating a worse user experience for everyone. It’s why we courageously removed the headphone jack from the iPhone, it’s why we valiantly make our products impossible to repair, and it’s why we simply ignore anything sent to us inside of a green bubble,” Cook said. When asked what the DOJ needed to do in order for Apple to receive the message Cook said, “You should buy the DOJ an iPhone.”

At press time Apple had offered to FacTime the DOJ to further discuss things, unfortunately they only have Google Meet

Horizon Forbidden West Complete Edition Update Patch Notes Hotfix 1.0.38.0 Mar 22

 

Hey everyone,
Thank you for playing Horizon Forbidden West Complete Edition! We're thrilled to see you all continuing Aloy's adventure on PC and we really appreciate the outpouring of positive response and the constructive feedback you've given us so far.
Today's hotfix resolves some issues that could pop up while using a controller, in specific circumstances. The teams at Nixxes and Guerrilla continue to monitor player feedback and crash reports and are working on future updates.

 

Horizon Forbidden West Complete Edition Update Patch Notes 1.1.47.0 Apr 4

 

Release Notes

  • Fix for performance regression when using a DualSense controller wirelessly
  • Fix for missing prompts when connecting a controller after starting the game, while using Steam Input

 

If you encounter any issues, please contact support and supply the requested files, to help us gather more data and insights.

 

https://steamcommunity.com/app/2420110/discussions/0/4292566217059195222/

 

Horizon Forbidden West Complete Edition Update Patch Notes 1.0.43.0 Mar 28

 

Those are the patch notes for hotfix 1.0.38.0 on March 22 for Horizon Forbidden West Complete Edition on Steam PC.

The Sims Movie to Be Classified as Foreign Language Film

LOS ANGELES — LuckyChap and EA announced that The Sims movie is set to be classified as a foreign language film thanks to plans for all of the dialogue to be in Simlish.

Producer Margot Robbie explained the reasoning behind the decision.

“We want to be completely authentic to the series, not just for the fans but also for artistic integrity. If you’re going to change such a vital element then you might as well make something else,” said Robbie. “We’re going to make sure the whole cast can speak fluent Simlish. We’re currently in the process of looking for experts in the language, which — admittedly, is proving tough — because a lot of them are not willing to leave their basements.”

“Video game films generally don’t get much respect from film critics and awards bodies, but the foreign language classification means they’ll have to take it seriously. The Academy barely watches anything in the foreign category so we’re a shoo-in to get a nomination by default. They’ll just give it to us assuming we’re serious.”

Director Kate Herron says the foreign language classification is what drew her to the project.

“I’m just coming off of directing Loki, so I was really trepidatious about signing on to do a video game-themed movie. I can’t go from one unserious project to another — but once they told me the actors would be speaking Simlish, I was in. I knew that having the film in any language other than English would ensure it is taken seriously by the Hollywood elite.”

Kyle Scott, a Sims enthusiast, had mixed feelings about the news.

“I’m really excited that they’re making a Sims movie, and the fact that they’re respecting the games by having them in Simlish is awesome,” Scott said. “But I don’t really watch movies that aren’t in English. I’m not one of those film snobs who loves reading subtitles so I can feel superior to everyone. Besides, who wants to read while they’re trying to watch a movie?”

At press time, nerd-centric podcasts have begun deeming the film as pretentious.

Backpack Battles Update Patch Notes 0.9.2 Mar 22

The full patch notes for Backpack Battles patch 0.9.2 on March 22 are below:

 

Hi everyone,

It's been two weeks since Backpack Battles released into Early Access. This week, we overhauled the title screen, it's still work-in-progress but we think it’s cleaner already!

Also, it’s time for more balance adjustments. The last patch helped bring the new classes more in line, but especially the Pyromancer was still very strong.

The goal of this patch is to bring Berserker and Pyromancer more in line and to nerf some of the dominant subclasses. We will monitor the effect of these changes and will make more adjustments next week!

 

Backpack Battles Update Patch Notes 0.9.3 Mar 29

 

Backpack Battles Update Mar 22 Changelog 0.9.2

Neutral
  • Burning Torch: Chance to gain extra damage 35% -> 30%
  • Vampiric Potion: Lifesteal 8 -> 10
  • Eggscalibur: Mana cost 12 -> 11
  • Sapphire (Weapon): Reduced chance for Regular, Flawless, and Perfect
  • Sapphire (Inventory): Reduced delay by 1s
  • Topaz (Inventory): Reduced stamina for Common, Flawed, and Perfect

 

Pyromancer
  • Frozen Flame: Heat needed to generate Cold 5 -> 7
  • Dark Lantern: Damage per Fire item 7 -> 5
  • Friendly Fire: Cooldown 3s -> 3.5s
  • Sun Armor: Heal 25 -> 20
  • Chili Goobert: Activations 5 -> 6
  • Sun Shield: Block needed to deal damage 10 -> 12
  • Flame Whip: Damage when using Spike 6 -> 8
  • Obsidian Dragon: Damage +1

 

Berserker
  • Axe: Cooldown 1.7s -> 1.9s
  • Double Axe: Cooldown 1.7s -> 1.9s
  • Forging Hammer: Sell value 5 -> 3
  • Brass Knuckles: Cooldown 1.7s -> 2.0s
  • Anvil: Stamina reduction 4% -> 3%
  • (Armored) Wisdom Puppy: Block +2

 

Ranger
  • Mega Clover: Sale chance bonus 8% -> 6%
  • Big Bowl of Treats: Chance to activate pets twice 30% -> 25%
  • Balance-relevant fix: Hedgehog can now actually crit
  • Belladonna’s Shade: Trigger chance 50% -> 60%

 

Reaper
  • Staff of Unhealing: Heal 12 -> 13
  • Cauldron: Cooldown 5s -> 4s
  • Mrs. Struggles: Cooldown 4s -> 3.5s
  • Miss Fortune: Cooldown 3s -> 2.5s
  • Strong Vampiric Potion: Lifesteal bonus 10% -> 13%
  • Strong Divine Potion: Buffs 4 -> 5
  • Strong Mana Potion: Mana 6 -> 7, maximum health 15 -> 20
  • Ruby Chonk: Damage +2

 

Backpack Battles Update Patch Notes 0.9.2c Mar 25 Balatro Bundle

 

That’s everything in the balance adjustment update 0.9.2 on March 22 for Backpack Battles on Steam PC.