Rocket League Update Patch Notes June 4

 

UPDATED June 4

 

 

Patch Notes v2.40 June 4

v2.40 prepares Rocket League for Season 15, and includes new features like chat timestamps, demolition audio changes, and more modes in Private and Offline Matches.
Version: Rocket League v2.40
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 6/4/2024, 4 p.m. PDT / 11 p.m. UTC

 

THE HEADLINES

  • Changes to Demolition Audio
  • Timestamps in Chat
  • Limited Time Modes added to Private Matches, Offline Matches, and Custom Tournaments
  • Changes to Item Shop Bundles
  • Additional patch notes will be posted when Season 15 begins on June 5 at 8 a.m. PDT / 3 p.m. UTC

 

CHANGES AND UPDATES

 

Changes to Demolition Audio

  • To help players separate when an opponent is demolished and when a teammate goes BOOM! during fast-paced matches, we’ve added an audible ping to the explosion audio when opponents demolish one of your teammates.
  • Volume for this new audio cue is tied to the Gameplay slider under Settings -> Audio.
  • Audio when you or a teammate demolishes an opponent is unchanged.

Timestamps in Chat

  • We’ve added timestamps to Text Chat and Quick Chats across all online and offline matches and modes.
  • Timestamps will mirror the in-game timer according to the match type.
    • For example, timestamps in Soccar will have descending time, while Knockout quick chats will have ascending time.
    • Overtime will also display ascending time.

Limited Time Modes in Private Matches

  • Based on player requests and feedback, we’ve added these Limited Time Modes as options in Private Matches, Offline Matches, and Custom Tournaments:
    • Beach Ball
    • Boomer Ball
    • Demolition
    • Dropshot Rumble (Can only be played on Core 707)
    • Eggstra Special Mode
    • G-Force Frenzy
    • Gridiron (Can only be played on Champions Field (NFL))
    • Moonball
    • Pinball
    • Speed Demon
    • Spike Rush
    • Super Cube
  • Mutator settings are now sorted into three categories: Match, Game, and Ball.
    • Mutators are available to activate for all of the added modes.
    • Some mutators may be disabled depending on the game mode being modified.

Changes to Item Shop Bundles

  • We’re making changes to how we sell bundles in the Item Shop.
  • If you own items in a bundle that’s currently in the Item Shop, you can now buy the bundle minus the cost of the customization item(s) that you already have in your inventory.
    • If the bundle you’re purchasing is being sold at a discounted price, and you already own one or more items in the bundle, the full price of the owned items will be deducted until the minimum price for the bundle is met.
    • If you’ve already purchased all items in a bundle, all items will show as “owned” and the purchase button will be disabled.
  • All of the above applies to bundles sold for in-game Credits, and not to bundles sold for real-world currency.

NEW CONTENT

 

New Arena Variant

  • The new Arena variant `Salty Shores (Salty Fest)` is now live in Private Matches, Offline Matches, and Free Play.

More Fully Customizable Car Bodies!

  • Three more Car Bodies are now fully customizable!
    • Lamborghini Countach LPI 800-4
    • Lamborghini Huracán STO
    • McLaren 570S
  • Owners of these Car Bodies will also receive the following Decals:
    • Flames
    • Lightning
    • Stripes
    • Wings

Cross-Game Car Bodies

  • Anyone who owns the Behemoth SUV in Fortnite will now see it in their Rocket League inventory.
    • Behemoth uses the Merc hitbox

 

BUG FIXES

  • [All Consoles] Fixed a bug that caused hanging or freezing for some players when going through the new user experience.
  • [Xbox Series X] Fixed a bug where the lower right corner of the screen displayed flickering artifacts during Goal Explosions in Champion's Field.
  • Fixed an issue where returning from a suspended state caused the title screen to rapidly animate.
  • Fixed highlight inconsistencies in the Arena Rotation menu and Arena Preference menu.

 

KNOWN ISSUES

For a complete list of known issues in Rocket League, go here

 

Those are the patch notes on June 5 for Rocket League.

Heather Anne Campbell on Fortnite, Anime Adaptations, and That Rick and Morty Spaghetti Episode

Heather Anne Campbell is a TV and Film writer with credits on the Twilight Zone reboot, Rick and Morty, and The Eric Andre Show. She is also a co-host on Get Played and Get Animed, two weekly podcasts where she and her co-hosts Matt Apodaca and Nick Wiger discuss what they’ve been playing and watching. She is currently working on the rewrite for the upcoming live-action adaptation of popular manga and anime One Punch Man. Heather sat down with Minus World recently to discuss her Fortnite chops, her work on Rick and Morty, the state of games journalism and Hollywood, and what separates the good adaptations from Dragon Ball Evolution.

Minus World: I watched you in Whose Line is it Anyway? years ago and didn’t realize you were the same Heather. There’s a scene that sticks out in my mind. You were playing Props with Ryan Stiles and you have these two large tabs placed behind you like tails. You make this insane face as Ryan calls you a rare double-tailed beaver and then you let out this guttural screech. 

Heather Anne Campbell: Yep, that’s me.

MW: That double-tailed beaver face lives rent free in my mind now. So, later I saw your Rick and Morty episodes. I was like, oh that’s beaver Heather. And then a few months later I started looking for some new video game podcasts and stumbled upon Get Played. And again, I didn’t realize it was you. And I was like, “Shit, that’s the same, Heather? She’s everywhere.”

Campbell: I’m trying to build a pentagram in a career, you know, like a Full Metal Alchemist style. I’m going to put a point here, put a point here, and put a point here and then once all the lines cross from Whose Line? to Rick and Morty to Get Played. Then I can rule the world or something. 

MW: I wanted to start by asking you (Awful RE4 Merchant Impression) What are you playing? 

Campbell: Well, right now we just recorded an episode about Hades. So, I’ve been playing Hades again, which has been really nice. I forgot how good it was. And the truth is I bounced off it not because of the quality or because I disliked it. I feel like I just didn’t have time for it when we played it last time, and this time I’m thoroughly enjoying it and sort of prepping for Hades II, which just went into early access.  I also have a nearly criminal addiction to Fortnite.

MW: It’s a mutual addiction.

Campbell: They’ve really mastered a perfect dopamine cycle in that game. It’s just the perfect length of time, like 25 to 30 minutes per round. So, it still feels meaty, but it leaves you wanting more every single time, win or lose. It’s brilliant. And even though I’ve dabbled in PubG and Final Fantasy VII: First Soldier, I feel like the thing that Fortnite has over them is motion and movement. It’s just very liquid to play and that helps get you into a flow state with the game. It’s great.

MW: Anything else outside of Fortnite?

Campbell: I’m dabbling in Dragon’s Dogma 2 which is not good, but somehow compelling. It’s like a trashy fantasy novel you buy at an airport and don’t put it down during the plane ride, cause you wouldn’t read this under any other circumstances. So, I’ve really enjoyed that. And then I’ve also been playing Stellar Blade. In part because I wanted to see what the discourse was all about and be like, “What is it? Is it bad? Is it good? Is it just tits and ass?” But the truth is, it just feels like an action game that’s just been transported from 2007. It’s not egregious in a way that Dead or Alive Xtreme Beach Volleyball was. It kind of just feels forgettable. If it wasn’t for everybody losing their minds about her outfits, I don’t think anybody would care about it that much. 

MW: You’re madder about it being a bad B-game than the “censorship.” 

Campbell: Oh yeah. I’m not mad about the censorship, but also, I have no opinion on the censorship. If she was completely naked through the whole game, it wouldn’t make it. I don’t care. She’s not real and I know that. I guess I’m a bit of a cultural nihilist when it comes to that stuff. It’s not the worst thing in the world. It’s not the best thing in the world. Nobody would be claiming that it should be at the Getty Museum or the Guggenheim, it’s just a piece of culture. I’m not pro or anti-censorship. It’s just a thing. It’s like people getting mad about a vase. It’s furniture, it’s a game. Nobody should be upset either way. 

MW: It kind of feels like it’s going to come and go. Back to Fortnite — congrats on your recent Elite ranking. It’s Elite, right?

Campbell: I’ve made it to Elite, and this is the first time I’ve ever played a ranked season. I started pretty late, and I feel like next season I’m going to start on day one and I’m going to see where that gets me. I don’t think I can get Unreal, but I bet I can definitely get into Champion. Which would be awesome. 

MW: Jumping from the social to the ranked games, is there something that you changed in that process that you felt really upped your game?

Campbell: There are two things that I think happen. One is there are no bots in ranked games, so you have to start treating encounters with intention. As soon as you start treating all encounters with intention, it reframes the game for you. It becomes a lot more like survival horror. You have to be on edge and negotiate positions in space that you normally wouldn’t, because there’s a moment in social matches where you’re wondering if someone is a bot or not, and that delay will get you killed in ranked.

MW: Right.

Campbell: The other thing is, I think the intensity of the matches increased my personal dexterity. I wasn’t being forced into corners as often in social and with ranked I had to get good if I wanted to live. In social, I was a sniper main. I played at a distance and always kept that space in order to relax in a game. With ranked games, I’ve switched entirely to a shotgun meta with no long-range weapons at all, because by the time I see somebody, I don’t have time to pull out a sniper rifle. And because everybody else is negotiating space so well, you don’t have the same luxury with sniper shots. Nobody is standing still in an elite ranked game. Even if you’re using a vending machine, you’re on top of the vending machine or you’re constantly moving. Spatial awareness. That would be the thing that changed. It is so much more fun to play ranked. Social kind of feels like a letdown now. I lost the dopamine rush of social games, not even chasing crowns can bring that back. But placing top two in a ranked match will shoot me up 2% in Elite and send me on my way towards a goal I’ll never accomplish. [Unreal Rank]

MW: Are you playing solos or are you more of a Duos player? 

Campbell: I’m doing a lot of duos. Though it was a solo match which pushed me over the edge into Elite. I know that there are probably readers who are, like, “Who gives a shit?” But for me it was a big deal, especially for starting in the middle of the season. And everybody is a child and I’m not a child. They have neural pathways that I don’t have access to anymore because of the rust. But yeah, it’s such a good game. I bet I’ll play after this because we’re talking about it. 

MW: I might just do the same. So Heather, you made a name for yourself in television, and did some time in video game journalism as well. And as you know, both of those industries are in the middle of a contraction. So, I just wanted to ask, do you have another –

Campbell: I want to stop you and say I didn’t make a name for myself. Nobody knows my fucking name. I had jobs and that was great. But there are people who are in this space who are so talented and so exceptional and so well-known and they’re the real deal. I’ve been very lucky. 

MW: I stumbled upon a One Punch Man message board earlier and they seemed to know your name. It of course was all positive as most message boards are. So, games journalism and TV are contracting at the moment. Do you have another volatile career field that you’d like to get into after games journalism and TV collapse?

Campbell: AI, right? Weapons manufacturing. 

MW: Weapons manufacturing isn’t going anywhere for a long time.

Campbell: I don’t know. Film and TV have been here since I was a kid, and since the people before me were kids and the people before that were kids. And then before that, there was no TV. But I’ll be surprised if the mismanagement is so great that they managed to kill television before it’s time for me to retire. I do think that this is my home. I really like writing movies too, like film and television as a package. It’s why I went to school. It’s always been my dream and if it goes, maybe I’ll be a Twitch streamer. I don’t know, man. 

MW: On games journalism, prior to Get Played, you wrote for Play Magazine. You also did some freelance stuff for EGM amongst other publications. What’s been lost in the years between magazines and websites and this transition we’ve been moving toward with individual streamers and the podcast format? 

Campbell: I still subscribe to tangible magazines. They’re all from Japan and I don’t think these are nostalgia goggles. I think that there is something so nice about a heavy book that you flip through, and you can put down without having to log out of anything or turn something off. It’s so immediate and present and tactile. I know that there is artisanal press that is still publishing magazines, but I do think that the thing that’s been lost is when you’re looking at a magazine the layout isn’t being corrupted. Yes, there are ads in a magazine, but those ads are placed and are locked in as part of the experience. And when I open up a fucking Kotaku article or whatever on my phone, it’s three lines of text and a floating ad and another and another. None of that has been curated or designed for a pleasurable experience for the participant and I think that that’s one of the things that got lost when print media sort of dried up. It’s intention in authorship and reception of that authorship. If you are watching an independent “Let’s Play” personality, you’re also in a space where notifications are happening on the side of your screen, and you’re also in a space where that chat bubble is happening, and that chat bubble isn’t an experience being curated by the performer or the reviewer. And all of those things are chaotic agents in an experience that could be streamlined, presentational, performative and theatrical, and that, I feel, is a loss. It’s the lights going down in a movie theater and telling people to turn off their phones, which isn’t even a thing that people do anymore. 

MW: They don’t. I watched Annihilation in theaters next to a group of people who spent the entire movie on TikTok. I remember feeling like a grumpy old man.

Campbell:  It’s a shame because I don’t think it needs to be like that. I love cell phones. I’m the most excited person on Earth for whatever comes after Apple Vision Pro. I love all the tech. I’m not a Luddite, but I wish that the experience of reading a magazine online could be intentional, it could be something where if you’re going to read an article, your phone automatically shuts off the notifications while you’re reading the article. There are philosophical elements that aren’t art being experimented with that could give us back our attention spans. But I don’t want tech to go away. I just want somebody to design something that’s nice. 

MW: I recently got into comic books, and I think one of my favorite things about them is getting to the fan mail at the end. I also remember looking forward to reading the emails at the beginning of a Game Informer issue. These things feel like communities forever captured in a moment. 

Campbell: Yep. 

MW: And it feels like those community moments can be had with a smaller streamer or a podcast. But the bigger those things get, the less access an individual has, unlike the magazine or comic space. 

Campbell: There’s a lottery chance that you’ll be singled out and put forward as a point of discussion. 

MW: Right. On physical media, any time I start to see some good aspects of digital media, I’m immediately bombarded by an hour-long ad in my son’s Bluey video on YouTube, and it drives me right back to physical media. 

Campbell: Don’t trust the media companies, as is, to be compensating the creators in a fair way. I don’t believe they’re being transparent with digital media. With physical media, the sale of a CD is happening, and so the artist is getting a cut even though it’s a pea in the porridge. They’re still getting a tangible cut of a tangible good that has been exchanged. I don’t know that I fucking buy that, Spotify, YouTube and certainly not X, are being forthcoming about what their actual engagement is, or what those numbers are like. We just have to take it at face value when Disney says a show only got so many hits and so it’s being canceled. So, the writers and the actors aren’t getting any residuals for it. All of that feels easily falsified and whereas with a magazine, nobody was pirating magazines. You bought a magazine. Maybe you gave it to a friend, but that magazine company is tracking issue sales and reporting those numbers to its advertisers. Which means that the company has this much more money to be able to pay its writers. And all of that was an elastic experience. So, I don’t believe whatever IGN or whoever is reporting about their page views. I don’t believe any of those numbers are real. 

MW: You spent the last two seasons on Rick and Morty. You wrote two amazing episodes, “That’s Amorte” and “Fear No Mort,” which were both just gut punches.

Campbell: Yep. 

MW: You’ve posted openly about your battle with cancer. Having that knowledge, those episodes hit just a bit harder. They feel like they were written by someone coming face-to-face with their mortality. I bring all this up to ask about your third credited episode of the show. You were credited on “Final DeSmithation”. What the fuck was going on when you dreamed up that one? 

Campbell: First off. It’s funny. That was my first season and “Final DeSmithation” was a preexisting idea. The ideas that I contributed to that season were already in the pitch phase. The room had this idea kicking around for a while, that Jerry gets a fortune cookie that says he’s going to fuck his mom. I thought it was funny.  And then they were like, “Do you wanna write it?” And I was like, “OK.” Because, you know, it was my first season. I’m going to take whatever is handed to me. And there’s always an on ramp to a show. With a show as big as Rick and Morty, they’re not just going to put you in front of a canon episode. They’re going to give you this goofy idea and you write the goofy idea. 

MW: Right.

Campbell: Both the spaghetti episode and the fear hole episode were ideas I came in with. With the spaghetti episode, I was like, anything could be an episode we could write, it could be anything. That’s the spirit of Rick and Morty. It could be the dumbest idea in the world and as long as you investigate it with sincerity and earnestness, then it can reveal truths to us in some dumb, cartoon way. Dan and Scott Marder were like, “If you really want to write about somebody who kills himself and becomes spaghetti, we’re not going to stop you. But are you sure?” And I was like, “Please, please let me take a crack at it.” And Harmon still cites it as the episode where we’ve proven there are no bad ideas. And I’m like, “No, it was a good idea, man. It was a good idea from the beginning.” We have just started writing season 10. So, there are two more seasons that I am mostly finished with. Three of the four episodes that are coming up were pitches that I brought in. And, yeah, I’m thrilled. It was my dream job before I started working on it. It’s also funny. So, there’s another writer on the show, Jess Lacher. Jess and I have been friends since college and she went off and wrote for Animaniacs and Pixar, and I went off and wrote for Corporate and Saturday Night Live. We were watching Rick and Morty, early seasons and I was like, “Dude, we should write for this show. This is the best show on television.” 

MW: Oh wow.

Campbell: And then seasons go by, and Dan reached out to ask me if I wanted to write for Rick and Morty. And I was like, “You have no fucking idea how long I’ve waited for this call. Yes. Absolutely, one hundred percent.”  I couldn’t take the job though, because I was contracted at Twilight Zone. So, I finished that and then I went to Rick and Morty and after I’d been there for two seasons, they were looking for a writer, so I told them I know this girl from Pixar and Animaniacs, and she’s incredible. They looked at her stuff. And they’re like, “Holy shit, she’s brilliant. We’re gonna hire her.” That moment felt like time travel. From us watching the show on an iPad and saying that we should write for this show, to high fiving in the office. I’ve never worked with Jess, and I’ve known her for so long. It’s like everything is so small. But it also demonstrates the sort of importance in this industry of relationships. If they’d read her scripts and they’d sucked she wouldn’t have gotten the job no matter how highly I recommended her. She had developed her own career and had these great projects under her belt. I think it’s so important to treat people with dignity and respect and kindness in this industry because you can only fail upwards for so long and then the rest of the stuff is going to be real people with real relationships and real pathos and real concern for one another that will eventually end up in the jobs that they want, that’s my belief. I know that sounds stupid. Maybe don’t print that.

MW: It’s not stupid. No, we need a little earnestness and positivity on Hard Drive. There’s a lot of snark on the site. 

Campbell: Well, it’s funny shit, man. 

MW: Thank you. Were you and Jess part of an improv troupe at Northwestern?

Campbell: Yeah. She joined after I’d been in the show for a couple of years and that’s how we met. And then I moved to LA, and she moved to New York. And it’s one of those friendships where there are phases where we’re really good friends. And there are phases where we don’t talk for a year and a half or something, you know, like that kind of, snaking through the story of your life. 

MW: Back on “Final DeSmithation” really quick. Were you worried about how the episode would be perceived? Incest seems to be the one spot where Rick and Morty fans kind of teeter. The incest related episodes just kind of seem like an uphill battle to make work. Was that in your mind going into that episode? Were you worried about the perception or that your loved ones would see the episode? 

Campbell: The whole reason incest makes people squeamish is because it’s supposed to. Not to be, oh God, I don’t want to say this, but it’s mythic, it’s like Oedipus is mythic and Lot’s daughters are mythic. These are things that are supposed to make us uncomfortable. Nobody should watch “Final DeSmithation” and be like, “Yeah, I hope he fucks his mom!” They should be hoping it doesn’t happen. There’s no moment where he is hot for his mom. It is a propulsion of fate that is driving him towards a thing that we don’t want as much as he doesn’t want. If anything, it’s an echo. It’s a mirror to the earlier season episodes where the comedy was a little bit more early twenty-tens, “edgy” for lack of a better word. I wasn’t worried about it. And I don’t know if that means I’m dumb, but it’s also not a story about incest. It’s a story specifically about not wanting incest. If you hate the incest episodes, that should be your favorite. 

MW: Congrats on the One Punch Man rewrite job. You and Dan are rewriting the script for the upcoming adaptation of the anime. 

Campbell: Thank you.

MW: I have a very touch and go knowledge of One Punch Man. My understanding of One Punch Man is that his power is that he can take anyone out with one punch. And a lot of it is waiting for the guy to get there to save the day. Kind of like Goku, in early DBZ, right?

Campbell: Yeah, I think the author, One, speaks to that actually in early interviews. He wondered, “What if you told the story of Goku? What if you tell the story of Superman?  What would it be like to train so much that you became God? And what would that do to your drive? What would it cause? What does it do to him?” And I think that’s what initially was extremely attractive to me about the show and then the manga. When he fights, he’s miserable afterwards because if you got into being a superhero so that you could fight people and you became good enough to really do it, and as a result everything was easy, I think you’d be depressed. That is what he’s experiencing is depression and disconnection. There are moments in the manga where he is asking other characters, “How do you keep going?” This isn’t in the movie, so I think I can speak to this idea that I love about One Punch Man, which is that capitalism has gotten so good. We have everything we could want. The idea that anybody can eat meat whenever they want is the triumph of industry and commerce. You could go to a place and buy meat and eat it. That wasn’t the case for hundreds and hundreds and hundreds of years. And I don’t want to sound like a capitalist apologist because all of us can eat meat and it doesn’t make any of us happy, but everybody is fucking miserable. And so then it’s like, “Well, what if you could go really far, honey?” You invent a train and then you invent a car, and you could go anywhere. If you’re a hobo or in your first class, you can go anywhere. No, it still didn’t make anybody happy. Capitalism is like Shitala. We have all of this stuff. Almost everybody has a cell phone and 25 years ago nobody had a cell phone. If anything, the cell phones made us more miserable. I feel like there’s something gestating in all of us right now, and it’s like, “Well, if it’s not this, then what would it be? What could it be that would make us all feel better?” And I think that lightly reflected in what Saitama was going through. He’s got everything he ever wanted. Then it sucks. 

MW: When you’re looking at adaptations of anime into live action, what do you like? And what do you see in adaptations that they get wrong? Is there a through line in what adaptations are getting wrong? 

Campbell: I think the through line is that anime is like whiskey. And people keep trying to pour milk into it and try to microwave it. It is one hundred percent the thing it already is, and I feel like the dilution of that thing is the series of compromises that you make in order to turn it into something else. The truth is, I’m a speed racer, I think Speed Racer is good. And I think that if it hadn’t had kids and a monkey in it, it would be great, it would be legendary. It was one hundred percent what it was supposed to be as an anime adaptation. A live action adaptation of Speed Racer couldn’t be anything else. It was perfect. Maybe you don’t like Speed Racer? I also think that The Matrix is an excellent anime adaptation, even though it cribbed from all these different animes, you can still see the influence from things like Ghost in the Shell.  There are ways to do it without diluting that authenticity, without pouring fucking milk in your whiskey. I think that’s the difference between a successful anime adaptation and a failure. Just make it. Like, Dragon Ball Evolution. If you look at the poster, it’s not the dudes. It should be the strongest looking dudes you’ve ever seen. Dudes who were that big, who were also excellent actors, and then you should be able to look at the poster. Be like, “Oh fuck they did it!” 

MW: If I remember correctly, Piccolo wasn’t Namek at the beginning of the movie, but then he became Namek by the end of the movie. I just…How is Cobra Kai a better Dragon Ball Z adaptation than Dragon Ball Evolution? There’s a scene with Daniel and Johnny in a chop shop and they’re supposed to be working together. Out of nowhere, they start fighting each other. And that’s when it clicked for me. I was like, “This is Goku and Vegeta. These guys respect each other, but they will fucking fight each other at the drop of a pin.” 

Campbell: I think if you look at One Piece, it has been a huge success for Netflix and they’re getting another season. And you look at the poster and you’re like, “Oh, that’s One Piece.” It’s as you said, It’s the relationships that have to be unchanged and it’s the iconography of the show that also needs to remain. Everybody is celebrating the fact that Wolverine is in yellow and blue or whatever in the Deadpool trailer and it’s like, yeah, cause he spent a decade in black. People already know the thing they love, and it’s a success because it has some element in it that is connecting with people. So why put your foot down and stop the thing that everybody already loves about the property? I’m sure people are going to be so fucking angry at me. Dan and I are going to get death threats. It’s going to be a nightmare. 

MW: Speaking of superheroes, it seems they are kind of on their way out and games and anime adaptations seem to be on the rise in TV and film. Do you have a dream adaptation project, be it an anime or a video game? 

Campbell: I’ve always said that I want to become so reliable with the handling of anime IP that they give me the rights to Evangelion and then I stop it in its tracks and never make it. That would be my dream project, would be to get the rights and then never let it happen because, Eva is my favorite anime of all time and it’s already perfect and untranslatable and doesn’t need to be a movie. 

MW: You’re just squatting on the rights for the rest of your life. 

Campbell: For the rest of my life. 

MW: And then pass it on to your estate and threaten to haunt their asses if they ever adapt it.

Campbell: Yeah. 

Campbell: That would be my dream adaptation is to get the rights to Eva and make sure it never happens. You know, I love Star Wars. I would love to work on a Star Wars. I know that’s not anime or video games, but it’s an existing IP that I would love to be able to dabble in those colors. I think Chainsaw Man could work as a live action property. That would be awesome. What else is on my shelf? Uh. I don’t know that Akira could work, and I know that they’ve been trying to make it for forever. I don’t think Akira can work. I think part of the pleasure of watching Akira is the animation. 

MW: The animation style, yeah. 

Campbell: Oh, I know what my answer is. It’s Gundam. I think Gundam can be adapted because you could make it like Saving Private Ryan. You could make it like Fury if it was a very intense war movie that just happened to have mechs in it. It would be awesome. Gundam is the Saving Private Ryan of Saturday morning cartoons because, like, they’re both animated with the same sort of quality, but people are dying in Gundam and kids are like, “Oh my God, I accidentally set that lady on fire. How can I live with myself?” It’s got that sort of emotional lightness but also has the depths of a war story. So, if it was a live action film, it could just be like Come and See but with mechs. Like how crazy. 

MW: You’re selling me on it. As soon as you said Saving Private Ryan, but with mechs.

Campbell: Yeah. Yeah, I think just a straight hard, serious, horrifying war movie, but with mechs would be awesome. 

MW: War is hell, but at least we have mechs. One more question. Going back to the podcast, would you like to say anything nice about your co-hosts Matt Apodaca and Nick Wiger to see if they actually read this article? It also doesn’t have to be nice.  

Campbell: I couldn’t be luckier with my co-hosts. You know, the last year was pretty tough for me medically and they absorbed that and made space for it and kept the ship afloat, barely. And I am so happy to have a home to come back to. In addition, I do think that they are learning how to tell jokes and that has been excellent. It’s been wild to watch them grow. 

MW: I was worried you were going to end on something mean, but then you brought it back. That is great, Heather. Thank you so much for chatting with me tonight. 

Campbell: Thank you!

Xbox Game Pass to Require PSN Account

Microsoft announced on Monday that their premium game subscription Xbox Game Pass will require a PSN Account to login.

“Due to technical issues at launch, we didn’t require users to have a PSN account,” stated a Microsoft spokesman. He was sweaty and not looking entirely well. “But it was the plan since day one. We’ve been hearing your concerns and we know that gamers want innovative new login opportunities. Plus, linking to a PSN account plays a critical role in upholding our values of safety and security.”

The spokesman didn’t comment when asked how linking to the account attributed to safety and security. And has so far not replied when asked if his statement means the service was unsafe and unsecure this whole time. Many gamers have other concerns.

“My password manager says it’s full… No more space. Completely full!,” said Kelly Logger, avid gamer. “I’m already logging into my home PC remotely from my work laptop to play Steam games through Game Pass. And now I have to go through a fourth wall? You gotta be kidding me. Plus I’ve heard there’s something… strange… with the PSN launcher…”

In addition to safety concerns, and rumors told only in whispers, in some countries PSN isn’t even available for purchase, leaving some gamers in the lurch. We reached out to Ali Yusupov, a gamer from Uzbekistan, to get his perspective.

“I finally had a reason not to pirate,” said Yusupov, referencing the reasonably priced Game Pass subscription. “But Sony hasn’t made PSN available in Uzbekistan since we started having priests consecrate our consoles and gaming PCs.” Yusupov took a deep breath, as though someone was at the door. He murmured that he shouldn’t have called before hanging up.

At the press release, the Microsoft spokesman was joined by his Sony counterpart… a pale, nameless man. When asked what motivated the new partnership, the Sony rep hissed and flicked his forked tongue. When pushed for further questions he handed us a card with instructions on how to sign up for a PSN account, which suddenly seemed like an excellent idea.

To get more information on how to sign up for a PSN account, which we highly recommend and will soon require, click ḧ̷̰̙̏͘ę̵̳̅͜r̸̺̉́̒̅͝e̵̩͈̘̜̿͋̋̎.

SnowRunner Update Patch Notes June 4

 

UPDATED June 4

 

 

Patch notes 30.0 June 4

 

Hey Runners! 🚚

A new update is now available, you may find the patch notes below!
Please make sure to let us know if you encounter any trouble with this patch. Thank you!

 

New content:

 

New region

  • Almaty Region – a region consisting of 1 new map set in Kazakhstan, Central Asia

 

New trucks:

  • AAC-58DW
  • PLAD 450

 

New add-ons and trailers:

  • PLAD Float Body
  • AWMG AC1610 and AWMG TX-340 trucks received a new visual style

 

Vehicles improvements:

 

Azov 67096 “Atom”:

  • Changed the center of gravity of the Azov 67096 “Atom” truck cabin
  • The combination of mini-crane + high/low saddle has been configured for the Azov 67096 “Atom” truck
  • Fixed conflicts between Azov 67096 “Atom” truck add-ons and trailers

 

Tatra trucks and their add-ons:

  • Changed the center of gravity of the of the Tatra FORCE T815-7 truck
  • Fixed the malfunction in the suspension of the 'Tatra FORCE T815-7 truck
  • Changes were brought to the Tatra FORCE T815-7 truck model (belts were added to hold the canisters)
  • Fixed the issue where some addons were shifted when installing some exhausts on the Tatra FORCE T815-7
  • Changed the center of gravity and the physics of the Tatra Ramped Towing Platform
  • Changed the weight of the fork on the Tatra Ramped Towing Platform
  • Removed the conflict between the wings and the Loading crane on Tatra FORCE T815-7
  • Removed the collision between the crane and spare wheels/exhaust pipes on Tatra PHOENIX
  • The ability to install a crane with a sideboard has been implemented for the Tatra PHOENIX
  • Spacer under the TAT-12 Loading Crane has been added permanently; minor changes have been made to the physics of crane supports
  • Added mounts for the fuel cans under the cabin of Tatra FORCE T815-7

 

Other improvements:

  • Lighting on the Roof Rack has been corrected on Navistar 5000-MV
  • The position of the Cultivator wheels has been corrected, now they are strictly on the steering knuckles
  • Added automatic winch for TUZ 108 “Warthog”
  • Changed weight for unique wheels for Step 39331 “Pike”
  • Added a second size for unique wheels, on trucks: Jeep CJ7 Renegade / Jeep Wrangler / Land Rover Defender 110 / Land Rover Defender 90 / Step 33-64 “Crocodile” / Step 39331 “Pike”
  • Fixed the bug where the LP-4 Log-loader crane and Medium Logging Frame addons didn't have compatibility with each other on the Western Star 47X NF 1430 truck
  • Fixed the bug with missing addons on the Western Star 47X NF 1424 truck
  • Fixed a bug where the glass inside the Ford F 750 (AWMG TX-340) cabin was displayed incorrectly
  • Corrected the fuel indicator on the Burlak 6x6 dashboard
  • Added the compatibility of LP-4 Log-loader crane and Medium Logging Frame addons for Western Star 47X NF 1430
  • Added a mini crane to Western Star 47X NF 1424
  • Corrected the color of the upholstery inside the Western Star 57X cabin
  • Fixed weight for some superheavy wheels
  • Fixed the compatibility issues of trucks with some trailers
  • Fixed the issue where the water damaged the Kirovets K-7M truck and Caterpillar 770G truck before the water level reached the snorkel
  • Fixed the issue where trucks bounced when driving with broken suspension
  • Improved windshield texture on AWMG AC1610
  • Added missing drive shaft for Azov 5319

 

Co-op:

  • Fixed a bug where the guest couldn’t refuel if the host were on another map
  • Fixed a bug where the client, when using another player's truck, couldn’t refuel it at Gas Station
  • Fixed fire tank desynchronization when trying to transfer the water between players
  • Fixed a bug where the 'Water' counter of any trailer with a fire tank was not updated when in real-time

 

Other Changes:

  • Fixed a bug where the 'Settings' menu couldn't be closed after clicking 'Skip tutorial' if a new save was made on top of the old one
  • Fixed a bug where the driver`s model deformed after hitting the wall at high speed
  • Fixed a bug where the message about locking the trucks in the 'Truck Store' didn't correspond to the reason for the refusal to purchase
  • Fixed incorrect rewards from the “Hay Day” task on the “Reactive Zone” map
  • Fixed a bug where the DLC wheels on existing trucks didn't go into the phantom mode if the player didn't have the 'Jack of All Threads Tire Pack' DLC pack
  • Fixed the issue where the game crashed for the guest when traveling to another region if the 'Prototype Exploration Unit' trailer is activated in the coop session
  • Fixed the issue when after completing the ‘Power Grid’ and ‘Power Lines 1’ contracts, the "Generator Area" markers returned as if the contracts were not completed
  • Fixed the bug where the client couldn’t repair from add-ons after resupply from the 'Repair Station' zone while the host was on the same map in the coop session
  • Fixed a bug where the trucks stuck in each other if a player left the garage while another truck was at the garage exit
  • Fixed the crash while using the money mod
  • Supported MOZA Racing Wheels
  • Various fixes of Logitech Steering Wheels
  • Fixed save transfer issues on PROS portal
  • Fixed multiple internet connection issues
  • Multiple crash fixes
  • Different collision fixes
  • Various visual fixes
  • Localization fixes

 

Those are the patch notes on June 4 for SnowRunner.

Rookie Dungeon Master Running out of Words and Patience to Describe Bustling Tavern

KITCHEN TABLE — Rookie Dungeon master Jared Grundleson, has seemingly run out of words to describe the starting location of his brand new campaign with his friends, disappointed sources confirm. According to his players, follow up questions about the bustling tavern their adventure begins in have shown a lack of preparation and care.

“What’s the bartender’s name? I didn’t even think they’d care to ask! Why don’t they just focus on getting to know each other instead of all the characters in the bar I forgot to give names to,” Jared mumbled to himself while quickly googling “Elf barkeep name generator.”

“I thought I summed up just fine the busy atmosphere and the loud music played on lutes and pan flutes in the establishment, but now these guys want to order drinks and expect me to know what’s on the menu? I don’t know, ale? Grog? Fantasy tea?” Grundleson said, clearly at his wits end.

Grundleson’s players seemed utterly confused why he seemed to be acting so stressed after being asked what they described as “pretty basic questions”

“I just wanted to hear the latest gossip,” said Tony, one member of the group playing the role of Klarf Hornbreaker, orc barbarian. “You’d think Jared would have had a few rumors prepared in case we asked. It kinda seems like he had two or three good paragraphs written down to describe the scene we find ourselves in, but past that he’s got no clue.”

Grundleson seemed to really panic when his friend Sam asked him if he could go outside the tavern so his character could have a smoke.

“Outside the tavern?! It’s the first session and they already want to go outside and do other stuff? They’re supposed to just talk to each other and learn their backstories and then maybe talk to a quest giver! They’re moving so fast I better find a way to keep them in this one location or I’m gonna have to start naming a bunch more people,” Grundelson posted on his snap story along with a selfie of his face looking incredibly grim.

At press time, Grundleson’s players were reportedly just finishing up speaking with a wizard on the second floor who tasked them with slaying an ancient dragon in the basement.

Writer Finishes 1000 Page Script for Game Player Will Uninstall 10 Minutes Into Demo

Writer, Davey Spada, recently hit the Share button on the video game script for his company’s upcoming turn-based roguelike, Cerulean Empire: The Blade of War. After three arduous years, he’s ready to move forward on a game that a player will inevitably uninstall immediately after ten minutes, sources confirmed.

“All the branching story paths and different choices players can make is going to blow their minds. I think we’ve done something really unique with these characters and how they develop along with the player. It’ll be a truly amazing experience,” says Spada about a game that will receive low-to-average reviews and cost his company hundreds of thousands of dollars. “I’m so excited for players to discover this world we’ve built.”

Spada continued on about stat upgrades and the variety of weapons, armor, and loot. While Spada could barely contain his elation, the art team at Arcadia Arcade, the developer, isn’t as excited.

“I guess the story is fine but most of the monsters are generic mash-ups. A snake with a lion head. A wolf with a sheep’s head. A bear with wolverine claws. Which isn’t even really noticeable. In fact, their claws are actually smaller,” stated lead artist Lynora Pascal, referring to the game that a player will give up on instantly, even after buying the full version through a Steam sale. “And then there’s a scorpion that’s just a little bigger than a normal scorpion.”

The past few years were treacherous for Spada. After breaking three ribs in a car crash that took his daughter, losing his mother while she was held hostage in a bank robbery, and his wife leaving him for a Twitch streamer, Davey was hoping this game would be what put Arcadia Arcade on the map.

“We’ve dumped a ton of dough into acquiring this one from Arcadia,” said Mike Clarence, assistant head of Distribution at Activision Blizzard, a publisher known for taking big creative risks and treating its employees with the utmost respect. “I’m not afraid to break Spada’s ribs again if this bombs.”

Spada was recently seen wearing a fur coat and putting a down payment on a boat ahead of what he refers to as “a sure to be perfect release and reception of my magnum opus.”

AEW News: Eric Bischoff takes a big shot at Champion

AEW News: Former WCW President Eric Bischoff recently took a pretty big shot at TBS Champion Mercedes Mone, who won the belt at Double or Nothing.

Speaking on his 83 Weeks podcast, Bischoff stated that he does not believe that Mercedes Mone should be speaking at all on All Elite programming.

Read More  – Wrestler THROWN THROUGH A 70-inch TV at GCW Tournament of Survival 9

AEW News: Eric Bischoff slates Mercedes Mone

“She cannot cut a promo, she should never be allowed until she gets the skillset to do it, and the confidence to do it well” Bischoff claimed (via WrestlingNewsArena).

“She shouldn’t talk, it hurts her more than it helps her, I don’t understand how nobody [in the company] saw that” he added.

Read More – HUGE Powerbomb through light tubes and chair at GCW Tournament of Survival 9 drives fans WILD

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

 

GCW Tournament of Survival 9 Results: Everything you need to know

GCW Tournament of Survival 9 has just taken place, but what are the results from the biggest Deathmatch tournament in the US?

GCW Tournament of Survival 9 Results from New Jersey

Here are the full results from GCW’s TOS 9 from the Showboat in Atlantic City:

  • Tournament Of Survival 9 First Round Death Match: Yuki Ishikawa b. UltraMantis Black – Ishikawa slams Black onto a door with light tubes to get the pinfall win
  • Tournament Of Survival 9 First Round Death Match: Hideyoshi Kamitani b. Big F’n Joe – Kamitani got the win after 
  • Tournament Of Survival 9 First Round Death Match: Brandon Kirk b. Shunma Katsumata – Kirk hit the Psycho Driver on CHAIRS to get the win. Fantastic match.
  • Tournament Of Survival 9 First Round Death Match: John Wayne Murdoch b. Slade – JWM took the win with a rollup and a handful of jeans after Slade made a shock return
  • Scramble Match: Cole Radrick b. Marcus Mathers, Jordan Oliver, Alec Price
  • Made in Japan Deathmatch: Yuki Ishikawa b. Hideyoshi Kamitani – Ishikawa reversed a Back Drop Driver into a rollup to get the pin and to advance to the finals
  • Contraptions of Death Match: John Wayne Murdoch b. Brandon Kirk – JWM got the win after making Kirk pass out in a Koji Clutch submission on the floor
  • TOS 9 Final: John Wayne Murdoch vs Yuki Ishikawa – JWM slammed Ishikawa through a FLAMING TABLE from a scaffold to WIN Tournament of Survival 9!

TOS 9 on Triller

Tournament of Survival 9 is available to watch back on demand as part of the TrillerTV+ service on Trillertv.com.

Triller+ (formerly FITE TV) gives you access to watch every single Game Changer Wrestling event for only $7.99 per month, as well as other content from wrestling companies such as House of Glory, Wrestling Revolver and ICW.

This weekend Game Changer Wrestling will also be hosting the Deathmatch Hall of Fame as well as the Cage of Survival 3 event on Sunday night!

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – AEW News: Adam Copeland and Malakai Black have BRUTAL barbed wire cage match

Game Night: Getting My Idle Clicker On With ‘Dragon Ruins’

It’s been a rough week for the column. I’m red-green color blind, which isn’t usually a serious problem. When it is, though, it’s a showstopper. I got a few hours into a game that I’d planned to review and hit a dead end, due to a puzzle that relies upon colors that I can’t reliably tell apart.

So, change of plans. Let’s talk about Dragon Ruins instead.

This is one of those indie games that strips as much as it can out of an existing genre in order to see what’s left afterward. It’s a simple ‘90s dungeon crawler with graphics reminiscent of the first Ultima, but boils the gameplay down to its essence.

All the fights are won or lost via an auto-battler, your inventory is limited to the most basic items, and your equipment is handled by throwing fistfuls of gold at an unseen blacksmith. There’s usually a lot of grunt work in old-school dungeon crawlers, and Dragon Ruins doesn’t ask you to do any of it. You simply explore a maze, hoard money, pay for upgrades, plow through monsters like a plate-armored lawn mower, and ideally have the sense to run back to town if you get in over your head.

In the kingdom of Isigwere, a newly discovered set of ruins near the capital city has turned out to hold the lair of a dragon. Queen Elisaria offers an open bounty on that dragon’s head, which draws in adventurers from across the kingdom. You play as four of those adventurers, chosen from a lineup that includes knights, sages, priests, archers, brawlers, and lady ninjas. Go kill the dragon. The end.

I don’t have any particular nostalgia for this era of PC gaming, but I found Dragon Ruins weirdly difficult to put down. Within a few minutes, you’re dropped into the lower left-hand corner of a maze and left to explore by yourself. There are no secrets, as far as I can tell, and no additional loot caches. You simply map the place out while killing everything that gets in your way.

It’s got the pleasant forward progress of a decent idle clicker game, along with just enough of the feel of a dungeon crawler to keep your attention. The music’s also got a nice ethereal quality to it. Dragon Ruins is simple, but absorbing.

If there’s one rough spot, it’s that it’s easy to blunder into monsters that you aren’t supposed to be able to handle yet. That’s all part of the ‘90s PC gaming experience, though. As long as you don’t go too far north before your characters hit level 10 or so, you should be fine.

About 90 to 120 minutes into Dragon Ruins, you’ll find and kill the dragon. The game immediately starts a new, slightly harder loop, but nothing really changes. You could further entertain yourself by trying to clear the game with increasingly poor team composition, but for the time being, that’s all Dragon Ruins has to offer.

It’s a solid game to pick up if you’re looking for something to keep yourself entertained on a train or plane ride. I’d be interested in seeing what Dragon Ruins’ developer could do with a slightly more complex sequel.

What Else Did I Play This Week?

Once my first plan fell through, I went looking for something else to write about. Here are some quick thoughts on the other games that crossed my desk this week:

  • I’ve been meaning to talk about Unstoppable (above) at some point, which is one of the more weirdly flawed games I’ve played lately. Then the developer, Seoul-based Funnylocks Corp, beat me to the punch and pulled the game’s Steam page down on May 19. I was prepared to pick this game apart like the Zapruder film to try and figure out how it went so wrong, but Funnylocks has already admitted there was a problem.

Unstoppable is an isometric beat-’em-up with an instant hook of a premise. You’re a deliveryman whose last package of the day takes you to the topmost floor of a skyscraper in New York. That package explodes before you can make it out of the building, which releases a gas that turns everyone else left inside into a homicidal maniac. Now you have to fight your way back to ground level through a horde of weaponized office workers.

It’d be cool to have a solid horror beat-’em-up with The Belko Experiment vibes. Unfortunately, Unstoppable wasn’t anywhere near ready for launch, with serious bugs, repetitive levels, and the most baffling controls of any game I’ve played in recent memory. Here’s hoping Funnylocks can sort things out for a comeback.

  • Nightdive Studios sent over its newest release, PO’ed: Definitive Edition, which revives the 1995 3DO shooter for modern systems. Unfortunately, it’s still PO’ed, which famously combines what should be simple first-person platforming with controls that feel like your character’s sliding around on fresh bacon grease. In PO’ed, every level is an ice level.

It plays like something you’d have rented for your N64, played for 10 minutes, and immediately taken back to the store. Nightdive likes to remaster and re-release old, beloved games that would otherwise be out of circulation, but PO’ed isn’t worth checking out for anyone but game historians.

  • I’ve put the most time into Brotato, which I grabbed off Xbox Game Pass on a whim. This is old news to anybody who remotely cares about bullet heaven games, but Brotato’s a lot of fun. It’s a boldly plotless roguelike shooter about gun-wielding potatoes and the demons that try to kill them.

If there’s one thing it adds to the overall formula, it’s how the later characters have custom stats that encourage you to adopt more and weirder types of builds. I’d ordinarily be sticking to the meta like a glove at this point in a lot of other bullet heaven games, but Brotato actively resists that approach. It’s well worth a look if you’ve just 100%’d Vampire Survivors (again, for the sixth time) and need something else to scratch the same itch.

HUGE Powerbomb through light tubes and chair at GCW Tournament of Survival 9 drives fans WILD

GCW Tournament of Survival 9 got even more brutal during the opening round when Brandon Kirk hit a powerbomb on chairs and light tubes.

The ‘Psycho Driver’ secured him the win against Shunma Katsumata after a wild DDT style Deathmatch that included glass…and Lego.

You can check out the outrageous move below, it looked absolutely brutal on the Live Stream and the crowd in the Showboat popped huge for it:

GCW Tournament of Survival 9 on Triller

Tournament of Survival 9 is available to watch back on demand as part of the TrillerTV+ service on Trillertv.com.

Triller+ (formerly FITE TV) gives you access to watch every single Game Changer Wrestling event for only $7.99 per month, as well as other content from wrestling companies such as House of Glory, Wrestling Revolver and ICW.

This weekend Game Changer Wrestling will also be hosting the Deathmatch Hall of Fame as well as the Cage of Survival 3 event on Sunday night!

Read More – GCW Tournament of Survival 9 Live Stream: How to watch

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – AEW News: Adam Copeland and Malakai Black have BRUTAL barbed wire cage match

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