Hades II Update Patch Notes June 26

 

UPDATED June 27

 

 

Early Access Patch 3 Notes June 26

This patch improves numerous Olympian Boons to further enhance core combat and related choices. It also adds new UI icons, Cauldron incantations, and more. Though we'll continue monitoring your feedback, we're now focusing on our first Major Update slated for later this year. Thank you for playing!
Note: 📢 indicates changes inspired by community feedback!

 

General Gameplay

📢 Many Duo Boons and some Legendary Boons should be offered more frequently
📢 Charon's Gold Rewards now include Nightmare after a certain point
· Reworked Gathering Tool upgrades; now let you find +1 Elemental Essence for your Infusion Boons
· Entering Chaos while in the Mourning Fields no longer causes you to skip a Location in that region
· Slightly increased the minimum number of Boons and similar rewards you can find past Erebus
· Warding Circles in Erebus now stagger foes that touch them

 

Aspects of the Nocturnal Arms

· Witch's Staff (Circe): indirect damage from Omega Moves now contributes to activating Serenity
· Sister Blades (Artemis): you now are immune to hit-stun effects during Riposte
· Umbral Flames (Eos): improved Omega Attack tracking, though slightly increased Magick cost and reduced max damage from upgrade path; Attack sequence now continues after using it
· Argent Skull (Persephone): now any Cast damage (not just Omega Cast) extends your Omega Special

 

Altar of Ashes

· Rearranged Grasp costs and positions of several Cards; you may need to reset your Arcana loadout
· Swapped the names and theming of The Moon and Night
· Death: reworked; Omega moves have a chance to deal Critical damage if the last one used was different
· The Moon: now costs 0 Grasp but has an Awakening requirement to activate any surrounding Card
· The Unseen: improved Magick restoration
· Divinity: Awakening requirement expanded to include activating a column of Cards (not just a row)
· Origination: now specifies that Curses from different Olympians are required; this is relevant with Demeter, whose Cyclone now is considered a Curse (along with her Freeze)

 

Crossroads Cauldron

· Temporal Fluctuation: new! Lets time-slow effects such as Phase Shift (Selene) work vs. Chronos
· Circles of the Moon: new! Activating Warding Circles in Erebus fully charges your Hex
· Ashen Memories of Life: new! Whenever you claim rewards of Ash, slightly raise your Life limit
· Psychic Slivers of Clarity: new! Whenever you claim rewards of Psyche, slightly raise your Magick limit
· Bones of Burnished Bronze: new! Whenever you claim rewards of Bones, gain some Armor
· Nectar of Godly Savor: new! Whenever you claim rewards of Nectar, gain +1 Lv. for a random Boon

 

Keepsakes

· White Antler (Artemis): reworked; now provides Critical bonus for one Region, but reduces Life limit
📢 Silken Sash (Arachne): you no longer lose your Armor from this if you switch to a different Keepsake
📢 Moon Beam (Selene): now also causes Selene or a Path of Stars to be offered soon
📢 Olympian Keepsakes are now even more likely to make their respective Olympian Boons appear

 

Boons & Blessings

· Heaven Strike (Zeus): increased bonus from Poms of Power
· Heaven Flourish (Zeus): increased bonus from Poms of Power
· Storm Ring (Zeus): now deals damage from all Casts (not just Omega Cast)
· Ionic Gain (Zeus): reworked; now spawns an Aether Font nearby that fully restores Magick when used
· Spirit Surge (Zeus): increased bonus from Poms of Power
· Double Strike (Zeus): increased effect chance and bonus from Poms; renamed from Second Strike
· Shocking Loss (Zeus): increased effect chance; now activates when foes first take damage
· Glorious Disaster (Zeus x Apollo): reduced damage; fixed Magick not deducting correctly
· Master Conductor (Zeus x Hephaestus): increased damage
· Hera: Slaying a foe now can afflict them with the Hitch Curse and spread that damage accordingly
· Sworn Strike (Hera): increased bonus from Poms of Power
· Sworn Flourish (Hera): increased bonus from Poms of Power
· Engagement Ring (Hera): now also inflicts Hitch when dealing damage, though reduced direct damage to compensate; no longer increases Cast duration
· Nexus Sprint (Hera): now damages and inflicts Hitch on unafflicted foes
· Born Gain (Hera): increased Primed Magick cost
· Keen Intuition (Hera): cut from game; replaced with...
· Blood Line (Hera): new! Your Omega Moves also create a damaging rift for an added Magick cost
· Bridal Glow (Hera): Boons that are already Heroic can no longer be chosen for this
· Soul Mate (Hera x Aphrodite): cut from game; replaced with...
· Ecstatic Obsession (Hera x Aphrodite): one foe always has Charm (formerly Aphrodite's Legendary)
· Cherished Heirloom (Hera x Demeter): increased power level when upgrading max-rank Keepsakes
· Funeral Pyre (Hera x Hestia): cut from game; replaced with...
· Elementary Particles (Hera x Hestia): new! Gain +1 each Elemental Essence and an Infusion Boon for it
· Wave Strike (Poseidon): increased bonus from Poms of Power
· Tidal Ring (Poseidon): new! Your Casts also immediately hit foes in front of you with a splash
· Geyser Spout (Poseidon): now a second-tier Cast Boon; renamed from Geyser Ring
· Crashing Wave (Poseidon): cut from game; replaced with...
· Splash Fount (Poseidon): new! Your Omega Moves also create a watery blast near the first damaged foe
· Ocean's Bounty (Poseidon): merged with Sunken Treasure, which was removed as a stand-alone Boon
· Water Fitness (Poseidon): effect now scales with each Water Essence
· King Tide (Poseidon): increased size bonus and damage bonus
· Beach Ball (Poseidon x Apollo): increased damage
· Natural Selection (Poseidon x Demeter): increased chance of improved Rarity
· Scalding Vapor (Poseidon x Hestia): increased damage
· Nova Strike (Apollo): increased bonus from Rarity and Poms of Power
· Solar Ring (Apollo): reworked; now inflicts Daze and deals a burst of damage
· Prominence Flare (Apollo): now a second-tier Cast Boon; renamed from the earlier Solar Ring
· Lucid Gain (Apollo): reworked; now restores Magick if you are standing in your Casts when they expire
· Perfect Image (Apollo): reworked; damage bonus now resets if you avoid taking damage for a duration
· Torrential Downpour (Apollo x Demeter): cut from game; replaced with...
· Boreal Gust (Apollo x Demeter): new! While standing in Cyclones, you randomly fire damaging gales
· Stellar Slam (Apollo x Hephaestus): cut from game; replaced with...
· Rude Awakening (Apollo x Hephaestus): new! Hephaestus blasts clear Daze and deal more damage
· Tranquil Gain (Demeter): now restores Magick based on a percentage of your current total
· Gale Force (Demeter): your Cast's Cyclone now can follow you if you also have Local Climate
· Frosty Veneer (Demeter): now scales with Water Essence rather than Earth; renamed from Coarse Grit
· Aphrodite: Increased power and duration of her Weak Curse
· Rapture Ring (Aphrodite): now deals damage as it drags foes in
· Passion Rush (Aphrodite): reworked; now deals damage when you press Dash and again when you stop pressing Dash; renamed from Passion Dash
· Glamour Gain (Aphrodite): now makes all nearby foes Weak, rather than one randomly
· Shameless Attitude (Aphrodite): reworked; the damage bonus doubles if you haven't lost much Life
· Wispy Wiles (Aphrodite): effect now scales with each Air Essence
· Heartthrobs from Aphrodite now spawn behind Melinoë and no longer detonate on obstacles
· Nervous Wreck (Aphrodite): new Legendary! Inflicting Weak inflicts other random Curses
· Soft Caress (Aphrodite x Hephaestus): cut from game; replaced with...
· Love Handles (Aphrodite x Hephaestus): new! Hephaestus blasts also create Heartthrobs
· Burning Desire (Aphrodite x Hestia): cut from game; replaced with...
· Hot Flash (Aphrodite x Hestia): new! Scorch does not diminish as it deals damage to Weak foes
· Hephaestus: Improved activation speed of the Vent Curse
· Volcanic Flourish (Hephaestus): improved blast recharge time
· Anvil Ring (Hephaestus): no longer reduces Cast size
· Fine Tuning (Hephaestus): significantly increased bonus to upgraded Aspects
· Tough Trade (Hephaestus): cut from game; replaced with...
· Grand Caldera (Hephaestus): new! Hephaestus blasts become even bigger and stronger
· Chain Reaction (Hephaestus x Hestia): timing to activate the multi-blast effect now less restrictive
· Hestia: Increased damage rate of the Scorch Curse
· Flame Strike (Hestia): increased Scorch damage
· Flame Flourish (Hestia): increased bonus from Poms of Power
· Smolder Ring (Hestia): increased Scorch damage
· Controlled Burn (Hestia): increased damage
· Glowing Coal (Hestia): increased damage
· Hearth Gain (Hestia): reworked; now restores Magick when you hit with your Attack or Special
· Pyro Technique (Hestia): no longer a Legendary Boon; now can scale with Rarity and Poms of Power
· Fire Extinguisher (Hestia): cut from game; replaced with...
· Highly Flammable (Hestia): new! Inflicting Scorch on a foe for the first time inflicts more
· Spontaneous Combustion (Hestia): cut from game; replaced with...
· Fire Walk (Hestia): new Legendary! You take minimal fire damage, and leave flames where you Sprint
· Swift Strike (Hermes): cut from game; replaced with...
· Nimble Limbs (Hermes): new! Your Attack, Special, and Cast are faster
· Swift Flourish (Hermes): cut from game; replaced with...
· Nimble Mind (Hermes): new! Your Omega Moves are faster
· Silver Streak (Artemis): increased damage
· Easy Shot (Artemis): increased damage
· First Blood (Artemis): increased Critical chance
· Lethal Snare (Artemis): increased Critical chance

 

Daedalus Hammer Upgrades

📢 Executioner's Chop (Axe): no longer prevents you from striking if you have insufficient Magick
· Possessed Array (Skull): blast-on-retrieval effect now automatically uses some Magick

 

Hexes of Selene

· Phase Shift: reduced Magick-spend requirement; slightly reduced effect duration; fixed text incorrectly stating this duration; now works vs. Chronos, after a certain point...
· Total Eclipse: greatly reduced Magick-spend requirement
· Dark Side: increased ability damage; slightly reduced Magick-spend requirement
· Lunar Ray: greatly reduced Magick-spend requirement; improved targeting using gamepad controls
· Moon Water: slightly reduced Magick-spend requirement
· As part of these changes, you can no longer recharge Hexes while their effects are still ongoing

 

Path of Stars

· Growth (Dark Side): new! Makes your Hex passively recharge over time
· Preparation (Total Eclipse): new! Start Encounters with your Hex partially charged
· Extinction (Twilight Curse): reduced effectiveness
· Upgrades of Sublime quality now also raise your Hex's recharge cost (to compensate for many recharge costs having been reduced; Hexes should now be more usable throughout each night)

 

Well of Charon

· Breath of Eros: new! Similar to the now-cut Soft Caress (Aphrodite x Hephaestus), this causes the next instance of damage you would take to instead restore that much Life

 

Foes & Encounters

· Infernal Cerberus: various adjustments to better align how scary he is with how scary he looks
📢 Charybdis: improved visibility in this encounter
📢 Hippo: reduced how long they tend to retreat after attacking
📢 Harpy Talon: reduced frequency of wind vortex attack
· Heracles: reduced average number of foes you'll face in this Encounter
· Icarus: reduced average number of foes you'll face in this Encounter

 

Level Design & Environments

📢 You now can use Change of Fate to alter the reward vs. Charybdis in the Rift of Thessaly
· A certain Location in Tartarus no longer immediately fires a trap at Melinoë as soon as she enters

 

Fated List of Minor Prophecies

· Updated some Prophecy fulfillment requirements based on above changes to Boons

 

Oath of the Unseen

· Vow of Panic: reduced penalty to Magick at the start of Encounters

 

Menus & UI

· Added UI icons for Boons of Artemis
· Added UI icons for Blessings and Curses of Chaos
· Added UI icons for Gifts of Narcissus
· Added UI icons for Blessings of Echo
· Added UI icons for Boons of Hades
· Added UI icons for Curses of Medea
· Added UI icons for Enchantments of Circe
· Added UI icons for Offerings of Icarus
· Added UI icons for effects such as Grave Thirst, Chthonic Fate, and Special Order
· Added borders to upgrade icons on the Path of Stars screen
· Damage preview from Hestia's Scorch Curse now appears on Guardian Life Bars
📢 In the Past Deeds screen, cleared Chaos Trials no longer appear as failures
📢 Improved legibility of damage numbers on the Victory Screen that shows when you prevail
📢 Clarified when clear conditions for certain Fated List Prophecies are listed on more than one page
📢 You now can press Esc to exit the map view while using City of Ephyra Bat Cages
· Updated content of Grasp Upgrade Tutorial in the Altar of Ashes in cases where it repeats

 

Art & Visual FX

· New visuals for Solar Ring (Apollo)

 

Music & SFX

· Added SFX for when the benefit from Mint Condition (Hephaestus) is about to expire

 

Miscellaneous

· Improved performance in the Rift of Thessaly on systems close to the minimum system requirement
📢 All timers now pause while using the City of Ephyra Bat Cages
📢 Improved visibility of visual FX when Demeter is spurned in Trial of the Gods encounters
· Adjusted names of several Boons
· Made some optimizations to save files

 

Bug Fixes

· Fixed Daedalus Hammers sometimes being offered on the very first night, introduced in Patch 2
· Fixed the deadliest attack of Chronos being easier to evade than intended, introduced in Patch 2
· Fixed Vow of Abandon not deactivating The Swift Runner (Arcana)
· Fixed certain Moonstone Axe moves not playing their correct animations if queued up
· Fixed cases where Moonstone Axe Omega Special could be used repeatedly after a Dash
📢 Fixed incorrect damage in some cases using Witch's Staff (Circe) and Silver Streak (Artemis)
📢 Fixed interaction between Witch's Staff (Momus) and Exceptional Talent (Apollo)
📢 Fixed Sister Blades (Artemis) Parry effect not activating as expected after choosing a Boon
📢 Fixed Sister Blades (Artemis) visual FX not syncing with when it recharges
📢 Fixed interaction between Umbral Flames (Eos) and Split Spark (Daedalus)
📢 Fixed interaction between Frosty Veneer (Demeter) and Engraved Pin (Moros)
📢 Fixed interaction between Howling Soul (Hades) and Orchestration (Night Curse - Selene)
📢 Fixed Blitz effects from Zeus not reliably activating Origination (Arcana)
📢 Fixed interaction between Storm Ring (Zeus) and time-slowing effects such as Phase Shift (Selene)
📢 Fixed Air Quality (Zeus) not affecting [b]Suffering on Sight (Medea)
· Fixed Double Up (Poseidon) sometimes doubling unique valuables from early encounters with Eris
📢 Fixed Rarify not working on Quick Buck (Hermes)
📢 Fixed Scalding Vapor (Poseidon x Hestia) not showing Hestia's symbol in the Offerings list
📢 Fixed Magick regeneration effects from Chaos not working together as expected
📢 Fixed Lunar Ray (Selene) sometimes not dealing damage at very close range
📢 Fixed Night Bloom (Selene) preventing certain moves from working; fixed error in the description
📢 Fixed Gold Purse (Charon) not displaying as having Expired when expected
📢 Fixed Change of Fate unexpectedly becoming unavailable after using Hexes near exits
📢 Fixed cases where using Change of Fate on a Boon near an exit also unexpectedly altered the exit
📢 Fixed Sea-Serpents sometimes becoming invisible
📢 Fixed Headmistress Hecate's Lunar Ray attack becoming invisible if blocked
📢 Fixed Headmistress Hecate's Lunar Ray attack sometimes tracking Melinoë unexpectedly
📢 Fixed an issue activating Engraved Pin (Moros) during the phase change in the battle vs. Chronos
📢 Fixed Heracles sometimes rudely vanishing during Gift interactions
📢 Fixed Chronos likewise sometimes rudely vanishing in the middle of conversations
📢 Fixed Chronos also sometimes rudely chiding you on successive Encounters in Tartarus
📢 Fixed an extra reward sometimes appearing unexpectedly in Charon's Shop in Tartarus
📢 Fixed an issue where Nemesis could drop rewards too far away in the Mourning Fields
📢 Fixed Eris sometimes leaving Rubbish in the Crossroads even while absent
📢 Fixed Odysseus commenting on the Garden while preoccupied in the Taverna
📢 Fixed cases where Omega Moves could be used in the Training Grounds without enough Magick
📢 Fixed instances where you could not Sprint after using Dash to interrupt certain moves
📢 Fixed Frinos Strength Bonds not scaling properly
📢 Fixed Frinos overreacting after clearing all the witches summoned by Headmistress Hecate
📢 Fixed Toula dozing peacefully amid Burning Oil Slicks in the Rift of Thessaly
📢 Fixed Shrines of Hermes sometimes offering fewer items than expected
📢 Fixed quitting the game unexpectedly negating Spark of Ixion (Charon) damage protection
📢 Fixed an issue in the Altar of Ashes trying to navigate to the Grasp gauge from the bottom row
📢 Fixed control mapping overlap between Rarify and Offerings commands on the Boon Choice menu
📢 Fixed discrepancies in how seconds and milliseconds displayed in certain timers
📢 Fixed background artwork appearing unexpectedly during Fishing Pier scenes in the Crossroads
📢 Fixed Rod of Fishing indicator sometimes remaining visible after you miss your mark
📢 Fixed Olympian portrait positions if you spurned them and fail in a Trial of the Gods encounter
📢 Fixed Reagent Sensing (Cauldron) not detecting Darkness
📢 Fixed cases where Melinoë did not appear to switch weapons as expected in the Training Grounds
📢 Fixed an issue where you could senselessly squander your Rarify effect on the Spare Wealth offering
📢 Fixed text overlap issue when a Hex's recharge cost was reduced
📢 Fixed further miscellaneous issues when playing in ultrawide resolutions
📢 Fixed several text and voiceover errors
📢 Fixed various rare crashes
📢 Other minor fixes

 

Quote of the Patch

'Late Classical writers identify Artemis and Hecate to some degree with the moon, but it is not certain how ancient this connection is.'

~Crowell's Handbook of Classical Mythology (E. Tripp)

 

 

Early Access Patch 2 Notes June 4

Among the improvements in this patch, look for many new UI icons as well as weapon-related balance changes aimed at enhancing core combat and related choices. Your feedback and volunteered gameplay data help inspire our changes, so thank you for playing! Stay tuned for Boon updates in our next patch.
Note: 📢 indicates changes inspired by community feedback!

 

General Gameplay

· You now can encounter up to one additional Olympian each night (as in the previous game)
· You now are likely to find one more Boon or other major reward while in Erebus
📢 Increased invulnerability duration after your Death Defiance effects activate
📢 Improved rewards of Ash and Psyche can now be found in Oceanus and the Rift of Thessaly
📢 You now can press-and-hold to harvest repeatedly from Crescent Pick Outcroppings
📢 Toula should now stay closer to you in Encounters, especially in the Fields of Mourning
📢 Nemesis no longer offers Death Defiance items if you do not need to refill the effect
· Reduced Gold cost of Selene's Boon and Path of Stars in Charon's Shop
· Minor adjustments to the order in which Olympians may first appear early on
· Normalized chances of finding Fishing Points in various regions

 

Nocturnal Arms & Abilities

📢 Witch's Staff: Special knocks foes away, but is slightly slower; Omega Special is faster
📢 Sister Blades: Special staggers standard foes longer; Attack visual FX better match the hitbox
📢 Umbral Flames: Attacks are stronger and faster; Omega Attack channels faster and uses less magick; Special gives a speed boost, but has reduced damage; Omega Special can be channeled while moving
📢 Moonstone Axe: reworked Special provides a lingering barrier; Omega Attack channels slightly faster; Omega Special channels faster
📢 Argent Skull: Omega Attack channels faster and hits a larger area

 

Aspects of the Nocturnal Arms

· Witch's Staff (Circe): adjusted activation and duration of Serenity effect; Serenity now adds Omega bonus damage that scales with this Aspect's rank
· Witch's Staff (Momus): reworked; each of your Omega Moves automatically fires several times in succession from where you use them
📢 Sister Blades (Artemis): you will Block again if the effect recharges while you are channeling; Block now takes priority over Dodge and similar effects
· Umbral Flames (Eos): reworked; Omega Attack now fires a slow shot that occasionally creates damage blasts and also copies your Specials
· Moonstone Axe (Melinoë): reworked; now adds Power and Max Life
· Moonstone Axe (Thanatos): reworked; faster Attack adds Critical chance to Omega moves
· Argent Skull (Medea): improved hit detection on foes near impassable obstacles
· Argent Skull (Persephone): you now earn Glory much faster, but only by using your Omega Cast; improved control responsiveness during Omega Special

 

Keepsakes

📢 Moon Beam (Selene): increased bonus to Path of Stars upgrades

 

Daedalus Hammer Upgrades

· Marauder Wallop (Staff): cut from game; replaced with...
· Rapid Thrasher (Staff): new! All your Attacks become faster
· Double Wallop (Staff): cut from game; replaced with...
· Wicked Thrasher (Staff): new! All your Attacks gain bonus Power
· Double Cataclysm (Staff): cut from game; replaced with...
· Mirrored Thrasher (Staff): new! All your Attacks hit twice, but you take more damage
· Rapid Moonshot (Staff): also affects Omega Special
· Dual Moonshot (Staff): also affects Omega Special; reduced range; renamed from Double Moonshot
· Shimmering Moonshot (Staff): also affects Omega Special
· Aetheric Moonburst (Staff): increased Magick restoration from Power Shots
· Concentrated Flurry (Blades): cut from game; replaced with...
· Melting Dart (Blades): new! Your Special destroys a large percentage of a foe's Armor
· Flick Knives (Blades): new! Your Dash-Strike also fires several Special knives in a fan pattern
· Rapid Onslaught (Blades): reworked to also affect Omega Attack; renamed from Marauder Slice
· Hook Knives (Blades): removed damage bonus; slightly reduced speed of knives returning to you
· Furious Fire (Flames): cut from game; replaced with...
· Mega Spark (Flames): new! All your Attacks travel farther and deal more damage
· Inverted Spark (Flames): new! Dash to make shots from Attacks reverse direction and hit foes again
· Leaden Spark (Flames): new! Your Attacks knock foes away and have bonus Power
· Sustained Spark (Flames): also increases move speed, instead of reducing; formerly Sustained Fire
· Melting Coil (Flames): no longer fires straight; also affects Omega Special; formerly Melting Comet
· Origin Coil (Flames): also affects Special
· Rapid Slash (Axe): reworked to also affect Omega Attack; renamed from Marauder Slash
· Giga Cleaver (Axe): removed two-stage channeling (it always double-fires but uses more Magick)
· Dashing Heave (Axe): removed damage bonus; instead, it now hits twice
· Sidelong Crash (Skull): cut from game; replaced with...
· Mega Driver (Skull): new! Your Specials travel farther and deal more damage
· Colossus Driver (Skull): also affects Omega Special

 

Hexes of Selene

· Wolf Howl: reduced Magick-spend requirement
· Twilight Curse: greatly reduced Magick-spend requirement; reduced foes afflicted; reduced cast time
· Night Bloom: reduced Magick-spend requirement, effect duration, bonus damage, and cast time
· Lunar Ray: greatly reduced Magick-spend requirement; reduced damage; reduced cast time
· Moon Water: slightly increased Magick-spend requirement; slightly reduced healing
· Dark Side: slightly increased Magick-spend requirement; slightly reduced cast time

 

Foes & Encounters

📢 Chronos: various fixes and adjustments; there should be fewer cases where he's patently unfair
· Infernal Cerberus: minor adjustments to some attack patterns in the first phase
📢 Eris: grenade attacks no longer wildly bounce around
📢 Polyphemus: reduced effectiveness of Mutant Sheep
📢 Goldwrath: reduced accuracy and tracking of beam attack
· Queen Lamia: slightly increased Armor; increased speed; other minor changes
· Reed-Stalker: increased projectile speed and target distance; reduced rotation speed
· Mourner: slightly increased rotation speed; slightly increased speed while attacking
· Lamia: slightly increased life and Elite armor
📢 Dire Shambler: reduced tracking speed between attacks
📢 Hippo: self-destruct area should more closely match the visuals

 

Level Design & Environments

📢 Driftwood resources are more common in the Rift of Thessaly (a further increase since last patch)
📢 Burning Oil Slicks in the Rift of Thessaly will extinguish after Encounters, though may be reignited
📢 Adjusted Oil Slicks in some locations in the Rift of Thessaly
· Minor fixes to several locations

 

Fated List of Minor Prophecies

· Clearing Original Sins no longer requires choosing the very rare Barren curse from Chaos

 

Chaos Trials

📢 Trial of Heartache: reduced difficulty and adjusted based on Aspect changes
📢 Trial of Haste: reduced difficulty and adjusted based on Aspect changes

 

Oath of the Unseen

· Vow of Forsaking: no longer helps ensure you quickly get Duo and Legendary Boons

 

Menus & UI

· Added many new UI icons for Keepsakes, Weapons, Well of Charon offerings, and more
📢 Insight Into Offerings (Cauldron) now also lets you check each Olympian's list of offerings in the Book of Shadows while choosing their Boons (or the equivalent with other characters)
· [/]With the prior change, adjusted default key binding for Rarify; some custom bindings have been reset
📢 Added a warning when you are down to your last use of Death Defiance
📢 Opening the Book of Shadows should show entries for nearby characters more reliably
📢 Removed the Unused Grasp notification when exiting the Altar of Ashes while at a high Grasp limit
· Updated Pitch-Black Stone screen to use Aspect-specific icons
· Adjusted input action bar layout at the bottom of the Boon Screen and similar
· Added borders to icons for Selene Hexes on the Gifts of the Moon screen
· Added informational pop-up when using F10 to report bugs
· Other minor changes

 

Art & Visual FX

📢 Reduced some full-screen flashing or strobing, such as from time-slow effects

 

Music & SFX

· Added SFX for when certain active abilities such as Serenity are ready to use
· Updated placeholder SFX for various Keepsakes
· Updated SFX for projectile collisions with Umbral Flames (Moros)

 

Voice & Narrative

· Unique voice lines should play more reliably when certain incantations are revealed in the Cauldron
· Added voice lines when using Phase Shift (Selene) vs. Chronos (or trying to...)
· More voice lines should play when confiding in Frinos in certain contexts

 

Miscellaneous

📢 While brooding over the family portrait in the Crossroads, you may now snap out of it sooner
📢 You now can fully control the game using keyboard only if you rebind Attack and Special
📢 All timers now pause while in the presence of Charon
📢 An Anvil of Fates will no longer be offered in Tartarus if you have not found a Daedalus Hammer
📢 In the Hades Flashback, adjusted timing of hint for players who don't realize they are in control
· Reduced requirements for the incantation Power to Pause and Reflect to be revealed
· Melinoë now respawns in the center of her magick circle near her tent (she was a bit off before...)
· Improved compatibility with more types of controllers
· Updated text for various upgrades and abilities

 

Bug Fixes

· Fixed Double Up (Poseidon) sometimes doubling Mystery Boons; clarified description
· Fixed Nightmare resources dropping unexpectedly in Chaos Trials
📢 Fixed Omega moves occasionally becoming unresponsive after being chomped on by Polyphemus
📢 Fixed deadliest attack of Chronos occasionally hitting when Melinoë was in a supposedly safe point
📢 Fixed Umbral Flames Attack preventing Magick regeneration before channeling Omega Attack
📢 Fixed The Queen and Judgment (Arcana) appearing active while no others Arcana are active
📢 Fixed Hearth Gain (Hestia) no longer restoring Magick if chosen as a Sacrifice Boon
📢 Fixed certain later Oath Testaments for the Sister Blades sometimes not appearing as expected
📢 Fixed cases where you could go out of bounds using the Argent Skull in the battle vs. Chronos
📢 Fixed more cases of some visual effects vs. Chronos lingering between phases or after the fight
📢 Fixed Toula unceremoniously vanishing after you vanquish Chronos
📢 Fixed additional issues with Sun Worshiper (Apollo)
📢 Fixed additional issues with Dark Side (Selene)
📢 Fixed additional issues with Twilight Curse (Selene)
📢 Fixed a visual issue where Headmistress Hecate could appear to slide after snared by your Cast
📢 Fixed Spark of Ixion (Charon) causing a Chaos Gate to appear in Asphodel?
📢 Fixed Golden Boughs sometimes not marking all available rewards in the Fields of Mourning
📢 Fixed several narrative events that could play out of sequence
📢 Fixed Odysseus rather rudely walking away while in conversation with Nemesis
📢 Fixed Heracles sometimes leaping away forever
📢 Fixed Melinoë's voice reverting during her return sequence despite certain Circe enchantments
📢 Fixed incorrect Echo portrait in the Book of Shadows
📢 Fixed incorrect music playing in some Chaos Trials, or not playing as intended in some instances
📢 Fixed rare cases of a looping sound playing indefinitely
📢 Fixed a rare instance when objectives in the Training Grounds could overlap
📢 Fixed several minor issues on the Victory Screen that shows when you prevail
📢 Fixed additional miscellaneous issues when playing in ultrawide resolutions
📢 Fixed a rare crash in which the effect of Winter Harvest (Demeter) could repeat forever
📢 Fixed various other rare crashes
📢 Fixed several text errors
📢 Other minor fixes

 

Quote of the Patch

'Hecate was the Goddess of the Dark of the Moon, the black nights when the moon is hidden. She was associated with deeds of darkness, the Goddess of the Crossways, which were held to be ghostly places of evil magic.'

~Mythology: Timeless Tales of Gods and Heroes (E. Hamilton)

 

 

Early Access Patch 1 Notes May 16

Here's our first patch in Early Access!! We're very grateful for all the feedback so far, which inspired this first set of targeted improvements and fixes. Next, we'll be working on a patch with balance changes and additional improvements based on what we've observed. Thank you for playing!
Note: 📢 indicates a change inspired by community feedback! (Almost everything in this case...!)

 

General Gameplay

📢 Your Sprint is innately faster and turning is more responsive; re-scaled abilities that boost this
📢 You now can Dash out of many attack recovery animations more reliably
📢 You now can gather from any resource point once you have unlocked the corresponding Gathering Tool; you now can Prioritize any available Tool in the Training Grounds to make its resources appear as often as before, while resources for Tools you do not Prioritize will appear far less often

 

Altar of Ashes

📢 The Swift Runner: now also makes your Dash immediate (note the faster speed means you are invulnerable for very slightly less time); re-scaled Sprint speed bonus since Sprint is innately faster now

 

Level Design & Environments

📢 It is easier to Dash across chasms in Oceanus
📢 Driftwood resources are more common in the Rift of Thessaly

 

Menus & UI

📢 Using a Well of Charon displays your current Gold without the need to check your Boon Info
📢 The Grasp Upgrade Tutorial in the Altar of Ashes will repeat if ignored
📢 Added Patch Notes option to the Main Menu (where you can read this!)

 

Miscellaneous

📢 Early encounters with Eris are less likely to occur; she also drops something of value...
📢 Related, if this already occurred, look for a one-time bonus in the Crossroads while Eris is present
📢 Entries in the Book of Shadows are generally easier to reveal
📢 You can gift Echo without having to wait around as long after conversing
📢 Adjusted Animal Familiar upgrades invalidated by the Gathering Tool changes above
📢 In the Hades Flashback, a hint will eventually play for players who don't realize they are in control
📢 Improved mouse selection in various cases
📢 Improved support for some additional controllers
• Abilities that boost Sprint speed display more-accurate numbers (generally lower than before)
• Updates and fixes to translations in some languages

 

Bug Fixes

📢 Fixed several issues with Dark Side (Selene)
📢 Fixed Sun Worshiper (Apollo) sometimes preventing new foes from spawning
📢 Fixed Fire Extinguisher (Hestia) not dealing damage as expected
📢 Fixed Sister Blades Omega Attack not hitting Chronos reliably from certain angles
📢 Fixed Satyr Hoplites retaining the ability to block while afflicted with Twilight Curse (Selene)
📢 Fixed various cases of foes sometimes spawning out of bounds
📢 Fixed camera zoom-in getting stuck vs. Polyphemus in certain situations
📢 Fixed cases where you could Dash out of bounds in the Crossroads
📢 Fixed Fishing Pier events in the Crossroads not passing Whiles like other similar events
📢 Fixed autolock not clearing as expected while using mouse controls
📢 Fixed keyboard inputs sometimes getting stuck unexpectedly
📢 Fixed several input issues switching from gamepad to mouse-and-keyboard controls
📢 Fixed several issues playing in ultrawide resolutions
📢 Fixed some visual effects vs. Chronos lingering between phases or after the fight
📢 Fixed a Melinoë voice line repeating unexpectedly around the City of Ephyra Bat Cages
📢 Fixed various rare crashes
📢 Fixed several text errors
📢 Other minor fixes

 

Quote of the Patch

'...now plain to the eye, now shadowy, now shining in the darkness—
all this in unnerving attacks in the gloom of night.'

~The Orphic Hymns, 71: To Melinoë (Anonymous; A. Athanassakis translation)[/]

 

Those are the patch notes on June 26 for Hades II.

The Hard Drive Staff Reviews ‘Killer Klowns from Outer Space: The Game’

Thomas Wilde: The PR team from Illfonic reached out to me and said, “Why not check out our new asymmetrical multiplayer horror game, Killer Klowns from Outer Space?” As a red-blooded American, my first thought was, “How can I leverage this scenario in such a way as to murder my co-workers?”

That’s why I’ve recruited you, my team of comedy-writing clowns, to play this game with and/or against me as a referendum. Will this replace the occasionally literal hole that Friday the 13th: The Game left in our hearts?

Brett McCabe: Considering it boots up with a parody of the classic FBI piracy warning, showcases a soundtrack from the original composer, and has dozens of over-the-top kill scenes, the only things lacking from the ‘80s era are scan lines.

Thomas: And cocaine, but you can’t have everything.

Brett: Speak for yourself.

Testament Crux: The Metro-Goldwyn-Mayer lion at the beginning teleports me into a goofy B-movie mindset faster than the evil Klowns teleport directly into my personal space.

Yup, they can do that. A normal match contains three Klowns capable of all sorts of lethal shenanigans, fatal gags, and deathly tomfoolery. The seven humans, meanwhile, can only sneak around and scavenge for anything that might help them escape a grimly hilarious death.

Ajay Kakaarni: Our first human game was harrowing. After we spawned in, I was immediately separated from the group, which does not fly in this game. Squeaking footsteps really put you on edge and it’s usually the first sign you’re being chased.

Ciro Jacubowicz: But by the time you hear the squeaking, it’s too late. The Klown is upon you and soon you’ll be a cocoon made of cotton candy or a melted human sundae with a cherry on top.

Brett: Playing as a human sucks as you’re just trapped in an expanded slaughterhouse. Playing as a clown is for sick little freaks. I really think there is a sadomasochistic lean to which team you prefer. And I prefer to win, so call me Marquis.

Ajay: The maps feel like just the right size to get lost in, but small enough to learn. I never felt like I was trapped unless I wasn’t paying attention. The levels are really nice to look at and the attention to detail of this little lakeside town sold the atmosphere.

I found myself in a beautiful mid-century modern home, and I mean gorgeous. Slanted roof. Muted pinks and burnt orange walls. All pulled together by tasteful shag carpeting and coastal decor. They just don’t make stuff like that anymore. Not without a hefty price tag. I went couch shopping with my wife the other day and you can’t look at a gray sectional without a thousand bucks. That’s not even considering end ta–

Brett: These are not particularly interesting designs. Stop trying to validate your architecture degree.

Ajay: I don’t have an architecture degree. It’s just a passion. Christ.

Thomas: Anyway, we got smoked in a couple of rounds by somebody who, to go by what he was yelling into his mic, an angry child with an inappropriate PSN handle. Naturally, this is a crucial part of the modern multiplayer experience. I had to go out afterward and legally buy beer, just to make myself feel better about the situation.

Ajay: That was the kid toying with me. Couldn’t have been older than 8 or 9. He stuffed me into a bag, telling me how much I suck. Yeah, iLoveKissingMen9? I drive. I’m married. I work. What do you do?

Brett: Likely contribute to a problematic group chat which is, frankly, relatable.

Ciro: I saw something similar in another match, where the Klowns offered a truce to the last survivor over voice chat, but then they surrounded him and executed him firing-squad style.

Brett: I don’t know whether to award the roleplaying or call their parents.

Ajay: I loved the minion-spawning mechanic when you play Klowns. You take big cotton-candy bulbs to a goofy machine that spits out little monster guys that slow humans down, giving matches a fun flow with some surprisingly fun but simple combat.

Ciro: There’s a nicely balanced push and pull between the Klowns and the humans. In contrast to Dead by Daylight, the survivors can put up a good fight, provided they stick together and arm themselves well. The game rewards skilled play on both sides. I always felt I had a chance at victory when I encountered the enemy.

Testament: It’s sort of an arms race. As humans stock up on weapons and tools, the map grows more populated with NPC Klown lackeys. Things get more dangerous for everyone. The humans are playing a battle royale while the Klowns are playing a MOBA.

Ciro: I have to imagine that the decision to invade Earth was very controversial in the Klown home planet’s parliament. A narrow vote where the Klownpublicans beat the DemoKlowns by a 5 vote margin. The DemoKlowns probably warned everyone that they were running out of resources on Klownworld, but when it came down to it they voted in favor of opening a new laughing gas pipeline instead of solar whoopee cushions.

Brett: I like the idea of Klowns on JesterGram posting info-graphics about Earth and writing #MakeLarkNotWar.

Ciro: An underexplored question within the game is whether the Klowns will return to their home planet with post-traumatic stress disorder from the bloodshed they saw in the line of duty. Does Giggles wake up screaming in the night thinking about the child he turned into cotton candy because it threw a rock at him? Does Fatso see the face of the girl he squashed with a squeaky mallet every time he closes his eyes? Does Jumbo need an ayahuasca ceremony to forgive himself for what transpired in the circus tent massacre?

Brett: More importantly: do Klowns have any fun slurs for humans?

Testament: I’d be happy to pitch some.

Brett: What? Like Screen slaves? Big Gulps?

Testament: I was thinking something more like “smallnose” but I like where your head’s at. Let’s meet up for a workshop this weekend. In a hundred years, they’ll be using our ideas to name sports teams.

Brett: I’m ready to preorder a football jersey that my granddaughter will call out during Thanksgiving.

Ciro: It’s definitely a loyal adaptation. Almost everything from the popcorn guns to the balloon dog bloodhounds is straight out of the movie. Tragically, they neglected to add in the ginormous Klownzilla from the ending. I really love the aesthetic. The Klowns have bulbous heads powdered white and garish frilly collars that make them look like a demented parody of Elizabethan royal fashion. There are dozens of customization options for the humans, but they all fit in perfectly with the game’s 80s style. You won’t stick out like a sore thumb like pink Darth Vader in Star Wars Battlefront 2 or Snoop Dogg in Call of Duty: Warzone.

Thomas: I didn’t put that much time into Illfonic’s F13, but I can see the shared DNA with Klowns. It’s not quite as asymmetrical as that was. In fact, it’s incredibly satisfying when some Klown honks up to you without noticing that there are 4 other humans with bats standing there.

You didn’t really get those moments of cathartic gang violence in F13, outside of the very occasional Jason kill, and Klowns is better for their inclusion.

One of the weird things about the formula, however, is that the difference between a novice and an experienced player mostly comes down to map knowledge. It’s really easy for a human to end up isolated and alone with no game plan.

There’s also a real issue where humans can start the match within direct line of sight of Klowns, before the humans have the chance to scrounge up weapons or defensive tools, so they end up as sitting ducks. That could use a fix. It was sort of okay in F13 that every once in a while, you’d start a match as a counselor and get insta-merked by Jason, because that was the genre. Here, it’s meant to be more of a push-pull, so dying in the first couple of minutes feels worse.

Testament: Multiplayer games that feature permadeath face a consistent problem: being dead is boring. You have nothing to do but watch your living teammates either clutch out the W or get absolutely bonked by an oversized cartoon mallet, whichever comes first. Killer Klowns is the first game I’ve played that addresses this issue in a meaningful way. Humans who are dead (or have escaped) can play minigames that allow them to supply other humans with extra items. Once in a while, those items might even be useful. Mostly, though, you’ll be conjuring tennis balls and popsicles from beyond the grave. Thanks, spirits! It’s technically better than nothing.

Ciro: Also, once per round you can bring back all the dead humans using a respawn machine. Unfortunately, I wasn’t able to experience that aspect of the game, as I was far too good to ever die.

Thomas: You know I recorded our matches, right?

Testament: Let the record show that Ciro is a special kind of sadist who cackled with glee whenever he got to play as a Klown. (Klowns, luckily, respawn on their own after a short time.)

Ciro: Everyone I know constantly calls me a clown. Little did I know they weren’t demeaning my unserious nature, but instead praising my knack for human-harvesting!

Testament: There’s also a decent level of character customization. Though most options need to be unlocked, you’ll do so rather briskly. My favorite part, however, is that you can choose to be a female Klown, because it changes nothing about your appearance besides giving you a horrible pair of monstrous, saggy tits. Thank you, Illfonic, for helping to create a more inclusive space for all body types. They have jiggle physics.

When I first opened the game, I swiftly created an affront to God and man known disappointingly as Hatsune Miklown.

Thomas: Well, that’s not okay.

Testament: Correct.

Ciro: She put the mother klown in a slay cocoon.

Brett: Japanese incels are already flooding the DMs. When does her hologram tour hit my town? And is she poly?

Testament: I’m afraid she’s not looking for a relationship right now. Her only true loves are J-pop, japery, and extermination of the human race.

Thomas: Changing the subject away from that, I’d argue that Killer Klowns is a solid evolution of the model that Illfonic started with Friday the 13th.

Testament: I agree. Killer Klowns feels like the next step forward for asymmetric horror as a whole. Forty American dollars is definitely ambitious, but it’s polished enough to be a veritable must-play for both asymmetric horror fans and the two or three people who maintain the Killer Klowns wiki.

Thomas: What I’d like to see is a shift away from nostalgia for nostalgia’s sake. They’ve mined about all they can from a single 1988 movie, including most of the “Klowntality” finishers. Since there’s apparently been a Killer Klowns 2 stuck in development hell for 30 years, you might as well make this game into that sequel, and start to explore some new territory.

Testament: Personally, I hadn’t heard of the movie until I played the game, so I have no rose-tinted goggles. In fact, I have the opposite. My initial reaction to grotesque alien clowns was a visceral disgust mixed with bewilderment, but hey, maybe that’s part of the charm? No? What is it that fans enjoy about Killer Klowns from Outer Space? What does anyone even like about clowns? I earnestly have no idea, but in fairness, I have no human soul.

Antisocial single-player freaks like me may have a hard time staying hooked on this game, but it’s still worth a shot for novelty’s sake at the very least. If you have a sweet tooth for trying new and unique experiences in gaming, you’ll find something of interest in Killer Klowns even if it doesn’t blow you away. It’s not really “for” me, but that’s okay. It’s not for everyone. Maybe it’s for you.

All right, fine, I got whooped by children. Are you happy?

Ciro: It’s a whole lot of fun. The aesthetic is perfectly realized, and the Klowns can be quite intimidating even though you have many decent options for fighting back. This is as good as it gets when it comes to asymmetric multiplayer horror games.

Brett: This game isn’t for anyone craving more Killer Klown lore with a fulfilling narrative, but if your apartment walls are decorated with horror VHS and DVDs and your once-black hoodie has a protective layer of cat hair, your pocket popcorn bazooka is going to pop for this loyal adaptation.

Ajay: If you’ve ever thought, “Geez, I wish I could turn around and beat the brakes off the killer” while playing Dead By Daylight, this is your game. The stakes are lower, and that’s to its benefit. Perfect for grabbing a couple of pals, popping on Discord and throwing down.

If you have the misfortune of meeting iLoveKissingMen9, give them my worst.

Police Officer Playing Bodycam Accused of Turning Monitor Off Before Shooting

LOS ANGELES — LAPD officer and gaming hobbyist Michael Thompson has allegedly been shutting off his computer monitor every time he shoots in the popular new online shooter Bodycam.

“There was a player-involved shooting and unfortunately some people were eliminated,” said Officer Thompson. “I wish I could tell you what exactly happened, but the second I saw the enemy team my computer monitor stopped working entirely. I heard gunshots and returned fire. I wasn’t able to get my monitor up and running again until after the shooting had stopped.”

However, other gamers present paint a different picture of the events.

“We were in a game of Team Deathmatch, on the same team,” explained gamer Rebecca Davis, who was online at the scene of the incident. “The match had just started. We hadn’t even seen the enemy team yet before he started freaking out, yelling ‘Gun! Gun!’ into the mic and firing into the walls and ceiling. He teamkilled two of us. I started yelling at him and he made the excuse that his computer monitor shut off on its own. I’d be more likely to believe him if the exact same thing didn’t happen in the next round. Or the round after.”

Thompson reportedly repeated this behavior until his team lost the match. Members of the opposing team also noticed something was amiss.

“We were gonna just all go camp in one room and wait for them to come to us,” said Jordan White, a member of the opposing team. “We were just chilling in there when we heard all these gunshots. By the time we went out to investigate, half of them were dead already.”

While many in his team were understandably upset, Thompson quickly jumped to his own defense.

“This is a high-stress game,” explained Thompson. “Danger lurks around every corner. Every day I log in there is no guarantee that my character is gonna make it out alive. I’m not gonna stop and check that my computer monitor is working every time I get shot at.”

At press time, the LAPD conducted an internal investigation into the claims made against Officer Thompson and determined he had done nothing wrong.

FOUNDRY Update Patch Notes June 26

 

UPDATED June 27

 

 

Hotfix [2024-06-26] June 26

Hello everyone,
New Hotfix out now:

 

Changes:

  • Cargo ships do no longer consume power while idling in queue. (Existing cargo ships will only be fixed after rebuilding the pad.)

 

Fixes:

  • Fixed a bug that caused some conveyor balancers to stop working after loading a game.
  • Fixed an issue causing coked ignium to not show up as a filterable element on the filtered loaders.
  • Reduced memory usage when autosaving which should fix some crashes that were occuring when autosaving on dedicated servers/steam decks.
  • Launching the dedicated server through the Steam client should no longer cause the main Foundry game to look like it's running.
  • Fixed a crash that could occur when toggling day/night using the camera tools when connected to a dedicated server.
  • Improved dedicated server save file transfer speed.

 

Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

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June Hotfix [2024-06-12] June 12

Hello everyone,
New month - new patch! Read the list of changes and fixes below:

 

Changes:

  • Increase cargo ship move and turn speed.
  • Made cargo ships queue in the sky instead of waiting for take off until the target pad is empty again.

 

Fixes:

  • Fixed a crash that could occur when an ore patch is fully depleted.
  • Fixed a crash that could occur when a pumpjack turned off.
  • Fixed a desync that could occur when using assembly line mergers.
  • Fixed an error that could occur if you enabled speech to text, shut down the game, disconnected your microphone and then launched the game again.
  • Fixed an error that could occur when using the plumbing tool.
  • Fixed a graphics issue that could occur where some things such as items on belts could start flickering on screen.
  • Fixed an issue where the dedicated server would not save the save file in the correct location if it was loading a save created in single player.
  • Improved frame rate for some factories that are cpu bound.

 

Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

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May Quality of Life Patch is now available! May 29

Hello everyone!
New patch with various Quality of Life improvements is here! Read the full patch notes below:

 

Changes:

  • batteries can now be connected to each other using power lines
  • allow for longer belt dragging
  • added new task that requires the player to insert science packs into the science server
  • added "invalid connection" indicator when placing conveyors next to a building to help players understand that they need to use loaders
  • added steam deck keyboard support
  • added ability to skip intro tutorial when starting a new game
  • mining debris will now despawn much faster if you use your drill/laser on it
  • dialogue lines are now skippable
  • Carl's dialogue no longer blocks mouse clicks
  • allowed hotkeys to be bound to mouse buttons.
  • made actions that were previously locked to mouse buttons rebindable
  • accessibility: Made previously unrebindable keys like Alt, Ctrl, Shift rebindable
  • added tooltip to explosives to make it clearer that they need to be turned into explosive charges before they can be used to blow stuff up
  • new pipe intake model/texture to make it more obvious where to attach the pipe
  • you can now exit out of building/demolition/tablet modes by pressing escape
  • increased flashlight range by 45% and increased intensity by 30%
  • initial ore patches now have a higher chance of spawning near the spawn point
  • initial ore patches now have a higher chance of spawning near each other
  • added more information to helper tooltip at the inventory frame and added error messages if an item cannot be equipped using instant mode
  • updated some of the tutorial tasks to help guide players on how to use loaders

 

Fixes:

  • fixed a crash that could occur when deconstructing buildings
  • fixed a bug/crash that could occur when using transport ships
  • fixed crash that could occur when making a funny looking conveyor loop that looped back into a loader
  • fixed an issue that could cause the player to fall through the world
  • fixed an issue that could cause the loader text to appear as black on certain graphics cards
  • fixed streaming issue that could cause significant delay in buildings appearing when standing near a significant amount of flowing pipes
  • fixed issue where you could fall off a downward facing escalator while running
  • fixed issue where quest to produce robots was not possible to complete
  • fixed a crash that could occur when building solar panels too high up
  • fixed issue where some some of the modding system attributes such as [AddSystemToGameSimulation] were being incorrectly stripped from the game
  • fixed issue where the gamepad cursor was drawing behind the keybind screen
  • fixed performance issue that could occur when looking at several research panels while research was ongoing and your power was strained
  • fixed black lighting artifacts that would appear under building blocks
  • fixed space station storage being bigger than it's supposed to be
  • drilling marble now returns marble instead of concrete
  • fixed issue where smoke would sometimes not collide with ceilings correctly
  • fixed a crash that could occur when interacting with inventories
  • fixed a bug where ore patches were not being properly removed from the map when depleted
  • dedicated servers should no longer create a new world every time they are started if they do not have an app.cfg setup
  • added new version of the camera tools(opened by pressing ALT+U)
  • fixed an issue where the power consumption and scan speed were incorrectly displayed on the Long Range Scanner building
  • made the button on the back of the emergency beacon more obvious
  • particles should now properly have fog applied to them in the distance
  • fixed an issue where fog was not being properly applied to the dark areas on buildings where items enter/exit such as the drone miner and the assembly line producer
  • fixed an issue where the localized version of the "show details" would not be visible
  • prevent tablet quick actions from triggering when you have a ui window open
  • fixed an issue with missing characters in the chinese/japanese/korean fonts
  • fixed a crash that could occur when deconstructing buildings
  • fixed a crash that could occur when placing landing pads at max world height
  • fixed pumpjack efficiency research to behave as described
  • fixed an issue where you could be disconnected from a multiplayer game if it was taking a long time to load the save file

 

To submit feedback or report a bug, you can press F9 in game or make a thread on our Forum. This is the best way to let us know that something is broken!
Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

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Hotfix #2 [2024-05-16]

Hello everyone!
Today's hotfix has a couple of critical fixes for you. We have also started work on a much larger quality of life/bug fix patch. If you're interested in more details or if you want to give it a try, you can find more information here on our Discord server.

 

Changelog:

  • Fixed a bug/crash that could occur when using transport ships.
  • Fixed a crash that could occur when deconstructing buildings.

 

We are also aware of Steam Deck multiplayer issues since the last update. We are testing a fix for this but in the mean time you can work around this by switching to Proton 8.

 

To submit feedback or report a bug, you can press F9 in game or make a thread on our Forum. This is the best way to let us know that something is broken!
Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

Follow us on socials:

 

 

Hotfix #1 (2024-05-06)

Hello everyone!
We hope you had a nice weekend playing FOUNDRY. We have been working on a first hotfix which addresses the most critical issues during these days, and it should be available now.

 

Changelog:

  • Emptying pipes when connected to a dedicated server should no longer crash.
  • Fixed issue where you could not launch Foundry directly from the executable.
  • Ore vein miners should no longer sometimes stop working when they reach the core.
  • Fixed a networking issue which should help players having connection issues when playing the game using proton.
  • Fixed an issue that could occur when attempting to save your settings after having opened the settings accessibility tab.
  • Fixed issue where the radio tower cannot be built in certain scenarios.
  • Fixed crash after demolishing a modular building which is under construction.

 

To submit feedback or report a bug, you can press F9 in game or make a thread on our Forum. This is the best way to let us know that something is broken!
Have a nice day!

https://store.steampowered.com/app/983870/FOUNDRY

 

Follow us on socials:

 

Those are the recent patch notes up through June 26 for FOUNDRY.

Elden Ring Update Patch Notes June 26

 

UPDATED June 27

 

 

Patch Notes Version 1.12.2 June 26

ELDEN RING update 1.12.2 is now available.
Please apply this patch to continue playing ELDEN RING online and to play Shadow of the Erdtree.

Thank you for playing ELDEN RING Shadow of the Erdtree.
To adjust the Expansion’s balance, a calibration update has been released.

 

Calibration Update 1.12.2 change list

Attack and damage negation curve scaling of the Scadutree Blessing have been revised.
  • The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
  • The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.
The calibration update can be applied by logging into the multiplayer server.
If the Calibration Ver. listed at the bottom right of the title menu is not "1.12.2", then select LOGIN and apply the latest regulations before enjoying the game.

 

About graphics settings (PC version only)

We have confirmed a bug where the raytracing settings are automatically enabled if you have previously loaded saved data from previous game versions.
If your framerate is unstable, please check in the 'SYSTEM' > 'Graphics Settings' > 'Raytracing Quality' settings from the title menu or in-game menu to check if it has been unintentionally set to 'ON'. Once set to 'OFF', Ray Tracing will no longer be automatically enabled.
Other balance adjustments as well as bug fixes are also planned for a future patch.
Thank you for your continued support of ELDEN RING.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.12
Regulation Ver. 1.12.2

 

Online play requires the player to apply this update.
Please stay tuned for more news by following our social channels or joining us on the official ELDEN RING Discord server here.

 

 

Elden Ring – Patch Notes Version 1.12 June 19

elden-ring_decoration

ELDEN RING Patch Notes Version – Version 1.12
Targeted Platforms
PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

 

New feature

  • Added support for the SHADOW OF THE ERDTREE DLC.
  • Five new hairstyles have been added to the game. They can be selected during character creation, using the Clouded Mirror Stand or using Rennala's Rebirth feature.
  • Added "Map Functions Menu" to the Map Menu.
  • New Summoning Pool features:
    • Active Summoning Pools will now be carried over to NG+.
    • Individual Summoning Pools can now be enabled / disabled in the newly added Map Functions Menu.
    • If "Include Distant Areas" is selected when using the Small Golden Effigy, summoning pools within the Mohgwyn Palace will not be selected for summoning, even if you have activated them.
    • If you are within the Moghwyn Palace and select “Nearby Only” when using the Small Golden Effigy, you will be able to be summoned within the area.

 

  • New Inventory features:
    • Newly obtained items will be marked with a "!“.
    • A new tab called "Recent Items" has been added to review recently obtained items.
    • Display settings can be changed from the Display tab in the system menu.
    • Added new feature to summon spectral steed during the Elden Beast the boss battle.
    • Added new feature to the colosseum: crafted consumable items that have been used during a battle will be replenished at the end of your session.
    • Added support for Arabic language.

 

Steam-only new features

  • New Keyboard/mouse settings:
    • Added "lock-on change threshold" setting of mouse controls.
    • Added a setting to change cursor movement behaviour in the map menu.
    • Added key assignments to open the map in the Key Settings menu.

 

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

 

Weapons adjustments

After being affected by madness and/or sleep status effects, the status effect build up will be halted for a short period of time.
  • Increased the poise damage of some attacks against other players of the following weapon types:
    • Greatswords / Colossal Swords /Curved Greatswords / Greataxes / Hammers / Flails / Great Hammers / Colossal Weapons / Great Spears / Halberds
  • Ajusted poise damage of some dual wield attacks against other players by of the following weapon types:
    • Greatswords / Axes / Great Axes / Hammers / Great Hammers / Halberds / Reapers
  • Increased poise damage against other players from dual wielded attacks of the following weapon types:
    • Axes / Hammers / Halberds / Reapers
  • Increased poise damage of Axes against other players
  • Decreased the damage of dual wield attacks against other players of all weapon types.
  • Decreased the poise damage of some attacks against other players of the following weapon types:
    • Daggers / Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Katanas / Twinblades / Axes / Spears / Reapers / Whips / Fists / Claws
  • Decreased the Poise value of some attack motions against other players of the following weapon types:
    • Greatswords / Colossal Swords / Curved Greatswords / Greataxes / Hammers / Flails / Great Hammers / Colossal Weapons / Great Spears / Halberds
  • Decreased the damage of some attacks against other players for the Heavy Thrusting Swords weapon type.
  • Decreased the damage of dual wield attacks against other players for the following weapon types:
    • Spears / Great Spears
  • Decreased the damage animation motion of the following weapon types when another player is stunned by a two-handed heavy running attack:
    • Fists / Claws
  • Decreased the effects of "Baldachin's Blessing" and "Radiant Baldachin's Blessing" to increase the Poise value and Physical damage negation in PvP.

 

Skill adjustments

  • Spinning Slash
    • Decreased damage.
  • Flaming Strike
    • Decreased damage.
  • Rain of Arrows
    • Decreased damage and poise damage.
  • Cursed-Blood Slash
    • Decreased damage.
  • Transient Moonlight
    • Decreased damage.
  • Lightning Storm
    • Decreased poise damage.
  • Spearcall Ritual
    • Decreased poise damage.
  • Ancient Lightning Spear
    • Decreased damage.
  • Radahn's Rain
    • Decreased damage and poise damage.
  • Spinning Weapon
    • Decreased damage animation motion when stunning other players.

 

Incantations adjustments

  • Black Flame's Protection
    • Decreased physical block rate.
  • Bestial Sling
    • Decreased poise damage.

 

General balance adjustments

The adjustments in this section affect both PvE and PvP aspects of the game.
  • Adjusted turning speed when using dual wielded Heavy Thrusting Swords.
  • Increased Dexterity scaling when assigning Ashes of War with corresponding weapon Affinities.
  • Increased Stamina consumption when guarding against attacks of the following weapon types:
    • Greatswords / Curved Greatswords / Great Axes / Great Hammers
  • Increased the speed of some attacks of the following weapon types:
    • Axes / Greataxes / Hammers / Flails / Reapers
  • Increased the damage of charged attacks of the following weapon types:
    • Axes / Greataxes / Some Colossal Weapons
  • Increased the turning speed of normal attacks of the Reapers weapon type.
  • Increased damage of the Whips weapon type, except the "Ulmi" Whip.
  • Increased the speed of consecutive attacks for the following weapon types:
    • Light Bows / Long Bows
  • Increased the poise damage of the Torches weapon type.
  • Increased the duration of the effect of Mohg’s Great Rune that increases the attack power when a bleeding status effect is triggered by a nearby summoned spirit.
  • Decreased the heal amount reduction from the Flask of Crimson Tears and increased the heal on attack effect when using Malenia’s Great Rune.
  • Increased the attack power of Arrows, Greatarrows, Bolts, and Greatbolts that can be crafted through Item Crafting.
  • Decreased the turning speed of dual wielded weapons for the following weapon types:
    • Spears / Great Spears
  • Decreased poise generation speed during some attacks of the following weapon types:
    • Great Spears / Halberd Spears
  • Decreased the effect that increases the power of spells of Terra Magica.
  • Decreased the effect duration of the Cerulean Hidden Tear.

 

Armament Adjustments

  • Troll Knight's Sword
    • Increased damage.
  • Zamor Curved Sword
    • Increased damage.
    • Increased movement distance of some attacks.
  • Forked Hatchet
    • Increased damage.
  • Ripple Blade
    • Decreased the status buildup enhancement that scales with the Arcane attribute.
  • Serpent-Hunter
    • Increased the speed of crouching attacks.
  • Ripple Crescent Halberd
    • Decreased the status buildup enhancement that scales with the Arcane attribute.
  • Albinauric Staff
    • Increased attribute scaling.
  • Gelmir Glintstone Staff
    • Increased attribute scaling.
  • Prince of Death's Staff
    • Increased attribute scaling.
  • Golden Order Seal
    • Increased attribute scaling.
  • Clawmark Seal
    • Increased attribute scaling.
  • Dragon Communion Seal
    • Increased attribute scaling.

 

Skill adjustments

  • Kick
    • Increased the poise amount when using this skill.
  • Spinning Slash
    • Decreased the status buildup of your weapon when using this skill.
  • Storm Assault
    • Decreased the poise generation speed.
  • Stormcaller
    • Decreased the poise generation speed.
  • Storm Stomp
    • Decreased the poise generation speed.
  • Glintblade Phalanx
    • Decreased poise damage.
  • Loretta's Slash
    • Decreased the poise generation speed.
  • Bloody Slash
    • Decreased the poise generation speed.
  • Strong shot
    • Increased the speed of some attacks.
  • Sky Shot
    • Increased the speed when doing consecutive attacks.
  • Enchanted Shot
    • Increased the speed of some attacks.
  • Parry
    • Increased Parry hitbox generation speed.
  • Storm Wall
    • Increased Parry hitbox generation speed.
  • Thops's Barrier
    • Increased Parry hitbox generation speed.
  • Buckler Parry
    • Added attack recovery time after using this skill.
  • Taker's Flames
    • Decreased the fire’s poise damage.
    • Removed the fire’s knocking down effect.
  • Moonlight Greatsword
    • Increased the poise damage of heavy and charged attacks, but decreased the poise damage of the generated magic wave.
  • Thundercloud Form
    • Decreased poise damage.
  • Magma Shower
    • Decreased the poise generation speed.
  • Thunderstorm
    • Decreased damage.
  • Bubble Shower
    • Decreased damage and poise damage.
  • I Command Thee, Kneel!
    • Increased the poise value during the active part of the Skill.
    • Decreased the poise generation speed.
  • Bloodboon Ritual
    • Decreased the generated status buildup.
  • Loretta's Slash
    • Decreased the poise generation speed.
  • Bear Witness!
    • Increased damage and poise damage.
  • Contagious Fury
    • Decreased the amount of attack power generated by this skill.

 

Bug Fixes

  • In the inventory menu, added the amount of FP consumed for Skills in the "Ashes of War" display information.
  • Reduced the time it takes for some gestures to become cancelable by rolling.
  • Adjusted the input speed in some menus, such as conversation menus, to prevent accidental skips.
  • Fixed a bug that caused damage to the player and friendly summons when using the "Last Rites" Skill under specific circumstances.
  • Fixed a bug that caused higher than expected poise damage when performing left-handed attacks with Thrusting Swords.
  • Fixed a bug with Spinning Slash Skill that generated poise when used with Twinblades.
  • Fixed a bug in The Queen's Black Flame Skill that did not apply poise when using this skill.
  • Fixed a bug where the characteristics of some weapons were not working properly against mounted enemies.
  • Fixed a bug that caused a Bleed buildup when using the Spinning Strikes Skill while under the effect of the Bloodflame Blade Skill, even if the attack did not hit the enemy.
  • Fixed a bug that caused some Skill to perform incorrectly when specific actions were performed.
  • Fixed a bug that caused unexpected behaviors when some incantations were used in quick succession.
  • Fixed a bug where the spectral steed did not trigger a death fall under certain circumstances.
  • Fixed a bug that prevented players from getting hit by other players under certain circumstances in Multiplayer.
  • Fixed a bug in the Colosseum that allowed Critical hits against players in specific death animations.
  • Fixed a bug where the Mimic’s Veil effect was not properly reflected to other players under certain circumstances.
  • Fixed a bug that caused other players summoned as hunters to immediately return after being summoned under certain circumstances.
  • Fixed a bug in Multiplayer where some spirits could be locked on even after they disappeared.
  • Improved Multiplayer stability under certain circumstances
  • Fixed a bug that caused specific maps to render differently than expected under certain circumstances.
  • Fixed a bug where the damage of some equipped weapons were incorrectly displayed in various menus.
  • Fixes a bug that prevented marking sites of Grace in the map menu under certain circumstances.
  • Fixed a bug where item names and the cursor were not displayed correctly in the inventory menu under certain circumstances.
  • Fixed a bug where event actions were available while being in the map menu.
  • Fixed a bug in the map menu that caused specific terrains to be displayed differently from the actual terrain.

 

Steam-only adjustments

  • Changed the initial layout of "Key Settings" in "Keyboard and Mouse Settings" in the system menu.
Note: If you have created save data before this update, your layout will not be affected.
  • Fixed a bug where the mouse cursor would blink in the title menu, causing the game to be unstable under certain circumstances.
  • Fixed a bug where a submenu with no items would be displayed after a right click during the tutorial.

 

The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.12
Regulation Ver. 1.12.1

 

Online play requires the player to apply this update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING more comfortably.
Please stay tuned for more news by following our social channels or joining us on the official ELDEN RING Discord server here.

 

Those are the patch notes on June 26 for Elden Ring.

Gamer With 4 Games Breaks Record for Largest PS5 Collection

DES MOINES, Iowa — Local gaming collector Ryan Meadows has achieved a world record for having the largest collection of PS5 games with four.

Guinness World Records spokesperson Jefferey Lewis announced Meadows’s record in a press conference held just outside Meadow’s garage which doubles as his man cave where he keeps his collection.

“We at Guinness World Records have seen a lot of large video game collections. Lots of people have thousands of games just for one system so not much surprises me anymore in the video game collection space. But when I saw Mr. Meadows’ collection I was taken aback. I didn’t think it was possible for someone to have this many PS5 games but there they were, all four of them proudly displayed on his shelf in between a large collection of PS4 games and a large collection of Nintendo Switch games.”

Meadows got teary-eyed as he spoke about his collection to the press.

“I’ve been cultivating this collection for years. I’ve been in the trenches with the PS5 since day one. My wife tried to stop me, telling me that spending that much money on a gaming console with no games was a waste of money and that it would be better spent paying off our mortgage or helping with my dad’s cancer treatment but I knew it would pay off,” Meadows had to stop to compose himself before continuing. 

“I’ve been collecting video games since I was a kid and I’ve cultivated something I’m really proud of. I have hundreds of Switch games, hundreds of PS3 games, thousands of SNES games, and so on but my PS5 collection is special. It’s the only system I own every single game of. It took a lot of patience and a lot of waiting for games to be released, like agonizingly long periods of waiting for games but I’m glad I stuck with it. I love my collection, well maybe not Forspoken but it’s decent enough. I’m honored to be recognized by Guinness World Records and I know if my dad were still alive he’d be proud of his boy.”

At press time, Meadows is eagerly anticipating the announcement of the fifth PS5 game so he can grow his collection further and also announced plans to start an Xbox Series X collection once there are games to collect for it.

AEW x NJPW Forbidden Door 2024 Odds: Favorites to win and more

AEW x NJPW Forbidden Door 2024 is set to take place this weekend from Elmont, NY, and the early odds have been released.

A number of massive matches have already been confirmed for the show, including Will Ospreay vs Swerve Strickland in the main event for the AEW Championship.

DISCLAIMER: The odds on this page are for potential spoiler purposes only if you’re interested. Please for the love of god DO NOT BET on pro wrestling.

Read More – AEW News: Shane McMahon reportedly contacts talent for job

AEW x NJPW Forbidden Door Odds

Here are the current early odds for the event via BetOnline:

  • AEW TBS & Strong Women´s Championship Match: Mercedes Mone © -2000 vs. Stephanie Vaquer © +700
  • AEW Women’s World Championship Match: Toni Storm © -1500 vs. Mina Shirakawa +600
  • AEW World Championship Match: Swerve Strickland © -800 vs. Will Ospreay +425

There are of course more matches taking place on the card, but as of writing the odds for these bouts have not been released.

Here is the card for Forbidden Door as it stands right now:

  • AEW World Heavyweight Champion Swerve Strickland vs. Will Ospreay
  • AEW Women’s World Champion Toni Storm vs. Mina Shirakawa
  • AEW TBS Champion Mercedes Mone vs. NJPW Strong Women’s Champion Stephanie Vaquer – Title for Title
  • Ladder Match for the Vacant TNT Championship: Konosuke Takeshita vs. Mark Briscoe vs. Jack Perry vs. Dante Martin vs. Lio Rush vs. TBD
  • IWGP Heavyweight Champion Jon Moxley vs. Tetsuya Naito
  • Zack Sabre Jr vs. Orange Cassidy
  • MJF vs Hechicero
  • Owen Hart Cup Tournament: Bryan Danielson vs.  Shingo Takagi
  • The Learning Tree (Chris Jericho, Big Bill and Bryan Keith) vs. Samoa Joe, Hook and Katsuyori Shibata

Read More – AEW News: WWE name held talks with company

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

Pax Dei Update Patch Notes June 26

 

UPDATED June 27

 

 

June 26th – EA – Bugfixes patch

 

Bug Fixes

  • Fixed an issue where multiple Clan-related functions were not responding.
  • Fixed an issue with containers' ownership that made them inaccessible to everyone.
  • Fixed an issue where players with the launcher were stuck in a loop while trying to log in.
  • Fixed various crash issues.
  • Improved the robustness of the NPC spawning fix.

 

 

Early Access Day 3 – Status update June 21

 

Hello Paxians

Here’s a recap of the issues on Day 3 of our Early Access and their status:

 

Thank you to everyone who continues to report issues and bugs and find workarounds for some of them.
❖ We applied some fixes yesterday and the issues below are now solved:
  • Clan issues (can’t invite/disband)
  • Recipe unlocks and chat messages

 

❖ We’re still investigating the points below:
  • Crafters/Chest Issues
    • We are looking into an issue regarding removing some pieces like chests and crafters.
  • Mining nodes becoming non-interactable
    • We are looking into this and will provide an update as soon as possible.
  • Teleporting to the home shrine from another province does not work
    • We advise against using teleport if you’re not in your home province until we fix this.
  • Founder Role on Discord (Steam players)
    • We have an issue with the process of flagging the Founder Role on Discord for Steam players. We should have an update early next week.

 

Thank you for your patience while we’re solving these issues.
We encourage you to continue reporting bugs and issues in-game via the F8 tool. You can contact our support team for any issue affecting your account (https://support.playpaxdei.com/)
Pax vobiscum,
The Mainframe Team

 

 

EA Release Notes June 18

 

Welcome to Pax Dei’s Early Access!

The game is still heavily in development and not yet feature-complete. We expect all aspects of the game will require balancing and polish. Throughout Early Access, we plan to expand the game in terms of content and systems. Below is the content you can expect to see right away.

 

Regions and Shards

Region: The shards are in 3 distinct geographical regions: NA (East), EU, and SEA (Singapore). You can create a character on the shard you’d like, even if you don’t live in the geographical region where it is located. Also, your account is not bound to a single shard or region. You can create your characters in different regions, and if you have multiple plots, you can also claim them in different regions. Note that neither regions nor shards are interconnected.
Shards: Our worlds are not language-based.
[RP] Shards: You will notice some world names with a tag [RP] in front of them. It is an indicator for those who want to explore Pax Dei with a roleplay touch. HOWEVER, we won’t enforce any specific rule on these shards, and there won’t be RP-specific moderation either. We trust our community to behave as they should and not disrupt the RP adventures of others.

 

Early game progression

We’ve made numerous changes to the early progression when it comes to crafting skills and unlocking recipes. You will now receive a variable amount of experience during failed crafting attempts, and some experience when crafting Trivial items. We also expanded the size of the inventory. This should make the start way smoother and less constraining than during the previous Alpha test.

 

Plots & Building

Decay system: Releasing a plot or deleting a character with a plot will leave all buildings and inventory in the game world. All containers, their contents and anything else placed on the plot will become public. After 48 hours, the decay system will start to remove pieces from top to bottom and the plot will be completely empty 72 hours after releasing the plot. If a player claims a plot on the same spot, they automatically gain control of anything left there, and the decaying process stops.
Building: You have access to the same new pieces and decoration items - props - as for the previous Alpha test. On top of that, you now have to craft props on a workbench to obtain them as items in your inventory before being able to put them on your plot from the Building menu. This change means you can craft a prop and give or sell it to someone else!

 

Crafting & Items

Crafting: We have given all the professions some love by rebalancing everything, particularly the difficulty of some early recipes. The new resource types from Wilderness Alpha, such as apples, onions, and hops, are still there. Cooking and distilling are now real things: you can even have your own manual grain mill!
Item Durability & Repair: We have implemented durability and repair mechanics. To ensure that your gear remains in top condition throughout your adventures, you can repair damaged gear, weapons, and tools on the crafting station type used to craft them: the basic tools on a Carpenter Workbench, the plate pauldron on the Armorer Workbench, the clothes on a Tailoring Table. Repairing does not cost resources but will reduce the Lifetime Durability of the item.

 

PvE & PvP content

Recent Combat Changes: We’ve made numerous changes (big and small) to the moment-to-moment gameplay to improve the game feel and responsiveness of combat, locomotion, and wood-chopping/mining.
The main pain points we targeted in this iteration had to do with the general feeling of unresponsive controls and the clunky “swimming” feeling players had when trying to maneuver around and perform actions. Most noticeably you can now much more easily switch between attacking/moving where the combat actions don’t force you to stay in place long post-impact. Character acceleration is also faster and turn transitions are more responsive and behave consistently. When chopping trees and mining the character now rotates properly towards the tree or mining deposit.
Some additional important points: We introduced aim assist and we fixed the montage for Spear Special Attack
Enemies: The hostile creatures and NPCs are still as smart and formidable opponents as in the previous Alpha, requiring strategy and skill to defeat. The wilderness is now really wild, and the dungeons are extremely dangerous. Beware of badgers!
Consumables: The journey to greatness requires sustenance, so we made food more meaningful than before. Whether it's berries that increase your stamina or cooked delicacies that grant powerful buffs, replenishing your health and energy has been widely developed and received a first strong balance pass.
Player vs Player: The province of Lyonesse, an area not covered by the divine protection of Pax Dei, is available for our PvP fans. Lyonesse is at the center of the current world and is accessible from the four other provinces. Entering Lyonesse will flag players for PvP.
Players who die in Lyonesse can see their belongings being looted by others. Yes, in our PvP area, the system is ‘full loot.’ Everything you have in your inventory or equipped can be looted from your corpse if you are killed or die from a fall. Be mindful of the gear you bring to the area. You don’t want to lose your best pieces! Note that players in PvP no longer see enemy players on the map
Why would you go into Lyonesse, then? Lyonesse hosts many valuable resources, particularly the Pure Iron ores. Pure iron is also available outside of Lyonesse but in small numbers.
PvP and PvE do not have separate balancing. The same damages and effects apply across the board. We are working toward added resists for stun effects, but note that in this build, abilities like Shield Bash also work on players. Note though that, now, Shield Bash has a reduced stun duration and no longer has diminishing returns. Shield Bash II & III have had their aggro generation and damage increased substantially.

 

World

We've made numerous changes to the game world, from lighting and biome transitions to cave exploration. These subtle yet significant improvements enhance the overall atmosphere and immersion of the game, making every corner feel alive and vibrant. Also, dungeons are now visually distinctive from each other, for a more immersive experience.
And more - We also fixed many issues and bugs from the previous Alpha test and introduced a number of changes, in particular regarding the UI (who said “key remapping?”). Below is a non-exhaustive list of some of the latest changes introduced to the game.

 

Patch Notes – June 18

 

Resources & Crafting

  • Players will now receive a variable amount of experience during failed crafting attempts, and some experience when crafting Trivial items
  • Recipes are now unlocked both with items and skill levels
  • Tabard has been added to the game with the recipe
  • More recipes were added to the Campfire
  • Added more varied meat ingredients to cooked food recipes
  • Removed Strong and Rough wooden items
  • Adjusted balancing of early fletching to be more accessible
  • Adjusted crafting deliverable amounts for various recipes
  • Adjusted drops from metal ore deposits
  • Adjusted inventory sizes of various storage props
  • Adjusted numbers of hide drops from animals
  • Tweaked balancing of alchemy progression
  • Tweaked resource spawn amounts

 

UI & UX Improvements

  • Added remappable key binds which you can find under controls in the settings menu
  • Added a tutorial that will guide the player to gather resources, craft a construction hammer and claim a plot
  • Perhaps you might now be able to carry a few more items with you?
  • The flow of the game menu was changed with a new design

 

World Interaction

  • We did a polish of Ambiance in the world
  • Changed font colors in various places to make the descriptions more readable.
  • Added some missing sounds to crafters
  • Changed the old teleport feature to its intended functionality. It now gives players the ability to quickly travel home to their Heartland shrine, Petra Dei. The starting Heartland of a new character determines their initial home location but you can interact with a Petra Dei in a different Heartland to bind it as your home instead. As before, the teleport ability resides in a radial menu that you can open by holding “T”.

 

Graphics Improvements

  • Added and updated icons for various items
  • Fixed clipping issues with some wearable items
  • Added a cap on frame-rate time limit

 

Bug fixes

  • "Invalid Login" message no longer appears when trying to log in after idle logout
  • We extended login timeout periods to prevent players from being sent back to the lobby too early on slow connections
  • We fixed issues related to using spell slots where sometimes it would select a spell for a different slot. Notification and visual feedback should now work correctly when equipping items that grant assignable spells
  • Improved the combat behaviour and animations for Lost Souls NPCs
  • Fixed an issue where fall damage could be affected by FPS values
  • Fixed an issue where Players could block natural bottlenecks with plots
  • Fixed an issue where NPC attacks could go through walls and doors
  • Fixed an issue where NPC projectiles would not collide with the environment
  • Fixed an issue where NPCs in dungeons would aggro onto the player as soon as they entered
  • Fixed an issue where Party Corpse Summoning did not move the body for the Player whose character was being moved
  • Fixed an issue where the player was not able to examine resources and crafters
  • Fixed an issue with gaps that allowed players to go out of bounds.
  • Fixed the issue where the black bear visuals changed drastically on low-quality settings
  • Fixed an issue where the performance of the title was low on recommended specs
  • Fixed an issue where the Player couldn't use the teleport menu when standing near a highlighted item, crafter or character
  • Fixed an issue where players were unable to close the map with the same button as the one that opened it
  • Fixed an issue where characters were cut off in the lobby
  • Fixed an issue where the player was unable to exit the game from the lobby using ESC
  • Fixed an issue where the message “Character Limit Exceeded” was displayed while pressing ESC button
  • Fixed an issue where the portraits for clan members were slow to load
  • Fixed an issue where we would sometimes get too many NPCs spawned in one area, creating performance issues

 

Those are the patch notes for Pax Dei on June 26.

Warhammer 40,000: Darktide Update Patch Notes June 26

A compilation of all patch notes thus far in June, for Warhammer 40,000: Darktide, in descending order, from latest to oldest.

 

UPDATED June 26

 

 

Hotfix #41 (1.4.1) June 26

Devoted Rejects,

Hotfix #41 (1.4.1) is now live on Steam and it will shortly be live on our other platforms.
  • Fixed a server crash which could happen when updating player stats if any stat reached a very high value.
  • Fixed a server crash which could happen if an Ogryn with the “Feel No Pain” talent equipped was hit by a projectile which was about to be destroyed.
  • Fixed an issue where the Branx Pickaxe attack startup animations would be incorrect if starting an attack immediately after interrupting a Special attack by sprinting.
  • Fixed an issue where the Antax Mk V Combat Axe was playable but showed incorrect stats.
  • Fixed the following in the new mission Clandestium Gloriana:
    • Fixed an issue where the backdrop would be incorrect when setting the volumetric quality settings to Low in the new mission.
    • Fixed an issue where players could get stuck in the doors of the horizontal elevator as they were closing.
    • Fixed an issue where players could walk behind the horizontal elevator gantry and fall through the map.
  • Fixed an issue related to triggering VO which caused banter to happen less frequently than intended.
  • Fixed an issue where subtitles in the Mourningstar could overlap during the Path of Trust cinematics.
  • Fixed inconsistencies for spelling for Ogryns Pickaxes.
  • Fixed an issue where the description of the “Torment” Pickaxe blessing would appear in undefined text in languages other than English.
  • Fixed an issue where the wrong inspect animations played for Ogryn Pickaxe in third person.
  • Fixed an issue where the second line of Zola’s intro for The Orthus Offensive special assignment was not playing.
  • Fixed an issue where Zola’s VO lines are over the radio in The Orthus Offensive special assignment menu.
  • Added a smoother transition screen when loading into a video or cutscene, instead of just showing the operative.

 

 

Hotfix #39 (1.3.11) Patch Notes May 30

Devoted Rejects,

Our latest hotfix #39 (1.3.11) is now live on Steam and it will shortly be live on our other platforms.
  • Fixed several instances of inconsistent or missing voice filters:
    • “Gheistos Mk VI Death Mask” (Zealot)
    • “ "Penance" Herald Mask” (Zealot)
    • “Catechizer's Incense Rebreather” (Zealot)
    • “Palatine Mk IIId Rebreather” (Zealot)
    • “Cult Imperialis Rebreather” (Zealot)
    • “Cult Imperialis Penitus Rebreather” (Zealot)
    • “Adrastia-pattern Psykana Shadowveil” (Psyker)
    • “Ordo Hereticus Aegis Hood” (Psyker)
    • “Ministorum-issue Rebreather” (Zealot)
    • “Missionarius Galaxia Rebreather “(Zealot)
    • “Cult Imperialis Penitus Rebreather” (Zealot)
    • “Ministorum-issue Rebreather (Modified)” (Zealot)
    • “Arch-Militant's Cowl” (Zealot)
    • “Ivixia-pattern Psykana Aegis” (Psyker)
    • “Crucis Promeus-pattern Shadowveil” (Psyker)
    • “Conclave-issue Tactical Shadowveil” (Psyker)
    • “Adrastia-pattern Psykana Shadowveil” (Psyker)
    • “Wissex Mk Ih Psykana Aegis” (Psyker)
    • “Gelt-pattern Psykana Aegis” (Psyker)
    • “Ordo Hereticus Aegis Hood” (Psyker).
Dev note: The current intent is for any head gear that partially or fully covers the mouth and has some mechanism which would filter the voice (filters, speakers etc) to modulate the voice. For players who want to wear a particular headgear but do not want their voice modulated, this can be turned off in Options -> Audio -> Headgear Voice Effect.
  • Increased memory buffer to mitigate crash due to too many open files.

 

 

Hotfix #38 (1.3.3) Patch Notes May 15

Devoted Rejects,

Hotfix #38 (1.3.3) is now live on Steam. It will shortly be live on our other platforms, too.
  • Resolved stutter and performance issues caused as a result of the Shader Cache not building correctly upon the launch of the game.
Dev Note: Essentially, the engine wasn’t able to compile the shaders in advance for players due to an invalid cache, so it caused stuttering as the cache rebuilt itself in-game.
  • Fixed an issue where the audio would suddenly cut out for brief amounts of time.
  • Ius Mk III Shredder Autopistol accidentally had the wrong set of animations playing in first-person for some actions. It has now been changed to play the correct original animations again.
  • Fixed instances where the Martyr’s skulls in Enclavum Baross and Relay Station TRS-150 were already accessible before completing the puzzle.
  • Fixed typo in the Veteran ‘Weapons Specialist’ keystone description.
  • Fixed an issue where the pipes of the Psyker “Mk VI PT-38 Jump Suit” upper body cosmetic would move on their own.
  • Fixed an issue where parts of the leg brace on the Psyker “Illissi Mk Vf Psykana Garb” upper body cosmetic had the wrong colour applied to it.
  • Fixed an issue where the Zealot “Suppliant’s Hood” headgear cosmetic would sometimes get deformed.
  • Fixed clipping issues on the Zealot “Catechist’s Vestments” upper body cosmetic.
  • Fixed an issue where some beards would clip through the Zealot “Hive Scum Hood (Black)” headgear cosmetic.
  • Fixed an issue where some beards would clip through the Zealot “Chemsafe Rebreather (Worn Plasteel)” headgear cosmetic.
  • Fixed clipping issues on the Zealot “Radical’s Temple Mask (Red)” headgear cosmetic.

 

 

Hotfix #37 (1.3.2) Patch Notes April 30

Devoted Rejects,

Hotfix #37 (1.3.2) is now live on Steam. It will shortly be live on our other platforms, too.
  • The Tactical Overlay should now be usable in the hub while playing on a gamepad.
  • Fixed an issue rendering the penance “Get Off Me” unable to progress past 25.
  • Fixed an issue where playing a Maelstrom mission with one of the following modifiers failed to trigger their respective penances: Lights Out, Ventilation Purge, or Pox Gas.
  • Fixed an issue where the penance “They’re Gonna Blow” didn’t increment due to missing data.
  • Fixed so that the Poxburster isn’t itself counted as a kill for the penance “The Enemy Of My Enemy Is My Friend”.
  • Added “Penance Unlock Chat Messages” in Interface Options.
  • Moved a heretical idol that was previously indestructible in Mercantile HL-70-04-510.
  • Fixed a bug where enemies sometimes could open the gate in the penance puzzle in Warren 6-19.
  • Fixed crash that happens if the player is running the game with an account that has been gifted an item around the game’s initial release date.
  • Fixed crash that could occur while updating the HUD of other players.
  • Added 16 new icons for emotes and updated existing ones for the Ogryn class.
  • Fixed animated candles on the Shrine Penitentax menu.
  • Fixed issue where a list title would appear behind the list background in some menus.
  • Fixed an issue that caused the puzzle elevators at Ascension Riser 31 to teleport players who had walked on them to be teleported inside once started.
  • Fixed an error that could occur in the Personality Scourge where your character could keep Cadia home world eye colors after changing to another planet.
  • Selecting to restore settings to default should now restore the Interface → Notifications category.
  • Fixed a crash that could occur when creating a new character and proceeding through the menu having eye types selected while using a gamepad.
  • Fixed an issue where the Veteran “Militia Helmet with Flash Goggles (Sludge Jungle)” headgear cosmetic would have a voice effect applied to it.
  • Fixed deformation issues on the collar of the Psyker “Kobaloi Topcoat” upper body cosmetic.
  • Fixed some instances of the purity seals on Zealot “Scroll Keeper’s Warplate” upper body cosmetics moving erratically.
  • Fixed an issue where the cybernetic hand that Krall is working on would fly around in mid-air.
  • Fixed an issue where the trinket “Lucky Fingers” would clip into weapons it was equipped on.
  • Fixed an issue where the face of other operatives would be very zoomed in when Inspecting in the hub.
  • Fixed cables clipping with the collar of most upper bodies while wearing the Psyker “Chem-Safe Rebreather without Psykana Collar” headgear cosmetic.
  • The aquila on the Veteran “Munitorum Issue Mk III Garrison Cap” headgear cosmetic should no longer clip with the goggles.
  • Fixed some clipping and texture issues on Ogryn “Lugger’s Bootiful Armour (XXXXL)” upper body cosmetic.
  • Fixed a clipping issue on the Veteran “Steel Legion Flak Helmet (Parade Polish)” headgear cosmetic.
  • Fixed a clipping issue which could occur on certain hairstyles while wearing the Veteran “Regulation XIIIF Makeshift Band (Pale)” headgear cosmetic.
  • Fixed an issue where the Ogryn “Kruppskul Helm (Brute-sized)” headgear cosmetic would have a voice effect applied to it.

 

 

Hotfix #36 (1.3.1) Patch Notes April 18

Devoted Rejects

Here are the patch notes for. Hotfix #36 (1.3.1). It is now live on Steam and will shortly be live on our other platforms.
  • Added a list of default suggested penances to display for players who access Hestia’s corner before they have any progress on other penances.
Dev Note: This is to avoid situations in which we present far-away or more difficult penances because of a player’s started progress.
  • Fixed some penances referring to the wider Chasm Terminus area as “Chasm Station.”.
  • Fixed a crash that could occur if a player redeemed an item reward for individual penance if they accessed “Penances” via character selection".
  • Fixed an issue causing Auric Storm Survivor to not increment on successful mission completion.
  • Renamed penance from Atoma’s Elite Guard to Miraculous Survival.
Dev note: The penance that was part of the initial release of 1.3.0 was falsely marked as Atoma’s Elite Guard, so we updated the name. With this hotfix we also added in the correct Atoma’s Elite Guard with its accompanying rewards.

 

 

Hotfix #35 (1.2.34) April 4

Devoted Rejects,

Here are the patch notes for Hotfix #35, which is live on Steam and will shortly be live on our other platforms.
  • Fixed a crash that could occur when aiming the Psyker Blitzes “Brain Burst” or “Brain Rupture”.
Dev Note: This is partially reverting a fix from 1.2.33 that was intended to fix a crash that occurred when aiming a Stimm at a teammate at the same time as aiming the Zealot Abilities “Chastise the Wicked” or “Fury of the Faithful”. This crash is fixed, but has the known issue of not being able to target enemies by aiming “Chastise the Wicked”/“Fury of the Faithful” at one while aiming a Stimm at a teammate.
  • Fixed a crash which could happen if every player left the Mourningstar during the mission voting phase.
  • Fixed an issue where approaching wounded Poxwalker enemies would make their wounds visually disappear.
  • Fixed an issue where facial hair was incorrectly displayed when wearing the Zealot “Incantata Mk IVa Obedience Helm” head gear cosmetic.
  • Fixed typos in the descriptions of the “Bargus”, “Calumny Fall” cosmetic bundles and the “Shadow Sanctum Crusader Garb”, “Incantata Mk IVa Obedience Helm” cosmetics.

 

 

Hotfix #34 (1.2.33) March 22

Devoted Rejects,

Here are the patch notes for Hotfix #34, which is live on Steam and will shortly be live on our other platforms.
  • Fixed an issue in the Warren 6-19 mission where the interaction prompt to start the final hacking event read “Press” instead of “Plant.”
  • Fixed a crash which could happen when rapidly switching weapons in the Loadout menus.
  • Fixed a crash which could happen when using the Zealot “Chastise the Wicked / Fury of the Faithful” ability while aiming a stimm syringe.
  • Fixed some stability issues related to running out of memory during loading.
  • Fixed an issue where the pauldrons of the “Moebian 135th Recon (Blackplate)” Ogryn upper body cosmetic could appear in the camera in first person view while holding specific weapons.
  • Fixed an issue where the pauldrons of the “Moebian 135th Recon (Blackplate)” Ogryn upper body cosmetic would appear in an incorrect position in Loadout menus.
  • Fixed an issue where the right arm vambrace of the “Shrine Keeper’s Shrift” Psyker upper body cosmetic was clipping with the tunic underneath.

 

Those are all of the patch notes up through June 26 for Warhammer 40,000: Darktide.

WWE News: Roman Reigns reacts to the passing of his father

WWE News: Former WWE Champion Roman Reigns has taken to social media to react to the death of his father, Sika.

Sika passed passed away on June 25, 2024 and is a WWE Hall of Famer alongside tag team partner in the Wild Samoans, Afa.

Read More – WWE News: Charlotte Flair shares emotional update amid injury layoff

WWE News: Roman Reigns pays tribute to his father

Writing on X/Twitter, Reigns acknowledged the absolutely massive impact that his father had on his pro wrestling career and life:

“My family and I thank everyone for the outpouring of support in the name of my father, Pola’ivao Leati Sika Anoa’i, who will forever be remembered as one half of The Wild Samoans tag team. My father had a profound impact on my entire family and we are forever grateful for the foundation he built for us. There’s no way to fill the void left by his passing but my sisters and I will do our best to represent him and his legacy. Rest in Power, Dad. We love you.”

Read More – WWE News: Kayla Braxton makes huge announcement

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – AEW News: WWE name held talks with company

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