Retired Angry Bird Diagnosed With CTE

GOLDEN ISLAND — An Angry Bird who once competed on the professional level has been diagnosed with Chronic Traumatic Encephalopathy, or CTE, following a career of blunt force trauma to the head, sources have confirmed. 

“I wish we’d known back then what we know now,” said the retired Angry Bird, one of the red ones, about his recent diagnosis. “But with what we know today, we should no longer be paying birds millions of dollars to slingshot themselves into giant rock formations. It’s just too dangerous.” 

“The fact is though,” he continued. “That this barbaric sport has gone on for too long, and Rovio have kept a lot of damning statistics under wraps for fear it would ruin their cash cow. Shame on them, exploiting me and my friends because everyone liked their silly video game. I hope the money was worth the blood that’s on it.” 

The diagnosis is merely the latest in a string of confirmed long term injuries to not just the Angry Birds, but many beloved mobile game superstars. 

“I wish I’d pursued a different career,” said Jake, the now-grown star of the hit 2012 mobile game Subway Surfers. “Sure, the coins were nice, but the studies that have been done on being absolutely leveled by oncoming subway cars have made it clear that this isn’t a game children should be engaging in. Not without a helmet, at least.” 

As of press time, the red Angry Bird had committed suicide via a shot to the chest and had asked that his brain be studied.

Bobby Kotick Denies All Allegations of Abuse That Aren’t Captured on Tape

SANTA MONICA, Calif. — In a Variety interview published this week, Activision CEO Bobby Kotick categorically denied all allegations of abuse against him that weren’t captured on voice mails or other recording devices, sources have confirmed. 

“If you haven’t heard me saying it on tape, then it just didn’t happen,” said Kotick, who’s been embroiled in controversy ever since a 2021 Wall Street Journal reported his role in the company’s ‘frat boy culture.’ “I’ll give you an example. The voicemail where I threatened to kill my assistant in 2006? Absolutely real, and unacceptable. I remain apologetic and ashamed. Now, all of that other stuff since? The things you’ve been reading about for years, but aren’t on tape? Didn’t happen, and you’ll never prove it. How dare you.” 

The Variety piece quickly drew criticism from many that said it didn’t investigate both sides of the story properly. 

“They just talked to that asshole and took his word on everything,” said a former employee of Activision that wished to remain anonymous due to several ongoing lawsuits against her former employers. “They didn’t ask him about the ‘cube crawls,’ the ‘Cosby suite,’ the rape allegations, the bullying, the suicide, none of the things that have been widely discussed and alleged for years. Kotick just blamed it all on the union and said they were trying to ‘destabilize the company’.”

“Yeah man, love to get together with a thousand of my bros and sign a petition or stage a walkout to try and destabilize the company I work for,” she added. “After we’ve all corroborated our made up stories about the toxic workplace we all endured, of course. Fuckin’ yahoo, man.” 

Despite Kotick’s claims, most readers didn’t believe his assertions. 

“I know he’s got such a warm, trusting look about him,” said one reader. “But in my gut I just have this hunch that his entire workforce is telling the truth, and not him. I have like a sixth sense about stuff like this. Between the years of claims, lawsuits, reports, and accusations and then my gut feeling, I don’t think this Kotick guy is on the level. Hate to say it.” 

When asked for a comment, Mr. Kotick asked me to turn off my tape recorder if we “really wanted to sort this thing out.” 

Did You Play Educational Games In the Computer Lab During Lunch? Try Return of the Obra Dinn

In the pre-smartphone days, there were few options if you found yourself sitting alone at lunch. Being assigned to lunch Period C while the rest of your friends group is in Period A means you’ve torn through the entire Animorphs and Goosebumps catalog and maybe even a few Stephen King books by Veterans Day.  You could play Pokemon Emerald on Game Boy Advance, but due to the brain-rotting potential of popular video games, they were banned by the school.

Since middle schoolers couldn’t  be trusted to go to the bathroom on their own, the only other place where you were permitted to spend lunch was the library, with its dubiously funded computer lab with the finest iMacs and Gateway PCs the 1990s had to offer. 

After fucking around in Microsoft Paint, looking up dirty words in Encarta, and round after round of Solitare, the Paraprofessional room monitor might deem you worthy to gaze upon the binder of “Educational” CD-ROMs: Oregon Trail, Mavis Beacon Teaches Typing, Math Blaster!, Jeopardy!, and if you’re lucky, SimCity or SimAnt, or the gold standard, Where In the World Is Carmen Sandiego?

If this first-person puzzle adventure rings true, then you’ll want to sign in at the front desk for Return of the Obra Dinn.

Created by Lucas Pope and released in 2018, the player takes the role of an insurance adjuster sent to investigate the Obra Dinn, a ship that carried an international crew and mysterious passengers and disappeared only to return five years later completely empty. 

As the Chief Inspector of Insurance & Claims of the East India Company, the player is tasked with finding out what happened to the 60 souls aboard the ghost ship. To aid in this task, there’s an unfinished log, Return of the Obra Dinn: A Catalogue of Adventure & Tragedy, and a pocket watch, the Memento Mortem. When opened around a corpse, the watch allows you to observe the moment of death. Armed with the book’s manifest, chapter headings, and ship layout, your job is to navigate through the visions conjured by the Memento Mortem to identify the remains scattered around the ship and determine the (very specific) cause of death. Once three people are correctly identified by name and fate, the game confirms they are locked in with a satisfying orchestral sting.

In addition to the unique gameplay, the game’s 3D, polygonal, pixel-based gray monochromatic visuals harken back to Cathode Ray Tube Monitors and early Macintosh computers.

If an obnoxious teacher were to stick their nose over your shoulder, you can claim the educational value by stating the gameplay requires keen observational skills and deductive reasoning combined with knowledge of history, geography, and anthropological trends to identify the characters and discover the connections between them.

And if an obnoxious classmate calls you lame for playing nerd shit, you can show them the flashbacks with their depictions of violence, gore, and monstrous creatures from the deep.

Return of The Obra Dinn goes beyond the “Makes learning fun,” traps that plagued edutainment titles of the past, it’s an engrossing mystery that harkens back to the Broderbund and Sierra titles from the 1980s.

Watching the tragedy unfold is engaging and genuinely rewarding since the puzzles are seriously challenging and the story of the cursed voyage is very well done.

Return of the Obra Dinn is worth a try if:

  • You love history, mysteries, and history’s mysteries.
  • You took Clue very seriously
  • You want to live in the world of A24’s The Lighthouse

You can give it a pass if:

  • You want to stick to games with the suffix “-em-ups”
  • You rely on brute-forcing to get through games
  • Prefer puzzles of the falling brick variety

Return of the Obra Dinn is available on macOS and Windows, Nintendo Switch, PlayStation 4, and Xbox One. It is listed as $19.99, but is often on sale.

Unsuspecting Rube Joins Subreddit for Hobby They Enjoy

TAMPA, Fla. — Local sucker Steve Lancaster is “excited” about joining the subreddit dedicated to his favorite hobby, expecting a fun and positive experience, the naïve chump confirmed.

“I’ve always loved shuffling cards in my downtime. It’s fun and takes my mind off things. So when I found out there was a whole internet forum for people who also love shuffling cards, I thought, ‘Wow, this will be so fun!’” Lancaster said, adorably, moments after joining the subreddit r/cardshuffling. “I can’t wait to meet my new friends. I better introduce myself.”

Lancaster’s introduction post was removed by moderators within 5 minutes, but he remained optimistic about his future on the subreddit.

“I included a photo of the cards I got from my dad, and wrote how shuffling this deck every day helps me remember him. Apparently that’s a huge no-no,” said Lancaster, beginning his one-week ban for posting OC when it’s not Tuesday. “Turns out I have a lot to learn. I just hope I didn’t offend anybody too much.”

Longtime moderator Vince Gates defended the one-week ban, claiming he had no choice.

“We have rules for a reason, and the reason is to keep the subreddit safe. That thing this guy wrote about his dad — it was nice, right? Yeah, maybe a little too nice. The whole thing is a bit fishy,” said Gates via a terse DM. “It could be another troll from r/shufflingcards trying to gain our trust with a sob story. You know they let you shuffle Pokémon cards over there? Disgusting.” 

Gates refused all further questions, insisting the answers were listed along the sidebar.

New Marvel Movie Just a Venmo Account Where Fans Can Send $25

BURBANK, Calif. — Marvel has announced their next feature film: a Venmo handle where fans can go ahead and forward $25 of their money directly to the company.

“We looked at the movies we’re putting out, and the people who are seeing them, and we decided it’s not worth the effort anymore. This charade has gone on long enough,” said Kevin Feige, President of Marvel Studios, in a somber press release. “Starting now, we’re just going to repost ‘venmo = @MarvelMovieFans’ every few months and see how that goes.”

Disney CEO Bob Iger explained the financial rationale for the decision.

“Box office receipts for Marvel are trending down, but if you analyze the numbers, you’ll see there’s a base level of human who keeps showing up. No matter how bad the movies get, these fans are going to pay for that horseshit every time. So, we thought, what if we remove the movies entirely? Maybe these folks just like giving us their money,” said Iger in a conference call with shareholders. “If this works, we estimate savings of about $200 million per film.”

Iger claimed the decision was about more than money, however — it was about ethics.

“@MarvelMovieFans does more than cut the budget. It sets everyone free from this endless cycle, where we disappoint our fans and they come back to us, eyes full of hope, expecting us to change, only to be disappointed again. We can’t do this to them anymore. It’s not right,” said Iger at the end of the call. “So, we’re asking, for your own good and ours: Venmo us $25.”

At press time, DC had already announced a competing movie using a similar concept, but the payment link appeared to be broken.

Calls on Dianne Feinstein to Retire Are Inappropriate

Listen up you ungrateful bastards, an elder is talking! I’ve seen the crap you morons are saying about how it’s time for “disturbingly impaired” senator Dianne Feinstein to “retire for the good of our country,” and I just wanted to check in and tell all of you computer dorks that’s the dumbest thing I’ve ever heard! 

We live in a vicious, dog-eat-monkey world, and the youth of the world can’t wait to circle their elders and feed off of them before they’ve even kicked the bucket! I saw the first signs of this when my leading man status was relegated to “hilarious cameo” in the original Donkey Kong Country, despite being the star of the original Donkey Kong games! Or maybe I wasn’t. Oh geez, my memory isn’t so good anymore. 

Nevertheless, I should’ve been the star of the game, and all of the DKC games for that matter, even if I can’t move worth a fuck and can’t remember shit. I deserve respect, and I don’t have to explain why any of this is a good idea to anyone. So what if my knees are shot, can’t they put me in some cool jet pack or something? I saw some Ratchet & Clank footage on my grandson’s iPad the other day, and those assholes had jet packs, laser guns, you name it. Give me some of that shit. All I got back in my day was a barrel to throw and a hammer up my ass. This industry has chewed me up and spit me out and even got the world to call me “Cranky,” somewhere along the way, as if I don’t have every reason in the world to be a little grumpy. 

Kids these days don’t know how good they have it. Me and the Diane Feinstein’s of the world have lived full lives, suffered through absolute hell, and I think the least everyone could do is leave us propped up for as long as possible, until we have to get dragged around like a borderline carcass, our signatures on important documents being applied by a graceful guiding of our hands from dedicated underlings, our interview answers spoken directly into our ear for us to repeat a second later. We all need some help sometimes, some of us more than others. Some of us way, way, way more than others. That doesn’t mean we have nothing to offer.

One more thing for you to think about. When Diddy was a kid, I couldn’t walk to the corner store without finding that idiot stuffed in a barrel. Did we say he was unfit? Did we make him retire? No. And why? Because he was cool, attractive, and young. We can’t turn equality into a popularity contest. We just can’t. That wouldn’t be America. And just because they found Senator Feinstein in a barrel last week when she was due for a senate vote doesn’t mean she’s unfit to serve. Frankly, it’s insulting to insinuate that she is. 

Now leave me alone! 

Every Pokémon Generation Ranked, From the Very Worst to the Very Best

Pokémon! Who doesn’t love discussing these games just a bit too much? Getting just a tad too obsessive in rating and ranking these games against each other even though they don’t care about us at all anymore? In my experience, certainly not Pokémon fans — this shit is at least 50% of their whole personality! And in our pursuit of catching ‘em all (rankings, page clicks) we here at Hard Drive have decided to throw our balls (hat) into the ring and share our rankings of every Pokémon generation.

Now, when choosing what goes where — a heavy emphasis is placed on the “main series” Pokémon games that kicked the generation off; a slightly less heavy but still existent emphasis is placed on any main series remakes or sequels and an emphasis approximately the weight of a Joltik (1.3 lbs, I am a real fan) is placed on spinoffs or other matters of relevance that came out in that generation’s heyday.

Excluding the still ongoing Generation 9, here’s every generation of Pokémon ranked — because we love polite and reasonable discussion.

#8 — Generation 7

Our bottom 2 entries on this list are pretty much interchangeable, but if you like either of them you’re a big stupid fucking idiot. Many people will decry the next entry as worse than Generation 7 and in a technical, “does the game function” sense, that is definitely true. But — and maybe this is down to my personal bias, I just think Pokémon Sun & Moon are absolutely wretched. Railroady, linear slogfests that go beyond being “kids games” and instead just become outright insulting to your intelligence. 

Pokémon Sun & Moon are what you get if you give the time and budget for a Pokémon game to the people who make McDonald’s toys. It’s a guided island tour of anime Hawaii where your tour guide is a phone that never shuts the fuck up and subtly pressures you out of ever exploring on your own by sticking an obnoxious red flag on the bottom of your screen, telling you exactly where you should be going at all times. Independent thought is overrated!

Generation 7 is further hurt by having no remakes, and by the fact that Pokémon Ultra Sun & Ultra Moon add the least new features and iron out the least flaws of any follow-up, the most limp and lifeless a “definitive edition” has ever felt. Sorry, SwSh haters. Those games might be built with paperclips and silly string, but this one is actually designed worse. Get in the bag Nebby, then fucking stay there.

#7 — Generation 8

Probably the most widely-hated Pokémon games because they’re the most obviously bad. Scarlet & Violet just a few years later would somehow be even more broken than these ones, but they had the benefit of an open world and some actually, occasionally fun and exciting exploration. The closest Sword & Shield ever came to giving you freedom is the Wild Area, which, in terms of pure gameplay, is pretty neat!

But oh my god it is more broken than a Ron DeSantis Twitter space. The weather changes radically with every 20 yards you travel, as though you were cycling through the Bermuda Triangle or the opening 30 minutes of the Wizard Of Oz and the pop-in? Bro, even Teddiursa’s trying to jumpscare you in this game and it’s made so shoddily that sometimes it fucking works.

This is without mentioning “Dexit,” the controversy that exploded once it became clear that not every previously existing Pokémon would appear in these games for the first time in series’ history. Game Freak offered up a bunch of pseudo-explanations as to why but it was clear with all the reused animations that The Pokémon Company had tapped their foot, told them to get this game out by late 2019 and they just didn’t have time to make something of real quality.

I give Sword & Shield the slight nod over Sun & Moon because their fundamental design makes me a bit less angry, but as someone actually from the UK it will always make me a bit sad that the games based on my home country will seemingly forever be the ones considered the worst. But as someone from there, we definitely deserve it.

#6 —Generation 6

We’re out of the realm of outright bad Pokémon games now and into the land of the well-and-truly mid. If there were an award for most forgettable Pokémon games, X & Y would not get the award, because we would forget to give it to them.

What do I, a Pokémon aficionado, remember about them? Well, I certainly remember that this was when Pokémon’s nostalgia-baiting was at its most obnoxious. When they elected to literally just give you a Kanto starter as well as your original Gen 6 starter about 2 hours into the game. When they gave Blastoise and Venusaur mega forms and gave Charizard 2 because Charizard is the best and coolest ever and is definitely stronger than YOUR Dad.

Mega forms were pretty cool! But woefully ditched in the generations to follow, in favor of lesser and cheesier generational battle “gimmicks,” a trend that these games started.

And on the subject of trends started by X & Y, in my opinion the absolute worst one has to be the new EXP. Share. I understand wanting to circumvent grinding but there are more elegant solutions than having all your guys at Level 50 before you even make it to the 4th gym and watching gormlessly as your rippled, muscular Pangoro tears out the jugular of a poor Happiny in front of traumatized Youngster Susan. Hey, at least these games gave you the option to turn it off so you could choose to make the game a bit too grindy or way too easy for you! Neat!

#5 — Generation 1

“Gen 1 best one!” wheezes your creaking skull, dust poofing out of the sockets where your eyes used to be. You can hardly even move to stand up and defend your biased nostalgia, can you? You are a relic of the past, and the only reason Gen 1 is your favorite is because it’s the first one you played or you simply refuse to engage with anything else.

You decided that the Red Power Ranger was your favorite after watching 2 episodes and then never watched another. Fried chicken is amongst your favorite foods, you love drinking coffee, or maybe tap water. Your name is John, or Chloe, or David, or Katie. And if any of these things are true, you are legally obligated to post a screenshot of this to Twitter.com so that we can repost it for engagement. 

So tell me, John/Chloe/David/Katie — do you love Wrap, Bind, Clamp or Fire Spin preventing you from doing quite literally anything for 2-5 turns at random? Hmm? Do you love the speed stat determining the accuracy of OHKO moves? Do you love a glitch that causes Focus Energy to reduce your critical hit by 75% rate instead of doubling it?

Hmm, I bet you do. And I bet you love having to save every time you use a box as well. I bet you loved the ludicrous brokenness of Psychic types and the Special stat, I bet you love looking at monochromatic worlds of 2 or 3 colors on-screen at most. That’s because you belong in the past, much like Generation 1 of Pokémon does. It was great at the time, but it’s over now, okay? Let it go. Close your eyes, and look at the rabbits.

#4 — Generation 2

Pokémon Gold & Silver are the games I grew up with and some of the games I have the strongest nostalgic attachment to. Playing these games with my brother when we were kids are some of the only memories I have of getting along with him, and some of the fondest memories of my life. I truly adore these games, I think their world design is immaculate — constantly looping back on itself and encouraging exploration to an even greater extent than Red & Blue. The crossroads around Ecruteak City, Violet City and the Ruins of Alph, Dark Cave exiting just below Blackthorn City, where the 8th gym is — which itself loops back to Cherrygrove City, a location from even before the 1st gym! These games bestow upon players both young and old a profound sense of discovery that I would honestly go as far as to call Metroidesque.

This all being said, holy shit! What were they cooking? 7th Gym Leader Pryce’s strongest ‘Mon is a Lv. 34 Piloswine??? Get out there and grind some more, pussy! These games are so open and non-linear that the devs have no idea what to do with the difficulty and level curve and so it’s totally out of whack. Some battles like Gym Leaders 5-7 are made stupidly easy because of how much the game opens up around then, but some other battles like Gym Leaders 3-4 and the 2nd/3rd Rival Battles just feel way harder than they should be! Far be it from me to let my bias get in the way of my judgment — these may be among my favorite games ever but I can not deny their very real balancing issues, both casually and competitively. A moment of silence for every comp player who faced down Gen 2 Snorlax.

Then again, they just put the whole of Kanto in the post-game and so it has the most nostalgically satisfying and content-rich post-game of any game at the time? Like it just turns it into this huge amazing victory lap that’s like double the size of what you thought it would be?? I dunno, maybe it is the best. I’m gonna eat some Cheetos, blast National Park and cry for a bit.

#3 — Generation 5

I’ll be honest, I don’t love Black & White or Black & White 2 as much as most people do. I find that the plot which is so often praised for its maturity and complexity actually boils down to 20 hours of a bunch of really obviously evil dudes and one baked-out-of-his-mind twink going “is it wrong to capture and battle Pokémon”? and then at the end going “no.” I also think this generation has the largest collection of hideously ugly “we’ll put that right up on the fridge” Pokémon designs of any generation by far, and the thick black outlines around the (admittedly impressive) moving sprites make me wanna hurl. Who was responsible for Sigilyph? Did AI Art come early? 

But I’d be remiss not to mention that that’s likely because Generation 5 and Black & White introduced the most new Pokémon of any generation ever at a staggeringly impressive 156. And that speaks to the stunning breadth of content these games offer up; they really tried with the story this time, the post-game content is huge and it made some very concerted attempts to offer up real challenges and a really meaty experience to the player.

I don’t think it gets talked about enough how these games started Pokémon’s linear downward spiral, discouraging world exploration and railroading you across a straight line more than any previous games, but that’s the only truly cutting criticism I think I can hit them with. I haven’t talked much about the third editions like “Pokémon Yellow” or “Pokémon Crystal” yet because I don’t think they changed or added quite enough to stretch out this article’s word count, but Pokémon Black 2 and White 2 — the first sequels we’d ever seen in main series Pokémon are truly impressive, beefy, with all the lumps and bumps in the right places. 

#2 — Generation 3

Truly, we are in GOAT territory now. The years when Pokémon was at its peak. It was a pretty tough call between this and #1, and I feel like you could swap them around with very little complaints. Pokemon Ruby & Sapphire just had so much fucking soul in them, man. They’re over 20 years old and they still look good today thanks to some of the most gorgeous pixel art the GBA could handle. You can see your reflection in the puddles in these games! Without looking it up to fact check this statement, Scarlet & Violet couldn’t even do that! (They probably could actually do that.)

But then you’ve got Pokémon Emerald, this hung-like-a-horse beast of a game that takes the beautiful tropical setting, takes the pounding brass soundtrack and the beckoning open ocean and just expands on it all, man. Emerald for my money, is the single 2nd-best Pokémon game ever aside from New Pokémon Snap an entry we’ll be getting to very soon.

In the height of the popularity of Takeshi’s Castle and a wacky American game show I never saw, Game Freak looked at Gen 2’s post-game, said “hold our weird-flavored KitKats” and birthed the Battle Frontier from their glorious, still-quivering brain pussies. A slew of zany, incredibly fun battle challenges with wild stipulations and tense endgame boss battles that could keep you playing for literal years. It doesn’t age, it doesn’t get old. It’s called Emerald, but it might as well be evergreen.

Oh, yeah. The spinoffs went crazy. Pokémon ColosseumPokémon XD: Gale Of DarknessPokémon Mystery Dungeon Red & Blue Rescue Team, hell, throw Pokémon Channel in there, I don’t give a shit! That Slowpoke weather channel was hype as fuck! If this gen had too much water for you, it was because you hate swimming. And if you didn’t like swimming, then you can fuck right off.

(Disclaimer: There is probably actually too much water in Ruby/Sapphire/Emerald. Like 50% of the Pokedex feels like Water types and you Surf/Dive a LOT in these games. It is, in fact, a somewhat fair criticism.)

#1 — Generation 4

Pokémon Diamond & Pearl are great, the last truly non-linear Pokémon games until Gen 9. They’re a bit glacially paced at times, though and I don’t quite think they top Ruby & SapphirePokémon Platinum is an awesome iteration, speeding the game up, offering tons more ‘Mons in the base game (including mercifully, some fuckin’ Fire types) and giving us an awesome, Battle Frontier-adjacent post-game with tons of content. Still, though, I think it just falls slightly short of Pokémon Emerald. But when you consider the whole breadth of what this generation brought us? Bro. Yeah, I even think it tops Gen 3.

I’ll get this out of the way. I have not cried in a long time. I think I am no longer capable of crying. Just a few weeks ago I downloaded Bumble again to see if it was still possible. It is not.

Pokémon Heart Gold & Soul Silver from 2009 may have been the last thing to make me cry. They are remakes on a level of perfection we have seldom seen since barring the likes of Capcom. They don’t fix all of Gen 2’s problems (namely the level curve) but they fix most of them (such as that amazing new Safari Zone that lets you catch Murkrow, Grimer etc. in the base game.) The remixed music? Incredible. You should’ve seen 13-year-old-me the first time that National Park remix kicked in, it was like Chris Crocker had just watched Britney Spears get set upon by a fucking wildebeest. 

DPP & HGSS all also benefit from the physical/special split, an elegant change to Pokémon’s fundamental battle mechanics that made the Special stat, types and moves all far more intuitive and balanced out a lot of previously overtuned ‘Mons. I’d put this addition slightly above Gen 3’s excellent addition of Abilities in the same way I’d put HGSS slightly above Gen 3’s brilliant remakes of Red & Blue in the form of Pokémon Fire Red & Leaf Green

And then? We have the spinoffs. Pokémon Mystery Dungeon: Explorers Of Time, Darkness & Sky, were peak Pokémon fiction, somehow even better than the Mystery Dungeon games that preceded them, Pokémon Ranger: Shadows Of Almia is a very slept-on sequel that ramped up everything its predecessor did and made use of the DS’s unique gimmicks to the fullest extent, Pokémon Battle Revolution was mid as fuck but Sableye does a really funny walk when you hit him so I had to mention it here, Pokémon was just firing on all cylinders in the years from 2000-2010. I totally get if you wanna put Gen 3 or even Gen 5 up on your pedestal, but as a Gold/Silver fanboy who has a lot of appreciation for DPP too, I fly the flag for the mid-late 2000s as Pokémon’s golden years. They’re…heart golden…No, fuck it, that’s the list.

Honkai Star Rail Base Zone Chests Guide: All Chest Locations

Honkai Star Rail is filled with chests in all of its locations, including the Base Zone. Once you finish the main story and the side missions that are currently out, there are few sources that award Stellar Jades beyond quests. Luckily, chests are always a reliable one.

Each zone will tell you in the top right how many chests and warp trotters, if there are any, are in the zone. The first “world” you start in is going to be the Herta Space Station, an entire space station meant to house a Stelleron. The social space for this area is the Master Control Zone, there aren’t any chests or a warp trotter for you to collect here. The Base Zone is going to be the first area for you to explore that has chests.

Honkai Star Rail Base Zone Chest Locations

The Base Zone has 7 chests and 2 hidden secret chests to collect and one warp trotter to find. Starting at the bottom, the Reception center load zone, there are two chests in this room both on the first floor, one in the bottom right corner and another under the entrance to the room on the left.

 

Where to find the Honkai Star Rail Base Zone chests.

To get into the room on the left of the map you have to go up the stairs, inside there is a chest in the top right of the room.

If you head straight down to where the Stagnant Shadow: Shape of Quanta boss fight is, there will be a chest on the right side of the map, behind the boss fight.

Going north there are two paths, on the left side you will find a warp trotter in the hallway. There will be a chest in the center of the room at the end of the hall.

Another Honkai Star Rail Base Zone chest location.

On the right path you will immediately see a chest on your right, and continuing down the hall you’ll find your last chest on the left side of the room. In this room there is a challenging enemy that once defeated will unlock an extra secret chest, its of precious quality.

On the way to this room you may have noticed the side room to the right of the hall. It requires 3 key cards that are found in other areas of the space station. Collecting all 3 will grant you access to the room. Inside is a precious chest and some other lore related collectibles.

All Base Zone chests in Honkai Star Rail.

That’s where to find all of the Honkai Star Rail Base Zone chests! While you’re here, check out our guides for Zelda: Tears of the Kingdom and Diablo 4.

Street Fighter 6 Release Time Guide: When Does SF6 Come Out?

Street Fighter 6 is the latest entry in the long running series, and eager fans may be curious about the exact release time they can play. After SFV’s rocky launch, Capcom has seemingly addressed these issues by packing SF6 with loads of content at launch. From the game’s World Tour mode to the 18 characters available, fighting game fans are in for a grand time when the game drops on June 2, 2023.

However, when exactly will you be able to play the new title? Here’s everything you need to know about the release time for Street Fighter 6.

When Can You Preload SF6?

Street Fighter 6 is available to preload now across all platforms. This ability was just flipped on the night of Tuesday, May 30, just three days before launch. If you’re looking to preload, you can head to the store of your respective platform and go to the game’s page. Once there, you will now have the option to preload the title.

The title will begin downloading and stay locked until the game has launched, which will require you to connect to the internet and check for the release time.

When Is the Street Fighter 6 Release Time?

When is the Street Fighter 6 release time?

SF6 will unlock at 12 AM EDT on Friday, June 2. For the United States, you will be able to enter the arena at the following times:

  • June 2 @ 12 AM ET
  • June 1 @ 11 PM CT
  • June 1 @ 9 PM PT

Street Fighter 6 does not have an early access period or anything of the sort, a contrast of the offering of Diablo 4 early access for players who purchase certain editions. All modes will be playable at the times above, as this is when the game officially launches!

Loading Screen Just Short Enough to Keep Man From Dissociating

ST. LOUIS — Lasting only 3.24 seconds, local gamer Craig Pendleton’s loading screen was reportedly just short enough to prevent him from detaching from reality and entering a dissociative state, sources confirmed.

“Wow, that was pretty quick,” Pendleton exclaimed, unaware that his mind was mere moments away from descending into a murky plane of detachment where the self dissolves and reality is blurred had the loading screen taken a second longer. “Look at that! I’m already back in the action [rather than surrendering to my consciousness and succumbing to the haunting abyss of my own mind]. How convenient!”

The developers of the game emphasized the importance of having swift loading screens in today’s video game industry.

“The importance of optimizing loading screens cannot be overstated,” said senior developer Sarah Cordova. “Firstly, a quick loading screen maintains the momentum of gameplay, allowing you to remain in the zone. Secondly, it reduces frustration, as you can swiftly get back in the game without super long wait times. And finally, it keeps you from venturing into the treacherous depths of your mind, as allowing you to do so would run the risk of the ethereal grasp of detachment clutching you and unraveling the very fabric of your existence.”

“And then you’re not in the shop buying stuff,” Cordova added.

At press time, Pendleton was last seen being swallowed by a bottomless abyss of existential despair after losing his wifi connection mid-game.

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