Enemy spawn rates, UI fixes, and general stability have been addressed in this week’s Helldivers 2 patch on Steam PC and PlayStation 5!
Read more further down below, to find out about issues that have NOT been resolved yet. Check out the rest of our guides for potential fixes on some of them, if you continue to be denied your right to deliver democracy.
This particular note was edited into the patch notes later, so we’re putting it right here at the top for those of you that really need it:
Helldivers 2 Mar 12 01.000.102 Patch Other
Players can now see their unique account ID. When submitting tickets to support (https://arrowhead.zendesk.com/), please include your account ID!
Helldivers 2 Major Order Activate Terminid Control System Mar 12
Helldivers 2 Mar 12 01.000.102 Patch Overview
Today's patch is dealing with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also contains some fixes to UI elements and crash fixes.
Helldivers 2 Mar 12 01.000.102 Patch Balancing
Enemies:
The amount of heavily armored targets that spawn on higher difficulties, especially for Terminids, have been a big discussion point online and internally. The intent is for groups to have to bring some form of anti-tank capability but not to the degree previously needed.
To that end we have reduced the spawn rate of Chargers and Bile Titans on difficulties 7 and up. In addition we have reduced the risk of spawn spikes of Chargers and Bile Titans.
Please note that we have changed the distribution of enemy types, not reduced difficulty. Expect other enemy types to appear in greater numbers instead.
We are humbled by the community's ability to find things like Chargers “leg meta” in our game, however spending your heavy anti tank weapons on legs instead of the obvious weak point seems counter to expectation.
We are not changing anything regarding the Charger’s legs, we are however lowering the health of the Charger’s head. It should now be at a point where a well placed shot from a Recoilless Rifle or EAT-17 instantly kills a charger.
Together with the unfortunately undocumented change of last patch that increased the armor penetration ability of less well placed shots for EAT-17s and Recoilless Rifle shots, Chargers should now be easier to handle by well equipped groups.
MORE IN HELLDIVERS 2 GUIDES:
Helldivers 2 Unlock Mech Exo-45 Patriot Exosuit
Helldivers 2 Repair Mech Exo-45 Patriot Exosuit
Helldivers 2 Reload Ammo Mech Exo-45 Patriot Exosuit
Helldivers 2 Get Anti Materiel Rifle
Helldivers 2 Farm Pink Super Samples Or Super Uranium Fast
Helldivers 2 Find Samples Super Credits And Medals
Helldivers 2 Farm Free Super Credits
Helldivers 2 Farm Medals
Helldivers 2 Mar 12 01.000.102 Patch Gameplay
"Electronic Countermeasures" operation modifier, which had a chance of giving you a random stratagem instead of the one you input, has been removed in order to be reworked, and will be reintroduced in a future iteration. We found that this modifier wasn’t communicated clearly enough and overall caused more frustration than excitement with the way it was currently implemented. This change was made in 1.000.100 but was unintentionally omitted from the patch notes
Helldivers 2 Mar 12 01.000.102 Patch Fixes
Fixed missing text on several HUD / UI elements.
Fixed several subtitle / VO mismatches in the news videos.
Fixed various crashes that occurred mid-gameplay and when deploying to missions.
MORE IN HELLDIVERS 2 BUG FIXES AND SETTINGS:
Helldivers 2 GameGuard Hack Attempt Detected Bug Fix
Helldivers 2 Stuck On Ship Loading Screen
Helldivers 2 10003001 Error Code Fix
Helldivers 2 Freeze Bug Fixes
Helldivers 2 First Person Mode Switch And Settings
Helldivers 2 Major Order Bug Fix
Helldivers 2 Skip Queues
Helldivers 2 Login Limit Reached Error Fix
Helldivers 2 Servers At Capacity Error Fix
Helldivers 2 Defrosting Helldiver Error Fixes
Helldivers 2 Is There Offline Single Player Or Split Screen?
Helldivers 2 Black Screen On Startup Error Fix
Helldivers 2 Mar 12 01.000.102 Patch Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Game crashes when attempting to use a stim while inside an Exosuit.
Pink artifacts may appear in the sky when setting off large explosions.
Automaton Dropship seemingly disappears and slides in after being shot down.
Shots from arc-based weapons may not count towards kills in post-mission stats.
Players cannot unfriend other players befriended via friend code.
Cross-platform friend invites might not show up in the friend requests tab.
Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
The Exosuit can destroy itself with rockets if it fires while turning.
Text chat box display is obstructed by the cinematic letterboxing during extraction.
That’s the entirety of the patch notes for Helldivers 2 Mar 12 Patch 01.000.102