MONTREAL — Sources have confirmed thatSweet Baby Inc., the video game consultancy firm known for forcing wokeness into video games, has been detected in the recently announced Marvel 1943: Rise of Hydra as the story trailer indicates Captain America will be fighting Nazis.
True gamers like Waylan Creasy were immediately able to pick up on Sweet Baby Inc. having tampered with the popular superhero.
“They think they’re slick, but they aren’t. It’s really obvious when they shove politics into these games,” said Creasy. “We just want a fun Captain America video game and we could have had one but instead, they had to shove wokeness into the game and have Cap fighting Nazis. And with a black person, no less. That has Sweet Baby written all over it. Everybody knows there were no black people in World War II. At least, that’s what I learned at my high school in Florida.”
“All the Sweet Baby hallmarks are in that trailer,” Creasy continued. “Black people where they don’t belong, women where they don’t belong, and forced political messaging. We just want to be able to enjoy a game without feeling like we’re getting lectured, but they want to indoctrinate gamers to the left by making Captain America fight Nazis like they’re all evil.”
Phillip Jordan, a game blogger with a suspicious number of cover up tattoos, felt that Sweet Baby’s influence had tarnished a game he’d been looking forward to since its announcement.
“When it was first announced that a Captain America game was in the works I was really excited,” Jordan said. “I love Captain America but this is not the Captain America I know. Cap is a symbol of our great nation, but they’ve turned him into a woke leftist. He’s supposed to represent all Americans no matter what, but I can’t support a Captain America that thinks half of America’s population is evil.”
Even billionaire tech entrepreneur Elon Musk weighed in on the new game.
“Nothing is a bigger threat to free speech than wokeness, and now they’ve made the one superhero who should be defending free speech into a woke who punches his political opponents,” Musk said on X, formerly Twitter. “The left is trying to incite violence, as always. Who knows what would have happened if Don Lemon had played this game before our interview? Woke must be stopped.”
At press time, gaming Youtubers were seen prepping their video essays explaining categorically why Captain America would never fight a Nazi.
Lord Captains, patch 1.1.46 is live! In this patch, we’re addressing a number of quest issues, including the remaining problems with Price of Humanity, as well as multiple issues with items and abilities. As usual, consoles will receive the same patch within ~24 hours depending on region.
Fixed a case where the user would receive a crash message upon exiting the game;
Fixed a memory leak caused by damage-over-time effects from traps;
Fixed a potentially infinite turn interruption loop when attacking out of combat. In particular, a party with both Seize the Initiative and Savour the Kill talents will no longer experience a huge freeze or crash when attacking and destroying an object or an enemy before the start of combat;
Narrative
Fixed another case of inverted conditions in Marazhai romance, where Marazhai would choose a wrong greeting;
After the last patch, the Price of Humanity quest could be incorrectly retroactively removed from some players who had all the correct prerequisites - oops, fixed, these players will receive the quest back. The Imperial bureaucracy isn't very reliable, you know...
During the Price of Humanity quest, after the dialogue with Emelina, fight with Mandrakes did not start under certain circumstances - fixed;
Fixed a case of incorrect speaker (Marazhai instead of Heinrix) in one of the dialogues at Kiava Gamma;
Fixed a case where one of the dialogues with Nomos would only have the "end dialogue" option;
Fixed a case where the Aeldari in Distress quest would not fail when moving to Act III;
Fixed a case where the dialogue with Jae in the Commorragh Arena could break after the question about the lungs - fixed;
Fixed a case where Yrliet's dialogue could get stuck after she breaks into your chambers - fixed;
Fixed a missing condition in Idira's The Door quest, which caused the dialogue to break;
Fixed a problem which prevented Act II from completion due to Jae's romance event failing to start correctly;
Fixed an issue causing Marazhai's event in Act III to never start if the player tried to trade with the Comissar during the Suspicious Absence scene;
Gave a name to the “Empty name” star;
It was possible to receive Jae's quest in Act II without Jae in Lord Captain's retinue - fixed;
It's no longer possible to give Yrliet away to the Inquisition during the beginning of Act III;
Jae's quest from Act II is now considered failed if the player has completed Act II but didn't complete the quest;
Now, at the beginning of Act IV, after the events on the bridge, the player will be recommended to talk to Vigdis and the High Factotum about the events in Koronus Expanse. They will give the player rumours;
Selecting a line "Careful - I might tire of you after eternity" in a dialogue with Marazhai caused the dialogue to break and the player would find themselves in a room filled with corpses with no exit in sight - fixed;
The Call of the Edge quest will no longer fail automatically under some circumstances;
The dialogue about the Ruinous Powers being disappointed with the player will now only appear for Heretical players who have failed to reach the Level 4 in Heretical Conviction. It will no longer appear for Dogmatic and Iconoclast players;
The High Factotum will no longer start an event related to Jae's romance, if the romance has been interrupted or completed;
When Yrliet wanted to talk to you privately in Act III, she sometimes didn't show up for the talk - fixed, she will no longer be so mean to the Lord Captain;
Mechanics
Adaptive Antidot - fixed damage caused by toxin;
Assassin's "Killing Spree" talent now correctly applies to openings created by "Aim for the Opening" active ability, and has correct text in combat log;
By the Emperor's Will, Aeldari of Janus have had their Dodge reduced;
Exemplar's "Attention!" talent could in some cases affect enemies - fixed;
Fiend of Vheabos VI no longer deals damage during preparation round;
Fire Within pyromancy talent now works according to description;
Fixed a bug causing debuffs on Abelard and Idira to remain after returning from Commorragh;
Fixed a case where "Go for the Throat" Space Marine ability would send the Space Marine in a random direction;
Fixed a set of circumstances where Jae could be added as a 7th member of the party during her quest, which caused various mechanical and UI issues - fixed;
Fixed rare cases where the ranged only enemies would be looking for a place to go for too long when cornered by the player;
If the player agreed to help Marazhai with killing Yremeryss, she could become immortal, making defeating her impossible - fixed;
Improved Tactics now has correct damage percent in the description.
Know-It-All exemplar talent did not show the results of the formula in the tooltip, instead showing +Bonus% - fixed;
The game will no longer freeze when an immobilized unit attempts to dodge;
Units from enemy squads do not get stuck doing nothing after using a melee attack anymore;
Fixed a case where the enemies in Act V would stop and think for extensive amount of time;
Wildfire will now correctly work according to description;
Items
Marazhai has received improved starting equipment;
Items: Pyromaniac Boots will now correctly work according to description;
Locations
Chaos Space Marine on Rykad Minoris starport could get stuck on the way to the last shuttle - fixed;
Custom companions won't break your encounter with Commissar in Prison Pit anymore;
Entrance to the Electrodynamic Cenobium could fail to appear when Pasqal interacted with the cogitator - fixed;
Fixed a few cases of enemies not ending their turn on Footfall, making the combat stuck;
If you broke a certain construct in the Spire of Reaving Tempest, companions could got stuck in its ruins - fixed;
It is now possible to properly loot Cassia in her second quest;
Some locations received minor tweaks to prevent Ulfar and Uralon from being stuck;
Sometimes when you went from Arena to Outer Spire Halls Marazhai could exit your party and cause issues in a fight as an NPC - fixed;
When walking into a building on Rykad Minoris starport, characters could fall off the map - fixed;
Visual
Improved Defiler animation;
New visual effects for C'tan;
User Interface
Character biographies and decision log will no longer disappear from the character sheet;
Fixed a case where summoning multiple information windows on the global map screen could cause one of them to get stuck on the screen;
Fixed some problems with cursor on the global map when playing on console or with controller;
Fixed unexpected cursor jumping during navigation on the global map when playing on console or with controller;
It's no longer possible to repair the ship during combat by going to the ship management interface and clicking on the hull integrity button;
Sound and Music
Added combat voicelines for all the secret companions;
Space
Fixed a problem with one of the Lance cannons not firing;
The space battle near the Webway portal did not take into account the results of a preceding book event - fixed. Now successfully launching a torpedoe reduces the number of enemies in the battle;
Miscellaneous
Added another batch of names to the credits and Shrine of Remembrance (from people who have filled them in late);
Changed the method of loading of mod DLL files. Now loading is done by Assembly.LoadFrom method, which will automatically load DLL dependencies;
Fixed a critical error with loading DLLs from mods;
That’s the entirety of the patch notes for the 1.1.46 update on March 21 for Warhammer 40,000: Rogue Trader on Steam PC.
Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today Mar 22.
We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned, then scroll all the way down to the section titled Today’s Wordle Answer.
The gradual deterioration or decomposition of something over time.
Wordle Hint Today Fifth Letter
The fifth letter for the Wordle answer today is:
“Y”
Wordle Hint Today Fourth Letter
The fourth letter for the Wordle answer today is:
“A”
Wordle Hint Today Third Letter
The third letter for the Wordle answer today is:
“C”
Wordle Hint Today Second Letter
The second letter for the Wordle answer today is:
“E”
Wordle Hint Today First Letter
The first letter for the Wordle answer today is:
“D”
Today’s Wordle Answer
And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.
Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.
That’s no reason to lose a streak you have kept going for 752 days straight! So here goes nothing:
A specialized or informal vocabulary used by a particular group, profession, or community.
Wordle #1004 For March 19, 2024
“ABIDE“
To accept or act in accordance with a rule, decision, or recommendation; to tolerate or endure something.
Wordle #1003 For March 18, 2024
“SPELT“
To recite, write, or form words with letters in the correct order; past tense and past participle of that verb.
Wordle #1002 For March 17, 2024
“SNORT“
To forcefully inhale air through the nose, often audibly, as a reflex action or to clear the nasal passages, and sometimes in the context of narcotics.
Wordle #1001 For March 16, 2024
“TOXIN“
A harmful substance produced by living organisms, such as bacteria, fungi, plants, or animals, that can cause damage to cells, tissues, or organs when ingested, inhaled, or otherwise absorbed into the body.
Wordle #1000 For March 15, 2024
“ERUPT“
To burst or break out suddenly and violently, especially in terms of a volcano releasing lava, ash, and gases.
Wordle #999 For March 14, 2024
“SINCE“
A point in time from which something has continued or developed; the starting point of a period of time.
Wordle #998 For March 13, 2024
“LOCAL“
Something that is nearby, or in the immediate vicinity, as opposed to being widespread or global. Or a person who resides in a particular area or community.
Wordle #997 For March 12, 2024
“HEAVE“
To lift, haul, or throw a heavy object with great effort. Also used to describe when a chest rises and falls rhythmically or spasmodically as if struggling to breathe.
Wordle #996 For March 11, 2024
“PESKY“
An adjective used informally to describe something or someone annoying, bothersome, or causing minor but persistent trouble or irritation.
Wordle #995 For March 10, 2024
“GRASP“
As a noun: a firm hold or grip.
As a verb: to understand or to comprehend something.
Wordle #994 For March 9, 2024
“CHEER“
As a verb, to express happiness or encouragement, oftentimes with a loud shout, slogan, or acclamation.
Wordle #993 For March 8, 2024
“EARLY“
An adjective that refers to something occurring or done before the expected, usual, or appointed time.
Wordle #992 For March 7, 2024
“CLONE“
Produce genetically identical copies of an organism, typically through asexual reproduction or by using biotechnological methods.
Wordle #991 For March 6, 2024
“TEARY“
An adjective that describes someone who is shedding a bodily fluid from their eyes, often as a result of sadness, emotion, or sensitivity.
Wordle #990 For March 5, 2024
“HUNCH“
A noun that refers to a feeling, intuition, or instinctive guess about something, often without any logical explanation or evidence.
A verb that means to bend or stoop forward, typically due to discomfort, fatigue, or cold.
Wordle #989 For March 4, 2024
“FLAME“
The highly visible, brightly glowing, and often flickering component of a fire.
Wordle #988 For March 3, 2024
“STATE“
As a noun: a political entity with defined geographical boundaries, a permanent population, and a government.
Wordle #987 For March 2, 2024
“URBAN“
The social, cultural, and economic aspects of city life, as opposed to rural living.
Wordle #986 For March 1, 2024
“FORTY“
A numeric value that can be arrived at by multiplying four by ten.
Wordle #985 For February 29, 2024
“IMAGE“
A visual representation or depiction of something, typically produced by photography, painting, drawing, or digital means.
Wordle #984 For February 28, 2024
“DEVIL“
A supernatural being, often depicted as evil, malevolent, or the adversary of God.
Wordle #983 For February 27, 2024
“SENSE“
As a noun, any of the five faculties through which stimuli from the external world are received and perceived: sight, hearing, taste, smell, and touch.
Wordle #982 For February 26, 2024
“OFTEN“
An adverb that indicates frequency or regularity of occurrence.
Wordle #981 For February 25, 2024
“SMITH“
A common surname of English origin.
A person who works with skill and craftsmanship in the creation of various objects.
Wordle #980 For February 24, 2024
“PIPER“
A musician who plays the bagpipes, a traditional wind instrument.
Wordle #979 For February 23, 2024
“APART“
Separate or detached from something else; not connected or joined together.
Wordle #978 For February 22, 2024
“HEAVY“
Used as an adjective to indicate having great weight; difficult to lift, move, or carry due to mass or density.
Wordle #977 For February 21, 2024
“BUILD“
Used as a verb most commonly: to construct, assemble, or create something, such as a structure, or object.
Wordle #976 For February 20, 2024
“MATCH“
To be equal or corresponding to something else in quality, quantity, or significance.
Wordle #975 For February 19, 2024
“PRICE“
The amount of money or value that must be paid or exchanged to acquire goods or services.
Wordle #974 For February 18, 2024
“RIDGE“
A long, narrow, elevated area of land that forms a crest or a continuous line along the top of a mountain, or hill.
Wordle #973 For February 17, 2024
“PSALM“
A sacred song or hymn, typically from a specific titular Biblical book, which is a collection of religious poems and prayers found in the Old Testament of the Bible.
Wordle #972 For February 16, 2024
“STASH“
As a noun: a secret or hidden supply of something, typically valuable or desirable items.
As a verb: to hide or store something away, often for future use or for safekeeping.
Wordle #971 For February 15, 2024
“ASCOT“
A type of necktie or cravat that is typically worn with formal attire. It consists of a narrow strip of fabric that is folded over and tied in a manner similar to a scarf, with the ends tucked into the collar of a shirt.
PHILADELPHIA – The release of Dungeons & Dragons’ first collaborative set with LEGO got off to a rocky start this afternoon after a local man consulting the instruction booklet for his new purchase was immediately shamed by his fellow players for metagaming, sources report.
“We’re all gathered around the table, ready to get to building like we do every week,” said Chris Daughtler, the resident tank of his local D&D group. “It’s a little different every session. But no matter what, there’s always this expectation of respect, you know? When Miles took out that instruction booklet and started reading up on things like which pieces went where and in what order, you could feel the vibe instantly change. With that simple action, he broke the spell of collaborative fiction.”
“Look, we all get a little carried away with our cheat sheets and Monster Manuals sometimes,” continued Daughtler, who just last week tried to invent gunpowder with his 6 Intelligence Paladin. “Heck, I could probably ramble off a Beholder’s stats from memory, without even looking at the stat block tattooed on my inner thigh. I’ve read every book top to bottom. That doesn’t make me a filthy metagamer, it just makes me a player who loves the game. But Miles cracked open those instructions in full view of the group — what was he thinking?”
Justine Schwank, the group’s forever DM who had been looking forward to the release of the fan-inspired set, “Dungeons & Dragons: Red Dragon’s Tale”, was equally quick to condemn her friend’s actions.
“Pretending you don’t have all the information is half the fun,” said Schwank, whose previous roleplaying group fell apart after exactly one player got a job. “For example, the ribbed orange thing that comes in the box. You and I both know that’s the patented #630 LEGO Brick Separator. But our characters don’t know that. Festivald the Lusty Bard doesn’t know that. What does he think? Is it an improvised weapon? A tool for pleasure? What does it do? Once you start thinking like that, the line between you and your character becomes deliciously blurred.”
The player in question, Miles Zoller-Sietz, pushed back against accusations of metagaming, even going so far as to claim “there was no session scheduled today” and “why are you all here”.
“This is absurd,” said Zoller-Sietz, who joined Schwank’s TTRPG group as a favor. “D&D is already stressful enough. The most popular representation is the kids from Stranger Things. I have to apologize to my God every night for the accents attempted by our DM. LEGOs are my only safe haven. Am I using outside information my character wouldn’t have access to? Yes. Am I metagaming? Sure. Will I critically hit anyone who tries to take this from me? Who don’t you find out, hotshot? Any takers?”
At press time, the players had reportedly abandoned the new set entirely in favor of a homebrew consisting of two gray baseplates, half a Bionicle, and the spare pieces from “LEGO Adventurers Orient Expedition: Yeti’s Hideout”.
Fixed a bug where Upheaval's "Master of the Totem" didn't buff Tempest Strike Totem damage and armor
Fixed a bug where Storm Crow's "Arborist" didn't buff Tempest Strike Totem with Flat Spell / Melee Lightning Damage
Fixed a bug where Swipe's "Avatar of Stone" doesn't buff Tempest Strike Totem, Warcry Totem & Upheaval Totem with Flat Melee / Spell Damage
Fixed a bug where Storm Totem's "Fulgrite Core" wasn't providing Flat Spell Lightning damage based on character Shock Chance
Fixed a bug where Tempest Strike's "Heorot Arsenal" node was not providing stats to the Cold Projectile that Tempest Totem shoots when each Tempest has been removed in the skill tree.
Fixed a bug where Tempest Strike Totem, Warcry Totem, and Upheaval Totem were not benefiting from Spell Lightning Damage for Existing Totems (such as the Omen of Thunder Unique Item)
Fixed a bug where directly transitioning from channeling Warpath to channeling Rebuke while at negative mana would not start mana regeneration.
Fixed a bug where Fury Leap would play the landing animation in mid-air on long-range casts of Fury Leap
Fixed a bug where the Acolyte's Wraith's weapons would drift during animation transitions
Fixed a bug where Mirage hits on Puncture would not grant stacks of Bleeding Fury
Fixed an issue with Acid Flask's "Alchemist Gift" throwing animation where the trap would spin in place then teleport to its destination
Fixed a bug where Acid Flask's "Alchemist Gift" node did not have a throwing sound
Fixed a bug where Healing Hands would not get a Fire tag when taking the Searing Light, or Skyfall Nodes
Fixed a bug where the Spell Tag would be removed from Healing Hands with Seraph Blade when you also took Skyfall
Fixed a bug where Ballista's "Armed Construction" node was giving 1% increased radius per dexterity instead of its listed 1% increased area per dexterity
Visuals
Fixed a bug with the sword in the Fallen Ronin set was deforming in a weird way on the Primalist
Fixed Terrain and floating vegetation in several scenes
UI
Fixed a bug where some Game Guide pages couldn't be linked in chat
Several Localization updates
Enemies
Fixed bug where Void Despair would spawn in place for a brief second before starting its emerging animation
Fixed a bug where the Idol (big worm) could become stuck after knocking guards off their platform in Last Refuge Outskirts
Controller
Fixed a bug where advancing dialog with a controller would skip pages if there were multiple.
Fixed a bug where menu options could still be selected with a controller while they are invisible/inactive on the Death Screen. This was resulting in potentially closing the respawn menu preventing you from being able to respawn.
Other
Fixed a bug where your stats could become out of sync with the server. This could result in issues such as the client believing you had less movement speed than you did.
Fixed a bug where Prophecies could be re-rolled on login in multiplayer
Fixed a bug where you could not return to character select while in-game on an offline character
Fixed a bug where Vsync was not applying during Splash Screens (this appears before the login screen)
Fixed a bug with pickup range reliability in Multiplayer
Fixed some instances of Gates blocking paths in the Preserved Sanctuary Echo map
Fixed a bug which caused the game to freeze after switching inputs on the Skills panel
Last Epoch Patch 1.0.4 Mar 20 Update Known Issues
When exiting a transform such as Werebear Form, your stat sheet may display your mana regeneration incorrectly. This is only a display issue.
DARK BRAMBLE – An Anglerfish native to Dark Bramble was reportedly considering next steps after it was seen idly floating through the region with its prey—an entire spaceship of comparable size—stuffed inside its mouth, sources say.
“I honestly never thought I’d get this far,” said the Anglerfish, whose responses were recorded using a modified translation tool. “You never think it’ll happen to you, that you’ll be the one who catches the Big Fish. My ancestors told of a Great Fish from ages ago, impossible to swallow, but the Big Fish of my day are a rare treat. Here I am floating in my territory, the perfect darkness reminding me I’ll never see my mother’s face, when I sense what must be a large prey animal scooching past me at the speed of nothing. My first thought is, hey, are you stupid? I’m RIGHT here. It’s practically kissing my lure. After that, it’s as simple as opening my mouth, roaring like I just took a probe to the nose, and swallowing it whole.”
“Oh yes,” the Anglerfish continued, mouth still full of ‘prey’. “The Big Fish is all mine now. You know how most predators rip their meal apart and digest it in small, nutritious pieces? Not me. I swallow whole. I’m like a snake, if a snake was entirely unable to digest its prey. I’m savoring it. Do you have snakes on your Timber Hearth, Small Fish?”
Upon being properly informed as to the nature of its catch, the Anglerfish appeared open to the idea that the “Big Fish” currently in its mouth was, in fact, a state-of-the-art Hearthian spaceship.
“Yeah, that actually makes a lot of sense,” said the Angler. “That’s given me a lot to think about.”
The incident’s sole eyewitness, renowned Hearthian astronaut Feldspar, discovered marooned on Dark Bramble, claimed they watched the tragedy occur from their camp, set up inside a massive Anglerfish skeleton.
“That hatchling never was very bright. If you told me a week ago they’d end up trapped inside an Anglerfish body with no hope of rescue, I’d have said, well, that makes two of us!” Feldspar joked, occasionally stopping to go ham on the harmonica. “It is a real tragedy though, and not only for the kid. I’ve been watching that Angler who ate ‘em for a little while now. Let me tell you, it’s totally lost. Ten minutes ago I saw it trying to cough that ship up, trying over and over. No dice. Then it tried swallowing, really digesting the thing. Nope. Too big. Too metal. Almost makes you feel sorry for the thing. It’s blind. It didn’t know what it was in for. Now it just floats motionless all day… more than usual, I mean. It doesn’t know what to do. If you told me a week ago that a fish could have an existential crisis and spend its days reflecting on its past choices in lonely solitude, I’d have said, well— me too, buddy. Me too.”
While swift efforts were made to retrieve the spacecraft from the now-catatonic predator, a probe shot into the mouth of the beast managed to make contact with the hatchling pilot inside, who was previously thought lost.
“I’M NOT DEAD, OH GOD, THANK GOD, I’M ALIVE. I’M ALIVE!” said the unidentified pilot, who appeared trapped within their ship. “OKAY, YOU HAVE TO LISTEN TO ME. The sun is going to EXPLODE. TODAY. Like it always has, but I HAVE THE COORDINATES NOW. I can go to the Eye of the Universe, just like the Nomai wanted to. Their Vessel is in here, in Dark Bramble, and I have the Advanced Warp Core that powered the Ash Twin Project, so I can— oh, oh God, OH GOD NO, I HAVE THE CORE. THIS IS IT. THIS IS THE LAST LOOP. I’M GOING TO ACTUALLY DIE THIS TIME. I’M GOING TO DIE WE’RE ALL GOING TO DIE YOU HAVE TO GET ME OUT OF THIS DAMN FISH—”
At press time, Feldspar promised to stay in communication with the mentally unstable pilot as efforts proceeded to remove their ship from the mouth of the Anglerfish, with Hearthian authorities giving the trapped pilot an estimate of a little over 22 minutes until freedom.
Waves were made throughout the art world today as the Yale School of Art announced a new mandatory course on giving up and accepting furry art commissions.
“At first it really pissed me off,” said an anonymous student in Yale’s art program, “Then the professor explained to us that art is dead and capitalism killed it. That really spoke to me. Apparently the only way to maintain art as a career is to get really good at drawing ripped wolves and foxes. We had a two-week symposium on making sure their eyes look like they come out of a Disney cartoon. Otherwise we won’t get the full two-thousand dollar commission from it. Next week we’ll be covering how to show vascularity under fur, and studying the anatomy of canine phalluses.”
The class was implemented by the highest members of the art school faculty as an essential course for living as an artist.
“We started the course after seeing so many of our recent graduates working at the campus Starbucks,” explained Dean of Yale School of Design, Kimberly Pinder. “These are some of the best artists of our generation barely scraping by. Didn’t they know they could get paid thousands to draw a humanoid eagle copulating with a Charmeleon? If these students were just a little less picky about ‘making art they care about,’ then they’d be raking in the big bucks. Art is just a money laundering scheme anyway, might as well have someone bust a nut over it and make some cheddar while you’re at it.
The course has been catching fire in the furry community as well, where it has been wildly well-received.
“It’s just nice to get some validation for once,” tweeted X user, @GriffinbYiffin, “Quite frankly a huge aspect of the furry lifestyle is spending exorbitant amounts of money on highly specific art commissions. Can you really put a price on a custom picture of your fursona raw-dogging a beautiful silverback gorilla in a Kohl’s parking lot? If you can, please name that price and send me your cashapp right now.”
At press time the course lecturer was explaining that furries are the modern day Medicis for artist patronage.
The Thaumaturge gets a large patch on March 20, 2024, with 1.0.2 addressing dozens of bugs and other issues. Patch notes below:
Hello everyone!
Thank you for all the valuable feedback and kind words ❤️We're still working on improving and fixing The Thaumaturge.🙏We kindly ask you to share your feedback by leaving a review of the game. This is the best way for us to gather your opinions and align our priorities for future development.🙏Thank you!
- Framerate Limit option has been introduced to decrease cases of using too much resources which should improve the overall stability and performance (default and recommended value is 75 FPS);
- Improvements to overall stability that should reduce cases of random freezes and crashes.
General issues and improvements:
- Fixed the issue where creating quick saves between scenes could lead to black screens;
- Fixed the issue where random encounter at Port Praski could have been started during any time of day instead of night which resulted in black screen;
- Fixed the issue where Difficulty level could randomly change to Challenge despite being at other, lower levels;
- Fixed issues with some Achievements’ description;
- Fixed the issue where some of Wiktor’s attack animations played incorrectly;
- Fixed the issue where input was not disabled in the background while a tutorial was opened in UI tabs resulting in tutorial videos displaying black image;
- Fixed the issue where changing to any tab from Thaumaturgy Development tab resulted in attack videos displaying black image;
- Fixed the issue where interacting with a viewpoint could reset all the clues in the area;
- Fixed instances of missing translations;
- Fixed instances of incorrect text formatting;
- Fixed instances of discrepancies between VO and written texts;
- Improvements for animations across multiple scenes;
- UI improvements;
- Navigation improvements;
- Collision improvements.
Quest related issues:
- Fixed the issue where fast travel point (carriage) could be missing at the beginning of the Third Act, blocking progress;
- Fixed the issue where Players could have been blocked during The Art of Dying side quest;
- Fixed the issue where black screen could occur during The Price of Friendship side quest;
- Fixed a conditional blocker during To Dust, You Shall Return main quest if manipulation on certain NPC was performed;
- Fixed the issue where interaction with Rasputin was not available during At the Crossroads main quest;
- Fixed an exploit where it was possible to increase Proud points during They're Alive side quest;
- Fixed a few issues where certain choices during The Price of Friendship side quest used incorrect logic;
- Fixed the issue where redundant objective lead to an inactive NPC during The Price of Friendship side quest;
- Fixed the issue where The Price of Friendship side quest could be blocked if Front Page side quest was started in the meantime;
- Fixed the issue where trail lead to an incorrect phone during Front Page side quest;
- Fixed the issue where Upyr behaved incorrectly at the beginning of the fight in Fearless side quest;
- Fixed the issue where manipulation could have become unavailable after meeting certain conditions during Dangerous Friends main quest;
- Fixed the issue where visiting barber during The Reptilian Bash side quest before the objective appeared, made said objective redundant;
- Fixed the issue with Rasputin’s model incorrect loop during Shadows of Sins Past main quest;
- Fixed the issue where Wiktor’s shouts, regarding nearby clues, triggered at any time of day instead of night during They're Alive side quest;
- Fixed the issue where Upyr’s model could persist during the fight if manipulation was unlocked during To Dust, You Shall Return main quest;
- Fixed the issue with redundant trail during A Great Uproar main quest;
- Fixed the issue where Flaw could not be obtained if objectives were completed in certain order during They're Alive side quest;
- Fixed the issue where two Ligia models could be present at the same time during Cognitive Function side quest;
- Fixed the issue where an NPC could be doubled during Front Page side quest;
- Fixed the issue where a redundant objective remained active during Front Page side quest;
- Fixed a few logic issues with Front Page and Cognitive Function side quests;
- Fixed an interaction issue with an NPC during Horses in the Sky side quest;
- Fixed an interaction issue with a collectible during Waiting for a Miracle main quest if playing on mouse and keyboard;
- Fixed an interaction issue with a carriage during Front Page side quest;
- Fixed the issue with doubled NPCs after the fight during The Price of Friendship side quest;
- Fixed the issue with missing trail of a certain objective during Close to the Apple Tree main quest;
- Fixed the issue with incorrect entry about Wanda during The Mermaid City's Son main quest;
- Fixed the issue where certain conclusion could not be drawn during Bastards of the Night main quest;
- Fixed the issue where a certain dialogue choice degraded Rasputin’s attitude by too much during Devil’s Gambit main quest.
More updates coming soon!Take care,Fool's Theory and 11 bit studios
Those were the full patch notes for 1.0.2 on Mar 20 for The Thaumaturge on Steam PC.
The first major update for Deep Rock Galactic: Survivor is out on March 20, 2024, and right away we get something meaty to chew on, in the form of a new biome and its accompanying new enemies. Aside from an abundance of artifacts and achievements, the patch also does some balance adjustments to keep things in line with the new content. Numerous bugs have also been fixed, though a save wipe caused by the game crashing has been mitigated with all new Save Data Backup System instead.
Finally, the addition of 7 new languages for localization rounds out update 01. The complete patch notes are below.
Welcome to the first content update of Deep Rock Galactic: Survivor. We’ve got a brand new biome for you to try, as well as new enemies and artifacts. At the end of this week we are taking a week off for Easter holiday, but when we're back we’ll update the living road map and let you in on some of our plans for the next update.
Features
New Biome: Salt Pits
The pod is ready to take you to a brand new biome of Hoxxes IV - the Salt Pits. Fans of Deep Rock Galactic will recognize some of this biome’s features such as the unstable crystals. In DRG:S, the unstable crystals are dislodged when you knock down a Stalagmite Cluster that sends resonating soundwaves out and dislodges them from the ceiling.
Salt Pits are also characterized by being much more densely packed with rock and stone, but don’t worry - it is more brittle than in other biomes. This makes tunneling and choke point strategies a lot more doable, and changes the dynamic and usefulness of many weapons and overclocks.We are aware of the issue with enemies being “hidden” behind rocks (which will be particularly prevalent in a dense biome like Salt Pits) and plan on addressing this in a later update.
New Enemy: Q’ronar Youngling
New Enemy: Q’ronar Youngling “Mini Elite”
Falling rocks and dense terrain are not the only challenges in the Salt Pits. We’re introducing the Q’ronar Youngling - a pesky little creep that rolls after you and bounces when hitting terrain. The larger “mini elite” version that spawns intermittently in stages can even roll through the rocks and stones of the Salt Pits and carve out tunnels.
New Artifact: The MoCap - Increases your damage by 1% for every % of missing HP
New Artifact: Salty Pretzel - Increases your armor by 1 for every 2% of missing HP
Close Call - Kill the Dreadnought with less than 30 HP left
Hoxxes Manual - Die 3 times
Why So Salty? - Reach 50 armor
Balance
Biomes
To make room for Salt Pits in the biome and hazard level progression, we have changed the requirements to unlock different hazard levels. Some players may find that they no longer have access to some of the higher hazard levels. On the flip side, they will have access to new hazard levels in Salt Pits, and many more biome goals to earn.The biome goal for Magma Core hazard 4 has had its requirement reduced from “Mine 300 Nitra” to “Mine 275 Nitra”The biome goal for Hollow Bough hazard 4 has had its requirement reduced from “Mine 600 Gold” to “Mine 550 Gold”
Weapons
The following weapons have all had their overclocks unlocked from the start:
Deepcore GK2 as Classic Scout
“Lead Storm” Powered Minigun as Weapons Specialist Gunner
Subata 120 as Foreman Driller
LMG Gun Platform as Maintenance Worker Engineer
Hi-Volt Thunderbird:
Damage increased from 12 to 16
Status effect stack increased from 1 to 3
Targets zapped increased from 2 to 3
LOK-1 Smart Rifle:
Increased damage from 35 to 44
Reduced lock-on time from 0.2 to 0.15
CRSPR Flamethrower:
Increased initial damage from 20 to 28
Voltaic Stun Sweeper:
Reduced reload time from 3 to 2 seconds
Colette Wave Cooker:
Increased initial damage from 80 to 94
Increased status effect stacks from 6 to 8
Incendiary Grenade:
Increased impact damage from 75 to 85
Breach Cutter:
Increased damage from 25 to 32
Increased status effect stacks from 2 to 4
High Explosive Grenade:
Reduced fuse time from 2 to 1.5 seconds
M1000 Classic:
Reduced damage from 145 to 140
Reduced fire rate from 0.5/s to 0.45/s
"Thunderhead" Heavy Autocannon:
Reduced damage from 100 to 92
Reduced fire rate from 2.86/s to 2.5/s
Seismic Repulsor:
Reduced damage from 20 to 18
Reduced turret triggering speed from 1.33/s to 0.83/s
Artifacts
Pay2Win Console:
Increased gold cost and duration from 10 to 50
Clipboard of Grudges:
Increased experience gained by 50%
FRZ Shield Belt:
Increased damage from 80 to 100
Increased status effect stacks from 50 to 65
BRN Shield Belt:
Increased damage from 120 to 140
Increased status effect stacks from 50 to 65
Popup Tripod:
Increased max stacks from 10 to 15
Increased duration from 2 to 3 seconds
Improvements & Fixes
Save Data Backup System
Since launch we’ve been trying to fix a rare bug where save data could get wiped after a game crash. While many players have reported it and been helpful enough to give us logfiles, system settings etc., we have never been able to replicate it internally. This makes a bug near impossible to fix, so we have opted to create a save data backup system instead. The system kicks in if your save file has been corrupted, and reverts to a previous save file. In the rare instance this happens, you might lose a tiny bit of progress.
Fixed the Coilgun getting offered the same Mining Damage overclock twice
Fixed the Seismic Repulsor getting offered the same Cryo overclock twice
Fixed error in Coilgun damage tracking (it was over-reporting its damage)
Fixed endscreen hazard stripes being overlaid on top of the header text
Partial fix for the Dreadnought charging out of the map resulting in a run you can’t complete. He still does it, but should now die from it so you can complete the run.
Fixed an issue where the drop pod could land on top of the supply pod and block the entrance so you could not finish the run
A whole bunch of weapons should now correctly pause their audio during times where the game is paused (level ups, shop screens etc)
Fixed an issue where minimap edges would not have the correct color when mining the block above it
Fixed an issue that would make the UI stuck when leveling up and looting the supply pod at the same time
Fixed an issue where the Hi-Volt Thunderbird drones where considered a Scout weapon instead of an Engineer weapon
Fixed an issue where the Drippin Balls overlock would show up as Balanced instead of Unstable
Fixed an issue where loot bugs would get more HP if the aliens grew stronger in the previous stage
Fixed a bug where the damage decrease from Squint-EE5 did not apply correctly
Fixed an issue where Cluster grenades would detonate in air (they are now slower to detonate)
Fixed an issue where enemy health bars would be briefly visible near the player
Fixed an issue where the Seismic Repulsor was showing 0 damage in details screen
Fixed an interaction between Armor Grease and Barley Bulb Juice that could lead to unintended increase or decrease in movement speed
Localization
Fixed issues where text strings were displayed with multiple different fonts
Improved several languages performance in hopes to remove stutters caused when loading text
Added 7 new Languages
Polish
Bulgarian
Dutch
Czech
Romanian
Turkish
Spanish (Latin-American)
Those are the patch notes for Update 01 on March 20 for Deep Rock Galactic: Survivor.