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The Thaumaturge Update Patch Notes 1.0.3 Mar 29

The Thaumaturge gets a bug fix and stability patch on March 29, 2024

The Thaumaturge gets a large patch on March 29, 2024, with 1.0.3 addressing dozens of bugs and other issues. Patch notes below:

 

Hello everyone!

Patch 1.0.3 for The Thaumaturge is out now! Thank you again for sharing your valuable feedback and kind words ❤️

We continue to work on improving and fixing The Thaumaturge.

🙏We kindly ask you to share your feedback by leaving a review of the game. This is the best way for us to gather your opinions and align our priorities for future development.🙏

Thank you!

 

The Thaumaturge March 29 Patch 1.0.3

Stability:
  • - FSR3 plugin has been updated to newer version that introduces stability improvements, reduces crashes and makes the game play smoother;
  • - Fixed the issue where reloading some saves during combat scenes could lead to crashes;
  • - Fixed the issue where framerate could drop significantly when interacting with view points;
  • - More improvements to overall stability that should reduce instances of random crashes.

 

General issues and improvements:
  • - Fixed an extremely rare issue where Player could lose the ability to interact with and/or do anything when in gameplay;
  • - Fixed the issue where “Thaumaturge” achievement could not be unlocked if the last achievement before it was of quantitative nature (do X action Y amount of time);
  • - Fixed the issue where confirmation window after changing game resolution could not be dismissed with keyboard and/or controller;
  • - Fixed the issue where collecting a clue near a door, could lead to said door becoming inactive while playing on a controller;
  • - Fixed the issue where D-Pad Up and Down buttons became inactive when the game was paused while the in-game “shout” was playing;
  • - Fixed the issue where exploration camera was shown for a brief moment when changing haircuts at barber;
  • - Fixed the issue where pressing Y button on a controller closed the tutorial windows instead of opening it;
  • - Fixed redundant map icons present in the top left corner of the map;
  • - Fixed the issue where Bukavac could become invisible after specific sequence of attacks;
  • - Fixed z-fighting textures on a wall at Szulski’s;
  • - Fixed instances of missing translations;
  • - Improvements for animations and clipping issues across multiple scenes;
  • - UI improvements;
  • - Navigation improvements;
  • - Collision improvements.

 

Quest related issues:
  • - Fixed the issue where A Life Stolen (Front Page) side quest could not be completed;
  • - Fixed the issue where Here We Go Again side quest could not be completed;
  • - Fixed the issue where Player could get stuck in UI after certain combination of inputs at the very beginning of The Mermaid City’s Son main quest;
  • - Fixed the issue where Wiktor’s model was hovering about the bench in mausoleum during The Mermaid City’s Son main quest;
  • - Fixed the issue where redundant NPCs were present during vision sequence in The Reptilian Bash main quest;
  • - Fixed the issue where models in the cinematic were of low quality during To Dust, You Shall Return main quest if graphics settings were below High;
  • - Fixed the issue where defeating an enemy with Wiktor’s strong attack showed out of bounds area during To Dust, You Shall Return main quest;
  • - Fixed the issue where redundant props could be present in the middle of combat area in To Dust, You Shall Return main quest;
  • - Fixed the issue where it was possible to move in the background of a conclusion in the Shadows of Sins Past main quest;
  • - Fixed the issue where exploration camera was visible for a brief moment in the Shadows of Sins Past main quest;
  • - Fixed the issue where two Upyr models could be present during one of the Epilogues;
  • - Fixed the issue where A Fourth for the Bridge main quest could be tracked while in the dream sequence;
  • - Fixed the issue where redundant generic encounter could be triggered once again after completing They’re Alive side quest;
  • - Fixed the issue where telephone’s receiver and cable were missing during Wiktor’s approach in The Reptilian Bash main quest;
  • - Fixed the issue where 'Port Praga' and 'Nożyk Synagogue' urban secrets lead to undiscovered locations;
  • - Fixed the issue where there was no objective trail during The Price of Friendship side quest after certain steps;
  • - Fixed the issue where an NPC could become frozen during key scene in the Horses in the Sky side quest;
  • - Fixed the issue where there was no objective trail during Front Page side quest after certain steps;
  • - Fixed the issue where there could be a confusion with objective trails in A Great Uproad main quest after certain steps.

 

More updates coming soon!

Take care,
Fool's Theory and 11 bit studios

 

The Thaumaturge Update Patch Notes 1.0.2 Mar 20

 

Those were the full patch notes for 1.0.3 on Mar 29 for The Thaumaturge on Steam PC.

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