Nintendo Confirms Klefki Not Actually a Pokémon in Any Meaningful Sense

KYOTO, Japan— Beloved video game giant Nintendo released a statement on social media earlier today, where the company confirmed that the Steel and Fairy-type Pokémon Klefki is not really a Pokémon in any meaningful sense.

“Nintendo takes its commitment to players very seriously,” the company said in an unprompted statement. “We have high standards of integrity and openness when it comes to how we communicate with gamers about the properties they love, and it’s for this reason we can no longer remain silent on Klefki, the Pokémon who is constantly collecting keys and was first introduced in Pokémon X and Y. To be clear: Klefki is not a Pokémon.”

“Technically it is a Pokémon,” Nintendo continued, “but not really, you know? In name only. Consider it apocryphal. Pokémon are beloved as companions, friendly critters who grow and evolve alongside their trainers. That mutual relationship has always been at the core of the Pokémon franchise: ‘You teach me, and I’ll teach you’. That’s not Klefki. Klefki can’t teach you crap. It doesn’t love you. It’s pure utility— no more a pet than a wrench is your friend. The sooner the community accepts that reality, the better.”

Kenji Nishida, a lead designer on Pokémon X and Y, was skeptical of Klefki’s inclusion in the game from the very start.

“Variety is part of what makes Pokémon so great,” said Nishida, who previously contributed to the designs of Pokémon such as Stunfisk, Spoink, and that little rat bastard catfishing as Pikachu. “Variety has given us so many iconic designs over the years, from Pokémon that look like magnets, to the alphabet, to voluptuous human women. There’s something for every player to love, even the freaks. But variety has also given us creatures of nightmare: beasts so perverse Adam would sooner beat them to death with hammers than name them. Look, I love Klefki as much as the next guy, which is not at all, I feel nothing, but I have a Golden Rule I try to follow when designing Pokémon. That rule being—ideally—a Pokémon shouldn’t lead an existence indistinguishable from eternal karmic punishment.”

Though Nintendo went on to clarify the unusual key ring Pokémon wouldn’t be removed from Pokédexes any time soon, this didn’t stop some players from voicing their surprise.

“You’re telling me that was a Pokémon?” said Finn Dropem, a 33-year-old veteran player for whom Neopets was a gateway drug. “I just assumed Klefki was a cryptid or lesser demon in the Pokémon universe. I was confused why they never introduced more of them. I was confused by a lot of things. It’s just a ring of keys, right? What are they going to make next? An ice cream cone Pokémon? A dollop of whipped cream? A Pokémon that’s just a goth chick?”

At press time, Nintendo had reportedly amended their statement with the announcement that Vaporeon, a Water-type Pokémon known for its friendly appearance and nothing else, would be removed from future Pokémon media until you all learn to be normal about it.

Cities: Skylines II Update Patch Notes 1.1.2f1 Apr 25

 

Patch Notes 1.1.2f1

Hi everyone. As patch 1.1.2f1 is rolling out on Steam and Microsoft Store, let’s have a look at what it includes and what you can expect next.
This patch removes the entitlement from all the Beach Properties assets, so they are now a part of the base game and available to everyone. Saves and custom maps using the assets should work without any extra steps, but as always, don’t hesitate to make a bug report on the forum if you have any issues. Additionally, we have improvements to performance, support for Nvidia DLSS Super Resolution, and a long list of bug fixes for both the game and the Editor. You can find the full list below.
With this patch in your hands, we’ve started working towards the next one. It will take about a month as, along with bug fixes and improvements, this patch will include a large re-work of the Economy to address much of the feedback you have shared with us in the past months. We’ll share more details on what has changed when the patch is ready.
As modding is an important part of any Colossal Order game, one of our top priorities right now is to resolve the remaining issues with the asset import pipeline, so you can start to import and share your custom assets on Paradox Mods. This is proving more difficult than we hoped, so we don’t have an exact timeline at this time at this point, but it will likely take several more months.
Thank you for all the bug reports, feedback, and support. We really appreciate it as it helps us understand and improve your experience with Cities: Skylines II.

 

Cities: Skylines II Update Patch Notes 1.1.1f1 Apr 2

 

Patch Notes 1.1.2f1

Beach Properties assets implemented to the base game

 

Performance
  • Nvidia DLSS Super Resolution support added
  • Some pathfinding optimizations to reduce slowing simulation
  • UI optimizations
  • Optimizations to reduce frame spikes

 

Bug fixes & improvements
  • Mod options are sorted alphabetically instead of random
  • Made bus stop and mailbox color in infoview same as icon color
  • Citizens are more likely to use taxis from outside connections when moving in the city
  • Automatically pause and display any pending legal documents when continuing last game from the launcher
  • Fixed crash to desktop occurs after starting a new game on Custom Map from Editor where 'Placeholder Surface' was used
  • Fixed crash to desktop occurs after placing any Truck from “Add Object” menu in developerMode
  • Fixed crash to desktop after loading save with broken path-road connections
  • Fixed crash to desktop after loading map with Landfill's lot created in Editor
  • Fixed Cartography achievement
  • Fixed dispatching problem causing service vehicles to have trouble reaching some targets in certain cases. Affects garbage collecting, post van (for buildings), police patrolling and road maintenance.
  • Fixed patient teleports to ambulance if the parking lot is close to their location
  • Fixed a road tool snapped to an existing road may randomly get into an incorrect position
  • Fixed zone grid alignment broken when bulldozing stops or mailboxes when there are different sized roads connected
  • Fixed duplicated city service upkeep items of building that have upgrade
  • Fixed trains stuck at rail yard when there are multiple spawning trains and arriving trains at the same time.
  • Fixed part of Hydroelectric Power Plant remains on map after bulldozing it
  • Fixed tutorial task list not resetting when selecting “Reset tutorials” from gameplay options.
  • Fixed limit tutorial center card height to prevent overlapping with bottom toolbar
  • Fixed missing color of Destroyed Buildings in the Disaster Control Info View
  • Fixed service coverage displaying all red for a couple of frames when activating infoview for the first time after loading save (In paused mode or soon after loading)
  • Fixed line color changes are not visible while it's hovered with a cursor.
  • Fixed Firewatch Tower incorrectly shows its range when hovering over the building
  • Fixed mouse tool options tooltips did not support handling a larger number of options or smaller resolutions/UI scalings
  • Fixed interface/panel transparency for non default UI styles
  • Fixed issue preventing saving after changing name with controller and virtual keyboard
  • Menu notifications thumbnail image will now retain its aspect ratio and will cover the square space with overflow content cut
  • Various screen resolution fixes
  • Multiple text fixes
  • Controller fixes:
    • All photomode panel properties can be reset
    • Reset property and capture keyframe action added for controller
    • Revamped controller navigation and focus styles for a more intuitive and streamlined UX
    • Disabled Editor inspector items can be focused to fix situations where some fields cannot be viewed or scrolled to with a controller.
    • Fixed draggable value not updating input label in photo mode panel
    • Fixed null reference when trying to reset a property that had no reset callback
    • Fixed controller navigation in Editor preview/thumbnail picker, save map panel, and add component menu. Item pickers no longer select items when focused by default.
    • Fixed preview not updating with various tools when using controller to select asset
    • Fixed controller action hints overlapping main menu sub screens
    • Fixed Editor bottom bar sliders not being usable with controller
    • Fixed item picker footer slider not being usable with controller
    • Fixed controller's slider buttons getting inverted when the slider's start value is higher than the end value
  • Added missing names from QLOC team to the credits

 

Editor
  • Added wind editing for maps
  • Added Paradox creator profile bindings
  • Display user avatar in Paradox panel
  • Added notification about mod loading status
  • Added support for text field input for numeric fields for mouse brush options
  • Added display tool options for bulldoze tool
  • Added notification if a mod failed to load. If you click on it, it shows details with the ability to open a mod page on Paradox Mods or disable a failed mod.
  • Added 'builtIn' property to setting pages
  • Added missed attributes to options in modding setting tab
  • Added directory picker
  • Added directory picker to modding toolchain dependencies to select installation path
  • Added directory browser bindings to OptionsUISystem
  • Fixed water simulation speed now resets when closing Editor water panel
  • Fixed modding toolchain sections text/icons not readable with scaled text
  • Fixed searching for components or directories not returning all results, small refactors and optimizations
  • Fixed brush options not resetting between Editor and in-game
  • Fixed Editor tool options sometimes not rendering before next UI action
  • Fixed visible loc ID in savegame's map name if the custom map used in the save has been deleted
  • Controller fixes & improvements
    • Editor tool options moved to inspector panel footer and usable with controller
    • Added controller action hints to Editor
    • Restricted controller navigation to Editor panel when active,
    • Several minor improvements to Editor controller navigation
  • Several UI modding improvements
  • Map upload: disable “Submit” button when internet connection lost or user unexpectedly logged out
  • Map upload: disable “Submit” button after successful upload to prevent uploading same map multiple times

 

Paradox Mods
  • Paradox SDK updated to version 1.19
  • Paradox Mods updated to version 1.4.1
  • New features
    • Addition of Creator profiles and Your profile view
    • Ability to follow creators
    • Pressing Escape can now be used to close Mods UI
    • Addition of Ko-fi, Buy me a coffee, Crowdin as external links
    • PageUp, PageDown, Home and End can be used to scroll in various views
    • Mousebutton 4 and 5 (thumb buttons) can now be used for back and forward navigation
    • Author is now clickable when browsing mods
    • Mod ID is now visible in Mod info and can be copied as well as copy the full link of the mod
    • Arrow left and right can now be used to navigate the gallery on mod details
    • Input text fields will now auto focus
    • Going back from mod details will now scroll down to where you were before
    • Ability to remove a mod from all playsets when in Library

 

  • General improvements
    • Increased scroll speed
    • Redesigned mod details information box
    • Thumbnail is now visible on mod details
    • Reordered icons when browsing mods
    • Clarified text in Library to also mention how many mods in the active playset
    • Clarified text when on an empty non-active playset
    • Modals have been slightly redesigned
    • Failing to fetch discussion will only show a toast instead of an error modal
    • Updated translations in some places
    • Redesigned spotlight in Featured to be smaller
    • Browse now have 5 mods in a row on PC, up from 4
    • Mod version will now be used instead of numerical version (if it exists)
    • Featured mods can now be subscribed and shows likes
    • Clarified text on featured mods Browse all button
    • Last updated is now showing in mod info
    • Created timestamp is now showing in mod info

 

  • Bug fixes
    • User removed mods are now properly texted as removed
    • Fixed a couple of crashes in offline mode
    • Fixed search field flickering when switching to and from Browse view
    • Fixed scrolling back in Browse not centering on the previous clicked mod
    • Fixed text in library to not overflow to much in some languages

 

Cities: Skylines II Update Patch Notes 1.1.0f1 Mar 25

 

That’s everything in update 1.1.2f1 on April 25 for Cities: Skylines II on Steam PC and the Microsoft Store.

$1200 Graphics Card Opens Two Extra Google Chrome Tabs

SANTA CLARA, Calif. — Nvidia’s new DPS 5090 graphics card has arrived and is confirmed to be powerful enough to have two additional Google Chrome tabs open.

Nvidia spokesman Jesse Martel sent out a press release announcing the card’s price and capabilities.

“Using the power of the latest graphics technology, users can finally unlock the true potential of their battlestations, cranking out not one but two more tabs of Google Chrome at once! For the low, low price of $1200, gamers can enjoy the full benefits of browsing with Chrome as it does what literally any other browser can do while using exponentially more RAM for some ungodly reason.”

Online tech reviewers such as Jim Stotch are calling enthusiastic about the 5090 and what it can do.

“It’s a step up from the previous model in every way, with its sophisticated 8GB of GDDR6 memory, its 96-bit ultra teraflop matrix processor clocked at 15 Gbps and other numbers you pretend to understand,” said Stotch in a review. “Along with a burning hole in your wallet, this newest card comes with a variety of new features. These include turning your PC into a wind turbine as you dare to open yet another YouTube video in the background to soothe the bored monkey in your brain.”

The card is being widely recommended by reviewers.

“The card offers marginal improvements over the older, cheaper models in its class but the slight boost in performance makes it a must-buy for students who need various CourseHero pages open at once or those who really enjoy watching those 4K 60fps graphics comparison videos at 720p,” concluded Stotch.

While some have criticized the high cost, Stotch defended the price.

“The big number on the side of the card should stave off buyer’s remorse for our customer. Until the inevitable card with a bigger number comes out in four months for the exact same price.”

At press time, details on the anticipated 5090ti are starting to emerge, and say that it’s able to handle a whopping three extra Chrome tabs before detonation.

The Undertaker Makes Big Claim About WWE’s Women’s Division

WWE legend The Undertaker recently made a big claim regarding the women’s division and what the roster could benefit from.

Speaking on his Six Feet Under podcast (via SEScoops), the Deadman said: “The division [is] deep. I would like to see a Women’s Intercontinental Champion, and possibly, because there are two brands, a Women’s US Champion.”

As of writing, there is currently no indication that the company is considering bringing in a mid-card title for either RAW or SmackDown, but it was revealed at NXT Stand and Deliver on WrestleMania weekend that a new Women’s North American Championship would be coming in the near future.

Read More – WWE Draft 2024 Rules: Everything confirmed by the company

The Undertaker Talks Women’s Midcard Titles

‘Taker isn’t the first to mention that there should be a midcard title introduced for the Women’s divisions on RAW and SmackDown.

It has reportedly been discussed in the past, but WWE has never moved forward with the plans…although it could happen at some point.

AEW introduced the TBS Championship back in January 2022 in a similar vein, and it made a big difference to the presentation and career of Jade Cargill before she left to join WWE earlier this year.

Read More – AEW News: Star Reportedly Has “WWE Interest”

Hard Drive Does Pro Wrestling News?

I’ll be covering all of the action from the likes of AEW, WWE and New Japan Pro Wrestling going forward, so hit me up on X/Twitter if you’ve got any questions.

Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans.

Read More – The Rock Hints At Future WWE Matches Beyond WrestleMania XL

WWE Draft 2024 Rules: Everything confirmed by the company

The WWE Draft is set to take place this weekend, and the format and rules for this year’s iteration of the event have been confirmed.

Friday Night SmackDown on April 26th will be hosting the first night of the Draft, whilst Monday’s episode of RAW will be hosting the second and final.

WWE has recently signed major deals for both RAW and SmackDown, so it is expected that the changes made over the weekend will affect the shows as they move forward massively.

RAW specifically will be heading to Netflix as of January 2025, so there’s a good chance that the likes of Roman Reigns could be heading to the Red brand and Monday nights to capitalise on that big new potential viewership.

Read More – AEW News: Star Reportedly Has “WWE Interest”

WWE Draft 2024 Rules

Here are the official rules for the WWE Draft 2024:

  • On SmackDown there will be four rounds with 16 total picks
  • On RAW, there will be six rounds with 24 total picks
  • Champions on each brand are protected
  • Women’s Tag Team Champions are eligible
  • SmackDown will pick first on Friday
  • RAW will pick first on Monday
  • Roster lock on Monday, May 6th

Read More – AEW Dynasty Full Results: Everything That Happened on the Show

Hard Drive Does Pro Wrestling News?

I’ll be covering all of the action from the likes of AEW, WWE and New Japan Pro Wrestling going forward, so hit me up on X/Twitter if you’ve got any questions.

Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans.

Read More – The Rock Hints At Future WWE Matches Beyond WrestleMania XL

Uh Oh: New Board Game Really Heavy

Oh no.

We were having our weekly board game night when my friend said he had something new for us to try. She took out a pretty big box, but nothing crazy, and then passes it to me. Holy shit. It was like being passed a piece of a neutron star. I basically fell to the floor from the sudden and immense weight I felt. It was like being passed what you were told was a basketball and catching a medicine ball. 

I wondered what could be in there. Of course the only thing I knew for sure was that learning the rules would take the majority of the night. No party game weighs as much as four elephants stacked on top of one another. We opened the box and saw dozens of figures packed in like sardines, head to foot, groin to groin. 

I struggled to put the box on the table, working up a sweat and nearly vomiting from exertion. The second we opened it and started taking out the game pieces I knew for a fact that we were never getting this box to close the right way again. Like a sleeping bag with an impossibly tight carrying case. 

Each of the figurines was individually painted and had a real weight to them. They were truly beautiful, surely worth the several hundred dollars my friend must have spent for the game. The rule book was the size of an XYZ edition of the encyclopedia. We took the time to set up, spreading out the dozens of pieces to their predetermined place, and then distributing the thousands of resource tokens in a specific order to each of the players.  

We tried to watch a video on how to play, but it was 45 minutes long and included phrases like “Phase Six,” and “at the end of the second planning round.” One of my friends started openly weeping at this point.

Anyway, we just ended up playing Codenames.

Wordle Today – Answer And Hint For #1042 April 26, 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today Apr 26.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already Apr 27 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1042 April 26, 2024

Wordle Hint Today
Today’s Wordle Hint

Here’s a hint with the meaning of today’s Wordle answer

 

Lacking liveliness, animation, or interest; dull or tedious. It often describes something that is uninteresting, insipid, or without substance.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“D”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“I”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“P”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“A”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“V”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 841 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “VAPID”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle Today – Answer And Hint For #1041 April 25, 2024

 

Wordle #1040 For April 24, 2024

OVERT

Done or shown openly; plainly or readily apparent, not secret or hidden; the opposite of covert.

 

Wordle #1039 For April 23, 2024

ROVER

A small, self-propelled vehicle used for exploring the surface of an extraterrestrial body, such as the moon or Mars. Also a fairly popular name for a dog at one time.

 

Wordle #1038 For April 22, 2024

LASER

An acronym for a device that emits a coherent beam of light through the process of optical amplification based on the stimulated emission of electromagnetic radiation.

 

Wordle #1037 For April 21, 2024

RAISE

An adjective that means cheerful, happy, and full of high spirits. It can also be used as an adverb to intensify the meaning of a verb, conveying the sense of merriment and joy.

 

Wordle #1036 For April 20, 2024

LUCID

An adjective that describes clarity, rationality, or transparency in thought, expression, or perception.

 

Wordle #1035 For April 19, 2024

RAISE

To lift or elevate something from a lower to a higher position. Or an increase in salary or wages, often as a result of a promotion or performance evaluation.

 

Wordle #1034 For April 18, 2024

FACET

A particular aspect or feature of something, often referring to one side or component of a larger whole. It can also describe a small, flat surface on a cut gemstone or other object, especially one of several that together form a geometric shape.

 

Wordle #1033 For April 17, 2024

TITHE

The practice of giving one-tenth of one’s income or produce to support religious institutions or charitable causes, often as a form of religious obligation or duty. In some contexts, it can also refer to any similar tax or levy, especially one imposed by a church or religious authority.

 

Wordle #1032 For April 16, 2024

SHANK

To attack or stab someone with a homemade knife, especially in a prison setting.

 

Wordle #1031 For April 15, 2024

EQUIP

To provide with the necessary items or skills for a particular purpose or task. It involves outfitting or supplying someone or something with what is needed to function effectively or perform a specific function.

 

Wordle #1030 For April 14, 2024

BLIMP

A small nonrigid airship or dirigible, typically used for advertising or as an observation platform. It is characterized by its elongated shape and ability to float and navigate through the air.

 

Wordle #1029 For April 13, 2024

STEEL

An alloy of iron and carbon, typically containing small amounts of other elements such as manganese, chromium, or nickel.

 

Wordle #1028 For April 12, 2024

WHINY

An adjective used to describe someone who complains frequently and in a high-pitched or irritating manner, often about trivial matters.

 

Wordle #1027 For April 11, 2024

LOUSE

A small, wingless insect parasitic on mammals and birds, known for infesting human hair and clothing, causing itching and irritation.

 

Wordle #1026 For April 10, 2024

BROTH

A savory liquid made by simmering meat, bones, or vegetables in water, often with herbs or spices added for flavor. It forms the base for soups, stews, and sauces.

 

Wordle #1025 For April 9, 2024

MERGE

To combine or unite two or more things into one entity. It often refers to joining together separate organizations, companies, or entities to form a single entity or to integrate different elements into a unified whole.

 

Wordle #1024 For April 8, 2024

BREED

As a verb, to mate animals with the intention of producing offspring, often to perpetuate certain desirable traits or characteristics.

As a noun, a particular type or kind of something, denoting a distinct category or class.

 

Wordle #1023 For April 7, 2024

VOILA

A French interjection used to draw attention to or emphasize something that has been done or presented. It is often translated to English as “there you go,” “here it is,” or “there it is.”

It is commonly used to indicate the completion or success of a task, or to introduce something that has been prepared or produced.

 

Wordle #1022 For April 6, 2024

FINCH

A small to medium-sized bird, characterized by a stout conical bill, a short neck, and a compact body, known for their colorful plumage and melodious songs.

 

Wordle #1021 For April 5, 2024

WRIST

The joint connecting the hand to the forearm in humans and other primates.

 

Wordle #1020 For April 4, 2024

CLIMB

To move upwards, typically using the hands and feet to ascend a steep surface such as a mountain, hill, ladder, or rock face.

 

Wordle #1019 For April 3, 2024

PLAIT

A braid or a length of hair that has been divided into three or more strands and interlaced over one another.

 

Wordle #1018 For April 2, 2024

SERUM

A liquid that contains the fluid portion of blood after it has clotted, typically containing antibodies or other substances extracted from blood for medical purposes.

 

Wordle #1017 For April 1, 2024

FORCE

The large, divided leaf of a fern or palm tree.

Aftermath’s Nathan Grayson Says, “The Internet Is Now Just a Rickety Ladder Made of Conspiracy Theories”

Nathan Grayson is the co-founder of Aftermath, an independent, worker-owned website about video games and internet culture. Prior to co-founding Aftermath, he worked at The Washington Post, Kotaku, and other publications. He covers labor, livestreaming, and is writing a book about streamers. Grayson talked with Minus World about how things have been going since launching Aftermath, the current state of journalism, and whether the latest round of gamer outrage is deserving of the moniker “GamerGate 2”.

MW: You’ve been writing about Helldivers 2, and I just need to know what are some of your favorite stratagems?

Grayson: I got really hooked on Helldivers 2 for a couple weeks. And then I didn’t really have time to play it afterwards. And those were also the couple of weeks where the servers were barely working. So I did not get to play that much. My character is only like level ten or eleven, somewhere around there. So I don’t have every stratagem. I like the turret though. I like to just be able to toss down an auto turret. That and any number of various explosives you can call down from the sky, napalm and stuff like that. Good for wiping out nests.

MW: So how has it been going with Aftermath in terms of your expectations whenever you all decided to found this company together, and the reality of what’s played out? I know you hit a goal recently that would allow you to maybe start doing some freelance stuff with people externally.

Grayson: Like you said, we recently hit a goal. We also just mapped out our goals, which is a thing that I had wanted to do for a while. And we ended up launching that as part of a theme week, which was Inside Baseball Week. And I was just telling a bunch of stories about things that you maybe wouldn’t get on other video game websites, things that are a little bit too, as people would say inside baseball that went really, really well. People loved that. We gained almost 400 subscribers during that week alone, which is a wild thing to have happen this is far removed from launch. And so that was a big “lesson learned” moment for us because we were like, “Well, we need to do more stuff like this in the future. It works.” But in general, as how things are going, I think when we set out, we looked at it as, “Okay, this is going to go one of two ways: Either it’s going to be a smash hit success, and we’re going to be set or we’re going to have a clear idea of how things are going to play out. Or it will fail immediately and horribly.” And then we’ll be like, “Well, at least we tried.” So we thought of either immediate success or immediate horrible failure. We did not really plan for the third outcome. Which in hindsight was the most likely, and the path that we’re now on, which is a slow build. We had a really solid launch month and the holidays hit and subscriber numbers in terms of like new ones coming in, not in terms of the ones that we already had, kind of dropped off. We realized, “Okay, this is the kind of thing where you just grow it over time.” Despite it being kind of a nontraditional business model, it is in that regard, like any other small business, you just have to stick out the early goings and try to hit a point of sustainability as time goes on. The upside is that is the direction we’re trending in. Our goal right now is still to hit a point where we can pay ourselves all full time salaries. It is looking like we are going to get there, which cannot be said for every venture, and especially not every venture like this one. So it’s really a matter of just staying the course of this plan.

MW: You’ve worked for Kotaku, and you’ve written for some very big publications. I was curious, was doing something like this in the back of your mind while you’re at those places, was it a pipe dream, or did you feel more so you were forced into this situation?

Grayson: Definitely in the back of my head. I think it entered my mind toward the end of my time at Kotaku, when a lot of things in media were already collapsing, albeit not to the extent they have now. And Kotaku especially, was this place that was absolutely ruined by poor management. It’s hard to exist somewhere like that and not think, “Okay, well, what if we just did it ourselves, and we didn’t have these people who don’t know anything breathing down our necks all the time?” What a wonderful thing that would be. And of course Kotaku was the sister site of Deadspin, and Deadspin had its big exodus that formed Defector. So you see a thing like that happen and succeed, and you’re going to be like, “We could just do the same thing but for a different purpose.” But at the same timecoming off of working at Kotaku, I was still like, “ A) I’m not a business person, and B) I don’t know if I have enough experience yet to try to launch my own thing.” That’s a lot of work, and a lot of lessons I still need to learn how to do. I’ve never been an editor. I’ve never done any other role than writer and reporter. And so I took the job that I then had at the Washington Post, and my plan was to be there for five years or something. Then maybe go and try to do my own venture. With the idea in mind that I would accumulate some of those skills in that time. And then I got laid off and I was like, “Things aren’t looking too great out there in the larger job landscape, especially not in journalism.” And what do you know? A lot of people that I used to work with are also either jobless right now or in the case of Luke, quitting. And so it was actually when Luke quit that I said it’s now or never, because the team is there and if the people are interested. We may as well give this a shot. Worst case scenario, we can say that we tried. And then go take jobs that are less fulfilling, but frankly probably pay a lot better. So the stars aligned, and circumstances made it make sense to say let’s try this out.

MW: How do you interpret the emergence of sites like Aftermath and Remap, and the general rise of crowdfunded media? Would you say it’s just that media that is always changing, it’s always evolving. Or would you say it is more of a sign that things are not going well? Would you say there are many more people who don’t have the good fortune of trying to start their own thing and it doesn’t take off? As someone who’s worked in this industry for a long time, how are you feeling about things like what you’re doing now?

Grayson: To preface I think that traditional media is dying. We’re witnessing an extinction level event. I would say in the next 5 or 10 years, the only major publications that survive are like The New York Times, and maybe The Washington Post, though they’re horribly mismanaged and keep hemorrhaging people. So we’ll see how that works out. That’s also a place where Jeff Bezos could just cut the cord any day. He could be like, “I don’t want to do this anymore.” And then it’d just kind of be over. So yeah, media is dying and a lot of the reader funded sites that are emerging are a direct response to that. They’re a direct response to that, both monetarily and that the ad market is failing, especially for media. It’s just not a good way to fund sites via those means anymore. Also because everyone who worked under that model, now that the times have gotten tough, are realizing that that model never made any sense, that the people running the media companies that own these publications they’re just a waste of money, they don’t do anything. They don’t do anything important. And when they make major decisions, they’re often uninformed because they don’t talk to the people doing the actual work. They don’t care what those people think, and they make catastrophically poor decisions to harm everyone and result in layoffs and downsizing and restructuring and pivots to video and pivots to AI, none of which are actually successful. All of which just lead to a degradation of quality of work over time. And so coming out of Kotaku I think that’s a story for a lot of people who are starting their own publications. You just look at that. You look at that devastation and you say, “Man, there’s got to be a better way. Why are we not just doing this ourselves?” It’s not that difficult to start a website, you know?

MW: Yeah. The democratization of the tools that allow you to put stuff out there, it’s just finding the eyeballs to look at it, and the people that want to pay you to do that work.

Grayson: Yeah, and to answer your question about the proliferation of these sites; they have their pros and cons. I think if you are somebody who’s established, or somebody in a group of somebodies who are established, then you can do it. You can start your own site and you already have an audience and at least a portion of that audience is probably willing to pay. That’s really cool and gratifying and great, especially when they all come together to support you like Aftermath’s has. Especially I think when we first started it, we were like, “This can’t be real. All these people are way too nice.” And coming from working on the internet, you’re like, “When is the other shoe going to drop? When are they going to harass us and try to destroy our livelihoods instead of contributing to them now?” But on the other hand, if you’re not somebody who’s established, there’s not really a viable way to do any of this. If you’re new and coming into the scene, if you’re somebody who is younger and wants to write about games or just graduated from journalism school. God forbid, you should not go into journalism school right now. It’s a horrible idea. You won’t get a job. But let’s say you are. There’s just not really a way to do this. And most of the sites that are coming out of this moment are pretty small and don’t have that much in the way of funding. Defector is the exception, but even then Defector is like 30, 35, maybe 40 people. And compared to, again, the New York Times, that’s still really small, and they’re very selective about who they hire. They always will be. And so then you go further down the chain, to sites like Aftermath or even 404 Media, getting a job with any of us right now is impossible. We don’t have the money to hire anyone. On one hand, it’s cool that these sites exist at all because it’s better than the alternative that this form of journalism just goes away and also that journalism, as it currently exists in an institution, slowly but surely goes away. But it does have its flaws. It’s definitely still finding its footing. And I’m not sure that any of these publications will ever become so large as to replace previous major media conglomerates. But at the same time, maybe that’s not such a bad thing, because some of those major media conglomerates had a lot of really terrible issues. Look at the way that the New York Times handles issues like Palestine and trans people.

MW: Have you been following the saga with Mark Kern AKA Grummz? This whole Gamergate 2 or 1.5 or whatever you call it. Is it just a dying gasp of these people? I feel like he’s just a grifter.

Grayson: Oh, he’s definitely a grifter.

MW: He’s just trying to make money off of people’s outrage.

Grayson: So in that regard, even calling it a Gamergate of any sort is giving it too much credibility. It is suggesting that it’s bigger and more potent than it actually is. When in reality I think it’s a few things because it came out of all the Sweet Baby stuff, which I reported on when it was first happening. When I first reported on it, I was like, “Well, it’s a big enough phenomenon to make it newsworthy, to make it worth going into.” Not as a means of meaningfully debunking anything they were saying because you can’t convince conspiracy theorists. They will always just contort what they believe into another shape to fit the conclusions they’ve already reached in their heads, but more to basically say, “Okay, here’s how these things work,” to explain to people when you see this, it doesn’t just come out of nowhere. The motivation and incentive structures people are acting on. Here’s how these platforms facilitate this, etc… And so I think that Grummz and everything he’s doing now and the crowd that he’s attracted are symptomatic of what Twitter has become. They’re not the cause. They’re not emblematic of some larger movement. Instead, what has happened is that Twitter under Elon Musk has allowed a bunch of 4channy bullshit into its system, and those people get to rule the roost now. So as a result of them having outsized influence over one platform that a lot of us use, it feels like they are suddenly big and powerful and important when they’re actually not. They’re just big fish in a small pond that has now allowed them to proliferate instead of kicking them off like it probably would have before.

MW: A pond that’s becoming gradually infested with Nazis.

Grayson: He had the Sweet Baby thing at first and then people sort of stopped giving a shit about that, at least major content creators and whatnot stopped talking about it because it stopped getting them views. Then he moved on to other targets, and he’s been haphazardly plucking out new targets. Now his people are caring less and less and less. I think that’s something that doesn’t portend anything good for the future. If you look at this, and then you look at all the conspiracy theories that were happening around Kate Middleton around the same time Sweet Baby first emerged as a thing that people are freaking out about. And like several other cycles of conspiracy-mongering since like, the internet is now just a rickety ladder made of conspiracy theories. And that’s how people communicate. And in a lot of cases, they do it to share what they feel like is information that’s valuable. The way the internet is structured makes conspiracy theorizing fun. It’s a thing people do to create community and hang out together. But in the absence of trustworthy sources of news or what they feel like are trustworthy sources of news, this is how they get all their information. And so we just have this entire web of information now where people are just spreading bullshit constantly based on vibes, and that’s it. Because journalism is collapsing there is no other more reliable information highway or whatever.

MW: How do you even counter something like that?

Grayson: That’s the question, right? And I think that given the way the internet is currently structured, given what companies like Google and Meta and Amazon have built very intentionally as a means of making money, I don’t know that there is a way to counter that, because they control it all, and they have no interest in trying to ensure that the flow of information is good and useful. They just want it to be profitable for them.

MW: It’s a little bleak.

Grayson: It’s a lot bleak. It’s also the perfect seedbed for fascism. If you’re somebody who’s like, “Yeah, I want to install a fascist government”, it’s like, “Oh, this is perfect. This fucking rules. It’s never been better.”

MW: Hold tight. Give us another six months. You also, you cover labor stuff, right? There’s been this trickle of organization that’s been happening within the game industry. For example, Microsoft recently recognized a QA union.

Grayson: 600 people.

MW: Yeah. Do you think you see that trickle turning into more of a flood as things progress forward or what do you see happening with that? Do you talk to any of these labor leaders within the games industry and about how they’re feeling? And is it optimistic? Or are they taking it one day at a time?

Grayson: I think and hope that, yes, it will turn into more of a flood. If you just compare how things are now compared to even where they were last year, It’s already a pretty marked difference. We also just had the Sega union get recognized, and win a contract, which was the first in North America despite Sega doing some really shady stuff beforehand in terms of trying to lay off substantial portions of the bargaining unit and things like that. The Sega workers still got it done and got a really good contract. I think especially given how many of the things they got in that contract that you hear game workers talk about all the time in terms of wanting. Like consistent crediting if you worked on a game at all, things of that nature. These long standing issues and they just got it, and now it’s there in perpetuity. It’s contractually obligated. I think people are going to look at that and say, “Yeah, we should definitely do that too.” And we can if you’re at Microsoft, especially because Microsoft has pledged neutrality on that front, it’s already recognized by a lot of people. And the nice thing about that too, is that a company like Microsoft, the more people who are unionized, the more people they can then add to the union, and talk to you and bring a board. And so right now, it’s 600 people. But at Microsoft, under all of their various video game arms, it’s potentially around 10,000 people.

MW: It could potentially become one of the larger unions in the country.

Grayson: Yeah, and we’re seeing a wave of union unionization in other industries. I think in general acceptance or popularity of the idea of unionizing is on the upswing. These things take time. Organizing is not easy and it’s not fun, and it takes so many meetings. Having been in multiple unions, I did some volunteer work for the Richmond Vale Fund for a while, which was another kind of consensus based organization. What that means is that everything’s always got to go to a vote, and you’ve always got to do all these little presentations of why you want to take a certain action or do a certain thing. Then you’ve got to meet about it and talk about it for hours and hours and hours, and then get people to agree with that thing. It’s not easy work and it’s not fast work, but it’s worthwhile work. I think people are seeing that and I think they’re going to get there even if it doesn’t happen overnight.

MW: I grew up in a very pro-union family. I worked union construction for a year. My dad was a union construction worker his entire working life, so I grew up in this bubble where my dad, all my uncles at one point had worked for the labor local. We’re a very pro labor family. And it wasn’t until I got older that I realized some people really hate unions. Some of that was self-inflicted, right? Getting involved with the mob, and stuff like that. But the demonization of unions by Reagan, you have to wonder where would labor be right now if we hadn’t had two terms of Ronald Reagan?

Grayson: Yeah, I mean, where would a lot of things be if we didn’t have two terms of Ronald Reagan?

MW: I think about that all the time, anyway, that’s neither here nor there. Is having a dedicated group of people who hate you online as rewarding an experience as I imagine?

Grayson: Which dedicated group are you talking about there?

MW: Oh, any of them. I found out that there is a Gamergate Wikipedia site after I Googled your name.

Grayson: That’s not surprising.

MW: I can’t imagine having that many negative feelings towards someone that I have never met or interacted with in real life. What is that like to be named the target of a hate campaign?

Grayson: There are a few things to it. For one, when the original Gamergate was at its apex it went after other people much more than me. I was the ostensible respectable reason for it doing what it did. But I was not the actual main target. That was people like, you know, Zoe and Anita Sarkeesian and Leigh Alexander, and folks like that. A story that’s been told time and time again but is still worth repeating. I did have a fair number of people come after me. Milo Yiannopoulos really wanted to fuck with me for a while and definitely tried to.

I think that at the time I learned a lesson that everyone has learned by this point, but that at the time didn’t really make a lot of sense to me intuitively, which is that you just can’t be earnest online or you can’t engage with these people earnestly. They will take whatever you say and use it against you and turn you into a meme, and laugh at you. They will laugh at you and mock you and try to find your personal information, and do all sorts of terrible shit. So you just can’t engage them in good faith. You can’t engage them in ways that betray that you are hurting or scared or whatever else. That’s what they want. That’s especially true with the first Gamergate. The new one, which again, I still contend is not even a Gamergate. It more just wants to fuck with people. They have no teeth. The original Gamergate,, within a week of it kind of coming to be, people showed up at Zoe’s house, tried to get into their building. They hacked Phil Fish’s bank account. Just fucking wild. Doxed everybody they possibly could, were calling people’s parents, it was some pretty nasty shit. This one just doesn’t have anywhere near that level of capability or of militarization. So I learned all of that. Then over time I think back when it first started happening, I never imagined this, you get really really numb to it. You get so numb to it that it just doesn’t fucking matter anymore. You get so numb that you see other people now engaging with this new thing that looks kind of like a Gamergate and getting emotional about it and being like, “How? How do you feel anything about this? How do you not just look at what these people are saying and and think, this is so fucking stupid, I’m just not going to pay any attention to any of you.”

MW: This is beneath me. This is not even worth my time.

Grayson: “It’s beneath me”, I think has this implication of being better than or whatever. It’s not even that. None of this matters. It’s all so stupid. It is also comically dumb, and it’s all staged around things that barely matter. There’s a small contingent of freaks on the internet who are extremely worried that women in video games are not sexy enough or whatever anymore. It’s that meme of somebody saying all this bullshit and then it’s just like a normal person, “Hey, what’s up?” That’s how it actually is. Like, all these people need to fucking touch grass. Everybody in the games industry could stand to touch grass a little bit more. Normal people just don’t give a shit about any of this. None of it matters.

MW: Have you had anybody that has apologized to you or has anyone tried to make amends for being shitty?

Grayson: Yeah various people at various points. Usually you’ll get a pretty quick apology out of somebody if you just engage with them for a bit. If they’re in your DMs saying a bunch of bullshit and you’re like, “Hey, here are some thoughts and ideas.” Or, “Respectfully, blah, blah, blah.” Then they’ll be like, “Oh, I never thought you’d reply. I’m sorry. My tone was really bad. I was just emotional.” The most notable one, and I haven’t told that many people about this, I’m not sure if you know the name because he’s been dead for a handful of years now and was not that big of a content creator compared to how big they get now. But, TotalBiscuit, kind of marshaled early gamergaters behind a veneer of being a moderate or being a centrist, but in that way where it definitely helps those ideas gain mainstream acceptance. I had talked to him for a story that I was doing at Kotaku probably a year or two before he died. And, he was like, “Yeah, obviously things in the world have gotten a lot worse since the Gamergate days, and I think that, you know, we were all kind of naive and, you know, took it all a little bit too far.” He apologized in a very roundabout way. And I was like, “You know what? That’s as good as I’m going to get from you, I’ll take it.”

MW: Do you have anything that you’d like to plug or tell the audience about?

Grayson: Aftermath.site Subscribe if you can. It’s $7 per month to start at the base tier, which is the cost of a nice cup of coffee or a bad sandwich. And that’s it. You get multiple blogs per day. We often break news. We write about things from a perspective that I don’t think you’re going to get elsewhere, and we have a cool little community. If you pay for the $10 tier, then you can be on our discord, and you can comment and stuff like that. And honestly, I think that’s one of the biggest perks of being part of all of this. Our community is just really good and really chill and really cool, full of smart, interesting people who like video games and who don’t talk about them like freaks on Twitter. They’re just like, “Hey, this game is cool and having fun with it. And maybe I want to engage with its deeper themes a little bit.” That’s it.

Here’s Why the Thing You Like Sucks According to Me, Someone Who Learned About It on Twitter Last Week

Hi, it’s me, your friendly neighborhood terminally online Tumblr holdout/virtue-signaling Twitter user/parasocial internet nobody. Whatever archetype I fall into, here I am in your inbox, ready to proselytize to you completely unsolicited. Sorry for barging into your inbox, by the way, even though I have been very much stewing over this for at least a week. 

I asked my friends if this was a good idea and they said “Yeah, this is a normal thing people do,” so now I feel entitled to your personal space. Sorry not sorry.

Anyway. You know the thing you’re really passionate about? Been posting constantly about it, might be your current hyper-fixation. Yeah, um, I saw this thread a while back about it. I’ve never seen the thing you like, actually, or played it, or engaged with anything but contextless clips to make fun of them, but it’s giving me bad vibes, man. I’m just concerned. I don’t know you or why you like this thing, but I can’t form my own opinions just yet, and that thread had pictures! Pictures with subtitles and things circled in red! That’s how you know they’re serious! 

And, look, buddy, you’re my friend. You don’t recognize my username, icon, or general existence but we’re friends. And I heard that the person or people who made this thing? Bad people. One of them said a slur in high school 20 years ago and still hasn’t said sorry to the audience they gained very recently for it. Another time, they made a suboptimal artistic choice that came across as a little weird. Yeah, sure, they changed it after they got told it was weird, but it still happened. We all know that good pure people never make mistakes, let alone dare have them exist on the internet somewhere.

The internet, of course, is famous for being the place where nothing is permanent. Especially not embarrassing things. When has anyone been impacted years after posting something when they were young and stupid? Never, that’s when. And if you argue with me I’m gonna block you and tell my friends you did a whole buncha buzzwords I don’t know the actual meaning of to me.

But look, man, buddy, honey, sweetie, queen, girlboss, additional slightly demeaning word. I don’t want you to get in trouble. So I’m extending an olive branch from my holier-than-thou tree to tell you this. To tell you how bad and problematic this thing is. Sure, I have no horses in this race, and I haven’t even engaged with the content myself beyond a circlejerk of outside hatred, but I’m suddenly very opinionated about your interests and you need to listen to me right now —

Oh.

You blocked me.

Well, whatever. Common fanboy/fangirl L.

Gamer’s Idea of Spring Cleaning Just Spraying Shit With Compressed Air

CHICAGO — Local Gamer Doug Pearson, 31, has reportedly begun his yearly ritual of spraying absolutely everything with compressed air and calling it cleaning, according to concerned sources.

According to Pearson’s partner Grace Gilmore, compressed air is the only thing he cleans with.

“At first I thought it was kind of cute, but the charm wore off once I realized he was serious,” said Gilmore. “He swears by the stuff and refuses to clean with anything else. I’ve tried getting him to sweep, use a duster, wash some dishes, but no. If it’s not compressed air, he doesn’t want any part of it.”

Lizzy Pearson, Doug’s mom, claims that Doug’s odd behavior is nothing new, but that he wasn’t always this way.

“When Doug was a boy he used to love helping around the house. He was always giving me a hand with the laundry, scrubbing floors, shampooing the carpets. He really seemed to enjoy the work,” Lizzy recalls. “But when he was fifteen or so, Doug started building computers and spending a lot of time on Reddit. I was happy that he had found a hobby, but something changed in Doug after that. He would order cases of compressed air to the house, he was obsessed.”

Doug, however, holds fast to his fixation, asserting that his reliance on the product is well-founded.

“Of course I’m obsessed, I don’t understand why people still use anything else,” argues Pearson. “It started as a safe way to clean my computer parts; no need for any washrags, soap, or other materials that might damage the components. Then, I started exploring other applications: Crumbs in the carpet? Spray it with air. Dirty dishes? Spray ‘em with air. Recently, I’ve even been experimenting with utilizing compressed air in stain removal, but so far the results are inconclusive.”

At press time, Pearson’s apartment was filthy, but his $4,000 Multipurpose Gaming/Watching/Working Setup? Spotless.