Abiotic Factor Update Patch Notes May 6

 

UPDATED May 6

 

Abiotic Factor Update Patch Notes May 12

 

Hotfix 0.8.0.9803 May 6

Stoves, servers, saves and more!
Greetings!
The weekend has come and gone so it’s time for us to serve up another hotfix!
But before we get to that, THANK YOU AGAIN! Launch day went incredibly but this weekend you all absolutely blew us out of the water! All of your feedback, positive reviews and kind words fueled the whole team and we are all amped up to get working on continuing to improve and add to the game with your ideas in mind.
Not to be greedy but if you do have a spare review lying around feel free to chuck it on over! We’d love to hear from you and to continue shoveling them into the maw of our terrifying algorithmic lord.
Now, onto the juicy stuff!

 

HOTFIX 0.8.0.9803

You'll know you're on the right version because the above version will match the one at the bottom of your screen while in the main menu and in-game.

 

Keypad Hacker Note:

  • Some scientists are reporting that their Keypad Hacker has gone missing. Please make sure you check your Keypad Hacker slot in your equip slots (bottom left) if you shift click to move your Keypad Hacker from your inventory to your hot bar it may end up there instead, as intended. Your Keypad Hacker is not going missing it is actually going to the correct location.
  • If your Keypad Hacker is in your Hacker slot you simply need to press interact on the keypad to get it to work.

 

Containment Bulletin:

  • There have been increased reports of activity from IS-0091. Science help us all. As always, researchers; if you see it, report it!

 

Temporal Correction Warning:

  • GATE scientists have detected a mistake in the temporal flow, a strange disruption in time and space allowing scientists to venture into hidden portal worlds and skip content unintentionally. This has been corrected in the following ways.
  • Additional security measures have been added to the Laser Lab. However, something has grown over top of those security measures, and we don't want to touch it, so we'll leave it to you.
  • If you have previously accessed the Laser Lab in an existing world save, or are currently in the Laser Lab after updating to this version, this new growth will likely not be an issue, but future world saves will encounter these hurdles.
  • A properly locked door has been added to a very high up catwalk in Labs.

 

Server Browser Updates:

  • The Server Browser has received several filter options and a search bar to help you find your friends (or enemies.)
  • Server Browser names are now trimmed if too long, instead of spilling over into the rest of the UI like an uncontained growth.
  • The server browser has been massively optimized. Thank you for playing and hosting so many servers that it became an actual problem to solve. Much love from everyone here at Deep Field.

 

World Save Backups:

  • World Saves now create a backup when hosting from the main menu.
  • This backup can be used to recover corrupt world progress. We are still investigating a rolling backup.
  • If your world is corrupt, a button that says "RESTORE BACKUP" will appear. This can fail in very bad cases, but should help in some.
  • We are aware that world corruption and item loss are rare but very major issues when they occur, and they remain our top priorities. Please keep submitting bugs (and your world save data) through the Issue Report Form.

 

Player Corpse Changes:

  • We investigated a lot of reports about bodies becoming stuck in places that players can't access. We've made the following changes to correct this.
  • If the player corpse location has bad data, it would previously default to the death location, which is often unsafe or unreachable. If this happens now, the corpse will try to return with the player to their respawn location.
  • If this fails, the corpse will move to the Cafeteria in the Office Sector.
  • Upon rehosting a server, ALL corpses that are not looted will appear in the Office Cafeteria as well. If you can't find your corpse, there's a good chance it ended up there.

 

The Stove Stuff:

  • We've noted some players have experienced pots and pans being lost from stoves. Let's quickly talk about how this happened and what you need to be aware of.
  • Stoves had bad data on them due to a bug with stove state saving that slipped under our radar. We're a small team and we only found the issue once 7000 people started playing at once. When we fixed this issue in the latest hotfix, old stoves from older saves still had that corrupt data, but new stoves did not. This caused players' items to go missing, or appear to go missing, when they interacted with the stove.
  • For the deployable stoves, repackaging them and redeploying them (if possible) would fix this issue. For the fixed stoves, this was not possible, so those stoves will still be exhibiting this problem.
  • In this update, all stoves from existing saves will now dump out pots and pans. You may see a slight overabundance of these items in the form of some bags on stoves, so go scoop them up and enjoy this crockware compensation.
  • We believe we have corrected the issues laid out here, but we are getting some reports here and there. We are unsure if those are people playing on old versions or not, so please report anything else that happens outside of what was explained here and please include your version number. Thank you, and happy cooking!

 

General Changes:

  • Recipes on HUD have shrunk a bit. Remember, you can clear any auto-pinned recipes in your crafting screen if you want them out of the way!
  • We hear a certain trader is now willing to give you Welding Masks, if you've got what he needs in return.
  • Added some new paint to the Trader deposit box.
  • Throwable Nets now salvage into paper scrap, if you really want to get rid of them.
  • A few key enemies will now always drop their gib loot, instead of bio scrap.
  • Added drop-shadow to text chat to improve readability.
  • Grenade weights are now better balanced across all grenade types.
  • All items now take only 1 of their Repair Item to repair, instead of several. We are working on more repair improvements but they will be bundled together in a general repair quality-of-life update.
  • Empty liquid containers no longer show red in the item slot background, because this was misleading players into thinking the item was broken, instead of just empty.
  • Sneaking XP is now a bit easier to gain, is gained at a faster rate and from further range.
  • Lime Paint, Green Paint, and Carapace Arm armor recipes are now obtainable. You may find some new items associated with these recipes, but they're probably nothing to pick up your quill and write home about.
  • The initial welcome and analytics opt-in screen has now been localized for all available languages.

 

World Changes:

  • The Security Office on Offices Level 2 has had a timer installed on the shutters, for safety reasons.
  • IS-0018 should no longer have a chance to break when packaging it. We still don't recommend packaging it.
  • Some researchers have reported IS-0018 reappearing in its containment cell after it has been moved or destroyed. Someone should check that out.
  • A certain door by the Synchrotron will now unlock after the ███████████████ event, making it easier to access the room. Frake apologizes for making you walk all the way around. Who knew she had the keys the whole time!
  • Some previously non-interactable water in the Labs is now interactable.
  • A previously inaccessible vent near the Enders Containment Block is now accessible.
  • Some GATE staff may have carelessly left a sledgehammer aboard IS-0138.
  • A shipping container in the Induction Wing is reported to have contained some mining equipment, for those on the hunt for a new pickaxe.

 

Dedicated Server Changes:

  • Plants and other items will no longer decay when no one is present on the server. Plants will still grow for a time, however, and may need water when scientists return to their crops.
  • Reduced some logging spam and improved our ability going forward to provide good log data to server hosts.

 

Bug Fixes:

  • Updated some voice lines on certain Order enemies, mostly around connecting them to the correct volume sliders.
  • Filled a few holes in the Wildlife Pens.
  • Metal Bucket now has proper metal bucket texture. Who would've thought?
  • Fixed a logical issue that could cause sinks to not refill properly over time, as intended, under normal settings.
  • Fixed the AA setting not actually setting AA unless visiting a terminal.
  • Fixed an issue affecting the drop rate of Order weaponry.
  • Wherever the Wristwatch's watch-face was running off to, we think we've resolved that problem and it should remain happy and content where it belongs - on your wrist.
  • Hovering over the little blue-purple (blurple?) icon on recipes now works again and will display a helpful tooltip.
  • The Breachers will now cough up their shotguns, helmets and other belongings, if you force them to.
  • Deployed signs can no longer be used as bridges. If you have any bridges made of signs, no you do not.

 

If you are interested in KNOWN ISSUES, click here.
Thank you all once again for enjoying your time in the GATE Cascade Research Facility!
The feedback you have all already provided has been immensely helpful, as have all the bug reports and suggestions, keep it up! Please also keep helping each other out in the community, it has been amazing to see how welcoming everyone is. Thank you from the bottom of our volumetric flasks.
Onward -- to science.

 

 

Hotfix 0.8.0.9781 May 3

So it begins.
Greetings!
It's time for our very first update to Abiotic Factor since it launched on Early Access in the wee hours of yesterday morn (that's in Cascade time, of course.)
First, THANK YOU all for the incredible launch. We are already sitting at 98% overwhelmingly positive reviews, and we are blown away. Please continue leaving reviews - you know that's the magic nonsense the algorithmic old gods demand from us all.
A massive thank you to everyone who picked up the game and those who have webbed, weaved, and wiggled their way through the GATE Cascade Research Facility. We are incredibly humbled at the response, but not so humbled that we can't put on our best mad scientist goggles and control your destiny at a whim in the form of a delicious hotfix!
Delicious, you say? Boy, I hope it's pizza friday. Ahem, anyway, what DID we change in this hotfix? Let's find out -- together.

 

HOTFIX 0.8.0.9781

You'll know you're on the right version because the above version will match the one at the bottom of your screen while in the main menu and in-game.

 

General Changes:

  • Garden Plants now decay much much slower when they don't have water. (Plant Durability is now 350, up from 70)
  • IS-0053-B has started to exhibit new and strange properties when drunk. Please observe proper containment procedures and follow all signage for the safety of you and your fellow coworkers.
  • Improved visual clarity and reduced text ghosting while viewing emails located on Terminals.
  • Added additional images that can appear when viewing the Story Progress of a given server in the server browser.
  • Reduced the overall size of the gun reticle (laser dot) at distance. This dot will shrink some as you level up Accuracy skill, but now the base size is a bit smaller.
  • Tamed Pests released from Pest Wheels will no longer try to immediately return and will instead behave more like tamed Pests released from Pest Traps.
  • We tried to remove the Coworker but he would not leave so we're just going to let him stay for now.

 

Accessibility & Settings Changes:

  • Pagers now have a volume knob, which can be accessed via the Audio Settings menu.
  • Added anti-aliasing options to the Graphics Settings menu.
  • New Accessibility Option: Loud Ambient Sounds. On by default, disable this to no longer hear extra spooky sounds around the place. This will not affect other players hearing those sounds.
  • Adjusted several of the aforementioned loud ambient sounds.

 

Bug Fixes:

  • We've loosened up the joints on the Armor Stand skeleton and it should now strike poses as science intended.
  • Scientists can no longer skip their first day of work by jumping out of the vehicle early during the introduction.
  • The medium-skill Scrapshot reload now has sound effects.
  • Removed erroneous trait points number on the Job Selection screen.
  • Fixed an issue where dedicated servers would indicate they had modified sandbox settings when they did not.
  • Cooking pots are now added back to player inventory after becoming empty from soup, if the player has room.
  • Your last selected hosting options now persist between sessions, meaning whatever you selected last will remain.
  • Fixed a bug where scientists were spontaneously generating ammunition when unloading weapons from containers.
  • Improved the reliability of properly saving items on carts, vehicles, and trams.
  • Fixed potential save issues and disappearing pot issues with Stoves, portable and otherwise.
  • NOTE: If you have issues with a deployed stove, please package it and put it down again, this may help with those issues. There may be other issues here and we are still investigating it. We have top scientists on the job.
  • Perk Tooltips should no longer get stuck on screen when closing the Skill menu while hovering over a tooltip.
  • Pest Cages are no longer playing sounds in 2D.
  • Ironman and Hardcore mode options removed from Sandbox Settings. They were not meant to be there. Pretend they are still not there. Maybe they'll come back some day. Maybe the guy in charge of not shipping the game with these options is getting put in a containment cell. There's a lot of questions around this, who knows why things are the way they are. It's really a big mystery, when you think about it.
  • Scientists finding themselves in a certain far-flung fungal foliage, while flinging themselves from the fringe, they will no longer be falling forever into the Anteversian abyss, and will instead simply die.
  • Scientists should no longer fuse together when trying to use a moveable cart or any other vehicle at the same time.
  • Scientists have now figured out how to use sinks and other water containers while holding flashlights and other devices when their battery is empty. It's amazing what you can achieve when you think around a problem.
  • Soup Recipes that have been learned should now properly show up in the Compendium.
  • There is now a timeout if Bruce refuses to acknowledge your presence in the introduction. He's a busy man, sometimes he just doesn't pay attention to the little things. Sorry about that.
  • Fixed an issue where elevator buttons could become inoperable due to saving and loading at just the wrong time. Or the right time, depending on how you look at it.
  • Anteverse Wheat and other things that grant XP when collected will no longer give XP every time they're attempted to be collected, and instead will only give XP when the collection succeeds.
  • Performing the Greet emote should no longer hide the weapon in your hand to other scientists. This feels more natural, and disappearing weapons are scary and unknown. We're scientists, not ghost hunters! Not yet anyway.

 

We also demonstrated our expertise in making video games by breaking some stove-saving stuff in Hotfix .9777, so here are the changes in our second tiny Hotfix 0.8.0.9781.

  • Fixed an issue where stoves would randomly lose their stovetop items. Please continue to report any strange stove behavior to the nearest GATE authority.
  • GATE's architectural department has added some concrete flooring to a few precarious elevators to help prevent unfortunate falls of both personnel and property.
  • You can now take a nice nap with your Coworker.
  • There were reported anomalies with Televisions sets spontaneously duplicating themselves. The kinetics team has looked into it and isolated a rogue portal event causing this issue. It should no longer occur.
  • Potential fix for Cooking Pots not getting the correct stoveware type on Dedicated Servers.

 

If you are interested in KNOWN ISSUES, click here.
Thank you all once again for enjoying the GATE Cascade Research Facility.
The team is now taking a brief and well-deserved weekend nap (probably) and we will begin our regular patching and update cycle, aiming to bring more quality of life fixes, balance, and the occasional feature or three. And yes, we're even going to look at adding more functionality to the Server Browser.
We're gathering a lot of feedback, and we're very excited to put it to use. Keep reporting bugs, leaving us feedback, and helping each other out in the community.
Onward -- to science.

 

Those are the recent patch notes up through May 6 for Abiotic Factor.

Wordle Today 1058 May 12 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today May 12.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already May 13 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1058 May 12, 2024

Here’s a hint with the meaning of today’s Wordle answer

 

An adjective to describe something that is situated on the exterior or outside part of something else.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“R”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“E”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“T”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“U”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“O”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 669 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “OUTER”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle #1057 For May 11, 2024

TIDAL

Refers to the periodic rise and fall of sea levels caused by gravitational forces exerted by the moon and the sun on the Earth’s oceans.

 

Wordle #1056 For May 10, 2024

MEDIA

Various means of communication that reach or influence people widely. It encompasses different forms of mass communication, including newspapers, magazines, television, radio, the internet, and social platforms.

 

Wordle #1055 For May 9, 2024

JERKY

A type of dried meat that has been preserved through a process of dehydration. It is typically made from lean cuts of meat such as beef, pork, or turkey, which are sliced into thin strips and then dried to remove moisture.

 

Wordle #1054 For May 8, 2024

PIOUS

An adjective that describes someone who is deeply religious or devoutly observant of religious principles and practices. It typically conveys a sense of sincere reverence, devotion, and obedience to religious beliefs, rituals, and moral teachings.

 

Wordle #1053 For May 7, 2024

MUSTY

An adjective that describes something as having a stale, moldy, or damp odor. It often refers to a characteristic smell that arises from lack of ventilation, moisture, or the presence of mold or mildew.

 

Wordle #1052 For May 6, 2024

SHAVE

A verb that means to remove hair from the body, typically using a razor or similar tool.

 

Wordle #1051 For May 5, 2024

DECAL

A design or image, often decorative or informative, that is transferred onto a surface; typically made from paper, vinyl, or another material with an adhesive backing, to be applied to various surfaces such as walls, windows, vehicles, or objects like laptops and water bottles.

 

Wordle #1050 For May 4, 2024

VALUE

The worth, importance, or significance of something. This can include tangible things like objects, goods, or services, as well as intangible things like ideas, beliefs, or principles.

 

Wordle #1049 For May 3, 2024

EBONY

A dense black hardwood, native to South Asia. It is known for its deep, rich black color and smooth texture, making it highly valued for woodworking and decorative purposes.

 

Wordle #1048 For May 2, 2024

SLICE

As a noun: refers to a thin, flat piece or portion of something, especially food.

As a verb: to cut something into thin, flat pieces using a knife or other cutting tool.

 

Wordle #1047 For May 1, 2024

DIARY

A personal record or journal in which an individual regularly writes down their thoughts, experiences, feelings, and reflections. It serves as a private space for self-expression and introspection.

Wordle Today 1057 May 11 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today May 11.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already May 12 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1057 May 11, 2024

Here’s a hint with the meaning of today’s Wordle answer

 

Refers to the periodic rise and fall of sea levels caused by gravitational forces exerted by the moon and the sun on the Earth’s oceans.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“L”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“A”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“D”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“I”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“T”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 177 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “TIDAL”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle #1056 For May 10, 2024

MEDIA

Various means of communication that reach or influence people widely. It encompasses different forms of mass communication, including newspapers, magazines, television, radio, the internet, and social platforms.

 

Wordle #1055 For May 9, 2024

JERKY

A type of dried meat that has been preserved through a process of dehydration. It is typically made from lean cuts of meat such as beef, pork, or turkey, which are sliced into thin strips and then dried to remove moisture.

 

Wordle #1054 For May 8, 2024

PIOUS

An adjective that describes someone who is deeply religious or devoutly observant of religious principles and practices. It typically conveys a sense of sincere reverence, devotion, and obedience to religious beliefs, rituals, and moral teachings.

 

Wordle #1053 For May 7, 2024

MUSTY

An adjective that describes something as having a stale, moldy, or damp odor. It often refers to a characteristic smell that arises from lack of ventilation, moisture, or the presence of mold or mildew.

 

Wordle #1052 For May 6, 2024

SHAVE

A verb that means to remove hair from the body, typically using a razor or similar tool.

 

Wordle #1051 For May 5, 2024

DECAL

A design or image, often decorative or informative, that is transferred onto a surface; typically made from paper, vinyl, or another material with an adhesive backing, to be applied to various surfaces such as walls, windows, vehicles, or objects like laptops and water bottles.

 

Wordle #1050 For May 4, 2024

VALUE

The worth, importance, or significance of something. This can include tangible things like objects, goods, or services, as well as intangible things like ideas, beliefs, or principles.

 

Wordle #1049 For May 3, 2024

EBONY

A dense black hardwood, native to South Asia. It is known for its deep, rich black color and smooth texture, making it highly valued for woodworking and decorative purposes.

 

Wordle #1048 For May 2, 2024

SLICE

As a noun: refers to a thin, flat piece or portion of something, especially food.

As a verb: to cut something into thin, flat pieces using a knife or other cutting tool.

 

Wordle #1047 For May 1, 2024

DIARY

A personal record or journal in which an individual regularly writes down their thoughts, experiences, feelings, and reflections. It serves as a private space for self-expression and introspection.

Game Night: Hack Up Victorian Zombies in ‘Withering Rooms’

I went into Withering Rooms blind, but thought I’d figured it out after the first 5 minutes. You play as a young girl who’s dreaming that she’s under attack by monsters, who’s forced to hide, run, or outwit them if she wants to stay alive. I assumed this would be another “small child in big scary world” game, like Inside or Little Nightmares, and I’d spend the next 8 hours cowering under a table.

It turned out that was only the tutorial. After exactly two (2) harrowing chase sequences, your character Nightingale stops running, picks up a meat cleaver, and goes full monster hunter from that point forward. I respect it. Take notes, Outlast.

Withering Rooms, by Seattle studio Moonless Formless, is one of those indie games that’s perched between several different subgenres. If I had to sum it up in one long burst of hobby-specific terminology, it’s a 2D roguelike survival horror Metroidvania with some Soulslike flavor. More importantly, it’s a Victorian haunted-house story with some truly crazy plot twists, bound up inside a flexible action-RPG.

In 1892 Wales, Nightingale Williams is the latest patient at the Mostyn House, a country estate that’s been turned into an asylum for girls. On her first night there, she has a dream that she’s trapped inside a nightmare version of the manor.

Nightingale soon discovers that for unknown reasons, anyone who goes to sleep in or near the Mostyn House has the same dream. Every night, both the staff and patients at the clinic end up in an alternate version of the House where the sun never rises, the dead walk, and magic is real. As Nightingale learns how to use that magic, she walks face-first into a conspiracy that reaches back into the waking world, as well as the secret of what created the dream.

At the start of the game, Nightingale is unarmed and empty-handed. As you explore the Mostyn House, you can gather weapons, tools, and resources while fighting off zombies, crazed witches, and a host of weirder monsters. When you die, the map resets and you lose everything.

As you get further into the game, you gradually unlock more tools that persist through death, as well as a series of shrines that let you “remember” a single item. Even then, death is a big setback.

That makes it sound like you should avoid fights, but dead enemies drop body parts that you need for quests and upgrades. You’re supposed to be killing everything you see, but you also have to pick your battles carefully. Most monsters will take your head off in a straight-up fight, so the key is to cheat as hard as you can.

Early on, that means using distractions to decoy monsters into ambushes and traps. Later, as you get better weapons, spells, and crafting schematics, you can use improvised explosives, alchemical solutions, and throwing knives. You’re a teenage girl and they’re murder zombies; this fight was never fair in the first place.

That’s where the survival horror really kicks in, as a lot of Withering Rooms’ midgame is about resource management. You’re trying to take enemies out as cheaply as you can, because you’re never more than one or two mistakes away from death.

I’m ordinarily not a big fan of games with this sort of deliberately steep difficulty curve, but Withering Rooms gives you a lot of flexibility in how you approach any given situation. You can absolutely play it like a Soulslike and dodge-roll your way to victory, but by the time you reach Chapter 2, you’ve got enough spells, potions, weapons, and types of armor that you can come up with a lot of different and effective game plans. Personally, I prefer to throw bombs at monsters from behind my wall of disposable summoned minions, because all I’ve ever wanted out of life is an unfair advantage.

The real star of this game, however, is the Mostyn House, which has to do with a particular game mechanic. Whenever you cast spells or get struck by certain attacks, Nightingale gets increasingly cursed. At low levels, this is actually useful, because it lets you see things that would otherwise invisible. If you max out your curse, though, you’re hit with a potentially lethal damage-over-time effect.

At about the halfway point, your curse also starts to bleed over into the environment. At that point, the Mostyn House turns into a carnival of horrors that might be the single most impressive part of Withering Rooms. You get to watch as the walls bleed, the lights die, and the furniture gets replaced by statues or covered corpses or industrial decay. It’s Silent Hill by way of Edward Gorey, where the whole building feels like a fist closing around you, and it’s almost worth the price of admission by itself.

The only real flaw I’d point to with Withering Rooms is one that didn’t occur to me until I sat down to write this, and it’s Nightingale herself. Even for a silent protagonist, she’s barely involved in the story, to the point where I don’t understand what motivates her for the first half of the game. She simply floats from one task from the next. It feels like dream logic, which makes sense in context, but it’s strange that I have no idea what Nightingale actually wants to accomplish here.

Other than that, and I’ll be the first to tell you it’s a really minor criticism, Withering Rooms succeeds at everything it tries to do. A lot of games have tried to go for the Soulslike tough-but-fair approach in the last few years, but Withering Rooms also manages to be creepy, memorable, and accessible. If you can get past its difficult opening hour, it’ll draw you in until the end.

[Withering Rooms, developed by Moonless Formless and published by Perp Games, is available now on Steam, PlayStation 5, and Xbox Series X|S. This review was written using a Steam code sent to Hard Drive by a Perp Games PR representative.]

Counter-Strike 2 Update Patch Notes May 9

Southpaws rejoice! Left-handedness is finally acknowledged in Counter-Strike 2 in the April 25 patch. This is a compilation of the notes for recent Counter-Strike patches released through May 9, in descending order, latest to oldest:

 

UPDATED May 10

 

 

Release Notes for 5/9/2024

 

[ MISC ]

  • Reduced the opacity of teammate names near the crosshair.
  • Made the death experience during bot takeover match the normal death experience.
  • Fixed several bugs with looping through bot takeover spectator targets.
  • Fixed several bugs with scoreboard buttons not working as designed.
  • Fixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing).
  • Fixed a bug where the HUD would be offset after watching a demo (thanks again aquaismissing).

 

 

Release Notes for 5/7/2024

 

[ MISC ]

  • Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.
  • Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.
  • Fixed an issue where viewmodels would sometimes emit double shell eject effects.
  • Minor performance improvements

 

 

Release Notes for 5/2/2024

 

[ MISC ]

  • Fixed a crash related to the scoreboard

 

 

Release Notes for 5/1/2024

 

[ MISC ]

  • Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
  • Fixed a bug where UI characters always had default gloves equipped.
  • Demo playback will pause at the end of a recording instead of returning to the main menu.
  • Minor demo playback optimizations.

 

[ WORKSHOP ]

  • Added arms race game mode for workshop map submissions

 

 

Release Notes for 4/30/2024

 

[ MISC ]

  • Grenade kills no longer display the "in-air" killfeed icon.
  • Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
  • Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
  • Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.

 

 

Release Notes for 4/26/2024

 

[ MISC ]

  • Fixed a bug where grenade throw animations would get stuck when switching hands.
  • Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first.
  • Fixed a bug that allowed picking up grenades beyond the normal maximum.
  • Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them.

 

[ MAPS ]

  • Fixed a spot in Dust 2 above mid doors where grenades would fall through the world.
  • Fixed a spot in Inferno where weapons could fall through the world.

 

 

Release Notes for 4/25/2024

 

[ VIEWMODEL ]

  • Adjusted viewmodel bob movement
  • Added "Preferred Viewmodel Left/Right Handedness" setting
  • Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
  • Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
  • Deprecated "Couch" viewmodel position setting

 

[ HUD ]

  • Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay
  • Added a radar icon for the local player when free cam spectating
  • Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
  • Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
  • Added a kill feed icon for "in-air" kills
  • Added the scoreboard to the ESC menu
  • Added an icon to indicate bots on the scoreboard

 

[ BUY MENU ]

  • Added a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
  • Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)

 

[ GAMEPLAY ]

  • Increased Zeus movement speed and adjusted the attack cone
  • Increased Zeus kill reward from $0 to $100 ($50 in Casual)
  • Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
  • Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)

 

[ INVENTORY ]

  • Lighting adjustments in Inspect background maps
  • Added Wear Category to the info tooltip in the Inspect screen
  • Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile

 

[ MAPS ]

  • Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
  • Baggage
    • Opened roll-up doors at spawns
    • Updated models for some conveyors
    • Solidified stairs
    • Various bug fixes
  • Inferno:
    • Removed overhanging building at top mid
    • Removed overhangs at bottom of banana
    • Various map tweaks to improve player collision and readability
  • Overpass, Nuke, Vertigo, Mirage and Office
    • Bug and exploit fixes
    • Collision and line of sight adjustments
    • Minor performance improvements

 

[ WEAPON FINISHES ]

  • AK-47 | Inheritance: Texture and mask adjustments
  • USP-S | Jawbreaker: Corrected ambient occlusion texture

 

[ MISC ]

  • Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
  • Added ability to launch practice matches and workshop maps with party members
  • Added Overwatch system to enable match demo review by trusted partners
  • Copenhagen 2024 Major sticker capsules are on sale now -75% off
  • Added ability to adjust brightness in windowed modes

 

Counter-Strike 2 Follow Recoil Guide: Use Follow Recoil in CS2?

 

Those are the patch notes up through May 9 for Counter-Strike 2.

Wordle Today 1056 May 10 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today May 10.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already May 11 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1056 May 10, 2024

Here’s a hint with the meaning of today’s Wordle answer

 

Various means of communication that reach or influence people widely. It encompasses different forms of mass communication, including newspapers, magazines, television, radio, the internet, and social platforms.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“A”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“I”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“D”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“E”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“M”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 680 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “MEDIA”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle #1055 For May 9, 2024

JERKY

A type of dried meat that has been preserved through a process of dehydration. It is typically made from lean cuts of meat such as beef, pork, or turkey, which are sliced into thin strips and then dried to remove moisture.

 

Wordle #1054 For May 8, 2024

PIOUS

An adjective that describes someone who is deeply religious or devoutly observant of religious principles and practices. It typically conveys a sense of sincere reverence, devotion, and obedience to religious beliefs, rituals, and moral teachings.

 

Wordle #1053 For May 7, 2024

MUSTY

An adjective that describes something as having a stale, moldy, or damp odor. It often refers to a characteristic smell that arises from lack of ventilation, moisture, or the presence of mold or mildew.

 

Wordle #1052 For May 6, 2024

SHAVE

A verb that means to remove hair from the body, typically using a razor or similar tool.

 

Wordle #1051 For May 5, 2024

DECAL

A design or image, often decorative or informative, that is transferred onto a surface; typically made from paper, vinyl, or another material with an adhesive backing, to be applied to various surfaces such as walls, windows, vehicles, or objects like laptops and water bottles.

 

Wordle #1050 For May 4, 2024

VALUE

The worth, importance, or significance of something. This can include tangible things like objects, goods, or services, as well as intangible things like ideas, beliefs, or principles.

 

Wordle #1049 For May 3, 2024

EBONY

A dense black hardwood, native to South Asia. It is known for its deep, rich black color and smooth texture, making it highly valued for woodworking and decorative purposes.

 

Wordle #1048 For May 2, 2024

SLICE

As a noun: refers to a thin, flat piece or portion of something, especially food.

As a verb: to cut something into thin, flat pieces using a knife or other cutting tool.

 

Wordle #1047 For May 1, 2024

DIARY

A personal record or journal in which an individual regularly writes down their thoughts, experiences, feelings, and reflections. It serves as a private space for self-expression and introspection.

Remnant II The Forgotten Kingdom DLC Update Patch Notes May 9

 

UPDATED May 9

 

 

Remnant II Patch Notes 420,332 – 05/09/24

 

–|Performance and Crashes|–

  • Fixed an issue where Impact Cannon sometimes caused performance issues vs Annihilation.
  • Fixed an issue where Upgrading/Downgrading repeatedly could cause hitching or slowdown.

 

–|Archetypes|–

 

|Invoker|

  • Engram: Now properly shows Lore and Description when viewed in Wallace’s Inventory.
  • Way of Kauela: Haste applied by other sources will no longer be removed when Kauela ends.
  • Way of Kauela: Fixed an issue where Drenched Sound loop would remain after a kill.
  • Way of Kaeula: Fixed an issue causing Tidal Wave to skip cooldown and multiple times.
  • Way of Kauela: Fixed an issue that caused recasts to refresh the Lighting Cooldown.
DEV NOTE: The Lighting Blasts from Way of Kauela are on a timer, and recasting would cause this timer to be refreshed. They are now on an independent timer so that recasting will allow the Lighting to strike when it originally should have.
  • Way of Meidra: Drenched no longer reverts to base damage upon Archeytpe swap.
  • Way of Meidra: Should now consistently heal friendly Companions & Summons.
  • Way of Meidra: Fixed an issue allowing Way of Meidra to heal bosses.
DEV NOTE: Vash Cowaii in shambles.
  • Way of Lydusa: Increased Critical Bonus Chance from 5% to 10%.
  • Way of Lydusa: Added Elemental Damage type for AOE Blasts.
  • Way of Lydusa: Now scales with Amplitude.
  • Way of Lydusa: Skill Cooldown bar behaves properly when using “reactivation” effect.
  • Way of Lydusa: Enabled Sand Devils generation from Skill/Status Damage.
DEV NOTE: While all damage is currently allowed to generate Sand Devils, we are keeping an eye on on. This is because it ends up allowing an infinite cycle of Sand Devils > Detonate when Mod or Status damage continues to apply. The original design was that Brittle was caused by Ranged and Melee Damage, and Sand Devils would also only be created by those damage types as well. We will see how this plays out and may eventually limit it to only those damage types.

 

|Ritualist|

  • Prime: Fixed a bug causing Amplitude to have a double stacking effect on Vile.
  • Wrath: Increased Damage Bonus from 20% to 25% at Max Level.
DEV NOTE: While Ritualist is already quite strong, we wanted to ensure that their strength wasn’t entirely Status Damage so that they could also be used as a Secondary Archetype more effectively. This is a slight buff to benefit all damage in either scenario.

 

|Gunslinger|

  • Sidewinder: Reduced the Reload Time Decrement from 10s to 6s.
DEV NOTE: This change allows for a few more Swap Reloads with Sidewinder at the base duration of 60s. Previously, 7 were possible. With this update, 11 are possible. Of course, it still benefits from Duration Increases as well.

 

|Archon|

  • Power Creep: Increased Mod Refund & Mod Generation Bonuses from 5% to 10%
  • Chaos Gate: Increased Mod Generation from 5% to 10%.
  • Chaos Gate: - Fixed an issue where VFX were still visible to clients after deactivation.
  • Havoc: Fixed an issue causing Havoc to be staggered in some situations.
  • Havoc: Fixed an issue where abilities would cancel after going through a Labyrinth portal.
  • Havoc: Fixed an issue causing inconsistent Cooldown Refund behaviors.
  • Havoc: Fixed an issue causing Blink to trigger AOE Explosion Twice.
  • Havoc: Fixed an issue that allowed Footwork and Swiftness to multiply Speed Bonus.
DEV NOTE: Havoc Form was incorrectly labeled as always in “AIM” mode, which allowed Footwork and Swiftness to stack while applying to Lighting Hands and Shield. This is no longer the case, but Movement Speed Bonuses will still apply to both (just not AIM Bonuses).
  • Havoc: Reduced Lighting Hands Base Damage from 56 to 48.
  • Havoc: Reduced Movement Speed while Firing Lighting Hands.
  • Havoc: Slightly increased the cost of Lighting Hands time decrement per pulse.
DEV NOTE: The combination of Movement Stacking Bonuses and Fire Rate Stacking - which is still enabled – allowed the Archon to easily circle strafe some of the most challenging content while holding down Lighting Hands. Repositioning with Blink was almost never required due to the Speeds that could be attained. This change allows the Archon to retain their maximum Speed Bonuses during normal movement and reduces the evasive effectiveness of simply strafing while firing. We also boosted the Archon’s overall Mod Generation through Power Creep, and added a bit more back to Chaos Gate.

 

|Engineer|

  • Vulcan Turret: Fixed an issue causing Turret to miss shorter enemies like Hollows or Parasites.

 

–|Gear / Items|–

 

|Ranged Weapons|

  • Trinity: Increased Base Damage from 42 to 44 per bolt (126 to 132 per Shot).
  • Thorn (Blowback): Added Mod Damage Scaling to Blowback Explosions.
  • C.Aphelion: - Fixed an issue that caused the weapon to propel players across map.
  • C.Sorrow: Fixed an issue preventing Heals from applying to Companions & Summons.
  • Monolith: Added Elemental Damage Type to Primary Fire (Ranged + Elemental)
  • Monolith: Fixed an issue causing Primary Fire to sometimes pass through parts of enemies.
  • Monolith (Sandstorm): Fixed issue preventing Mod Use when no Ammo was present.
  • Monolith (Sandstorm): Enabled Duration to scale with Mod Duration Bonuses.
  • Monolith (Sandstorm): Now properly scales with Mod + Elemental Damage Bonuses.
  • Monolith (Sandstorm): Fixed an issue preventing proper damage calculation.
  • Plasma Cutter: Fixed an issue that caused certain VFX particles to drift.
  • Polygun: Fixed an issue showing incorrect values when upgrading.

 

|Melee Weapons|

  • Mirage: Fixed a UI issue causing stats/description to break the bounds of the Tooltip.
  • Mirage (Cyclone): Enabled Proper Damage Type scaling (Melee + Elemental)
  • Crystal Staff: Fixed Incorrect Damage Scaling Values.
  • Crystal Staff: Lowered Base Damage to account for proper 3x Damage Scaling (net Buff)
  • Crystal Staff: Fixed an issue where Inspect information as displaying incorrectly.
  • All Katanas: Increased Backstep Damage Scalar from 0.9 to 1.45 per hit.
  • Steel Katana: Increased Critical Chance from 11% to 13%
  • Edge of the Forrest: Increased Critical Chance from 9% to 11%

 

|Weapon Mods|

  • Explosive Shot: Fixed an issue preventing proper damage scaling based off Weapon Level.
  • Song of Eafir: Fixed an issue allowing damage to register as Weakspot Hits vs some fliers.
  • Scrap Shot: Fixed an issue preventing damage from updating in the inspect information.
  • Flying Bomb Trap: Fixed an issue that allowed Flying Bomb Trap to damage allies.

 

|Weapon Mutators|

  • Failsafe: Fixed incorrect refund calculations for Mods that spent Multiple Charges at once.
  • Ingenuity: Fixed an issue causing Level 10 Bonus to break reload on any non-heat weapon.
  • Pressure Point: Fixed an issue where Level 10 Bonus triggered twice on Mod Activation.
  • Weaponlord: Fixed description of Primary Effect.
  • Slayer: Increased Damage Bonus from 20% to 25%.

 

|Trinkets|

  • Mist Step: Fixed an issue that caused certain weapons to disappear.
  • Birthright of the Lost: Applies EXPOSED to enemies in a 3m AOE on any Perfect Dodge trigger.
  • Birthright of the Lost: EXPOSE no longer applies to self on self-triggered Perfect Dodge.
  • Jester’s Bell: Increased Duration from 15s to 20s.
  • Kinetic Shield Exchanger: Increased Mod Generation from 20% to 30%.
  • Stoneshaper’s Chisel: Effect properly remains after after traveling.
  • Ahanae Crystal: Increased Damage Bonus from from 4% to 5% per Stack.
  • Band of the Fanatic: Increased Status Damage Bonus from 25% to 30%.
  • Band of the Fanatic: Reduced Duration Penalty from -65% to -50%.
  • Burden of the Audacious: Fixed interaction with Burden of the Divine.
  • Burden of the Follower: Increased Mod Generation from 25% to 30%.
  • Burden of the Mesmer: Reduced Health Penalty from -25% to -20%.
  • Devoured Loop: Fixed an issue preventing any Skill Cooldown resets.
  • Devoured Loop: Fixed an issue preventing Skill Cooldown resets of active skills.
  • Effluvium Enhancer: Increased Acid Bonus from 20% to 25%.
  • Matriarch’s Ring: Increased Duration from 5s to 7s.
  • Ravager’s Bargain: Removed hidden Skill Damage that was stacking with Base Damage Bonus.
  • Shadow of Misery: Increased Status Damage Bonus from 15% to 20%.
  • Shock Device: Increased Shock Bonus from 20% to 25%.
  • Talisman of the Sun: Increased Fire Bonus from 20% to 25%.

 

|Relics|

  • Constrained Heart: Recasting properly refreshes BULWARK stacks.
  • Broken Heart: No longer causes long black screen after death while equipped.

 

–|Enemies|–

  • Fixed an issue where Bloodless Heir Aberration would focus on entirely on summons.
  • Fixed an issue where the Kiln enemy could shoot through some walls.
  • Fixed an issue where Tal Ratha’s Weapon phantom for Roll Attack was incorrect.
  • Fixed an issue where some enemies would remain inactive during Shrewd fight.
  • Fixed an issue where Dran Rifle and Shotgun character rarely connected with melee attacks.
  • Fixed an issue where the Root Knight could get stuck hovering over Root Nexus.

 

–|Misc Fixes|–

  • Fixed an issue where changing a keybinding from LMB to anything else would cause melee throwing weapons to automatically get thrown even if button was not released.
  • Fixed an issue where the tooltip for Sanguine Vapor was incorrect and did not match the item description text.
  • Fixed a collision issue causing players to sometimes pop into place while riding elevators.
  • Fixed an issue where the Trinity wall mural was not always displaying correctly.
  • Fixed an issue causing some cubes to not reappear after dying during the Polygun Quest.

 

 

Remnant II Patch Notes: 05/01/24 – 419,098

We’re releasing a patch today fixing multiple bugs.

 

[ Performance and Crashes ]

  • Fixed an issue where DLSS was no longer showing up for Microsoft Store and PC GamePass versions of the game.
  • Fixed an issue where sometimes unlocking a new trait could cause a potential crash.
  • Fixed an issue where the game would potentially crash if it could not reach match making servers.

 

[ Quality of Life ]

 

= General =

  • Added a feature where backup saves on Steam and Epic will automatically be loaded upon finding a corrupted save.
DEV NOTE: This is only on Steam and Epic platforms because they’re the only platforms that allow us to create back up saves.

 

[ Bug Fixes ]

 

[ General ]

  • Fixed an issue where some players were not receiving “Thank You For Being A Friend” Achievement.
DEV NOTE: If you have the reward that was granted when the Achievement should have been issued, all you should need to do is touch the World Stone in Ward 13 and it should unlock the Achievement.
  • Fixed an issue where players were not able to receive the Crimson Guard Shroud if they had the True Crimson Crown.
  • Fixed an issue where it was possible to not complete all of the Memento turn-ins to Dwell in multiplayer.
DEV NOTE: Players should now be able to continue their turn-in quest with Dwell. If after completing the quest and you have not received your reward, follow up with Dwell again and ask him about the pieces, he will reward you if you have collected 3 and missed the reward previously.
  • Fixed an issue where players could potentially pick up an item labeled Temp_Mcguffin in Goddess’s Rest.

 

[ Progression & Rewards ]

  • Fixed an issue where after triggering specific cubes and then dying it would lock out the quest to retrieve Cubegun.

 

[ Archetypes ]

= Gunslinger =
  • Fixed an issue where Gunslinger’s prime perk was not firing off correctly.

 

[ Gear / Items ]

  • Fixed an issue where Weapon Lord values were not in line with the intended values called out in the previous patch notes.
  • Fixed an issue where Corrupted Savior’s Mod decay timer was not ending for clients.
  • Fixed an issue where Corrupted Merciless Mod was autoloading at the same time as the final shot.
  • Fixed an issue where Trinity Crossbow and Huntmaster were skipping the “re-cock/bolt” portion of their reload animation while Bulletstorm was active.
  • Fixed an issue where Trinity Crossbow was gaining infinite ammo while Bulletstorm was active.
  • Fixed an issue where Power Stone projectiles were not targeting certain Fae enemies and instead would hover above them.
  • Fixed an issue where Deathwish was not draining the correct amount of life per second.
  • Fixed an issue where Bulletweaver was not working Anguish’s Mod.
  • Fixed an issue where duration modifiers were not working with Anguish.
  • Fixed an issue where Anguish’s Mod explosions’ damage was not being properly calculated.
  • Fixed an issue where Crystal Staff would target critters in world.
  • Fixed an issue where Hunter’s Focus was granting 100% Critical Chance at all times.
  • Fixed an issue where Blasting Cap damage bonus was incorrect.
  • Fixed an issue where Bottom Heavy was showing formatting text.
  • Fixed an issue where Defensive Action Loop inspection info was set up incorrectly.
  • Fixed an issue where Sweet Leaf was not behaving correctly with Bulwark.
  • Fixed an issue where Samoflange was not reducing damage as described in description.
  • Fixed an issue where Thorn was able to lock onto invisible items.
  • Fixed an issue where Bloodless Crown was missing a visual asset in game.
  • Fixed an issue where Polygun reload animation continued play even while jumping.
  • Fixed an issue where several guns with overheat animation would continue to play will performing a landing roll.
  • Fixed an issue where some skills’ cooldowns would be ignored if the player was falling while the skill was being activated.
  • Fixed an issue where Monolith’s Mod would allow players to perfect dodge while inside the Sandstorm Mod allowing some items to proc unintentionally.

 

[ Enemies ]

  • Fixed an issue where the texture on Shifting soldier incorrectly changed when marked by the Blooming Flower.
  • Fixed an issue where Stampede affix was dealing too much damage.
  • Fixed an issue where Lydusa was not being affected by Brightstone Consumable debuff.
  • Fixed an issue where Stone Warden was dealing more damage than intended.
  • Fixed an issue where flying enemies in The Forgotten Kingdom could get stuck and not able to move in some locations.
  • Fixed an issue where the Bloodless Heir could teleport off the edge of the arena.
  • Fixed an issue where Kiln enemies could still fire projectiles when banished by Repulsor Mod.

 

[ UI ]

  • Fixed an issue where the inspect information for Profane Soul Stone was missing a “%” from its description.
  • Fixed an issue where description for Profane Soul Stone was incorrect.
  • Fixed an issue where it was not possible to scroll through archetypes if all of them were unlocked.
  • Fixed an issue where quest objective after defeating Forgotten Kingdom was disappearing instead of updating.
  • Fixed an issue where Heatwave was showing incorrect values.

 

[ Misc Fixes ]

  • Fixed an issue where you could tell Walt you’re looking for your friend in Adventure mode and One-Shot versions of DLC2.
  • Fixed an issue where players could use Wormhole to get out of the world on Root Earth.
  • Fixed an issue where if a client player was downed while reloading, they would continue to the play the reload animation.
  • Fixed an issue where characters were sometimes removed from cinematics, causing issues where players would be locked out cinematics.
  • Fixed an issue where the Very Good Boy could get stuck inside the Cinderclad Forge miniboss.
  • Fixed an issue where shooting over some ledges caused the Visual Effects to disappear on Monolith and Plasma Cutter.
  • Fixed an issue where players could reenter Goddess’s Rest to require rewards after completing questline.
  • Fixed an issue where players would sometimes not play world stone animations with Atonement Fold equipped.

 

Those are the patch notes up through May 9 for Remnant II The Forgotten Kingdom DLC.

Wordle Today 1055 May 9 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today May 9.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already May 10 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1055 May 9, 2024

Here’s a hint with the meaning of today’s Wordle answer

 

A type of dried meat that has been preserved through a process of dehydration. It is typically made from lean cuts of meat such as beef, pork, or turkey, which are sliced into thin strips and then dried to remove moisture.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“Y”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“K”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“R”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“E”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“J”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 146 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “JERKY”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle #1054 For May 8, 2024

PIOUS

An adjective that describes someone who is deeply religious or devoutly observant of religious principles and practices. It typically conveys a sense of sincere reverence, devotion, and obedience to religious beliefs, rituals, and moral teachings.

 

Wordle #1053 For May 7, 2024

MUSTY

An adjective that describes something as having a stale, moldy, or damp odor. It often refers to a characteristic smell that arises from lack of ventilation, moisture, or the presence of mold or mildew.

 

Wordle #1052 For May 6, 2024

SHAVE

A verb that means to remove hair from the body, typically using a razor or similar tool.

 

Wordle #1051 For May 5, 2024

DECAL

A design or image, often decorative or informative, that is transferred onto a surface; typically made from paper, vinyl, or another material with an adhesive backing, to be applied to various surfaces such as walls, windows, vehicles, or objects like laptops and water bottles.

 

Wordle #1050 For May 4, 2024

VALUE

The worth, importance, or significance of something. This can include tangible things like objects, goods, or services, as well as intangible things like ideas, beliefs, or principles.

 

Wordle #1049 For May 3, 2024

EBONY

A dense black hardwood, native to South Asia. It is known for its deep, rich black color and smooth texture, making it highly valued for woodworking and decorative purposes.

 

Wordle #1048 For May 2, 2024

SLICE

As a noun: refers to a thin, flat piece or portion of something, especially food.

As a verb: to cut something into thin, flat pieces using a knife or other cutting tool.

 

Wordle #1047 For May 1, 2024

DIARY

A personal record or journal in which an individual regularly writes down their thoughts, experiences, feelings, and reflections. It serves as a private space for self-expression and introspection.

Six Lore-Friendly Reasons “The DM’s New Girlfriend” Is the Most Powerful Build in DnD 5e

One of the most satisfying elements of Dungeons & Dragons is seeing your unique character level into a triumphant hero or a cunning rogue. With the flexible or exploitable nature of certain rules, some builds are seen as overpowered or even accused of breaking the game. As someone who has been a Dungeon Master for ten years, I’ve seen quite a few groups break apart because of overpowered builds.

The build that is often the target of such claims is “the DM’s New Girlfriend”, a powerful but extremely controversial playstyle in which you min-max your rolls by having a new romantic/sexual relationship with the Dungeon Master. These builds are often capable of inexplicable feats that rival the lesser gods of the multiverse. However, there are totally valid, lore-friendly reasons that this build is so powerful that will make you stop saying I’m giving her preferential treatment because I’m not.

#6. Critical Successes on Every Charisma Check Without Rolling

No matter the NPC, be it a goblin or the King of Neverwinter, this build seems to hit it off with everyone without rolling a single die. This is because the “DM’s New Girlfriend” is, like, super funny and smart and pretty and cool and stuff. She can convince anyone to hand over their gold or priceless artifacts because of her innate charisma. The entire party will be left speechless when they see her have a thirty-minute, sexually charged conversation with a handsome centaur.

#5. I Told Her If She Played with Us She Could Be Sailor Moon

Part of the fun of roleplaying is being any character you can imagine! “The DM’s New Girlfriend” build has a unique feature called “I told her if she played with us she could be Sailor Moon” that allows her to choose races/classes unavailable to other builds that are from entirely different franchises. If, for example, “the DM’s New Girlfriend” decides to play as Sailor Moon, which is technically lore-friendly because it doesn’t say anywhere in the rules that she can’t be Sailor Moon, then it doesn’t ‘ruin the tone’ because we can just say she’s from the multiverse.

#4. Dice that Fall on the Floor Are Always ‘Nat 20’

Vecna isn’t called ‘Archlich’ for nothing! Many of his spells are capable of one-shotting low-level characters like “the DM’s New Girlfriend”. However, another handy class feature of this build is the ability to consistently roll natural 20’s so long as the d20 falls on the floor and nobody else but the DM sees it when he picks it up. This makes “the DM’s New Girlfriend” an absolutely essential member of the party during boss encounters and why everyone needs to be cool around her so she doesn’t think we’re lame.

#3. Comes With Incredibly Wealthy and Handsome Benefactor That Looks Like the DM

When designing a new character, it’s important to incorporate a captivating backstory that breathes life into their journey. It’s important to answer the question of what your character was doing before the adventure. “The DM’s New Girlfriend” allows for the option to start with an incredibly wealthy and handsome benefactor who appears inexplicably to assist her when things go sideways. In essence, this character is a walking deus ex machina for whenever she accidentally gets the party arrested for murder or unleashes an eldritch horror from planes unknown to mortals. Did I mention the benefactor looks strikingly like the DM and is handsome and cool?

#2. Able to Thrive On Solo Adventures Without the Main Party’s Nonsense

One of the areas in which “the DM’s New Girlfriend” shines is when the rest of your players get frustrated and ditch her after she accidentally kills their favorite NPC. First of all, it was hilarious, second of all, it’s just a game and they don’t need to be so dramatic. Luckily this build gets several new feats when travelling alone which include not needing to roll dice anymore and just killing everything she wants instantly.

#1. Can End the Entire Campaign with One Ability

Possibly the most powerful ability in 5e, “the DM’s New Girlfriend” can spontaneously end the campaign all at once by standing up at the table, calling the DM ‘controlling’ and ‘obsessive’, and then leaving. Once activated, this ability instills the ‘crippling depression’ status effect on the DM which effectively ends the campaign as he can’t get out of bed for several months. Since this effectively undoes the reality of the game world, this power is considered a level 20 transmutation spell available at level one. Talk about raw potential!

Boy Who Grew Up Playing New Vegas Still Enjoys It as Grown Woman

LAS VEGAS — In the wake of Amazon Prime’s Fallout television series local gamer Eda Jeanston has revealed that she still enjoys playing New Vegas as much as she did when she was a young boy. 

Jeanston, a 26-year-old trans woman from Nevada, posted to the Fallout subreddit how the cult classic third-person-shooter was her first exposure to queer culture, and how she never did actually beat the game; well, not until being reminded of it through Amazon’s Fallout series. 

“I first played it when I was 12 and only knew two things, Deathclaws were scary and I really liked Veronica Santangelo and didn’t know why. Y’know, when you’re a kid, you don’t think about it, but you also do,” Eda said. “Back then, you knew what gay sort of meant, and you knew lesbians from American Pie. It was really hush-hush, yeah? Then New Vegas dropped, and little old me learned girls could have power fists. While also liking other girls.”

Fallout: New Vegas is fondly remembered for having two openly and prominently queer companions that can be recruited by the player: Arcade Gannon, a gay man that a male player with the ‘Confirmed Bachelor’ perk can flirt with to recruit immediately and bypass an otherwise required quest, and Veronica Santangelo, whose sexuality as a lesbian is a focal point of her character’s story, having her girlfriend forced away from her by her sole parental figure, who frowned upon Veronica’s relationship. 

“I was obsessed with her. I thought she was the coolest companion in the game. There was this one quest she’d give where she asked my character to help her find a dress, because she’d always wanted to wear one, and I guess dresses aren’t all that practical in the apocalypse. I think something clicked after that.”

Eda was asked how she felt returning to (and completing) New Vegas this year, and after it was clarified to her that this was not a request for her opinions on Fallout 4, she stated:

“It’s always really funny, looking back on what you liked as a kid, especially when it’s like, holy shit, that’s the pretty lady that transed my gender. Veronica was, like, the blueprint for my taste in women. I have a $250 replica Power Fist I bought off Etsy that’s gonna arrive in a week. Live your best life, kiddos. Give more pretty ladies weapons, it might save your boys a whole lotta years of soul-searching.”

At press time, Jeanston is still going through the comments on her post where people are sharing similar stories. She is ignoring all the ones that mention Fallout 4.