WWE News: Jey Uso recently discussed the ‘Wyatt Sicks’ faction that recently debuted and him wanting no part of their shenanigans.
Speaking to Cathy Kelley (via SEScoops) backstage, Uso said: “I don’t want no smoke with that (the Wyatt faction). I mean for all I care they can have the fireflies back you know what I’m saying?
“Cause I want no problem with them, but I mean, I’m very happy I did activate fireflies in the stands, shout out to my boy, still my boy, still gonna show my love to Bray Wyatt, but his family is here now that means I gotta go.
There’s a good chance that we’ll be seeing Uso feuding with the group at some point, but it looks like they have their sights set on the likes of Chad Gable first.
Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
For the past two weeks we have been busy fixing all the issues reported our way, after the last Major Update. The highest number of reports were related to the Weather Optimization and the Towers not dealing damage from time to time. We are happy to let you know, that the Weather has been optimized and that the issue with the Towers has been fixed. We hope that your experience with Infection Free Zone will be even better now!
Changelog
New changes
A missing Warehouse POI Filter option has been added,
Construction site terrain texture and debris generation have been updated,
Expanded Error Messages in the Bug Reporter have been added,
The Traditional Chinese font size in the Research panel has been increased,
The Emblem material and outline have been updated.
Bug Fixes
An issue with towers not dealing damage in some specific cases has been fixed,
An issue that caused the grown-up children not to have the proper adult stats (like movement speed) has been fixed,
The Snow and Rain VFX has been optimized to reduce the impact on the player's average FPS,
An issue that caused the shotguns not to appear during the scavenge has been fixed,
An issue with default emblems displaying incorrectly on older saves has been fixed,
An issue with the zone name displaying incorrectly as Testing_Zone on older saves has been fixed,
An issue with the zone name displaying a value from previous games in radio transmissions has been fixed,
An issue with errors appearing when clicking on a squad after an exchange has been fixed,
An issue with walls being locked from placing from certain directions has been fixed.
An issue that caused the game to crash/freeze upon exiting the game or entering the Main Menu after longer sessions of gameplay has been fixed,
An issue that caused errors upon entering the expedition has been fixed,
An issue that caused the infected dogs to spawn less often than intended has been fixed,
An issue that caused the workers to not correctly use the building entrances has been fixed,
An issue that caused the squad to get stuck in the loop of moving between the vehicle and the building has been fixed.
An issue with some locations spawning an excessive number of aircraft wrecks has been fixed,
An issue with cookhouses not working when being adapted from very small buildings has been fixed,
An issue with infected dogs not having the animation for burying underground has been fixed,
An issue that made it possible to place a greenhouse on a farm has been fixed,
A rare issue that resulted in workers still working in the building, even if they weren't assigned to it, has been fixed,
A number of stability changes have been introduced to reduce the number of crashes.
Indoor Movement
We see that some of you are wondering what we are working on at the moment. While some things are still in the early conceptual phase, today we would like to show you the Indoor Movement. This system is intended to solve some problems currently occurring. Among other things, it should help with the defense of very large buildings.
Don't worry, the issue with the building flashing white will be fixed in the future. This is just an early prototype of this feature. Still, we remain extremely excited about this change! Let us know what you think about Indoor Movement and all the recent changes in the comments. And what's most important - have fun, survivors!
Best regards,Jutsu Games Team
Major Update #1 – Gear, Citizen Reproduction, Greenhouses, Tree Regrowth June 6
Greetings Survivors
We are super happy to let you know that a new Major Update is available on the Default branch of the game! At first, our initial focus after the launch was to solve as many bugs and stability issues as possible. After a few updates, we reached a point where the number of stability and bug reports decreased by 90%. Instead, numerous requests for new functionalities and content began to appear.
In this Major Update, we want to meet those expectations. We are adding several new systems and hope that they improve your overall experience with Infection Free Zone. Have fun!
New Features and Content
Gear System has been added to the game, including Sport Protector, Riot Gear and Plate Armor. Those will allow extra protection for your squad members.
Two new types of POI have been added - Museums and Sports Shops where you can find the Gear.
Emblem customization has been added. Now you can both change your zone's name and its emblem. It's also possible to upload custom images to the Infection Free Zone_Data\StreamingAssets\Emblem\Logo folder and use them as emblems in the game.
A tree regrowth system has been added. The trees will grow back by themself now.
Greenhouses have been added to the game. They cost 4 wood, 8 metal, and 1 tool to build, but are immune to negative modifiers from the weather.
The Citizen Reproduction System has been added. When specific conditions are met (enough food, available housing, proper mood level), children will appear in the Zone. Children consume 50% as much as adults, use the house/shelter living slots, and take 12 in-game days to grow up.
A resource discard feature has been added (right-click on the resource in your storage to discard the resources).
Additional entrances have been added to the buildings to improve the overall scavenging experience.
A new Megastorm and Supermoon music themes have been added.
The Citizen Housing logic has been reworked. The citizens will now get back to sleep at the closest shelter/house, which should help with running outposts.
The Building System has been improved to allow structures to be placed on gatherable objects. The workers will remove the gatherable object first and then proceed with the original task.
POI Filters have been added to the View Layers section. Players can now look for specific POIs like guns or gear on the map.
Heavy Rain animation for the Megastorm event has been added.
New shrub models have been added to the game.
Damaged structure models have been added to the game,
Snow particles and snow animation have been updated.
Beijing Map has been updated.
Mast visuals have been updated.
It is now possible to select an empty production cycle in the Medbay building to keep on attending to the wounded in the beds but refrain from manufacturing unwanted first aid kits. The UI of this solution will receive an update in the future.
Balance changes
The day/night length has been increased by 20%.
Default Warehouse capacity has been increased by 20%.
The number of potential immigrants wandering around our Zone has been slightly increased.
The Globetrotter achievement logic has been updated.
Hordes will now attack the encountered farm crops. Farms won't get destroyed, but the production progress will go down.
Biome regions have been updated to fix issues with excessively low temperatures in some areas.
The Assault Rifle base damage has been decreased by around 50%, but the attack speed has been vastly increased. This should result in the weapon being very strong, but consuming significant amounts of ammo.
The Shotgun base damage has been increased by around 25%. The attack speed has been slightly decreased.
The Shotguns have been added to the pool of scavengable items in the game.
The maximum available angle when placing walls has been increased.
The maximum available camera zoom-in has been increased.
The camera angle change during zoom-in and zoom-out has been readjusted.
The density of trees has been increased.
Bug Fixes
An issue with tooltips displaying incorrect information for buildings that are unlocked by multiple technologies has been fixed.
An issue with hordes attacking structures resetting their position upon death of one of the infected has been fixed.
An issue with the military medbay storyline causing errors has been fixed.
An issue with non-infected NPC groups attacking Infected who were buried down has been fixed.
An issue that caused the Research Tree to not properly refresh all the available researches has been fixed.
An issue with errors happening with partially adapted buildings getting fully adapted has been fixed.
Issues that were caused by the Zone name not having a character limit have been fixed. Now the maximum character limit for the Zone name is 32 characters.
A number of other minor issues have been fixed.
We hope that you will enjoy all the recent changes. Have fun and let us know about your feedback in the comments! Would you like us to work further on the current systems? Or should we prioritize completely new functionalities? We're all ears!
Thank you for playing Infection Free Zone.
Best regards,Jutsu Games Team
Major Rebalance and Bugfixes May 11
Greetings, Survivors!
We have a fresh update for you!Version 0.24.5.10 14 BETA is now available for everyone, check it out!
New Features:
Beijing added to recommended cities
New events for you to encounter
Bandits will now target the structures and will have a slight chance to wound the people inside before building HP drops to 0
Hordes hiding underground during the day cannot be targetted now
Zone Name customization enabled
Swarms rebalanced and less random
New night music track added
Low disk space warnings added - low disk space and memory cause a lot of errors
Multiple autosave are disabled when disk space runs low
Workers optimized - fps should drop less with hundreds of workers.
Barns can be deadapted now
CheatsEnabled tracking - we know when cheats were used now and we ignore most of the bugs made with cheats.
Savegames changed to allow future trees regrowing (soon to be added)
Visual tweaks:
Trees are more green to avoid blending with grass
Snow and rain upgraded
Temples now have a custom visual style
Many new graphics added to story events
Bugs fixed:
Shotguns rebalanced
Fixed repair cost for partially adapted buildings
Squad do not return to a vehicle taken by another squad
Hordes spawning on water fixed
Randomly destroyed buildings on reloads
Workers stuck between structures - now they can ignore them to return
Globetrotter achievement fixed (hopefully). This one will be split into multiple achievements soon
POIs are limited to max 200 biggest of each type on overloaded maps for performance reasons
Load of minor bugs fixed
Known Major Bugs – we are working on them!
Some tooltip translations are missing - we will add them soon
Crashes on low memory - make sure your RAM and VRAM are free while playing
Windows Account permissions might cause downloading and saving errors
Faster Updates – join Open Beta
If you wish, you can access faster updates by switching to OPEN_BETA in the Steam game setting.Any error on Open Beta will cause Bug Reporter to appear - please use it, as this greatly helps us to track bugs.
Coming Next
The whole team works tirelessly to develop new features now, focusing on trees regrowth, citizen reproduction, new squad equipment and skillsJoin the DISCORD to learn more, post your votes and suggestions!
We are super happy to let you know that the new build is now available on the Default branch! In this build, we are fixing a huge set of biggest issues, that were recently reported to us. Tackling the corrupted saves was our highest priority and we are really glad that we have been able to remove the two most common causes behind them.
Of course, we keep tracking all the data and the reports that are coming from you. Your help in this regard is invaluable. Thank you for your incredible support! We hope that you will have even more fun with Infection Free Zone now after the stability of the game has been improved.
Changelog
Critical Issues
An issue with disappearing buildings which were potentially causing corrupted saves has been fixed,
An issue with tiles full of water which were potentially causing corrupted saves has been fixed,
An issue with crashes occurring after screen resolution change has been fixed,
An issue with crashes occurring after encountering new events has been fixed,
An issue with workers getting stuck in buildings and not finishing adaptation has been fixed.
Other Issues
An issue that allowed changing time speed with the opened research panel has been fixed,
An issue that displayed an incorrect squad count has been fixed,
An issue with small buildings' deconstruction time being longer than expected has been fixed.
OSM-generated walls that were overlapping roads are now removed to ensure that entrances to certain locations are accessible,
An issue with navigation after deconstruction has been fixed,
Issues with camera after zoom-in and zoom-out during map loading have been fixed,
An issue with the military refueling from the player-controlled HQ has been fixed,
An issue with the clock image showing an inappropriate season has been fixed.
Added to the game
A new POI Color scheme has been added,
An ability to zoom out to the Map Expedition View during HQ Selection has been added,
We have added the map data to the set of data that is being sent to us from Bug Reports. It should help us a lot with the analysis of the issues you report to us.
Balance changes
The squad's scavenging speed has been increased by 30%,
The swarm spawning mechanic has been rebalanced. The first swarm won't be coming to the player on day 7/8 by default but will start spawning after the player reaches a certain Zone size.
The farm building cost has been changed from 4 wood/2 tool to 4 wood/1 tool,
Feel free to share your feedback with us regarding this newest update! Let us know how you feel about the recent changes and if you want to discuss them with other players, join our Discord Server!
Best regards,Jutsu Games Team
Bugfix Update #3 – No Story Mode, Balance, Metal Towers fix April 15
Greetings, Survivors!
Thank you for playing Infection Free Zone! We are introducing a number of changes based on your feedback to improve the game. Today we are releasing a new update to the Default branch. We have heard your feedback about the transmissions interrupting the gameplay too much, and for those of you, who want to focus on pure gameplay, we are introducing the No Story Mode.
Changelog:
No Story Mode has been added to the game - you can play the game without transmissions interrupting your gameplay now,
New Van cars have been added,
Vehicle repair time has been unified,
Vehicle movement logic and the way they turn back have been updated,
The damage of the hordes in the water has been reduced by 50%,
The building adaptation and repair time has been decreased by 50%,
An issue with workers getting stuck in metal towers has been fixed,
An issue with weather becoming wrongly calculated after longer sessions of gameplay has been fixed,
An issue with Raiders going through the walls has been fixed,
An issue with the Tank Truck moving faster than intended has been fixed,
An issue with an error appearing after finishing deconstruction has been fixed.
Our current focus:
The biggest issue that we are currently aware of is the save files going corrupted after longer sessions of gameplay. We are extremely thankful for the huge number of Bug Reports with this issue, as it will make it easier for us to analyze them and find the source of this problem.
Water - we are working on changing the Hordes' pathing prioritization to discourage them from moving through the water and encourage them to move through the nearby roads more.
Other than that, we track all the reviews and feedback to decide on the other changes that should come to the game first. Dealing with bug fixes and performance is of the highest importance for us right now. Thank you for playing Infection Free Zone. We appreciate such a huge interest, even though we just released the game in Early Access.
Best regards,Jutsu Games Team
Bugfix Update – Game Rebalanced! April 13
Greetings, Survivors!
We have read every single review and thousands of your comments or bug reports. Thank you for all of them! Our team works tirelessly 24/7 to update the game as soon as possible.
Please mind that the game is in EARLY ACCESS and we still have a lot of work to do, therefore we ask for your patience and indulgenceIf you wish, you can access faster updates by switching to OPEN_BETA in the Steam game setting
Major balance tweaks:
number of hordes and swarms lowered for normal and easy mode
more migrants and answers to your invites
food is easier to find and faster to produce
construction costs are lowered
constructions and deconstructions are now faster
deconstructions give more wood and metal
more types of riders groups added
fewer buildings are required to start the game in some regions
Some achievements are easier to achieve
Bugfixes:
The game should crash far less often when loading maps
Squads on foot should properly start fire when hordes are spotted
Squads should properly enter Expeditions now
Workers should now enter towers properly
Events and markers should cause less problems
Dozen of minor UI and animations bugfixes
Known issues (unresolved yet, work in progress!)
Weather might get weird after multiple reloads. Better reload near April!
The game might not assume optimal performance automatically. Try lowering the settings manually
The game still crashes in some regions or small squares of the map might be inaccessible
Thank you for playing Infection Free Zone!
Best regards,Jutsu Games Team
Bugfix Update – 12.04.2024 April 12
Greetings, Survivors!
A new update is up! We have introduced a number of small changes and keep on investigating all the reports coming our way. Important - We are still investigating the issue that causes crashes when loading certain maps. Once we have any information about the potential fixes coming your way, we will update you immediately.
Changelog:
The issue with Chinese fonts getting bigger every time settings are changed has been fixed,
The issue that prevented the vehicles from entering expeditions has been fixed,
The issue that made the Transmission log display the events in non-chronological order has been fixed,
New POI icons have been added,
The amount of the Warehouse building HP has been increased,
A number of other small changes and fixes have been introduced.
Thank you for playing Infection Free Zone!
Best regards,Jutsu Games Team
Infection Free Zone – Minor Update April 3
Greetings, Survivors!
Preparations for the upcoming release of Infection Free Zone in Early Access are underway! We've just uploaded a new build to Steam and wanted to share with you the latest changelog before the game's launch.
Changelog:
The project's Unity version has been updated,
New translations have been added. Some follow-up translations are to be added,
Swarms and hordes spawning system has been rebalanced,
Unit pathing has been updated,
Several optimization changes for bigger numbers of hordes and workers have been introduced,
Number of new SFX have been added,
"Highlight playable tiles" option has been added to the Tile Selector,
New military events have been added, while previous military events have been updated,
New side events have been added,
Several new tooltips have been added,
The wall spawning system at the beginning of the game has been updated,
Healing, food, and drug production have been rebalanced,
Towers have been updated to allow for the usage of the shotgun and sniper rifle weapons,
Vehicle repair functionality has been added,
Tank trucks and other new vehicles are now spawning on the map,
Several new environment models have been added,
Objects generated in the background during the Loading Screen are now displayed with their current percentage
Settings Menu has been updated,
An option to limit the number of auto-save slots to two has been added,
Road Map window has been added to the Main Manu,
Worker logic has been updated. Workers won't go to work now during the Megastorm event when at risk.
New recommended maps have been added - Guangzhou and Ruciane,
New voiceovers have been added to the number of transmissions that previously used placeholder sounds.
Feedback needed!
If you have previously supported us on Kickstarter, Backerkit, or Xsolla, your feedback is needed! We will be thankful for playing through the game and reporting all the encountered issues via the in-game Bug Reporter. The more issues we can fix before the launch, the better the start of the Early Access! Thank you!
Best regards,Jutsu Games Team
Those are the patch notes up through June 19 for Infection Free Zone.
WWE NXT News: Joe Hendry and Frankie Kazarian appear on NXT programming
Hendry would end up getting eliminated extremely quickly, which prompted the crowd to react with chants of “bulls*t.”
The company would later post a video to X/Twitter showing Hendry confronting Shawn Michaels backstage, saying that he could show up to any show whenever he wanted to.
It is not currently known if Hendry will be appearing on any WWE programming going forward, but it’s highly likely that we’re going to be seeing more of him on NXT at least.
Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
As confirmed by F4WOnline.com, Raw was the No. 1 show on cable in 18-49 and it beat everything on television in the demo except shows related to the NBA finals. The NBA game drew 12.22 million viewers and a 3.65 rating in 18-49.
It’s also worth noting that Raw was up nine per cent in viewers from last week even with far stronger competition, and up 10 per cent in 18-49.
Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
Updated the Photomode screenshot folder location on Windows to be compatible with Windows 11.
Improved shadow drawing distance of a handful of Playground gizmos and gadgets.
Pinned objectives with a lot of text will instead cut off after 70 characters and show “…” at the end.
Improved the Hedge visuals when viewing it from far away on Low graphics settings.
The “Load Last Save” button in the Death menu is usable when playing on a Shared World.
REMIX.D Yard – Changes:
Hedge Broodmother scream attack no longer triggers Infusion Effects unless damage is taken.
Randomized trinkets that have different effects no longer stack in the hot pouch allowing you to assign them to different hot pouch slots.
Optimizations:
Memory usage optimizations to prevent rogue spikes of memory when loading some assets.
Improved load times in later game saves.
Xbox One:
Dramatically reduced memory usage resulting in less Out of Memory crashes.
PlayStation 5
FPS will more consistently stay at 60 FPS.
Fixed issue where save games during New Game+ could sometimes corrupt.
Nintendo Switch
Reduced memory usage resulting in less Out of Memory crashes.
Reduced FPS drops when walking around labs via lab doors opening and closing.
Major Fixes:
Deduping an equipped trinket via the ASL properly removes the trinket. (Fixed in 1.4.2 hot-fix)
Buildings will no longer improperly say “No Land Rights” when building on a base near large objects (like the Oak tree). (Fixed in 1.4.2 hot-fix)
Baby ant pets and other walking pets should no longer knock you around and off of ledges when walking or teleporting near you.
Pets will no longer occasionally fall through the world when teleporting near you.
Saves that had started the Hedge Quest prior to version 1.3.0 will properly unlock the Hedge Ascent landmark in their data tab.
When a crossplay user invites a non crossplay user, the non-crossplay user will now receive the invite.
Added a “Restore Player Data” Game Repair button if your save game is in a state where you have multiple player files matching your profile and you are loading the incorrect player data.
Fixed a a few cases of certain saves games infinitely loading.
Fixed a potential client crash that could happen when starting a new game.
Other Bug Fixes:
The Report Card and Milk Molar BURG.L quest will properly account for the different amount of Milk Molars in the yard when in New Game+.
Water Fleas and Diving Bell Spiders no longer ignore you while having the Antbassador mutation activated.
Ants will hoard less food around ant hills. This should reduce performance issues when approaching ant hills that previously would have a lot of food laying around.
Baby Ants will no longer eat your food in your base.
Using a keyboard on consoles to do in-game chat no longer automatically opens the virtual keyboard.
Pets can be renamed on gamepad.
Clients can unlock the “Royal Arrangements” and “Did I Do That?” achievements in New Game+.
Clients no longer get disconnected on Playgrounds that have lots of links to base buildings.
Clients who use “Place Many” will no have their building move around 1 second after starting the Place Many action.
Toggling marker visibility on clients works correctly for far away markers.
Raw science in Playgrounds handle their spawn state properly after all players are far away and then approach it.
Interact actions while in third person mode work more reliably for clients.
Mantis properly animates when emerging for the boss fight.
Voice chat indicators no longer show up when sending an in-game message.
Fixed some rebinding issues with building placement when using an AZERTY style keyboard.
Red and Fire Ant Queen Pheromones now use the correct icons.
“This save has a high object count” shows up underneath Published Playgrounds so it doesn’t block the download and vote counts.
“Rotate Building” key rebinds can properly be changed for Keyboard.
“Did I Do That?” achievement will properly resync if completed on next load if completed while offline. (Xbox, PC, Switch)
“Did I Do That?” can be achieved for clients during New Game+.
Fixed ‘Spicy Damage Up Best' using the 'Spicy Damage Up Major’ text.
“Royal Arrangements” achievement can be completed on New Game+ for players who did not complete it in the prior playthrough.
The Raw Science in the REMIX.R lab no longer triggers your SCA.B scanner.
The “Community Playgrounds” section can be accessed while not logged into a Xbox / Microsoft account so you can access Playgrounds you have already downloaded.
HUD Markers are no longer inverted on the screen while playing in Arabic.
Dandelion Tufts will still activate if you have no stamina when attempting to use.
The Object Limit indicator correctly resyncs after loading a save. Also syncs properly on clients.
Using First Person Handy Gnat no longer hides your Handy Gnat for other players.
“Spend More Science” no longer blocks 100% on New Game+ if you have purchased everything already in the Science Store.
Improved grid snapping buildings on Grass floors.
Patch 1.4.2 Has Been Released May 9
We are excited to announce that we have patch 1.4.2 ready for you all to download and install! Thank you all so much for your patience while we worked to get this patch out to you, so please update when you see it and let us know how it works for you!
Bug Fixes / Changes
Community Playgrounds
You can now “Thumbs Up” or “Thumbs Down” any Published Playgrounds. These community ratings will be used to filter higher quality Playgrounds to the top.
This combined with the new “Filter Playgrounds” menu added in 1.4.0 should help you find quality Playgrounds of various types.
Playground Descriptions are now shown when browsing Community Playgrounds.
General Changes
Hedge Broodmother Roar attack can be perfect blocked.
Mantis attacks no longer always trigger additional effects even when blocked or perfect blocked.
“Fury” effect can now trigger combo finisher effects.
Explosive damage from enemies can be blocked with shields again (including infusion based explosive damage).
+Summon Thorns effect from Red Strategist set decreased from 50% to 25% per piece (they still stack).
Thorns now deal “true” damage.
You can go back to befriended Ant Queens and get a new Baby Ant pet if your prior Baby Ant pet has died or was lost.
Lowering the stun damage of 2 Handed Axe weapons.
Increasing the stun damage of 2 Handed Club weapons.
REMIX.D Yard – Quality of Life
A new module is accessible in the ASL station while in New Game+: remote access to the Super Duper machine!
When duplicating or deduplicating an item, you can now skip the animation.
Clients that join a New Game+ world will have their starting Milk Molar stats matched up to the host if they are lower
Helps clients not lose out on prior Milk Molar upgrades from before new game+ or prior new game+ playthroughs.
REMIX.D Yard – Changes
Infusion effects that creatures get will be more random instead of almost always having explosive damage (this was a bug).
“+Unarmed Damage” effect can now be found on randomized trinkets.
A large number of Random Effects for trinkets and infused weapons have been buffed:
All creature specific damage increases (such as “+Black Widow Damage) increased from 10% to 30%
+Damage Resist increased from 10% to 50% (in the previous patch)
+Block Strength increased from 25 to 100
+Max Health increased from 25 to 100
+Max Stamina increased from 25 to 100
Hyperstamina increased from 10% to 25%
+Attack Stamina increased from 10% to 25%
Exhaustion Recovery increased from 10% to 25%
+Sprint Distance increased from 10% to 25%
The Quickness increased from 10% to 25%
+Poison Resist increased from 10% to 50%
+Explosive Resist increased from 10% to 50%
Starcrusher Damage Resist reduction increased from 25% to 50%
Arcane Archer Damage Resist reduction increased from 25% to 50%
Fresh Mage stamina refund increased from 5 to 25 per attack
Spicy Mage attack speed buff increased from 10% to 15% per attack
Sour Mage charge time multiplier fixed from 1.5x to .5x so it actually reduces charge time instead of increasing it
Wizards Defense proc chance increased from 50% to 100%
Fixed +Bow Attack not being labeled as “minor”, “major”, and “best” for the 3 variations
Bow Attack Major increased from 20% to 25%
Bow Attack Best increased from 30% to 50%
Trickle Regen increased from 1 hp per 10 seconds to 2 hp per 10 seconds
Guard Dog increased from 50% to 100%
Tenderfoot Offense increased from 5% to 100%
Tenderfoot Defense increased from 5% to 90%
+Finale Damage increased from 10% to 25%
Fixed ‘Implant Weakness: Sour’ and ‘Implant Weakness: Salty’ using the ‘Implant Weakness: Fresh’ string
“Fury” effect on New Game+ trinkets can now trigger other trinket effects such as “Samurai” and “Mad Scientist”.
The “Increased Damage” infusion effect on infused creatures no longer also increases the damage of other infusion effects.
Infused Weapons now have 2 random effects instead of just 1.
BURG.L’s Old Flipper now has 2 random effects, much like infused weapons.
The Assistant Manager can trigger the laser and shock pillars immediately in New Game+. Lasers will spin faster with each Remixed Level.
Similar candy weapons acquired from NG+ now have different finale effects:
Example: the Sizzle Striker has Finale Aftershock, where as the Wallopeño has Finale Fury
Thorns damage that can be reflected with any attack is capped to the max health of the character being attacked.
Thorns damage that is reflected is no longer improperly double scaled from Status Effect or Difficulty modifiers.
Salt Chipper now properly utilizes the “Smasher” mutation instead of “Barbarian”.
Optimizations
Loading a saved game takes less time:
Xbox Series X / PlayStation 5: 5+ seconds faster
Xbox One / PlayStation 4: 15+ seconds faster
Nintendo Switch: 60+ seconds faster
PC: (Depends on your CPU but faster than before)
PlayStation 5
Improved framerate.
Save game thumbnails will no longer be extra dark.
Added mouse and keyboard support.
Nintendo Switch
Reduced asset popping and short draw distanced in the Sandbox.
Notes found in the yard that require scrolling to read all of it can scroll the text using the analog stick.
Major Fixes
Creatures attacking from the Waft Emitter are no longer randomly invulnerable.
Power Droplet can trigger additional effects off of unarmed attacks again.
Clients no longer sometimes respawn with no lighting after completing the undershed lab.
Achievements will properly unlock after reloading your game if you had originally completed them while offline (Xbox / PC).
Playing a Shared World game across multiple consoles will no longer have you load in with lost player data.
Retroactive fix still in the works for sessions that have already encountered this.
Multiplayer games that were made while crossplay was off and then are converted to Shared Worlds when crossplay is enabled will not have lost player data upon hosting or joining that game.
Retroactive fix still in the works for sessions that have already encountered this.
Stairs can be built up diagonally without direct support below again.
Loading a Shared World backup save while in the middle of playing a Shared World will properly save continued game progress during that session.
The loot delay on dead bugs has been reduced back.
Crash Fixes
Fixed attempting to host or join a multiplayer game immediately after being disconnected from a game causing a crash.
Fixed crash when loading an Early Access save.
Other Bug Fixes
The Oak Lab explosion smoke no longer freezes when looking directly at it sometimes.
BURG.L Quests are no longer reset when activating the REMIX.R.
Using burnt toast in the Garden Patch no longer causes the growth time to be negative.
Fixing an instance of a randomized milk molar that could spawn underwater.
Fixing the repair costs on some of the NG+ elemental weapons.
The web sacs in the Hedge Broodmother fight no longer will trigger infusion effects from the Broodmother’s roar or jump back attack.
The Health and Stamina bar on the SCA.B properly show lines for values past 300.
Infected Ant mounted trophy and infected ant stuffed creature buildings have had their materials fixed.
The Sign Set Teen Spirit is no longer always removed after loading a New Game+ save.
Improved building placement while trying to place a hanging stuffed creature.
Additional creatures spawned in during boss fights are no longer lootable when they die if you fail the fight and return to the boss arena.
Clients that are present when the REMIX.R is activated will spawn back in correctly at the kid case instead of being on top of the host.
Rotten Stinger Spear in the T-Rex no longer falls out of the toy’s mouth on any new games created.
Infected Broodmother final phase scream no longer triggers infusion effects.
Chopper no longer improperly uses the Blademaster mastery effect.
You can no longer build sap catchers in the Mantis arena.
The “Royal Arrangements” achievement can be unlocked for new players in New Game+ if all Ant Queens were dealt with in the prior playthrough.
Patch 1.4.1 is ready for you! April 29
Download and install today
Bug Fixes / Changes
Major Fixes:
Players no longer respawn with a dark screen for 3 seconds after dying to a boss and respawning in Single player.
Creatures involved in base attacks or Waft Emitter attacks no longer freeze up for clients when arriving.
Boss shout attacks and Wasp Drone shouts in New Game+ no longer trigger infusion AOE attacks on anything their shout hits.
Milk Molar upgrades for clients properly carry over when activating New Game+.
Bases no longer load in with some structures incorrectly noting that they are supporting the entire base.
Fixed the Microsoft Account login screen incorrectly showing the wrong environment error (fixed in prior hot fix build).
Changes:
Increased damage reduction amount for the random trinket status effect “+Damage Resist” from 10% to 50%.
You can activate text chat via the gamepad on consoles.
Optimizations:
Improved performance across the game in general.
Improved performance when playing in Multiplayer mode.
Reduced memory usage across the game.
Playgrounds with lots of links will run with better performance when in Play mode.
Improved rendering performance inside interior spaces on lower settings.
Crash Fixes:
Fixed crash that could occur sometimes after looting a dead pet and an autosave triggers.
Fixed crash that could occur when completing a conversation.
Fixed crash that could occur when a client rejoins a game where their last saved data was while they were knocked out.
Fixed crash that could occur when a client loads into a yard with bases built.
Fixed crashes that could occur randomly during playthroughs.
Other Bug Fixes:
Voice Chat settings properly reapply after closing and reopening the game.
Loading a game while in the Pond Lab no longer shows an underwater effect onscreen.
A few pieces of the oak lab roots no longer pop out at a short distance on Low settings.
Lighting properly transitions if a defense event is active.
Pond lab cutscene properly works for clients who are far away when the cutscene activates.
Duplicating infused weapons properly copy over the random effect.
Improved water quality on low settings.
Clients no longer get a Raw Science notification immediately on join.
Siren lights near the Black Anthill boss fight properly animate when in view.
Those are the patch notes up through June 18 for Grounded Fully Yoked Edition.
BUTTE, Mont. — Dozens of GamerGaters have become trapped inside their goon cave after the cave’s tunnel system collapsed, sources have confirmed.
“I called the authorities to alert them of the cave in, but so far all anyone has done since arriving on the scene is point and laugh,” said Bob Deaver, a seismologist from the area who noted the tremors when the tunnel system collapsed. “Apparently a structural engineer warned the men down there that the tunnel system was not built correctly, and a cave in was inevitable, but once they learned the engineer was a woman they dismissed her warnings. They claimed women didn’t have the mental acuity to become engineers. Apparently after that they made some comments about her appearance which I won’t repeat here.”
One of the entrapped men posted on X – The Everything App about the experience.
“LMAO. This is more #WokePropaganda. The tunnel system didn’t collapse. We wanted to be trapped down here. It was a controlled demolition, and anyone who says otherwise is too busy coping and seething to accept the facts,” said the man, who uses the handle “ChauvinistGamerChad.” “It’s sort of like the controlled demolition that’s happening to video games right now thanks to DEI and the shadowy cabal at Sweet Baby. It’s all so obvious once you’ve opened your third eye by gooning for hours and hours on end.”
Sharon Keegan, the mother of one of the men trapped inside the goon cave has been trying to get in touch with her son, but so far her calls have been ignored.
“My son, Bryce, told me he was going ‘gooning with the boys’ last week and I haven’t heard back from him since. I know he’s getting my messages because he has read receipts turned on,” Keegan said, “So far the only thing he’s written back is ‘Can’t talk. Gooning,’ which doesn’t make sense to me. What is gooning, and why are they doing it in a cave?”
At press time there were no plans in place to rescue the GamerGaters, who seemed quite content to shout anyone down who tried to help them.
The world of Pokemon has been endlessly expanding since its genesis in 1996. The magical world of colorful pocket monsters living harmoniously with humans appears to be ‘E for Everybody’ on the surface, but what about the darker underbelly of society? A seemingly unregulated Food and Drug Administration has led countless scientists across the region to develop their own potions and elixirs in secluded woodland laboratories. Unfortunately, these drugs can be abused by the very Pokemon they were developed to help. Thankfully, natural evolution can help these little guys kick the habit! Here are the Pokemon evolutions that really sobered them up.
Gloom → Vileplume
It’s normal for the middle evolution to experiment with new experiences during their adolescence, but Gloom is zooted out of its bulb right now. I saw it doing bumps of poison powder in the PokeCenter bathroom. Talk about getting high on your own supply. Ironically, all this stoned weed needs to clean its act up is a Leaf Stone.
Golbat → Crobat
Jesus Christ, who invited Golbat? All that degenerate does is huff super repels and talk about some terrible screenplay it’s been working on. At least Crobat can take a hint and shut the fuck up.
Drowzee → Hypno
After years of abusing psychedelics, Drowzee looked around the front row of a Grateful Dead cover band concert and didn’t recognize a single face. Hypno kicked the habit and got his ass to the gym. Now he spends his days reading palms and dealing tarot cards to gullible tourists.
Psyduck → Golduck
Psyduck’s crippling anxiety has led to countless prescriptions for Valium, Klonopin, and Xanax. After being told by several mental health professionals that the dependency has turned into an addiction, Psyduck needed ulterior methods to get its hands (wings?) on the painkillers. What began as a harmless Amnesia on the lady behind the CVS counter soon snowballed into a life a petty crime. Robbing PokeMart’s and lying to Nurse Joys just to get a couple more pills. It took a brief stint in the Pokemon Correctional Facility upstate for Psyduck to evolve into the sober minded, zen headbutting, Golduck.
Vigoroth → Slaking
Vigoroth doesn’t have a “cocaine problem,” he just has an addictive personality and can stop whenever he wants. Luckily, Slaking traded the nose candy for the wacky tobacky. Now he’s addicted to arguing with strangers on Letterboxd about the ambiguity of Alex Garland’s “Civil War.”
Cubone → Marowak
Can you blame Cubone for getting addicted to drugs? It’s the only Pokemon that comes with pre-installed trauma. Sometimes we need to lose ourselves in grief in order to find the truth about the person we want to become.
Lombre → Ludicolo
Lotad had such potential until it evolved into Lombre, lost all motivation, and started smoking that dank tall grass. Now Lombre’s lazy ass won’t stop ordering rare candies on DoorDash while watching reruns of “Top Gear” on BBC. Ludicolo, on the other hand, has discovered spiritual enlightenment outside of drugs. Sporting a sombrero and a newfound love of mariachi music, Ludicolo brings joy and entertainment to town festivals across the region.
Espurr → Meowstic
“Damn, you good? I’ve never seen a bad Foongus trip like this before. Those eyes have seen things we can’t even begin to understand. Let’s get you some fresh water and a full heal, everything’s gonna be okay.”
Feebas → Milotic
Visually, Feebas is the only Pokemon that appears to be hooked on meth. The dark rings around its eyes shows it hasn’t slept in days, and the brown splotches on its skin shows the addict’s prioritization of getting high over anything else. Feebas is the poster child for local school’s anti-drug campaigns. “This is your brain on drugs” under a picture of Feebas is quite a compelling message. Let Milotic be an example for all of us to know that no matter how addicted one can become, there’s always hope you can evolve into a gorgeous supermodel overnight.
Magikarp → Gyarados
Can Magikarp get off its freeloading fins and make itself useful for once? Go ahead and keep splashing around in life and see where that gets you. Why can’t you be more like Gyarados? Take a long hard look at yourself and evolve! Otherwise, I’ll have to stick you in the Day Care until you’re 20.
This week’s episode of SmackDown continues the fallout of the Clash at the Castle Premium Live Event, where Punk screwed over Drew McIntyre to stop him from winning the World Heavyweight Championship.
As it stands, there is a very good chance that we will see Punk vs McIntyre at the upcoming SummerSlam PLE in August.
What Punk does between now and then remains to be seen, but it is also not known whether or not he has actually been cleared to wrestle again yet.
Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
AEW Forbidden Door 2024 is set to take place on Sunday, June 30 from the UBS Arena in Belmont Park, New York, but can you get tickets?
As of writing, there are still tickets available for this AEW x NJPW branded event, with some of the best wrestlers in the world competing for titles across both companies.
Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
BISMARCK, N.D. — Tyler Lombardi, a 34-year-old part-time convenience store clerk and former happy child, has been spending most of his free time complaining about the deterioration in quality of pop culture franchises, sources confirm.
“The Marvel Cinematic Universe just isn’t as good as it used to be,” typed Lombardi on Reddit, who once enjoyed riding bikes and skipping stones with his friends during summer vacation. “I still remember how hyped I was for each installment back in the Phase One days. Every movie was an event, but all the recent Marvel stuff just feels like it’s going through the motions, you know?”
Associates of Lombardi claim that these remarks are typical of him.
“Yeah, I was a big fan of Tyler back in his early years,” said Nick Bean, who attended middle school with Lombardi before moving out of state. “He was a good kid, always running around, full of energy. He’s really gone downhill in recent years, though. He’s not a dick or anything, but every time I see him online he’s talking about a video game trailer like it’s a war crime or something. I don’t know where the old Tyler went.”
Analysis of Lombardi’s social media posts over the past five years has demonstrated a consistent dislike of nearly every recent movie, television show, and video game from the person who once ran home as fast he could each Friday to uncritically enjoy the new episode of “Ed, Edd n’ Eddy.”
“Don’t even get me started on ‘Star Wars.’ Each show seems worse than the last. Disney’s really run the franchise into the ground,” posted Lombardi, who twenty-five years earlier could not decide if his favorite part of the franchise was the laser swords or the silly alien with the big ears. “I can only imagine what George Lucas would think of what his baby has become. That’s the real problem with all this new shit. It’s not just an insult to the fans, it’s an insult to the creators who made it great in the first place.”
At press time, Lombardi had completely forgotten his boyhood dream of becoming an astronaut and was complaining that the new “Dragon Age” was too far of a departure from earlier entries in the series.