Game Night: It’s Casual Friday with ‘Sokomage’ and ‘Hive Jump 2: Survivors’

I had to switch horses mid-race this week. I started playing a game for the column, but it rapidly became obvious that I didn’t have enough time to cover it in the detail that it deserved. Instead, let’s swap over to a couple of shorter games that I pulled off the top of my stack.

2006’s The Burning Earth is one of about fifty shovelware games that’s based on Avatar: The Last Airbender. The only reason why Burning Earth hasn’t been forgotten is that the Xbox 360 version of Burning Earth might still have the easiest achievements of any game on the platform. You can unlock all of them in under 2 minutes.

That gave Burning Earth a weird sort of popularity as a must-play for achievement hunters, to the extent that It’s on the official list of backwards-compatible 360 games. (Somebody had to write an actual emulator for that.)

That’s also made Burning Earth one of the primary influences on a peculiar underbelly of Xbox games. Ever since achievements were introduced, there have been players who take them too seriously, which has led to a few smaller developers who specifically try to appeal to that crowd. Microsoft cracks down on the practice occasionally, but there’s still a whole vein of Xbox indies that are only there to offer cheap gamerscore options.

Speaking of which: Sokomage is a top-down block-pushing puzzler from Afil Games, a prolific Brazilian publisher/developer that focuses on casual, kid-friendly releases. It’s been on Steam for a while, but is scheduled to make its Xbox debut this weekend.

If I were to put together a “boot camp” for general video game skill, I’d make sure to have a block-pushing puzzle in the introductory courses. Sokomage is a solid, easy-to-grasp take on the concept. You’re a wizard. You use magic to shove around blocks of ice to create makeshift bridges. The end.

The first few levels of Sokomage aren’t much of a challenge, but it gets more complicated by level 10. It’s also got a nicely open design where many of its puzzles have multiple viable solutions. Sokomage was made to do one thing, and it does it well.

Well, two things: it’s also a firehose for gamerscore points. You can unlock 13 of Sokomage’s 16 achievements in maybe 20 minutes, then finish the game to get the last 3. If you’re looking to boost your score in a hurry, Sokomage has you covered.

If you like puzzles, Sokomage isn’t a bad way to spend a couple of hours. It’s got a calming retro aesthetic that reminds me of the SNES, and it’d be a decent game to play with a little kid. You could do a lot worse with $5. At the end of the day, though, it’s hard to shake the impression that this was made as catnip for achievement sickos.

In the wake of the success of Vampire Survivors, “bullet heaven” is becoming an increasingly popular subgenre for indie teams. Given the flooded state of the market, what impresses me is that I’ve yet to play a game that just cloned VS and called it a day. Time Wasters is more than “Vampire Survivors in spaceships”; 20 Minutes Till Dawn is more than “Vampire Survivors but goth”; Brotato is more than “Vampire Survivors but for people who have over 1,000 hours in The Binding of Isaac” (or vice versa).

Hive Jump 2: Survivors, which hit Steam Early Access at the end of May, keeps that streak going. It’s a sequel to a 2017 2D shooter that’s a little bit like the original Helldivers mixed with Contra. That makes the switch to bullet heaven both a big swing and surprisingly natural: both Hive Jumps are about deliberately unfair levels of difficulty, but in slightly different formats.

Each level in Survivors sends you into a cramped cave system with an infinite horde of bugs, a gun, and a dream. What sets it apart from other bullet heaven games is your access to a jetpack, which lets you reposition yourself on a whim. You can’t really get cornered in Survivors; you can always fly over a pack of aliens or hop the nearest wall to safety.

As you level up, you can assign several extra bonuses to the jetpack, like boosting your fire rate while you’re in flight or adding a small heal to its activation. It’s a handy, all-in-one emergency button that adds a nicely dynamic element to Survivors gameplay.

As of version 0.5.1310, Survivors is a solid shooter. It’s got a decent overall flow, it runs well, and it feels like a complete experience even at this early stage.

Obviously, Survivors isn’t complete, so this isn’t a full review. The game that exists at time of writing, however, has some unique balance issues that you don’t often see in the bullet heaven subgenre.

Specifically, Survivors features one of my big video game pet peeves: it treats basic functionality like it’s a reward. When you first boot it up, many of its relics and weapons are locked behind various achievements. You end up having to fumble through a couple of rounds until you gain access to equipment that should’ve been available from the start, like guns that are actually capable of meaningful crowd control.

You also initially have only 3 weapon slots to choose from. This would be fine, but you’re going to fill one of those slots with the Overshield, which is the best defensive option in the game. It’s so good, in fact, that it feels like the rest of Survivors is balanced around the assumption that you have it. The difference between a normal build and a “glass cannon” in Survivors is essentially down to whether or not you’re running Overshield.

Due to the interaction between those issues, it’s easy to hit “dead levels” in Survivors, where you shouldn’t or can’t take anything you’re offered: guns you can’t afford, stats you don’t need to boost, useless weapons, etc. This feels bad in any game, but it’s compounded in bullet heaven, where you’re always scrambling for any edge you can get.

Once you farm up enough resources to buy some permanent upgrades, Survivors gradually loosens up. The better guns open up some nicely degenerate character builds, like the gamma-ray blaster that microwaves anything it hits, and its developers have put some real thought into the player’s overall road map. Even then, it still has its dead-levels issue, and that initial run up from zero is rough.

For right now, Hive Jump 2 has solid bones, but needs some tweaking to smooth out its overall progression. It’s not that you start out in a hole – that’s part of the appeal of bullet heaven games – but that the hole’s initially too deep, and makes you dig sideways before you can climb up.

I didn’t start out with a planned theme, but I think I ended up with one.

Sokomage is simple, cheap, and does what it set out to do. It also might very well have been made as pay-to-play for people who care way too much about their TrueAchievements ranking. Hive Jump 2 is an absorbing bullet heaven game with uniquely janky progression.

One of the things that bothers me about game criticism is that it often falls into a good/bad binary. There’s a lot of value in discussing games that take big swings that don’t connect, or which make unusual mistakes. That’s the point of media criticism as a whole: it’s not meant to simply be a buyer’s guide, but a way to move the medium forward.

As far as Sokomage and Hive Jump 2 are concerned, I had fun with both of them, but their flaws are (currently) more interesting than their successes.

Lord Saddler Cancels World Domination After Discovering Magical, Golden Egg-Laying Chickens

Somewhere in Europe Lord Osmund Saddler shocked the biohazard terrorism community today by announcing a halt to his brainwashing scheme, after discovering the existence of magical chickens that lay golden eggs.

Lord Saddler broke the news to a town hall filled with local villagers, cultists, and private military forces. Although a small gathering at first, many late arrivers would soon join, brandishing strange keys, emblems, and sliding puzzles.

“This convoluted plot has been brought to an end,” announced Lord Saddler as he held up a golden egg. “Infecting the daughter of the most powerful man in the world, ransoming her off, and then using her as a Trojan horse to seize power? Absolute insanity. We don’t need Las Plagas to run the world. We’ve got something much more effective. Money.”

The mood amongst the crowd was difficult to judge, though several of the villagers were willing to make their opinions known.

“Business has never been better,” said an unknown individual who would only give ‘Merchant’ as his name. “Forget spending hours tuning up weapons or dragging around attaché cases of slightly increasing size. There’s gold in them chickens.”

Golden eggs have been a rumored sight in the rural region for years. Originally recorded as a part of the village’s founding myth, they were recently discovered to be real after a local resident blew up several chickens while throwing dynamite at a trespasser. Although a mass chicken cull was proposed, this was halted after discovering the chickens could also lay the eggs naturally.

The US Government is not pleased with the area’s newfound wealth especially after the kidnapping of President Graham’s daughter resulted in a single agent being deployed to her rescue. However, according to officials within the State Department, President Graham has begun mobilizing troops for a full invasion.

“We cannot possibly comment on any ‘hypotheticals’ at this time,” explained press secretary Sacha Valley. “What I will say is that every situation demands its own tailored response. Whether it’s sending one operative to rescue the president’s daughter, or sending ten thousand soldiers to reintroduce democracy to these Spanish inbreds, it really does depend.”

At press time, the Umbrella Corporation announced plans to send a team of researchers to study the chickens for scientifically moral purposes.

Civilization 7 to Add New ‘Senile’ Leader Trait

SPARKS, Md. — Sid Meier’s Civilization VII, the upcoming game in the popular 4X strategy series will be shaking things with the addition of the ‘Senile’ leader trait as confirmed by Firaxis Games.

While the game, which was announced at Summer Game Fest, is still a ways off, Firaxis CEO Frank Kirkland gave fans a tease of the upcoming entry on Twitter by revealing the new trait.

“I can’t say too much since we’re still hard at work but we’re adding a new leader trait to make the series a bit more relatable to the contemporary world. Select leaders in 7 will have the senile trait and that will offer players a whole new dimension of strategy,” Kirkland tweeted.

Sid Meier was asked about the new trait and gave the reason for its addition in an interview

“We want this game to be as accurate with the times as possible, so we looked at current world leaders to add the most common traits among them to the game,” said Meier. ‘Senile’ was by far the most common. This trait will affect the actions of leaders in a variety of ways. It will give a random chance of making the leader wander around aimlessly, it may also force the player to waste turns making long and insane social media posts. Stuff like that.”

Lead gameplay designer Debra Hudley says that the team is still struggling to implement the trait in a way that doesn’t break the game.

“A major consequence of the trait is that leaders with it have consistently low approval rates among in-game citizens,” Hudley stated. “But for some reason, they keep picking leaders with this trait. It essentially means that the player can never win if they have the trait. It just completely bottlenecks the progress of the player’s civilization so we need to spend some time to fix the system.”

At press time, Firaxis also plans on implementing the possibility that leaders with the trait may die of old age before games reach their natural conclusion.

AEW x NJPW Forbidden Door 2024 Card: Every match taking place

AEW x NJPW Forbidden Door 2024 will be taking place this weekend, but what is the full card for the Pay Per View event?

Following this week’s episode of AEW Dynamite, we now know the majority of bouts that will be taking place from Elmont, NY.

AEW x NJPW Forbidden Door Matches

Here are all of the matches that have been confirmed for the Forbidden Door 2024 card taking place this weekend:

  • AEW World Championship Match: Swerve Strickland vs. Will Ospreay
  • IWGP World Heavyweight Championship Match: Jon Moxley vs. Tetsuya Naito
  • AEW TNT Championship Ladder Match: Konosuke Takeshita vs. Mark Briscoe vs. Jack Perry vs. Lio Rush vs. Dante Martin vs. More TBD
  • TBS Championship/NJPW STRONG Women’s Championship Match: Mercedes Mone vs. Stephanie Vaquer
  • AEW Women’s World Championship Match: Toni Storm vs. Mina Shirakawa
  • Owen Hart Foundation Tournament First Round Match: Bryan Danielson vs. Shingo Takagi
  • Zack Sabre Jr vs. Orange Cassidy
  • MJF vs. Hechicero
  • Chris Jericho, Big Bill and TBD vs. Samoa Joe, Hook, and Katsuyori Shibata
  • The Young Bucks & Kazuchika Okada) vs. The Acclaimed & Hiroshi Tanahashi
  • Kris Statlander & Momo Watanabe vs. Willow Nightingale & TBD

Read More – AEW News: WWE name held talks with company

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

Lightyear Frontier Update Patch Notes June 28

 

UPDATED June 28

 

 

Patch Notes June 28 (v 0.2.671.0) June 28

 

Howdy, exofarmers!

We’re over-the-moon excited seeing y’all enjoy the Making it Home update! As always, we’ve been listening to your feedback and thanks to y’all, we’ve been able to locate and squash a couple of bugs with this patch.

 

Changes

  • Updated the Merchant's license plate
  • Swiftplumes have a new idle animation
  • Reduced performance impact of harvesting lots of plants at once with the Vacuum Harvester
  • Added new interact animation for when the Exofarmer is not holding any tools
  • Increased drop rate of Hardwood from trees and reduced Hardwood's weight

 

Bug fixes

  • Fixed keyboard and mouse button icons being used on Xbox in many places, even when using a gamepad
  • Fixed issue where the Laugh emote wouldn't hide your equipped tool in Photo Mode and when seen by others
  • Fixed multiplayer issue where trees, rocks and other destructible objects could desynchronize between players
  • Fixed the "Time of Day" Photo Mode setting not working
  • Improved collision on Barn, fixing issue where posters could not be built on certain walls
  • Fixed Woven Garden Wall and Boarded Garden Wall not being saved
  • Fixed P.I.C.K.-Axe VFX sometimes continuing to play after entering the mech
  • Fixed issue where Morning Drapes could dive straight into the ground, instead of just while over the water
  • Added geometry to the backside of the fuse slots inside a late game area
  • Fixed plants dropping extra harvest upon withering
  • Potentially fixed issue where you could sometimes get stuck in the Upgrade Depot
  • Fixed issue where animals could walk up to the Merchant Landing Pad and block Merchant from spawning
  • Fixed several issues related to the alteration of landscape materials and grass (paths, constructs, fields, etc.), especially in multiplayer
  • Fixed issue where Pondpitcher Sprouts could not be put into any storage building
  • Fixed issue where certain text elements in the Tractor Mode menu were not center-aligned
  • Fixed issue where the Medium option for UI Text Size setting was not showing the correct font style format
  • Fixed issue where holding the interact button while opening storage would also immediately open the sorting menu
  • Fixed Mech Modules not showing “P.I.C.K.-Axe required” prompt when looking at them with a different tool equipped

 

Steer your mech on over to our Discord server and let us know if we missed any bugs, or report them using the in-game feedback tool. Together we make the Frontier the best it can be!
Happy farmin’ and explorin’!

--
Follow our social pages for the latest on Lightyear Frontier:

 

 

Making it Home Update (v 0.2.644.0) June 26

 

Howdy exofarmers!

The team has been hard at work, grindin’ out lots of excitin’ changes and new items for our first update, and it’s finally here for y’all to dig your P.I.C.K. Axes into! We’re incredibly grateful for all of your feedback and suggestions – and with the Making it Home update, we’ve tackled some of your most requested features!

 

Emotes

  • Added Emotes to both the Exofarmer and the Mech

 

Photo Mode

  • Added 8 new settings
    • Added 18 new stamp options and more positions
    • Changed the "Cinematic Mode" setting to "Frame" and added 4 additional options
    • And more!
  • Now pauses time if playing in single-player

 

Quality of Life

  • Added ability to quick deposit items into storage constructs
  • Added ability to relocate existing constructs and holograms, accessible via the recycling mode
  • Added ability to sort items in storages and player inventory
  • Added auto-run feature
  • Added ability to place stamps in the Map Menu
  • Added information on the map what tool upgrades are needed for progression
  • Added inventory weight indicator to the HUD
  • You can now put items into holograms and storage constructs by picking them up and physically moving them there with the P.I.C.K-Axe
  • Added "Hands" option to the Exofarmer Tool Wheel
  • Made it clearer when new findings are found while exploring ruins
  • Added a tutorials section to the Database menu
  • Increased Lola's visiting hours

 

Settings

  • Added accessibility settings for "Single-stick Camera" and "Swap Sticks"
  • Separated "Ambience" and "UI" into their own volume settings (Were previously affected by "SFX")
  • Made controller vibration adjustable in a range instead of a simple toggle
  • [PC] Added support for AMD FidelityFX™ Super Resolution 2 (FSR 2)
  • [PC] Added support for Intel® Xe Super Sampling (XeSS). Only available when using DX12
  • [PC] Added graphical setting preset (Low, Medium, High, Frame Breaking)
  • [Steam] Added graphical setting preset (Steam deck)
  • [Steam Deck] Added support for automatically showing a Virtual Keyboard when relevant
  • [Steam Deck] Updated default settings for a smoother experience out of the box
  • [PC] Removed ineffective dynamic resolution settings
    • These settings didn't do anything since Unreal Engine 4 doesn’t support dynamic resolution on PC
  • [PC] Adjusted anti-aliasing settings
    • "Medium" is now fast TAA (temporal anti-aliasing)
    • "High" is now high quality TAA with reduced ghosting
    • "Frame Breaking" is now very high quality TAA with significantly reduced ghosting and massively improved image quality with reduced resolution scales, but a sizable performance impact

 

Decorating

  • Added wall-mounted decorations
  • New decorations and mech parts can be found at Lola’s shop
  • Bush Sprouts are available at Lola’s shop
  • New decorations can be found by discovering items
  • The Gnome is now paintable

 

Visual polish

  • Added Exofarmer animations when moving in the Mech
  • Fuel and speed gauges on the Mech are now animated
  • The moon is now a unique model instead of a white dot
  • The mech will now lean slightly in its turn direction when running
  • Constructs built on flat surfaces will no longer have a foundation
  • Holograms and Storage constructs now play an animation when items are added to them
  • Updated the textures for the Clothesline and made it paintable
  • Updated clover visuals
  • Updated the landscape grass texture
  • Tweaked physics of loose items to be somewhat less bouncy

 

Performance

  • Significantly optimized shaking of destructible objects being damaged. Could previously cause severe performance drops on certain systems, e.g. Steam Deck

 

Various changes

  • Made daytime longer
  • Looking at objects requiring a tool now reveals the required upgrade
  • Wildlife now goes to sleep later
  • The Egg treasure model has been replaced with a Pinecorn
  • Removed the ability for Storage buildings to provide Coziness
  • Hid clock HUD element while in a late-game area

 

Bug fixes

  • Fixed the "PIP-3R Ambient Dialogue" setting not being saved between play sessions
  • Added even more measures to resolve upgrades not being applied for clients
  • Made the DLC entitlement check more reliable on Xbox and Windows Store
  • Fixed bug where Wingleaf Palm didn't drop sprouts
  • Fixed issue where Mission objectives weren't sorted correctly
  • Fixed bug where the merchant wares were unlocking faster than the intended design
  • Fixed issue where AI navigation would sometimes choose very strange paths
  • The Ranch Arch construct now correctly contributes to Coziness
  • Fixed clients being able to shoot more seeds than they have in their inventory if doing so rapidly
  • Clients can no longer join sessions where the host has not finished loading the game world
  • In-world location indicators are now more responsive
  • Constructs being interacted with can no longer be recycled
  • Added missing physical material to all types of foliage
  • Fixed performance dropping significantly when moving the mouse and changing a photo mode setting simultaneously
  • Fixed several minor issues regarding loading, saving and adjustment of game settings
  • Fixed actions not working when being rebound to certain keys
  • Fixed Fractalite deposits not shaking when damaged
  • Fixed depth of field, vignette and film grain effects not working in photo mode when using lower post-processing settings
  • Fixed issue where the Exofarmer's head rotation could not be seen by clients
  • Fixed construct menus not closing if their associated construct was destroyed
  • Fixed recycling mode UI not displaying all available actions
  • Fixed items sometimes spawning beneath the ground when recycling a construct
  • Fixed issue where the Exofarmer's upper body animations would be missing when not holding a tool
  • Reduced hitching when opening construct selection menu
  • Fixed some construct holograms appearing as partially filled before being placed
  • Fixed multiple issues with rain not falling properly or at all
  • Fixed menus closing when the merchant departs if the merchant had been interacted with that day
  • Fixed construct holograms accepting contributions even before being placed. These items would disappear if the placement was cancelled
  • Fixed fences reverting to their default paint after having been targeted for recycling
  • Improved collision on multiple constructs
  • Players can no longer interact with objects that are behind solid geometry
  • Fixed construct recycling conditions not appearing to update properly sometimes, e.g. when a player stops interacting with a construct
  • Fixed the crafting time of the first Grinder recipe crafted on a given day not being correctly affected by wind speed
  • Fixed mech engine sounds and exhaust effects often not triggering properly

 

We hope y’all are gonna love this update as much as we do! Steer your mech on over to our Discord server and let us know what y’all think. If you run into any troubles, be sure to holler using the in-game feedback tool – it really helps us out!
See y’all in the Frontier!

--
Follow our social pages for the latest on Lightyear Frontier:

 

 

Hot Fix April 17 (v.0.1.430.0)

Achievement unlock now fixed!

 

Hey, Exofarmers!

Quick update from the team here!
Our April 15 patch caused issues with achievements no longer unlocking which we aim to fix in this very hot hot fix 🔥
All achievements that were completed but didn't unlock should now do so when starting the game again after this patch ✅
Let us know if those lil shy achievements did indeed finally decide to show themselves here on Steam forums or over on our Discord!
Happy farming, folks!

 

Lightyear Frontier Update Patch Notes v0.1.407.0 Apr 15

 

Those are the patch notes on June 28 for Lightyear Frontier.

Palworld Update Patch Notes June 28

 

UPDATED June 28

 

 

Update v0.3.2: Arena bug fixe and more June 28

Steam version v0.3.2 has been released!
===
  • When a player is stuck in the arena, restarting the game will now restore the player to the correct state
  • Asset files were unintentionally split, so they have been reverted back to v0.2
===
Thank you for your continued support of Palworld.

 

 

Major update! Sakurajima v0.3.1.: New area, Pals, buildings and more! June 27

Image

⚡Sakurajima Update Notice⚡
Palworld's first major update🔥
New area, Pals, buildings and more!
Steam version v0.3.1 has been released.

===

▼New Content

・New Island - Sakurajima
  • ⤷ A new island has appeared! Sakurajima!
  • ⤷ Take control of the tower protected by a new faction "The Moonflowers", and free this beautiful island from their control!
  • ⤷ Sakurajima is home to many new Pals! Explore and find new species!

 

・Arena
  • ⤷ An arena has appeared in the Desiccated Desert! Battle against other players to assert your dominance!
  • (Multiplayer exclusive content)

 

・Stronghold - Oil Rig
  • ⤷ An oil rig controlled by the Rayne Syndicate has appeared in the ocean! Work together with your friends to defeat powerful enemies and claim valuable resources such as crude oil!

 

・Player level cap raised to 55!
  • ⤷ Players can now adventure to level 55!
  • ⤷ New technologies available
  • ⤷ Upper limit for Pal's capture bonus has been increased from 10 to 12

 

・New Resource - Crude Oil
  • ⤷ You can extract crude oil by unlocking and placing a new building, the crude oil extractor, in certain spots around the world
  • ⤷ New high-tier equipment and spheres can be crafted using the new material Plasteel which can be made from crude oil

 

・New Raid - Blazamut Ryu has arrived! The strongest Dragon Pal in the game!

 

・Meteorite Event
  • ⤷ Meteorites or supplies will fall from space sometimes! There may even be an unknown Pal from outer space too...!?

 

・Tower Boss Hard Mode
  • ⤷ Each tower boss now has a hard mode, allowing you to face them in their ultimate form!

 

・New Merchant - Medal Merchant
  • ⤷ A merchant who will exchange a new item Dog Coin for rare items!

 

・New Items
  • ⤷ Mysterious Accessory Box - Permanently increases the number of accessory slots by 1
  • ⤷ Concentrated All-Purpose Pal Extract - Increases the rank of a Pal by 1 when used
  • ⤷ Ring of Freight - Increases your carrying weight when equipped
  • ⤷ Vital Remedy, Stamina Remedy, Might Remedy, Speed Remedy, Burden Remedy - These new remedies permanently strengthen the player's base stats. Until now, players could only increase their stats when levelling up, but now you can reach MAX stats!

 

・New Weapons
  • ⤷ Laser Rifle
  • ⤷ Flamethrower
  • ⤷ Gatling Gun
  • ⤷ Grenade launcher
  • ⤷ Guided Missile Launcher
  • ⤷ Multi Guided Missile Launcher
  • ⤷ Meteor Launcher

 

・New NPC cosmetic hats! Dress up like your favourite bosses!
  • ⤷ Zoe Hat
  • ⤷ Axel Hat
  • ⤷ Lily Hat
  • ⤷ Victor Hat
  • ⤷ Marcus Hat
  • ⤷ Saya Hat

 

・New Pal cosmetic hats! Dress up like your favourite Pals!
  • ⤷ Lyleen Floral Cap
  • ⤷ Sibelyx Hat
  • ⤷ Leezpunk Hood
  • ⤷ Killamari Cap
  • ⤷ Cawgnito Hat
  • ⤷ Ribbuny Headband
  • ⤷ Lamball Helm
  • ⤷ Dumud Helm
  • ⤷ Swee Cap
  • ⤷ Dazzi Hat
  • ⤷ Cattiva Hat

 

・New Buildings
  • ⤷ Cold Food Box - Feed your Pals while keeping your food nice and cool
  • ⤷ Sulfur Mine and Coal Mine - Gather valuable resources at your base
  • ⤷ Pal Disassembly Conveyor - Get rid of unwanted Pals automatically! Your heart will hurt less this way...
  • ⤷ Wall-Mounted Sign - Make notes without taking up too much space
  • ⤷ Refrigerated Crusher - An upgraded Crusher that can break down various items into different items

 

・New Feature - Lockpicking
  • ⤷ You can now attempt to open locked treasure chests with the new lockpicking mini-game. Requires a Lockpicking Tool!

 

・New Feature - Pal Skins! (Cosmetics for Pals)
  • ⤷ You can now change Pal's skin at the new Pal Dressing Facility!
  • ⤷ The "Sunglasses Cattiva" skin is now available for everyone! More skins will be added in future updates

 

▼Player

・Pal Box capacity increased from 480 Pals to 960 Pals
・Increased the maximum amount of power that can be enhanced by Lifmunk Effigies from 10 to 12
・Added a setting that prevents items from being automatically picked up if it will overencumber the player

 

▼Base Related

・The building system has been reworked and improved! Basic construction is now much more intuitive and smooth!
・Pillars have been added. The days of accidentally demolishing a supporting wall and the entire 2nd flood collapsing are over!
・Axis alignment function added
・Defensive walls can now be connected
・It is now possible to connect from the roof, walls, stairs, and pillars to the foundation (previously, connections could only be started from the foundation)
・New building material "Glass" has been added. Keep an eye on your cute Pals from inside with glass walls!
・The maximum base level has been increased to 25, and the number of bases allowed has been increased from 3 to 4 at level 25
・You can now change the maximum amount of guild bases from the game options
※Note: Too many bases may lead to performance issues
・You can now change the maximum amount of base Pals from the game options
※Note: Too many Pals at one base may lead to performance issues
・Implemented a private lock function for chests. Your friends won't be able to steal your metal anymore!
・It is now possible to permanently assign a Pal to a specific facility from the Monitoring Stand
・Cakes will now be transported to chests as a priority
・Readjusted the work priority order for Pals
・Changes to defense facility specifications. Work pals will use them automatically even if they are not assigned to a specific facility
・Measures and mitigation for base pals getting stuck when a route cannot be taken

 

▼UI

・Added a lock function in the Pal Box menu
・Player crosshair colour can now be adjusted and fixed an issue where the crosshair would get stuck behind the player
・You can now craft items in units of 100x
・Added more types of custom map markers, and increased the placement limit to 300
・Statue of Power UI has been improved
・Improved sorting function of Pal Box, making it easier to find the Pal you want

 

▼World

・Junkyards have been added around the world! You might find some valuable items there...
・A new random event has been added. Find and steal eggs from "Monster Nests" hidden around the islands!

 

▼Pals

・New Pal Skills!

 

・Unique Skills
  • ⤷ Jumping Stinger (Menasting)
  • ⤷ Rocket Slam (Chillet)
  • ⤷ Protection of Fertility (Lyleen)
  • ⤷ Raging Flame Wave (Faleris)
  • ⤷ Thunderbolt Heavy Tank (Grizzbolt)
  • ⤷ Polyceraunos (Orserk)
  • ⤷ Divine Disaster II (Shadowbeak)

 

・Neutral Skills
  • ⤷ Air Blade
  • ⤷ Holy Burst
  • ⤷ Star Mine

 

・Fire Skills
  • ⤷ Flame Wall
  • ⤷ Volcanic Rain
  • ⤷ Flame Funnel

 

・Water Skills
  • ⤷ Splash
  • ⤷ Wall Splash

 

・Grass Skills
  • ⤷ Circle Vine

 

・Electric Skills
  • ⤷ Thunder Rain
  • ⤷ TriSpark
  • ⤷ Thunderstorm

 

・Ice Skills
  • ⤷ Icicle Line

 

・Ground Skills
  • ⤷ Rockburst
  • ⤷ Sand Twister

 

・Dragon Skills
  • ⤷ Beam Slicer
  • ⤷ Comet

 

・New Passive Skills
  • ⤷ Philanthropist - Greatly reduces the time required to produce eggs
  • ⤷ Impatient - Reduced cooldown on active skills
  • ⤷ Infinite Stamina - Increased stamina (Only on mountable Pals)
  • ⤷ Noble - Pals with this passive will give you an advantage when trading with merchants
  • ⤷ Nocturnal - Pals with this passive become nocturnal and will work throughout the night

 

▼Multiplayer

・Added a new setting that always rejects guild invites

 

▼Balance Adjustment

・Due to the increase in accessory slots, accessories with the same name have been changed so they cannot be equipped more than once
・Defensive accessories have been balanced due to the increase in accessory slots.
・Due to the addition of many new Pals, some Pal breeding combinations have been changed
・Adjusted the selling price of all Pals. The selling price of Alpha Pals is now about twice that of the original species

 

▼Bug Fixes

・Mitigations have been added for an issue that caused PCs to freeze when closing the game
・Changed the grappling gun behaviour to make it less likely to get stuck
・Many many many other minor bug fixes

 

▼Other

・A warning will now be displayed if the GPU driver is too out-of-date

 

▼Soundtrack

・6 new songs have been added to soundtrack. If you have already purchased the game, please update the soundtrack.
*Please note that the soundtrack update may be delayed by about a day.

 

===
Thank you for your continued support of Palworld.

 

 

Patch v0.2.4.0: Alpha Pal breeding and more! May 14

Steam version v0.2.4.0 has been released.

(Xbox version v0.2.4.0 will be released as soon as it is ready)

 

▼Balance Adjustment

  • Increased the HP of all Alpha Pals (larger than normal Pals), including Lucky Pals, by 1.2
  • Breeding eggs now have a slight chance to produce an Alpha Pal
  • Reduced the damage reduction rate of enemy bosses by 18%. (The HP adjustment above has been adjusted so that battles don't become too difficult.)
  • Items and Pals dropped on death can now be picked up by anyone 24 hours after they are dropped
  • Items and Pals dropped on death will now disappear 48 hours after they are dropped

 

▼UI

  • Fixed a bug that notified all players on the server when someone finished or failed a raid

 

▼Bug Fixes

  • Fixed a bug that caused synchronization issues when gates were opened
  • Many other minor bug fixes
Thank you for your continued support of Palworld.

 

 

Patch v0.2.3.0: Electric Egg Incubator speed buffed to 1.5, and more April 22

Steam version v0.2.3.0 has been released.

(Xbox version v0.2.3.0 will be released as soon as it is ready)

 

▼Balance Adjustment

  • The electric egg incubator now has increased hatching speed. Hatches at 1.5 times the normal rate

 

▼Optimization

  • Optimized the processing load on dedicated servers

 

▼Bug Fixes

  • You can now pet some pals that could not be pet due to a bug that prevented the "pet" option from working correctly
  • Fixed an issue where base pals would sometimes collide with each other on dedicated servers
  • Fixed other minor bugs
As always, thank you for supporting Palworld!

 

Palworld Update Patch Notes v0.2.2.0 Apr 15

 

Those are the patch notes up through June 28 for Palworld.

Palworld Xbox Update Patch Notes June 28

 

UPDATED June 28

 

 

Update v0.3.2: Arena bug fixe and more June 28

Steam version v0.3.2 has been released!
===
  • When a player is stuck in the arena, restarting the game will now restore the player to the correct state
  • Asset files were unintentionally split, so they have been reverted back to v0.2
===
Thank you for your continued support of Palworld.

 

 

Major update! Sakurajima v0.3.1.: New area, Pals, buildings and more! June 27

Image

⚡Sakurajima Update Notice⚡
Palworld's first major update🔥
New area, Pals, buildings and more!
Xbox version v0.3.1 is available now!

===

▼New Content

・New Island - Sakurajima
  • ⤷ A new island has appeared! Sakurajima!
  • ⤷ Take control of the tower protected by a new faction "The Moonflowers", and free this beautiful island from their control!
  • ⤷ Sakurajima is home to many new Pals! Explore and find new species!

 

・Arena
  • ⤷ An arena has appeared in the Desiccated Desert! Battle against other players to assert your dominance!
  • (Multiplayer exclusive content)

 

・Stronghold - Oil Rig
  • ⤷ An oil rig controlled by the Rayne Syndicate has appeared in the ocean! Work together with your friends to defeat powerful enemies and claim valuable resources such as crude oil!

 

・Player level cap raised to 55!
  • ⤷ Players can now adventure to level 55!
  • ⤷ New technologies available
  • ⤷ Upper limit for Pal's capture bonus has been increased from 10 to 12

 

・New Resource - Crude Oil
  • ⤷ You can extract crude oil by unlocking and placing a new building, the crude oil extractor, in certain spots around the world
  • ⤷ New high-tier equipment and spheres can be crafted using the new material Plasteel which can be made from crude oil

 

・New Raid - Blazamut Ryu has arrived! The strongest Dragon Pal in the game!

 

・Meteorite Event
  • ⤷ Meteorites or supplies will fall from space sometimes! There may even be an unknown Pal from outer space too...!?

 

・Tower Boss Hard Mode
  • ⤷ Each tower boss now has a hard mode, allowing you to face them in their ultimate form!

 

・New Merchant - Medal Merchant
  • ⤷ A merchant who will exchange a new item Dog Coin for rare items!

 

・New Items
  • ⤷ Mysterious Accessory Box - Permanently increases the number of accessory slots by 1
  • ⤷ Concentrated All-Purpose Pal Extract - Increases the rank of a Pal by 1 when used
  • ⤷ Ring of Freight - Increases your carrying weight when equipped
  • ⤷ Vital Remedy, Stamina Remedy, Might Remedy, Speed Remedy, Burden Remedy - These new remedies permanently strengthen the player's base stats. Until now, players could only increase their stats when levelling up, but now you can reach MAX stats!

 

・New Weapons
  • ⤷ Laser Rifle
  • ⤷ Flamethrower
  • ⤷ Gatling Gun
  • ⤷ Grenade launcher
  • ⤷ Guided Missile Launcher
  • ⤷ Multi Guided Missile Launcher
  • ⤷ Meteor Launcher

 

・New NPC cosmetic hats! Dress up like your favourite bosses!
  • ⤷ Zoe Hat
  • ⤷ Axel Hat
  • ⤷ Lily Hat
  • ⤷ Victor Hat
  • ⤷ Marcus Hat
  • ⤷ Saya Hat

 

・New Pal cosmetic hats! Dress up like your favourite Pals!
  • ⤷ Lyleen Floral Cap
  • ⤷ Sibelyx Hat
  • ⤷ Leezpunk Hood
  • ⤷ Killamari Cap
  • ⤷ Cawgnito Hat
  • ⤷ Ribbuny Headband
  • ⤷ Lamball Helm
  • ⤷ Dumud Helm
  • ⤷ Swee Cap
  • ⤷ Dazzi Hat
  • ⤷ Cattiva Hat

 

・New Buildings
  • ⤷ Cold Food Box - Feed your Pals while keeping your food nice and cool
  • ⤷ Sulfur Mine and Coal Mine - Gather valuable resources at your base
  • ⤷ Pal Disassembly Conveyor - Get rid of unwanted Pals automatically! Your heart will hurt less this way...
  • ⤷ Wall-Mounted Sign - Make notes without taking up too much space
  • ⤷ Refrigerated Crusher - An upgraded Crusher that can break down various items into different items

 

・New Feature - Lockpicking
  • ⤷ You can now attempt to open locked treasure chests with the new lockpicking mini-game. Requires a Lockpicking Tool!

 

・New Feature - Pal Skins! (Cosmetics for Pals)
  • ⤷ You can now change Pal's skin at the new Pal Dressing Facility!
  • ⤷ The "Sunglasses Cattiva" skin is now available for everyone! More skins will be added in future updates

 

▼Player

・Pal Box capacity increased from 480 Pals to 960 Pals
・Increased the maximum amount of power that can be enhanced by Lifmunk Effigies from 10 to 12
・Added a setting that prevents items from being automatically picked up if it will overencumber the player

 

▼Base Related

・The building system has been reworked and improved! Basic construction is now much more intuitive and smooth!
・Pillars have been added. The days of accidentally demolishing a supporting wall and the entire 2nd flood collapsing are over!
・Axis alignment function added
・Defensive walls can now be connected
・It is now possible to connect from the roof, walls, stairs, and pillars to the foundation (previously, connections could only be started from the foundation)
・New building material "Glass" has been added. Keep an eye on your cute Pals from inside with glass walls!
・The maximum base level has been increased to 25, and the number of bases allowed has been increased from 3 to 4 at level 25
・You can now change the maximum amount of guild bases from the game options
※Note: Too many bases may lead to performance issues
・You can now change the maximum amount of base Pals from the game options
※Note: Too many Pals at one base may lead to performance issues
・Implemented a private lock function for chests. Your friends won't be able to steal your metal anymore!
・It is now possible to permanently assign a Pal to a specific facility from the Monitoring Stand
・Cakes will now be transported to chests as a priority
・Readjusted the work priority order for Pals
・Changes to defense facility specifications. Work pals will use them automatically even if they are not assigned to a specific facility
・Measures and mitigation for base pals getting stuck when a route cannot be taken

 

▼UI

・Added a lock function in the Pal Box menu
・Player crosshair colour can now be adjusted and fixed an issue where the crosshair would get stuck behind the player
・You can now craft items in units of 100x
・Added more types of custom map markers, and increased the placement limit to 300
・Statue of Power UI has been improved
・Improved sorting function of Pal Box, making it easier to find the Pal you want

 

▼World

・Junkyards have been added around the world! You might find some valuable items there...
・A new random event has been added. Find and steal eggs from "Monster Nests" hidden around the islands!

 

▼Pals

・New Pal Skills!

 

・Unique Skills
  • ⤷ Jumping Stinger (Menasting)
  • ⤷ Rocket Slam (Chillet)
  • ⤷ Protection of Fertility (Lyleen)
  • ⤷ Raging Flame Wave (Faleris)
  • ⤷ Thunderbolt Heavy Tank (Grizzbolt)
  • ⤷ Polyceraunos (Orserk)
  • ⤷ Divine Disaster II (Shadowbeak)

 

・Neutral Skills
  • ⤷ Air Blade
  • ⤷ Holy Burst
  • ⤷ Star Mine

 

・Fire Skills
  • ⤷ Flame Wall
  • ⤷ Volcanic Rain
  • ⤷ Flame Funnel

 

・Water Skills
  • ⤷ Splash
  • ⤷ Wall Splash

 

・Grass Skills
  • ⤷ Circle Vine

 

・Electric Skills
  • ⤷ Thunder Rain
  • ⤷ TriSpark
  • ⤷ Thunderstorm

 

・Ice Skills
  • ⤷ Icicle Line

 

・Ground Skills
  • ⤷ Rockburst
  • ⤷ Sand Twister

 

・Dragon Skills
  • ⤷ Beam Slicer
  • ⤷ Comet

 

・New Passive Skills
  • ⤷ Philanthropist - Greatly reduces the time required to produce eggs
  • ⤷ Impatient - Reduced cooldown on active skills
  • ⤷ Infinite Stamina - Increased stamina (Only on mountable Pals)
  • ⤷ Noble - Pals with this passive will give you an advantage when trading with merchants
  • ⤷ Nocturnal - Pals with this passive become nocturnal and will work throughout the night

 

▼Multiplayer

・Added a new setting that always rejects guild invites

 

▼Balance Adjustment

・Due to the increase in accessory slots, accessories with the same name have been changed so they cannot be equipped more than once
・Defensive accessories have been balanced due to the increase in accessory slots.
・Due to the addition of many new Pals, some Pal breeding combinations have been changed
・Adjusted the selling price of all Pals. The selling price of Alpha Pals is now about twice that of the original species

 

▼Bug Fixes

・Mitigations have been added for an issue that caused PCs to freeze when closing the game
・Changed the grappling gun behaviour to make it less likely to get stuck
・Many many many other minor bug fixes

 

▼Other

・A warning will now be displayed if the GPU driver is too out-of-date

 

▼Soundtrack

・6 new songs have been added to soundtrack. If you have already purchased the game, please update the soundtrack.
*Please note that the soundtrack update may be delayed by about a day.

 

===
Thank you for your continued support of Palworld.

 

 

[Xbox Patch Notice] May 31

Xbox version v0.2.4.2 has been released.
  • DLSS is now supported on the Windows (Microsoft Store) version.
Thank you for your continued support of Palworld.

Image

 

 

[Xbox Patch Notice] May 22

Xbox version v0.2.4.1 has been released.

 

▼Optimizations and Fixes

  • We have taken measures to alleviate the problem where players would fall through the terrain due to the world not loading in time in the desert city
Thank you for your continued support of Palworld.

Image

 

 

Patch v0.2.4.0: Alpha Pal breeding and more! May 14

Steam version v0.2.4.0 has been released.

Xbox version v0.2.4.0 is available now!

 

▼Balance Adjustment

  • Increased the HP of all Alpha Pals (larger than normal Pals), including Lucky Pals, by 1.2
  • Breeding eggs now have a slight chance to produce an Alpha Pal
  • Reduced the damage reduction rate of enemy bosses by 18%. (The HP adjustment above has been adjusted so that battles don't become too difficult.)
  • Items and Pals dropped on death can now be picked up by anyone 24 hours after they are dropped
  • Items and Pals dropped on death will now disappear 48 hours after they are dropped

 

▼UI

  • Fixed a bug that notified all players on the server when someone finished or failed a raid

 

▼Bug Fixes

  • Fixed a bug that caused synchronization issues when gates were opened
  • Many other minor bug fixes
Thank you for your continued support of Palworld.

Image

 

 

Patch v0.2.3.0: Electric Egg Incubator speed buffed to 1.5, and more April 22

Steam version v0.2.3.0 has been released.

Xbox version v0.2.3.0 is available now!

 

▼Balance Adjustment

  • The electric egg incubator now has increased hatching speed. Hatches at 1.5 times the normal rate

 

▼Optimization

  • Optimized the processing load on dedicated servers

 

▼Bug Fixes

  • You can now pet some pals that could not be pet due to a bug that prevented the "pet" option from working correctly
  • Fixed an issue where base pals would sometimes collide with each other on dedicated servers
  • [Xbox version only] Fixed an issue where the "Option to show/hide Journey" and "Option to change the scale of damage text numbers" were not working
  • Fixed other minor bugs
As always, thank you for supporting Palworld!

Image

 

Palworld Xbox Update Patch Notes v0.2.2.0

 

Those are the patch notes up through June 27 for Palworld.

Abiotic Factor Update Patch Notes June 28

Patch notes for the The Fog From Flathill update to Abiotic Factor as well as its subsequent hotfixes, in descending order, from latest to oldest.

 

UPDATED June 28

 

 

Hotfix 0.8.2.10478 June 28

A Few Foggy Fixes

Salutations, colleagues!
We have released a hotfix to resolve a few issues and tweak some balance in the latest update; The Fog From Flathill!
Please update your game and servers when you get a moment away from scientific study.

 

Hotfix 0.8.2.10478 Changes

GATE staff have made several improvements to the filters used in the Facility, which may affect the appearance of the Fog phenomenon. The Fog is still an impenetrable and disturbing substance, and we would like to remind all scientists that the Fog is indeed, foggy. Stay vigilant.
  • Fog density during Fog Weather is now slightly reduced, darkened, and there is now slightly increased visibility in the first meter (give or take.)
  • A side affect of the filtration process has caused the Fog Weather to increase its density of particulates in the air. Some tests have noted this may help with potential motion sickness some scientists experience. The team reminds you to turn down your camera shake settings in the Accessibility Options menu if you struggle with motion sickness.
  • Weather can now occur more frequently than once per week.
  • Weather is now about 10% more likely than before.
  • NOTE: There are plans to make weather frequency a tweakable Sandbox Setting and we are aware weather can be quite long for those with very long days. We will address these in a future update.

 

IS-0407 has changed a bit. Spoiler for those who have not yet encountered this entity.
  • While other enemies will flee when IS-0407 comes out during the fog, your pets will no longer do this. However, if you want to keep Mr. Picklebun alive, I would recommend keeping him caged up during the Fog.
  • Slightly increased damage dealt by IS-0407.
  • New roll hit sound for IS-0407.

 

Various other changes and fixes have been made in response to feedback and our own personal whims, and boy, do we have some whimsy.
  • Fixed VOIP microphone device dropdown not having any options. This should be the cause of several VOIP issues that have been reported.
  • Ornate Key drop rate slightly increased.
  • The new Sigil of the Hearth Trinket now has a proper icon, description, and its status effect should be obviously stated.
  • Porcelain Key drop rate slightly increased.
  • Fixed a bug that was allowing guns to be repaired with measly Duct Tape.
  • The Water Filter no longer requires researching/inventing once unlocked.
  • Abe & Janet will now give their character compendium unlocks when speaking to them later on, in case an adventurous scientist had missed them.
  • Scientists who are max level in a given skill will now properly receive any new recipes for that skill when their save is loaded, whereas previously this only triggered on a new level up. You can now have your cake and eat it too.
  • Updated icon for Peccary Sow Skull.
  • Added missing default controller keybind for Continence Minigame.
  • Added missing default controller keybind for UI Take All action.
  • Fixed Dr. Stewart's wayward wardrobe.
  • Fixed an issue where the held item would appear when using sit emote and switching items.
  • Item Stand items should no longer receive the painted texture when the itemn stand is painted.
  • Removed durability from several new items that weren't supposed to have durability.

 

A Small Note

We'd like to wish our lead programmer, Jacob, a very happy birthday (and thanks for helping us get this out on your birthday!)
We'd also like to wish a wonderful Matariki to all, from Deep Field Games here in New Zealand. We're going to take a nice holiday (or as most normal people call it - the weekend) and continue our push towards the major summer update - Crush Depth.
Do stay safe out there in the Fog.
- The Deep Field Team

 

 

Hotfix 0.8.1.10202 June 5

Salutations, colleagues!
We have released a hotfix to solve two issues with saving on Dedicated Servers.
Please update your game and servers when you get a moment away from scientific study.

 

v0.8.1.10202 Hotfix Patch Notes

  • Fixed an issue with autosave timer taking longer than intended when rehosting the game, which sometimes resulted in autosaves not occurring for a very long time.
  • Fixed dedicated server saves becoming corrupt if the server is saved and restarted without any players joining.

 

Sorry about that. This is Criss by the way, and since you came all this way, I smuggled out this teaser of the next update for you guys. Don't tell Zag.

 

 

Hotfix 0.8.1.10032 May 22

You'll know you're on the most up to date build if the version number below matches the one at the bottom of your screen while in the main menu and in-game. If your game hasn’t automatically queued an update, verify your game files!

 


 

v0.8.1.10032 Hotfix Patch Notes

  • Fixed a bug where cheese (and some other items) could continue multiplying when reloading the world, like some kind of anomalous dairy demon.
  • Dr. Thule noticed some scientists are reporting seeing (many) multiples of IS-0091. He assures us he has fixed this by adjusting the XR tracker to stabilize this event. He also mentioned there is only ONE IS-0091. Well, if you don't count the other two, but even Dr. Manse doesn't know where those are, so please try not to think about them too hard.
  • Removed some lip smacks from four lines of player dialog between both voices.
  • Personal Teleporters should not function properly on older saves without having to package and re-deploy the Crafting Bench.

 

 

[v0.8.1] – Community Update #1 May 22

You'll know you're on the most up to date build if the version number below (see the hotfix in reply) matches the one at the bottom of your screen while in the main menu and in-game. If your game hasn’t automatically queued an update, verify your game files!

 

v0.8.1.10012 Change Notes

 

Dynamic Difficulty Changes

In order to alleviate some challenges faced typically by solo players, we have made many adjustments to the game when only one player is present in the Facility. These are Facility-wide, so two or more players splitting up will face the same challenges as before. As always, we recommend scientists work together to succeed!
  • Enemies are now slightly more forgiving when fighting only one player. This is a fairly subtle change but creates larger space for a solo player to deal with multiple enemies, as well as stand a better chance going toe to toe.
  • This will also affect players in co-operative games when fighting enemies one-on-one.
  • Many enemy spawn locations are no longer used if there is only one scientist in the Facility. This is typically done on extraneous spawns, and not critical spawns or spawns that were previously very lucrative for farming a specific type of resource, however, as always your mileage may vary.
  • Some spawn points are also no longer used if there are only two scientists in the Facility, in places where we identified excessive challenge for duos, but these are done so sparingly.
  • Peccaries are generally less likely to spawn in places where a Peccary or Pest can spawn. (This affects all games, not just solo players.)

 

Cart Recovery

Warren has installed a button for recovering Platform Carts. This will package all of the carts items, as well as the cart itself, and deliver it to a location near the button. Use wisely!
  • This should save a lot of carts (and their supplies) sitting at the bottom of pits, for example.
  • More long-term fixes are being investigated.

 

Save Backup System

  • A save backup system has been added, creating rolling world save backups, up to 5 backups, every 30 minutes.
  • Detection is now in place for corrupt saves, or saves that have been accidentally replaced by the player when prompted to load data from Steam Cloud.
  • More specifics on what this is and what you can do to prevent world save loss can be found in the main Steam post.

 

Repairing & Salvaging Improvements

  • Repair Benches now gain the Item Transportation abilities of nearby Crafting Benches with an Item Transporter equipped.
  • This effect works around the Repair Bench, not the Crafting Bench, but the Crafting Bench must be close by.
  • Repairing and Salvaging can now be done in succession, meaning click once on the button, then click on all the items you want to affect. RMB will cancel the action, as will clicking on the Repair or Salvage buttons. This will make it slightly easier to accidentally salvage items, so be careful!
  • Updated icons for Repair and Salvage and added some sound effects.
  • There are still some bugs here, but mostly working in your favor, so we'll just ignore them for the time being. Enjoy the smoother repair/salvage experience! We have more on the way.

 

Gameplay Changes

  • Fixed an issue where tamed pets wouldn't deal full damage to enemies.
  • Armor Stands can now be damaged by hostile entities.
  • New Recipe: Bionic Legs
  • Item Stands are no longer placeable on any orientation of surface, as this was not intended. (We have a wall-mounted stuff coming a bit later and it will display things in a different orientation.)
  • Crafting Benches can now be given a custom name.
  • Personal Teleporters now show the synced Crafting Bench name, if it has one.
  • Makeshift Storage Crates are now paintable.
  • Bagwalls are now paintable.
  • Tri-Lamps, like their wall counterparts, can now be colored with paint.
  • Brown is now a properly supported paint color on more deployables than it previously was.
  • Thanks to the genius of modern science, water can now be poured directly into cooking pots on the stove.
  • Platform Carts now function with Distribution Pads, so just drive on over it to deliver your goods into nearby crates!
  • Various improvements to signage around the entrance to Anteverse 23.
  • Crafting Bench waypoints can now be seen from much further away.
  • Enemies of different factions now deal slightly higher damage to each other, so you shouldn't see infighting last quite as long as it had before.
  • Tripwire Mines are no longer stackable. Any existing stacks will remain, but new stacks will not be created.
  • Optimized Fire Spear particles.
  • Balanced some audio of certain NPCs that were a touch too loud, or a touch too quiet.
  • Splints and Bandages will now attempt to heal the most critical issue first, but can still fail under very specific conditions.
  • Updated appearance of Fertilizer tiers.
  • Added "Pick up to gain new ideas!" text to most applicable world resources as well.
  • Various localization strings have been updated.
  • Do try and stay away from the fog.

 

Facility Changes

  • Improved several indications of where to go once reaching the Control Center. IS-1057 strikes again!
  • There are some reports that the Gravity Dampener has a tendency to reappear at its original location after awhile. Perhaps this anomaly can be used to the benefit of several scientists.
  • Installed a power socket in the Manufacturing West Garage Tram Station.
  • Fixed a misaligned ventilation duct.
  • Warren reminds you to not try and steal his canned peas. He's got a gun, you know.
  • Swapped the position of two Manse holograms in Containment Wing.

 

Portal World Changes

  • The Rise Bio-Laboratory now has a handful of power sockets, for those who enjoy life at the top.
  • Something arcane appears to be protecting the creatures beyond the Red Chair. They will no longer flinch when struck. Best to just give up and not look for an escape.
  • Updated some signage in Flathill that was not up to our standards.
  • Optimized the clamoring citizens of Anteverse 23.

 

Entity Changes

  • Fixed various issues with certain entities being erroneously attracted (or not attracted) to the Crafting Bench when they should not (or should.)
  • To better aid with tracking and trapping of IS-0091, Dr. Thule has installed an X-Resonator. What's that? Don't worry about it, but the end result should be that IS-0091 is much more reliable in its appearance-rate and should drastically increase a bold scientist's ability to attract it when such an outcome is... desired.
  • Improved Pest Ragdolls because those little guys deserve to wiggle.
  • Some entities may now make a reactive noise when hit by a net.
  • The citizens of Anteverse 23 now have a more accurate timing on their melee attack.

 

Item Changes

  • New Shield: Kite Shield
  • The Desk Leg has had its durability and damage increased, but as it is flimsy, it is still rather likely to take durability damage when hitting targets.
  • The Pipe Club is now sturdier and has a lower chance to take durability damage when striking targets.
  • Tripwire Mines should now properly use and store their ammunition, and save with world saves.
  • Updated light-up effects on the handheld X-Ray Lamp.
  • Some additional critical items will no longer despawn even if left unattended on the ground.

 

Gun Balancing Changes

There's a whole thing in the Steam post about why we're making these changes and our philosophy behind it all, so be sure to read it!
  • Increased SMG durability from 25 to 35
  • Increased SMG damage from 25 to 30
  • Reduced SMG max bullet spread from 3 to 2.8
  • Reduced SMG recoil from 3 to 2.8
  • Increased SMG magazine size from 15 to 18
  • Decreased Security Pistol (and Flashlight variant) damage from 28 to 26
  • Decreased Pipe Pistol fire shot delay from 0.5 to 0.3 seconds
  • Weapons and ammo should drop just a bit more frequently from Order troops.
  • We asked the Order Sniper rather politely if he could give you his rifle, and he has thus far refused. He must be holding onto it for something important.

 

Achievement Changes

  • Added new achievement: Engineering Success: Collect all of the Manufacturing Uniform
  • If you already have the customization, this can be gained by going to the same place you found it previously, and there's more customization to unlock when you do!

 

Dedicated Servers

  • Dedicated Servers now load into an initial Server Loading Level before spinning up the main Facility load. You may see this in the logs, but it's largely not going to change your experience as a server owner in any significant way.
  • Text chat messages are now shown in the server log.
  • Dedicated Servers can now set a custom AsyncTimeout value so particularly slow servers can still launch the world before timing out. More information on this can be found on the Dedicated Server Wiki.[github.com].
  • Dedicated servers now validate and restore their world save before loading into the Facility.

 

Crash Fixes

All crash fixes are "potential" until proven resolved, especially since many crashes are quite hard to reproduce without very specific setups or configurations. We hope you find things a bit less crashy now, if you were one of the unfortunate scientists experience a crash. If you do experience a crash, please send us your crash report![forms.gle]
  • Put in a fix one of the more common crashes experienced during gameplay.
  • Put in a fix for a major crash on startup (SECURE CRT crash).
  • Put in a fix for a crash that could occur when dismantling objects.

 

Bug Fixes

  • Fixed some water volumes that didn't properly have underwater visual effects applied.
  • Fixed a bug where time could get stuck paused if player count was read unreliably.
  • Fixed an anomaly where Power Sockets in Portal Worlds would disconnect from the devices plugged into them.
  • Fixed various subtitle typos.
  • Fixed various items with variations (e.g. paintings) not displaying their correct name.
  • Fixed a bug where the Dioxohealer would count dead plants as alive, or vice versa.
  • Fixed a bug where Tarasque Ichor could drop inside a wall when the body was cut up by scientists. It will now try and not do that so often.
  • Fixed a bug where Thorns damage from Carapace armor set could kill the user or feedback off of other Carapace-enjoyers. It was a whole thing and should no longer be a whole thing.
  • Fixed a typo on a sign about traffic height.
  • Fixed an issue where some NPCs could receive debuffs and never lose them.
  • Fixed some orientation issues with items on Item Stands.
  • Fixed an issue where particles on held items would duplicate every time they were brought out.
  • Fixed an issue where containers were generating less loot than intended.
  • Fixed missing paint color when holding a paint brush.

 

Those are the patch notes on June 28 for Abiotic Factor.

Granblue Fantasy: Relink Update Patch Notes June 28

 

UPDATED June 28

 

 

Ver. 1.3.2 Update Information June 28

The ver. 1.3.2 update applies various changes listed below. Players who have purchased the disc version are strongly encouraged to download and install this latest update.

 

Changes from ver. 1.3.1:

  • [Battles] Increased the damage cap for Sandalphon's Skybound Art, Paradise Lost.
  • [Battles] Updated the skill description text for Sandalphon's Talviyö.
  • [Quests] Lowered the health and attack power of bosses that appear in "Pageant of Might and Magic" and "Zathba's 'Volunteers'."
  • [Quests] Changed the time limit of "Pageant of Might and Magic" and "Zathba's 'Volunteers'" to 20 minutes.
  • [Quests] Changed the time limit of "Dark Swordsman's Nightmare" to 30 minutes.
  • [Quests] Fixed a bug that caused the screen to not display properly after skipping a cutscene during "The Final Vision."
  • [Photo Mode] Fixed a bug where, under certain conditions, character facial expressions wouldn't display properly.
  • [Photo Mode] Fixed a bug that caused certain parts of Lucilius's character model to become visually distorted.
  • [Misc.] Various bug fixes.

 

We sincerely apologize for any inconvenience these issues may have caused.
Thank you for playing Granblue Fantasy: Relink!

 

 

Ver. 1.3.1 Update Information May 31

The following updates apply the various changes listed below. Players who have purchased the disc version are strongly encouraged to download and install this latest update.

 

Changes from Ver. 1.2.1:

 

New Content

  • Added four new quests: "Pageant of Might and Magic," "Zathba's 'Volunteers,'" "Dark Swordsman's Nightmare," and "Zero."
  • Clear the quest "The Final Vision" to unlock the aforementioned new quests.
  • Added a new playable character: Sandalphon. This character requires a special crewmate card, which can be traded for at the Knickknack Shack. Treasure required for the card is obtained from the quests "The Final Vision" or "Zero."
  • *A Character Expansion Set is also available for purchase. This set contains the necessary treasure for unlocking Sandalphon.
  • Added sigils with new traits. They will appear in the Knickknack Shack after unlocking Extreme-difficulty quests.
  • Added new trophies.
  • Added new side quests: "How Does Siero Do It?," "Astral Research Notes," and "Be Legendary." They will appear in Folca after clearing Chapter Ø Skybound Heart.
  • Added the Sigil Synthesis feature to the Knickknack Shack. Legendary (+) mark sigils can now be combined to create a sigil with inherited traits. Sigil Synthesis becomes available after unlocking Proud-difficulty quests.
  • Added Photo Mode. This feature becomes available after reaching Folca during Chapter 1 of the main story.
  • Added a map overlay. This feature becomes available upon reaching Sundappled Grove during the Prologue of the main story.
  • Added a new category to Game Options: Control Scheme. This setting adds 3 types of button configurations for town and battle controls.
  • Added an option on the Title Screen to rewatch the end credits. This option becomes available after clearing the Final Chapter.
  • Added the ability to lock acquired sigils and wrightstones directly from town services and results screens.
  • Added the ability to directly check trait details from the details screen of weapons, sigils, and wrightstones.
  • Added the ability to claim all unlocked trophy rewards at once from the Trophies screen in Lyria's Journal.

 

Battle

General
  • If multiple Skybound Arts are activated simultaneously during an online session, and a player's SBA gauge is consumed without their Skybound Art activating, the consumed portion of that player's SBA gauge will now be restored.
  • Fixed an online multiplayer issue where the player's camera would sometimes move on its own when another player was playing as Tweyen.

 

The Captain (Gran/Djeeta)
  • Fixed a bug that caused Reginleiv's damage cap to not work properly.
  • Increased Reginleiv's damage cap.

 

Charlotta
  • Combo skip effects gained right after link attacks and damage skills should now be retained after dodging.

 

Narmaya
  • Modified the way Narmaya's current butterfly count is displayed on screen.
  • Combo skip effects gained right after link attacks and damage skills should now be retained after dodging.

 

Lancelot
  • Adjusted the playback conditions for some of Lancelot's action voice lines.
  • Fixed a bug that caused Lawinensturm's damage cap to not work properly.
  • Increased Lawinensturm's damage cap.

 

Vane
  • Fixed a bug that caused Energy Destruction's damage cap to not work properly.
  • Increased Energy Destruction's damage cap.

 

Percival
  • Fixed an intermittent bug that unintentionally granted the Lord's Warpath sigil effect based on conditions different from the sigil's description.

 

Siegfried
  • Implemented measures to mitigate Siegfried's Skybound Arts from missing due to certain conditions.

 

Cagliostro
  • Fixed a bug that caused the Founder's Warpath sigil effect to not apply correctly to Alexandria and Pain Train.
  • Fixed a bug that caused Alexandria's damage cap to not work properly.
  • Increased Alexandria's damage cap.
  • Fixed a bug that caused Pain Train's damage cap to not work properly.
  • Increased Pain Train's damage cap.
  • Fixed an intermittent bug that caused Disruption's "Removes 1 buff from foes" effect to not work properly.

 

Yodarha
  • Combo skip effects gained right after link attacks and damage skills should now be retained after dodging.
  • Fixed an intermittent bug that unintentionally granted the Swordmaster's Warpath sigil effect based on conditions different from the sigil's description.

 

Zeta
  • Fixed a bug that caused Infinite Wonders's damage cap to not work properly.
  • Increased Infinite Wonders's damage cap.
  • Fixed an intermittent bug that reduced the number of consecutive dodges Zeta could normally perform when dodging from a high jump.
  • Fixed an intermittent bug that caused Thousand Flames's "Removes 1 buff from foes" effect to not work properly.

 

Vaseraga
  • Fixed an intermittent bug where, under certain conditions, link attacks filled the Grynoth gauge more than intended.

 

Seofon
  • Fixed collision behavior when bumping into foes and objects while sliding down sand dunes in Dahli Relicbelt.
  • Fixed an intermittent bug that caused the Spirit Edge's Warpath sigil effect to not apply correctly to a portion of Seofon's attacks.

 

Tweyen
  • Fixed collision behavior when bumping into foes and objects while sliding down sand dunes in Dahli Relicbelt.
  • Fixed a rare bug where, under certain conditions, power finishers couldn't be performed.
  • Fixed a rare bug where, under certain conditions, Ultrasight level would not increase.

 

Id
  • Combo skip effects gained right after link attacks should now be retained after dodging now.
  • Fixed a rare bug where, under certain conditions, landing combo finishers in Dragonform filled the Versalis gauge more than intended.

 

Other Items

  • The selection cursor will now remain on the previously undertaken quest the next time it's accessed from the quest counter.
  • Some cinematics of "The Final Vision" quest can now be skipped.
  • Improved the visibility of Masteries nodes that can be unlocked with the player's current MSP.
  • Added a feature that scatters wee pincers throughout Folca so that they can be collected again. Speak to Lil Pince after clearing the "Save the Crustaceans Finale" side quest.
  • Various bug fixes.

 

Thank you for playing Granblue Fantasy: Relink!

 

Granblue Fantasy: Relink Update Patch Notes 1.2.1 Apr 26

 

That’s the entirety of the patch notes on June 28 for Granblue Fantasy: Relink.

Bodycam Update Patch Notes June 27

 

UPDATED June 28

 

 

UPDATE NEW GUN / LASER – 27/06/2024

New mp5 gun, Laser on guns, Bug fixes...

 

Bodycam update V0.1.2.5

 

FIXES

  • Can't see rank/Don't have rank: new players had a problem displaying their rank.
  • V-Sync save: the V-Sync parameter is now saved through game sessions.
  • Guns volume save: the sound of weapons is now correctly adjusted and saved.
  • Kick: you can't spam a vote kick anymore.
  • Hospital Map: collision and visual errors were fixed.
  • Music volume bug: one song wasn't properly managed by the volume settings.
  • Lean bug: you can't see through walls anymore.

 

CHANGES

  • Gun aim speed: some weapons now have their aim speed increased.
  • Leaderboard: by default the leaderboard shows your profile first.

 

ADDED

  • New gun - MP5: the MP5 is a submachine gun with a 30-round capacity, less powerful than the UMP45 but with a faster fire rate. It is effective in close-quarter combats.
  • Guns lasers: we have activated a laser on the weapons (default key : L) in addition to the flashlight which can help you to target enemies without needing to aim. Be careful, the laser is visible to everyone. Depending on your feedback we will modify the use of the laser, for example if you prefer it to not be on your weapon every round.
  • Laser key remap: with the addition of the laser, you can change the key (default key is L).
  • Equip/take key: it's now possible to remap the key to take an item/bomb (default key is E).
  • In-game friend list for the host: the host of the game can now invite his friends during the game. To do so, press escape and the list of your friends will appear on the left.
  • Death POV: if all member of your team are dead you will see the other team's POV.

 

BANS

  • Bodycam now supports Steam game bans.

 

.-- .... --- .. ... .... . .-. . ..--..

 

 

UPDATE NEW MAP ABANDONED HOSPITAL – 18/06/2024

New map, Performance optimisation, Kick system, Bug fixes...

 

FIXES

  • Foliage Settings: Disabled the ability to hide foliage in low mode.
  • Quickplay: The quickplay option won't send players to the training range map anymore.
  • Rank Reset: Fixed rank reset bug.
  • Performance Improvement: Might not work for everyone, but for the majority of players. It depends on your PC specs. Make sure to set your Direct X version to 12 if you previously downgraded to 11 so the changes can apply.

 

CHANGES

  • Grain Correction: Settings > Graphic Settings > Grain > You can now turn off the grain if you are experiencing bugs with it.
  • White Line Artifact Correction: Remove some white artifacting happening on some people's devices.
  • Server List: Addition of a new section with games that have just started and that we recommend joining.
  • Bomb Theft Bug: Fixed the bug where stealing the bomb from an ally's hand would create issues.

 

MAPS

  • New Map: Abandoned Hospital! An abandoned hospital with a long corridor empty of life. Be careful, you may not be alone. (Please note: You may experience FPS drops upon startup as the game loads for the first time.)
  • Map Fix: Correction of shadows on Tumblewood.

 

BANS

  • Reported cheaters have been banned, if you encounter any other ones in your games, make sure to report them in #🔒┆cheater-report (with proof and a Steam profile, otherwise we can't do anything about it).
  • Leaderboards have been cleaned, people abusing points have been removed.

 

IMPORTANT NEW FEATURES

  • Steam Profile View: You are now able to check every player's Steam account during a game. Just press escape, go to the "Lobby" menu and you'll have a "profile" button.
  • Kick system: We re-implemented a new version of the kick system, a 10 seconds vote will now be started to gather the player's choice on whether to kick a player or not. To start a vote, press escape, go to the "Lobby" menu and you'll have a "kick" button.

 

If kicked, that player will __not__ be able to rejoin the server before the current ongoing game is finished.
PLEASE IF YOU WANT TO SUPPORT US > MAKE REVIEW ON STEAM ❤️

 

 

PATCH NOTES : (09/06/2024 – 10/06/2024 – 12/06/2024)

compilation of the 3 patch notes posted during the release to improve the game thanks to your feedback !

 

PATCH 12/06/2024

  • Deathmatch Spawn time reduced
  • TumbleWood :The map has been reduced by 50% to increase performance. We have also added some small points of interest from the airsoft map.

 

ADDED

  • Grain correction: Settings > Graphic Settings > Grain > You can now turn off the grain for some of you having bug with it
  • Server list : addition of a new section with the games which have just started and which we advise you to join

 

PATCH 10/06/2024

  • Spawn in deathmatch has been modified to avoid spawn kills as much as possible.
  • Quickplay will not join Training Range lobbies Anymore.
  • Private Server bugs are fixed sometimes players managed to join private lobbies
  • Lobby Accessibility is now saved and can be change ingame : Pause > Lobby > Settings > Lobby Access > Public or Friends Only
  • Possibility of buying item without having the amout of R. : We saw you take advantage of it but we're not going to say anything this time🫣 ...µ
  • Same ingame name for teammates

 

ADDED

  • NEW GUN : FN FAL mix between a sniper and an AR with a lot of damage but a slower rate
  • Game Build - Now you can only join people who have the same game update as you. This avoids certain connection problems : Game build are showcase in the server list, if you have a lower version than other players you need to update the game to join them !
  • Rpoints used for obtain skins are now drop at every kills : To prevent lost from leaving and gaining nothing
  • Sharpness Option > if you find that the game is too blurry: settings > graphics > scroll until you see Sharpness
  • Host player information : More UI information in menus to help new players!
  • 12 new musics! : have fun https://open.spotify.com/playlist/1xaDzu8lf0k36a9Y7VKC72?si=c5f9a4fc6f6c480d&nd=1&dlsi=8a7aade9a54c4176

 

REMOVE

  • Kick option : we are reworking the voting system which will be less punitive for the players

 

MAPS

  • worn house : the spawn has been reversed to avoid the advantage of the bomber in the basement The basement is undergoing renovations after multiple bombs have destroyed it
  • We will introduce soon as voted the map called Abandonned Hospital first, we will keep you informed when it is updated

 

ERROR

 

REMINDER

If you have any performance issue please read this documentation :
Bodycam Announcement
Wed, June 5, 2024

BODYCAM HELP - ACCESSIBILITY AND PERFORMANCE TIPS !

OPTIMIZATION & POTENTIAL MOTION SICKNESS - OUR ANSWERS
Players who updated first will have difficulty connecting, however since this update this should no longer be a problem (for the next one)

 

PATCH 09/06/2024

  • Adding back Quickplay (Joining only lobbies ingame)
  • Disable kill other players in the training range
  • Maps visual bug and collision found
  • Menus errors & bad translation
  • Match time nerf : around 5min max
  • Motion Blur Option added
  • Performance Settings Updated
  • Rank detail point visible in leaderboard.

 

REMINDER

 

PLEASE IF YOU WANT TO SUPPORT US > MAKE REVIEW ON STEAM ❤️

 

Those are the patch notes on June 27 for Bodycam.