Dread Delusion Update Patch Notes June 21

 

UPDATED June 21

 

 

The Performance Patch June 21

Developer-Tested, Goblin Approved!

 

Hellooooooo Delusionites!
Thank You to everyone who has continued playing, reviewing, streaming, talking about, and enjoying Dread Delusion. An additional thank you to everyone who's been reporting bugs in the forums or over in our discord!
The team has been hard at work squashing bugs and making improvements to the game. Let's talk about it!

 


PERFORMANCE & OPTIMIZATION

Over the course of the game’s development and post-launch, the development team has worked towards optimizing Dread Delusion. Between the large-scale isles, bustling towns with eccentric characters, and hostile fauna, the game featured a wealth of content that made certain areas run less than stellar. With this latest update, you’ll find the Oneiric Isles to be a much smoother experience, performance-wise! We’re looking at a 30% increase across the board!

 

Patch Notes:

 

Performance:

  • Merged meshes throughout the game, significantly improving CPU usage and fixing FPS drops when entering new regions.
  • Adjusted lightning in the Underlands to increase performance.
  • Tweaked how the game handles loading in The City of Progress region, improving performance.

 

General Changes:

  • Some music tracks have been changed (Some areas were using an incorrect track)
  • Added visual feedback when the player fails a charm check with the Entice spell.
  • Added visual feedback so the player can tell when a critical cast was performed while wearing the Ring of Spellcraft.
  • Made several changes to some of the roaming NPCs outside of Sepulchre to help guide players and provide general information about the region.
  • Removed the mention of alchemy refining in Hallowshire.
  • A visual aid was added on Shipwreck Isle to help players dock their airships.
  • Added in a system that would teleport the player back to the tutorial island if they somehow skipped it.

 

Quest Bug Fixes:

  • Fixed an issue causing quests to disappear from the player's journal.
  • Fixed an issue during the "Whispers of Ghosts" that caused an important NPC to not spawn in the correct position.
  • Fixed an issue where the player could not turn in a particular quest if the players had already stolen from Vernon Berwig.
  • Made changes to the description in the "Madness of the King" quest to make it more clear what the player should be doing.
  • Fixed an issue that prevented the player from turning in the "Damn Fine Tea" quest.
  • Fixed an issue where the caretaker wouldn't leave after completing the quest in Thornwood Manor.
  • Fixed an issue in the "Madness of the King" quest where the correct dialogue option was not showing up, preventing player progression.
  • Fixed an issue during the "Missing Persons" quest where quitting out would permanently lock a door required for progression.
  • Fixed an issue that was causing Lludd to spawn inside a mushroom during the "Secrets and Spores" quest.
  • Fixed an issue where a key item wouldn't be removed from the players' inventory after turning in the "A Divine Captive" quest.
  • Fixed a UI issue during the Lost Purse quest.

 

General Bug Fixes:

  • Fixed an issue causing a low-LOD model near the Lost City dungeon to remain loaded in, preventing player passage back.
  • Fixed an issue causing the player to run through a staircase in the clockwork tower in Hallow Town.
  • Fixed an issue causing the airship to dock improperly at Thornwood Manor.
  • Fixed an issue that was causing items in a hidden cave in Hallowshire to disappear when approaching them.
  • Fixed an issue where the player would get trapped on a railing in the Emberian Shipwreck
  • Fixed an issue where enemies could pass through walls in the Sacred Shroom area if they were aggressive to the player.
  • Fixed an issue that allowed the player to buy the airship more than once.
  • Fixed an issue that prevented the player from using the Apostatic Union's bed in Hallow Town.
  • Fixed an issue that prevented the player from interacting with the lore skull in the Lost Purse.
  • Fixed an issue making invisible walls pop up after getting the airship.
  • Fixed an issue causing the elevator in the Endless Isle mines to load in a weird position.
  • Fixed an issue where the Emberian's name was displaying as ???.
  • Fixed an issue where the Wikkan Faction Room was always accessible even if the player was considered disliked by the faction.
  • Fixed an issue where players could purchase lockpicks beyond their inventory cap.
  • Fixed an issue where the tentacles would show up without a truth potion at Hallow Castle.
  • Fixed an issue that was causing the Panoply of the Ancients achievement to not unlock.
  • Fixed an issue that caused Emberian Ore not to stack.
  • Fixed an issue causing certain traps to spawn under the floor geometry.
  • Fixed an issue where the NPC Ezra Thornwood would repeat their dialogue.
  • Fixed an issue causing a lore puzzle in Pwyll to drain all the players' mana.
  • Fixed an issue that was causing a Deaths Veil resource to be inaccessible on a particular island.
  • Fixed an issue where the river at the Thornwood Manor wouldn't animate.
  • Fixed an issue where the player could get stuck on a stairwell in the Lost City of Progress.
  • Fixed an issue causing an old spellbook description to run out of the text box.
  • Fixed a gap in the geometry that would appear after helping the Entombed One.
  • Fixed an issue that was causing Myghar's name to show up before he introduced himself.
  • Fixed an animation issue with an NPC at the inn at Sepulchre
  • Fixed an animation issue with an NPC in the Lost Purse.
  • Fixed an issue where the player's reputation would increase instead of decrease when going against the Outlaws.
  • Fixed a few dialogue issues in Pwyll that were causing NPCs to give the wrong location for quests and items.
  • Fixed an NPCs dialogue in the Clockwork Kingdom where they mentioned a nonexistent poster.
  • Fixed an issue where the background music would overlap with the Whisper of the Ghost quest music.
  • Fixed the Emberian Key description so it doesn't appear out of the text box.
  • Fixed a texture issue causing the stairs under the High Confessor in Blinding Light to overlap.
  • Fixed an issue causing the lore puzzle to soft-lock the game.
  • Fixed an issue where the count for iron ore would not increase visually
  • Fixed an issue causing the music to pause when the player leaves an area
  • Fixed an issue that was causing the Golden Typos Music not to start playing.
  • Fixed an issue causing a specific section in The Cradle to have no collision.
  • Fixed an open mesh in The Cradle.
  • Fixed an issue that was causing coffin details to load improperly.
  • Fixed an issue that was causing a rock to despawn.
  • Fixed an issue where a door on the Emberian Shipwreck flickered after the player opened it.
  • Multiple fixes to word-related issues throughout the game (e.g typos)
  • Multiple fixes to texture-related issues throughout the game
  • Multiple fixes to object-related issues throughout the game (e.g floating props, objects clipping into one another, etc.)

 


WHAT’S NEXT?

While the team continues bug fixing, they are also at work on a new CONTENT UPDATE that will be coming out next month. The two major parts of that update will be further improvements to the general combat, as well as a HARD MODE for players seeking more of a challenge.
Stay tuned next month for the release date of this update as well as more details.

 

MAKESHIP x DREAD DELUSION

Some may know that we announced this friend in collaboration with Makeship. The campaign runs for a few more days, and we are already almost funded and can't wait to go all the way!

Get your Goblin here!


As always, thank you for your reports and feedback. This ongoing process wouldn't be possible without your help and support! If you run across any issues, come tell us on our Discord Server or in the Discussion Forums.

 

 

Hotfix: Version 1.0.6.0 Update May 30

 


 

Patch Notes

 

General Changes:

  • Added in feedback so the player can tell when they have failed a charm check with the Entice spell.

 

Quest Bug Fixes:

  • Fixed an issue where "The Hunt for Vela Calose" quest wouldn't update after talking to Jack Basalt.
  • Fixed an issue where Ludd wouldn't move after rescuing him in the "Spores and Secrets" quest.

 

General Bug Fixes:

  • Fixed an issue that was causing certain location-based achievements to not unlock.
  • Fixed an issue that was causing a Low-LOD model in the Lost City to load in, preventing player passage back.
  • Fixed an issue that would have the player stuck in the crouch position.
  • Fixed an issue that was making an important NPC not interactable on the way to the City of Progress, preventing area entry.
  • Fixed a certain NPC dialogue in the Underlands that would cause the wrong character dialogue to trigger.
  • Fixed an issue where the player could see through a certain wall in The Cradle.
  • Fixed an issue where Thornwood Manor could potentially be inaccessible when the elevator was up.
  • Fixed an interaction bug with Vela in The Cradle
  • Fixed a repeating dialogue issue with Jack Basalt
  • Fixed an issue where a certain NPC in the Underlands was using the incorrect dialogue
  • Fixed an issue that would cause a large low-LOD model to load while inside the Desert Island Ship.
  • Fixed a respawn issue that would bring players back to Pwyll, despite being in a completely different area upon death.
  • Changed out the model for the Sacred Shroom
  • Fixed an enemy aggro issue with summoned skeletons.
  • Fixed an issue where selecting certain dialogue options with the Seneschal could potentially soft-lock the player.
  • Fixed an issue where certain areas of The Underlands didn't have collision for enemies and NPCs, preventing them from following the player.
  • Several minor collision-based fixes
  • Several minor texture & object-based fixes
  • Several minor typo/text-based fixes
  • Fixed several music-related issues

 

As always, thank you for your reports and feedback. This is an ongoing process and wouldn't be possible without your help and support! If you run across any issues, come tell us on our Discord Server or in the Discussion Forums.

 

 

Hotfix: Version 1.0.5.1 Update May 24

 


 

Patch Notes

 

General Changes:

  • Made some backend changes to improve overall performance in the game (This is part of an ongoing process towards improving performance.)

 

Balance Changes:

  • Bomb damage has been significantly increased (To the detriment of you and your enemies!)
  • Bow damage has been vastly increased to compensate for its slower attack speed
  • Enemies in late-game areas have been balanced properly to match player late-game stats
  • Increased strength scaling for all weapons
  • Increased magic damage scaling to match strength-based damage
  • Increased stamina damage to shielded enemies and reduced their stamina recovery rate to make breaking through their shield less tedious
  • Fixed some inconsistencies with a certain weapons damage output

 

Quest Bug Fixes:

  • Fixed an issue where the player was getting locked into a cutscene during "Whispers of the Ghost" quest.
  • Fixed an issue where the player could potentially get stuck on a certain piece of dialogue in the "Madness of the King" quest.
  • Fixed an issue where the "Whisper of the Ghosts" quest would potentially not begin.

 

General Bug Fixes:

  • Made it clear that the Rotten Onion guards cannot be affected by the Entice spell.
  • Fixed an issue that was preventing players from accessing certain pockets of the small Endless Isle accessed via airship.
  • Fixed an issue that left the elevator ramp clipping into the elevator that led to Caxton Frost's house in The Clockwork Kingdom
  • Fixed an issue where the Clockwork Kingdom player housing unit would block players from accessing certain floors.
  • Fixed an issue with the Seneschal's dialogue options
  • Fixed an issue where the lamp outside of the weapon's shop in Hallow Town could be used as a forge.
  • Fixed an issue that was causing NPCs to walk into each other in Hallowshire
  • Fixed an animation issue with Jack Basalt in the Underlands
  • Fixed a repeating dialogue issue with Jack Basalt
  • Fixed an issue where a certain NPC in the Underlands was using the incorrect dialogue
  • Fixed an issue that would cause the NPC near the Hallowshire Castle to repeat their dialogue.
  • Removed dialogue from an NPC mentioning a non-existent property station in Hallow Town
  • Fixed an interaction area issue with an NPC in Pwyll
  • Fixed an animation issue with Vela in The Underlands.
  • Fixed an issue where enemies were spawning in an incorrect position, leaving them stuck on a rock
  • Fixed an issue where some players were getting stuck near the Emberian Vault Key
  • Changed the SFX for the Emberian elevator to match the animations
  • Fixed an issue that prevented the name window during dialogue from updating after meeting certain NPCs
  • Fixed a duplicate dialogue issue in the final encounter
  • Fixed an issue where players could clip into a house in The Underlands
  • Fixed a texture issue in the Clockwork Ruins.
  • Fixed placeholder text for the Sleeper Mask
  • Fixed an issue where the Paradoxicus description would run out of the text box.
  • Fixed the placeholder image for the Summoner's Earing.
  • Fixed an issue that was making the Emberian Armor unrepairable
  • Fixed a floating bush in the Clockwork Kingdom.
  • Fixed an issue where enemies would lose interest in the player if they closed a door on them
  • Removed a placeholder object in the sky
  • Fixed several music-related issues

 

As always, thank you for your reports and feedback. This is an ongoing process and wouldn't be possible without your help and support! If you run across any issues come tell us on our Discord Server or in the Discussion Forums.

 

 

Hotfix: Version 1.0.4.0 Update May 21

 


 

Patch Notes

 

Misc. Changes:

  • Added a dock to the entry point of the Shipwreck Isle to help direct players to its starting point.

 

Quest Bug Fixes:

  • Fixed an issue that was causing the Caxton Frost quest "Bottled Visions" to not progress during a certain step.

 

General Bug Fixes:

  • Fixed the description for upgrade requirements for shroomweave, void and clockwork weapons to display the correct material.
  • Fixed an issue where equipping the Ring of Barter accessory would not increase the players Barter skill
  • Fixed a collision issue on Shipwreck Isle that allowed players to potentially get stuck
  • Fixed an issue with the Fade spell's behavior with certain enemies
  • Fixed several music issues

 

If you run across any issues come tell us on our Discord Server or in the Discussion Forums.

 

 

Hotfix: Version 1.0.3.0 Update May 20

 


 

Patch Notes

 

Quest Bug Fixes:

  • Fixed an issue that was causing the spore scales in the quest "Secrets and Spores" to not work
  • Fixed an issue that made players unable to complete a certain step in "Madness of the King"
  • Fixed an issue that was allowing the quest "The God Hunt" to finish prematurely
  • Fixed an issue caused by robbing Vernon Berwig before starting the quest "From Under His Nose"
  • Fixed an issue where the High Confessor would send you to speak with Basalt before telling you that you've already spoken with Basalt

 

General Bug Fixes:

  • Fixed an issue that temporarily caused players to take no damage and removed the ability to parry
  • Fixed a bug that was causing players to get stuck looking at the housing upgrade window in the Blinding Light
  • Fixed an issue that caused spells to unequip after a region change while wearing equipment that raised the spellcast stat. (Note: The window will still claim that they've been removed, but the spell will remain equipped. We are currently working on fixing this.)
  • Fixed an issue that would cause the Cadaver faction to remain hostile, even if you were considered accepted by them
  • Fixed a collision issue with the Erudite Academy elevator
  • Fixed an issue that was causing certain respawn points to not register properly
  • Fixed an issue that was preventing players from sleeping in Hallowshire
  • Fixed an issue in which dialogue with a certain NPC was softlocking players

 


 

We also wanted to mention that we're aware of the performance issues players are facing during their adventures in the Oneiric Isles (Thank you all again for your detailed reports!). The team is currently working towards addressing these issues. This includes performance on Steam Deck as well!
If you run across any issues come tell us on our Discord Server or in the Discussion Forums.

 

 

Hotfix: Version 1.0.2.2 Update May 17

 


 

Patch Notes

 

Quest Bug Fixes:

  • Fixed an issue where the scales weren't registering during the "Secrets and Spores" quest, preventing progression.
  • Fixed an issue where the goblin ship wasn't present, preventing progression in "The Whispers of Ghosts" quest.
  • Prevented quest completion of "A Debt Unpaid" if you killed the mercenaries in the Rotten Onion base.
  • Fixed an issue where "The Rasmussen Sphere" quest couldn't be turned in under certain conditions.

 


 

And as always, please post any issues you come across or feedback you may have in our Discord or in the Discussion Forums.

 

 

Hotfix: Version 1.0.1.0 Update May 16

 


 

Patch Notes

 

Bug Fixes:

  • Fixed an issue where certain achievements weren't triggering.
  • Fixed an issue where the player's perspective was locked during dialogue with a certain NPC in the Clockwork Kingdom.
  • Fixed an issue where using a truth potion in the journal menu would break the UI.
  • Fixed an issue where the Leech of Truth would use mana but not work as intended.
  • Fixed an issue where the Goblin Mask wasn't working as intended.
  • Fixed an issue where the player could walk out of bounds near the house in the Underlands.
  • Fixed an issue where the player would get locked in the crouched position when speaking with NPCs.
  • Fixed an issue where the Ring of Stoneskin does't give the player more armor.
  • Fixed an issue where building prices would increase after the player built the quarters in the Blinding Light
  • Made it so the Plague Flechette poison effect works correctly
  • Stopped enemies from spawning in the ground in the Endless Isles
  • Fixed an issue where the stairs for player housing in the Clockwork Kingdom would not have any collision
  • Fixed an issue where the player would get stuck by the LOD of the spinning house in the Lost City.

 

Quest Bug Fixes:

  • Fixed an issue where the Flesh Farm quest in the Endless Isle was showing the incorrect player choice when speaking to a certain NPC.
  • Fixed an issue where The Rasmussen Sphere quest would not update in the journal log.
  • Fixed an issue where the Rotten Onion gang could be hostile even after being charmed.
  • Fixed an issue during the Secrets and Spores quest where an NPC could clip through a door, leaving the quest broken.

 


 

And as always, please post any issues you come across or feedback you may have in our Discord or in the Discussion Forums.

 

Those are the patch notes on June 21 for Dread Delusion.

Game Night: Let’s Kill Some Dreams With ‘The Tower on the Borderland’

“Over the centuries, mankind has tried many ways of combating the forces of evil,” the late Terry Pratchett wrote. “Prayer, fasting, good works, and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun.”

I was reminded of that quote while playing The Tower on the Borderland. It’s a story of lurking cosmic horror, where a procession of nightmares from beyond the veil of sleep all get their shit conclusively wrecked by one woman with an assault rifle. Take that, Lovecraft.

The Tower on the Borderland is a distinctly Eurojank horror game that’s now available on Steam. Playing it often feels like you’re trapped in somebody else’s hostile dream. It’s got a slow-burn atmosphere of dread that never lets up throughout its 4- to 6-hour running time.

The problem is that its reach exceeds its grasp. Tower is frequently buggy, feels distinctly underbaked, and has a number of features that don’t work reliably or well. You can see the shape of a better game underneath it, but as it is, Tower is strictly for horror fanatics.

A special forces unit has been dispatched to investigate a strange tower. Under protest, they’ve brought a rookie, Erin, along for the ride. Upon arrival, the other soldiers leave Erin in the lobby to set up a comms array.

Since the relay will work better if she gets some height, Erin gets in an elevator. At that point, she discovers that the higher you go in the tower, the further it takes you into an ethereal borderland between the waking and dreaming worlds. There are monsters here, and Erin’s squad will be no help at all.

Much of The Tower on the Borderland feels like it runs off of dream logic. You’re trapped in an elaborate maze of corridors, which alternate between old-fashioned offices and overgrown insect hives. The enemies are all rich with cheap symbology, like mealworms with vaguely human faces, naked zombies with clubs, or skeletal soldiers in full tactical armor. It’s not subtle, but it doesn’t have to be

(Incidentally, here’s your arachnophobia warning. If you don’t like spiders, Tower starts bad and gets worse.)

Like Crow Country, Tower uses the washed-out aesthetic of early PlayStation games for a deliberate purpose. Here, everything is always slowly materializing out of darkness or fog. This is a place that can’t decide what it is or why.

I think that’s why I’m not more annoyed about how difficult it is to navigate the tower. Everything often looks the same, but that gives the environments the same feel as those nightmares about being chased down an infinite corridor. Without the in-game map, I’d have been constantly lost.

That sense of disorientation is what gives Tower’s atmosphere most of its impact. As a survival horror game, it’s a little off-balance, primarily due to some mechanics it’s borrowed from Soulslikes.

Most of the tension in the classic survival horror formula comes from the player’s uncertainty about resources. Every bullet feels precious, so you never know if it’s worth fighting through any given encounter. Tower doesn’t do that. Instead, every save point automatically refills Erin’s health and supplies to their current maximum, while also bringing back most of the monsters in the tower.

That turns most of Tower into a relay race, where you try to get as far away from your latest save point as possible before you’re forced to turn back. Erin’s also equipped with a surprisingly powerful knife and a dodge move with a long invincibility window, so being low on ammunition often doesn’t matter. A few enemies are difficult to handle in melee range, but you can carve the rest up like Christmas hams.

That ends up doing some damage to the game’s overall atmosphere. It’s never less than creepy, but the kind of slow-build Lovecraftian horror it’s going for isn’t quite as effective when you’re actively styling on every monster you bother to fight. Other characters keep calling Erin the “rookie,” but the trail of bodies in her wake says otherwise.

You gradually find better weapons and gear as you progress, but the assault rifle is what really breaks the game. After that, it’s all over but the shouting. Only one fight gave me any real trouble once I had the rifle, and even then, it’s because that boss can somehow hit you straight through solid walls. I ended up beating him by glitching out his attack pattern, and I feel great about it.

That boss fight was the cherry on top of a procession of performance issues that accumulated over the time I spent with Tower. It’s not the most unstable game I’ve played on Steam, but it does give the impression of being held together with spit and baling wire. Enemy behavior is a particular sticking point, but Tower routinely has issues with collision detection, broken animations, and monsters clipping through the floor.

That’s layered on top of systems that work but don’t feel complete. There are a lot of little problems in Tower that drag down the whole, like a camera that frequently works against you, animations that don’t look finished, and how difficult it is to navigate the in-game map.

At the end of the day, I’d only recommend The Tower on the Borderlands to serious horror fans. It’s got great atmosphere and an interestingly weird story to tell, but plays like an alpha test that got released by mistake. I’d be interested in seeing what the same creator could do with more time and money, though.

[The Tower on the Borderland, published and developed by DascuMaru, is currently available on Steam for $15.99. This review was written using a Steam code sent to Hard Drive by the game’s developer.]

Nobel Prize to Be Awarded to Forum User From 9 Years Ago With Same Niche Problem

STOCKHOLM — An internet hero was finally awarded for their work this week as the Swedish Academy has announced they will be giving the Nobel Prize in Literature to the forum user from nine years ago who had the same niche problem as you.

The Swedish Academy held a press conference announcing the decision and the rationale behind it.

“It is our great privilege to announce that we announce this year’s Nobel Prize in Literature will be awarded to forum user jellygiggler69,” exclaimed Academy chairman Sven Olsson. “While we usually don’t announce winners until closer to the ceremony later in the year we felt that this user deserved immediate recognition for their work. Their writings have provided valuable contributions to the betterment of humanity through education and self-reflection. No matter what problem you may have been facing or how little information there is about it online, jellyjiggler69’s years-old posts have always been there to guide us into the light.”

Olsson gave a personal anecdote as to how jellyjiggler69’s work has affected him that resonated with people worldwide.

“Even recently here at the Sweedish Academy, we’ve been helped by reading the astounding work of jellyjiggler69. Just this week we had a problem with our internal systems that no one in IT could figure out and online searching yielded only results for completely different problems. But then we discovered a forum post from nine years ago in which jellyjiggler had the same problem and he managed to fix it. We followed what he said and low and behold it worked. An impossible problem solved and our minds enriched.”

Upon the announcement, people from all walks of life came out in support of the decision while regaling tales of how jellyjiggler69 has helped them.

“This one time my capture card started warping the audio sporadically and I searched for hours on how to fix it. Customer service couldn’t figure it out, there was no one online who knew what the cause could be and then I discovered a forum from 5 years ago where jellyjiggler69 solved my issue. No one deserves a Nobel prize more than them,” wrote Twitter user MarkMan.

“I bought this game during a Steam sale and at one specific cutscene it would bug out and freeze and not a single other person online had ever had this issue. I thought all was lost until I discovered jellyjiggler’s 12 year old GameFaqs post detailing how they fixed it. Truly the greatest writer of our generation,” wrote Twitter user StankJerky420

At press time, the Swedish Academy has yet to figure out jellyjiggler69’s identity but is hopeful one of their old forum posts will provide the answer.

Stardew Valley’s New Hardcore Mode Deletes Your Farm if You Open the Wiki

SAN FRANCISCO — The Stardew Valley community expressed a mix of outrage, and heartbreak today after the release of a new hardcore mode that erases your save file if you open the wiki.

“I’ve never felt so betrayed in my life,” said Stardew veteran WillyWrangler. “It’s like ConcernedApe doesn’t even know his audience. The wiki is vital to maintaining an optimal farm, knowing when and where to catch each fish, and remembering what gifts Clint hates so I can ruin his birthday.”

However, despite initial reassurances that the mode was entirely optional, hundreds of players were stunned to discover that hardcore mode had been enabled by default, resulting in a combined loss of tens of thousands of hours of playtime.

“It’s all gone,” wept Stardew masochist ArgonMatrix in a heartbreaking TikTok. “All of it. My enchanted Iridium tools, my perfectly arranged farm, all because I wanted to check my wife Hayley’s favorite gemstone. Nine in-game years we’d been together, and loading up a new farm to find she didn’t even know me? It rips your soul in half.”

Many players took to messaging ConcernedApe, believing this to be some sort of bug. They would receive a response just a few hours later.

“Lmao, git gud,” tweeted ConcernedApe. “If you Sebastian stans can’t figure out how to seduce that basement nerd without the wiki, then you don’t deserve him. If you can’t handle the inferno that is this relaxing, chill farming simulator, then maybe you should get out of the furnace.”

ConcernedApe would later tweet a short video of his character consuming a Starfruit, revealing that it reminded him of the taste of player tears.

Stardew Historian Michael Williams weighed in saying this new update was part of a pattern.

“This isn’t the first time this year that a Stardew Valley update has unleashed strife among the player base. 1.7 added a subplot involving mass starvation across Pelican Town after shopkeeper Pierre jacked up his prices and poisoned the player’s crops.”

At press time, ConcernedApe managed to quell much of the dissent by revealing the update also includes seven new unique scenes involving Mayor Lewis’ shorts.

 

Deep Rock Galactic Update Patch Notes June 21

 

UPDATED June 21

 

 

PATCH NOTES – S05.03 June 21

 

Hello Miners,

This patch contains fixes to everything from the Drillevator to overclocks and enemies. Remember to use Pleasefix to report your bugs and vote for the issues you would like to have fixed!
With Love,
The Ghost Ship Crew

 

— PATCH NOTES —

  • Added new sounds for center engine on drillevator
  • Fixed that sometimes clients could join and not get the UI element.
  • Fixed issue where Victory Poses could be found in Lost Packs, they are only supposed to be found in Crates
  • Cluster bombs now spawn the correct amount of them
  • [Scorching Tide OC] Damage is now back to normal after being cut in half after double damage bugfix.
  • Fixed Acid cloud left by Preatorian and Oppressors dealing 4x damage to players.
  • Fixed players being killed by cold damage freezing upon revival.
  • [Cluster Charges OC] Reduced max ammo slightly. Reduced cluster fragments by 2.
  • Fixed gear stats overlapping Paintjob selector, when too many stats
  • Fixed status effect related crash
  • Fixed issue with Status effects that gave damage not always rewarding kills to players correctly. E.g. a projectile sets an enemy on fire and dies from it later. The projectile would be gone and the kill instigator could not be resolved.
  • Sentries are now placeable (again) on the floodlights of the minehead in Point Extraction
  • Fixed case where collecting a Data Cell would also count as collecting a rift crystal.
  • The rift crystal will now try finding places to spawn rifts at increasing distance in case not enough spawn points are found
  • The rift crystal will now ignore the line of sight requirement if many attempts to find spots for rift spawning fails
  • You can now do weapon inspection on the Leadstorm with Rotary Overdrive OC when heat is 0.
  • Fixed dwarf not using the correct voice line for sending bosco to mine morkite seeds
  • Fixed On-Site Refining missions where appearing to seldom and mostly in Salt Pits and Crystalline Caverns
  • Fixed Drillevator freefall audio was playing while still cracking geode crystal
  • Fixed issue with Lost Packs where if the pack contained a Bosco skin, but you already had all of them. You would not get an appropriate alternate reward. In addition you would also get the wrong message about having collected everything.
  • Fixed Kursite event not playing deposit particles and sounds for clients
  • [Scorching Tide OC] Sticky flames are now being dropped by the projectiles again.
  • [Cluster Charges OC] Tweaked clip and ammo to make them fit nicely again.
  • Fix for Crystal Nucleation OC to be much more performant and fixed some issues with the ice status effect staying indefinitely.
  • Fixed that Oppressors could spawn in tutorial (Rip greenbeards)
  • Fixed the sticky ice from Cryo Cannon: Crystal Nucleation OC could receive Status Effects causing weird effects like it being affected by the Dreadnoughts Pheromone effect that spawns swarmers.
  • Fixed LOK-1 Sm?t Trigger OS™ overkilling with 1 extra bullet in some cases
  • Fixed issue where upgrades that changed the effects on weapons, e.g. Materials, Impact Effects / sounds. Would not be applied.
  • Fixed Order of the Deep First Person armor getting skin color assigned to glowy bits instead of glowy material.
  • Deepscan mission Resonance Target Proximity scanner now indicates height even if you are far away, unless you are far enough away to lose signal
  • Fixed visual effect for coil gun OC Necro-Thermal Catalyst not working on clients.
  • Fixed Rival Sniper turret missing muzzle flash.
  • Fixed Rival Sniper turret making continuous impact sounds after being destroyed.
  • Added voice lines for the Korlok Tyrant-Weed

 

 

PATCH NOTES – S05.02 June 18

Patch Notes: S05.02 (101624 - 18/06/2024)

 

Hello Miners,

This patch includes several crash fixes as well as a lot of fixes to everything from enemies & overclocks to UI.
With Love,
The Ghost Ship Crew

 

— PATCH NOTES —

  • Fixed that projectiles where shooting slightly lower than intended
  • Fixed laser point description on latejoin pod beacon
  • Fixed UV problem with scanning pod head
  • Fixed screen on Liquid Morkite Refinery DD Objective
  • Freefall tweak preventing audio to disappear completely
  • Enabled collision on drillevator's jet boots dispensers
  • Fixed Deep Scan missions appearing in the server browser after they are no longer joinable (After you start the drillevator)
  • [Duck and Cover] Increased rarity of Mactera. Reduced amount multiplier of Acid Spitters and Web Shooters. Increased bonus of the warning to 30%.
  • Fixed a bug that prevented matrix cores to not be refunded correctly
  • Cooldown for drillevator shout slightly increased
  • Status effect crash fix
  • [Barrage Infector] Reduced attack cooldown range from 2-4 to 2-3 seconds.
  • [Mortar Rounds OC] Decreased distance to explosion required for tinnitus sound to play. Should make it less common during use.
  • [Barrage Infector] Increased projectile velocity slightly.
  • Fixed the SMG OC - Conductor Bullets. You could get a Matrix core with it again. If you did and already owned it, you will be given another random Overclock.
  • Fix crash related to terrain operations
  • Fixed a crash where attached chemical arrows would be null during death
  • Fixed Order of the Deep armors did not show selected paintjob in First Person view.
  • Server list: Fixed scrollbar moving item ui to the left when visible
  • Fixed tool tip for Haz 5 Plus not showing correct data
  • Fixed Stalker having a collider after death. This made it possible to ping and block some bullets after death.
  • Fix issues where some armors could show without sleeves in the icon, even though it was not supported for that armor.
  • Fixed issue when previewing armors, the paintjob of the previous armor could transfer over to the next armor being previewed.
  • Separated the upgrades for the Mortar Rounds OC that accidentally changed the AOE bonus for the Neurotoxin Payload from +0.3 to 1.25%.
  • Fixed "magic hole" in Azure Weald not carving below floor height.
  • Boltshark "Expanded Special Quiver" upgrade not applied
  • Fixed issue with Hurricane and the new OC Cluster bombs. Reloading it and other weapons required multiple reload inputs
  • Prevent Glyphid Warden from buffing after death if its killed by being unfrozen.
  • Season 5 assignment 2 mission 4/5 has voicelines mixed up
  • Tweaked the explosion carver so it doesn't go bananas in Magma Caves.
  • Fixed Grabber kill cue voice and subtitle mismatches
  • Make the main carver on drillevator carve much larger chunk at a time, improving performance.
  • Drillevator Engine Optimizations
  • Drillevator Engines material now gets dirty / ruined when they break down
  • Added missing dwarf shout when one gets close to a resonance crystal
  • Added an option to disable the Tinnitus effect on big explosions. Found in Audio Settings.
  • Potential fix for: Turrets's ammo counter defaults to 515 rounds
  • [Crawler] Increased damage from 8 to 9, increased freeze and fire temperature thresholds
  • Further lowered freezing point for crawlers

 

 

PATCH NOTES – S05.01 June 14

 

Hello Miners,

We hope you are enjoying season 5! We couldnt leave for the weekend without a small patch to handle some of the biggest issues we have had since yesterday
With Love,
The Ghost Ship Crew

 

— PATCH NOTES —

  • Fixed clients Deep Scan Crystal scanner sometimes pointing to the Droppod location if the crystal was very far away.
  • Potential fix for a crash
  • Potential fix for a Drillevator audio crash
  • Fixed Normal Jetboots being able to spawn in Deep Scan mission, blocking improved jet bots, making it much harder to get out.

 

Those are the patch notes on June 21 for Deep Rock Galactic.

WWE News: Charlotte Flair shares emotional update amid injury layoff

WWE News: Charlotte Flair has shared an emotional update whilst out during her long layoff with injury on Instagram.

The former WWE Women’s Champion has been out with injury since December when she suffered an injury during a match against Asuka.

Flair ended up missing some big events, including this year’s WrestleMania 40 show, the biggest in the company’s calendar year.

WWE News: Charlotte Flair injury update

Taking to Instagram, Flair would update fans on her current status as she works towards getting back in the ring soon:

“Today, was my first biodex (isokinetic training) test! I needed to be in the 40 percent or less deficit for strength compared to my non surgical leg…..I had 20 percent or less quad strength and in some of the measurements I was stronger in my surgical leg…I MISS YOU GUYS & can’t wait to lace my boots again!”

We do not currently know when Flair will be getting back into the ring, but she is working towards a return and getting her back will be big for WWE as we head into SummerSlam season.

Read More – WWE News: CM Punk SCREWS Drew McIntyre out of the World Title at Clash at the Castle

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

AEW News: Shane McMahon reportedly contacts talent for job

AEW News: Shane McMahon has reportedly been messaging talent in All Elite Wrestling to see if there are any jobs going.

Speaking on his Grilling Jr podcast last week, Jim Ross discussed the idea that McMahon could actually make his way over to the competition.

He said, “It’s so crazy that it might work, depending on how it was positioned and how it was introduced.” 

Read More – AEW News: Eric Bischoff takes a big shot at Champion

AEW News: Shane McMahon is All Elite?

Speaking on a more recent episode of the Grilling JR podcast, Conrad Thompson made it abundantly clear that McMahon is certainly asking the question:

“There was a friend of ours. He went out of his way to text me, ‘Hey, that’s not as crazy as you think. I know for sure that Shane McMahon has reached out to wrestlers on the AEW roster to at least hypothetically discuss the idea'” (via SEScoops).

Read More – WWE News: CM Punk SCREWS Drew McIntyre out of the World Title at Clash at the Castle

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

STAR WARS: Battlefront Classic Collection Update Patch Notes June 20

The release of STAR WARS: Battlefront Classic Collection has been an unmitigated disaster. Yet, the developers have continued the process of redeeming themselves with multiple updates for the game on Steam PC, as well as PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch to follow, as and when those platforms’ certification processes are passed.

The complete patch notes are here below, in descending order, from latest to oldest:

 

UPDATED June 20

 

 

Update III for STAR WARS: Battlefront Classic Collection June 20

Update III is now available on all platforms
Update III is available now for STAR WARS: Battlefront Classic Collection on all platforms.
Please continue to report bugs, errors, or unexpected behaviors to our support team via support.aspyr.com

 

Full Changelist

 

All Platforms

  • Made improvements to server stability
  • Fixed an issue where a loud sound would occasionally play during matches
  • Fixed various issues with the game crashing unexpectedly
  • Fixed several bugs regarding UI and text
  • Fixed an issue in splitscreen where first-person zoom had a distortion effect applied to one player
  • Fixed several graphical issues across both games
  • Fixed an issue where players could not spawn with award weapons and bonuses after reaching Legendary rank on the associated medal
  • Fixed an issue where Award weapons and bonuses could be unlocked prior to reaching the required Veteran rank
  • Fixed an issue where L3 and R3 would not be swapped after enabling the "Swap LS and RS" option
  • Fixed an issue where Custom Campaign options could not be changed in split screen conquest mode
  • Fixed an issue where the movie cutscenes would sometimes stutter
  • [BF1] Fixed an issue where the Look Sensitivity option would continue to apply to the right analog stick after enabling the "Swap LS & RS" option
  • [BF1] Fixed an issue where the AT-ST loadout would fail to spawn on the Tatooine: Mos Eisley map
  • [BF2] Fixed an issue where the same 501st video journal would play at the beginning and end of missions
  • [BF2] Fixed an issue where English voice lines would play after selecting a non-English language
  • [BF2] Kill/Death Ratio now appears correctly on the ‘Career Stats’ screen
  • [BF2] Fixed an issue where the player's weapon/item swap animation would often play twice during multiplayer matches
  • [BF2] Fixed an issue where units would become invisible after entering vehicles, starfighters, and turrets
  • [BF2] Fixed an issue where the entire screen is covered occasionally by an effect in hero assault
  • [BF2] Fixed an issue where Kit Fisto could not perform their mid-air attack due to multiplayer lag
  • [BF2] Fixed an issue during the Kashyyyk: First Line of Defense mission where the third objective would not complete when first entering the CIS capital ship hangar
  • [BF2] Fixed an issue where Hero/Villian characters would occasionally appear to be floating above the ground
  • [BF2] Fixed an issue where starfighters would pop-in while navigating capital ship hangars in multiplayer
  • [BF2] Fixed a graphical issue with the Fusion Cutter's model when playing as the Republic
  • [BF2] Fixed an issue with the UI for the AWARD Wrist Blaster only showing the ammo count
  • [BF2] Fixed an issue where Hero/Villain voice lines would not play during multiplayer games
  • [BF2] Fixed an issue where the ground would flicker on the Mos Eisley map
  • [BF2] Hero Assault settings are now accessible in the ‘Session Options’ menu
  • [BF2] Fixed an issue with sensitivity being too slow on the right analog stick
  • [BF2] Fixed an issue during the Utapau Sinkhole - Underground Ambush mission where the Anti-Craft turret would be clipping through the ground
  • [BF2] Fixed an issue where debug text could appear during Galactic Conquest
  • [BF2] Fixed an issue where command posts did not display red/blue light
  • [BF2] Fixed an issue where Achievements/Trophy progress would become out of sync with in-game medal progression
  • [BF2] Fixed an issue where medals could be earned multiple times in a single life
  • [BF2] Fixed an issue where vehicles would be instantly destroyed when driven on top of a specific hill in Geonosis: Dust Plains
  • [BF2] Fixed an issue where analog sensitivity would be too low while piloting vehicles, starfights, and turrets
  • [BF2] Fixed an issue where Chewbacca's guided rocket would not fire in the Bespin Map
  • [BF2] Fixed a graphical issue on Hoth where the snow would appear multi-colored
  • [BF2] Fixed an issue where hit VFX and animations were occasionally not seen by clients in Hero Assault mode

 

Steam

  • Fixed an issue where the Launch Menu would be stretched on ultra wide monitors
  • Fixed an issue where Xbox button prompts would appear with a PlayStation controller connected
  • Fixed an issue where button prompts would not display on SteamDeck
  • Fixed an issue where enabling Vsync would decrease mouse sensitivity
  • Fixed an issue where a second controller would not register for split screen
  • [BF1] Fixed an issue where the crouch button would not always function
  • [BF2] Fixed an issue where footstep sounds would rarely play while in third person
  • [BF2] Fixed an issue where the save prompt fails to display if the keyboard is used to select a save option after a mission in the Rise of the Empire campaign
  • [BF2] Fixed an issue where the buy button could not be clicked in the Bonus menu for Galactic Conquest
  • [BF2] Fixed an issue where mouse input would not interact with tutorial prompts in Galactic Conquest
  • [BF2] Fixed an issue where headshots would not register properly

 

Xbox

  • Fixed an issue where a client was unable to join a host's game after accepting an invitation via the Xbox

 

PlayStation

  • Fixed an issue where the game would occasionally crash after loading into the Utapau map

 

Nintendo Switch

  • [BF1] Fixed an issue where saves could not be made while playing splitscreen Galactic Conquest
  • [BF2] Fixed an issue where vibration fails to function while using a wired Nintendo Switch Pro Controller.

 

 

STAR WARS™ Battlefront Classic Collection Update II April 24

Update II is available now for STAR WARS: Battlefront Classic Collection on all platforms!
Our work on Update III is beginning, and we’ll provide more information when ready.
Please continue to report bugs, errors, or unexpected behaviors to our support team via https://support.aspyr.com/hc/en-us

 

Full Changelist

 

All Platforms

  • [BF1][BF2] Fixed an issue with there being no audio or visual feedback when pressing Refresh in Server list.
  • [BF2] Fixed an issue where the grate textures in the Shield Generator room overlapped the Generator asset on Space Assault maps.
  • [BF2] Fixed an issue where enemy AI fired less frequently and less accurately.
  • [BF2] Fixed an issue where Gameplay would fail to start after the countdown finished in a 64-player game.
  • [BF2] Fixed an issue where the tables and bar tops were extremely bright on the Mos Eisley map.
  • [BF2] Fixed an issue with Lightsabers being too bright and having their colors washed out when in brighter areas.
  • [BF2] Fixed an issue with the intensity of the flickering lights on Utapau being too high.
  • [BF2] Fixed various issues around the camera shaking upon falling off the map or death.
  • [BF2] Fixed a crash that could occur when transitioning maps.
  • [BF2] Fixed an issue with Ki Adi Mundi's voice lines not playing properly.
  • [BF2] Fixed an issue where lightning flash VFX would display through walls on Kamino.
  • [BF1] Fixed an issue where users could not connect to private servers with the correct passwords.
  • [BF1] Fixed an occasional crash that could occur on launch.
  • Fixed an issue where the respawn countdown timer would be stuck at 1.
  • Fixed an issue where players would be stuck on the "Waiting for players" screen after joining a multiplayer game with active players.
  • Fixed an issue where players could disconnect from the host when transitioning between maps.
  • Fixed an issue with the done button not showing up immediately on game end
  • Fixed an issue where the server list would take a long time to populate.
  • Improved stability in Public Servers.

 

Steam

  • [BF1][BF2] Fixed an issue that caused Xbox button prompts to appear when playing with a PlayStation controller.
  • [BF1][BF2] Fixed an occasional crash that could occur on the faction selection screen in Split Screen Galactic Conquest Versus mode.
  • [BF2] Fixed an issue where the Skip option could not be selected with the Left Mouse button during Galactic Conquest.
  • [BF2] Fixed an issue where Villains would occasionally not be able to spawn in on Hero Assault servers.

 

PlayStation

  • [BF1][BF2] Fixed a crash that occurred when refreshing the server list.
  • [BF1][BF2] Fixed an issue with servers not showing up the first time a search is attempted.
  • [BF2] Fixed an issue that caused a large fog wall to appear at the edge of the player's vision on the Kashyyyk map.
  • [BF1] Fixed an issue with the draw distance being lower for both Kashyyyk maps.
  • Fixed issues with players occasionally not being able to join servers.

 

Nintendo Switch

  • [BF1][BF2] Fixed an issue where the loading screen would hang for longer than 15 seconds after selecting either game on the launch menu.
  • Fixed an issue where a force close error would occur when disconnecting a wireless controller before loading into a game.
  • Fixed an issue with Controller inputs not being detected when disconnecting a wireless controller and transitioning from Tabletop mode with joycons connected, to Handheld mode.

 

 

STAR WARS™ Battlefront Classic Collection Update I March 18

Update I is available now for STAR WARS: Battlefront Classic Collection on Steam.
 
We are in the submission and certification process for PlayStation, Xbox, and Nintendo, and will release Update I on those platforms as soon as that process completes.
We’re continuing to make server-side adjustments to improve the online multiplayer experience, as well as planning for Update II.
Please continue to report bugs, errors, or unexpected behaviors to our support team via https://support.aspyr.com/hc/en-us

 

Full Changelist

 

Multiplayer

  • [BF2] Fixed a crash related to client message sends.
  • [BF2] Fixed the launch prompt to be present after timing out or selecting cancel while joining a server.
  • [BF1][BF2] Fixed password-locked games to no longer appear via the Quick Match option.

 

Control Schemes

  • [BF1] Fixed a crash when entering the split screen menu in BF1 where Player 1 would incorrectly be assigned to Player 2.
  • [BF2] Fixed a crash that would occur when attempting to build fleets while using Mouse and Keyboard in Galactic Conquest on BF2.
  • [BF2] Fixed bonuses to be able to be highlighted in the Bonus Selection screen in Galactic Conquest.
  • [BF1][BF2] Fixed Invert Y-Axis option to be visible.
  • [BF1][BF2] Fixed the options for Flip X-Axis and Swap LS and RS to be unhidden
  • [BF1][BF2] Fixed split screen games to be able to be started when only one controller is connected.

 

Visuals

  • [BF1] Fixed an issue where the 'L' button prompt would overlap the top arrow on the Instant Action menu.
  • [BF1] Fixed an issue in multiplayer mode where AI units would slide when not in direct sight of a human player.
  • [BF2] Fixed an issue where the zoom-in scope crosshair image would not appropriately fit widescreen displays.
  • [BF2] Fixed an issue where hit VFX and hit character animations could not be seen by clients in Hero Assault mode. (long range).
  • [BF2] Fixed textures on Utapau map.
  • [BF2] Fixed an issue on the Kamino map in BF2 where the lights and bloom VFX within were not displaying properly.
  • [BF2] Fixed an issue on the Endor: Bunker map in BF2 where a tree was clipping up through the middle of a walkway.
  • [BF2] Fixed an issue where a seam in the skybox was visible on some maps in Battlefront 2.
  • [BF2] Fixed an issue on the Naboo map in BF2 where the railing texture was missing.
  • [BF2] Fixed an issue on Space maps in BF2 where a small white cube was present at the base of all openable doors on Republic, CIS, and Rebel capital ships.
  • [BF2] Fixed an issue on the Galactic Conquest screen in BF2 where a player’s name and their credit count would be overlapped by bonus boxes on the Bonus tab.
  • [BF2] Fixed an issue where the ESC menu would stay on the screen if it was opened at the end of a match.
  • [BF2] Fixed an issue in Galactic Conquest where the hilt from the lightsaber icon would not show the Leader bonus.
  • [BF2] Fixed units sliding after respawn on XL maps.
  • [BF2] Fixed the jetpack gauge to correctly align.
  • [BF2][Split screen] Fixed the ammo counter reticle to fit inside the aiming reticle.
  • [BF1][BF2] The colorblind mode selection screen no longer overlaps with the text at the bottom of the screen.
  • Fixed the Quit and Register Your Game buttons to align correctly.

 

Hero Assault

  • Re-Balanced Asajj Ventress' abilities
  • Fixed Kit Fisto lightsaber to animate.
  • Fixed Kit Fisto's Force power to no longer remain stuck to the client in multiplayer.

 

Audio

  • [BF1][Audio] Fixed the Battlefront 1 loading screen sounds.
  • [BF2] Fixed a crash that occurred when an audio output device was disconnected.
  • [BF2] Fixed the music to play on several maps in the Hero Assault mode.
  • [BF2] Fixed blaster SFX for certain Hero characters' weapons to play at the correct volume.
  • [BF1][BF2] Fixed an issue where the audio outputs would reverse.

 

Other Notable Bug Fixes

  • [BF1] Fixed the soft locks upon finishing the game at the Victory screen.
  • [BF1] Fixed a bridge in Bespin: Cloud City to allow a Droideka to roll on it.
  • [BF2] Fixed Naboo Area 3’s respawn blocker.
  • [BF2] Fixed collision issues affecting multiple maps.
  • [BF2] Fixed the Assault gamemode to be present in the Mode section of the Pick Search Options menu.
  • [BF2] Fixed the reinforcements to correctly deduct 1 reinforcement when the Republic or Rebels die on Death Star.
  • [BF2] Fixed the Map and Mode settings reset button.
  • [BF1][BF2] Fixed the "Load Fail" error that occurred when loading a profile.

 

Those are the patch notes up through June 20 for STAR WARS: Battlefront Classic Collection.

Sons Of The Forest Update Patch Notes June 20

 

UPDATED June 20

 

 

Hotfix June 20

Hey Everyone,
Here are a few more fixes for some issues that have come up recently.
  • Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold
  • Fix for clients cutscenes not syncing NPC states correctly
  • Fix for clients losing input control if host shuts down during end cutscene
  • Fix for t-posed puffy on golf course
  • Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down
  • Optimized ambient dust in air particle effect
  • Optimized some environment effects
  • Optimized some fire effects
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

Hotfix May 23

Hey Everyone,
Here are a few more fixes for some issues that have come up recently.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

Fixes

  • Fixed chainsaw revved audio stuck on for other clients after ground attack
  • Fixed priest outfit showing low resolution texture in inventory and grab-bag
  • Fix for bushes and plants sometimes not saving their state when saving on host
  • Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range
  • Fixed issue for clients with items cooking directly on the fire still making sizzling sounds after the fire had gone out
  • Fixed picking up and replacing spear trap putting it into a bad state that wont fire automatically
  • Fixed cut and place plank animation hanging while building some structures if next build input is timed a certain way
  • Fixed prompt mode for cut actions applying IK to left hand if an item is equipped
  • Fixed player equipping stick when lifting corners of tarps with ‘skip animations’ option is enabled
  • Fix for black screen and errors that can be triggered when pausing in water
  • Fix for underwater rendering missing or flickering in some parts of streams
  • Fixed player stashing and reequipping left handed items when placing a stick post or tarp or cutting logs or planks
  • Fixed held ranged weapon firing when propping tarps if ‘skip animations’ option is enabled
  • Fix for stumps cleared by Kelvin not breaking for MP clients when host is far away
  • Fix for case where stumps remained if broken by another player in MP when player is far away
  • Fixed a transition issue with climbing down ropes right after running
  • Fixed guitar animation playing for too long during one of the riffs
  • Fixed placing standing stick IK and polish
  • Moose will now transition smoothly to death animation when killed while sitting down
  • Fix for stars looking stretched in one corner of the map

 

 

Hotfix May 15

Hey Everyone,
Here is another hotfix for an issue that came up in Monday’s patch release
  • Fixed issue where log sled could get into a bad state when holding stones
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

Hotfix May 14

Hey Everyone,
Here is a hotfix for some issues that came up in yesterday's patch release.
  • Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure
  • Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

Small Patch May 13

Hey everyone,
Here’s a small patch focused mostly on bug fixing.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

Improvements

  • Rabbits can now be electrocuted with the stun gun
  • Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose
  • Rope bridges will now generate nav mesh links allowing A.I. to path across them
  • Optimized nav mesh refresh speed
  • Kelvin now has a careful jump with a new animation when moving slower
  • Split Logs animation sped up after splitting log

 

Fixes

  • Fix for stars not rendering at night
  • Ai characters can now eat dropped meat pickups
  • Cannibals can now navigate inside of the old fisherman’s huts
  • Fixed final boss missing snow trail in winter
  • Blocked opening the screw book if the glider is equipped
  • Skunk texture resolution adjusted to be consistent with other small animals
  • Fixed some cases of Kelvin snapping through walls to sit by fire
  • Printer Laptop now properly cycles the blueprints forward and backwards
  • Fixed some cases of Kelvin navigating to the level above a player in player built structures
  • Fixed issue where ai avoidance could set a path point on a different level of a player built structure
  • Snow mound blockers added outside of CaveB entrance
  • Fixed some cases where structure nav mesh generation failed
  • Fixed some cases of nav mesh on ramps not connecting on uneven slopes
  • Fix for destroyed ramps and corner ramps leaving some remnants in nav graph
  • Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor
  • Fix for blendshapes on priest outfit when wearing armor
  • Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag
  • Fix for collision errors when throwing ingredients into a cooking pot
  • Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot
  • Fixed issues with the cooking recipe UI not always showing recipes correctly
  • Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed
  • Fix for shotgun shooting off target in some cases when aiming
  • Fix for flares not reactivating correctly on dying soldiers
  • Fix for other players not playing audio events when holding a rabbit
  • Rabbits now fully support big head mode
  • Fixed rabbits dropped from hutch being the wrong color variation
  • Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water
  • Fix for collisions on lake docks
  • Fix for Blueberry Bush LOD1 mesh being offset
  • Fix for some gaps in residential bunker doorways
  • Fix for tree regrowth sometimes getting desynced
  • Fix for falling while on KnightV not limiting speed
  • Fix for rope on rope gun not attaching to end correctly
  • Fix for golf cart audio sometimes not clearing
  • Fix for player not being able to un-crouch near certain colliders
  • Number of players waiting to sleep is now properly displayed in dedicated servers
  • Fix for not being able to dismount printed sled when not moving
  • Clicking “No” when asked to confirm overwrite save will not close the menu anymore
  • Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients
  • Fix for cases where ai characters could not be visible
  • Fix for Raccoons sometimes stealing food through walls, and not playing eating animation
  • Fixed an issue that could cause multiple seagulls or ducks to land at same point
  • Fix for multiple seagulls spawning from same location by docks
  • Fixed red cannibals scared animation being distorted
  • Fix for held rabbits flipping upside-down during player knockdown
  • Fix for twisting leg during demon and boss demon idles
  • Fix for twins locomotion animation which caused improper blending and out of sync animations
  • Fix for sleeve intersection during player wake up animation after drowning
  • First look animation for dining room table cards has been shortened
  • Fixed issue with some log types falling off ziplines at the wrong location
  • Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him
  • Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action
  • Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled
  • Fix for seeing other players with arrows in the slingshot
  • Fixed explosive arrows exploding when fake dropped
  • Animal heads will no longer easily fall through terrain
  • Logs and stones will no longer pop into place for clients when thrown in to holder
  • Fix for frozen lakes showing splashes when throwing stones and logs onto them
  • Fixed log sled auto-add feature disabling when host wasn't near
  • Fix for generic dug graves lod distance issues
  • Fixed locked gold-plated doors not blocking ai from trying to navigate through them
  • 3/4 height structure floors will no longer be considered valid for pathing
  • Corner ramp structures will cut area from nav mesh
  • Some environment fixes for a few open edges on cliffs, and some floating grass
  • Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall
  • Smoke for muzzle flash particles won't float above weapons anymore
  • Added a missing nav bridge where there is a path across stream so cannibals can cross
  • Falling snow fx will no longer be emitted when breaking tree stumps in winter
  • Fixed a few cases of cannibal actions able to snap through collision
  • Fixed some cases of enemies trying to attack player behind a wall
  • Fixed some cases of demon boss position popping when moving into collision
  • Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox
  • Fixed tree structure ghosts being destructible
  • Fix for held weapons firing when raising a tarps corner with a stick
  • Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person
  • Fixed context where dismantling some screw structures didn’t work correctly
  • Fixed some cases of cut and place plank animation hanging
  • Fixed destroyed lookout tower leaving the bottom rope and some beams floating
  • Fixed cost of auto foundations for multiplayer clients when late joining a game
  • Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam
  • Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration
  • Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly
  • Fixed other players not animating correctly when they lift beam with a strut
  • Fixed tarp floors overlapping if placed by multiple network players at same time
  • Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time
  • Fixed auto foundations snapped to other structures not determining correct ingredient cost
  • Fixed repairing defensive wall gate not properly returning vertical logs to their initial position
  • Fixed jittering look of held screw structures made of logs
  • Fixed logs lod visibility when moving furniture
  • Fixed being able to duplicate logs using manual tree construction
  • Fixed fires fuel amount getting reset to max after loading a save
  • Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client
  • Fixed missing collision on incomplete auto foundations
  • Fixed settle animations not playing most of the time when building
  • Fixed gaps in underwater rendering near some waterfalls
  • Fixed active fingers spittle objects not cleaned up on actor disable
  • Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water
  • Fix for lake water bouyancy being disabled when host enters a cave
  • Fixed local construction audio events doubling up for clients when a network player is nearby
  • CaveC water volumes will now be enabled when client is inside cave and host is outside
  • CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave
  • Fixed wrong renderer sometimes getting switched to built when building snapped platforms

 

Audio

  • New sound for small plastic items physics interactions added to energy bar

 

 

Small Patch April 18

Hey everyone,

Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

Features

  • Added Skunks
  • Added new rabbit breeding and holding structures
  • Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up.
  • Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby

 

Improvements

  • Improved some animations
  • Speared fish visuals are now synced on characters in multiplayer
  • Creepy attack parties will now be sent towards the plating structure instead of player
  • Improved bird awareness to prevent multiple landing in same location

 

Fixes

  • Fixed issue with crafting menu obscuring crafting mat after crafting
  • Fixed rabbits not being saved on load if caught in trap
  • Improved cannibal culling ranges when viewed with binoculars
  • Cannibal spears will now match culling range of cannibals
  • Fixed small trap not being plateable unless triggered
  • Fixed some missing static world colliders
  • Fixed rare instances that could cause multiplayer disconnects with traps
  • Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction
  • Fixed canned food placement on shelves
  • Improved deer and moose dynamic avoidance
  • Fix for grave digging not rendering correctly in some locations
  • Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire.
  • Fixed thrown severed limb orientation changing after first impact
  • Fixed issue with storage sometimes losing items when full
  • Fixed duping issue when adding items to storage
  • Fixed issue with ui being stuck on in some cases when dismantling
  • Fixed rare case of client being kicked when consuming items
  • Fixed some instances that would push the player through collision when being knocked down
  • Fixed issue with shotgun ammo cycling not working as expected
  • Fixed collision on some cellar entrances
  • Fixed bug with demon boss cutscene becoming broken when teleporting
  • Fixed multiplayer arrows losing upgrade type when dropped by Kelvin
  • Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting
  • Fixed cannibal look out tower visuals disabling too soon
  • Fixed instances where characters could sometimes spawn in view of players
  • Fixed orientation issues after relocating some SCREW structures such as wall torch
  • Fixed issue causing player to get into a bad state when interacting while being revived

 

Sons Of The Forest Update Patch Notes Mar 13

 

Those are the patch notes up through June 20 for Sons of the Forest.

Age of Wonders 4 Mystic Update Patch Notes June 20

 

UPDATED June 20

 

 

Mystic Update 1.1 Hotfix #2 June 20

Enthralled Godir,
In the Mystic 1.1 Update we released earlier today we discovered an invasion of Umbral origin. In an attempt to disrupt the Covenant efforts on Arcalot it was made impossible to load any saves created on said Story Realm. This emergency hotfix addresses that issue, and includes a few other fixes we had been working on.
Currently we’re only able to deploy this hotfix on our PC Platforms. If you are a console player and actively playing on Arcalot we recommend you use the Suspend feature instead of exiting to menu or closing the game. The crash occurs when loading a Arcalot save, so if you’re up for a challenge you can also try to Iron man it.
This sadly also means that until we’re able to sync all Platforms Cross-Play Multiplayer will be unavailable. Our sincerest apologies for not catching this sooner.

 

AI

  • Fixed an issue where Independent Units would pick from all available Siege Projects instead of Projects specific to them.

 

Art

  • Fixed an issue with Staves on Heroes & Units affected by Gloom Strider Transformation

 

Combat

  • Fixed an issue where "Dominated" units don't rout when reaching 10% HP or below on realms with "Immortals" realm trait.
  • Fixed an issue where the Thrall tracking data would reset whenever the Eldritch Sovereign they were involved in combat
  • Fixed an issue where the Eldritch Sovereign's casting points would reapply after every combat they were involved in.

 

Interface

  • Fixed an issue with the Item Forge screen where buttons would duplicate.

 

Happenings

  • Added an additional check to Invading Sylviculture to not trigger again if the Invading Sapling Ancient Wonder has already spawned.

 

Modding

  • Fixed an issue in LevelEd that kept Tactical Maps from being loaded.

 

Story Realm

 

Tharru’Cath

  • Fixed a crash that could occur due to Umbral Infestation terraforming the Story Region.
  • Fixed an issue where Story Regions in the Umbral Abyss could be terraformed

 

Arcalot

  • Fixed an issue where Story Regions in the Umbral Abyss could be terraformed
  • Fixed an issue where some Story Regions had Umbral Gates without destinations

 

Umbral Abyss

  • Fixed an issue where Umbral Void overlay could be Terraformed
  • Fixed an issue where Umbral Gates without a destination would turn into a Underground Passage.
  • Fixed a crash that would occur when stepping on Umbral Gates without a destination

 

Get Eldritch Realms now:

https://store.steampowered.com/app/2401860/Age_of_Wonders_4_Eldritch_Realms

 

Thank you for all your support, and we will see you again soon:

 

 

Age of Wonders 4 – Mystic 1.1 Update Hotfix

Enthralled Godir,
It's been two days since you declared your love for the Tentacle and joined us in celebration. Eldritch Realms & the Mystic Update have been a massive undertaking and we're glad to finally have been able to share the fruits of our labor. Not everybody has embraced the Tentacle yet, but we'll surely convince them.
The Mystic 1.1 Update introduces a new Spell, available through Umbral Dwellings and the Umbral Disciples Society Trait, that grants all your units Umbral Immunity. This spell supports especially players that employ non-racial/summon units to better navigate the Umbral Abyss. Included alongside this are tons of other tweaks and fixes, all of which you can read below.
May your Pantheons thrive
Game Version: 1.007.002.94821

 

  • Added Ritual of Gloomveil
  • This Spell grants all your Units Umbral Malady Immunity.
  • This Spell is given by Umbral Dwellings and the Umbral Disciples Society Trait
  • Updated text is not translated
  • Units raised after combat will now receive ranks from the Wizard Tower upgrades and Astral Binding.
  • Dark “Warlock” - Increased Weakening Bolts Frost damage from 8 to 10.

 

General

  • Pushed a new iteration of the grammar engine along with grammar fixes for multiple issues in all languages.
  • Fixed the “Cleansed” Achievement triggering whenever any player would build a Sanctuary Outpost. It now only triggers when you have built the Sanctuary Outpost

 

AI

  • Excluded the Umbral Abyss from Auto-Explore AI Behaviour
  • Fixed an issue where the independent mission did not take into account that a city may change side.
  • Fixed an issue where the AI would not construct Sanctuary Outpost as they were considered too far away.

 

Art

  • Fixed an issue where the Living Fog increased in size to be bigger than the Balor
  • Fixed an issue where Elf-Reaver Tyrant Knights would break when affected by the Naga Transformation.
  • Fixed an issue where the “Great Bombard” was affected by the Gloom Strider Major Transformation
  • Fixed an issue where the Constrictor had a glitched Death Animation when affected by the Gloom Strider Transformation
  • Fixed an issue where Ascended Eldritch Sovereigns would clip through the floor in Magehaven

 

Environment Art

  • Fixed an issue where there were visible seams in one of the Umbral Abyss regions containing the other Fallen Tower Ancient Wonder.
  • Umbral Seed Combat map has a more restricted camera now to stop the map’s edges from being easily visible.
  • Fixed an issue in the Shadow Tear Combat map where the bridge over the gloom river was not walkable.

 

Visual Effects

  • Fixed an issue where the Infusion PFX where misplaced on the Godir Bow
  • Fixed an issue where the Magical Wards minor transformation would not be visible on Mystic Potential Rulers
  • Fixed an issue where the Ratkin Eyes would be removed when Awakened.
  • Fixed an issue where the Legion of Zeal PFX would be in the ground for Afflictors.
  • Fixed an issue where the Level Up PFX would not trigger when confirming a Hero Skill.

 

Culture

  • Fixed an issue where the Production Cost of Mystic Capstone structures were too low.
  • Fixed an issue where several spells did not receive an Overcharged effect
  • Fixed an issue where Summon Summoning Rift was not considered a Hostile Action
  • Fixed an issue where Summoning Rifts could not be Dismantled
  • Fixed an issue where Cyphers of Dissonance applied to all Unit Types

 

Events

  • Fixed issues where the effects on Story Events (buttons) would sometimes not correctly handle the results of gaining/losing allegiance with an Umbral Dwelling when in the Umbral Pact stage.
  • Fixed an issue where sometimes the effects of declaring a war would be falsely listed in a Story Event or one of the buttons in the event if it was not the Player that would be declaring the war.

 

Faction Content

  • Fixed an issue where Mana Addicts would no longer give the Mana Addicts property to all your units.
  • Fixed an issue where Empowered by Magic would not trigger if the unit first received Physical Damage.

 

Happenings

  • Fixed an issue where Cosmic Happening overview map markers would sometimes not be removed when the happening ends.
  • Fixed an issue where Units with the Unit Enchantments that give Zeal of Faithful did not correctly get Angelic Potential and were condemned during the Dawn of the Lodestone Major Cosmic Happening.
  • Fixed an issue where Astral Travel was still cast-able during the Phase Shift Nixing Cosmic Happening.
  • Fixed an issue where the Call Blightfall Combat Enchantment could target friendly units, this now correctly only targets enemies.
  • Fixed an issue where the Call Blightfall Combat Enchantment from the Blightfall Cosmic Happening did not inflict Diseased on targets.
  • Fixed an issue where Call Blightfall could target friendly units.
  • Fixed an issue with broken text inserts for the Call Arctic Blizzard Combat Enchantment from the Rays of Winter Cosmic Happening.
  • Fixed an issue where there was an empty tooltip for the Wet status effects in Call Arctic Blizzard.
  • Fixed an issue where Call Arctic Blizzards damage triggered on friendly units, this now only affects enemies.
  • Fixed an issue with broken text inserts for the Call Blinding Sands Combat Enchantment from the Cosmic Winds Cosmic Happening.
  • Fixed an issue where the Call Blinding Sands Combat Enchantment did not use the correct icon.
  • Fixed an issue where the armies spawned by the Ravenous Visitants Cosmic Happening would not be removed when the Cosmic Happening Ends.
  • Fixed an issue where the Immobilized effect from Invading Sylviculture was permanent.

 

Toll of Seasons

  • Changed that targeting of the Toll of Seasons to also include AI Players during Multiplayer games, in Single Player this was already the case.
  • Fixed an issue where two additional flavor Narrative Events related to the Toll of Seasons would never show as part of the regular story flow.
  • Fixed a crash that could occur in the Toll of Seasons due to a resource being incorrectly DLC locked.

 

Interface

  • Fixed an issue where heroes in the crypt could not be inspected
  • Fixed an issue where Reaver Culture Rulers could no longer use the intimidate option on Free Cities.
  • Fixed an issue where in some languages the race name would display as red while there was no issue with this name.
  • Fixed an issue where some settings would fall off the screen in the advanced setup while having the largest interface scale setting enabled.
  • Fixed an issue where the teleporter button would show before the destination was revealed, or failed to show at all when there were multiple teleporters in one province.
  • Fixed a crash that could occur when selecting a unit through the army panel and promoting it with Astral Echoes.
  • Fixed a crash that could occur when you open the spellbook before a combat is resolved and then hover over an inspiration after the combat is resolved.
  • Fixed an issue where remembered Transformations were removed from the Spellbook after a save/load cycle.
  • Fixed an issue where Sanctuary Outpost income was included in the Outpost Header.
  • Fixed an issue where the Faction selected after applying a filter remained displayed after pressing the "Random Faction" button
  • Fixed an issue where the Faction would not show during the loading screen when the faction was randomly generated.

 

Controller

  • Fixed an issue where controller prompts for the tabs in the army overview would not be shown on controller
  • Fixed an issue where the first button in a story event screen would not be the default selection with a controller.
  • Fixed an issue where the controller close prompt would be in the wrong location in the sector screen
  • Fixed an issue where the sorting headers in the equipment list would not be reachable with a controller

 

Modding

  • Fixed a crash that could occur when starting a game with mods that interact with Mystic Cultures
  • Fixed a crash that could occur in faction creation when it failed to fill in the sliders correctly from modded data.
  • Fixed a crash that could occur when alignment data wasn’t set up correctly from modded data.
  • Fixed a crash that could occur when creating massive maps where it would go over the maximum province limit.

 

Multiplayer

  • A takeover involving both another client taking over the independents and a client controlling their own units and those of a friendly free city, will no longer break in multiple ways.
  • Fixed a soft lock that would happen when two players trigger a takeover at the same time.
  • Fixed Combat Takeover not properly triggering during Hotseat

 

Out of Syncs

  • Fixed a rare case where the game got stuck in an infinite loop of out of syncs upon victory being achieved.
  • Fixed an Out of Sync caused by a free city being occupied by a player.
  • Fixed an Out of Sync related to city ruins assigning a side to districts.

 

Story Realms

 

Tharru’Cath

  • The sanctuary region now features a few more gold, food and mana nodes
  • Removed the umbral spawner at the entrance of the Wizard's Story Region
  • Slightly reduced the amount of mountains on the world map
  • Slightly reduced the amount of Gloom on the world map
  • Fixed an issue where there was a broken event image when the player reached a default victory

 

Arcalot

  • Fixed that converted and routing units with umbral transformations did not count towards delaying Lithyl’s ritual.
  • Fixed that player units with umbral transformations wrongly counted towards delaying Lithyl’s ritual when killed by players outside the umbral alliance.

 

Spells

  • Fixed an issue where Consecrating Firestorm was not shown during Combat
  • Fixed an issue where Consecrating Firestorm could not be cast in empty non-friendly provinces.
  • Fixed an issue where Consecrating Firestorm could be cast in friendly provinces.
  • Fixed an issue where Consecrating Firestorm could be cast in Ancient Wonder Provinces.

 

Umbral Abyss

  • Renamed the Rift Towers to Satiated Abductor Tower
  • Fixed an issue where a Army on top of a Umbral Gate could not be attacked
  • Fixed an issue where the Umbral Patrols were static and Dynamic Patrols would not spawn until turn 20.
  • Fixed an issue where the Umbral Abyss Region with a Fallen Tower Ancient Wonder in it would not have a Beacon of Light

 

World Map

  • Fixed a crash when an infestation tried to spawn a hero with the new subcultures
  • Fixed an issue where releasing a city as a vassal would sometimes not spawn a new ruler for that city if it used to be a free city before and/or if its former ruler was recruited.
  • Fixed an issue where the Tagfilters on Draft Structure Rank Bonuses were incorrect, resulting in several units not receiving their Rank Bonus correctly.
  • Fixed an issue where the Wizard Tower: Teleportation Circle awarded +1 Rank to Magic Origin Units.
  • Fixed an issue where the Shipwreck Pick Up was awarding too high reward sets.

 

Get Eldritch Realms now:

https://store.steampowered.com/app/2401860/Age_of_Wonders_4_Eldritch_Realms

 

Thank you for all your support, and we will see you again soon:

 

Those are the patch notes on June 20 for Age of Wonders 4.