Last Epoch left Early Access late last month after just over five years in public development. The developers have continued to support the game and this is the latest hotfix released since 1.0 dropped.
The hotfix addressed a number of relatively minor bugs, as well as a UI tweak. Read more below.
Fixed a bug where you could enter a Quest Echo regardless of Stability or Quest completion state
Fixed a bug where a Lost Cache could be opened more than once in multiplayer
Fixed an issue where if multiple characters shared the same name, only the first character with that name was showing on the character selection page.
Fixed a bug where killing some Timeline Quest Bosses too quickly would result in the Quest state not progressing resulting in the Timeline Quest not successfully being completed
Fixed a bug where the benefit from Infernal Shade’s Purgatory could persist through multiple casts of Infernal Shade
Fixed an issue where the Delete prompt on the character select screen would not block clicks, allowing players to change the selected character being deleted.
Moved the online/offline switch to be behind the Delete prompt fade on the Character Selection screen to prevent changing characters while having a delete prompt up.
Fixed a bug where logging into specific characters would result in “LE-52 Lost Connection to Game Server” while other characters would connect without issue
SCUM is a long-running open world survival game with a prison island setting, that has been in Early Access for over 5 years now. The latest update 0.9.520.83173 brings a myriad of a number of bugfixes, QoL additions, and tweaks to the game.
The biggest addition of note is the Raymond Cruz DLC allowing you to play as the eponymous character, complete with model, voice pack, clothing, and handy dandy survival knife.
Here are the complete patch notes for this update.
Hey hey everyone! Surprise! You might be wondering how come there is a lack of regular updates? Well a big majority of the team is working on all the goodies needed for 1.0. But we still rounded up a couple of guys to make another regular update for you. Some new things, some new settings and a lot of bugfixes. Check it out!
SCUM 0.9.520 Mar 14 Update Raid Protection
A long requested feature is finally here. It is now possible to set up raid protection your server. And with multiple options as well!
Settings located under [Features]
scum.RaidProtectionType=03 options:
0 None (No raid protection will be active)
1 Offline (Raid protection will be active after all members of the squad are offline)
2 Flag Specific (Raid protection will be active when squad decides to activate it on the flag)
Do note only one option can be active at the same time.
Defines the cooldown period between the active raid prtection in (HH : MM : SS) between setting new raid protection time.
scum.RaidProtectionFlagSpecificChangeSettingPrice=10gDefines the amount of money needed to skip the cooldown timer for setting new raid protection time.
Min value: 0 cash or 1 gold
Max value: 100000 cash or 10 gold
Disabled: -
scum.RaidProtectionFlagSpecificMaxProtectionTime=08 : 00 : 00Defines how long in (HH : MM : SS) will the base be protected for.
Min value: 00 : 00 : 00
Max value: 80 : 00 : 00
scum.RaidProtectionOfflineProtectionStartDelay=00 : 30 : 00Defines how long in (HH : MM : SS) the base can be damaged or lockpicked after the last player has logged off.
Min value: 00 : 00 : 00
Max value: 23 : 59 : 59
scum.RaidProtectionOfflineMaxProtectionTime=-Defines how long in (HH : MM : SS) the base is protected.
Min value: 00 : 00 : 00
Max value: 2400 : 00 : 00
Infinite: -
These settings are also available on ingame menu and will show you for which option which setting is active as well.
SCUM 0.9.520 Mar 14 Update Squad Probation
We also have another setting up and running. We've been aware of the misuse of alt accounts and multiple squads to circumvent some of the balancing features. To combat this we have implemented squad probation setting. Leaving a squad will now not go without penalties.
When leaving and then rejoining squad you will be placed under probation. While in probation you will not be able to:
Create a new squad.
Access squad based assets such as locked chests.
Your membership will not count towards squad perks such as increased BB element count.
If a squad members are all in probation and leader leaves, the squad will be disbanded.
Settings located under [Features]
scum.SquadMemberCountLimitForPunishment=2
Sets the maximum number of squad mates for which prisoners leaving the squad will not receive any penalties.
scum.RTSquadProbationDuration=1.000000
Sets the number of real time days for which squad probation will last.
scum.SquadMoneyPenaltyPerPrevSquadMember=0
Sets the money penalty prisoner will have to pay per squad member in his previous squad in order to create or join a new squad.
scum.SquadFamePointsPenaltyPerPrevSquadMember=10
Sets the fame points penalty prisoner will have to lose per squad member in his previous squad in order to create or join a new squad.
Settings also available on ingame settings menu.
For all settings that influence currency, you can choose whether the price will be in cash or gold. IF you set the value to be 10 it will be 10 cash, but by setting it 10g the price will be in gold.
SCUM 0.9.520 Mar 14 Update Binocular Changes
We added changes to the binoculars as well. Let us be honest here, the binocs were an item you took if you wanted to sell it maybe, since most scopes had better functionalities for scouting anyway. So we added new zoom levels and variable zoom as well. Making it more viable for those scouting runs, especially when you want to travel light.
SCUM 0.9.520 Mar 14 Update Rager Armor
Some new things for your favorite 4 wheel vehicle. The Rager can now be upgraded with not one, but 2 sets of armor!
That is right you have an option between light or heavy!
Light
Heavy
Your choice: do you wish to have light protection but with better speed and handling, or do you want to go in heavy as a brick but also with handling like a brick. (it is not that bad, bud I still wanted to make that joke)
SCUM 0.9.520 Mar 14 Update Bug Fixes
Fixed the issue where flamethrower could shoot through solid objects.
Fixed the issue where you could not repair wheelbarrows.
Fixed the issue where #SpawnInventoryFullOf command would cause a crash.
Fixed the issue where you could hide chests in some BB elements.
Fixed the issue where puppets would pop into existence on Zeljava airfield.
Fixed the issue where wardrobe could be placed on some BB elements when it should not be possible.
Fixed the issue where the game would crash when exiting the game. (task failed successfully)
Fixed the issue where the M249 would loose its paint in some cases.
Fixed the issue where bicycles generated noise when stationary.
Fixed the issue where planes would receive no collision damage when flying into sentries.
Fixed the issue where joining events audio would spam the sound to everyone.
Fixed the bunker puppet spawns that would cause puppets to spawn in front of players.
Fixed the issue where batteries would get destroyed when placed in chargers.
Fixed the issue where players could move through narrower passages on bicycle, that would be impossible on foot.
Fixed the issue where players would slide sideways when sitting and strafing at the same time.
Fixed the issue where door protection items would disappear on server restart.
Fixed the issue where door ownerships would sometime switch to other players.
Fixed the issue where doors would sometime replicate incorrectly.
SCUM 0.9.520 Mar 14 Update QoL Additions
#ShowZombiesLocation command now works as an on/off toggle.
Reduced dial lock FP penalty on failed attempts.
Adjusted some crafting recipes.
All cars now have functional dashboards.
Flags can now only be placed on the ground.
Chest inventory is now automatically closed if squad access level is changed.
The chainsaw will now lose durability with each use.
Added server setting for allowing placing flags on BB elements.
Mechs no longer receive melee damage.
Reworked loot spawners in Zeljava airfield.
Added new command #mapteleport, where after entering it you can click on the map and will be teleported.
Increased the number of possible custom zones from 25 to 100.
Adjusted trader prices.
Implemented a new Encounter Manager Low Player Count mode, designed for SP, with increased threat zone sizes and increased character spawn count per zone. Needs to be enabled in the server settings.
You can now specify type of vehicle when using #destroyallvehicles please, by adding the bp name.Example: #destroyallvehicles please bpc_rager will destroy all Ragers.
#destroyallvehicles now properly shows how many vehicles were destroyed when activated.
Beard and moustache sliders are now properly named separately on character customization menu.
SCUM 0.9.520 Mar 14 Update Known Issues
A bug where cargo drop doors visually will not open even though you can open the door and enter. Temporary fix is relogging after the cargo door is open to fix the visual.
A bug where fishing rod will visually still be collapsed when equipped from back holster slot.
SCUM 0.9.520 Mar 14 Update Raymond Cruz DLC
SCUM Raymond Cruz DLC
Hold nothing back!In this DLC you get to play as the man himself Raymond Cruz. Channel your inner psychosis and unleash fear in your opponents by playing one of the most recognizable faces on screen.
Complete character model - A complete player model of Raymond Cruz adaptable to all body types.
Voice acted actions and taunts - With a complete voice pack recorded by the legend himself, every action will be played out in his voice. And the new added voice taunts will make sure you have options to put salt on injury for those unfortunate enough to come across your sights.
Special clothing - Inspired by the most popular roles from Raymond Cruz, you will be dropped on the island in style.
Handy survival knife - Who says great things can't come in small packages? Perfect pocket knife, handy in all survival/crafting situations or creating new smiles on your opponent faces.
That’s the whole deal with the new SCUM update and Raymond Cruz DLC on March 14.
QUINCY, MA — New homeowner, Jessica Weiss, shocked guests with her desperate insistence that guests join in a party game.
“I’ve thrown plenty of parties back in college, but this is my real adult gathering. I wanted it to be fun and classy. I made the perfect playlist, got a nice selection of hard seltzers, and a charcuterie platter from Market Basket. I just needed a sophisticated social game. I researched, watched playthroughs on YouTube, and even went down to the Knight Moves board game cafe to get some expert advice on the best games for a mixed group to socialize and landed on Salem 1692,” Weiss said, frenziedly scrubbing a water ring off her coffee table. “Oh, it’s a great one, it’s like Werewolf, or Mafia, or Secret Hitler set during the Salem witch trials with additional mechanics. It’s super fun. You should play it! Seriously, you’ll love it!”
Weiss’ uncharacteristic exuberance the night of party unnerved the gathered guests.
“Jess is usually a chill and funny presence at the office, so I was happy to attend her housewarming,” said Weiss’ coworker, Carly Siskind. “Her place was nice. But I didn’t get to see any of it because as soon as I arrived Jess ushered me to her dining room table since ‘the game was starting,’ and told me I was her ‘anchor’ and people would be joining in a second. I was getting bored, but I could hear her bouncing around telling people to play, her voice getting higher and higher. After a few minutes, I got up to say something to some people and she screeched at me to sit back down. I felt like a mouse spotted by an owl.”
Experts critiqued Weiss’ approach.
“Passion and enthusiasm are essential for any host,” said Aaron Mulhall, Owner of Party Up In Here Events and Host of the weekly “Cardboard Crack Game Night” at the Banshee. “You can’t be desperate, it’s a complete turnoff. Never introduce a social deduction game in the first hour. You have to drop subtle hints, let them mingle, then see who is wily enough to suss out the witches in Pre-Colonial times.”
Witnesses say after a brief outburst and 10-minute trip to the garage to get ice, Weiss calmed down her gaming agenda. Guests eventually joined for a round, but left to refill drinks when Weiss explained the rules.
Ganondorf is currently set to face trial for his attempted insurrection against Hyrule but claims his position as the King of the Gerudo should grant him full immunity from all charges.
Ganondorf spoke about his position at a rally held for his forces.
“As Gerudo King I can’t be prosecuted for these charges. Crooked Zelda, Sleepy Rauru, and Lying Link are running Hyrule into the ground and spreading the hoax that I am a threat to democracy when the real threat is them,” the monstrous Prince of Darkness said. “I was doing what was best for my people and it’s not like everybody in Hyrule is innocent. ”
Lead prosecutor Impa has refuted these immunity claims saying, “Just because he is Gerudo King does not mean he shouldn’t be held accountable for his attack on Hyrule. If we let him get away with that we might as well give him the triforce.”
Judge Rauru assures Hyrule that whatever the court rules will be what’s best for the kingdom.
“Me and the other Sages are working in the best interest of the entire Kingdom of Hyrule. No matter what, the people of Hyrule can rest assured that we will do whatever it takes to make sure it’ll be a long time before we inevitably let him do this again.”
When asked for his thoughts on the matter, Hero of Hyrule Link had this to say,
“…”
The citizens of Hyrule have reportedly had vastly different opinions on whether Ganondorf should be immune from prosecution. One carpenter from Gerudo valley was ready to forgive the reincarnation of Demise, saying, “He absolutely should have immunity. He’s a King and was just trying to improve Hyrule. The opposition just wants him silenced.”
Others were not so sure.
“I had to close down my shop after his insurrectionists made Hyrule Castle Town unsafe, just because he’s King should not make him above the law,” said Happy Mask Salesman.
At press time, the Sages are preparing a temporary seal to hold Ganondorf just until it’s not their problem anymore.
BOEING PLANE — Flight attendants have finally begun walking up and down the aisle of a flight currently 30,000 feet in the air and handing out little complimentary bags of leftover nuts, bolts, screws, wiring, and other airplane pieces.
“Nuts or bolts? There you go. Nuts or bolts? Enjoy,” the flight attendant said, moving from one passenger to the next. “Is he asleep? Do you want to take his bag of electrical wiring?”
“It’s just nice someone appreciates all this stuff,” the flight attendant added of the complimentary treats after finishing the parts service. “The maintenance guys who used to use it all got laid off months ago so it’s just been sitting gathering dust.”
The free treats were reportedly a welcome change for many frequent flyers aboard the flight, who say airlines have become too stingy with in-flight freebies.
“It was nice that they offered me a complimentary cup of engine coolant — no charge,” Tammi Jones said from seat 34B. “They threw in an entire jug of lubricant completely free. It was unopened and they said they didn’t know what it was for anyways.”
Passengers were also reportedly happy with a special in-flight credit card promotion which allowed new customers to come into the cockpit and break off any piece of the equipment they could manage to carry away.
“I always try to get in on the right promotions — you really have to nowadays,” Helen Burns, 67, said while tucking the plane’s black box into her overhead compartment. “My grandson is going to love this thing.”
As of press time, passengers on the flight were huddled around a single working cellphone taking turns saying goodbye to friends and family one last time.
WWE Superstar Brock Lesnar has been off of television for some time, and a recent rumor indicated that he could be returning soon.
Fans started speculating when they believed that Lesnar’s profile had been added ‘back’ to the active section on WWE.com, although this was not the case.
As reported by Fightful Select: “For those asking, Brock Lesnar was never removed from the online WWE roster page, much less added back.”
Although Lesnar was not named outright in the January lawsuit that was filed against Vince McMahon, John Laurinaitis, and WWE, an unnamed former UFC Champion and WWE Superstar was referenced on multiple occasions in the suit from former employee Janel Grant. Lesnar would later be named by the Wall Street Journal.
The fallout of this was massive, and WWE reportedly had to scramble to change plans for WrestleMania without Lesnar’s involvement.
Initially, it was believed that Lesnar would be facing GUNTHER for the Intercontinental Championship at WrestleMania XL, but due to the implications of the upcoming lawsuit, he was removed from WWE programming and there is no official timeframe for his return.
Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
WWE is reportedly considering a big change to their Premium Live Events going forward, with the start time of major shows potentially changing.
According to a new report from Mike Johnson of PWInsider, the company are looking at starting shows earlier going forward, with both nights of WrestleMania XL slated for a 7 PM Eastern start time.
“In speaking to multiple sources, PWInsiderElite.com is told that WWE is looking into potentially moving domestic PPVs to that earlier start time (which it utilized many years ago) but no final determination has been made as of this juncture. It is an experiment in process currently” the site revealed.
Whether the company does decide to move to an earlier start permanently remains to be seen, as this is likely more a move to appease fans in territories like Europe, where the start time for major events is usually around 1 am GMT/BST.
As noted, this is a start time that the company has used in the past, and it would mean that fans in the UK/Europe would be able to watch the action from around 11 pm GMT/BST on the Saturday night rather than from early the next morning.
Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
When entering Main Street Pizza and Sandwiches, three things are impossible to ignore. First is the overwhelming smell of hot, rancid grease. Second is the layer of dirt and grime that covers every visible surface in the establishment. Third is that they got Cruis’n USA, baby!
Main Street has survived all these years not on the strength of its menu, but by its world class entertainment: a single cabinet of the greatest driving simulator ever created near the bathrooms (which seem rarely cleaned and should be avoided, if possible).
This isn’t like the version of Cruis’n USA you have at home. This is real driving, like your dad does in his truck. There’s a wheel and pedals and that stick thing and everything. The only thing missing is the wind in your hair, not that you’ll be thinking about that while you’re playing. Win a race, and you’ll get to see something that’ll blow you away better than any breeze — a hot babe in a bikini. This is the kind of game mom would never let you play at home.
Even if you don’t manage to win, there’s plenty of fun to be had. You know how if you hit a cow in Mario Kart, you just get knocked over? Well, try hitting a cow in Cruis’n USA. Sure, it’ll still slow you down, but you’ll blow that critter into chunks of meat that come flying at the screen, looking not dissimilar to Main Street’s “sausage” topping. It’s always a crowd-pleaser, so the rest of your team will think you’re a legend for doing it, even if you finish last in the race. Even my dad got into the spirit. One level had a tunnel lined with dollar bills that had a lady smoking a cigar on them, and he couldn’t stop laughing. He never likes video games, so that should tell you how special this one is.
If you can stomach the nearly indigestible cheese and underbaked crust, Main Street Pizza and Sandwiches is a must visit. Few other restaurants are worth mentioning in the same breath. Their only true rival — locally, at least — is the Hawaiian-themed place at the mall that has the sit-down Jurassic Park arcade game.
The Finals Season 2 update is here! Let’s see if the hyped additions to weapons and gadgets are all they’re claimed to be.
Welcome to a whole new season of the game, contestants!Much has changed in and out of the arena, and you can expect lots more as the Season progresses. Please find all these new things and changes that’s coming in Season 2 RIGHT HERE!
The Finals Season 2 Mar 14 Update NEW MAP
Added the standard issue of the new SYS$HORIZON map
The Finals Season 2 Mar 14 Update NEW GAME SHOW EVENT
Added the Retro Invasion 82 event to every map
The Finals Season 2 Mar 14 Update NEW SPECIALIZATION
Dematerializer
Enables the user to create temporary holes in the arena construction
The Finals Season 2 Mar 14 Update NEW GADGETS
Gateway
Throw out two Gateways to create a spatial link between them, enabling quick traversing through the arena
Data Reshaper
A “prop-swap” executable that lets players transform objects and deployed equipment from other contestants into canisters or decor
Reverse Gravity Cube
A throwable Cube that creates a limited-area gravity field where anything not nailed to the ground will elevate toward the sky
The Finals Season 2 Mar 14 Update NEW WEAPONS
FAMAS - Burst Rifle - Medium
93R - Burst Pistol - Light
KS-23 - Slug Shotgun - Heavy
The Finals Season 2 Mar 14 Update BALANCE CHANGES
Throwables, Explosives & “Nukes”
Added diminishing returns on damage from ‘nukes’ i.e. throwable objects that carry C4s, Breach Charges, or mines
For each source of explosive damage, including the throwable and starting with the highest, a damage modifier is applied to each instance in the sequence of 60% / 40% / 30% / 20%
Gas Canisters now immediately start to steer off their direct trajectory (aka “wobble”) when they have attachments
When picking up throwable objects with explosive gadgets attached (i.e. ‘nukes’ and ‘snukes’), said explosives will become un-armed
When the player lets go of the carried object, a re-arming timer for the explosives starts
The explosions from C4, Breaching Charges, and all mines that detonate while unprimed now deal 20% of their original damage
Decreased the health value of Propane Gas Tanks from 250 to 120
Fixed a bug with Fuel Barrels where they sometimes wouldn’t ignite when taking damage, for example from explosions or bullets
Dev Comment: Nukes were a hot-button issue in Season 1. The previous tuning made nukes exceed the intended time to kill by a large margin. Since our initial changes weren’t substantial enough to alter this tactic, we’ve added more ways to balance nukes moving forward.
Toxic Gas
Added a delay to the application of damage. Damage will now start to tick 0.5s after the player enters the gas cloud
Added new functionality that causes damage to ramp up gradually over time, from 30hp/s to 60 hp/s over 2s.
Increased damage tick interval from 0.1s per tick to 0.3s per tick
Dev Comment: We’ve always intended for Toxic Gas to act as an area denial tool. However, because of its immediate high damage and quick dispersal, it has been too potent. We’ve made changes to make Toxic Gas better fit the original intention.
Gadgets
C4
Decreased ammo count from 2 to 1
Decreased cooldown from 45s to 30s
Decreased minimum damage at the edge of the explosion from 93 to 75
Defibrillator
Added functionality that causes revived players to gradually re-materialize into the level over a period of 3s before fully loading back into the arena
Increased charge-up time from 0.6s to 0.8s
Increased starting health from a defibrillator revive from 40% to 50%
Dome Shield
Decreased maximum duration from 20s to 12s
Jump Pad
Increased cooldown from 25s to 30s
Motion Sensor
Moved from the Light archetype to the Heavy
RPG
Fixed an issue that made dispersion almost identical regardless of what state the player was in
Increased projectile dispersion in all non-aiming states
Reduced projectile dispersion when aiming down sights
Increased zoom-in time from 0.2s to 0.4s
Increased equip time from 0.45s to 0.5s
Increased unequip time from 0.35s to 0.4s
Sonar Grenade
Moved from the Medium archetype to the Light
Tracking dart
Moved from the Medium archetype to the Light
Decreased dispersion in most movement states by 50%
Increased accuracy by decreasing dart dispersion while aiming down sights from 30% to 10%
Added force feedback for controllers
Vanishing Bomb
Increased grace period on teammates from 0.75s to 1.25s
Increased total cloaked duration on teammates from 6s to 7.5s
Increased total cloaked duration on the user from 5s to 6s
Specializations
Recon Senses
Removed for assessment
Dev Note: we’ve concluded that Recon Senses have been detrimental to the game at large, and have decided to put it out of play for now. The specialization may return in some new form down the line, but only after a major rework.
Mesh Shield
Increased cooldown on a fully depleted shield from 12s to 15s
Increased starting health after full depletion from 200 to 250
Weapons
AKM
Decreased damage falloff minimum range from 35m to 30m
Decreased damage falloff max range from 40m to 37.5m
Decreased damage falloff modifier at max range from 67% to 55%
FCAR
Decreased damage falloff modifier at max range from 67% to 55%
Lewis Gun
Updated weapon recoil pattern to be slightly less accurate over time during sustained firing
M11
Increased accuracy by decreasing bullet dispersion when firing from the hip
M60
Updated weapon recoil pattern to be slightly more accurate over time during sustained firing
Increased accuracy by decreasing bullet dispersion while moving when firing from the hip
Increased accuracy by decreasing bullet dispersion while moving when firing while aiming down sights
Decreased accuracy slightly by increasing bullet dispersion while standing still when firing while aiming down sights
R .357
Increased damage falloff modifier at max range from 33% to 45%
Throwing Knives
Increased projectile speed from 120m/s to 138m/s
XP-54
Decreased accuracy by increasing bullet dispersion when firing from the hip in most movement states
The Finals Season 2 Mar 14 Update EQUIPMENT MASTERY
Added new levels with rewards to the following equipment items:
WEAPONS
M11
SR-84
V9S
XP-54
DAGGER
LH1
SH1900
SWORD
93R
AKM
R.357
CL-40
FCAR
MODEL 1887
RIOT SHIELD
FAMAS
FLAMETHROWER
LEWIS GUN
M60
SLEDGEHAMMER
MGL32
SA1216
GADGETS:
FRAG GRENADE
FLASHBANG
GAS GRENADE
GOO GRENADE
PYRO GRENADE
GLITCH GRENADE
SONAR GRENADE
SMOKE GRENADE
VANISHING BOMB
BREACH CHARGE
STUN GUN
TRACKING DART
DEFIBRILLATOR
EXPLOSIVE MINE
PYRO MINE
GAS MINE
GLITCH TRAP
JUMP PAD
APS TURRET
ZIPLINE
BARRICADE
C4
DOME SHIELD
MOTION SENSOR
RPG-7
SPECIALIZATIONS
GOO GUN
HEALING BEAM
GUARDIAN TURRET
The Finals Season 2 Mar 14 Update GAMEPLAY
Added an option for auto-sprint in the gameplay section in settings
Dev comment: You can turn on auto-sprint in the settings menu and select the time it takes for your contestant to begin sprinting. THE FINALS has a unique “omnidirectional sprinting system,” which means characters can sprint in all directions instead of the more common forward-only sprint. As such, we’d love to get your feedback on auto-sprint, and what additional settings would help you better customize your sprinting experience!
The preview arc for grenades now shows where they will detonate in their trajectory
Improved an issue where controller players would unintentionally drop carried objects when trying to interact. Now carried objects won’t be dropped when pressing the “Interact and Equip Weapon” button if the weapon is already equipped.
The Finals Season 2 Mar 14 Update BUGFIXES
General
Fixed an issue where the scoreboard would not show the potential score for transfers in progress
Fixed an issue with flamethrower kills sometimes being attributed as self-elimination due to the flamethrower user being eliminated
Fixed dome and mesh shield not blocking projectiles and explosions correctly
Fixed broken interactions on the crane
Fixed an issue that allowed players to steal objectives through floors and walls
Fixed an issue where flashbang effects were not shown for a spectating player
Fixed an issue where explosive objects attached to another object would fall off if the primary object was destroyed. The explosive object attached will now also take appropriate damage in this situation
Fixed an issue where melee swings could damage occluded structures, for example: destroying the outside walls from inside an elevator
Fixed an issue on controllers where you would drop your held item if you pressed the primary weapon button while the primary weapon was equipped
Fixed an issue where minor props like chairs and tables sometimes did not get affected by explosives
Fixed a bug where the Mesh Shield regen would fail to start correctly
Fixed bug where radial damage falloff was incorrectly calculated for carriables and props
Fixed a bug where Oil barrels would not start burning from specific damage events
Animation
Fixed an issue where melee animations would look wrong when affected by status effects
Fixed an issue where dagger animations wouldn’t play correctly
Added new frontend idle animation for squad members equipped with LH1
Fixed the T-pose bug when players would use the sword lunge and swap items at the same time
Fixed a bug for the 1887 Dough Wrangler skin where the left hand would pop up on the screen when shooting while crouching
Fixed a bug that caused floating items to appear when riding ziplines
Fixed a bug where melee swings happening at the end of mantling would skip the animation
Fixed a bug where the character's arms would clip each other when wielding throwing knives
Fixed bug where ADS-specific weapon handling would play outside of ADS
Gamemodes
Improved spawn selection around active objectives
Fixed issue where players could push opposing teams to spawn unfavorable by not inserting the Cashbox
Fix for case where two squads spawning at the same frame could use the same spawn point
Levels
New & improved algorithm for map selection to ensure you rarely see the same map multiple times in a row — leaving matches will not affect the outcome of the selection
Improved lighting on nighttime Monaco
Reduced wind movement on vegetation in Las Vegas
Fixed issue where multiple level objects were overlapping each other
Fixed issue with some materials in the End of Round Celebration being drawn behind the team logo
Improved debris handling, letting it settle before being removed.
Improved lighting on Seoul Fog and Storm settings
Art
Fixed bug with Glint Tint skin not looking correct
Audio
Added voice lines for reloading
Improved footstep audio for players using pistols
Fixed a bug where objective pings would not play the correct audio
Fixed bug where match commentary would play in the practice range
Added sounds for squadmate down and the last player standing
UI/UX
Player cards are introduced in THE FINALS, these will be generated from your character customization and your chosen intro animation.
Added THE FINALS spinner to previously black screens when loading
Added new item gadget tutorial videos
Improved camera placement and framing for charms
Fixed so that your squad is centered in the tournament lineup intros and outros
Improved respawn timer feedback on teammate icons
Improved feedback on the “Press Start” respawn mechanic
Phew! That’s a whole lot of patch notes in the Season 2 update for The Finals on all platforms.
BlazBlue Entropy Effect has a new content update and patch out on March 14. The patch notes cover several bugfixes, optimizations and the new poison tactic. Here are the full details below.
BlazBlue Entropy Effect Mar 14 Patch New Content
Added a new Poison Tactic: Potent Poison;
BlazBlue Entropy Effect Mar 14 Patch Optimizations
You can delete the current Evotype while keeping the other resources and data you got during the Mind Training settlement;
Improved interface display and interaction logic for Potential Trial;
You now have a brief invincibility after teleporting in Space Omega;
Taokaka's Potentials [Heavy Strike] and [Watch your feet!] will no longer displace by default but can be adjusted with directional keys;
Improved descriptions for some Potentials;
Increased numerical strength for Mind Crystals [Indestructible], [The More The Merrier], [Domination], [Take Initiative], [Potential Discovery], and [Expanded Foundation];
Increased numerical strength for positive effects [Skill Damage Increased], [Speedrun Reward], and [No DMG Reward];
When the Entropy Affix [Standard Enemies spawn more] is activated, it will no longer respawn shielded charging enemies;
The Mind Crystal [Discount] will no longer affect options influenced by the [When exchanging items, there are fewer options];
Blackhole-induced slowdown will no longer affect spawning enemies;
Tactics [Summon Tentacle] and [Summon Slime] have been changed to trigger automatically;
Tactic [Place Mine] has been changed to trigger by crouching;
Tactic [Spreading Toxin] will inherit the poison strength from defeated enemies when applying poison to new enemies;
Tactic [Poison Contamination] changed to stun enemies after a period.
Add new VFX intensity settings for Tactic and Other VFX in the game setting;
BlazBlue Entropy Effect Mar 14 Patch Battlefield
Fixed an issue where Ragna's recovery effect became abnormal after discarding certain Potentials;
Improved anti-cheat measures to enhance detection and banning of cheating;
BlazBlue Entropy Effect Mar 14 Patch Bug Fixes
Fixed an issue when Noel's Potential [Type XIII: Revolver Blast] was used on the ground and could not be used again after landing;
Fixed an issue where Ragna's Legacy Skill [Death Spike] might not deal damage when released in mid-air;
Fixed an issue where halfway through Taokaka's Skill [Spinny-Spinny!], using [Attack Meow Pow!] would reset SP;
Fixed an issue where Hakumen's Potential [Kandachi] could not damage enemies during a dash;
Fixed an issue where elite enemy attack animations might disappear when characters jump too high;
Fixed an issue where the Entropy Affix [The combat of each phase has a {0}-minute limit] would kill the character;
Fixed an issue where some enemies in Space Omega behaved abnormally when the Entropy Affix [Some of the Standard Enemies attack faster] was active;
Fixed display errors for Tactic icons and positions in the Tactic Tree;
Fixed an issue where having both Tactics [Summon Whirling Blade] and [Consecutive Blade Rings] caused [Consecutive Blade Rings] not to work;
Fixed an issue where the Tactic [Fatal Rend] also affected the character;
Fixed an issue where the Tactic [Ice Spike Respawn] summoned too many ice spikes.
That’s everything in the Mar 14 update for BlazBlue Entropy Effect on Steam PC.