Europa Universalis IV Update Patch Notes May 16

 

UPDATED May 16

 

 

1.37.1 Patch is now LIVE! May 16

Hello everyone - here is our first patch for 1.37, featuring over 100 fixes in total.

 

Notable changes include:
  • “Gothic Invasion” now accounts for the new Gothic culture that is part of the Germanic culture group.
  • The “Great Moravia” achievement now accounts for Great Moravia's cores.
  • The Timurid mission "Mamluk Delusions" now requires 40 provinces instead of 50, no longer requiring the player to make up 4 additional provinces in these areas.
  • The Bohemian mission "The Golden City" no longer allows the player to develop the province for an unlimited time. It is limited to only 3 uses, giving a total of +9 development in total.

 

As usual, please report any issues in our bug report forum or submit a support ticket; this is the fastest way for us to see and address any problems. And be mindful that while these changes shouldn't affect 1.37.0 save games too profoundly, this is something we're not able to fully guarantee.

 

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######################## 1.37.1.0 ###########################
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# Gamebalance
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# Governments
  • The government 'Seven Provinces' now also grants 15% manpower in primary culture provinces.

 

# War & Peace
  • Mesoamerican Tributaries can no longer ally independent nations.

 

# Units
  • The VOC interaction "increase_voc_eastindiamen_construction" now properly grants the VOC Indiamen special unit allowed fraction.

 

# Other
  • The VOC interaction increase_voc_eastindiamen_construction now grants properly the VOC Indiamen special unit allowed fraction.
  • The 3 canals can now be built by subjects.

 

###################
# Interface
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# Tooltips
  • Fixed a typo in the first option of the 'Fate of the Chinese Emperor' event.
  • Fixed an error in the reward tooltip of the "Regiment de Marine" mission.
  • rewrote the decision requirements for Venture into Tribal Lands.
  • The Dutch mission "Glorious Revolution" no longer mentions "Man o War" special units if the Domination DLC is not active.
  • Improved the tooltip of the reward for the Dutch "Low Countries Universities" universities.
  • The Arabian Trade Influence mechanic is no longer mentioned if players do not own the Winds of Change DLC.
  • Fixed an issue with the tooltip for "Fugger Family Privileges" Burghers privilege.
  • Fixed a typo in the declare war tooltip for the Mesoamerican Tributary Casus Belli.

 

# Other
  • Removed a duplicate entry of the mission_hussite_empire icon from its .gfx file.

 

###################
# Script
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# Achievements
  • "Mayapahit" no longer requires you to own or have a subject own Madura as it is technically not part of the Java island even though it is part of the same in-game areas.
  • Removed an unnecessary requirement from the Hungarian Games which asks you to have been in Hungary at any point in time as it is only visible to you if you started as Hungary anyway.
  • "Timurizz" now makes it clearer that the allies with 100 Trust and with 150 opinion to you are the same.
  • The achievement "Mayapahit" now allows you to form any other tag than just Maya. As long you have formed the Mayas at some point, the achievement can be earned.
  • "There Khan only be one!" now requires you to be a horde or the Great Mongol State at the end too. In other words, if you start as a horde and reform into a monarchy before killing all other hordes the achievement would not trigger until you return to being a horde.
  • Improved the description of "There Khan only be one!" so it is clear that every country (except for you) cannot be a horde.
  • Changed the visibility requirement for "Veritas Vincit" from owning "Winds of Change" to owning "Art of War" and "Emperor" as the mechanics required to fulfill this achievement are behind these two DLCs.
  • Improved the visibility of the following achievements so you no longer have to form the specific country to see the achievement: "It's all coming together", "Baborg" and "Get out of my swamp!".
  • The achievement "The Hungarian Games" now counts won battles against the same country up to 3 times. A 4th won battle against the same country will no longer count for the achievement though.
  • "The League of Mayapan" will no longer disappear from the list of achievements after it's completed.
  • "Great Moravia" achievement now accounts for Great Moravia's cores.
  • Updated the achievements' descriptions of "The Pen is Mightier than the Sword", "Take that, von Habsburgs!", and "The Ostenders" to properly adjust with their script.
  • "Gothic Invasion" now accounts for the new Gothic culture that is part of the Germanic culture group.

 

# Decisions
  • Made it so you can't form AUH whilst in the relevant disasters.
  • Reward from NED_glorious_revolution is now kept after forming the United Crowns.
  • Great Moravia can now be formed through indirect ownership of the required provinces and the decision to form it is visible from the start.
  • The "Reform into Prussia" decision will now mention the "Prussian Path" instead of the "Prussian Kingdom Path" in the trigger tooltip.
  • The "Reform into Prussia" decision now requires you to have one of the Reformation religions when you don't have Lions of the North.
  • "Reform into Prussia" has no longer unlocalized text in it.
  • Improved the trigger tooltip for "Venture into Tribal Lands" so you no longer have to look at the effects to get an idea of what you have to do to colonize the neighboring provinces.
  • The decision to "Expand the VOC" is no longer available to every country that has territory in India. This removes the ability for Indian states to commit suicide at the press of a single button.
  • Players no longer have access to the "Form Austria-Hungary" decision while the events "The End of the Hungarian Revolution" and "The End of the Austrian Revolution" are actively on the screen.

 

# Events
  • The event Raabisation now properly grants its rewards.
  • The Russian events regarding the peasantry now remove ALL serfdom-related estate privileges with every step before applying the new privilege. This should cover rare cases where some serfdom privilege was "stuck" on the player even though they progressed through the event chain already, but should by default not change much for the normal experience.
  • Fixed an issue with the "Muhammad Juki Seizes Initiative" (flavor_tim.20) event.
  • The event "Gold Mine Discovered!" has now a goto button.
  • The event "Heir needed in <Theocracy Country>" has now a 40-day cooldown between each instance. This should remove the cases where the event triggers twice for a country.
  • Refined the descriptions of the "End of the Tatar Yoke" further in case Muscovy devs its way out of the yoke...
  • Added a special event text for the case that Muscovy grows too powerful to be influenced by the Tatar Yok while Sarai has never fallen.
  • Fixed missing ruler name and dynasty for the "Hungary wishes to join the Empire" incident events.
  • The Polish event about the Election of Kasimir will no longer display certain tooltips that have no effect without the "Lions of the North" DLC.

 

# Missions
  • The mission mongols_tumu_crisis can no longer be instantly completed.
  • Made it so the azt_unify_mexico mission's title does not overflow out of the UI if you are a theocracy.
  • The "Emperors of Rome" mission now gives rewards according to the chosen path.
  • The mission Refine the Condottieri will no longer grant Mercenary Leader Army Tradition.
  • Sarig Yogir is now granted the basic Mongol missions.
  • The "Statists and Orangists" mission can now be completed after manually switching to reform with the Dutch Election.
  • The mission tre_trapezunite_pride now has an alternative requirement if the province Trebizond produces Gold.
  • The Dutch mission "Hansa Relations" now always rewards you regardless of how you complete it.
  • The owner of Kyoto now gains 100 Dip Power from the Dutch mission "Japanese Trade" if the mission is completed via relations.
  • The Dutch mission "Japanese Trade" now grants the reward of both options if both a true at the same time.
  • The Dutch mission "Teachings of Erasmus" now gives 1 stability or 100 ADM if you have already 3 stability if you do not have a clergy present and you are NOT Reformed.
  • The mission "Humiliate Austria" is no longer automatically completable when you start a game without the Rights of Man.
  • The Theodoran mission "Into the Steppes" will no longer mention a reward for your Cossacks estate if you do not have the Cossacks estate.
  • The Aztec mission "Telpochcalli Academies" will no longer enable the "Telpochcalli Academy" Local Organization if you don't own Golden Century.
  • The Austrian mission "Surpass the Poles" now gives the PU CB against Poland until they have more than 400 total development instead of 300 total development.
  • The Dutch mission "Ending the Sound Toll" has its reward now properly available for Holland, and not just the Netherlands.
  • The Timurid mission "Mamluk Delusions" now requires 40 instead of 50 provinces, no longer demanding the player to make up 4 additional provinces in these areas.
  • The Austrian mission "Italian Ambition" has its rewards no longer exclusive to each other.
  • The event from the mission "Question of Azov" now properly triggers for Genoa instead of Theodoro.
  • The Bohemian mission "The Golden City" no longer allows you to achieve Leviathan-levels of Development in a province any more, limiting the maximum amount of dev gain to 3 times (so +9 development in total).
  • Forming Prussia as the Teutonic Order before completing "Defeat Poland" will now automatically complete the mission and select for you the Prussian Path.
  • The Russian mission "The Fate of the Peasantry" is no longer blocked if the player goes a weird path of crushing the peasants just to liberate them later on anyway.
  • The mission "Endthe Regency" now automatically gives you the Hussite branch as long you finish it while NOT being Catholic. Updated the tooltip too to reflect this change.
  • Deccan now has religion after being released through the MUG_viceroyalty_of_deccan mission.
  • Forming Yuan while being a horde will no longer lock players out of the mission "Four Great Schools".
  • Fixed inconsistency for the Church estate naming in the Yuan "Inward Perfection" / yua_inward_perfection mission, as it referred to twice as "Clergy" and once as "Shizu".
  • Fixed the reward of the "OMA_buffing_outposts" mission that was dependent on Trade Companies for non-Dharma owners.

 

# Modifiers
  • Fixed an issue with the modifier Vegvar System not applied correctly to border forts, for Hungary.
  • The modifier hun_avenge_varna is removed from Hungary if the Ottomans are annexed or subjugated.
  • The privilege estate_nobles_ITA_military_governors now grants state governing cost instead of territories governing cost.

 

# Setup
  • The disaster 'Austrian Revolution' will now only show up if Austria does not exist.
  • The Austrian reform "Imperial Austrian Monarchy" is now properly granted via the Multicultural Empire mission.
  • The "Land Reform" (development_of_infrastructure) parliament issue is increased by having Infrastructure ideas.
  • The capital of Moghulistan is now Ilian.

 

# Other
  • Minor text improvement of horde event.
  • The modifier name in French now properly says yearly.
  • Fixed Lake Chad name.
  • Changed mention of Chagatai to Moghulistan in the startup screen text.
  • Added missing declaration of war string for the Mesoamerican Tributary subject.
  • The government reforms "Roman Empire" and "Roman Republic" now require you to be either the Roman Empire, Byzantium, or a custom nation atop of the normal Roman culture requirement. This should avoid the weird cases where the Client States would call themselves the "Nth Rome" by enacting the reform.
  • The Sich Rade government reform has now - 75% Capital Movement Cost to synergize better with its Itinerant Capital mechanic.
  • "Expanded Black Army" will no longer show that mercenaries are free of Army Professionalism cost if you do not own Cradle of Civilization.
  • You no longer have the "Start War in Colony" button for Sunset Colonies subjects as it cannot work outside of Colonial regions anyway.
  • Fixed an issue with the 'Compromise with the Hungarians / Austrians' decision.
  • "Return of the Hussites!" will no longer trigger "Election of a New Ruler". Additionally to this, Jan is now always a 25 year old one Czech.
  • The event "New Government!" for former colonies will now properly make you into a Republic in the 2nd option.

 

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# Bugfixes
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  • Great Moravia's achievement now accounts for Great Moravia's cores.
  • Fixed an issue that fired the Unprofitable Trade event for the Netherlands after creating the VOC.
  • The reform imperial_hungarian_government now has a proper icon assigned to it.
  • Updated the achievements' descriptions of "The pen is mightier than the sword", "Take that, von Habsburgs!", and "The Ostenders" to properly adjust with their script.
  • Fixed some overflowing texts of the Spanish localization.

 

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Europa Universalis IV – 1.37 Inca is Now Live! May 8

Below is a full list of changes in the free 1.37 update, 'Inca'.
Please note that we can't guarantee 1.36 saves are compatible with 1.37, and that some mods may not work properly! See here for information on how to roll back versions or prevent auto updates.

 

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# Free Features
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  • Added 10 new achievements: ‘It's all coming together’, ‘Doge Ducats’, ‘Veritas Vincit’, ‘The eagle flies alone’, ‘Mayapahit?’, ‘There Khan only be one!’, ‘Baborg’, ‘Get out of my swamp!’, ‘Timurizz’, and ‘The Hungarian Games’.
  • Added 2 new formable nations, Austria-Hungary and Great Moravia.
  • Added a reworked generic Mission Tree with updated rewards and requirements, like regional claims or discounted advisors, for more than 15 generic or shared mission trees, including European, Berber, Indian, African, and Native American.
  • Changes in the set-up in Mesoamerica, the Andean region, Central Europe, and Central Asia.
  • Added 8 new Great Projects in America, Europe, and Asia for the owners of ‘Leviathan’. The Golden City (Nitra), the Schönbrunn Palace (Wien), the Amsterdam Bourse (Amsterdam), the Venetian Arsenal (Venice), the City of Sarai (Sarai), the Citadel of Aleppo (Aleppo), the Afqa Khojja Mausoleum (Kashgar), and Tzintzuntzan (Patzcuero).
  • Added new portraits for women advisors for North America, 21 new portraits covering all the possible combinations for administrative, diplomatic, and military advisors.

 

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# Gamebalance
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# Governments
  • The Venetian Government no longer allows switching to a Monarchy or a Theocracy
  • It's no longer possible to go over the special unit force limit with the Cossack government interactions
  • The Great Mongol Horde government reform now allows to recruit banners in all of the primary culture provinces regardless of what culture they are of
  • Government reforms which have the Iqta mechanics are now only usable by Muslims. This affects the Barbery Sultanate and the Ajuuraan Theocracy.
  • Meritocracy mechanics can now be used correctly with Republic and Theocracy government types
  • The government reform "Royal Marines" is now available to Great Britain and Angevin regardless of their primary culture
  • The Great Mongol Empire reform now grants you the Siberian Frontier ability.

 

# Other
  • Vassals contributing negative force limit are no longer affected by Vassals Force limit Contribution modifiers.
  • The "Seize Court Resources" subject interaction has its cooldown increased from 5 to 10 years.
  • The Mayan religion now gives -10% Cost of Advisors with Ruler's Religion instead of +1 Possible Advisors.
  • The Chan Chan Citadel now starts at level 2 instead of 1.
  • The Tenochtitlan monument now gives 0.5/1/2 yearly doom reduction instead of 1/2/3.

 

###################
# Interface
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# Icons/Art
  • Rajputs will no longer have different banner colors in the army view window.

 

# Tooltips
  • Added a tooltip for has_term_election = yes/no.

 

# Other
  • Shift-clicking max accepted gold for a peace offer no longer puts the amount above 100 war score cost total.
  • Fixed so that the court view refreshes when there's a new monarch.
  • Fixed so game options in the game lobby start at their positions instead of moving to them.
  • Cultures that are promoted for free now have an indication.
  • Great Project construction progress added to the outliner.

 

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# Usermodding
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# Effects
  • Added round_variable, second value > 0 gives Ceiling, second value = 0 gives Round and second value < 0 gives Floor.
  • Added a force_create_marriage effect which allows to creation of royal marriages between nations with religions disallowing it.
  • add_accepted_culture_or_dip_power takes in culture slots from tech correctly. Is no longer a scripted effect.

 

# Modifiers
  • Added reverse_relation_with_heretic_religion and reverse_relation_with_heathen_religion modifiers.

 

# Other
  • Added frame_variable for custom icons to avoid many frame clauses.
  • Added custom GUI to colonization view.
  • Added custom GUI to siege view.
  • Added custom GUI to the topbar interface.
  • Added a custom_window to the custom_gui.
  • Added "on_state_edict_enacted", "on_state_edict_removed", "set_state_edict" effects.

 

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# Script
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# Achievements
  • Trade Protectorates now count for achievements.

 

# Decisions
  • The decision to form Tuscany will no longer display the “Swap your missions” if your missions will not swap
  • All Adm Tech 20 Formable countries will now require Adm Tech 18.
  • Forming the LPC will no longer change your Lithuanian primary culture to Polish and the latter will just be an accepted culture.
  • The "Thalassocracy" Decision now may be completed with Trade Ideas.
  • You no longer need to have direct control over the Chinese cities, Central Asia, Crimea, and Urals to form the Mongol Empire.
  • Forming Japan will now grant claims on Korea if the Domination DLC is active.

 

# Events
  • The event "The Destruction of the Persian Embassy" now properly refers to Persia.
  • The Mamluk mission Naval Enterprise's event reward will offer a choice for players without the Rule Britannia or Golden Century DLCs.
  • Added a second option in the Rebirth of Great Armenia event to allow keeping your old idea set
  • The event "A Very Strategic Marriage" can no longer trigger while either Castile/Spain or Austria are at war.
  • The End of the Tatar Yoke event has now a different description if it breaks when the Horde owner changes its government reform.
  • The event "The Milanese Succession" will grant a vassal instead of a union CB if Milan is ineligible for a union.
  • The event Feast of the Dead will no longer fire for non-Dakota culture countries.
  • The event Porcelain in Meissen will now correctly grant a Mill or upgrade the Production building if possible.
  • The event "Fall of the Mamluk Sultanate" will not trigger if Egypt already exists.
  • The Persian event 'Weaving Gold & Silk' now properly gives prestige or mana.

 

# Ideas
  • The Aztec idea of "Imperial Tribute" now gives 1 Monarch Power Tribute from the Tributary States and -10% Liberty Desire of Subjects instead of 10% Tax Efficiency, the Aztec idea of "Pochtecayotl" now also gives +10% Burgher loyalty equilibrium.
  • The Incan idea of "Machu Picchu" now gives -10% Great Project Upgrade Cost; the Incan idea of "Quipu" now gives -5% Administrative Tech Cost.
  • Tuscan Traditions now offer Reformed and Protestant alternatives to Papal Influence.

 

# Missions
  • Fixed some wrong highlighting for the "The Eyalet of Persia" Ottoman mission.
  • Fixed a broken tooltip for the requirements of the tur_venetian_relations Ottoman mission.
  • The Russian Mission mos_rus_conquer_persia will no longer mismatch the requirement religion with the effect of the potential ally it requires.
  • The Qing mission "Expel Foreign Merchants" will now correctly grant its reward.
  • The Russian mission "Appease the Patriarchate'' makes it now extra clear that the reward does NOT remove the state maintenance from consecrated Metropolitans. It just slaps a -10% local state maintenance on the modifier which negates the extra cost.
  • The Ottoman mission "The Eyalet of Persia" will no longer give claims on the Khorasan region as the previous mission already gave these claims before.
  • Georgia AI will no longer vassalize the Trebizond player by completing "Deal with the Komnenids".
  • The mission "Modernize the Banners" for Qing, now has a fallback if the EoC does not exist.
  • The Polish mission Varna Aftermath will no longer check for the Emperor DLC for one of its effects.
  • The Songhaian mission "Army Professionalism" can now be completed even if you don't own Cradle of Civilization.
  • Generic missions now have generally more flavorful and interesting rewards.

 

# Setup
  • Renamed Chagatai to Moghulistan.
  • The starting ruler of Oirat now has his birth year set to 1407
  • Venice now has a core on Thessaloniki (ID: 148) at the game start
  • Replaced all mentions of "Tarascan" with "Purépecha" due to the former being a derogatory term
  • Tarija is now a mountain province, and Camana is now a Coastal Desert province.

 

# Other
  • Renamed the "Imperial Ban" cb from incidents to "Imperial Campaign".
  • Added AI logic to the new policies from 1.35, allowing them to pick those policies.
  • Added dynamic province names for Austrian and Bavarian cultures.
  • The Great Mongol Horde government reform can now recruit banners in all of their primary culture provinces regardless of what culture they are of.
  • The Anglican church action "Reformation Diplomacy" now also affects Hussites.
  • The government reform "Royal Marines" is now available to Great Britain and Angevin regardless of their primary culture.
  • Improved the tooltiping of the Burgundian Inheritance, notifying the player that they will declare war on Burgundy in 10 days.
  • The Burgundian Succession will now properly tell you what provinces you release when the Emperor demands the Lowlands. Additionally, you no longer release provinces that are NOT part of the HRE and are NOT Dutch, Flemish or Frisian.
  • The Burgundian Succession will no longer trigger when Burgundy has already fallen into a PU under somebody else before.
  • It is now possible to be eligible for the Burgundian Succession by accepting a royal marriage by Burgundy too. In other words, you are no longer forced to be the one sending the Royal Marriage to Burgundy.
  • Modernizing as a native country will now properly replace your buildings with an adequate new building (said replacement cannot be from a higher tech than tech 10 though, and manufactories are excluded).
  • The Technotitlan monument now gives 0.5/1/2 yearly doom reduction instead of 1/2/3.
  • The capitals of Theodoro and Hisn Kayfa are now treated by the AI as fixed.
  • Orthodox rebels can no longer convert your provinces when you give in to the Pope's pressure and form the Latin Empire.
  • The circumnavigation event now gives monarch power if you have already 100 Prestige.

 

###################
# Bugfixes
###################

  • Fixed heir and consort names for Janissary countries.
  • province_trade_power_modifier is now called "Local Trade Power Modifier" instead of just "Local Trade Power", a name that is already used by province_trade_power_value.
  • AI will now want to form Spain Diplomatically.
  • Fixed the issue of being able to declare war on someone transferring trade power to you when either you or the recipient are subjects.
  • Fixed issue where music would start playing when paused and locked windows.
  • Fixed an issue that allowed Russia to gain modernization from countries that are technologically not any more advanced than Russia.
  • Fixed tax increase not being displayed in confirmation popup when the development of temple privileges is active.
  • Fixed so “Strong Duchies” and better integration estate privileges don't get removed when tag switching.
  • Spy network now correctly transfers over when the target forms a new country.
  • Fixed parliament seat map mode tooltip.
  • Fixed the issue with having to double-click the trade node button in the province view.
  • Fixed how we decide what government icons to show for tribes.
  • Fixed issue with not being able to cancel construction of annexed subjects.
  • Fixed an issue where monastic orders could generate female heirs.
  • Fixed so loading from in-game resets province highlights.
  • Fixed a hot join desync related to the tariff being set to 0.
  • Fixed a CTD related to AI attempting to claim RNW state.
  • Fixed potential crashes when annexing countries that have hereditary pronoiars.
  • Fixed missing tooltips for scripted GUI in the celestial empire view.
  • Fixed custom GUI not working in the parliament view.
  • Fixed a crash when using custom GUI scripted boxes when they aren't defined in custom GUI files.
  • Pathfinding will now correctly take into account open seas when finding a sea path greatly penalizing moving through them.
  • Changed the description of the Warned popup to mention only bordering countries, not all countries.
  • Decisions linked with estates now show their names correctly in the statistics and history window.
  • Fixed a bug with the Grown by development trigger which was making the French mission Shield of Outremer harder after a reload.
  • Colonies will no longer use colonial region colors when playing without Leviathan DLC.
  • Greatly shortened the vassal modifier description tooltip.
  • Fixed weird indentation for separatism effects.
  • Getting an upgraded default trade policy will now correctly set all merchants to it.
  • Provinces no longer get bonus trade power from “Promote Investment” action when they are not in a trade company.
  • Fixed one missing new line in trade power modifiers.
  • Changed description of the Spread Revolution peace treaty to no longer say the revolution will be spread only on one continent as it is no longer true.
  • The music player will now correctly display the pause button when the music is playing.
  • Annexing a subject will no longer use up more diplomatic power than needed.
  • Placate ruler can no longer be used when the modifier is at -100% LD.
  • Breaking alliances with Favours is now possible without the Rights of Man DLC.
  • Fixed areas appearing in the claim area diplomatic action menu even though there are no provinces to be claimed.
  • Flagship modifiers given to a country now are correctly applied to the flagships owned by that country.
  • Fixed a gray window appearing when trying to build boats in a landlocked country.
  • Fixed a bug that disallowed giving away province occupations in some cases.
  • The Tooltip for not being able to build a building in a province now correctly displays the reason when it's due to a missionary or cultural conversion.
  • AI will no longer be able to declare a war on the date a truce ends making the player unable to declare a war themselves.
  • Attacking vassals will now correctly call in a coalition that their overlord is part of.
  • AI will no longer be able to cancel the movement of a unit if it is not allowed to stay in a province. AI will no longer be able to hide boats in occupied provinces.
  • type = random will no longer crash the game due to wrong Province ID calculation.
  • Imperial incidents do not refer to the wrong countries.
  • Macrobuilder now correctly shows special unit constructions in the special unit force limit number.
  • Fixed inconsistent displayed values for force limit with special mercenaries not contributing to force limit.
  • Ai will now take Defender of Faith when possible.
  • Fixed framerate drop in the economy tab while playing as a big nation.
  • Fixed a bug where attaching units to already moving units causes the attached units to desync with the main army.
  • Removed the ability to cancel any movement with automatic ship transportation.
  • Fixed modifiers in reforms for players with missing DLCs.
  • Fixed overextension events not firing at all as well as on_overrun on action not firing any events.
  • Calling an ally who is also a defender of faith into an offensive war won't cause the tooltip to display wrong information.
  • Chance to inherit personal unions modifier now adds correctly to the overall chance.
  • Centers of Reformation will now use the owner's heathen missionary strength when converting heathen provinces.
  • Army maintenance will no longer influence mercenary morale damage.
  • Added a missing new line after a change of siege effect.
  • Fixed missing localization for mechanic_heirs.
  • Changing the name of an heir will no longer speed up personality gain timers for the ruling monarch.
  • "Establish the Qizilbash Regiments" privilege's modifiers are no longer hidden until it is enacted.
  • Scripted triggers with estate_influence no longer fail trigger validation.
  • Fixed custom attributes not appearing in government reform tooltips.
  • Knowledge-sharing actions now correctly calculate colonial range.
  • Imperial Mercenaries will no longer cost negative money when hired with enough negative modifiers.
  • Strict Drillmaster and Inspirational Leader leader personality traits now work correctly giving modifiers to armies.
  • Subjects not costing a diplomatic relation no longer cause royal marriages with them to cost a relation slot.
  • The 'Cannot combine with' tooltip for peace options now correctly displays the one for annul treaties.
  • Outliner now correctly shows that vassal annexation is halted when their provinces are occupied.
  • Personal Union calculations are no longer different for nations with more than 1000 development.
  • It is no longer possible to rival yourself after forming a nation.
  • It is no longer possible to mothball and move ships at the same time, locking them forever in a sea tile.
  • Fixed incorrect localization for Rajput regiments in tooltips.
  • Regency ending notification no longer appears with Leviathan DLC disabled.
  • Disband ship tooltip and message no longer displays max sailor count incorrectly.
  • Upgrade trade center notification no longer appears with Dharma DLC disabled.
  • Fixed the chat channel kick button and added tooltips.
  • Fixed issues with independence support war declarations when multiple subjects are involved.
  • Fixed issue with tooltipping past incident of Hanseatic League Decline not mentioning who got embargoed.
  • Fixed a bug where the capture of the Ming emperor event would trigger for the Ming heir instead of the ruler.
  • Fixed an issue that fired the starting Georgian events when reloading the savefile as a custom nation Georgia.
  • The Nizwa Fort Great project will now grant attrition in the area, in the third tier.
  • Fixed an issue with the Mamluk agenda 'Develop Military Infrastructure.
  • The 'Mercantile Relationship' Mamluk mission will no longer reference Galleas special units if you don't own 'Domination.
  • The event 'Heirs of the Romans' will no longer remove the 'Armenian Union' modifier for Georgia.

 

Those are the patch notes through May 16 for Europa Universalis IV.

Wordle Today 1062 May 16 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today May 16.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already May 17 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1062 May 16, 2024

Here’s a hint with the meaning of today’s Wordle answer

 

A verb that means to intentionally slow down or avoid making a decision or taking action.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“L”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“L”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“A”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“T”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“S”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 453 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “STALL”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle #1061 For May 15, 2024

PINCH

A verb that means to grasp or compress something between the fingers or a tool, often causing discomfort or pain.

 

Wordle #1060 For May 14, 2024

AMASS

A verb that means to gather together or accumulate a large amount or number of something, often over a period of time. It is typically used to describe the process of collecting things such as wealth, resources, information, or other items.

 

Wordle #1059 For May 13, 2024

CUMIN

A spice in many cuisines around the world, particularly in Indian, Middle Eastern, and Mexican dishes. The seeds have a warm, earthy flavor with a slightly bitter undertone.

 

Wordle #1058 For May 12, 2024

OUTER

An adjective to describe something that is situated on the exterior or outside part of something else.

 

Wordle #1057 For May 11, 2024

TIDAL

Refers to the periodic rise and fall of sea levels caused by gravitational forces exerted by the moon and the sun on the Earth’s oceans.

 

Wordle #1056 For May 10, 2024

MEDIA

Various means of communication that reach or influence people widely. It encompasses different forms of mass communication, including newspapers, magazines, television, radio, the internet, and social platforms.

 

Wordle #1055 For May 9, 2024

JERKY

A type of dried meat that has been preserved through a process of dehydration. It is typically made from lean cuts of meat such as beef, pork, or turkey, which are sliced into thin strips and then dried to remove moisture.

 

Wordle #1054 For May 8, 2024

PIOUS

An adjective that describes someone who is deeply religious or devoutly observant of religious principles and practices. It typically conveys a sense of sincere reverence, devotion, and obedience to religious beliefs, rituals, and moral teachings.

Warner Bros. Reveals First Look at Next Looney Tunes Movie to be Scrapped

BURBANK, Calif. — Warner Bros. excited shareholders this week by showing off the first official look at The Day the Earth Blew Up: A Looney Tunes Movie which is slated as the next Looney Tunes movie to be scrapped for tax purposes.

The image was revealed alongside a press release from Warner Bros. CEO and avid scrapped film lover David Zaslav.

“It brings me great pleasure to show off the first look at what was planned to be the first fully animated theatrical Looney Tunes movie. This studio was born out of these cartoons and its existence will continue to flourish because of the tax write-offs that scrapping their movies brings us. I have no doubt that this image will excite fans and filmgoers who will look forward to finally seeing a new Looney Tunes film in theaters and that excitement will translate into immense profit once we throw it in the bin.”

Warner Bros. Chief Content Strategist Carla Phelps explained the strategy to show off a first look at a film they plan to never release.

“The key to all of this is the algorithm. You see the algorithm sees all and knows all. There is no greater film analyst than the algorithm. All the executives here at Warner Bros. get together weekly to pray to it,” said Phelps. “Our internal algorithm determines if a movie our studio is making is worth releasing or not. Then once the decision is made we release a first look for a final test. If enough people react positively to it then the algorithm decides how much we should write it off for when we cancel it. If enough people react negatively to it then the algorithm decides on when we should release it.” 

David Zaslav further elaborated on the algorithm used to determine that the upcoming Looney Tunes film will be scrapped. 

“It’s actually just a wheel I have in my office filled with movies I don’t like or understand. There’s a running pool in the office over which movie it will land on next. It actually landed on The Hunt for Gollum but enough people reacted with skepticism to it so we put it on the release schedule and I spun again. I love my job. Movies suck.”

At press time, inside sources report that Zaslav’s wheel consists of mostly Looney Tunes films.

Vampire Survivors Update Patch Notes May 15

 

UPDATED May 15

 

 

v1.10.105 – hotfixes May 15

Main game & Operation Guns - Tweaks & Fixes

 

Operation Guns

  • Increased frequency of Weapon Power-Up appearing as a level up option
  • Improvement for Hectic Highway pickups not always looping
  • Fixed Carlo Cart and Hectic Highway moving too quickly on high-refresh-rate monitors
  • Fixed a bug with the Firearm weapon not firing for long periods of time
  • Fix to Proton Beams infinite split causing screen flashes and crashes

 

  • Diver Mines fly in the direction faced by the player before falling down (really noticeable only with the weapon from level 3 onwards)
  • Atmo-Torpedoe and Prism Lass can be spammed a lot more than before with low cooldown
  • Increased damage of Wave Cannon's charged projectiles
  • "Zephyr" track fixed with the proper music
  • Tweaked treasure chests in Neo Galuga
  • Fixed Lance's bonuses glitchy display
  • Fix for Ariana's hidden Cooldown bonus not working properly
  • Fix to hide floating Morphed Mortaccio head when entering a boss battle

 

Main Game

  • Fixed shared evolutions when using "Shared Passives" option in co-op

 

  • Fix for arcana re-roll button displaying even if there were not enough arcanas left
  • Fixed Laborratory doors being incorrectly ventable
  • Fixed stage completion scroll bar navigation bug
  • Fixed word wrapping in stage selection
  • Fix for level up being empty/going straight to limit break in cases where everything else that would be available is sealed
  • Fix for missing translations showing in some treasure chests

 

 

Patch 1.10: Laborratory April 29

The Curious One

 

New Content:

  • 7 new EXTRA achievements
  • 1 new challenge stage
  • 1 new bonus stage
  • 1 new character
  • 1 new weapon with its evolution
  • 1 new passive weapon
  • 1 new power-up, Seal III
Since the early days of VS, people have been asking important questions like "Why is it called Santa Water?" and this patch is finally here to answer that; but what other dark mysteries will surface while looking for answers in the Laborratory?

 

Quick walkthrough to unlock all the new content:

  • Pick up a total of 33 Rosaries to unlock the Laborratory stage. If you've been playing for long you'll most likely already have enough; if so, enter and exit a run to get the unlock.
  • Use the levers in the larger rooms of the stage until you get the Santa Javelin and Arma Dio.
  • Evolve the Santa Javelin with a maxed out Clover
  • Use the levers at the bottom of the new stage to defeat a lot of enemies and unlock a bonus stage
  • Survive 20 minutes to unlock Santa Ladonna.
  • Seal/Banish 40 items in a run to unlock the Seal III power-up.

 

Full spoilers:

New stage: Laborratory
A challenge stage where everything is trying to kill you, including the narrow corridors. There are special levers you can pull to trigger mostly positive effects (depending on Luck) that could also spawn weapons and passives, depending on which room they're from.
New weapon: Santa Javelin & Seraphic Cry
Though starting weapon as it aims for random enemies, can critically hit and it turns the Duration stat into additional Amount for itself. Compatible with special arcanas (Gemini, Twilight Requiem, Tragic Princess). Requires a maxed out Clover to be evolved.
The evolution uses Luck to deal additional damage. Picking up Rosaries while it is equipped turns them into a quadruple screen clearing explosion that turns enemies into XP gems.
New passive: Arma Dio
Allows you to choose any base-game passive.
It actually counts as a weapon, so can also be chosen from a Candybox.
New character: Santa Ladonna
Starts with a temporary cooldown bonus and automatically triggers a Rosary when reaching critically low HP (recover hp to full to recharge the ability). Absolutely nothing else 👀
New stage: Carlo Cart
A silly little bonus stage where you cannot fully stop moving. It plays very differently compared to the average stage, so there are no extra unlocks tied to playing it, it's just for fun.
New power-up: Seal III
As the name suggests, it's a more convenient Seal power-up that allows you to seal 3 items per rank. This brings the total number of sealable items to 60!

 

General FAQs

 

►Cross-save beta

 

Other projects

  • Online co-op for Vampire Survivors: the technical work is going well, still too early for more details!
  • EXPERIMENTS: going well, a lot of fun, I'm putting this here and planning to copy-paste this line for many future updates though, this stuff takes time!
    • [this was copy pasted from previous news as expected :p]

 

►Will you make more Adventures?

Yes! We had planned to make new Adventures more often, but then realised that while they work very well to isolate new DLC content, the base-game ones are missing something.

So we've been working on adding a new feature to the game (that will remain a little secret for now) after which we'll be back releasing new adventures.
The Tides of the Foscari one is an exception. Instead of just retelling the story of the DLC, we decided to do something different with it, but that requires yet another feature that still isn't in the base game. Hopefully we'll see it happen sometime during the summer!
It's worth noting that in the meantime nothing has stopped us from writing the deepest lore to accompany new future adventures, that, as we all know, together with environmental storytelling, is at the core of the VS experience /s

 

►Where are we on the Extra-content roadmap?

Right here obviously:

 

Operation Guns DLC

Our next Collab DLC releases in a few days, on May 9th, for $2.49 / €2.49 / £1.99 !

Read everything about it on the store page and here:

https://steamcommunity.com/games/1794680/announcements/detail/4104540932629701544

 

1.10.0 tweaks and fixes

  • You can now PET the dog by pressing both triggers on a controller.
  • When playing co-op, added the option to Share Passive among players for evolution purposes.
  • Stage Selection is now split into two steps for ease of navigation if you're playing with a controller
  • Updated pre-spawned arcana treasures so they get pulled in by VIII - Mad Groove.
  • Improved loader to provide more information about the current DLC loading progress.
  • Added missing retaliation damage to Pako Battiliar and its evo.
  • Fix for tips not showing in the Treasure Chest info panel of evolutions.
  • Fix for Bestiary mobile portrait info masking issue.
  • Pickups group in recap page now generates a new row when exceeding max width.
  • Fix for the game over red background overlay to use correct sizing after White Hand.
  • Fix for Sole Solution causing tile map issues during the fight with The Ender.
  • Fixed audio playback error in fight with The Ender.
  • Fix for "new content available in store" button showing up incorrectly.
  • Fixed character reveal so the characters are the correct scale.
  • Hyper mode toggle is now correctly shown.
  • Fix for text overlap/sizing in treasure chest info panel.
  • Updated pause menu map to match old-engine implementation.
  • Fixes for various weapons to hide them correctly when dying in co-op.
  • Fix for errors with random arcana selection being triggerable before the animation is complete.
  • Fixes for various stage collisions when playing in inverse mode.
  • Updated the player stats panel (pause menu) to handle displaying the Recovery value to 2 decimal places, so small increments are shown.
  • Fix for DLC ordering so that DLCs will now be loaded in a consistent order.
  • Fixed cosmic egg in bestiary.
  • Updated the Item Found page to check whether the item you are picking up allows duplicates, and if so displays the base level data.
  • Fixed an issue where if you manually changed the window size the current resolution would not display correctly inside the options page.
  • Fix for camera zoom issues when playing on displays less than the target 16:10 aspect ratio (both portrait and landscape).
  • Fixed selection arrows sometimes showing on mobile when they should not.
  • Fix to make drop downs hide when clicking anywhere outside of them.
  • Fixed an issue with allowing player 1 to reassign controllers when toggling in options.
  • Fix for Gatti chicken eating power and chance upgrades being reset on level up.
  • Fix for drowner's spawned via trisection events after 30 minutes being invulnerable.
  • Fix for disable moving background not being applied on stage start (only when toggled).
  • Fixed formatting / centering issues with secrets page on mobile.
  • Added a loader between menu and gameplay to show that the game is loading a stage.
  • Fix for Moongolow secret check in co-op.
  • Added scrolling to character selection progress panel.
  • Fix for hyper (and inverse) mode creeping to stages without hyper (or inverse) unlocked.
  • Added in missing scene fade transition between Moongolow and Holy Forbidden.
  • Fixed hellfire rotation on world bounce.
  • Various portrait UI scaling fixes.
  • Fix for error with coin spawn in Poe's Adventure Chapter 3.
  • Improved back button navigation on bestiary to be more accurate to JS.
  • Fix for cut off character found animation on mobile portrait.

 

[LEGACY OF THE MOONSPELL]
  • Evolving Four Seasons now only requires a maxed out Candelabrador

 

[TIDES OF THE FOSCARI]
  • Evolving the Flash Arrow now only requires a maxed out Bracer
  • Fixed a sprite error in Foscari Abyss' background.
  • Fixed animation timing of World Eater.
  • Fix for World Eater offsets.

 

[EMERGENCY MEETING]
  • Fix Impostongue firing assassination when disabled.
  • Updated the body part pickups that Shapeshifter spawns to allow them to be attracted by the magnet.
  • Updated the font used for the Vent2Weapon when enemies are ejected.
  • Fix for reactor engine sprite not filling in the black bars in portrait leaving visible gaps for the flames.

 

Those are the patch notes on May 15 for Vampire Survivors.

Hi-Fi RUSH Update Patch Notes May 15

 

UPDATED May 15

 

 

Hi-Fi RUSH Update 9 Patch Notes May 15

We’ve released a patch today that takes care of some remaining issues. Check out the changes, and thank you again for your support of Hi-Fi RUSH. You're all rockstars!

 

Patch Notes

 

PlayStation 5 and PC

  • (Track 01) After reducing QA-1MIL to zero health, a collision issue would occur where players would fall out of the geometry. Chai will now properly fall to the ground, instead of into the abyss.
  • (Track 01) Fixed an issue during the latter half of the 2D area whereby the camera would not follow Chai when the elevating lift falls.
  • (Track 02) Corrected a defect whereby if you touched Rekka during her electric charge, your final Rank would not correlate with the Chorus score.
  • Some issues would occur when trying to use Macaron’s Gravity Well while Rhythm Parrying an enemy. Well, this is now fixed!
  • (Track 03) Cutscenes previously would not play correctly if a Health Tank was consumed during the fight with the HG-0G. Feel free to block a few more hits with your face because this bug is fixed!
  • Fixed various text issues.

 

All Platforms

  • (Track 01) We also QA’d some other issues during the QA-1MIL fight, particularly around transitions between phases.
  • Fixed even more text bugs! They just don’t stop!
  • Drink prices adjusted in Vandelay vending machines to reflect local currency conversion.

 

 

Hi-Fi RUSH Update 8 Patch Notes March 18

 

A Small Gig

While the big news is that Hi-Fi RUSH is hitting PlayStation 5 today, we’re also pushing a light patch to squash some minor bugs.

 

Patch Notes

  • Fixed an issue where the PlayStation 5 DualSense controller would continue to vibrate if Chai took damage while in the attack, “Staccato Launch.”
  • (Track 02) Chai will no longer fall out of the area if an overkilled enemy is hit by a partner attack. (Phew!)
  • (Rhythm Tower) Items that fully recover Life and Reverb gauge received from “I’m Feeling Lucky” now ACTUALLY recover fully, as intended.
  • Fixed miscellaneous text bugs. We thought we got them all, really. They just won’t stop.
  • Fixed Patch Notes for Update 7 to reinsert a joke patch note that was incorrectly removed, thus resolving the “joke” patch note for the previous update as well as providing a joke in this patch note by acknowledging that we put jokes in the patch notes!

 

Those are the patch notes up through May 15 for Hi-Fi RUSH.

About Time: Mayor of Silent Hill Buys Dehumidifier

SILENT HILL, ME – Earlier this week, head of Silent Hill government Mira the dog made the announcement that the city has finally purchased a dehumidifier to deal with the area’s problematic fog.

The good girl held a press conference on Monday morning to elaborate.

“It’s a massive public safety issue, with approximately 60% of inbound traffic driving off the road and becoming stuck in purgatory,” said Mira to the one journalist who wasn’t sucked into the Otherworld on the drive in. “But it really is a beautiful town. Sad to say nobody can see that without being blocked by a wall of smoke and negative Yelp reviews. We try to clear up the latter, it’s about time we did the same to the former.”

With the city’s annual tax revenue of four dollars, the public works department was able to find a dehumidifier on Craigslist that only took 11 years off of the budget. The item was purchased from Sam Bartlett, former mayor of nearby Shepherd’s Glen who listed the equipment as ‘slightly used’ and said they just want to avoid being ‘buried alive’ in maintenance.

Residents, meanwhile, appear optimistic about the acquisition.

“Took ‘em long enough,” said local religious and homeowner association leader Dahlia Gillespie. “If I have to perform one more exsanguination where I can’t make out who’s in front of me, it’s gonna be hell to pay. We worship the Sun god for crying out loud, it’d be nice to see him once in a blue moon without having to eat a baby.”

“Let’s be honest, our tourism industry has taken a bit of a dip,” continued Mira. “Most of our visitors are despondent widowers, their demon children and aliens we don’t talk about. The few who make it in aren’t treated very well by locals, which is an attitude we need to work on. Rest assured, this is just the first step towards a brighter future for our beloved home.”

It remains to be seen how the project will pan out, but it’s a safe bet that the dehumidifier was probably actually dead the entire time.

Content Warning Update Patch Notes May 15

Patch notes for the latest Content Warning update and hotfixes.

 

UPDATED May 15

 

 

You can finally kick people when hosting! 🙏 May 15

Heey SpöökTubers! You can finally kick people when hosting a game in Content Warning now! 🙏
Thank you for your patience as we implement more hosting features 🫶

 

 

Hotfixes for the latest update! May 3

Hello eveyone! Thank you for playing the new update, as you may have noticed we've released some hot fixes to address some of the issues.

 

Patch Notes:

 

Fixes:

  • 🪲 Fixed issue with changing hats
  • 🪲 Fixed issue where items would appear as different items for different players
  • 🪲 Fixed issue where if you bought the outdoor cinema you could no longer progress in the game

 

We also forgot to add these two things to the patch notes posted yesterday:

  • 🎉 Added the ability to sit!
  • 🎉 Added the ability to paste faces in the ASCII-customiser

Also if you missed it we made a Iill podcast-video: https://www.youtube.com/shorts/X_YBqiHvphk?feature=share

 

Content Warning List Of All Enemies

 

New update! New map, monsters, items, sponsorships and meta progression 👻 May 2

Hello everyone, here's the first big update to Content Warning! We've added a bunch of new stuff like a new map, monsters, items, meta progression etc. We've also fixed some of the bugs and put in more logging to see if we can fix the rest.

 

Patch notes:

 

Added:

🎉 Added a new map
🎉 Added 13 new monsters
🎉 Added new item, Rescue hook
🎉 Added a hat shop
🎉 Added unlockable sky island upgrades
🎉 Added sponsored video deals that can be picked after the first week
🎉 Added MetaCoins for purchasing island upgrades and hats
🎉 Added a new rare cursed item in the old world
🎉 Added a mirror in the house

 

Changes/improvements:

🛠️ Changed level selection to random
🛠️ General Monster Balancing
🛠️ Various audio improvements
🛠️ Slightly boosted player voice range
🛠️ Reworked modding matchmaking
🛠️Optimized video network performance to get faster extractions in some cases

 

Fixes:

🪲 Fixed VSync not working after using the dive bell.
🪲 Fixed some sound issues including the sound echoing too much
🪲 Fixed issue where players would fall through the map when sleeping on the ceiling
🪲 Fixed issue where the camera would sometimes not go into the video extraction machine
🪲 Fixed issue where the game would end when you surface with only the broken camera
🪲 Fixed issue where the boom mic would extend your body’s hit-box
🪲 Fixed issue where the shock stick would only work once on monsters or team-mates
🪲 Fixed issue where holding an item when going up or down with the diving bell would cause issues picking up other items
🪲 Fixed issue where holding an exploding bomb would delete the player holding it
🪲 Fixed issue when the last player alive left you would not return to the surface
🪲 Possible fix for the dive bell door bug
🪲 Possible fix for the audio popping issue
🪲 Possible fix for defibrillator speed bug

 

We’re still looking into the other bugs reported with the Extraction bug being one of our priorities, with this update we’ve added logs to see if we can figure out what goes wrong. If the Extraction Failure bug happens to you please send us your logs (Found in: Appdata/Local Low/LandfallGames/Content Warning/player.log and player-prev.log while the game is still running) to support@landfall.se so that we can have a look, your logs may be the key to fixing it.
If you’re having issues please check out our FAQ landfall.se/content-warning-faq for some common fixes.

 

Enjoy!

PS our friends over at HappyHead Games just released their new game Spanky! if you like physics multiplayer games you should check it out.

 

Content Warning List Of All Items

 

Those are the patch notes up through May 15 for Content Warning.

Report: Entire 2024 U.S. Presidential Election Effectively a High-Level ‘Worms: Armageddon’ Match

WASHINGTON DC – The 2024 US presidential election has become what one report, supported by publicly disclosed medical records, is calling effectively just a high-level Worms: Armageddon match.

The initial report came from a controversial “60 Minutes” interview with the parasite responsible for eating part of candidate Robert F. Kennedy Jr.’s brain in 2010.

“I’m not a ‘brainworm.’ I’m a Worm. Very common mistake,” said “Scuzzy,” in an exaggerated Brummie accent. “My mates and I found our ways in there, we did, after old Robbie dug up his N64 one rainy March morning. Didn’t eat nothing, but we were a bit naughty with some rockets. Explains a lot, don’t it?”

The interview led to widespread demand for other candidates to submit to voluntary testing, which many did in an attempt to acquire material for sick Twitter burns. Subsequently, a shocking number of politicians, including both President Joe Biden and former President Donald Trump, tested positive.

“Obviously, this is new territory,” said secretary of health Xavier Becerra in a press conference on May 9. “We’ve discovered that what President Biden has long thought was his stutter was in fact the result of his Worms calling in supply drops and airstrikes. Many of his recent gaffes and physical mishaps can be seen as the natural consequence of his skull hosting a 4v4 tournament match. It’s all very distracting.”

While Worms are naturally considered a parasite, experts say they are considered largely benign. Sufferers report conditions of brain fog, difficulty with basic geometry, and a complete inability to aim the Ninja Rope.

When asked for his opinion on his Worms infestation at a Nevada rally on May 11, Trump only mentioned the superior quality of his Worms vs. those of opposing candidates.

“Worms! They call them worms, have you seen this?” Trump said, momentarily walking away from the podium and doing a physical imitation of a worm to rapturous applause. “It used to be that if you had a worm in your apple you got rid of the apple, right? Remember that? Well, Biden doesn’t just have a worm in his apple, he has one in his head. Wormy Biden has worms in his head, an open border, and if he wanted an apple it’d cost twice as much as it used to. Other than that I say he’s doing pretty good though, right?”

“I have worms too. I do. I do, your honor,” Trump added, pretending to be handcuffed. “But my worms helped me. I know all the best worms and they work for me. And people know that’s the kind of thinking this country needs.”

Legal scholars note that Worms are technically British citizens, as they were created by Team 17 in Wakefield, UK. In theory, this would disqualify all leading candidates from the presidency by dint of being influenced if not controlled by foreign nationals.

“What’re you going to do, though?” asked Pod Save America co-host Jon Favreau. “Vote for a third-party candidate with this much on the line? No, I’m sticking with Worms Biden.”

In response, Green Party presidential nominee Dr. Jill Stein released a statement that she had been extensively tested and was found to be entirely free of Worms. This caused a brief jump in her polling numbers that was quickly counteracted by the discovery that she had instead been colonized by Lemmings.

King Arthur: Legion IX Update Patch Notes May 15

 

UPDATED May 15

 

 

Hotfix for Legion IX – v1.0.0C | May 15

Updates to King Arthur: Legion IX have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

 

v1.0.0c

 

Fixed Bugs

  • Fixed an issue with the Chinese localization
  • Fixed an issue that was causing a crash when sacrificing an undead on 'Bleak Shores'
  • Fixed the 'Durable Bond' mastery on the Flamen's 'Unholy Chain' skill that was resulting in one less round instead of one more.
  • Fixed a couple item names and descriptions
  • Removed some loot items (gems) that are irrelevant to Legion IX's economy system

 

 

Hotfix for Legion IX – v1.0.0b | May 10

  • Updates to King Arthur: Legion IX have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

 

v1.0.0b

 

Fixed Bugs

  • Fixed a bug causing a never ending loop in certain fights on 'The Colony' mission.
  • Fixed a crash issue related to the 'Blacksmith' building in Nova Roma.
  • Fixed a crash issue related to connecting a controller while in-game.
  • Fixed an error in the French localization mixing up the characters ' and &

 

Those are the patch notes up through May 15 for King Arthur: Legion IX.

Wordle Today 1061 May 15 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today May 15.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already May 16 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1061 May 15, 2024

Here’s a hint with the meaning of today’s Wordle answer

 

A verb that means to grasp or compress something between the fingers or a tool, often causing discomfort or pain.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“H”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“C”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“N”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“I”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“P”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 159 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “PINCH”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle #1060 For May 14, 2024

AMASS

A verb that means to gather together or accumulate a large amount or number of something, often over a period of time. It is typically used to describe the process of collecting things such as wealth, resources, information, or other items.

 

Wordle #1059 For May 13, 2024

CUMIN

A spice in many cuisines around the world, particularly in Indian, Middle Eastern, and Mexican dishes. The seeds have a warm, earthy flavor with a slightly bitter undertone.

 

Wordle #1058 For May 12, 2024

OUTER

An adjective to describe something that is situated on the exterior or outside part of something else.

 

Wordle #1057 For May 11, 2024

TIDAL

Refers to the periodic rise and fall of sea levels caused by gravitational forces exerted by the moon and the sun on the Earth’s oceans.

 

Wordle #1056 For May 10, 2024

MEDIA

Various means of communication that reach or influence people widely. It encompasses different forms of mass communication, including newspapers, magazines, television, radio, the internet, and social platforms.

 

Wordle #1055 For May 9, 2024

JERKY

A type of dried meat that has been preserved through a process of dehydration. It is typically made from lean cuts of meat such as beef, pork, or turkey, which are sliced into thin strips and then dried to remove moisture.

 

Wordle #1054 For May 8, 2024

PIOUS

An adjective that describes someone who is deeply religious or devoutly observant of religious principles and practices. It typically conveys a sense of sincere reverence, devotion, and obedience to religious beliefs, rituals, and moral teachings.