Nobel Prize to Be Awarded to Forum User From 9 Years Ago With Same Niche Problem

STOCKHOLM — An internet hero was finally awarded for their work this week as the Swedish Academy has announced they will be giving the Nobel Prize in Literature to the forum user from nine years ago who had the same niche problem as you.

The Swedish Academy held a press conference announcing the decision and the rationale behind it.

“It is our great privilege to announce that we announce this year’s Nobel Prize in Literature will be awarded to forum user jellygiggler69,” exclaimed Academy chairman Sven Olsson. “While we usually don’t announce winners until closer to the ceremony later in the year we felt that this user deserved immediate recognition for their work. Their writings have provided valuable contributions to the betterment of humanity through education and self-reflection. No matter what problem you may have been facing or how little information there is about it online, jellyjiggler69’s years-old posts have always been there to guide us into the light.”

Olsson gave a personal anecdote as to how jellyjiggler69’s work has affected him that resonated with people worldwide.

“Even recently here at the Sweedish Academy, we’ve been helped by reading the astounding work of jellyjiggler69. Just this week we had a problem with our internal systems that no one in IT could figure out and online searching yielded only results for completely different problems. But then we discovered a forum post from nine years ago in which jellyjiggler had the same problem and he managed to fix it. We followed what he said and low and behold it worked. An impossible problem solved and our minds enriched.”

Upon the announcement, people from all walks of life came out in support of the decision while regaling tales of how jellyjiggler69 has helped them.

“This one time my capture card started warping the audio sporadically and I searched for hours on how to fix it. Customer service couldn’t figure it out, there was no one online who knew what the cause could be and then I discovered a forum from 5 years ago where jellyjiggler69 solved my issue. No one deserves a Nobel prize more than them,” wrote Twitter user MarkMan.

“I bought this game during a Steam sale and at one specific cutscene it would bug out and freeze and not a single other person online had ever had this issue. I thought all was lost until I discovered jellyjiggler’s 12 year old GameFaqs post detailing how they fixed it. Truly the greatest writer of our generation,” wrote Twitter user StankJerky420

At press time, the Swedish Academy has yet to figure out jellyjiggler69’s identity but is hopeful one of their old forum posts will provide the answer.

Stardew Valley’s New Hardcore Mode Deletes Your Farm if You Open the Wiki

SAN FRANCISCO — The Stardew Valley community expressed a mix of outrage, and heartbreak today after the release of a new hardcore mode that erases your save file if you open the wiki.

“I’ve never felt so betrayed in my life,” said Stardew veteran WillyWrangler. “It’s like ConcernedApe doesn’t even know his audience. The wiki is vital to maintaining an optimal farm, knowing when and where to catch each fish, and remembering what gifts Clint hates so I can ruin his birthday.”

However, despite initial reassurances that the mode was entirely optional, hundreds of players were stunned to discover that hardcore mode had been enabled by default, resulting in a combined loss of tens of thousands of hours of playtime.

“It’s all gone,” wept Stardew masochist ArgonMatrix in a heartbreaking TikTok. “All of it. My enchanted Iridium tools, my perfectly arranged farm, all because I wanted to check my wife Hayley’s favorite gemstone. Nine in-game years we’d been together, and loading up a new farm to find she didn’t even know me? It rips your soul in half.”

Many players took to messaging ConcernedApe, believing this to be some sort of bug. They would receive a response just a few hours later.

“Lmao, git gud,” tweeted ConcernedApe. “If you Sebastian stans can’t figure out how to seduce that basement nerd without the wiki, then you don’t deserve him. If you can’t handle the inferno that is this relaxing, chill farming simulator, then maybe you should get out of the furnace.”

ConcernedApe would later tweet a short video of his character consuming a Starfruit, revealing that it reminded him of the taste of player tears.

Stardew Historian Michael Williams weighed in saying this new update was part of a pattern.

“This isn’t the first time this year that a Stardew Valley update has unleashed strife among the player base. 1.7 added a subplot involving mass starvation across Pelican Town after shopkeeper Pierre jacked up his prices and poisoned the player’s crops.”

At press time, ConcernedApe managed to quell much of the dissent by revealing the update also includes seven new unique scenes involving Mayor Lewis’ shorts.

 

Deep Rock Galactic Update Patch Notes June 21

 

UPDATED June 21

 

 

PATCH NOTES – S05.03 June 21

 

Hello Miners,

This patch contains fixes to everything from the Drillevator to overclocks and enemies. Remember to use Pleasefix to report your bugs and vote for the issues you would like to have fixed!
With Love,
The Ghost Ship Crew

 

— PATCH NOTES —

  • Added new sounds for center engine on drillevator
  • Fixed that sometimes clients could join and not get the UI element.
  • Fixed issue where Victory Poses could be found in Lost Packs, they are only supposed to be found in Crates
  • Cluster bombs now spawn the correct amount of them
  • [Scorching Tide OC] Damage is now back to normal after being cut in half after double damage bugfix.
  • Fixed Acid cloud left by Preatorian and Oppressors dealing 4x damage to players.
  • Fixed players being killed by cold damage freezing upon revival.
  • [Cluster Charges OC] Reduced max ammo slightly. Reduced cluster fragments by 2.
  • Fixed gear stats overlapping Paintjob selector, when too many stats
  • Fixed status effect related crash
  • Fixed issue with Status effects that gave damage not always rewarding kills to players correctly. E.g. a projectile sets an enemy on fire and dies from it later. The projectile would be gone and the kill instigator could not be resolved.
  • Sentries are now placeable (again) on the floodlights of the minehead in Point Extraction
  • Fixed case where collecting a Data Cell would also count as collecting a rift crystal.
  • The rift crystal will now try finding places to spawn rifts at increasing distance in case not enough spawn points are found
  • The rift crystal will now ignore the line of sight requirement if many attempts to find spots for rift spawning fails
  • You can now do weapon inspection on the Leadstorm with Rotary Overdrive OC when heat is 0.
  • Fixed dwarf not using the correct voice line for sending bosco to mine morkite seeds
  • Fixed On-Site Refining missions where appearing to seldom and mostly in Salt Pits and Crystalline Caverns
  • Fixed Drillevator freefall audio was playing while still cracking geode crystal
  • Fixed issue with Lost Packs where if the pack contained a Bosco skin, but you already had all of them. You would not get an appropriate alternate reward. In addition you would also get the wrong message about having collected everything.
  • Fixed Kursite event not playing deposit particles and sounds for clients
  • [Scorching Tide OC] Sticky flames are now being dropped by the projectiles again.
  • [Cluster Charges OC] Tweaked clip and ammo to make them fit nicely again.
  • Fix for Crystal Nucleation OC to be much more performant and fixed some issues with the ice status effect staying indefinitely.
  • Fixed that Oppressors could spawn in tutorial (Rip greenbeards)
  • Fixed the sticky ice from Cryo Cannon: Crystal Nucleation OC could receive Status Effects causing weird effects like it being affected by the Dreadnoughts Pheromone effect that spawns swarmers.
  • Fixed LOK-1 Sm?t Trigger OS™ overkilling with 1 extra bullet in some cases
  • Fixed issue where upgrades that changed the effects on weapons, e.g. Materials, Impact Effects / sounds. Would not be applied.
  • Fixed Order of the Deep First Person armor getting skin color assigned to glowy bits instead of glowy material.
  • Deepscan mission Resonance Target Proximity scanner now indicates height even if you are far away, unless you are far enough away to lose signal
  • Fixed visual effect for coil gun OC Necro-Thermal Catalyst not working on clients.
  • Fixed Rival Sniper turret missing muzzle flash.
  • Fixed Rival Sniper turret making continuous impact sounds after being destroyed.
  • Added voice lines for the Korlok Tyrant-Weed

 

 

PATCH NOTES – S05.02 June 18

Patch Notes: S05.02 (101624 - 18/06/2024)

 

Hello Miners,

This patch includes several crash fixes as well as a lot of fixes to everything from enemies & overclocks to UI.
With Love,
The Ghost Ship Crew

 

— PATCH NOTES —

  • Fixed that projectiles where shooting slightly lower than intended
  • Fixed laser point description on latejoin pod beacon
  • Fixed UV problem with scanning pod head
  • Fixed screen on Liquid Morkite Refinery DD Objective
  • Freefall tweak preventing audio to disappear completely
  • Enabled collision on drillevator's jet boots dispensers
  • Fixed Deep Scan missions appearing in the server browser after they are no longer joinable (After you start the drillevator)
  • [Duck and Cover] Increased rarity of Mactera. Reduced amount multiplier of Acid Spitters and Web Shooters. Increased bonus of the warning to 30%.
  • Fixed a bug that prevented matrix cores to not be refunded correctly
  • Cooldown for drillevator shout slightly increased
  • Status effect crash fix
  • [Barrage Infector] Reduced attack cooldown range from 2-4 to 2-3 seconds.
  • [Mortar Rounds OC] Decreased distance to explosion required for tinnitus sound to play. Should make it less common during use.
  • [Barrage Infector] Increased projectile velocity slightly.
  • Fixed the SMG OC - Conductor Bullets. You could get a Matrix core with it again. If you did and already owned it, you will be given another random Overclock.
  • Fix crash related to terrain operations
  • Fixed a crash where attached chemical arrows would be null during death
  • Fixed Order of the Deep armors did not show selected paintjob in First Person view.
  • Server list: Fixed scrollbar moving item ui to the left when visible
  • Fixed tool tip for Haz 5 Plus not showing correct data
  • Fixed Stalker having a collider after death. This made it possible to ping and block some bullets after death.
  • Fix issues where some armors could show without sleeves in the icon, even though it was not supported for that armor.
  • Fixed issue when previewing armors, the paintjob of the previous armor could transfer over to the next armor being previewed.
  • Separated the upgrades for the Mortar Rounds OC that accidentally changed the AOE bonus for the Neurotoxin Payload from +0.3 to 1.25%.
  • Fixed "magic hole" in Azure Weald not carving below floor height.
  • Boltshark "Expanded Special Quiver" upgrade not applied
  • Fixed issue with Hurricane and the new OC Cluster bombs. Reloading it and other weapons required multiple reload inputs
  • Prevent Glyphid Warden from buffing after death if its killed by being unfrozen.
  • Season 5 assignment 2 mission 4/5 has voicelines mixed up
  • Tweaked the explosion carver so it doesn't go bananas in Magma Caves.
  • Fixed Grabber kill cue voice and subtitle mismatches
  • Make the main carver on drillevator carve much larger chunk at a time, improving performance.
  • Drillevator Engine Optimizations
  • Drillevator Engines material now gets dirty / ruined when they break down
  • Added missing dwarf shout when one gets close to a resonance crystal
  • Added an option to disable the Tinnitus effect on big explosions. Found in Audio Settings.
  • Potential fix for: Turrets's ammo counter defaults to 515 rounds
  • [Crawler] Increased damage from 8 to 9, increased freeze and fire temperature thresholds
  • Further lowered freezing point for crawlers

 

 

PATCH NOTES – S05.01 June 14

 

Hello Miners,

We hope you are enjoying season 5! We couldnt leave for the weekend without a small patch to handle some of the biggest issues we have had since yesterday
With Love,
The Ghost Ship Crew

 

— PATCH NOTES —

  • Fixed clients Deep Scan Crystal scanner sometimes pointing to the Droppod location if the crystal was very far away.
  • Potential fix for a crash
  • Potential fix for a Drillevator audio crash
  • Fixed Normal Jetboots being able to spawn in Deep Scan mission, blocking improved jet bots, making it much harder to get out.

 

Those are the patch notes on June 21 for Deep Rock Galactic.

WWE News: Charlotte Flair shares emotional update amid injury layoff

WWE News: Charlotte Flair has shared an emotional update whilst out during her long layoff with injury on Instagram.

The former WWE Women’s Champion has been out with injury since December when she suffered an injury during a match against Asuka.

Flair ended up missing some big events, including this year’s WrestleMania 40 show, the biggest in the company’s calendar year.

WWE News: Charlotte Flair injury update

Taking to Instagram, Flair would update fans on her current status as she works towards getting back in the ring soon:

“Today, was my first biodex (isokinetic training) test! I needed to be in the 40 percent or less deficit for strength compared to my non surgical leg…..I had 20 percent or less quad strength and in some of the measurements I was stronger in my surgical leg…I MISS YOU GUYS & can’t wait to lace my boots again!”

We do not currently know when Flair will be getting back into the ring, but she is working towards a return and getting her back will be big for WWE as we head into SummerSlam season.

Read More – WWE News: CM Punk SCREWS Drew McIntyre out of the World Title at Clash at the Castle

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

AEW News: Shane McMahon reportedly contacts talent for job

AEW News: Shane McMahon has reportedly been messaging talent in All Elite Wrestling to see if there are any jobs going.

Speaking on his Grilling Jr podcast last week, Jim Ross discussed the idea that McMahon could actually make his way over to the competition.

He said, “It’s so crazy that it might work, depending on how it was positioned and how it was introduced.” 

Read More – AEW News: Eric Bischoff takes a big shot at Champion

AEW News: Shane McMahon is All Elite?

Speaking on a more recent episode of the Grilling JR podcast, Conrad Thompson made it abundantly clear that McMahon is certainly asking the question:

“There was a friend of ours. He went out of his way to text me, ‘Hey, that’s not as crazy as you think. I know for sure that Shane McMahon has reached out to wrestlers on the AEW roster to at least hypothetically discuss the idea'” (via SEScoops).

Read More – WWE News: CM Punk SCREWS Drew McIntyre out of the World Title at Clash at the Castle

Hard Drive Does Pro Wrestling Stuff?

Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.

You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!

Read More – Wrestler slammed BARE FEET FIRST into Lego and Glass at GCW Tournament of Survival 9

STAR WARS: Battlefront Classic Collection Update Patch Notes June 20

The release of STAR WARS: Battlefront Classic Collection has been an unmitigated disaster. Yet, the developers have continued the process of redeeming themselves with multiple updates for the game on Steam PC, as well as PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch to follow, as and when those platforms’ certification processes are passed.

The complete patch notes are here below, in descending order, from latest to oldest:

 

UPDATED June 20

 

 

Update III for STAR WARS: Battlefront Classic Collection June 20

Update III is now available on all platforms
Update III is available now for STAR WARS: Battlefront Classic Collection on all platforms.
Please continue to report bugs, errors, or unexpected behaviors to our support team via support.aspyr.com

 

Full Changelist

 

All Platforms

  • Made improvements to server stability
  • Fixed an issue where a loud sound would occasionally play during matches
  • Fixed various issues with the game crashing unexpectedly
  • Fixed several bugs regarding UI and text
  • Fixed an issue in splitscreen where first-person zoom had a distortion effect applied to one player
  • Fixed several graphical issues across both games
  • Fixed an issue where players could not spawn with award weapons and bonuses after reaching Legendary rank on the associated medal
  • Fixed an issue where Award weapons and bonuses could be unlocked prior to reaching the required Veteran rank
  • Fixed an issue where L3 and R3 would not be swapped after enabling the "Swap LS and RS" option
  • Fixed an issue where Custom Campaign options could not be changed in split screen conquest mode
  • Fixed an issue where the movie cutscenes would sometimes stutter
  • [BF1] Fixed an issue where the Look Sensitivity option would continue to apply to the right analog stick after enabling the "Swap LS & RS" option
  • [BF1] Fixed an issue where the AT-ST loadout would fail to spawn on the Tatooine: Mos Eisley map
  • [BF2] Fixed an issue where the same 501st video journal would play at the beginning and end of missions
  • [BF2] Fixed an issue where English voice lines would play after selecting a non-English language
  • [BF2] Kill/Death Ratio now appears correctly on the ‘Career Stats’ screen
  • [BF2] Fixed an issue where the player's weapon/item swap animation would often play twice during multiplayer matches
  • [BF2] Fixed an issue where units would become invisible after entering vehicles, starfighters, and turrets
  • [BF2] Fixed an issue where the entire screen is covered occasionally by an effect in hero assault
  • [BF2] Fixed an issue where Kit Fisto could not perform their mid-air attack due to multiplayer lag
  • [BF2] Fixed an issue during the Kashyyyk: First Line of Defense mission where the third objective would not complete when first entering the CIS capital ship hangar
  • [BF2] Fixed an issue where Hero/Villian characters would occasionally appear to be floating above the ground
  • [BF2] Fixed an issue where starfighters would pop-in while navigating capital ship hangars in multiplayer
  • [BF2] Fixed a graphical issue with the Fusion Cutter's model when playing as the Republic
  • [BF2] Fixed an issue with the UI for the AWARD Wrist Blaster only showing the ammo count
  • [BF2] Fixed an issue where Hero/Villain voice lines would not play during multiplayer games
  • [BF2] Fixed an issue where the ground would flicker on the Mos Eisley map
  • [BF2] Hero Assault settings are now accessible in the ‘Session Options’ menu
  • [BF2] Fixed an issue with sensitivity being too slow on the right analog stick
  • [BF2] Fixed an issue during the Utapau Sinkhole - Underground Ambush mission where the Anti-Craft turret would be clipping through the ground
  • [BF2] Fixed an issue where debug text could appear during Galactic Conquest
  • [BF2] Fixed an issue where command posts did not display red/blue light
  • [BF2] Fixed an issue where Achievements/Trophy progress would become out of sync with in-game medal progression
  • [BF2] Fixed an issue where medals could be earned multiple times in a single life
  • [BF2] Fixed an issue where vehicles would be instantly destroyed when driven on top of a specific hill in Geonosis: Dust Plains
  • [BF2] Fixed an issue where analog sensitivity would be too low while piloting vehicles, starfights, and turrets
  • [BF2] Fixed an issue where Chewbacca's guided rocket would not fire in the Bespin Map
  • [BF2] Fixed a graphical issue on Hoth where the snow would appear multi-colored
  • [BF2] Fixed an issue where hit VFX and animations were occasionally not seen by clients in Hero Assault mode

 

Steam

  • Fixed an issue where the Launch Menu would be stretched on ultra wide monitors
  • Fixed an issue where Xbox button prompts would appear with a PlayStation controller connected
  • Fixed an issue where button prompts would not display on SteamDeck
  • Fixed an issue where enabling Vsync would decrease mouse sensitivity
  • Fixed an issue where a second controller would not register for split screen
  • [BF1] Fixed an issue where the crouch button would not always function
  • [BF2] Fixed an issue where footstep sounds would rarely play while in third person
  • [BF2] Fixed an issue where the save prompt fails to display if the keyboard is used to select a save option after a mission in the Rise of the Empire campaign
  • [BF2] Fixed an issue where the buy button could not be clicked in the Bonus menu for Galactic Conquest
  • [BF2] Fixed an issue where mouse input would not interact with tutorial prompts in Galactic Conquest
  • [BF2] Fixed an issue where headshots would not register properly

 

Xbox

  • Fixed an issue where a client was unable to join a host's game after accepting an invitation via the Xbox

 

PlayStation

  • Fixed an issue where the game would occasionally crash after loading into the Utapau map

 

Nintendo Switch

  • [BF1] Fixed an issue where saves could not be made while playing splitscreen Galactic Conquest
  • [BF2] Fixed an issue where vibration fails to function while using a wired Nintendo Switch Pro Controller.

 

 

STAR WARS™ Battlefront Classic Collection Update II April 24

Update II is available now for STAR WARS: Battlefront Classic Collection on all platforms!
Our work on Update III is beginning, and we’ll provide more information when ready.
Please continue to report bugs, errors, or unexpected behaviors to our support team via https://support.aspyr.com/hc/en-us

 

Full Changelist

 

All Platforms

  • [BF1][BF2] Fixed an issue with there being no audio or visual feedback when pressing Refresh in Server list.
  • [BF2] Fixed an issue where the grate textures in the Shield Generator room overlapped the Generator asset on Space Assault maps.
  • [BF2] Fixed an issue where enemy AI fired less frequently and less accurately.
  • [BF2] Fixed an issue where Gameplay would fail to start after the countdown finished in a 64-player game.
  • [BF2] Fixed an issue where the tables and bar tops were extremely bright on the Mos Eisley map.
  • [BF2] Fixed an issue with Lightsabers being too bright and having their colors washed out when in brighter areas.
  • [BF2] Fixed an issue with the intensity of the flickering lights on Utapau being too high.
  • [BF2] Fixed various issues around the camera shaking upon falling off the map or death.
  • [BF2] Fixed a crash that could occur when transitioning maps.
  • [BF2] Fixed an issue with Ki Adi Mundi's voice lines not playing properly.
  • [BF2] Fixed an issue where lightning flash VFX would display through walls on Kamino.
  • [BF1] Fixed an issue where users could not connect to private servers with the correct passwords.
  • [BF1] Fixed an occasional crash that could occur on launch.
  • Fixed an issue where the respawn countdown timer would be stuck at 1.
  • Fixed an issue where players would be stuck on the "Waiting for players" screen after joining a multiplayer game with active players.
  • Fixed an issue where players could disconnect from the host when transitioning between maps.
  • Fixed an issue with the done button not showing up immediately on game end
  • Fixed an issue where the server list would take a long time to populate.
  • Improved stability in Public Servers.

 

Steam

  • [BF1][BF2] Fixed an issue that caused Xbox button prompts to appear when playing with a PlayStation controller.
  • [BF1][BF2] Fixed an occasional crash that could occur on the faction selection screen in Split Screen Galactic Conquest Versus mode.
  • [BF2] Fixed an issue where the Skip option could not be selected with the Left Mouse button during Galactic Conquest.
  • [BF2] Fixed an issue where Villains would occasionally not be able to spawn in on Hero Assault servers.

 

PlayStation

  • [BF1][BF2] Fixed a crash that occurred when refreshing the server list.
  • [BF1][BF2] Fixed an issue with servers not showing up the first time a search is attempted.
  • [BF2] Fixed an issue that caused a large fog wall to appear at the edge of the player's vision on the Kashyyyk map.
  • [BF1] Fixed an issue with the draw distance being lower for both Kashyyyk maps.
  • Fixed issues with players occasionally not being able to join servers.

 

Nintendo Switch

  • [BF1][BF2] Fixed an issue where the loading screen would hang for longer than 15 seconds after selecting either game on the launch menu.
  • Fixed an issue where a force close error would occur when disconnecting a wireless controller before loading into a game.
  • Fixed an issue with Controller inputs not being detected when disconnecting a wireless controller and transitioning from Tabletop mode with joycons connected, to Handheld mode.

 

 

STAR WARS™ Battlefront Classic Collection Update I March 18

Update I is available now for STAR WARS: Battlefront Classic Collection on Steam.
 
We are in the submission and certification process for PlayStation, Xbox, and Nintendo, and will release Update I on those platforms as soon as that process completes.
We’re continuing to make server-side adjustments to improve the online multiplayer experience, as well as planning for Update II.
Please continue to report bugs, errors, or unexpected behaviors to our support team via https://support.aspyr.com/hc/en-us

 

Full Changelist

 

Multiplayer

  • [BF2] Fixed a crash related to client message sends.
  • [BF2] Fixed the launch prompt to be present after timing out or selecting cancel while joining a server.
  • [BF1][BF2] Fixed password-locked games to no longer appear via the Quick Match option.

 

Control Schemes

  • [BF1] Fixed a crash when entering the split screen menu in BF1 where Player 1 would incorrectly be assigned to Player 2.
  • [BF2] Fixed a crash that would occur when attempting to build fleets while using Mouse and Keyboard in Galactic Conquest on BF2.
  • [BF2] Fixed bonuses to be able to be highlighted in the Bonus Selection screen in Galactic Conquest.
  • [BF1][BF2] Fixed Invert Y-Axis option to be visible.
  • [BF1][BF2] Fixed the options for Flip X-Axis and Swap LS and RS to be unhidden
  • [BF1][BF2] Fixed split screen games to be able to be started when only one controller is connected.

 

Visuals

  • [BF1] Fixed an issue where the 'L' button prompt would overlap the top arrow on the Instant Action menu.
  • [BF1] Fixed an issue in multiplayer mode where AI units would slide when not in direct sight of a human player.
  • [BF2] Fixed an issue where the zoom-in scope crosshair image would not appropriately fit widescreen displays.
  • [BF2] Fixed an issue where hit VFX and hit character animations could not be seen by clients in Hero Assault mode. (long range).
  • [BF2] Fixed textures on Utapau map.
  • [BF2] Fixed an issue on the Kamino map in BF2 where the lights and bloom VFX within were not displaying properly.
  • [BF2] Fixed an issue on the Endor: Bunker map in BF2 where a tree was clipping up through the middle of a walkway.
  • [BF2] Fixed an issue where a seam in the skybox was visible on some maps in Battlefront 2.
  • [BF2] Fixed an issue on the Naboo map in BF2 where the railing texture was missing.
  • [BF2] Fixed an issue on Space maps in BF2 where a small white cube was present at the base of all openable doors on Republic, CIS, and Rebel capital ships.
  • [BF2] Fixed an issue on the Galactic Conquest screen in BF2 where a player’s name and their credit count would be overlapped by bonus boxes on the Bonus tab.
  • [BF2] Fixed an issue where the ESC menu would stay on the screen if it was opened at the end of a match.
  • [BF2] Fixed an issue in Galactic Conquest where the hilt from the lightsaber icon would not show the Leader bonus.
  • [BF2] Fixed units sliding after respawn on XL maps.
  • [BF2] Fixed the jetpack gauge to correctly align.
  • [BF2][Split screen] Fixed the ammo counter reticle to fit inside the aiming reticle.
  • [BF1][BF2] The colorblind mode selection screen no longer overlaps with the text at the bottom of the screen.
  • Fixed the Quit and Register Your Game buttons to align correctly.

 

Hero Assault

  • Re-Balanced Asajj Ventress' abilities
  • Fixed Kit Fisto lightsaber to animate.
  • Fixed Kit Fisto's Force power to no longer remain stuck to the client in multiplayer.

 

Audio

  • [BF1][Audio] Fixed the Battlefront 1 loading screen sounds.
  • [BF2] Fixed a crash that occurred when an audio output device was disconnected.
  • [BF2] Fixed the music to play on several maps in the Hero Assault mode.
  • [BF2] Fixed blaster SFX for certain Hero characters' weapons to play at the correct volume.
  • [BF1][BF2] Fixed an issue where the audio outputs would reverse.

 

Other Notable Bug Fixes

  • [BF1] Fixed the soft locks upon finishing the game at the Victory screen.
  • [BF1] Fixed a bridge in Bespin: Cloud City to allow a Droideka to roll on it.
  • [BF2] Fixed Naboo Area 3’s respawn blocker.
  • [BF2] Fixed collision issues affecting multiple maps.
  • [BF2] Fixed the Assault gamemode to be present in the Mode section of the Pick Search Options menu.
  • [BF2] Fixed the reinforcements to correctly deduct 1 reinforcement when the Republic or Rebels die on Death Star.
  • [BF2] Fixed the Map and Mode settings reset button.
  • [BF1][BF2] Fixed the "Load Fail" error that occurred when loading a profile.

 

Those are the patch notes up through June 20 for STAR WARS: Battlefront Classic Collection.

Sons Of The Forest Update Patch Notes June 20

 

UPDATED June 20

 

 

Hotfix June 20

Hey Everyone,
Here are a few more fixes for some issues that have come up recently.
  • Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold
  • Fix for clients cutscenes not syncing NPC states correctly
  • Fix for clients losing input control if host shuts down during end cutscene
  • Fix for t-posed puffy on golf course
  • Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down
  • Optimized ambient dust in air particle effect
  • Optimized some environment effects
  • Optimized some fire effects
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

Hotfix May 23

Hey Everyone,
Here are a few more fixes for some issues that have come up recently.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

Fixes

  • Fixed chainsaw revved audio stuck on for other clients after ground attack
  • Fixed priest outfit showing low resolution texture in inventory and grab-bag
  • Fix for bushes and plants sometimes not saving their state when saving on host
  • Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range
  • Fixed issue for clients with items cooking directly on the fire still making sizzling sounds after the fire had gone out
  • Fixed picking up and replacing spear trap putting it into a bad state that wont fire automatically
  • Fixed cut and place plank animation hanging while building some structures if next build input is timed a certain way
  • Fixed prompt mode for cut actions applying IK to left hand if an item is equipped
  • Fixed player equipping stick when lifting corners of tarps with ‘skip animations’ option is enabled
  • Fix for black screen and errors that can be triggered when pausing in water
  • Fix for underwater rendering missing or flickering in some parts of streams
  • Fixed player stashing and reequipping left handed items when placing a stick post or tarp or cutting logs or planks
  • Fixed held ranged weapon firing when propping tarps if ‘skip animations’ option is enabled
  • Fix for stumps cleared by Kelvin not breaking for MP clients when host is far away
  • Fix for case where stumps remained if broken by another player in MP when player is far away
  • Fixed a transition issue with climbing down ropes right after running
  • Fixed guitar animation playing for too long during one of the riffs
  • Fixed placing standing stick IK and polish
  • Moose will now transition smoothly to death animation when killed while sitting down
  • Fix for stars looking stretched in one corner of the map

 

 

Hotfix May 15

Hey Everyone,
Here is another hotfix for an issue that came up in Monday’s patch release
  • Fixed issue where log sled could get into a bad state when holding stones
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

Hotfix May 14

Hey Everyone,
Here is a hotfix for some issues that came up in yesterday's patch release.
  • Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure
  • Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

Small Patch May 13

Hey everyone,
Here’s a small patch focused mostly on bug fixing.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

Improvements

  • Rabbits can now be electrocuted with the stun gun
  • Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose
  • Rope bridges will now generate nav mesh links allowing A.I. to path across them
  • Optimized nav mesh refresh speed
  • Kelvin now has a careful jump with a new animation when moving slower
  • Split Logs animation sped up after splitting log

 

Fixes

  • Fix for stars not rendering at night
  • Ai characters can now eat dropped meat pickups
  • Cannibals can now navigate inside of the old fisherman’s huts
  • Fixed final boss missing snow trail in winter
  • Blocked opening the screw book if the glider is equipped
  • Skunk texture resolution adjusted to be consistent with other small animals
  • Fixed some cases of Kelvin snapping through walls to sit by fire
  • Printer Laptop now properly cycles the blueprints forward and backwards
  • Fixed some cases of Kelvin navigating to the level above a player in player built structures
  • Fixed issue where ai avoidance could set a path point on a different level of a player built structure
  • Snow mound blockers added outside of CaveB entrance
  • Fixed some cases where structure nav mesh generation failed
  • Fixed some cases of nav mesh on ramps not connecting on uneven slopes
  • Fix for destroyed ramps and corner ramps leaving some remnants in nav graph
  • Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor
  • Fix for blendshapes on priest outfit when wearing armor
  • Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag
  • Fix for collision errors when throwing ingredients into a cooking pot
  • Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot
  • Fixed issues with the cooking recipe UI not always showing recipes correctly
  • Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed
  • Fix for shotgun shooting off target in some cases when aiming
  • Fix for flares not reactivating correctly on dying soldiers
  • Fix for other players not playing audio events when holding a rabbit
  • Rabbits now fully support big head mode
  • Fixed rabbits dropped from hutch being the wrong color variation
  • Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water
  • Fix for collisions on lake docks
  • Fix for Blueberry Bush LOD1 mesh being offset
  • Fix for some gaps in residential bunker doorways
  • Fix for tree regrowth sometimes getting desynced
  • Fix for falling while on KnightV not limiting speed
  • Fix for rope on rope gun not attaching to end correctly
  • Fix for golf cart audio sometimes not clearing
  • Fix for player not being able to un-crouch near certain colliders
  • Number of players waiting to sleep is now properly displayed in dedicated servers
  • Fix for not being able to dismount printed sled when not moving
  • Clicking “No” when asked to confirm overwrite save will not close the menu anymore
  • Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients
  • Fix for cases where ai characters could not be visible
  • Fix for Raccoons sometimes stealing food through walls, and not playing eating animation
  • Fixed an issue that could cause multiple seagulls or ducks to land at same point
  • Fix for multiple seagulls spawning from same location by docks
  • Fixed red cannibals scared animation being distorted
  • Fix for held rabbits flipping upside-down during player knockdown
  • Fix for twisting leg during demon and boss demon idles
  • Fix for twins locomotion animation which caused improper blending and out of sync animations
  • Fix for sleeve intersection during player wake up animation after drowning
  • First look animation for dining room table cards has been shortened
  • Fixed issue with some log types falling off ziplines at the wrong location
  • Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him
  • Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action
  • Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled
  • Fix for seeing other players with arrows in the slingshot
  • Fixed explosive arrows exploding when fake dropped
  • Animal heads will no longer easily fall through terrain
  • Logs and stones will no longer pop into place for clients when thrown in to holder
  • Fix for frozen lakes showing splashes when throwing stones and logs onto them
  • Fixed log sled auto-add feature disabling when host wasn't near
  • Fix for generic dug graves lod distance issues
  • Fixed locked gold-plated doors not blocking ai from trying to navigate through them
  • 3/4 height structure floors will no longer be considered valid for pathing
  • Corner ramp structures will cut area from nav mesh
  • Some environment fixes for a few open edges on cliffs, and some floating grass
  • Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall
  • Smoke for muzzle flash particles won't float above weapons anymore
  • Added a missing nav bridge where there is a path across stream so cannibals can cross
  • Falling snow fx will no longer be emitted when breaking tree stumps in winter
  • Fixed a few cases of cannibal actions able to snap through collision
  • Fixed some cases of enemies trying to attack player behind a wall
  • Fixed some cases of demon boss position popping when moving into collision
  • Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox
  • Fixed tree structure ghosts being destructible
  • Fix for held weapons firing when raising a tarps corner with a stick
  • Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person
  • Fixed context where dismantling some screw structures didn’t work correctly
  • Fixed some cases of cut and place plank animation hanging
  • Fixed destroyed lookout tower leaving the bottom rope and some beams floating
  • Fixed cost of auto foundations for multiplayer clients when late joining a game
  • Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam
  • Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration
  • Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly
  • Fixed other players not animating correctly when they lift beam with a strut
  • Fixed tarp floors overlapping if placed by multiple network players at same time
  • Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time
  • Fixed auto foundations snapped to other structures not determining correct ingredient cost
  • Fixed repairing defensive wall gate not properly returning vertical logs to their initial position
  • Fixed jittering look of held screw structures made of logs
  • Fixed logs lod visibility when moving furniture
  • Fixed being able to duplicate logs using manual tree construction
  • Fixed fires fuel amount getting reset to max after loading a save
  • Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client
  • Fixed missing collision on incomplete auto foundations
  • Fixed settle animations not playing most of the time when building
  • Fixed gaps in underwater rendering near some waterfalls
  • Fixed active fingers spittle objects not cleaned up on actor disable
  • Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water
  • Fix for lake water bouyancy being disabled when host enters a cave
  • Fixed local construction audio events doubling up for clients when a network player is nearby
  • CaveC water volumes will now be enabled when client is inside cave and host is outside
  • CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave
  • Fixed wrong renderer sometimes getting switched to built when building snapped platforms

 

Audio

  • New sound for small plastic items physics interactions added to energy bar

 

 

Small Patch April 18

Hey everyone,

Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

Features

  • Added Skunks
  • Added new rabbit breeding and holding structures
  • Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up.
  • Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby

 

Improvements

  • Improved some animations
  • Speared fish visuals are now synced on characters in multiplayer
  • Creepy attack parties will now be sent towards the plating structure instead of player
  • Improved bird awareness to prevent multiple landing in same location

 

Fixes

  • Fixed issue with crafting menu obscuring crafting mat after crafting
  • Fixed rabbits not being saved on load if caught in trap
  • Improved cannibal culling ranges when viewed with binoculars
  • Cannibal spears will now match culling range of cannibals
  • Fixed small trap not being plateable unless triggered
  • Fixed some missing static world colliders
  • Fixed rare instances that could cause multiplayer disconnects with traps
  • Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction
  • Fixed canned food placement on shelves
  • Improved deer and moose dynamic avoidance
  • Fix for grave digging not rendering correctly in some locations
  • Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire.
  • Fixed thrown severed limb orientation changing after first impact
  • Fixed issue with storage sometimes losing items when full
  • Fixed duping issue when adding items to storage
  • Fixed issue with ui being stuck on in some cases when dismantling
  • Fixed rare case of client being kicked when consuming items
  • Fixed some instances that would push the player through collision when being knocked down
  • Fixed issue with shotgun ammo cycling not working as expected
  • Fixed collision on some cellar entrances
  • Fixed bug with demon boss cutscene becoming broken when teleporting
  • Fixed multiplayer arrows losing upgrade type when dropped by Kelvin
  • Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting
  • Fixed cannibal look out tower visuals disabling too soon
  • Fixed instances where characters could sometimes spawn in view of players
  • Fixed orientation issues after relocating some SCREW structures such as wall torch
  • Fixed issue causing player to get into a bad state when interacting while being revived

 

Sons Of The Forest Update Patch Notes Mar 13

 

Those are the patch notes up through June 20 for Sons of the Forest.

Age of Wonders 4 Mystic Update Patch Notes June 20

 

UPDATED June 20

 

 

Mystic Update 1.1 Hotfix #2 June 20

Enthralled Godir,
In the Mystic 1.1 Update we released earlier today we discovered an invasion of Umbral origin. In an attempt to disrupt the Covenant efforts on Arcalot it was made impossible to load any saves created on said Story Realm. This emergency hotfix addresses that issue, and includes a few other fixes we had been working on.
Currently we’re only able to deploy this hotfix on our PC Platforms. If you are a console player and actively playing on Arcalot we recommend you use the Suspend feature instead of exiting to menu or closing the game. The crash occurs when loading a Arcalot save, so if you’re up for a challenge you can also try to Iron man it.
This sadly also means that until we’re able to sync all Platforms Cross-Play Multiplayer will be unavailable. Our sincerest apologies for not catching this sooner.

 

AI

  • Fixed an issue where Independent Units would pick from all available Siege Projects instead of Projects specific to them.

 

Art

  • Fixed an issue with Staves on Heroes & Units affected by Gloom Strider Transformation

 

Combat

  • Fixed an issue where "Dominated" units don't rout when reaching 10% HP or below on realms with "Immortals" realm trait.
  • Fixed an issue where the Thrall tracking data would reset whenever the Eldritch Sovereign they were involved in combat
  • Fixed an issue where the Eldritch Sovereign's casting points would reapply after every combat they were involved in.

 

Interface

  • Fixed an issue with the Item Forge screen where buttons would duplicate.

 

Happenings

  • Added an additional check to Invading Sylviculture to not trigger again if the Invading Sapling Ancient Wonder has already spawned.

 

Modding

  • Fixed an issue in LevelEd that kept Tactical Maps from being loaded.

 

Story Realm

 

Tharru’Cath

  • Fixed a crash that could occur due to Umbral Infestation terraforming the Story Region.
  • Fixed an issue where Story Regions in the Umbral Abyss could be terraformed

 

Arcalot

  • Fixed an issue where Story Regions in the Umbral Abyss could be terraformed
  • Fixed an issue where some Story Regions had Umbral Gates without destinations

 

Umbral Abyss

  • Fixed an issue where Umbral Void overlay could be Terraformed
  • Fixed an issue where Umbral Gates without a destination would turn into a Underground Passage.
  • Fixed a crash that would occur when stepping on Umbral Gates without a destination

 

Get Eldritch Realms now:

https://store.steampowered.com/app/2401860/Age_of_Wonders_4_Eldritch_Realms

 

Thank you for all your support, and we will see you again soon:

 

 

Age of Wonders 4 – Mystic 1.1 Update Hotfix

Enthralled Godir,
It's been two days since you declared your love for the Tentacle and joined us in celebration. Eldritch Realms & the Mystic Update have been a massive undertaking and we're glad to finally have been able to share the fruits of our labor. Not everybody has embraced the Tentacle yet, but we'll surely convince them.
The Mystic 1.1 Update introduces a new Spell, available through Umbral Dwellings and the Umbral Disciples Society Trait, that grants all your units Umbral Immunity. This spell supports especially players that employ non-racial/summon units to better navigate the Umbral Abyss. Included alongside this are tons of other tweaks and fixes, all of which you can read below.
May your Pantheons thrive
Game Version: 1.007.002.94821

 

  • Added Ritual of Gloomveil
  • This Spell grants all your Units Umbral Malady Immunity.
  • This Spell is given by Umbral Dwellings and the Umbral Disciples Society Trait
  • Updated text is not translated
  • Units raised after combat will now receive ranks from the Wizard Tower upgrades and Astral Binding.
  • Dark “Warlock” - Increased Weakening Bolts Frost damage from 8 to 10.

 

General

  • Pushed a new iteration of the grammar engine along with grammar fixes for multiple issues in all languages.
  • Fixed the “Cleansed” Achievement triggering whenever any player would build a Sanctuary Outpost. It now only triggers when you have built the Sanctuary Outpost

 

AI

  • Excluded the Umbral Abyss from Auto-Explore AI Behaviour
  • Fixed an issue where the independent mission did not take into account that a city may change side.
  • Fixed an issue where the AI would not construct Sanctuary Outpost as they were considered too far away.

 

Art

  • Fixed an issue where the Living Fog increased in size to be bigger than the Balor
  • Fixed an issue where Elf-Reaver Tyrant Knights would break when affected by the Naga Transformation.
  • Fixed an issue where the “Great Bombard” was affected by the Gloom Strider Major Transformation
  • Fixed an issue where the Constrictor had a glitched Death Animation when affected by the Gloom Strider Transformation
  • Fixed an issue where Ascended Eldritch Sovereigns would clip through the floor in Magehaven

 

Environment Art

  • Fixed an issue where there were visible seams in one of the Umbral Abyss regions containing the other Fallen Tower Ancient Wonder.
  • Umbral Seed Combat map has a more restricted camera now to stop the map’s edges from being easily visible.
  • Fixed an issue in the Shadow Tear Combat map where the bridge over the gloom river was not walkable.

 

Visual Effects

  • Fixed an issue where the Infusion PFX where misplaced on the Godir Bow
  • Fixed an issue where the Magical Wards minor transformation would not be visible on Mystic Potential Rulers
  • Fixed an issue where the Ratkin Eyes would be removed when Awakened.
  • Fixed an issue where the Legion of Zeal PFX would be in the ground for Afflictors.
  • Fixed an issue where the Level Up PFX would not trigger when confirming a Hero Skill.

 

Culture

  • Fixed an issue where the Production Cost of Mystic Capstone structures were too low.
  • Fixed an issue where several spells did not receive an Overcharged effect
  • Fixed an issue where Summon Summoning Rift was not considered a Hostile Action
  • Fixed an issue where Summoning Rifts could not be Dismantled
  • Fixed an issue where Cyphers of Dissonance applied to all Unit Types

 

Events

  • Fixed issues where the effects on Story Events (buttons) would sometimes not correctly handle the results of gaining/losing allegiance with an Umbral Dwelling when in the Umbral Pact stage.
  • Fixed an issue where sometimes the effects of declaring a war would be falsely listed in a Story Event or one of the buttons in the event if it was not the Player that would be declaring the war.

 

Faction Content

  • Fixed an issue where Mana Addicts would no longer give the Mana Addicts property to all your units.
  • Fixed an issue where Empowered by Magic would not trigger if the unit first received Physical Damage.

 

Happenings

  • Fixed an issue where Cosmic Happening overview map markers would sometimes not be removed when the happening ends.
  • Fixed an issue where Units with the Unit Enchantments that give Zeal of Faithful did not correctly get Angelic Potential and were condemned during the Dawn of the Lodestone Major Cosmic Happening.
  • Fixed an issue where Astral Travel was still cast-able during the Phase Shift Nixing Cosmic Happening.
  • Fixed an issue where the Call Blightfall Combat Enchantment could target friendly units, this now correctly only targets enemies.
  • Fixed an issue where the Call Blightfall Combat Enchantment from the Blightfall Cosmic Happening did not inflict Diseased on targets.
  • Fixed an issue where Call Blightfall could target friendly units.
  • Fixed an issue with broken text inserts for the Call Arctic Blizzard Combat Enchantment from the Rays of Winter Cosmic Happening.
  • Fixed an issue where there was an empty tooltip for the Wet status effects in Call Arctic Blizzard.
  • Fixed an issue where Call Arctic Blizzards damage triggered on friendly units, this now only affects enemies.
  • Fixed an issue with broken text inserts for the Call Blinding Sands Combat Enchantment from the Cosmic Winds Cosmic Happening.
  • Fixed an issue where the Call Blinding Sands Combat Enchantment did not use the correct icon.
  • Fixed an issue where the armies spawned by the Ravenous Visitants Cosmic Happening would not be removed when the Cosmic Happening Ends.
  • Fixed an issue where the Immobilized effect from Invading Sylviculture was permanent.

 

Toll of Seasons

  • Changed that targeting of the Toll of Seasons to also include AI Players during Multiplayer games, in Single Player this was already the case.
  • Fixed an issue where two additional flavor Narrative Events related to the Toll of Seasons would never show as part of the regular story flow.
  • Fixed a crash that could occur in the Toll of Seasons due to a resource being incorrectly DLC locked.

 

Interface

  • Fixed an issue where heroes in the crypt could not be inspected
  • Fixed an issue where Reaver Culture Rulers could no longer use the intimidate option on Free Cities.
  • Fixed an issue where in some languages the race name would display as red while there was no issue with this name.
  • Fixed an issue where some settings would fall off the screen in the advanced setup while having the largest interface scale setting enabled.
  • Fixed an issue where the teleporter button would show before the destination was revealed, or failed to show at all when there were multiple teleporters in one province.
  • Fixed a crash that could occur when selecting a unit through the army panel and promoting it with Astral Echoes.
  • Fixed a crash that could occur when you open the spellbook before a combat is resolved and then hover over an inspiration after the combat is resolved.
  • Fixed an issue where remembered Transformations were removed from the Spellbook after a save/load cycle.
  • Fixed an issue where Sanctuary Outpost income was included in the Outpost Header.
  • Fixed an issue where the Faction selected after applying a filter remained displayed after pressing the "Random Faction" button
  • Fixed an issue where the Faction would not show during the loading screen when the faction was randomly generated.

 

Controller

  • Fixed an issue where controller prompts for the tabs in the army overview would not be shown on controller
  • Fixed an issue where the first button in a story event screen would not be the default selection with a controller.
  • Fixed an issue where the controller close prompt would be in the wrong location in the sector screen
  • Fixed an issue where the sorting headers in the equipment list would not be reachable with a controller

 

Modding

  • Fixed a crash that could occur when starting a game with mods that interact with Mystic Cultures
  • Fixed a crash that could occur in faction creation when it failed to fill in the sliders correctly from modded data.
  • Fixed a crash that could occur when alignment data wasn’t set up correctly from modded data.
  • Fixed a crash that could occur when creating massive maps where it would go over the maximum province limit.

 

Multiplayer

  • A takeover involving both another client taking over the independents and a client controlling their own units and those of a friendly free city, will no longer break in multiple ways.
  • Fixed a soft lock that would happen when two players trigger a takeover at the same time.
  • Fixed Combat Takeover not properly triggering during Hotseat

 

Out of Syncs

  • Fixed a rare case where the game got stuck in an infinite loop of out of syncs upon victory being achieved.
  • Fixed an Out of Sync caused by a free city being occupied by a player.
  • Fixed an Out of Sync related to city ruins assigning a side to districts.

 

Story Realms

 

Tharru’Cath

  • The sanctuary region now features a few more gold, food and mana nodes
  • Removed the umbral spawner at the entrance of the Wizard's Story Region
  • Slightly reduced the amount of mountains on the world map
  • Slightly reduced the amount of Gloom on the world map
  • Fixed an issue where there was a broken event image when the player reached a default victory

 

Arcalot

  • Fixed that converted and routing units with umbral transformations did not count towards delaying Lithyl’s ritual.
  • Fixed that player units with umbral transformations wrongly counted towards delaying Lithyl’s ritual when killed by players outside the umbral alliance.

 

Spells

  • Fixed an issue where Consecrating Firestorm was not shown during Combat
  • Fixed an issue where Consecrating Firestorm could not be cast in empty non-friendly provinces.
  • Fixed an issue where Consecrating Firestorm could be cast in friendly provinces.
  • Fixed an issue where Consecrating Firestorm could be cast in Ancient Wonder Provinces.

 

Umbral Abyss

  • Renamed the Rift Towers to Satiated Abductor Tower
  • Fixed an issue where a Army on top of a Umbral Gate could not be attacked
  • Fixed an issue where the Umbral Patrols were static and Dynamic Patrols would not spawn until turn 20.
  • Fixed an issue where the Umbral Abyss Region with a Fallen Tower Ancient Wonder in it would not have a Beacon of Light

 

World Map

  • Fixed a crash when an infestation tried to spawn a hero with the new subcultures
  • Fixed an issue where releasing a city as a vassal would sometimes not spawn a new ruler for that city if it used to be a free city before and/or if its former ruler was recruited.
  • Fixed an issue where the Tagfilters on Draft Structure Rank Bonuses were incorrect, resulting in several units not receiving their Rank Bonus correctly.
  • Fixed an issue where the Wizard Tower: Teleportation Circle awarded +1 Rank to Magic Origin Units.
  • Fixed an issue where the Shipwreck Pick Up was awarding too high reward sets.

 

Get Eldritch Realms now:

https://store.steampowered.com/app/2401860/Age_of_Wonders_4_Eldritch_Realms

 

Thank you for all your support, and we will see you again soon:

 

Those are the patch notes on June 20 for Age of Wonders 4.

Rotwood Update Patch Notes June 20

A compilation of all patch notes for Rotwood thus far, since its release into Early Access on April 24, 2024.

In descending order, from latest to oldest:

 

UPDATED June 20

 

 

New Powers Update Patch Notes [615703] June 20

 

Additions

 

New Powers:

  • 1v1
  • Aroo Aroo
  • Body of Light
  • Destruction Therapy
  • Deus Ex
  • Flicker
  • High Ruler
  • Hunter's Rally
  • Hunter's Pick-Me-Up
  • Imposing Presence
  • Insult to Injury
  • No Contest
  • Phase Out
  • Property Damage
  • Resting on Laurels
  • Resource Extraction
  • Twist of the Knife

 

Changes

 

Powers

  • Precision Weaponry
    • Changed base rarity to Legendary.
    • Legendary tuning changed from 5 hitstreak -> 10 hitstreak

 

  • Fractured Weaponry:
    • Changed base rarity to Legendary.
    • Legendary tuning changed from 5 hitstreak -> 10 hitstreak

 

  • Weighted Weaponry:
    • Changed base rarity to Legendary.

 

  • Lich King:
    • Limited to one trigger per Clearing.
    • Can now be triggered outside of combat.

 

  • Grave Robber:
    • Limited to one trigger per Clearing.
    • Can now be triggered outside of combat.

 

  • Concentrated Cure:
    • Increase healing from 5/10 -> 10/20.

 

  • Pew Pew!
    • Damage is increased by player damage bonuses
    • No longer applies hitstop to the player when a projectile hits a target

 

  • Shrapnel
    • Damage is increased by player damage bonuses

 

Skills

  • Big Yammo Slammo
    • Fix issue when hit-confirming Big Yammo Slammo into other attacks being unreliable, and creating unusual results sometimes when dodging
    • Update Big Yammo Slammo description to reflect new Healing behaviour as of last update

 

Fixes

  • Fixed an issue where it was possible to miss getting a heartstone for a given frenzy level if you joined a run during a bossfight
    • Added additional fix that should allow save files that are missing heartstones to obtain them
  • Fix changing mastery tabs clears tooltips for other gamepad players or blocks other gamepad player's input until they cycle tabs
  • Remove old notification about Armour / Weapon stat changes on new saves
  • Fix mouse aiming notification appearing when playing with a gamepad
  • Fixed a bug where several powers that specified "on Attack" would not work when using the Cannon or Striker
  • Fixed powers triggering damage on enemies that are blocking or invincible

 

 

Rotwood Patch Notes [608428] May 17

 

Fixes

  • Fix inconsistent Fortifying Ingot costs in the Armoury
  • Fix crash when interacting with a Weapon Rack in local multiplayer when not all players have unlocked the weapon type
  • Fix 'Claim' button appearing on masteries in the Player Status Widget when changing rooms after completing a mastery
  • Fix typo in Weapon Rack
  • Floracrane's Divebeak: Fixed bug where using a Cannon's Heavy Attack to get up was considered a quickrise in line with other weapons
  • Floracrane's Divebeak: Fixed inconsistency when attempting to Cannon Heavy Attack after landing
  • Big Yammo Slammo: Fixed crash when a punch was completing as the room changed

 

 

Rotwood Patch Notes [608157] May 16

 

Fixes

  • Fixed a crash when dodge canceling late out of the Floracrane's Divebeak skill
  • Fixed a bug where decor that was unlocked would appear to be locked
  • Fixed a bug where some equipment displayed the incorrect unlock area
  • Fortifying Ingots now display that they can only be obtained while playing Frenzy Levels

 

 

Rotwood Equipment Fortification System Now Live! May 16

Hey everybody!
Today we are excited to release the new Equipment Fortification System. In this update, you will be able to obtain Fortifying Ingots as you battle through the deeper frenzy levels of hunts. Using these ingots will increase the stats of early-game equipment to the point where they are as powerful as the equipment available to you in later game hunts - and beyond. We hope you will have fun exploring all of the new equipment combinations that are now available to you!
Next Up!
We have another "Launch Feedback Plan" update coming up before we release more information on the first big content update. In the next update coming soon, we will be introducing new powers into the game to greatly expand the number of powers available in the starting pool of powers, roughly doubling the number of powers that you will see in the early stages of the game. We're not done with powers though, we will continue to add more new powers throughout Early Access, including new Fabled Power families.
Following that, we have our first big content update shortly after introducing a whole new Hunt. This new Hunt will be available in all frenzy levels and will include new weapons, armour, enemies, and more!
More details will come with the next update.
We hope you enjoy the new Equipment Fortification system, but we'd also like to tempt you with a little sneak peek at what is coming next.

Have fun out there!

 

Additions:

  • Added new Equipment Fortification system
  • Added credits screen

 

Changes:

 

The Bam Bamzooler:

  • Speed bonus after dodge cancel +20% / +30% / +40% -> +25% / +40% / +55%

 

Gourdo Weapons:

  • Fixed bug where Gourdo weapons would think a heal happened even though you are already at full health

 

Gourdo’s Community Garden skill:

  • Player can no longer be knocked out of this skill
  • Player has more ability to cancel out of this skill into attacks or dodges

 

Big Yammo Slammo

  • Any damage absorbed by the punch is Healed back if the swing hits
  • Slightly increase damage threshold to achieve "big" swing
  • Increase base damage (regardless of absorption)
  • Decrease focus damage (regardless of absorption)
  • Slightly increase damage gained by holding longer (regardless of absorption)
  • Allow earlier hit-confirm canceling from Hit to Heavy Attack
  • Increased range
  • More precise hitboxes

 

Floracrane’s Divebeak

  • Fix bug where Lil' Schemer would not be consumed or prevented by this skill.
  • Normal version: Move dodge cancel window 1f earlier
  • Charged version: Move dodge cancel window 1f later
  • All versions: Increase startup frames by 2f
  • Charged version: Adjust AOE hitbox to match the FX more accurately
  • Charged version: No longer causes guaranteed knockdown in the entire AOE range
  • Charged version: Push enemies back less far on AOE hit
  • Prevent attack hitting the same target twice.
  • Made it easier for enemy attacks to 'trade' with this attack as it comes down.

 

Quality of Life:

  • Screens with separate tabs now remember which tab you last had open, and will open to that tab again
  • The Player Status widget now has an additional page that displays your active masteries
  • Markets in dungeons will now show you weapons of types that you have not yet unlocked if you have purchased everything that you can use

 

Misc:

  • The amount of loot you get when you level up your Biome Research level now scales with the frenzy level you are in

 

Fixes

  • Fixed bug where the Enigmox and Swarm aspects did not work as intended
  • Fixed Pew Pew! unintentionally applying hitstop to the player when hitting a target
  • Fixed Bulbin Buddy not working when your Dodge is too fast
  • Various crash fixes for issues we have seen reported

 

 

Rotwood Patch Notes [606127] May 3

 

Additions

  • Added a new marker to Toot for when you have a mastery to hand in

 

Changes

  • When placing decor in the town, the game will now automatically save every 10 seconds
  • When playing single player, the "All Zuccos" encounter in the Great Rotwood Forest will now spawn in two waves instead of one
  • Upgrading starter equipment now costs the same as upgrading equipment bought in the market
  • Imbued Ribbat
    • The lick attack no longer applies Confuse

 

Fixes

  • Fixed a bug where enemies would stand in poison pools until they died
  • Fixed a bug where poison could become permanent
  • Fixed some particle effects not facing the correct direction
  • The NPC Spawn rooms in The Molded Grove are no longer completely empty
  • Powers should no longer land in acid tiles when playing in The Molded Grove
  • Fixed a visual issue where sometimes Amphibee hair would appear to be hovering above the player's head
  • Fixed a bug where Wind Up could be stuck on forever if you somehow managed to do more than 5 attacks without it activating
  • Fixed being unable to save if your windows username starts with a period
  • Fixed an issue where incorrect values could be shown when upgrading equipment
  • Fixed a bug when trying to recall a striker during a roll
  • Fixed a bug where you could be given multiple heartstones at the end of a hunt
  • Various crash fixes for issues we have seen reported

 

 

Rotwood Patch Notes [605635] April 30

 

Changes

  • If you quick-join and then quit a lobby, you are now less likely to join that lobby in the future

 

Fixes

  • Fixed an issue where your region was not being taken into account when quick-joining a match
  • Fixed an issue where it was possible to enter the developer editing mode in the town
  • Various crash fixes for issues we have seen reported

 

 

Rotwood Patch Notes [605456] April 29

 

Additions

  • The Armoury and Weapon Rack screens now show you the equipment that you don't own, but is available to purchase within the biomes that you have unlocked
  • Added a warning screen that displays when you are almost out of storage space, and may have trouble saving the game

 

Changes

  • Increased the quality of the Basic Headband
  • Combat encounters in Blisterbane Bog now favour spawning either Mothballs or Mossquitos, instead of large swarms of both.
  • Reduced the number of Snortoise that spawn in the all-Snortoise encounter

 

Fixes

  • Fixed being unable to complete the Cannon Quick Rise mastery
  • Fixed some masteries giving out old loot
  • Fixed an issue where the Belle of the Ball used the wrong materials to upgrade
  • Fixed a bug where Swarm could die out of bounds
  • Fixed an issue where too many Bulbugs would spawn in some situations
  • Fixed an issue where the entire combat field could become covered in poison pools
  • Various crashfixes for issues we have seen reported

 

 

Rotwood Patch Notes [605200] April 28

 

Changes

 

Loot System

  • Streamlined the loot system so that you are more likely to get the loot that you are looking for.
  • Each dungeon now has two loot types plus a boss loot.
  • The loot players have earned are auto-converted to the new system.

 

Armour

  • Increased the baseline quality and stats of the Gnarlic, Mothball and Gloop armour sets to make them more viable for players

 

 

Rotwood Patch Notes [605165] April 27

 

Additions

  • Added default public group matchmaking
    • Selecting the Rotwood Public group will match you with our best match that we can find, first by region and then with a game that is of a similar progression level as you.

 

Changes

 

Frenzy Tuning

  • Frenzy 1/2/3: Increase initial cooldown, so enemies don't attack as quickly after spawning
  • Frenzy 2/3: Reduce additional Rot and Imbued Rot aggression
  • Frenzy 2/3: Reduce amount of possible Imbued Rots per encounter
    • The challenge in higher Frenzies often boiled down to just managing being constantly overwhelmed, which isn't the feeling we want for combat. For many players, this resulted in kiting mobs around the room, getting off single attacks here and there. We've reduced the amount of aggression to allow for more interesting "give-and-take" interactions with mobs.
    • In future updates, we will be expanding on the Frenzy mechanic for players that are hungry for more challenge.

 

Imbued Rots

  • Removed hitstun resistance
  • Player skills that knockback or knockdown can now effect Imbued Rots
    • We have found Imbued Rots to be more challenging for players than we intended. These changes make them significantly more manageable.

 

Imbued Mossquito

  • Increase cooldown of the Sting attack
  • Reduced movement speed

 

Mossquito

  • Reduced movement speed

 

 

Rotwood Patch Notes [605119 & 605133] April 26

 

Changes

  • Added recommended attack and defense levels when selecting a level.
    • Going into hunts undergeared can make the game very difficult. We have improved the messaging on recommended gear.
  • Changed the scale of Armour Defense so the numbers are smaller.
    • Defense values are still the same, just the display number is different.
  • Changed the way that Weapon Damage is displayed so that the power level of different types of weapons can be more easily compared.
    • Weapons still deal the same amount of damage, just the display number is different.
  • Added an option to capture and send a performance profile.

 

Bugs

  • Fixed an issue where the Peashooter Plushie was free to craft.
    • Peashooters do not have loot to drop, so as a temporary fix the Peashooter Plushie now requires materials from various other rots found in Blisterbane Bog.
  • Fixed some issues where having a very long username caused parts of the UI to break.
  • Fixed an issue where Toot could get into a state where he would not talk about masteries.
  • You can no longer toggle the "allow town editing" checkbox when you are not the host.
  • Fixed an issue where Poison Geysers could leave their targeting FX in the world.

 

 

Hotfix 605133 April 26

Added messaging to clarify armor and attack value changes mentioned above.

 

 

Rotwood Patch Notes [604917] April 25

 

Crashes:

  • Fixed a crash that could happen when trying to join a lobby.
  • Fixed a crash when trying to join a in-progress hunt that was in the market.
  • Fixed a rare crash that would happen after a player disconnected.
  • Fixed a crash when Mother Treek could attempt to attack without a target.
  • Fixed a rare crash that could happen if you killed Mother Treek right at the start of her defense phase.
  • Fixed a crash when applying the vulnerable effect using Iriss Shroud.

 

Bugs:

  • You can no longer shoot the cannon while being swallowed by Groak.
  • You can no longer craft and place locked decor items
  • Fixed a bug where the incorrect Spring Port would be activated for a player.
  • The upgrade for Barbed Pike now works.
  • Music no longer starts twice during the Gourdo miniboss.
  • Fixed an issue where Toot would not talk to players about masteries.
  • Fixed a bug where you could become a Zombie if your Mulligan power activated when being killed by Groak's swallow attack.
  • Fixed a bug where the Gourdo could become a zombie when killed.
  • Fixed a crash that could happen when using the cannon.

 

Changes:

 

Gourdo Miniboss:

  • The seed spawned by Gourdo Miniboss no longer heals itself.
  • Gourdos do not start healing until they are lower health.
  • In single player, only one of the twins can Jump Attack at a time.
  • Increased the cooldown for Jump Attack
  • Reduced Health

 

General:

  • Confusion spores no longer spawn.
  • Berna and Hamish are now easier to find.
  • Added a popup for new players that prompts you to pick your aiming style.
  • Upon entering the Spring Port room for the first time in a dungeon, the first rewards are ready and waiting to be claimed immediately.

 

 

Rotwood Day 1 Hotfixes April 24

 

Crashes

  • Fixed a crash that could happen when leaving ????'s room before the coinflip finished.
  • Fixed a crash that could happen when opening the map screen.
  • Fixed a crash that could happen when creating an Amphibee character.
  • Fixed a crash that could happen when moving between rooms.
  • Fixed a crash when trying to complete the "Cross Counter" mastery.
  • Fixed a crash when leaving the room while a mastery popup was active.
  • Fixed a crash when Groak tries to swallow a cannonball.

 

Bugs

  • Fixed an issue that happens when you have multiple drivers for the same controller installed.
  • Fixed a bug on the equipment comparison screen where your currently equipped item would show incorrect stats.
  • Reduced the boldness of bold text to improve readability.
  • Fixed an issue where the revive sound could get stuck on after reviving.
  • Swarm can now be hit during the recovery of the dash uppercut attack.
  • Fixed an issue where Owlitzer could die outside of the level, leaving unobtainable loot.

 

Changes

  • The powers Grave Robber, Phoenix Burst, and Lich King now only trigger during active combat.

 

Those are the notes to all the patches so far on June 20 for Rotwood.

Kendrick Lamar Completes Perfect No Hit Run Against Drake

LOS ANGELES —Kendrick Lamar made history last night as he successfully completed his perfect no-hit run against Drake while millions of viewers cheered him on.

The 37-year-old took down his opponent with such efficiency that Soulsborne experts are calling it the greatest victory in history. 

“There’s no other way to put it, Kendrick made Drake seem like a basic enemy you use to show off your build,” said Souls Content Creator ‘Maidenless’ Mike Schwartz. “For a lot of people, Drake would pose a tough challenge but Kendrick dog-walked him. The crowd last night was behind him for a reason, whenever anyone can just destroy a boss like it’s not even a challenge it’s a special occasion in the community and a lot of people really dislike Drake so this was extra special.”

Souls Speedrunner Jackson ‘SunBro’ O’Hara broke down Lamar’s run, calling it the most efficient he’s ever seen.

“It really was a thing a beauty. A lot of no-hit runs end because the pressure mounts but he didn’t even break a sweat. Kendrick just came at him with non-stop big hits like ‘Euphoria’, ‘Not Like Us’, and ‘Meet the Grahams’. It was one after another, just wop, wop, wop, wop, wop, Drake could barely even start his attack animations, and when he did none of them hit. It was pure evisceration. By the end of the run last night Kendrick was just toying with him for fun. He even called in a Dr. Dre summon not to use but just to rub it in that he could.”

O’Hara further explained how Kendrick’s emotions helped his run.

“You could tell that Kendrick just held such contempt. Most Soulsborne runs of this kind are done based on courage or hubris but Kendrick really went on this run out of pure hatred and malice and it seems that’s the secret because it was the greatest run of all time. He beat Drake so badly that they might patch him out of the game completely, I mean they might as well, no one will ever take him seriously again.”

At press time, the director of the Soulsborne games Hidetaka Miyazaki has announced he will immortalize Kendrick in the games as Divine Hater Lord Lamar