The patch notes for both of the updates for No Rest for the Wicked in May, in descending order, from latest to oldest.
UPDATED May 23
️Patch Notes – Early Access Patch 2 May 22
🛠️ Patch Notes – Early Access Patch 2
We are incredibly excited to be releasing our biggest patch yet, marking the One Month Anniversary of our Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included!
Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware.
For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked!
Be sure to check out our Patch 2 Highlight Video and the full patch notes below.
⚔️ Performance
Performance Mode now lowers texture resolution, reducing crashes on lower-end machines
Numerous Significant CPU optimizations
Fixed performance degradation that might occur on some gamepads
Fixed numerous memory leaks
Reduced instantiation spikes for numerous objects
Disabled detail meshes on generic humanoids faces when not needed
Reduced latency, overhead and improved stability of GPU Culling
Optimized texture resolution and memory budgets for Steam Deck
Optimized Art content in Ship Prologue and its cinematics
Removed unused weapon assets to free up memory
Removed leftover developer tools to free up memory
Optimized CPU spikes of a variety of common content loading operations
Added texture streaming for character portraits during dialogue interactions to save memory
Fixed some persistent log spam being generated by potatoes in Nameless Pass
Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs
Optimized Ambient Occlusion Rendering
Extended GPU culling usage for more cases
Configured and optimized pooling for more prefab instantiations reducing CPU spikes
⚔️ Gameplay Systems
Added new Respec System!
Players can now Respec by examining the statue in the Cerim Crucible Atrium
Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned
Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen
⚔️ Quality Of Life
All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire
Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements
Inventory Items can now be docked to compare them
Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare
Brought back the Misc category to the Inventory
Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories
Vendor screens are now sorted by item type so that items are more organized for purchase
Improved Stamina player HUD brightness for better visibility, and readability of stamina debt
Added side notifications for when Danos Sacrament Upgrades are completed
Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors
Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck
⚔️ Settings
Added support for Upscaling with DLSS 3.7 and FSR 2.2
Added custom key rebinding options for Controller
Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings
Default Keyboard layout set to Mouse+WASD
Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting
⚔️ Content Additions
Added a new set of enchantments
All Throw runes can now be added to Spears
⚔️ Loot
Added Pig Sticker Blueprint to Fillmore's Level 1 Shop
Added Assegai Blueprint to Whittacker's Level 1 Shop
⚔️ Balance
Nerfed Throw runes
Reduced Poise Damage On All Throw Runes
Reduced Damage On Ice Throw Rune
Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly
Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets
This Includes Enchanting Items At Eleanor
Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels
⚔️ Weapons
Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers
Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier)
⚔️ Enemies and Bosses
Polished Darak boss fight
Improved behavior to prevent him standing idle after attacking
Improved behavior when fighting ranged builds
Added Bite Attack to Plague Rat
Added Back Attack to Risen Axe Bruiser
Added escape logic to Risen Fire Bomber
Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute
Adding cloth simulation to Boarskin Bruiser
Polished rigging on Plagued Boomer
Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins
Smaller enemies can now smash breakable objects (barrels, crates, etc.)
⚔️ NPCs
Changed the name of the worried woman in the Sacrament Town Square to Nell
Polishing dialog for Druo, Lucian and Everwyn
Updated the dialog for NPCs at the Cerim Gate in Nameless Pass
Added eavesdrop to Sleeping Guard Gerard in Sacrament
⚔️ Areas
Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave
Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible
Updated foliage in various locations
Added physics and wind simulation to Spruce trees
⚔️ Cinematics
Polished animations for characters in the Inquisition Arrival cinematic
Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics
Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic
Fixed cloth and camera pops in the Inquisition Arrival cinematic
⚔️ Audio
Environment update for Sacrament:
Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress
Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary)
The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors.
Updated ambience for Sacrament Town Square to feel busier during the day
Updated environment audio for the Cerim Gate zone in Mountain Pass
Increased audio buffer to help alleviate audio crackle artifacts
Increased available audio resources to help prevent sounds from dropping out during long play sessions
Updated audio for Cerim Vision cinematic
Updated audio mix for Barrel and Crate destruction
Saluting Guards in Sacrament now have sound
Added Weapon-specific Impacts on parrying and blocking actions
Added ladder sliding sound effects for Kickdown Ladders
Added sound effects for going down Ladders
Added new sound effects for Plague-Enchanted weapons
Polished audio for Bounties enemies
Fixed missing sounds for Plagued Mutant Soldier
Fixed rain sounds appearing in Sacrament Interiors
Fixed enchantment-specific weapon whooshes cutting a bit too early
Fixed NPCs not making footstep sounds when walking around
Fixed environment states sometimes not resetting when returning to the main menu
⚔️ VFX
Blood effects are now juicier and used more often!
Improved blood visual effects attachment to characters bodies from attacking and getting hit
Increased intensity of shiny item drop VFX
⚔️ Bounties and Challenges
Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete
⚔️ Localization
Added and updated localized text in many places across multiple languages
Added localization support for new Controller Remapping screen and for various missing localized elements
Fixed incorrect font on the Activities screen
⚔️ Bug Fixes
Fixed various enchantments on unique weapons and rings that weren’t working properly
Fixed Rested Bonuses for sleeping in beds
Fixed Key Items respawning after pick up
Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player
Fixed Echo Knight falling off the arena and blocking progress
Fixed Cerim Armor missing upgrades at Filmore
Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models
Fixed SHIFT key not being recognized in the Main Menu
Fixed certain environment textures overriding certain armor textures
Fixed certain armor having missing or incorrect cloth simulation
Fixed rigging on certain armor
Fixed The Wallow boss attacks not having sound effects
Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting
Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset
Fixed wall cannons not firing in Cerim Crucible
Fixed XP UI not showing “Max Level” after reaching the level cap
Fixed Level and XP UI being present without a Character selected in the Main Menu
Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible)
Fixed being able to skip through locked doors in The Shallows
Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena
Fixed Enchant Item Challenge counting enchanted items that are picked up
Fixed mortuary guard popping in on screen during Spoken and Unspoken quest
Fixed extra Elsa map marker during the Spoken and Unspoken quest
Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn
Fixed Arrows not hitting Plagued Wolf
Fixed Wolf and Plagued Wolf target point
Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state
Fixed Darak leaving his shield in Orban Glades when he escapes
Fixed chest opening VFX in Performance and Balanced quality presets
Fixed Wolf having a dance party after death
Fixed Chest floating in the air in Mariner’s Keep
Fixed incorrect texture on the Crafting Table
Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1
Fixed overblown bonfire lighting at The Shallows
Removed rogue rim light at The Shallows
Removed lighting debug shortcut
Patch Notes – Early Access Patch 1 May 3
🛠️ Patch Notes – Early Access Patch 1
Celebrating our 2 week launch anniversary of No Rest for the Wicked we are releasing our first Early Access Patch!
This patch brings significant CPU and GPU performance improvements (especially when it comes to traversal and “heavy” areas), keyboard control remapping, a new mouse/keyboard control scheme, increased inventory stacks, chest inventory access at vendors / crafting, bows using stamina, earlier housing access, Quality of Life and 45+ bug fixes.
With all of the performance improvements since launch, we are updating our recommended PC specs! See the image below for details.
As always thank you for sharing your feedback, please keep it up!
⚔️ Performance:
Optimized Prologue Outro, Ship Attack, Phalen Armada, and Sacrament Intro Cinematics
Mountain Pass Gate area optimizations
Significant optimizations to content loading and unloading in order to reduce dropped frames and improve baseline performance while traversing through environments
Improved performance for Ice and Frost enchantment and combat effects
Optimized enemies making them faster to instantiate across the board
Improved GPU visibility culling and general handling of off-screen content
Optimized micro physics objects across the entire game
Various cumulative improvements to baseline CPU performance
Fixed various cases where internal errors were firing rapidly and constantly, leading to potential performance degradations
Added preloading for frequently used objects to further reduce performance drops during gameplay
Additional timeslicing systems for streaming performance improvements
Optimization of the Pooling System to further reduce performance spikes
Optimized vast amount of meshes and textures
Optimized numerous Visual Effects
Optimized pre-placed and dynamic enemy ragdolls
Optimized Character Rendering across the board
Rendering performance optimizations for better GPU performance across the board
Cleaned up and archived duplicated content for decreased memory usage
Cleaned up legacy content in all areas across the game to reduce memory usage
⚔️ Quality of Life:
Vendors and Crafting Tables/Refineries can now access resources directly from storage
Housing is now available sooner right after completing the “Sacrament” quest instead of after completing the “Of Rats and Raiders” quest
Updated sorting for inventory to these categories:
Gear - weapons, armor, rings, offhands, tools, runes, housing items and item blueprints
Food - ingredients, food, and recipes
Combat Consumables - Bombs, Vials, Oils, and Embers
Resources - Resources, Gems, Components
Realm - Ream and Key items
Last equipped food/quick item will be saved when leaving and rejoining realm
Deprioritized ingredients being the next auto selected food when the last currently selected food is eaten.
Cinematic Skip prompt will appear upon pressing the button instead of holding it
Improved legibility of some controller icons on the Steam Deck
⚔️ Settings:
Added custom key rebinding options for Keyboard (controller rebinding coming soon!)
Menu key rebinding currently not available
Added an additional Mouse and WASD Keyboard control layout (on by default)
⚔️ Content Additions:
New house “The Knot” for purchase near Sacrament Cemetery for 8 silver
Tier 3 Armor Sets: “False Ones”
False Guardian
False Harbinger
False Oathkeeper
False Remnant
New Character animations to Main Menu and Customization Screens
⚔️ Loot:
Increased number of slots of all chests and cupboards
Engraved Hearthside Chest raised from 35 to 40
Medium Chest raised from 20 to 30
Small Chest raised from 10 to 20
Large (and Large Noble) Cupboard raised from 30 to 40
Medium (and Medium Noble) raised Cupboard from 20 to 30
Small (and Small Noble) raised Cupboard from 10 to 20
Nerfed Focus grant on all Focus Vials
Large Focus Vial decreased from 300 to 150
Medium Focus Vials decreased from 200 to 100
Small Focus Vial decreased from 100 to 50
Cupboards can now also store ingredients
Increased Armor and Weapon Shard stack size to 25
Increased buy/sell value of all Tools and Rings at Vendors
Removed Refined Resources from Vendors
All Weapon Oil Recipes are now Tier 1
Dracaena Dumpling now requires 2 Potatoes and 1 Dracaena Herb instead of 1 Potato and 2 Dracaena Herbs
Improved shinies visual effects
⚔️ Balance:
Attacking with Bows now costs Stamina instead of Focus
Rebalanced enemy levels in Nameless Pass
If neither “Of Rats and Raiders” or “Servant of God” quests were completed, entry of Nameless Pass is Level 8 and the rest of Nameless Pass is Level 15
If only “Of Rats and Raiders” quest was completed, all of Nameless Pass is Level 15
If both “Of Rats and Raiders” and “Servant of God” quests were completed, entry of Nameless Pass is Level 15 and the rest of Nameless Pass is Level 20
Nerfed attribute scaling on all Staves
Nerfed Focus Gain for Focus On Damage Dealt enchantment
Nerfed Health Gain for Health On Damage Dealt enchantment
Increased Focus cost on Elemental Throw runes to 75
⚔️ Enemies and Bosses:
Nerfed damage for Grab attack on Riven Twins and Nith Brute
Updated timings for Breaker archetype and slightly changed behavior so now after some of attacks they will try to land additional attack
Updated Risen Armored Great Axe patrol animation
Polished backstab animation on Nith Screamers and Shackled Brutes
Polished jump attack animation for Plague Boomer
Polished heavy combo attack on Risen Axe Bruiser
⚔️ NPCs:
Polished multiple NPC portraits
⚔️ Housing:
“The Roost” house price reduced from 20 silver to 14 silver
⚔️ Areas:
Improved collision, faders and set dressing in Mariner’s Keep, Orban Glades, Black Trench Nameless Pass, Sacrament, Cerim Crucible and Potion Seller Cave
Improved lighting and volumetrics for the ship in Prologue
Improved lighting in the interior of Whittacker’s building
Updated models and textures for pipes in the Black Trench
Removed sidle from multiple locations where it was not needed
⚔️ Audio:
Updated ambience at Cerim Gate
Updated audio for Sacrament Cemetery
Updated audio zone for Sacrament Slums to include the river
Improved audio for lanterns in Sacrament
Improved female bandit voices
Polished Nameless Pass Prisoner audio
⚔️ Bounties and Challenges:
Plague ichor for Duo Bruiser Bounty now drops when the second Bruiser is killed instead of given for the Bounty reward
⚔️ Tutorialization:
Large sidebar tutorial screen increased in size, now adjusts width based on content with added scrollbar
⚔️ Localization:
Added and updated localized text in many places across multiple languages
Added support for multiple missing localized elements
Fixed text overlapping for tutorials in multiple languages
Fixed Russian font sizing
⚔️ Bug Fixes:
Fixed exploit where after removing a furnace/tanning rack, all resources used to refine are returned
Fixed enemies t-posing when leaving camera view and coming back
Fixed Danos stealing resources and putting them towards other upgrades
Fixed being unable to activate a new bounty while there is an existing completed unclaimed bounty
Fixed wrong prompts used for abandoning and replacing bounties and challenges
Fixed attribute requirements on Ripper, Tongue Splitter, Coral Piercer, Falstead’s Fury and Brutish Cudgel weapons
Fixed hitbox on Plagued Boomer’s worm lunge attack being too big
Fixed players not getting a Rested bonus when sleeping in beds (literally No Rest for the Wicked)
Fixed Old Leather Tome quest item failing to be added to inventory if Misc section is full. Item is now a realm key item.
Fixed Character Avatar still showing the last worn helmet
Fixed spots inside the ship in Prologue where you can dodge through collision and get stuck
Fixed broken ladders in Orban Glades
Fixed Focus Regeneration enchantment to regen correctly
Fixed Plagued Boomer hitboxes
Fixed Plagued Rat’s ability to see and react to the player
Fixed Huntsman falling when using roll back
Fixed Caged Exile being unable to path toward player correctly
Fixed Health on Damage Dealt enchant on Wind of Death Katana
Fixed arrows visually hitting player despite successfully dodging them
Fixed Fire Bomb explosion radius not matching visual effects
Fixed Kill Challenges that require a specific weapon type counting non-weapon kills (such as explosions, falls, parries, blocks, etc)
Fixed Character Rim Light using incorrect color and intensity indoors
Fixed dropped items bag black artifacts
Fixed Rattigan appearing in Nameless Pass when he shouldn’t
Fixed Finley getting targeted by enemies
Fixed part of Heavy Bruiser Bandit armor set pants being invisible
Fixed chest trying to hide in the ground in Nameless Pass
Fixed chest trying to hide in another chest in Orban Glades
Fixed marker sub labels on the map showing on markers that don't have a sub label
Fixed being able to see out of world at Filmore’s Level 3 area
Fixed missing character lighting in Gordon interior
Fixed interior candles not applying light
Fixed burning sails clipping in Risen Attack cinematic in the Prologue
Fixed sky cutting out in Ship Crash cinematic in Prologue
Fixed Fallen Ones overlapping their own VO
Fixed Return rune audio loop not ending
Fixed dancing flowers outside Caroline’s Inn
Fixed rain audio appearing in Cerim Crucible and War Room
Fixed Wretched and Crestfallen Archer Tunic clipping into character
Fixed broken rigging on Noble Leather Cloak
Fixed Riven Twins intro cinematic using cut-to-black instead of fading
Fixed Rusty Skewer Straight Sword using the Blood Rusted Straight Sword icon
Fixed missing icon for Collect Mushroom Soup challenge
Fixed typo in "equippable" for Inventory tutorial
Reduced locations where Caroline spawns to just one for before Inquisition Arrival and one for after
Removed duplicate lantern and torch in Sacrament
Fixed small texture artifact on cloth in the Phalen Church cinematic
Those are the patch notes up through May 22 for No Rest for the Wicked.