Hello, Exofarmers!
We've been working hard to roll this patch before the Easter Holidays so y'all can enjoy an improved mech farming experience over the long weekend ahead! Hold on to your visor, folks, we squashed a lot of bugs in this one!
Changes
Using the "Help I'm stuck" option inside the Vault will now take you out of the Vault, and reset the Vault progressAdded a failsafe to grant player the Vault reward if they somehow managed to finish the Vault and get out without picking it upTweaked Hydro Splash size to work more as intendedIncreased maximum field of view to 150Decreased minimum field of view to 60Removed “Clam Filtering” request from UlfMinor update to photo mode HUD layout to accommodate for longer and bigger prompt texts
Bug fixes
Significantly reduced the size of save files to fix issue where the game could fail to save after long sessionsPIP-3R Ambient Dialogue setting will now be saved between sessionsFixed issue where pickups would often fly away far behind you if you tried to use the Vacuum Harvester while movingFixed rare crash when gathering items with the Vacuum HarvesterFixed issue with plots were the mounds would stay when the plot was destroyedExisting floating mounds will disappear and decay after a while if player leaves them untouchedSign Post menus can now be exited without also opening the pause menuAdded an additional timeout to "Checking for Rewards"-prompt to prevent getting stuck foreverFixed Irrigation Hose charging effects not replicating correctly in multiplayerFixed issue regarding silos letting you attempt to add more items even though it would exceed the weight limitAdded missing UI feedback prompt when trying to add items to an already full siloFixed issue regarding loss of gamepad UI navigation when opening an inventory menu with too many itemsFixed issue with some construct holograms that did not save correctlyFixed issue where entering and exiting vault would cause new duplicated resources to spawn for the hostFixed issue where you'd go back to your initial spawn location if you saved the game in the vault elevator after just leaving the vaultFixed issue where clients could sometimes get stuck in the vault after rejoining a saved gameVault cables will now reset when loading the game to fix issues where they could get stuck under the ground/other side of wallsFixed issue regarding Buy/Sell entries being interactable while not being on screen in the merchant menuFixed issue regarding sprout cannon getting stuck on "On Cooldown" prompt while not having any ammoFixed issue regarding clients not receiving UI prompt when a mech part failed to spawn on dockFixed issue regarding interact button prompts stop showing on HUD after you looked at an inactive animal nestFixed issue regarding "Fertilized" status UI not resetting properly when looking away from a moundFixed compost to have correct amount of items spawnedFixed so that hazard events won’t start while player is in day transition animationFixed issue regarding Fertilizer indicators still being visible even though the plant had gone past the "Seed" growth stageFixed issue where spawning hazards could get stuck in the air around the DamPlayers will now go into Emergency Protocol if they go to the area behind the DamFixed issue with items in production becoming done right when clicking sleep and not during the nightFixed issue with pickups not despawning correctlyFixed item pickups not being savedFixed some inputs potentially blocking others, e.g. binding "Toggle Map Menu" to "D-Pad Up" would block "Next Setting" in photo modeFixed fully upgraded and fully charged Hydro Splash sometimes not fully watering small plants/soilFixed issue regarding signpost display text starting as "Text Element" instead of being blankFixed issue regarding Small Sign not saving text between sessionsFixed rain and other ambient particle effects sometimes being in the wrong location relative to the playerFixed issue regarding Next Setting and Previous Setting bindings for Photo Mode not accepting held inputAdded missing physical material on coal. Should now be more effective to gather with the spike sawFixed various crashes
Let us know in the steam forums or over on our Discord if this patch did indeed fix the things and hopefully we can say good bye to the gravity defying plot mounds once and for all! Happy farming, folks!
https://discord.com/invite/DxAZH8CcCd
That’s all there is to the patch notes for the v0.1.373 update on March 27 for Lightyear Frontier on Steam PC and Xbox Series X|S.


