Hello, Exofarmers!
We've been working hard to roll this patch before the Easter Holidays so y'all can enjoy an improved mech farming experience over the long weekend ahead! Hold on to your visor, folks, we squashed a lot of bugs in this one!
Changes
Using the "Help I'm stuck" option inside the Vault will now take you out of the Vault, and reset the Vault progress
Added a failsafe to grant player the Vault reward if they somehow managed to finish the Vault and get out without picking it up
Tweaked Hydro Splash size to work more as intended
Increased maximum field of view to 150
Decreased minimum field of view to 60
Removed “Clam Filtering” request from Ulf
Minor update to photo mode HUD layout to accommodate for longer and bigger prompt texts
Bug fixes
Significantly reduced the size of save files to fix issue where the game could fail to save after long sessions
PIP-3R Ambient Dialogue setting will now be saved between sessions
Fixed issue where pickups would often fly away far behind you if you tried to use the Vacuum Harvester while moving
Fixed rare crash when gathering items with the Vacuum Harvester
Fixed issue with plots were the mounds would stay when the plot was destroyed
Existing floating mounds will disappear and decay after a while if player leaves them untouched
Sign Post menus can now be exited without also opening the pause menu
Added an additional timeout to "Checking for Rewards"-prompt to prevent getting stuck forever
Fixed Irrigation Hose charging effects not replicating correctly in multiplayer
Fixed issue regarding silos letting you attempt to add more items even though it would exceed the weight limit
Added missing UI feedback prompt when trying to add items to an already full silo
Fixed issue regarding loss of gamepad UI navigation when opening an inventory menu with too many items
Fixed issue with some construct holograms that did not save correctly
Fixed issue where entering and exiting vault would cause new duplicated resources to spawn for the host
Fixed issue where you'd go back to your initial spawn location if you saved the game in the vault elevator after just leaving the vault
Fixed issue where clients could sometimes get stuck in the vault after rejoining a saved game
Vault cables will now reset when loading the game to fix issues where they could get stuck under the ground/other side of walls
Fixed issue regarding Buy/Sell entries being interactable while not being on screen in the merchant menu
Fixed issue regarding sprout cannon getting stuck on "On Cooldown" prompt while not having any ammo
Fixed issue regarding clients not receiving UI prompt when a mech part failed to spawn on dock
Fixed issue regarding interact button prompts stop showing on HUD after you looked at an inactive animal nest
Fixed issue regarding "Fertilized" status UI not resetting properly when looking away from a mound
Fixed compost to have correct amount of items spawned
Fixed so that hazard events won’t start while player is in day transition animation
Fixed issue regarding Fertilizer indicators still being visible even though the plant had gone past the "Seed" growth stage
Fixed issue where spawning hazards could get stuck in the air around the Dam
Players will now go into Emergency Protocol if they go to the area behind the Dam
Fixed issue with items in production becoming done right when clicking sleep and not during the night
Fixed issue with pickups not despawning correctly
Fixed item pickups not being saved
Fixed some inputs potentially blocking others, e.g. binding "Toggle Map Menu" to "D-Pad Up" would block "Next Setting" in photo mode
Fixed fully upgraded and fully charged Hydro Splash sometimes not fully watering small plants/soil
Fixed issue regarding signpost display text starting as "Text Element" instead of being blank
Fixed issue regarding Small Sign not saving text between sessions
Fixed rain and other ambient particle effects sometimes being in the wrong location relative to the player
Fixed issue regarding Next Setting and Previous Setting bindings for Photo Mode not accepting held input
Added missing physical material on coal. Should now be more effective to gather with the spike saw
Fixed various crashes
Let us know in the steam forums or over on our Discord if this patch did indeed fix the things and hopefully we can say good bye to the gravity defying plot mounds once and for all! Happy farming, folks!
https://discord.com/invite/DxAZH8CcCd
That’s all there is to the patch notes for the v0.1.373 update on March 27 for Lightyear Frontier on Steam PC and Xbox Series X|S.