The Finals Update Patch Notes Season 2.0.0 Mar 14

The Finals Season 2 update is here! Let’s see if the hyped additions to weapons and gadgets are all they’re claimed to be.

 

 

Welcome to a whole new season of the game, contestants!

Much has changed in and out of the arena, and you can expect lots more as the Season progresses. Please find all these new things and changes that’s coming in Season 2 RIGHT HERE!

 

The Finals Season 2 Mar 14 Update NEW MAP

  • Added the standard issue of the new SYS$HORIZON map

 

The Finals Season 2 Mar 14 Update NEW GAME SHOW EVENT

  • Added the Retro Invasion 82 event to every map

 

The Finals Season 2 Mar 14 Update NEW SPECIALIZATION

  • Dematerializer
    • Enables the user to create temporary holes in the arena construction

 

The Finals Season 2 Mar 14 Update NEW GADGETS

  • Gateway
    • Throw out two Gateways to create a spatial link between them, enabling quick traversing through the arena
  • Data Reshaper
    • A “prop-swap” executable that lets players transform objects and deployed equipment from other contestants into canisters or decor
  • Reverse Gravity Cube
    • A throwable Cube that creates a limited-area gravity field where anything not nailed to the ground will elevate toward the sky

 

The Finals Season 2 Mar 14 Update NEW WEAPONS

  • FAMAS - Burst Rifle - Medium
  • 93R - Burst Pistol - Light
  • KS-23 - Slug Shotgun - Heavy

 

The Finals Season 2 Mar 14 Update BALANCE CHANGES

  • Throwables, Explosives & “Nukes”
    • Added diminishing returns on damage from ‘nukes’ i.e. throwable objects that carry C4s, Breach Charges, or mines
      • For each source of explosive damage, including the throwable and starting with the highest, a damage modifier is applied to each instance in the sequence of 60% / 40% / 30% / 20%
    • Gas Canisters now immediately start to steer off their direct trajectory (aka “wobble”) when they have attachments
    • When picking up throwable objects with explosive gadgets attached (i.e. ‘nukes’ and ‘snukes’), said explosives will become un-armed
      • When the player lets go of the carried object, a re-arming timer for the explosives starts
    • The explosions from C4, Breaching Charges, and all mines that detonate while unprimed now deal 20% of their original damage
    • Decreased the health value of Propane Gas Tanks from 250 to 120
    • Fixed a bug with Fuel Barrels where they sometimes wouldn’t ignite when taking damage, for example from explosions or bullets
      • Dev Comment: Nukes were a hot-button issue in Season 1. The previous tuning made nukes exceed the intended time to kill by a large margin. Since our initial changes weren’t substantial enough to alter this tactic, we’ve added more ways to balance nukes moving forward.

 

  • Toxic Gas
    • Added a delay to the application of damage. Damage will now start to tick 0.5s  after the player enters the gas cloud
    • Added new functionality that causes damage to ramp up gradually over time, from 30hp/s to 60 hp/s over 2s. 
    • Increased damage tick interval from 0.1s per tick to 0.3s per tick
      • Dev Comment: We’ve always intended for Toxic Gas to act as an area denial tool. However, because of its immediate high damage and quick dispersal, it has been too potent. We’ve made changes to make Toxic Gas better fit the original intention.  

 

  • Gadgets
    • C4
      • Decreased ammo count from 2 to 1 
      • Decreased cooldown from 45s to 30s 
      • Decreased minimum damage at the edge of the explosion from 93 to 75
    • Defibrillator
      • Added functionality that causes revived players to gradually re-materialize into the level over a period of 3s before fully loading back into the arena
      • Increased charge-up time from 0.6s to 0.8s
      • Increased starting health from a defibrillator revive from 40% to 50%
    • Dome Shield
      • Decreased maximum duration from 20s to 12s
    • Jump Pad
      • Increased cooldown from 25s to 30s
    • Motion Sensor
      • Moved from the Light archetype to the Heavy
    • RPG
      • Fixed an issue that made dispersion almost identical regardless of what state the player was in
      • Increased projectile dispersion in all non-aiming states
      • Reduced projectile dispersion when aiming down sights 
      • Increased zoom-in time from 0.2s to 0.4s
      • Increased equip time from 0.45s to 0.5s 
      • Increased unequip time from 0.35s to 0.4s
    • Sonar Grenade
      • Moved from the Medium archetype to the Light
    • Tracking dart
      • Moved from the Medium archetype to the Light
      • Decreased dispersion in most movement states by 50%
      • Increased accuracy by decreasing dart dispersion while aiming down sights from 30% to 10%
      • Added force feedback for controllers
    • Vanishing Bomb
      • Increased grace period on teammates from 0.75s to 1.25s
      • Increased total cloaked duration on teammates from 6s to 7.5s
      • Increased total cloaked duration on the user from 5s to 6s

 

  • Specializations
    • Recon Senses
      • Removed for assessment
        • Dev Note: we’ve concluded that Recon Senses have been detrimental to the game at large, and have decided to put it out of play for now. The specialization may return in some new form down the line, but only after a major rework. 
    • Mesh Shield
      • Increased cooldown on a fully depleted shield from 12s to 15s 
      • Increased starting health after full depletion from 200 to 250 

 

  • Weapons
    • AKM
      • Decreased damage falloff minimum range from 35m to 30m
      • Decreased damage falloff max range from 40m to 37.5m
      • Decreased damage falloff modifier at max range from 67% to 55%
    • FCAR
      • Decreased damage falloff modifier at max range from 67% to 55%
    • Lewis Gun
      • Updated weapon recoil pattern to be slightly less accurate over time during sustained firing
    • M11
      • Increased accuracy by decreasing bullet dispersion when firing from the hip
    • M60
      • Updated weapon recoil pattern to be slightly more accurate over time during sustained firing
      • Increased accuracy by decreasing bullet dispersion while moving when firing from the hip
      • Increased accuracy by decreasing bullet dispersion while moving when firing while aiming down sights 
      • Decreased accuracy slightly by increasing bullet dispersion while standing still when firing while aiming down sights
    • R .357
      • Increased damage falloff modifier at max range from 33% to 45%
    • Throwing Knives
      • Increased projectile speed from 120m/s to 138m/s
    • XP-54
      • Decreased accuracy by increasing bullet dispersion when firing from the hip in most movement states

 

The Finals Season 2 Mar 14 Update EQUIPMENT MASTERY

Added new levels with rewards to the following equipment items:
  • WEAPONS
    • M11
    • SR-84
    • V9S
    • XP-54
    • DAGGER
    • LH1
    • SH1900
    • SWORD
    • 93R
    • AKM
    • R.357
    • CL-40
    • FCAR
    • MODEL 1887
    • RIOT SHIELD
    • FAMAS
    • FLAMETHROWER
    • LEWIS GUN
    • M60
    • SLEDGEHAMMER
    • MGL32
    • SA1216
  • GADGETS:
    • FRAG GRENADE
    • FLASHBANG
    • GAS GRENADE
    • GOO GRENADE
    • PYRO GRENADE
    • GLITCH GRENADE
    • SONAR GRENADE
    • SMOKE GRENADE
    • VANISHING BOMB
    • BREACH CHARGE
    • STUN GUN
    • TRACKING DART
    • DEFIBRILLATOR
    • EXPLOSIVE MINE
    • PYRO MINE
    • GAS MINE
    • GLITCH TRAP
    • JUMP PAD
    • APS TURRET
    • ZIPLINE
    • BARRICADE
    • C4
    • DOME SHIELD
    • MOTION SENSOR
    • RPG-7
  • SPECIALIZATIONS
    • GOO GUN
    • HEALING BEAM
    • GUARDIAN TURRET

 

The Finals Season 2 Mar 14 Update GAMEPLAY

  • Added an option for auto-sprint in the gameplay section in settings
    • Dev comment: You can turn on auto-sprint in the settings menu and select the time it takes for your contestant to begin sprinting. THE FINALS has a unique “omnidirectional sprinting system,” which means characters can sprint in all directions instead of the more common forward-only sprint. As such, we’d love to get your feedback on auto-sprint, and what additional settings would help you better customize your sprinting experience!
  • The preview arc for grenades now shows where they will detonate in their trajectory
  • Improved an issue where controller players would unintentionally drop carried objects when trying to interact. Now carried objects won’t be dropped when pressing the “Interact and Equip Weapon” button if the weapon is already equipped.

 

The Finals Season 2 Mar 14 Update BUGFIXES

General
  • Fixed an issue where the scoreboard would not show the potential score for transfers in progress
  • Fixed an issue with flamethrower kills sometimes being attributed as self-elimination due to the flamethrower user being eliminated
  • Fixed dome and mesh shield not blocking projectiles and explosions correctly
  • Fixed broken interactions on the crane
  • Fixed an issue that allowed players to steal objectives through floors and walls
  • Fixed an issue where flashbang effects were not shown for a spectating player
  • Fixed an issue where explosive objects attached to another object would fall off if the primary object was destroyed. The explosive object attached will now also take appropriate damage in this situation
  • Fixed an issue where melee swings could damage occluded structures, for example: destroying the outside walls from inside an elevator
  • Fixed an issue on controllers where you would drop your held item if you pressed the primary weapon button while the primary weapon was equipped
  • Fixed an issue where minor props like chairs and tables sometimes did not get affected by explosives
  • Fixed a bug where the Mesh Shield regen would fail to start correctly
  • Fixed bug where radial damage falloff was incorrectly calculated for carriables and props
  • Fixed a bug where Oil barrels would not start burning from specific damage events
Animation 
  • Fixed an issue where melee animations would look wrong when affected by status effects
  • Fixed an issue where dagger animations wouldn’t play correctly
  • Added new frontend idle animation for squad members equipped with LH1
  • Fixed the T-pose bug when players would use the sword lunge and swap items at the same time
  • Fixed a bug for the 1887 Dough Wrangler skin where the left hand would pop up on the screen when shooting while crouching
  • Fixed a bug that caused floating items to appear when riding ziplines
  • Fixed a bug where melee swings happening at the end of mantling would skip the animation
  • Fixed a bug where the character's arms would clip each other when wielding throwing knives
  • Fixed bug where ADS-specific weapon handling would play outside of ADS
Gamemodes
  • Improved spawn selection around active objectives
  • Fixed issue where players could push opposing teams to spawn unfavorable by not inserting the Cashbox
  • Fix for case where two squads spawning at the same frame could use the same spawn point
Levels
  • New & improved algorithm for map selection to ensure you rarely see the same map multiple times in a row — leaving matches will not affect the outcome of the selection  
  • Improved lighting on nighttime Monaco 
  • Reduced wind movement on vegetation in Las Vegas
  • Fixed issue where multiple level objects were overlapping each other
  • Fixed issue with some materials in the End of Round Celebration being drawn behind the team logo
  • Improved debris handling, letting it settle before being removed.
  • Improved lighting on Seoul Fog and Storm settings
Art
  • Fixed bug with Glint Tint skin not looking correct
Audio
  • Added voice lines for reloading
  • Improved footstep audio for players using pistols
  • Fixed a bug where objective pings would not play the correct audio
  • Fixed bug where match commentary would play in the practice range
  • Added sounds for squadmate down and the last player standing
UI/UX
  • Player cards are introduced in THE FINALS, these will be generated from your character customization and your chosen intro animation.
  • Added THE FINALS spinner to previously black screens when loading
  • Added new item gadget tutorial videos
  • Improved camera placement and framing for charms 
  • Fixed so that your squad is centered in the tournament lineup intros and outros
  • Improved respawn timer feedback on teammate icons
  • Improved feedback on the “Press Start” respawn mechanic

 

Phew! That’s a whole lot of patch notes in the Season 2 update for The Finals on all platforms.

BlazBlue Entropy Effect Update Patch Notes Mar 14

BlazBlue Entropy Effect has a new content update and patch out on March 14. The patch notes cover several bugfixes, optimizations and the new poison tactic. Here are the full details below.

 

BlazBlue Entropy Effect Mar 14 Patch New Content 

  • Added a new Poison Tactic: Potent Poison;

 

BlazBlue Entropy Effect Mar 14 Patch Optimizations

  • You can delete the current Evotype while keeping the other resources and data you got during the Mind Training settlement;
  • Improved interface display and interaction logic for Potential Trial;
  • You now have a brief invincibility after teleporting in Space Omega;
  • Taokaka's Potentials [Heavy Strike] and [Watch your feet!] will no longer displace by default but can be adjusted with directional keys;
  • Improved descriptions for some Potentials;
  • Increased numerical strength for Mind Crystals [Indestructible], [The More The Merrier], [Domination], [Take Initiative], [Potential Discovery], and [Expanded Foundation];
  • Increased numerical strength for positive effects [Skill Damage Increased], [Speedrun Reward], and [No DMG Reward];
  • When the Entropy Affix [Standard Enemies spawn more] is activated, it will no longer respawn shielded charging enemies;
  • The Mind Crystal [Discount] will no longer affect options influenced by the [When exchanging items, there are fewer options];
  • Blackhole-induced slowdown will no longer affect spawning enemies;
  • Tactics [Summon Tentacle] and [Summon Slime] have been changed to trigger automatically;
  • Tactic [Place Mine] has been changed to trigger by crouching;
  • Tactic [Spreading Toxin] will inherit the poison strength from defeated enemies when applying poison to new enemies;
  • Tactic [Poison Contamination] changed to stun enemies after a period.
  • Add new VFX intensity settings for Tactic and Other VFX in the game setting;

 

BlazBlue Entropy Effect Mar 14 Patch Battlefield

  • Fixed an issue where Ragna's recovery effect became abnormal after discarding certain Potentials;
  • Improved anti-cheat measures to enhance detection and banning of cheating;

 

BlazBlue Entropy Effect Mar 14 Patch Bug Fixes

  • Fixed an issue when Noel's Potential [Type XIII: Revolver Blast] was used on the ground and could not be used again after landing;
  • Fixed an issue where Ragna's Legacy Skill [Death Spike] might not deal damage when released in mid-air;
  • Fixed an issue where halfway through Taokaka's Skill [Spinny-Spinny!], using [Attack Meow Pow!] would reset SP;
  • Fixed an issue where Hakumen's Potential [Kandachi] could not damage enemies during a dash;
  • Fixed an issue where elite enemy attack animations might disappear when characters jump too high;
  • Fixed an issue where the Entropy Affix [The combat of each phase has a {0}-minute limit] would kill the character;
  • Fixed an issue where some enemies in Space Omega behaved abnormally when the Entropy Affix [Some of the Standard Enemies attack faster] was active;
  • Fixed display errors for Tactic icons and positions in the Tactic Tree;
  • Fixed an issue where having both Tactics [Summon Whirling Blade] and [Consecutive Blade Rings] caused [Consecutive Blade Rings] not to work;
  • Fixed an issue where the Tactic [Fatal Rend] also affected the character;
  • Fixed an issue where the Tactic [Ice Spike Respawn] summoned too many ice spikes.

 

That’s everything in the Mar 14 update for BlazBlue Entropy Effect on Steam PC.

War Thunder Update Patch Notes 2.35.0.19 Mar 13

War Thunder gets updates so frequently that a number of changes simply slip the attention of the public playerbase. These are the patch notes as an addendum to the War Thunder Major Update “Alpha Strike” from earlier in the day on Mar 13.

The patch includes bug fixes for a number of aircraft, naval vessels, and ground vehicles, as well as the game’s interface and graphics.

 

War Thunder Mar 13 2.35.0.19 Patch Aircraft

  • MiG-21 “Lazur-M” — a bug where the drop tank pylon under the fuselage was missing has been fixed.
  • MiG-21bis-SAU — a bug where it was possible to use the SPS-141M countermeasure pod and center drop tank together has been fixed.
  • Sea Meteor F Mk.3 — a bug where the secondary weapons menu was missing has been fixed.
  • JH-7A — the targeting angles of the K/ADC03A target designation pod have been corrected.
  • IL-2M (1943) — a bug where the FAB-100M-43 bombs could not be dropped has been fixed.
  • Jaguar IS — a bug where there were no instruments in the cockpit has been fixed.
  • IJN Mutsu — a bug where the front part of the navigation bridge armor was not displayed has been fixed.

 

War Thunder Mar 13 2.35.0.19 Patch Ground Vehicles

  • Magach Hydra — a bug where the gun mantlet was missing has been fixed.
  • An issue, which caused the SAM radio fuses to not trigger on guided bombs and AGMs has been fixed.

 

War Thunder Mar 13 2.35.0.19 Patch Interface

  • A bug that led to the underestimated penetration of HESH shells on their stat card has been fixed.
  • A bug causing the incorrect display of ammunition replenishment progress when leaving and entering a capture point has been fixed.

 

War Thunder Mar 13 2.35.0.19 Patch Graphics

  • Picture oversaturation with HDR enabled has been fixed.
  • Graphical artefacts on AMD graphics cards has been fixed.

 

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

 

That’s all there is to the relatively smaller update to War Thunder on Mar 13.

Supermarket Simulator Restockers Update Patch Notes Mar 13

Runaway hit Supermarket Simulator has released the Restockers Update, and we’ve got the patch notes for the huge feature list bundled with it.

Supermarket Simulator has had a slow build-up towards a 41K player peak over the last three odd weeks, and this update can only entice more players into its simulated shopkeeping shenanigans.

 

Supermarket Simulator Update Patch Notes v0.1.2.3 Mar 29

 

Hello everyone!

Thank you for playing Supermarket Simulator and here's the Restockers Update.

What's new:
  • Added RESTOCKERS
  • Added keyboard support to the card reader device
  • Added labels to all the shelves that show the product info
  • Added clearing labels from empty shelves by clicking on the label
  • Added a new, mirrored checkout counter
  • Edited placement layout for soda, yogurt, beer pack, butter, beef, steak
  • Added selling boxed-up furniture by holding F
  • Added closing the boxes when placing into storage racks
  • Added placing computer to the storage
  • Increased box-throwing force
  • Edited LOD differences of some items on the map
  • Fixed storage racks causing FPS drops
  • Fixed a bug causing direct interaction with checkouts when placing after unboxed
  • Fixed the icon of the vintage book
  • Fixed items falling through the walls of the door between store and storage
  • Fixed boxes staying red all the time when taken from racks
  • Fixed 6Pack beers' icon size


Improvement on restockers

Restockers only take boxes from storage racks for now. We'll also add taking boxes from the floor to put to the storage.
What's Next?

We'll focus on fixing bugs, adding a detailed settings menu, Steam Cloud save, and overall maintenance.
Performance Issues

The update might cause FPS drops in some computers and we'll work on it next!

This update also contains a HotFix for the issue. Sorry for the inconvenience earlier.

 

https://discord.com/invite/xWD5BfNMMM

 

Thank you and have fun!

 

That’s a wrap on the Restockers Update for Supermarket Simulator on Mar 13.

Wordle Today – Answer And Hint For #999 March 14, 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today Mar 14.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already Mar 15 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 999 March 14, 2024

Wordle Hint Today
Today’s Wordle Hint

Here’s a hint with the meaning of today’s Wordle answer

 

A point in time from which something has continued or developed; the starting point of a period of time.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“E”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“C”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“N”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“I”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“S”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 636 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “SINCE”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle Today – Answer And Hint For #998 March 13, 2024

 

Wordle #997 For March 12, 2024

HEAVE

To lift, haul, or throw a heavy object with great effort. Also used to describe when a chest rises and falls rhythmically or spasmodically as if struggling to breathe.

 

Wordle #996 For March 11, 2024

PESKY

An adjective used informally to describe something or someone annoying, bothersome, or causing minor but persistent trouble or irritation.

 

Wordle #995 For March 10, 2024

GRASP

As a noun: a firm hold or grip.

As a verb: to understand or to comprehend something.

 

Wordle #994 For March 9, 2024

CHEER

As a verb, to express happiness or encouragement, oftentimes with a loud shout, slogan, or acclamation.

 

Wordle #993 For March 8, 2024

EARLY

An adjective that refers to something occurring or done before the expected, usual, or appointed time.

 

Wordle #992 For March 7, 2024

CLONE

Produce genetically identical copies of an organism, typically through asexual reproduction or by using biotechnological methods.

 

Wordle #991 For March 6, 2024

TEARY

An adjective that describes someone who is shedding a bodily fluid from their eyes, often as a result of sadness, emotion, or sensitivity.

 

Wordle #990 For March 5, 2024

HUNCH

A noun that refers to a feeling, intuition, or instinctive guess about something, often without any logical explanation or evidence.

A verb that means to bend or stoop forward, typically due to discomfort, fatigue, or cold.

 

Wordle #989 For March 4, 2024

FLAME

The highly visible, brightly glowing, and often flickering component of a fire.

 

Wordle #988 For March 3, 2024

STATE

As a noun: a political entity with defined geographical boundaries, a permanent population, and a government.

 

Wordle #987 For March 2, 2024

URBAN

The social, cultural, and economic aspects of city life, as opposed to rural living.

 

Wordle #986 For March 1, 2024

FORTY

A numeric value that can be arrived at by multiplying four by ten.

 

Wordle #985 For February 29, 2024

IMAGE

A visual representation or depiction of something, typically produced by photography, painting, drawing, or digital means.

 

Wordle #984 For February 28, 2024

DEVIL

A supernatural being, often depicted as evil, malevolent, or the adversary of God.

 

Wordle #983 For February 27, 2024

SENSE

As a noun, any of the five faculties through which stimuli from the external world are received and perceived: sight, hearing, taste, smell, and touch.

 

Wordle #982 For February 26, 2024

OFTEN

An adverb that indicates frequency or regularity of occurrence.

 

Wordle #981 For February 25, 2024

SMITH

A common surname of English origin.

A person who works with skill and craftsmanship in the creation of various objects.

 

Wordle #980 For February 24, 2024

PIPER

A musician who plays the bagpipes, a traditional wind instrument.

 

Wordle #979 For February 23, 2024

APART

Separate or detached from something else; not connected or joined together.

 

Wordle #978 For February 22, 2024

HEAVY

Used as an adjective to indicate having great weight; difficult to lift, move, or carry due to mass or density.

 

Wordle #977 For February 21, 2024

BUILD

Used as a verb most commonly: to construct, assemble, or create something, such as a structure, or object.

 

Wordle #976 For February 20, 2024

MATCH

To be equal or corresponding to something else in quality, quantity, or significance.

 

Wordle #975 For February 19, 2024

PRICE

The amount of money or value that must be paid or exchanged to acquire goods or services.

 

Wordle #974 For February 18, 2024

RIDGE

A long, narrow, elevated area of land that forms a crest or a continuous line along the top of a mountain, or hill.

 

Wordle #973 For February 17, 2024

PSALM

A sacred song or hymn, typically from a specific titular Biblical book, which is a collection of religious poems and prayers found in the Old Testament of the Bible.

 

Wordle #972 For February 16, 2024

STASH

As a noun: a secret or hidden supply of something, typically valuable or desirable items.

As a verb: to hide or store something away, often for future use or for safekeeping.

 

Wordle #971 For February 15, 2024

ASCOT

A type of necktie or cravat that is typically worn with formal attire. It consists of a narrow strip of fabric that is folded over and tied in a manner similar to a scarf, with the ends tucked into the collar of a shirt.

Granblue Fantasy: Relink Update Patch Notes 1.1.1 Mar 14

Granblue Fantasy: Relink receives a large update on March 14 in patch 1.1.1, addressing the usual bugfixes, but more importantly has a bevy of new content to enjoy, including quests, sigils, and trophies.

Characters have had each of their fixes listed separately, so you can see if something in particular that annoyed you has been addressed in this update.

The complete patch notes are below:

 

Granblue Fantasy: Relink Update Patch Notes 1.2.1 Apr 26

 

Ver. 1.1.1 is now available!

The following update applies various changes listed below.
Players who have purchased the disc version are strongly encouraged to download and install this latest update.

 

Changes from Ver. 1.0.5:

 

New Content

  • Added a new challenging quest: The Final Vision. Clear The Tale of Bahamut's Rage to unlock this quest.
  • Added sigils with new traits to the Knickknack Shack's Treasure Trade. These sigils will become available after clearing The Final Vision.
  • Added new trophies.
  • Camera Sensitivity and Aim Sensitivity each now have two separate settings for vertical and horizontal movement speed. The maximum sensitivity for each setting has been raised from 10 to 20.
  • Added Camera Smoothing and Battle Camera Correction to Game Options.
  • Added the Clear Voice Feature to Audio options.

 

Quests

  • Quick quests now include Proud-difficulty quests.
    • *The following quests are excluded: The Automagod Strikes Back, The Tale of Bahamut's Rage, and The Final Vision.
  • The Effective Characters section on the quest selection screen now displays characters controlled by other players in your session.
  • Added treasure chest icons to the drop items displayed on the Results screen of Boss-type quests to designate which chests they were obtained from.

 

Online Multiplayer

  • Fixed an intermittent bug that prevented stats scaling even when Power Adjustment was turned on.
  • Lowered the scaling degree of HP and ATK stats when matching with players who have Power Adjustment turned on.
  • Fixed a bug where after matching with players who had Power Adjustment turned on, visual effects for fully awakening weapons wouldn't display.
  • Fixed a bug that prevented a player from rejoining the same session if a network error had occurred during the session.

 

Battle

General
  • Auto Target Switching should no longer switch to an ice pillar on Mt. Neigelith whenever the original locked-on target is destroyed or lost.
  • Adjusted the camera to stay centered on a locked-on foe that's far away whenever possible.
  • Adjusted camera lock-on behavior during The Tale of Bahamut's Rage quest.
  • Adjusted the amount of link time extension granted by attacks, which was known to have caused link time to be extended for longer than intended.
  • Added visual and audio indicators to notify a player if their buffs have been removed.
  • Fixed a rare bug where a player wasn't able to aim throwable objects while playing online.

 

The Captain (Gran/Djeeta)
  • Hits that raise Arts lvl now extend the time before Arts Lvl resets from activating a skill. The following modifications were made as a result of this change:
    • Adjusted the skill cooldown shortening effect that comes from raising Arts lvl.
    • Adjusted the skill cooldown shortening effect given by Overdrive Surge.
    • Adjusted the SBA gauge fill rate given by certain □ and △ attacks.
    • Adjusted the SBA gauge fill rate given by certain skills.
    • Adjusted the amount of SBA gauge that is redistributed by Conduction.
  • Fixed a bug that prevented Djeeta from dodging right after performing an aeriel barrage.
  • Fixed a bug that altered Gran and Djeeta's movement speed while they were charging Power Raise.

 

Katalina
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Increased the SBA gauge fill rate given by link attacks while Ares is summoned.

 

Rackam
  • Fixed a bug where Rackam didn't gain Duration's additional effect if he was under the Invincibility effect.
  • Fixed a bug that caused Bull's Eye Blast to charge to a lower level while playing online.
  • Fixed a bug that caused the damage cap of aerial barrages to work incorrectly.
  • Lowered the damage cap of Slagshot.

 

Io
  • Fixed a bug where the effective area of Healing Winds was smaller than it appeared on screen.
  • Io should no longer lose the Mystic Vortex status effect even after taking a hit from an attack that removes positive status effects.

 

Eugen
  • Fixed a bug in chapter 6 that caused the camera to remain in a fixed position when trying to aim.
  • Fixed a bug where grenades wouldn't stick to certain foes.
  • Fixed a bug where Eugen didn't gain Intercept's additional effects if he was under the Invincibility effect.
  • Fixed a bug where Sumrak dealt less hits when under specific conditions.
  • Fixed a bug where grenades became less powerful when under specific conditions.

 

Rosetta
  • Fixed a bug where after casting Lost Love during link time, the effect provided by the Enhanced Roses (Link Time) Mastery wouldn't trigger for replanted roses.
  • Fixed a bug that displayed the wrong element for Lost Love.

 

Ghandagoza
Fixed a bug that prevented Ghandagoza from dodging right after performing an aerial barrage.
  • Extended the input buffering window for charging △ following a combo finisher.
  • Quickened the transition timing into charging △ following a combo finisher.

 

Granblue Fantasy: Relink Update Patch Notes 1.1.4 Apr 8

 

Ferry
  • Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
  • Lowered the SBA gauge fill rate given by launch attacks and aerial barrages.
  • Fixed a bug where pets would link attack a foe different from the one you were locked on to.
  • Fixed a rare bug where link time wouldn't trigger if Ferry dodged after a link attack.
  • Implemented measures to mitigate link attacks from missing due to certain terrain.
  • Fixed a bug that prevented Ferry from dodging while casting Sic 'Em, Geegee!
  • Fixed a bug where the effective area of Benediction was smaller than it appeared on screen.
  • Fixed an intermittent bug where the damage cap of Umlauf would be superseded by the damage caps of other attacks.
  • Fixed a bug that would sometimes cause positive status effects of skills to not be granted if the skills were activated right after a Skybound Art.

 

Narmaya
  • Fixed a bug that prevented Narmaya from dodging right after performing an aerial barrage.
  • Fixed a bug where it was possible to make Narmaya execute Dawnfly stance combo attacks despite being in Freeflutter stance.

 

Lancelot
  • Fixed an online multiplayer issue where upon entering link time with the Supplementary DMG effect, Lancelot would retain that effect indefinitely.

 

Vane
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed a bug that prevented Vane from performing a combo finisher despite pressing △ right after a link attack.
  • Fixed a bug that sometimes prevented Vane from immediately attacking after dodging if he dodged in the middle of a Beatdown combo.

 

Percival
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed an intermittent bug where the damage cap of Roter Wirbel would be superseded by the damage caps of other attacks.
  • Extended the input buffering window for a second charged △ attack following the first charged △ attack.
  • Fixed a bug where the charge speed of △ wouldn't speed up despite being charged after an air combo.

 

Siegfried
  • Fixed a bug that prevented Siegfried from dodging right after performing an aerial barrage.

 

Cagliostro
  • Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
  • Extended the input buffering window for a second charged △ attack following the first charged △ attack.
  • Objects transmuted as part of a link attack should now hit foes with greater accuracy.
  • Fixed a bug where after Cagliostro recovered from Glaciate or Held Under, whenever another party member's attack landed, she would flinch to those hits.

 

Yodarha
  • Fixed a bug where the △ attack wouldn't counter if Yodarha was under the Invincibility effect.
  • Fixed a bug that prevented Yodarha from dodging right after performing an aerial barrage.
  • Fixed a bug that displayed the wrong element for Flashing Void.

 

Zeta
  • Fixed a bug where if Zeta had the Supplementary DMG effect, the extra attack from that effect could trigger a loop combo.
  • Fixed an intermittent bug where the damage cap of Infinite Wonders would be superseded by the damage caps of other attacks.

 

Vaseraga
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.

 

Id
  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed a bug where if Id dodged right after activating Atonement, he would only gain the Substitution effect.
  • Fixed a bug that prevented Id from dodging right after performing an aerial barrage.
  • Fixed an intermittent bug that reduced Id's movement speed while he charged his △ attack.

 

Other Items

  • Added a warning about the party having less than 4 members before going into a certain section of chapter 4.
  • Fixed a bug that prevented players from obtaining the Reminiscence trophy/achievement. It will unlock upon returning to a town.
  • Fixed a bug that prevented players from obtaining The Ultimate trophy/achievement. It will unlock upon returning to a town.
  • Fixed a bug that prevented normal story progression if the chapter before Chapter Ø was played via chapter select before clearing Chapter Ø. If you are affected by this bug, quitting the chapter should restore progression.
  • Fixed a bug that prevented players from obtaining trophies related to the Wee Pincers side quest line and opening treasure chests. They will unlock upon returning to a town.
  • Fixed a bug where entries weren't unlocking properly in the Places tab of the glossary in Lyria's Journal.
  • Adjusted the speed of the Masteries cursor.
  • Adjusted the visibility of the compass when in darker areas.
  • Adjusted the playback conditions of Gotle's voice lines when transmuting sigils.
  • Various bug fixes.

 

Thank you for playing Granblue Fantasy: Relink!

 

Granblue Fantasy: Relink Update Patch Notes 1.1.2 Mar 15

 

That’s the entirety of the patch notes on March 14 for Granblue Fantasy: Relink.

Counter-Strike 2 Update Patch Notes Mar 14

Counter-Strike 2 gets a new update in time for the PGL Copenhagen 2024 Major. Along with the Major’s Hub, there’s a new Viewer Pass of course.

As fixes go, the only thing mentioned is a tweak to the flames of the Molotov which would previously obscure the vision of a player, but not that of their adversary.

 

https://hard-drive.net/guides/counter-strike-2-update-patch-notes-apr-25/

 

[COPENHAGEN 2024 MAJOR]

  • The Copenhagen Major Hub is now available. Visit the hub to purchase tournament items, play the Pick’Em Challenge and more.
  • Purchase a Copenhagen 2024 Viewer Pass to receive an upgradable Copenhagen 2024 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick’Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick’Em Challenge performance to your friends.
  • All players with Prime status can place Pick’Em picks for free! However, to complete challenges and earn rewards from an event stage, you will have to activate a Viewer Pass before that stage begins.

 

[GAMEPLAY]

  • Adjusted molotov fire to address a case where a player who could see through fire could not be seen by their opponent.

 

PGL Copenhagen 2024 March 14

In December, hundreds of teams from around the world began their long journey to the first Counter-Strike 2 Major. Fighting through open, closed, and regional qualifiers–now only 24 remain. Tune in to the PGL Copenhagen Major on March 17th and watch the best Counter-Strike teams in the world battle for the title of Major Champion!

Today we’re shipping the all-new Copenhagen Major Hub, where you can find the Pick’Em Challenge, the Copenhagen 2024 Viewer Pass, Souvenirs, and (coming soon) Team and Player stickers. 50% of the proceeds from tournament items are shared with players and organizations.

Playing the Pick’Em Challenge with an active pass will give you a chance to upgrade your Copenhagen 2024 Coin and earn extra Souvenir Packages. You’ll also show up on the Active Pass Leaderboard, where you can compare your Pick’Em Challenge performance to your friends.

In the past, you needed an active pass to play the Pick’Em game. No more! Now, everyone with Prime status can place their picks for free. However, to complete challenges and earn rewards from each event stage, you’ll have to activate your pass before the stage begins.

So place your picks and get ready to cheer for your favorite teams. The PGL Copenhagen 2024 Major is almost here!

 

Counter-Strike 2 Follow Recoil Guide: Use Follow Recoil in CS2?

 

That’s it for the Mar 14 patch notes for Counter-Strike 2.

Sons Of The Forest Update Patch Notes Mar 13

Sons Of The Forest gets some good news with a new update for the game. Your sidekick companion can ride or die with you in golf carts now, as you hunt and craft everything in sight.

 

Hey everyone,

This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system.

There are also some additional fixes and improvements, listed below.

 

https://hard-drive.net/guides/sons-of-the-forest-update-patch-notes-apr-18/

 

Features

  • Added ability for Kelvin to get into golf carts
  • Added seat occupied indicators for golf carts
  • Added new Armor type
  • Auto foundation now allows snapping at various heights instead of only the highest

 

Patch Improvements

  • Arrows and spears are now easier to collect after thrown or shot
  • Gps tracker will now correctly align to player direction (i.e. when using the glider)
  • Players can now carry 16 bones
  • Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals
  • Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water
  • Balanced fire torch
  • Improved performance of effects when plater is active

 

Fixes

  • Fixed case where golf cart particles could cause visual distortion
  • Fix for knife equip when waking up under water
  • Fixed some keyboard keys displaying name incorrectly in some languages
  • Blocked mounting knight V while healing from downed state in multiplayer
  • Fixed Knight V tire decal disappearing when dismounted
  • Fixed a bug when trying to sled in ice caves
  • Fixed canvas scaling for save game menu on dead screen
  • Fix for HUD coming back when pressing esc after quitting
  • Fixed a case of auto foundation placement being blocked when it shouldn't
  • Fixed various beams linking and dismantling issues
  • Fixed case where eagle could visually pop on landing
  • Add splash sound on killer whale jump
  • Increased cooldown on bat scare inside caves
  • Fix decapitated carried cannibals not hiding their facial deformations
  • Improved chopper rotation for clients in multiplayer games
  • Improved moose path following issues and interruption issues
  • Fixed issue were projectiles like spears could hit and be blocked by player hands
  • Kelvin will now drop carried items when forced into sleep state when player sleeps
  • Fixed shark missing some audio events
  • Fixed seagull missing transition from "eat" to “fly”
  • Fixed seagull sometimes falling through collision after landing
  • Add raccoon ragdoll audio for thump on ground falling out of tree dead
  • Fixed wooden crate position popping on break
  • Fixed boat engine missing audio for impact/slide
  • Wall will need 4 door cuts instead of 3 to be considered passable by ai actors
  • Fix cannibals often looking away at other cannibals when taunting a bound player
  • Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water
  • Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh
  • Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits
  • Fix for some holes in Cave C collision meshes
  • Removed a few trees in rocks above Cave B entrance

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

That’s it for the Mar 13 patch update for Sons Of The Forest.

Boeing Reminds Passengers Planes Are All Still in Early Access

ARLINGTON, Va — After weeks of reported malfunctions and passenger injuries, Boeing responded to customer concerns by reminding the community that its planes are still in early access.

“All of our released planes currently remain in early access, so some issues are to be expected,” Boeing said in a statement. “Fortunately, many airlines were willing to purchase our planes at full price, knowing that they may very well never be ready for a production release. Early access is extremely important to Boeing, because we truly believe that the development of airplanes is a collaborative process between our manufacturing teams and airline passengers themselves.”

“In addition, the money earned from these planes being in use for the last 25 years will continue to help crowdfund development for bug fixes, like making sure the door stays on once the plane reaches altitude.”

Sean Pullman, a frequent flier, was less than enthused by the admission.

“How have I been paying full price to fly on planes that aren’t even ready to be released to the public? I just need to get from one place to another, without dying. I shouldn’t have to be sending in bug reports for every missing bolt, busted MCAS, loose tire, overheating cable bundle, or hydraulic gear fire. And honestly, I’m not feeling great about pointing out issues with Boeing’s planes after what happened to the last guy.”

The FAA also released a response to Boeing’s statement through its spokesperson, Kay Whitley.

“Ultimately, our job as a government agency is to take a step back and allow airline manufacturers to decide how best to regulate themselves, and then do investigations into the resulting issues. Once we’ve determined that the companies are indeed negligent, we come up with a fine for them to pay that looks like a large sum of money but is really absolutely meaningless beneath the wave of profits they make every year. Besides, it’s not like anyone’s dead.”

At press time, Whitley was seen confirming her next United flight would be on an AAA Airbus.

Gamers Under Attack? Congress Votes to Ban Lower Half of Every TikTok Video

WASHINGTON DC — The House voted to approve a blatantly anti-gamer bill today that would see the bottom half of every Tiktok video, often a safe refuge for gamers as they watch a cooking video or whatever, banned.

“Is any gamer really surprised they chose to ban the bottom half and not the top half?” one online commenter going by the username ImJustMen said. “It’s a targeted attack on us. They know we cannot physically endure a complete 14 second dance video without visual gamer support.”

The disturbing bill now goes to the senate, where it’s fate is uncertain. But Biden has said he intends to approve it if given a chance.

“No surprise — Biden is nothing more than a puppet for Sweet Baby Inc,” one online commenter said. “Being a gamer in this country is one of the most difficult things I’ve ever done, but I refuse to give in. I’m downloading a ton of 2x speed Minecraft gameplay right now and will just hold a second phone halfway over my first so I can get through these videos without clicking away. If Uncle Sam wants to take that from me he’ll have to come and try.”

As of press time, the devs behind Subway Surfers were reportedly beginning to wonder if they should spent more on their Washington lobbying.