Wartales Update Patch Notes May 2

Wartales new DLC “The Tavern Opens!” released on April 18, expanding upon the open world, turn-based strategy game. This is a compilation of the patch notes since the DLC dropped, in descending order, from latest to oldest:

 

UPDATED May 2

 

 

Patch Notes 02/05/2024

Wartales v1.0.34584

 

Base

 

General

  • Fixed several UI issues, including:
    • Paths menu which wasn’t properly displayed for some languages
    • Controller UI that didn’t match with the actual inputs
  • Fixed an issue with overloaded prisons

 

World

  • Fixed pitons after recent updates

 

Co-op

  • Fixed some crashes
  • Fixed minor UI issues

 

Camp

  • Fixed camp equipments and companion’s position changing

 

Pirates of Belerion

 

Battle

  • Fixed duel animation

 

The Tavern Opens

 

Profession

  • Fixed several bugs linked to specialities

 

 

Patch Notes 26/04/2024

Wartales v1.0.34505

 

Base Game

 

Known Issue

  • For players who have encountered groups of 3 ennemies in combat:
    • Go to settings and change combat difficulty to a different difficulty
    • Return to the World
    • Reset the difficulty to the difficulty you wish to play with

 

Battle

  • Fixed throwing projectiles animations
  • Fixed a crash after loading a save in the middle of a Rouste game

 

World

  • It is no longer possible to loot “Dried Fish” in fishing points anymore

 

Quest

  • Convincing Information quest is fixed
    • For players who already have completed the quest:
      • Go to the Valiant Tower
      • Go inside the tower, then open your map
      • The quest should be validated
  • Fixed Winfel Estate’s NPC that couldn't be clicked on

 

Camp

  • Fixed confessions exploit
  • Fixed injured companions/prisoners animation in camp

 

Pirates of Belerion

 

World

  • Fixed collision on Isle of the Worthy’s bridge

 

Quest

  • Fixed marker in “Missing Person” quest
  • Fixed a missing name in Belerion’s bounty

 

The Tavern Opens

 

Cook

  • Cooking pot can now be upgraded after starting a new game with the Tavern destiny
  • Recipes giving Valour Point are fixed: translations have been adapted + bonuses have been fixed

 

Item

  • Weapons can no longer be duplicated using the “Weapon Display” board

 

 

Patch Notes for 19/04/2024

Wartales v.1.0.34393

 

Base Game

  • Fixed an issue that led to enemy groups with few units.
  • Seasonings will no longer drop when you don't have the DLC, and you can now throw them away.

 

The Tavern Opens

  • The Troop Banner tool gives 1 more prestige per shift in its non-upgraded form.
  • The impact of a lower price on the sales odds of an item is slightly stronger.
  • Fixed an issue when an employee returned from a mission but the tavern was full.
  • Fixed an issue with the new troop starting composition.
  • Fixed an issue with loading old saves.
  • Fixed an issue with Polish localisation.

 

Those are the patch notes through May 2 for Wartales.

Game Would Be Absolutely Perfect if Only You Were a Furry

Well, it happened again. You were bored, looking at your Steam library of hundreds of games, and decided you needed to buy a new one. So you head to the Steam store and see what’s on sale. This game, Furrious Fighters, has overwhelmingly positive reviews and is on sale for five bucks. Perfect.

It’s almost immediate that you realize something is wrong. The first character who appears on screen is an anthropomorphized, very shredded, fox. This thing has a chest that’s wider than a mack truck, and you can just tell he’s packing a monster hog under his boxer shorts.

But you press on. The gameplay is incredible. A combination of roguelike and puzzle solving that scratches the perfect itch in your brain. If only you were a furry it would be a game of the year contender. This might be the best game you’ve played, but you’re probably not going to tell anyone about it.

You’re addicted to the game. You can’t stop playing it. Unless someone walks into the room, in which case you’ll immediately alt-tab and pretend you’ve never heard of yiffing in your life, even though there’s a yiff-meter that powers you up.

When you beat a level, the game provides you with an explicit picture of some of the other animalistic characters. It’s clearly intended to be a reward, but you can’t help but feel it’s God’s punishment for you abandoning Him.

Honestly though, that rabbit woman is pretty cute. You can deal with that. You liked Lola Bunny. Maybe you’re not so different from the target audience for this game after all?

Only a few more sessions will help you find out.

Alanah Pearce Finally Apologizes For Delaying God of War: Ragnarok

Alanah Pearce is a writer for Sony Santa Monica, YouTuber, host of multiple podcasts, and prominent games media personality. Pearce began her writing career in Australia, working for a variety of different outlets, eventually moving to the United States to finish out her degree in San Diego, and then began working at IGN before moving on to Rooster Teeth. Since 2020 she has also co-hosted the Video Game Accessibility Awards with AbleGamers COO Steve Spohn. Pearce talked with Minus World about being a prominent female face in a male dominated industry, what keeps her motivated, some of her favorite writing in games, and more.

Minus World: What has been your favorite game you played this year so far?

Pearce: I am really enjoying Dragon’s Dogma II. I love the first game, and it’s been very interesting to see the conversation around the second game, because it really is just the first game. Obviously I actively dislike microtransactions and it sucks that Capcom keeps doing that, but I’m really enjoying the game right now outside of the microtransactions. It’s quirky. It’s weird. I love the chaos, and the storytelling that comes from the emergent gameplay and the adventure. You could be out doing something very minor, then you encounter a giant Cyclops that’s way over your level, and you have to scramble to figure it out. I find that so fun. So that is probably my favorite this year. I also played through Cocoon in one sitting earlier this year and really, really enjoyed that because January was just dog shit weather in LA. February was pretty bad too, but January was terrible. So I replayed through Inscryption and played through Cocoon. And then I did all of Kaycee’s Mod in Inscryption. Kaycee’s Mod is basically a roguelike version of that first act in the game. It has these skulls that you activate as modifiers, and Skull Storm is when you have all of the difficulty modifiers activated. And it was so hard. I was pretty sure I would never do it. I thought it was going to take me six months at least, because a lot of it’s just luck, but I did manage to do it. I think it probably took me 12 hours just for Skull Storm, which if you were to play it from top to bottom, would probably take like 20 minutes. I think it probably took me 12 hours total.

MW: It’s sicko mode.

Pearce: It is sicko mode. I love it. So I’ve been playing weird little games because I was waiting for Dragon’s Dogma II, and as such have also delayed getting into Final Fantasy VII Rebirth because I’ve been so excited about Dragon’s Dogma II that everything else has to get pushed out of the way before I could finish that.

MW: What is the most glamorous part about being a prominent female gamer on the internet?

Pearce: Many answers I could give that question. You know, I’m gonna give you an actual answer. I just this year started getting fashion designers sending me clothing, which is very cool. Because, yes, I’m a woman involved in a very male dominated hobby, and I’ve always been at least a little bit of a tomboy. I don’t know if that term is outdated. But I still like girly stuff and people sending me clothing, and I get perfumes as well. It’s been really cool. I feel like it’s an industry that’s very separate from video games, finally acknowledging the amount of women, like grown-ass-women, who are into video games. And I’m sure I have probably more female followers than the average male gamer does at the very least. So that’s actually been very cool. It feels very glamorous. There are many unglamorous things, but that actually feels pretty glamorous.

MW: That leads to my secondary question: How close have you come to just saying “fuck it” and not having any sort of online presence at all?

Pearce: I will do that eventually. Really everything I do right now is for my family. I have a family member who has terminal cancer, and that shapes a lot of what I do and a lot of the money that I make is in the interest of supporting my family. I think after that stops being what I spend my money on I will need to spend more time saving for my own life. Then as soon as I can I think I will disappear from the internet, do the writer thing, and disappear into the woods, and just never talk to anyone ever again.

MW: Sounds like the dream.

Pearce: It’s tough, though, because I have friends who are like famous, famous YouTubers, the top ten types, right? And they’ll always be like, “Yeah, I’m going to quit this forever one day, you know, as soon as I can afford to.” And I’m like, “If you can’t afford it, then I never can afford it. Like, how can you not afford to do this?” I just feel like we get tricked. I think there’s this lie, especially in America, of, “Oh, well, you’ll just have to earn this amount of money for this amount of time, and then you can go and have fun.” But it never ends. You never actually get to stop working hard. There is no fun at the end of the tunnel. You just have to keep working until you’re seventy. I think everyone thinks it’ll happen and it never, ever does. There’s always some push for you to have to keep doing something just forever. And I think, especially the reason I say America, is that it’s really tied to value here. How valuable you are as a person is tied to your professional output. That definitely has had an impact on me in the last ten years. I have fallen for that mindset. Whereas in Australia your value is how much time you spent at the beach that day.

MW: We say “grindset” here in America.

Pearce: You’re right, sorry. It’s all about that stigma “grindset,” bro.

MW: What expectations did you have for yourself when you were first beginning to write about games? Because that was in Australia, right? Was there this vision in your head? “I’m going to move to America and I’m going to work for a game studio”, or was it just “I want to write about games?”

Pearce: I started with, “I want to write about games.” It actually started while I was working at a call center, and I was pretty depressed, like diagnosed depression. I didn’t know what I wanted to do, but I knew that I didn’t want to work there. I actually studied psychology at university for six months just to find something interesting to study, which I actually think was really helpful when it comes to my job now, because there’s so many psychology related things that can make developing characters easier, I think. But I was always looking for jobs, and then I found a listing on an Australian website that’s called pedestrian.tv, which has a lot of creative job listings. It’s a really handy resource for creatives. There was just a job listing for a freelance volunteer video game writer. And I was like, wait, “I could do that?” Because at that point in time, I had already been writing game reviews on just a blog just for fun and talking about games all over the internet, probably since I was 13 or so. I applied for that and started doing it, and was like,“Oh my God, I love this.” Because the two things that I cared about the most in life had always been video games and writing, and even though it was for free, I was like, “Oh, I need to do everything I possibly can to make this my career.” So that’s why I pivoted to studying journalism and entertainment writing. That’s what I studied at university. And, you know, I took a photography class in case any of my journalism would need photography. I started working on radio in Australia for one of our community radio stations. So at first the goal was to make this a thing I can do full time, and then my goal was to work at IGN. That’s why the last six months of my degree I transferred to San Jose, because I intended to meet people in San Francisco, and I did that. And then I got a job there. Just to be clear, it makes it sound really easy. I applied like six or seven times, and they declined me, like, didn’t even hear back. It wasn’t that easy, and the job that I did get was really perfect for me. It was the choice and culture editor, which required cosplay. And I was cosplaying at the time, and had a lot of knowledge. And I have a ton of collectibles and have been collecting for a really long time as well. They also wanted science writing, and I was already doing that at university. I really got very lucky that that exact job was the one that I got, because I don’t know that there were that many people on the planet who had just studied journalism, had experiences as games writers who also cosplayed and were huge into collectibles. I got so lucky with that particular listing.

MW: Sounds like you fit that niche.

Pearce: It was like it was written for me. I had written articles about space just because I’ve always really liked space for my university. When I got the job at IGN I already knew that I wanted my next job to be Rooster Teeth. Literally when I started writing, I was like, “I’m gonna work at Rooster Teeth next.” That was because I’ve always loved fictional writing, and that seemed like a cool way to bridge the gap, and that they had both games media and they had animation and video games and movies, and I was like, “I think that’s how I want to go.” When I was working at IGN my favorite things to do were developer interviews, like the IGN First stuff where you visited Game Dev Studio and you got to talk to people. And that was the point where I was like, “I want to make video games. I really want to do this particular thing.” So Rooster Teeth still worked in that, I got to work on a bunch of their projects, things like Ruby or things like Arizona Circle. That again bridged the gap for the fiction stuff. I did a bunch of Game Jams while I was there, to get more game experience, and then again, got really lucky with Sony Santa Monica studio having a junior writer listing which nobody ever has. So both of them just feel like very good timing. That was a very detailed answer to your question.

Did I have a plan? Yes. It was work full-time, and then it was to do the things at IGN then Rooster Teeth.

MW: Do you have a favorite book about writing? I’m partial to Stephen King’s On Writing.

Pearce: King’s On Writing kind of pisses me off because it’s, “Just write, bro.” It’s not always that easy.

MW: No, it’s not.

Pearce: That is the biggest one that comes to mind. Though, I do really like Save the Cat.

MW: I don’t know that one.

Pearce: Save the Cat is more about screenplays, but it is more from a business perspective as well. It’s very much if you’re not just writing for fun, which I can do at any time anyway. And I write plenty of stuff that I don’t care about anybody reading. I’m writing something right now that I’m just solely sending chapters to my sister, because it’s the kind of thing she would like. And no one else ever has to read it, and that’s fine. Save the Cat is really about if you want to write something commercially, what is your intent? And I feel like it’s really helpful in a lot of ways for framing why you’re writing the thing you’re writing. It definitely applies to game design in some ways. Save the Cat is the principle of: you have a character, they save a cat out of a tree immediately, you are immediately endeared to that character. It’s something that just happens really fast, and I think that things like that apply to game dev writing very well because you can’t–you can–but shouldn’t just trap people in cutscenes. I’d by choice have games be entirely gameplay, but it’s very complicated for storytelling purposes. The ways that you can make sure that players attach some sort of character descriptor to an action rather than a word somebody is saying. So I think Save the Cat is pretty helpful in a bunch of ways. I like Hero’s Journey and Heroine’s Journey as well. Both are very helpful.

MW: How did you become involved with AbleGamers?

Pearce: I’m technically not, but Steve Spohn is my best friend. Huge fan of Steve Spohn. I love Steve and I wanted to start an accessibility award show. So I asked if we could use the AbleGamers jury, and actually have access to disabled gamers. Which obviously they know a lot of and we also used the AbleGamers criteria of different kinds of disability and different kinds of accessibility needs. So I am involved in AbleGamers insofar as Steve gets to ask me to do anything, and I will always say yes. They also help a ton with the Video Game Accessibility Awards, just as a fantastic resource. So technically, I get something for my relationship with Steve too, not just the charm and the insults.

MW: What positive changes have you seen in the industry since places like AbleGamers and people like Steve became more prominent?

Pearce: I think it’s made a huge difference. I feel like we’re actually talking about accessibility more often now. There is a department of PlayStation called Able at PlayStation. We have regular meetings about accessibility. I think it’s brought the conversation to the forefront where previously there wasn’t really any conversation about it. There’s obviously still a lot of detractors and a lot of toxicity surrounding it, but I feel like it’s now something people actually think about or know what it means. And I very much think AbleGamers has had a huge hand in that.

MW: Look at The Last of Us Part II, you can play that completely blind.

Pearce: It’s the most accessible game ever made that I’m aware of, and they still don’t have a bunch of stuff that would be useful. It’s limitless. And it’s such a weird thing for people to get frustrated about. I don’t understand why you would ever argue against games having more options. You can play it however you want to play it. That’s cool as hell.

MW: Those people annoy me to the end of the earth. It’s not affecting you in any way, shape or form.

Pearce: 100% Which is most things, right? But even with FromSoft games, they’re like, “No, it’s not the way that the person intended.” A) I doubt that Miyazaki is out there being like, “I don’t want any disabled people to play my game.” B) There are so many things gamers will get mad about that are against what the dev intended. Say the dev wants the female character to look the way the one in Fable does. They’re very upset about that. But accessibility is just good for everybody. And I always feel like people who argue against it have never considered that something could happen to them. What happens if you break your wrist? There’s a lot of games you can’t play anymore. What happens if you have kids and you can’t pause? There are a lot of games that you can’t play anymore. There are different kinds of disabilities, like situational disabilities like somebody having a toddler running around now, and there are a lot of games you can’t play because you can’t pause or you can’t rewind or whatever. There’s just so many things that as you get older, I got tendonitis, you might get tendonitis, I can’t rapidly button press. Any accessibility that comes now means that any of those games you want to replay in ten years, when you also have shitty wrists, you’ll actually be able to. It’s people arguing against their own futures. It’s just so stupid.

MW: It’s yeah, it’s a bunch of online chuds with too much time on their hands.

Pearce: Yup, which is always the way. But you know, one thing I always feel like would help is if at the end of a game you got this end game screen that had statistics on the exact settings that you used. Because I think a lot of these people are really caught up in, “But they need to know that I finished Dark Souls the really cool way!” I finished Tunic, a game that’s really fucking hard. and I didn’t finish it with any of their accessibility options. One of which allows you to take no damage. And I would have loved a screen that said that I did that all by myself. That’s part of where the argument comes from is people just needing to validate their own achievements. So if we just get our end screen to say, “And here are your exact settings,” I feel like it would help a lot.

MW: You need it to be like the HR training you take every year at work, like the little certificate they let you print out.

Pearce: Yeah. Here’s exactly how you did it. Good job buddy. Now stop yelling at people on the internet. I just feel like they would pipe down a little bit if they at least felt like they had a certificate saying “You were a big tough boy!”

MW: Are you ready to finally apologize for causing the delay of God of War Ragnarok?

Pearce: You know, I’ve been thinking about this for a long time, and I don’t even know what the public story is. That Chris Judge was sick or something. I don’t even remember.

MW: Something stupid like that, yes.

Pearce: No, it was me being hired specifically that delayed the game, of course, which makes sense somehow. Not really sure how a junior writer being hired would delay a video game, but yes, I’m very sorry if you think I did that. I apologize.

MW: Thank you. I can tell you really meant that.

Pearce: Thank you. It’s about time somebody called me out.

MW: That’s why I scheduled this interview. That was my gotcha question. So you’re a very busy person: you’re involved in several podcasts, you write for Sony Santa Monica, and you have a YouTube channel. So what drives you? I know you mentioned helping take care of your family back home, but what do you feel propels you forward?

Pearce: The sense of value is totally one of them. I have been sucked into the American system of my happiness is tied to how much I make. Not money, literally just output of things. Also, like I said, I had depression when I was 19 or something, and I’ve never had it since. The way that I feel like I avoid it is by staying extremely busy, and exercise is also important. But I just really like working. I never want to recommend that anybody tackles the workload that I do because it is like 9am to 1am most days. I still make sure that I schedule days where I don’t do any work. I usually get one every few weeks, and I will take two weeks off a year where I don’t work at all. I just feel shitty about myself when I’m not constantly doing things. I have trouble watching TV. So now, usually if I’m trying to watch a TV show I’m weightlifting during, so I at least feel like I’m doing something, and I don’t think it’s healthy. I wouldn’t recommend it, but it’s definitely that I’m just uncomfortable not being productive.

MW: You always have to be in motion.

Pearce: Yeah. Doing something, creating something.

MW: I get that. So you’ve you’ve talked before about having CFS (Chronic Fatigue Syndrome), and I was curious about living with that and managing that, or being someone who stays as busy as you do. Are there days where you just can’t do anything?

Pearce: Yeah. CFS for me at least, this doesn’t happen for everybody, has periods of flare ups. For the whole of February, it was really bad. Which means if you looked at my stream stats, I streamed like 15 hours less than I normally would. I upload less videos. You can see the output very clearly drop whenever I have to deal with that. So it also stopped me from working out that whole month. I can usually just manage to do my job. I think I can really only manage to do it because I’m doing it from home. The last time that I had CFS really badly and I worked in an office, it was not good at all. I had a lot of trouble doing that because I would just get home and sleep from 6pm to 9am the next morning, and it was just a shitty way to live. It’s a lot easier when you work from home, and you can manage it a bit better. But yes, there are times where that is extremely difficult, and my body forces me to chill. It’s a tough one because you never really know when it’s going to go away. I usually know when it’s going to show up, but not when it’s going to go away. But there are some people who have CFS so bad they can’t leave their bed for years. It’s rough. I feel very lucky, considering. And what I have, this is getting in the weeds, is not technically CFS because we figured out what causes it. Which is why I say I know when it’s going to happen, and CFS is considered something that has no diagnosis for what causes it. I’ll make a video about that eventually, but it’s easier for me to say it’s CFS than anything else because that is effectively what it is. But yeah, it just means sometimes I can’t do stuff and it definitely sucks.

MW: What’s a piece of game writing that has stuck with you?

Pearce: The entirety of Disco Elysium, like the whole fucking game. I think this is like a really obviously cliche answer, but the first Last of Us. I was very annoyed with Joel at the end for lying to Ellie. The fact that he didn’t at least tell her the truth and is lying to her really pissed me off. I like that the game made me play through something as a protagonist, and feel very protective of this girl as well. The gameplay is actually perfectly hand-in-hand with the way that the protagonist is feeling. And that’s such a strength. But then I ended up frustrated or mad, and that doesn’t make it a bad game. The fact that it was so conflicting and it was technically actions that I was complicit in. I just think it’s very complicated, and it’s something that’s very unique to video games. And I really, really like that about it. I also love Spec Ops. Again, another big cliche, but I think about Spec Ops a lot.

MW: I need to play that game at some point. I own it. I just never have.

Pearce: They took it down. I think that’s one of those ones where the license is gone. It’s permanently removed from Steam and other digital stores. This happened on January 30th. Delisted from Steam and other PC storefronts, and it won’t be coming back. That’s so fucking devastating because it’s such a good game. I think I have it on Xbox, so thankfully I still have it. That game is so unique and it’s, it’s funny, whenever that gets brought up in game dev circles, everyone feels like they can’t do anything like that because Spec Ops already did it perfectly. Everyone’s like, ‘Why aren’t there more games like that?”

MW: Is The Last of Us your favorite game narrative?

Pearce: That would be Disco Elysium. I also think that Outer Wilds has a really incredible narrative. Red Dead Redemption II is also incredible. I love God of War 2018. Probably Nier: Automata would be really high up on my list. The Last of Us is a really easy one to talk about, but Nier: Automata would be higher on the list for me for that. Just how strongly I feel about that extremely complex story. It would be difficult for me to say my favorite, if not Disco Elysium, which is obviously super, super high up there. I am a real big fan of emergent gameplay like in Helldivers II and Elden Ring, and players creating their own stories. I think that stuff’s really powerful. That’s what I love about Dragon’s Dogma II. Anything that you can use gameplay to tell a story without locking a player into a cutscene is something that I think is a lot harder, and that I think I always really appreciate more, which is why I’d say Outer Wilds does such a good job of giving you a brilliant story without locking you into cutscenes.

MW: Is there anything that you would like to plug before we wrap up?

Pearce: If I have anything to plug, it would be Rooster Teeth shutting down, which means that a bunch of my friends who work at Funhaus have all lost their jobs. I’m just about to start a podcast with Rahul Kohli and Jacob Fullerton, and we’ll also be streaming the entirety of Deadly Premonition 2 on streams with some of the Funhaus people and all of the money any of those streams make will go to those people. If you don’t know them, they are a big funny comedy bunch. So you can check out my Twitch for those streams to support them. And the podcast will probably be on my personal YouTube channel, which is youtube.com/alanahirl.

We Infiltrated the Secret Discord Group Where Gamers Politely Discuss Industry News and Consider Financially Supporting Games Media

Investigative reporters here at Hard Drive have spent the last several months secretly infiltrating a Discord where online gamers have gathered to politely discuss recent video game news and consider financially supporting their favorite games media.

We warn you, what you are about to read is disturbing.

“I recently received the new paper edition of Game Informer – did you hear they relaunched it? Pretty cool,” one discord user said in the #drama channel. “Important to vote with your dollar. I want it around so I’ll support it.”

Manor Lords, an indie city builder which was recently released to early access to much praise, was widely discussed.

“I love the combat,” one user said. “It’s like a medieval Sim City with Total War combat or something. Nice! Anyone else try it?”

Seemingly fueled off of each other, the echo chamber effect only amplified the group’s attitude. Sources confirmed they had encouraged each other to take their views into the real world.

“It’s important to get to know your neighbors. Community shouldn’t stop just at your family. I’ve been making an effort to get to know all of my neighorbors,” one user said. “I want people in my community to know I’m there for them if they need me.”

At press time the group was reportedly organizing a campaign with other gamers to keep an elderly woman battling cancer in her home by promoting her GoFundMe.

Wordle Today 1048 May 2 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today May 2.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already May 3 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1048 May 2, 2024

Here’s a hint with the meaning of today’s Wordle answer

 

As a noun: refers to a thin, flat piece or portion of something, especially food.

 

As a verb: to cut something into thin, flat pieces using a knife or other cutting tool.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“E”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“C”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“I”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“L”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“S”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 634 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “SLICE”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle #1047 For May 1, 2024

DIARY

A personal record or journal in which an individual regularly writes down their thoughts, experiences, feelings, and reflections. It serves as a private space for self-expression and introspection.

 

Wordle #1046 For April 30, 2024

PROWL

A verb that means to move around quietly and stealthily, especially with the intention of hunting or stalking prey. It implies moving cautiously and quietly, often with the intent to remain unnoticed.

 

Wordle #1045 For April 29, 2024

CRAFT

The activity or hobby of making things by hand. Also, objects that are made by hand, often with traditional methods and techniques. These items are typically unique and may involve specialized skills. For example, pottery, knitting, and woodworking.

 

Wordle #1044 For April 28, 2024

PRUNE

To trim or cut away unnecessary or unwanted parts of something, such as branches from a tree or unnecessary details from a document. A common practice in gardening to promote healthy growth and shape plants.

 

Wordle #1043 For April 27, 2024

GLEAM

As a noun: a brief flash or beam of light, often suggesting brightness or a sparkling quality.

As a verb: to shine brightly, emit flashes of light, or reflect light in a bright, sparkling manner.

 

Wordle #1042 For April 26, 2024

VAPID

Lacking liveliness, animation, or interest; dull or tedious. It often describes something that is uninteresting, insipid, or without substance.

 

Wordle #1041 For April 25, 2024

INTRO

The opening or beginning segment of something, like a speech, a book, a movie, or a piece of music.

 

Wordle #1040 For April 24, 2024

OVERT

Done or shown openly; plainly or readily apparent, not secret or hidden; the opposite of covert.

Balatro Update Patch Notes May 1

A major update for Balatro is out on May 1. The complete patch notes are below:

 

UPDATED May 1

 

 

1.0.1f – Patch notes

Hey everyone! I'm super happy to announce that the first meaty balance patch for Balatro is now live for everyone! Thank you so much to everyone in the community that gave feedback during the public experimental beta. If you have been a beta tester, this version is functionally identical to 1.0.1e - but here are all the changes made to the game since 1.0.0n:
  • Updated version of Love2D (the engine) - this fixes an issue on Windows and Steam Deck causing poor/stuttery performance for some players
  • Added VC++ 2022 redistributable as an installation requirement

 

  • General performance improvements
  • Added toggle for 'Reduced Motion', removing the swirly background, gyrating card motion, much of the 'juice' in the game

 

  • Changed default fallback tarot from Fool to Strength (when all tarots are on screen)
  • Banned top-up tag and Antimatter on Jokerless Challenge
  • Changed Gold Stake random seeds - now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on Gold Stake (For Completionist++ hunting)

 

  • Changed ante scaling in white stake:
    • Ante 3: 2800 -> 2000
    • Ante 4: 6000 -> 5000

 

  • Changed ante scaling in green stake:
    • Ante 2: 1000 -> 900
    • Ante 3: 3200 -> 2600
    • Ante 4: 9000 -> 8000
    • Ante 5: 18000 -> 20000
    • Ante 6: 32000 -> 36000
    • Ante 7: 56000 -> 60000
    • Ante 8: 90000 -> 100000

 

  • Changed ante scaling in purple stake:
    • Ante 2: 1200 -> 1000
    • Ante 3: 3600 -> 3200
    • Ante 4: 10000 -> 9000
    • Ante 6: 50000 -> 60000
    • Ante 7: 90000 -> 110000
    • Ante 8: 180000 -> 200000

 

  • Changed Orange Stake
  • Scrapped increasing pack cost
  • Added new 'Perishable' mechanic, Jokers have a 30% chance to have a 'Perishable' sticker, disabling them after 5 rounds

 

  • Changed Gold Stake
  • Scrapped -1 hand size
  • Added new 'Rental' mechanic, Jokers have a 30% chance to have a 'Rental' sticker (stacks with eternal/perishable), making them cost $1 up front and $3 every round

 

  • Changed eternal to apply to Jokers in Buffoon packs
  • Changed Eternal/Rental/Perishable sticker location to be in the top left corner
  • Made some non-retroactive scaling Jokers incompatible with 'Perishable' (Ceremonial Dagger, Glass Joker, Hologram, Ride the Bus, runner, constellation, green joker, red card, madness, square joker, vampire, rocket, obelisk, lucky cat, flash card, spare trousers, castle, wee)
  • Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options
  • Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out

 

  • Some Blinds are now be banned on challenge runs
    • banned Crimson Heart, Verdant Leaf and Amber Acorn on 'Jokerless'
    • banned Verdant Leaf on 'Typecast'
    • banned Verdant Leaf on 'Non-Perishable'
    • banned The Plant on 'Mad World'

 

  • Buffed Saturn
    • Now gives +3 mult instead of +2 mult for Straights

 

  • Buffed Neptune
    • Now gives +4 mult instead of +3 mult for Straight Flush

 

  • Buffed Eris
    • Now gives +50 chips instead of +40 chips for Flush Five

 

  • Buffed Ceres
    • Now gives +4 mult instead of +3 mult for Flush House

 

  • Square Joker now has a square sprite
    • Blue Joker sprite was fixed (2 out of place blue pixels)

 

  • Changed Uncommon tag - Now makes the uncommon joker free
  • Changed Rare tag - Now makes the rare joker free
  • Negative, Polychrome, Holo, Foil tags all make their respective joker free

 

  • Changed Investment to give $25 instead of $15
  • Changed 8 Ball - scrapped old effect, new effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored
  • Changed Blue Seal - now creates the planet card of the final poker hand played during the round
  • Changed both Mad and Clever Joker - scrapped 'contains 4 of a kind' effect, now applies instead to any hand that contains a 'Two Pair'
  • Changed Yorick - scrapped old effect, new effect -> gains X1 mult every 23 cards discarded (starts at X1)
  • Changed Magician Tarot - now applies lucky to 2 cards instead of 1
  • Changed Midas Mask - now only applies Gold enhancement to scoring face cards, costs $7 was $6

 

  • Changed Vampire
    • now only removes enhancement from scoring cards
    • gives X0.1 mult per enhancement instead of X0.2 mult

 

  • Changed Madness - now only applies on small/big blinds, not on boss blind selection
  • Changed To Do list - poker hand no longer changes on payout, always changes at end of round (won't get stuck on Straight Flush)
  • Changed description of Shortcut to include a more apt example (10 8 6 5 3)
  • Changed Ancient Joker - the selected suit is no longer able to repeat between rounds
  • Changed Swashbuckler - Now adds sell value of all other Jokers to Mult, not just the Jokers to the left
  • Changed Hanging Chad - Now retriggers the first played card 2 times instead of once
  • Changed Runner - now starts at +0 chips and gives +15 chips per straight, was +20 and +10 per straight
  • Changed Flower Pot - Now includes the base suit of debuffed cards when determining if it will trigger
  • Changed Bootstraps to include current mult bonus in description
  • Changed all 4 Sinful Jokers (one for each suit) - they now each give +3 mult per suit instead of +4 mult
  • Changed Banner - now gives +30 chips per remaining discard instead of +40 chips
  • Changed Fibonacci - costs $8 instead of $7, because Fibonacci
  • Changed Square Joker - now starts at +0 chips, was +16 chips, now costs $4, was $5
  • Changed Wee Joker - now starts at +0 chips, was +10 chips
  • Changed Steel Joker - Now gives X0.2 mult per Steel card in full deck instead of X0.25 mult
  • Changed Odd Todd - Now gives +31 chips per odd ranked card instead of +30 mult
  • Changed Sixth Sense - Now uncommon and $6, was rare
  • Changed Hiker - Now gives +5 chips to every scoring card played instead of +4 chips
  • Changed Gros Michel - Now has a 1 in 6 chance to go extinct instead of 1 in 4
  • Changed Seance - Now uncommon and $6, was rare and $7
  • Changed Riff-Raff - Now $6, was $4

 

  • Changed Vagabond
    • Rare, was uncommon
    • $8, was $6
    • Applies when you have $4 or less, was $3 or less

 

  • Changed Cloud 9 - Now $7, was $6
  • Changed Mail-In Rebate - Now $5 was $3
  • Changed Reserved Parking - Now common, was uncommon
  • Changed Lucky Cat - Now gains X0.25 per lucky proc, was X0.2
  • Changed Trading card - Now costs $6, was $5
  • Changed Campfire - Now gains X0.25 per card sold, was X0.5
  • Changed Smily Face - Now give +5 mult per face card, was +4 mult
  • Changed Golden Ticket - Now payes out $4 per gold card played, was $3
  • Changed Bloodstone - Now has a 1 in 2 chance to proc, was 1 in 3, gives X1.5 mult, was X2 mult
  • Changed Onyx Agate - Now gives +7 mult per club card, was +8 mult
  • Changed Glass Joker - Now gives X0.75 mult per glass card destroyed, was X0.5 mult
  • Changed Stuntman - Now gives +250 Chips, was +300, is now rare, was uncommon, is not $7, was $6

 

  • Changed Invisible Joker - Now requires 2 rounds and costs $8, was 3 rounds and $10
  • Changed Burnt Joker - Now is uncommon, was rare
  • Changed wording on most scaling jokers to refer to 'this joker'

 

  • Fixed bug where opening a booster pack with hand size of 0 was unskippable
  • Fixed bug where the card generated by 'Certificate' was not being debuffed by the boss
  • Fixed bug in the rate at which eternal/perishable Jokers were being generated
  • Fixed bug where Buffoon Pack could show up in Jokerless challenge
  • Fixed bug where debuffed negative Jokers being sold doesn't reduce the number of available joker slots
  • Fixed bug where sticker seeding was shared between shop and booster packs

 

Those are the patch notes on May 1 for Balatro.

Anime Girl Buys Lonely Nerd Body Pillow

NEW NEO-TOKYO — Hayasato Mara, member of super-powered female anime group Sparkle Squad confirmed she has purchased a lonely nerd body pillow.

Mara confirmed the purchase during an Instagram Live in which she addressed rumors about her relationship status.

“As many of you may have already heard, I have found the love of my life. His name is Josh and we are going to spend the rest of our lives together.” Hayasato then gestured to a body pillow placed on the chair next to her depicting Josh Williamson, an e-commerce analyst living in Kansas City, Missouri. 

Hayasato then shocked fans even further when it was revealed that they were engaged to be married. 

“Josh proposed at the top of the New Neo-Tokyo Skytree right before it was destroyed by a kaiju summoned by the evil Dr. Izanami. Luckily Josh was unharmed from the attack and we plan on getting married atop the New New Neo-Tokyo Skytree once it is rebuilt.” 

The body pillow of Josh is part of a fairly popular line of body pillows in New Neo-Tokyo. The manufacturer’s website states that the pillow is part of a line portraying “Men that have gaming chair-based sciatica and mod for VTubers.” 

The relationship between Hayasato and Pillow Josh is not without controversy. Critics of the relationship point to the disturbing difference between Josh’s actual age and the age he is depicted as. 

“While Josh appears to be in his early to mid-40s, canonically he is 24 years old,” explained Sparkle Squad fan Marcus Brookes. “The difference between age and appearance is explained by a lack of exercise, near-nightly edible consumption, and the general crushing weight of existence. It’s not as weird as a 14-year-old woman that looks 22, but it is still kind of a bummer to have to look at.”

Creators of Josh Williamson, Lance, and Donna Williamson were asked their thoughts about the unusual relationship and the use of the likeness of their creation. 

“What are you talking about? What is the Sparkle Squad? Stop calling us.”

At press time, Mara and Pillow Josh’s wedding is scheduled in a few weeks after the section of the city destroyed by the kaiju attack is rebuilt between episodes.

Crash Bandicoot Once Again Asked to Put on Shirt or Leave 7-Eleven

BROOKLYN, N.Y. — Former PlayStation mascot Crash Bandicoot has once again been asked to leave 7-Eleven if he does not put on a shirt sources inside the convenience store have confirmed.

7-Eleven franchise owner Sal Petino is furious after once again having to throw Crash Bandicoot out of his establishment. 

“Our policy is very clear,” explained Petino. “It’s written on the door. But Crash comes in with no shirt, pissing all over the place, spinning around like a maniac. It’s not right. And to make matters worse, since he started coming in, other Australians have started showing up acting the exact same way.”

When asked for his side of the story Crash simply replied “Whoa,” followed by unintelligible gibberish. Luckily his sister Coco was able to help defend him.

“It wasn’t pee,” claims Coco. “We bandicoots secrete a special lipid mixture from a gland behind our ears whenever it’s mating season. He can’t help that it’s mating season and he’s been lonely since Tawna left.”

But that makes no difference to Sal. “I don’t care where it’s coming from. It’s getting on the nachos.” 

And the store owner isn’t the only person affected. Community members from all over Downtown Brooklyn are speaking out. 

“I understand that not all people have the privilege of shirts,” stated Khytari Brunson, a 21-year-old cellist attending the Brooklyn Academy of Music. “But I think it’s unjust for Crash to get special treatment just because he’s a bandicoot. Bandicoots are known to carry the plague – yet he’s in there every day, foraging for grubs, breaking boxes, and stealing all the wumpa fruit. You know how hard it is to get good wumpa fruit in Brooklyn?”

Bandicoot expert and arch nemesis of Crash Dr. Neo Cortex gave his insight into the situation, advising that Crash be put down.

“I’ve known how awful he is for decades but no one took me seriously. It’s all fun and games when the target of his antics is some evil genetic experiments but once he starts messing up your big gulps you start to see what I’ve always known.”

At press time, Crash was seen spinning out of 7-Eleven and into a CVS.

Season 2 of Fallout TV Series Planned for 2034

LOS ANGELES – Following the renewal of Amazon Prime’s Fallout series, co-showrunners Graham Wagner and Geneva Robertson-Dworet cooled fan expectations by announcing that season two would be released in 2034. Wagner and Robertson-Dworet confirmed the gap between seasons in a Zoom call with members of the media earlier today.

“It’s just how television is done now. We outline the thing, then write the thing, then get notes on the thing, then rewrite the thing, then get notes on the rewrite of the thing, then survive the studio being sold to a new company while new executives decide if they still want to do the thing, then agree to a reduced order of episodes of the thing, then get another set of notes on the thing, then do yet another rewrite of the thing,” Robertson-Dworet shared. “We’d love to have it to you sooner, but this is the creative process.”

Wagner gave the press an even deeper perspective of bringing Fallout to television screens.

“After the final rewrites are done, we’ll finally get to shoot the thing, then I’ll get into a heated argument with Walton [Goggins] about which of us is more handsome and he’ll storm off the set forcing us to recast him in the thing, we’ll cast Pedro Pascal at the behest of Amazon, add a meta joke about the recast, and then proceed to reshoot the thing,” Wagner said. “Once filming is done, we have to edit the thing, and that’s where we realize we didn’t shoot enough footage and have to go back and shoot more of the thing.”

Just before the call wrapped, Executive Producer Todd Howard made a surprise announcement.

“I know Graham and Geneva are hard at work on season two of Fallout, but I am here to announce that they will also be working on adaptations of Starfield and The Elder Scrolls. We’ll be using the same exact process to bring both of those game series to the big screen,” said Howard. “Sadly, this will offset season two of Fallout by another ten years or so. I deeply apologize to anyone who was looking forward to more Fallout in 2034. Please be patient with us as we work hard to bring you these excellent shows.”

At press time, Wagner and Robertson-Dworet were presented with notes from Howard that indicated Howard hadn’t even read the thing he was giving notes on.

Sea Of Thieves PS5 Update Patch Notes April 30

Sea of Thieves has launched on PS5, greatly expanding the playerbase. And with a new platform comes a new season, and a new update as well.

This is a compilation of all patch notes since the Early Access period began on PS5 on April 25, in descending order, from latest to oldest:

UPDATED May 1

 

 

Sea of Thieves Release Notes – 3.0.0 April 30

Find out what's new and improved in the release notes for our latest free update!

 

LAUNCH ON PLAYSTATION®5

A new era begins! Read through this recap from the previous release notes of how to get set up, get into a crew and get the best performance from Sea of Thieves on PlayStation®5, or scroll on to find out what’s new for all players with the arrival of Season 12...

 

Microsoft Account Linking

  • All players will need to sign in with a Microsoft account to play Sea of Thieves. When launching the game, players will be guided through the account linking process.
  • Be warned, account linking is a permanent decision, as players are only able to associate a single Microsoft account with a single account for PlayStation™Network. Only use the Microsoft account on which you intend to carry over your progress to launch!
  • Experienced players from other platforms who joined during the PlayStation®5 Closed Beta will have their pirate and all associated progress seamlessly transferred and accessible for play. Be sure to use the correct Microsoft account, as the two accounts chosen to be associated cannot be changed later.

 

Player Names and Online IDs

  • Once a Microsoft account is linked for Sea of Thieves play, all players will be displayed using their Microsoft account gamertag.
  • Players on PlayStation®5 can utilise the Recent Players List feature, located within the Game Options menu, to view the Microsoft account and linked online IDs of players on PlayStation™Network they encounter, as well as directly viewing their profile.

 

Inviting Friends into a Crew

  • When setting up a crew, players can use the PlayStation®5 Game Base to invite existing PlayStation friends using ‘Invite to Game’.
  • Players are also able to use the new in-game friends list, which consolidates friends from the linked Microsoft account and the account for PlayStation™Network into a single location for seamless crew management.

 

Cross-Platform Play

  • Cross-platform play is enabled by default, ensuring that all new players joining High Seas will find their home on the waves with other players from all walks of life. Players on PlayStation®5, however, can choose to disable crossplay from Matchmaking Settings and only matchmake with others on PlayStation™Network.

 

Performance on PlayStation®5

  • Sea of Thieves on PlayStation®5 is optimised to run at 60 FPS in 4K resolution, ensuring complete parity with Xbox Series X players.
  • Players can access an additional Performance Mode from the game settings for supported TVs, allowing for 120Hz refresh rates at 1080p resolution.

 

HDR Setup on PlayStation®5

  • New players on PlayStation®5 using a HDR-supported screen should perform HDR calibration when playing for the first time. Navigate to ‘HDR Calibration’ in Game Settings to configure your experience.

 

DualSense™ Wireless Controller Support

  • Hungry for haptic feedback? The DualSense™ wireless controller enhances the experience of movement and interactions with the world.
  • Adaptive triggers leveraging unique qualities of the controller heighten the gunplay experience, allowing players to feel every bullet they fire.
  • When a headset isn’t connected, the controller’s built-in microphone will serve as the default device for communication, granting all players access to in-game voice chat.

 

Voice Chat Notifications

  • When using in-game voice chat with crewmates or other players you meet in the world, the name of the broadcasting players will be shown within the HUD in a new indicator.

 

Player Moderation

  • Players now have access to the Player Blocking tool in the game’s settings. This allows a player to be blocked, resulting in them being restricted from communicating with you using in-game voice chat.
  • The Player Blocking tool also allows for easy management of your Blocked Players list.

 

The War Chest

New weapons waiting to be mastered and tools to take your tactics to the next level! Try your luck with fresh loadouts and feel the rush while riding the ziplines. To learn more about this new Season’s headline features, head over to our dedicated Season 12 page.

 

Throwing Knives

  • These new weapons in the pirate armoury come as a set of five, which are wielded one at a time when equipped and can be restocked from any Ammo Chest.
  • Wielding a throwing knife allows players to stab enemies with a quick melee attack or charge for a devastating downward strike.
  • Throwing a knife allows for a high-damage ranged attack. If a thrown knife misses its target, it becomes lodged in the environment and can be recovered to replenish stock. But be aware that another player can also retrieve your knife and use it against you!

 

Double Barrel Pistol

  • This new fast-firing weapon holds six bullets and can be fired twice before needing to be reloaded, or both barrels can be fired together by charging the shot.
  • Shots fired from the Double Barrel Pistol have reduced range and damage compared to the standard pistol, but compensate with a faster firing speed.

 

Scattershot

  • This new type of cannonball can be found in storage barrels across the seas, providing players with an effective short-range option for devastating enemy ships in combat.
  • Scattershot breaks apart when fired, sending four smaller projectiles in an outward spread. These have a lower trajectory than standard cannonballs, making scattershot a shorter-range option.
  • Each projectile deals light damage to the impact area, increasing if existing damage areas are hit repeatedly. Ship interaction points such as the wheel, mast and capstan can also be damaged by the blast, and players caught in the spread will receive light damage without knockback.

 

Bone Caller

  • This mystical throwable item possesses the power to summon a loyal skeleton crew who will attack nearby enemies. After a time, these skeletons will expire in a cloud of bones.
  • Bone Callers can also be fired from a cannon, giving players the ability to send a targeted package of disruption to rival ships at sea.
  • Bone Callers can be recovered from crates left behind by defeated Skeleton Fleets, or found in barrels at Skeleton Forts.

 

Horn of Fair Winds

  • This Siren shell is a treasure artefact that harnesses the power of the wind, and is discoverable in shipwrecks and other locations throughout the Sunken Kingdom.
  • Crews can use it to get ahead by filling their sails to full billow, giving a boost to a Rowboat or propelling themselves through the water.
  • Players can also harness the Horn’s powerful effects to knock back enemies, cushion a potentially fatal fall or even extinguish a blazing ship.

 

Harpoon Tightropes

  • Players firing a harpoon line into a rock, beach, tree or even another ship can now climb onto the line and perform a tightrope walk, maintaining their balance as they go.
  • Stepping onto a steeply descending harpoon line will allow players to slide effortlessly, even with treasure on their back!

 

Island Ziplines

  • Navigation has been further improved with the addition of ziplines to a range of islands across the Sea of Thieves. Seek out these permanent new structures to experiment with speedier traversal!

 

Updated Weapon Pose Emotes

  • With the introduction of the Double Barrel Pistol and throwing knives, previously released Weapon Pose Emotes have been updated to support the new weapon types.

 

Season 12

Another Season means 100 new Renown levels to climb and rewards to snag – and an optional Plunder Pass adding even more! Read on for more on this plus details of other improvements landing with this Season’s launch, on top of those already applied in last week’s update...

 

Season 12 Rewards and Plunder Pass

  • Progressing through the 100 levels of Renown in Season 12 will reward players with Famous Pirate and Famed Buccaneer cosmetics alongside other time-limited Seasonal specials. Head to the Seasons profile page to browse the new rewards and check your pirate’s progress!
  • Pick up the latest Plunder Pass to gain access to a plethora of additional unlockable cosmetics from the Gorgon set, including a full ship set and two-stage Stone Curse, all available to earn by raising Renown. Purchase a Pass in-game through the Pirate Log or Pirate Emporium, or via the Pirate Emporium webpage, Microsoft Store, PlayStation™Store or Steam Item Store.

 

Season 12 Emissary Ledger Rewards

  • This Season, the Guild Emissary Ledgers offer the Ocean of Siren Song Painting, Mysterious Siren Carving Ornament and Guild of Fearsome Depths Title to Guilds who represent them well and perform proudly in the Ledgers.
  • While Emissary Ledgers will continue to refresh each month and celebrate our most prolific pirates, the delivery of fresh cosmetics into the Ledgers’ topmost tiers is paused from this Season onwards. For the vast majority of players though, the Ledgers still hold a treasure trove of locked rewards ready to earn by competing against other Emissaries. Log in and track your performance on the Emissary Ledgers page!

 

Pirate Emporium

Show off your personal style with purchases from the Pirate Emporium! Pick up exclusive cosmetics such as ship liveries, costumes, weapons, pets and emotes using your Ancient Coins, purchasable with real money. Head to the Pirate Emporium page to browse and buy the latest additions!

 

New Items – Now in Stock!

  • Checkmate Ship Collection
  • Checkmate Weapon Bundle
  • Checkmate Clothing Bundle
  • Checkmate Ship’s Crest
  • Crimson Crypt, Lodestar and Dark Warsmith Throwing Knives
  • Great Grey, Tawny, Snowy, Barn and Black Banded Owl pets
  • Scrappy Weapon Pose Emote
  • Sting Tide Ship Collection (returning from Season Nine Plunder Pass)
  • Sting Tide Costume Set (returning from Season Nine Plunder Pass)
  • Sting Tide Lantern
  • Paradise Garden Pistol (free!)

 

Additions to the Classics Range

  • The Classics range has been expanded to include a range of costumes, weapons and equipment from older sets, now permanently reduced in price.
  • Cosmetic sets such as Shining Pegasus, Ruby Splashtail and Sea of Sands are among those that now have more than just ship liveries represented in the Classics range.

 

Events

 

PlayStation®5 Launch Celebration

To celebrate the official launch of Sea of Thieves on PlayStation®5, all pirates who log in during Season 12 on any platform will receive a commemorative gift in the form of the New Dawn Sails.

 

Fixed Issues

 

Gameplay

  • Open Crew matchmaking has been re-enabled as an option when starting a Sea of Thieves session, allowing players to form a crew with other random players from all platforms.
  • Players are no longer able to use a Quest Map while travelling through the air to modify their trajectory.

 

User Interface

  • After a lobby is filled with players from different platforms, the platform icons shown next to players upon setting sail should no longer display a default image.

 

Known Issues

 

Full Guild Access Temporarily Disabled

  • Due to a recently discovered issue, Guild Members are not currently presented with the full suite of ships pledged to their active Guilds. Guild Members will be shown any ships they have pledged, but no other ships or active sessions from others within the Guild.
To learn more about known issues in Sea of Thieves currently being tracked and their status, head over to our Known Issues support site article.

 

Download and Installation

 

Download Size:

Xbox Series X: 2.49 GB
Xbox Series S: 29.2 GB
Xbox One X: 2.49 GB
Xbox One: 29.2 GB
Microsoft Store: 2.4 GB
Steam: 1.09 GB
PlayStation®5: 76.97 GB (update only: 0.5 GB)

 

XBOX INSTALLATION INSTRUCTIONS CAN BE FOUND HERE.
PC INSTALLATION INSTRUCTIONS CAN BE FOUND HERE.

 

 

Sea of Thieves Release Notes – 2.10.3 April 25

Find out what's new and improved in the release notes for our latest free update!
This 2.10.3 update lays the groundwork for the full Season 12 launch coming up on April 30th, while also introducing the first pirates on PlayStation®5 to the world of Sea of Thieves during an Early Access period. Be sure to extend a warm welcome if you meet them on the seas!

 

EARLY ACCESS ON PLAYSTATION®5

A warm welcome to our pirates on this new platform, those returning from the Closed Beta and maiden voyagers alike! Enjoy finding your sea legs in these final days of Season 11, before April 30th ushers in our next Season and all its new features...

 

Microsoft Account Linking

  • All players will need to sign in with a Microsoft account to play Sea of Thieves. When launching the game, players will be guided through the account linking process.
  • Be warned, account linking is a permanent decision, as players are only able to associate a single Microsoft account with a single account for PlayStation™Network. Only use the Microsoft account on which you intend to carry over your progress to launch!
  • Experienced players from other platforms who joined during the PlayStation®5 Closed Beta will have their pirate and all associated progress seamlessly transferred and accessible for play. Be sure to use the correct Microsoft account, as the two accounts chosen to be associated cannot be changed later.

 

Player Names and Online IDs

  • Once a Microsoft account is linked for Sea of Thieves play, all players will be displayed using their Microsoft account gamertag.
  • Players on PlayStation®5 can utilise the Recent Players List feature, located within the Game Options menu, to view the Microsoft account and linked online IDs of players on PlayStation™Network they encounter, as well as directly viewing their profile.

 

Inviting Friends into a Crew

  • When setting up a crew, players can use the PlayStation®5 Game Base to invite existing PlayStation friends using ‘Invite to Game’.
  • Players are also able to use the new in-game friends list, which consolidates friends from the linked Microsoft account and the account for PlayStation™Network into a single location for seamless crew management.

 

Cross-Platform Play

  • Cross-platform play is enabled by default, ensuring that all new players joining High Seas will find their home on the waves with other players from all walks of life. Players on PlayStation®5, however, can choose to disable crossplay from Matchmaking Settings and only matchmake with others on PlayStation™Network.

 

Performance on PlayStation®5

  • Sea of Thieves on PlayStation®5 is optimised to run at 60 FPS in 4K resolution, ensuring complete parity with Xbox Series X players.
  • Players can access an additional Performance Mode from the game settings for supported TVs, allowing for 120Hz refresh rates at 1080p resolution.

 

HDR Setup on PlayStation®5

  • New players on PlayStation®5 using a HDR-supported screen should perform HDR calibration when playing for the first time. Navigate to ‘HDR Calibration’ in Game Settings to configure your experience.

 

DualSense™ Wireless Controller Support

  • Hungry for haptic feedback? The DualSense™ wireless controller enhances the experience of movement and interactions with the world.
  • Adaptive triggers leveraging unique qualities of the controller heighten the gunplay experience, allowing players to feel every bullet they fire.
  • When a headset isn’t connected, the controller’s built-in microphone will serve as the default device for communication, granting all players access to in-game voice chat.

 

Voice Chat Notifications

  • When using in-game voice chat with crewmates or other players you meet in the world, the name of the broadcasting players will be shown within the HUD in a new indicator.

 

Player Moderation

  • Players now have access to the Player Blocking tool in the game’s settings. This allows a player to be blocked, resulting in them being restricted from communicating with you using in-game voice chat.
  • The Player Blocking tool also allows for easy management of your Blocked Players list.

 

Fates of Fortune

 

Chest of Fortune

  • The Chest of Fortune has been returned to the locked Vault of the formidable Fort of Fortune. Keep a keen eye on the horizon for the ominous red skull cloud in the sky when it becomes active.
  • Crews who retrieve Chests of Fortune can now earn the next Grade of the Fortune’s Favour Commendation, unlocking access to the Fates of Fortune Lantern, Spyglass, Compass and Bucket.

 

Reaper’s Chests

  • Crews chasing down the tell-tale beacon of the Reaper’s Chest or Reaper’s Bounty can earn the next Grade of the Reaper’s Riches Commendation, and start unlocking access to the Fates of Fortune Banjo and Drum.

 

Gameplay Improvements

 

Hit Registration Improvements

  • Further improvements have been made to calculate the location of player shots more accurately across the client and server, providing a sizeable improvement to hit registration for ranged weapons across a range of combat scenarios.

 

Skeleton Ship and Megalodon Encounters

  • The frequency of emergent Skeleton Ship and Megalodon encounters has been reduced to match the frequency of encounters prior to Season 11.

 

Animation Quality Settings

  • Players now have improved control over the character animation quality within the Graphics Settings. This will provide a smoother experience; however, higher settings may impact CPU performance.

 

Outpost Cosmetics

 

New Outpost Stock!

  • The Outpost shops have received a new shipment of items from the Seared Forsaken Ashes set, with the ship set and clothing now available to purchase with gold after unlocking the Warsmith of the Flame Commendation.
  • The Outpost weapon shops now have the Forsaken Ashes Heavy Sword and Rapier available for Doubloons after unlocking the Devil’s Cartographer Commendation.

 

Legacy Event Cosmetics

  • Previous rewards from the Wish You Were Here Event have now been added to the Outpost shops. The Cartographer Tattoo and the Refined Gold Cutlass, Spyglass and Speaking Trumpet are now available for Doubloons.

 

Season Five Legacy Cosmetics

  • Cosmetics previously available during Season Five have arrived in Outpost shops and can now be yours in exchange for Doubloons!
  • Players can purchase the Bell Brigade clothing set, along with a range of unique one-off items that were available during this Season. Pirate Legends can also pick up Merrick’s Tankard and Grimm’s Jacket.
  • The time-limited Ancient Gold items, however, remain exclusive to players who participated in Season Five.

 

Updates

 

Report a Player

  • The in-game Report a Player tool has now been extended, providing the ability to report players for Movement Exploits, Aiming Exploits and Toxic Behaviour.
  • As with all player reports, these will be referred to the Sea of Thieves Support team for investigation and follow-up action.

 

Pirate Emporium Quick Menu

  • The Pirate Emporium can now be accessed via the Quick Menu, allowing players to browse the Emporium at any time!

 

Pirate Emporium Local Currency Purchasing

  • With shopping improvements in the works for the Pirate Emporium, this update removes a lesser-used feature that provided players with the ability to make purchases within the Pirate Emporium directly using their local currency.

 

Port Merrick Front End Menu

  • The tavern location for the front end is now using the recently constructed Port Merrick tavern.

 

Fixed Issues

 

Gameplay

  • Crews diving to an experience or Faction battle and surfacing alongside another ship should no longer encounter issues where items on board their ship become non-interactable.
  • The frequency of sharks appearing when players set foot in the water has returned to normal levels.
  • Resolved an issue experienced during high network traffic where players bailing from a ship would find that water would only be visually thrown from a bucket, and could then be thrown a second time.
  • Console players can once again use a mouse and keyboard with full compatibility.
  • Skeletons have been reminded that they need to repair damage to their ships during battle.
  • Shipwrights should now consistently deliver purchased supplies to Captains.
  • Players losing treasure during the Merchant Alliance or Order of Souls Tutorial Voyages will now find the Voyage cancelled.
  • Players can no longer use a cannon to generate additional throwables.
  • All Gold Hoarders Vault Voyages have been updated to prevent crews from predicting the location of the treasure.
  • Players will no longer find treasure from a Siren Shrine reappears after leaving and returning to a cleared area.
  • Selling Gold Hoarders artefacts at The Reaper's Hideout should no longer progress Gold Hoarders Commendations.
  • Captains leaving a ship damaged at the end of a session should now consistently find the ship seaworthy in their next session, but will still need to restore it to fully repair it.
  • The following Commendations will now progress when completing the required criteria: Righteous Victory, Athena’s Shield, Order of Ghouls, Hunt Them Down, Is That All You’ve Got?, Bones, Not Bonds.
  • Crews failing to find an Hourglass battle after diving will no longer be unable to catch fire when returning to their original server.
  • Resource Crates placed on a docked Rowboat should now still be visible and accessible after leaving the Tunnels of the Damned.

 

Performance and Stability

  • Players should now find in-game voice chat works consistently when playing across platforms and regions.
  • Improvements made to shop purchasing when under heavy load, reducing scenarios where players may become stuck ‘Counting Coins’.
  • Players should no longer become stuck waiting while attempting to purchase a Trading Company promotion.
  • Players returning through the Tunnels of the Damned following a Tall Tale should no longer experience a Hazelnutbeard error.
  • Further improvements made to game stability to reduce scenarios where players experience an unexpected exit from the game or become disconnected from their session.

 

Anti-Cheat

  • Players on Steam should no longer encounter the error that Easy Anti-Cheat is not installed when installing from the Steam Store.
  • Improvements made to Anti-Cheat detection, reducing the frequency of players encountering a Hazelnutbeard error.
  • Improvements made to Anti-Cheat detection to further protect from external access.

 

User Interface

  • Players can now successfully send Guild Invites to players not on their Xbox friends list.
  • Players on PC will now find their graphics settings are consistently saved across sessions.
  • Crewmates attacked by an enemy will now show the appropriate Crew Status Tag on their nameplate.
  • The Ruby Stinger Cutlass shown in the Armoury preview now more closely matches the wielded weapon.
  • The Flourishing Wild Rose items now display the correct iconography in the cosmetic chests.
  • Viewing the Lantern Dance Emote within the Vanity Chest now displays the correct flame colour.
  • The Noble Spartan Sails now display the correct iconography in the Ship Customisation Chest.
  • Players attempting to close the virtual keyboard while typing in text chat will now find the menu is closed.

 

Visual and Audio

  • Players should now consistently see their ship name adorning the Ship’s Crest when joining a session.
  • While navigating around islands, players should no longer see leaves sometimes pop in and out.
  • While observing shadows cast on board the ship, players should no longer see the shadows of ropes sometimes pop in and out while moving.
  • Picking up a Captain's Key while on a Lost Shipment Voyage should now show it sitting correctly in the player’s hand.
  • While on the Legend of the Sunken Kingdom Voyage, picking up the Gold Hoarders Medallion should no longer cause it to visually shrink in the player’s hand.
  • Players traversing the world should no longer see large shadows pop in and out across islands or while out at sea.
  • Players picking up the Vestige of Power or Ashes of Ruin will now find they use the correct animation when held.
  • Players dodging repeatedly with a sword should continue to see their sword sway when returning to blocking.
  • During cutlass battles with Skeletons and Phantoms, striking and blocking animations are now more accurately synchronised for both players and enemies.
  • Players swimming quickly underwater will now see the correct bubble effects from both hands.
  • ‘The Journey to Mêlée Island’ – The Clock Tower Key should now sit correctly in the player’s hand.
  • ‘The Shroudbreaker’ – The Mysterious Stranger now animates smoothly during the initial cutscene.

 

Environment

  • Crews exploring a sunken shipwreck should once again be able to easily retrieve Bounty Skulls from within the Captain’s quarters.
  • Crews unlocking the Vault beneath the Fort of the Damned will now find the treasure placed neatly on the surfaces.

 

Text and Localisation

  • Improvements made to Quest Books across The Legend of Monkey Island Tall Tales to reduce overlapping text in a range of languages.
  • The Unbroken Bonds Sails now have an appropriate name when viewed in the Ship Customisation Chest.
  • Tasha at Ancient Spire Outpost no longer has duplicated words in her dialogue.
  • Ship names using the maximum character length will no longer overflow within the Captain’s Logbook.
  • Text shown on the loading screen will now be displayed correctly when using an Ultrawide monitor.
  • ‘A Pirate's Life’ – The Cursed Captain’s name should always be shown alongside the relevant subtitles in all languages.

 

Known Issues

 

Open Crew Matchmaking Temporarily Disabled

  • Due to an issue discovered in this update, players will not currently have the option to select and join an Open Crew session from the front end menu. The team are working to resolve this issue and restore Open Crew matchmaking as part of our full Season 12 update on April 30th.
To learn more about known issues in Sea of Thieves currently being tracked and their status, head over to our Known Issues support site article.

 

Download and Installation

 

Download Size:

  • Xbox Series X: 7.44 GB
  • Xbox Series S: 23.2 GB
  • Xbox One X: 7.44 GB
  • Xbox One: 23.2 GB
  • Microsoft Store: 6.1 GB
  • Steam: 8.3 GB
  • PlayStation®5: 76.97 GB

 

  • XBOX INSTALLATION INSTRUCTIONS CAN BE FOUND HERE.
  • PC INSTALLATION INSTRUCTIONS CAN BE FOUND HERE.

 

Those are the patch notes up through April 30 for Sea of Thieves.