Game Night: Shoot Up a Theme Park in ‘Crow Country’

My goal with this column is to discuss interesting indie games that, in the flooded state of the market, might otherwise have flown under the radar. It was in that spirit that I picked up Crow Country, a ‘90s-style survival horror game with graphics that recall the original PlayStation.

I was wrong. At time of writing, Crow Country is a solid indie hit, with an 84 on Metacritic and an Overwhelmingly Positive rating on Steam. The job was done before I started. People know about this game. I’m going to write about it anyway.

Primarily, it’s because this game shouldn’t work. Crow Country (CC) looks like a John Carpenter movie made from Duplo. At first glance, I thought it’d be a parody. Instead, CC is a short, tightly-plotted horror game that saves its best scare for its last half-hour.

In 1990, a Georgia businessman named Edward Crow has gone missing. The investigation leads Mara Forest to Crow’s theme park, Crow Country, which is supposed to be abandoned. Instead, it’s full of strange machines, urban explorers, and hostile mutants, which attack Mara on sight.

I’ve seen people compare Crow Country to Resident Evil, and I can see why. It’s got some of the same energy as old-school RE, where it’ll break up the action with an occasional surreal puzzle. Some of CC’s weirder moments are explained as repurposed park attractions, like an escape room that’s been turned into an actual death trap, but others simply exist without further comment.

However, I’d argue that CC has more in common with the original Silent Hill. Both games are significantly more interested in horror than survival, and load you down with so many useful resources that it’s difficult to die. CC is about as challenging as it’ll ever be in its first hour, when all you’ve got is Mara’s 9mm popgun. Once you get a chance to expand your arsenal, you’ll tear through the rest of the game. (For now, anyway. The developers’ road map does mention they’re working on a hard mode.)

More importantly, CC leans on some of the same visual tricks that Silent Hill used back in 1999. A lot of ‘90s games tried to use early 3D graphics before there was any way to make them look good. As a result, there are a lot of action games on the platform that all fade into a sort of depressing Monet blur.

The typical workaround was to use pre-rendered backgrounds, but Silent Hill actually used the hardware’s shortcomings to its advantage. Now the low draw distance is actually creepy fog, and the blurry, indistinct walls around you are a surprisingly evocative recreation of slow decay. If every game on this hardware ends up looking like it’s set in a water-damaged industrial zone, why not do it on purpose?

With Crow Country, its bleak color palette and blurry textures work to create a genuine sense of desolation. Everything in the park is slowly rotting, aside from a few stray machines that work better than they should. When you’re outside, it feels like you’re inside an old, smoke-damaged photograph. If you tried to create the same visual impact with a photorealistic approach, it’d take twice as long to work half as well.

The character models are the only potential sticking point, and I got used to them faster than I thought I would. In fact, the mutants are a genuine highlight. If there’s a single theme at work in CC’s monster design, it’s distortion. All of them have too much of something and not enough of another; they’re warped, like broken toys.

One thing that CC doesn’t do well, on the other hand, is conveying interactivity. Back in the day, designers would make a point of highlighting useful objects by making them stand out from the backgrounds, as with the Resident Evil “item glint.” Modern games do the same thing with context-sensitive button prompts.

CC doesn’t take either approach. You just have to walk around hitting the X/Square button on anything that looks vaguely remarkable. It’d be nice if there was an option to make items in your vicinity slightly brighter than everything around them.

I’d also argue that there’s a distinct point at which CC’s puzzles go from clever to obtuse. Many of them present just enough of a challenge to force you to break out a notebook, but a couple of them run off of pure adventure-game moon logic.

One forces you to get out your phone to look up ‘90s trivia, while another makes little sense unless you’ve found a half-hidden document on the far side of the park; a third is actually just a resource sink. It feels like the developers ran out of time and had to ship the game with a couple of placeholder challenges instead of actual puzzles.

Both aspects would be more annoying if the game was any longer, but a blind run through CC might take you 6 hours. I’d like to emphasize the word “blind” there, too; CC has marketed itself on having one big plot twist that has to do with Mara, but it’s not the only one in the game. You really want to go into any horror game as cold as you can, but it’s particularly important here.

In fact, my entire opinion on CC shifted after I’d seen its ending. Before that point, I would’ve complained that CC’s biggest problem is that it’s more creepy than anything else. It’s got a couple of effective jump scares, but little genuine tension. The last 15 minutes suddenly pulls it all together, which elevates Crow Country from a slightly above-average Halloween indie to a genuine must-see. If you’re going to play it at all, you’ve got to finish it.

Take my opinion with a grain of salt, as I’ve been a fan of this genre for a long time. That being said, Crow Country is one of the few indie survival horror games that feels like it genuinely understood the assignment. It’s not simply recreating the developer’s favorite ‘90s game with the serial numbers filed off, or using horror as an excuse to be pointlessly surreal. Its inspirations are just a starting point. If Crow Country’s Playmobil-style character design puts you off, I get it, but don’t let that keep you from checking out what’s likely to be one of the best horror games this year.

RimWorld Update Patch Notes May 24

 

UPDATED May 24

 

 

Update 1.5.4104 released May 24

Hey everyone! We're back with a small update containing some changes, improvements and fixes for RimWorld and its expansions. This update should be compatible with all savegames and mods.
We do these updates with the help of players from the RimWorld community! If you're interested in helping us test, or you have a bug to report, please join us on the official RimWorld development Discord.
Bye for now!
- Tia

 

 

Changelog

  • Adjusted render node worker to support multiple graphics per node without dirtying/reaching the render tree.
  • Thoughts for each genetic chemical dependency are tracked independently instead of lumped together into a single confusing thought.
  • Remove deathless regeneration coma on resurrection.
  • Tweak some Anomaly incident occurrence rates so that they're less prevalent in ambient mode.
  • Clarify the label for "anomaly disabled" mode.
  • Added labelNoParenthesis rule symbol to pawns and things.
  • Updated Spanish LanguageWorker.
  • Ghouls can now be ordered to rest in medical beds.
  • Pawns will now satisfy genetic chemical dependencies when in caravans if their drug policy allows it.
  • Harbinger trees now consume corpses part by part even if they have no nutrition.
  • Adjusted distance ranges on some sounds.
  • Replaced gender-specific words with symbols in schematic texts.
  • Don't store virtual relationship records which can never imply another relationship.
  • Changed fade shadows to not multiply together.
  • Remove healer mech serums from animal operation options.

 

Fixes

  • Fix: Minor grammar irregularity with addiction counsel.
  • Fix: MechbandDish description typo.
  • Fix: StaggerDurationFactor stat does not work without Biotech.
  • Fix: Arresting beggars auto-fails.
  • Fix: Genetic chemical dependency thought not properly nullified by mind numb serum.
  • Fix: Remote repairer hediff can be duplicated.
  • Fix: Autobongs making non-organic entities high.
  • Fix: Creepjoiners have entity faction when enslaved
  • Fix: Increased carried thing layer to resolve some apparel issues.
  • Fix: Beam verbs and incinerator hitting cells without line of sight.
  • Fix: Headgear not always rendering correctly when crawling.
  • Fix: Preferred xenotypes not working correctly between prisoners and slaves.
  • Fix: Incorrect label argument used in activity suppression tooltip.
  • Fix: Various specific save/load errors with awoken corpses and hypnotized pawns.
  • Fix: No “missing bed” feedback for “take to bed” warden order.
  • Fix: Mech booster is rotatable.
  • Fix: Apparel without CompColorable causes errors in styling station.
  • Fix: High Mechtech can be selected in research without building a multi-analyzer.
  • Fix: Message spam when capturing an enemy during a psychic ritual siege.
  • Fix: Left behind pawns dying counts towards "colonists killed" stat if they die.
  • Fix: Becoming a shambler incorrectly taints utility items.
  • Fix: Feedback for sky-lantern participants who can't reach any wood, added better ritual feedback functions.
  • Fix: Unnecessary loading warning appearing for transport pods without colonists.
  • Fix: Creepjoiner letters not using gendered kind labels.
  • Fix: Suspending lovin' causing errors.
  • Fix: Ritual dialog tooltip slightly cutoff.
  • Fix: Refugees can send leaving messages multiple times.
  • Fix: Misleading extra warnings if complexes were previously activated before entering
  • Fix: Some circumstances where temp factions wouldn't be properly hostile to anomaly entities or insects.
  • Fix: Unable to place non downed pawns in a cryptosleep pod.
  • Fix: Error when entity dies during bioferrite extraction.
  • Fix: Error on inspect pane for ghouls without hunger needs.
  • Fix: Herd animals trained to attack won't target shamblers.
  • Fix: Psychic ritual failing when invoker gets psychic shock.
  • Fix: Farskip not working on colony ghouls.
  • Fix: Several scenarios where collapsed roofs can destroy pit gates.
  • Fix: Hediff and mutant abilities not saving cooldown.
  • Fix: Fleshmass stomach not preventing gut worms letter.
  • Fix: Colony mechs and ghouls can't be selected in split caravan dialog.
  • Fix: Modded violent work types disabling ghoul melee skill.
  • Fix: HediffDef aptitudes displaying as active without Anomaly installed.
  • Fix: Recluse thoughts not nullified properly by mind numb serum.
  • Fix: Inhumanized not nullifying childbirth related memories.
  • Fix: Biofuel refinery accepts dye as organic matter, but it doesn't have any nutritional value.
  • Fix: Sunlamp light radius inaccurate.
  • Fix: Error using "Damage until down" method on pawn with shield belt.
  • Fix: More consistent handling of ActivitySuppressionToggleTooltipDesc and ActivitySuppressionTooltipDisabled translation keys.
  • Fix: High activity alerts display HP percent.
  • Fix: Activation inspect pane string has hardcoded "s".
  • Fix: Inconsistent text 'Start' vs 'Begin' bestowing ceremony.
  • Fix: Newborn babies can generate with parents' PawnKindDefs startingHediffs.
  • Fixed some scenarios where skyfallers would drop through mountain roofs.
  • Fixed some situational issues with creepjoiners leaving after being ghoulified.
  • Fix: Genes and traits that increase skills on growth moment stack.
  • Fix: Schematic generation error if only remaining projects are excluded.
  • Fix: Activity suppression and studying not respecting allowed areas when selecting an interaction cell.
  • Fix: Some undesired behavior with creepjoiner letters.
  • Fix: Include common book symbols in book doer rule pack grammar requests.
  • Fix: Relaxing socially not respecting standard seat reservations.
  • Fix: Lay down driver sometimes causing errors on load.
  • Fix: Having "give psylink" debug action on debug palette without royalty active causes errors.
  • Fix: Deadlife shamblers opening doors.
  • Fix: Unable to place non downed pawns in a cryptosleep pod.
  • Fix: Error when entity dies during bioferrite extraction.
  • Fix: Errors for ghouls without hunger needs.
  • Fix: Sun/Edge shadows not always drawing if off-screen to the right.
  • Fix: Tending pawns get medicine after using initial stack even if they have more.
  • Fix: Security doors count as 2 doors for prisoners, reducing their prison break mtb by 50%. Added informative text explaining that having only security doors in a prison multiplies escape mtb by 110%.
  • Fix: Error when turning pawn with ideoligion role into a ghoul.
  • Fix: Harbinger tree provocation not working on ambient horror mode.
  • Fix: Pawns leaving allowed area to rope animals.
  • Fix: Luciferium addiction doesn't cause a medical emergency alert when a pawn is deathless.
  • Fix: "BlockedByRoof" translation key in Royalty instead of Core.
  • Fix: Scaria isn't removed on shambler resurrection.
  • Fix: Colony mutants in buildings don't show on the colonist bar.
  • Fix: Auto activate monolith scenario part doesn't have edit interface.
  • Fix: Some music sequences ending harshly instead of fading out.
  • Fix: Luciferium addiction remains on turned mutants.
  • Fix: Turret packs can replace other turrets when throw misses.

 

Those are the patch notes on May 24 for RimWorld.

Pro Smash Player Refuses $1 Million Sponsorship From Old Spice for ‘Ideological Reasons’

AKRON, Ohio. — Professional Super Smash Bros. player and current Akron Melee Summit Champion Darnell Storholt shocked the community this week after he turned down a one-million-dollar sponsorship from Old Spice due to what he described as ideological differences with the brand.

Storholt, known in the community as B1gSn1ff, baffled fans and commentators when he and the swarm of flies that perpetually circle him walked off the stage in protest.

“I play Melee because I love the game,” said Storholt from as close as we could get without gagging. “The second corporations stick their noses in that, you have to play by their rules. Everyone has to make a living, I get that, so I don’t mean any disrespect to the players who do accept these sponsorships, but I try to be selective about who I take money from and I refuse to be bought by any company that I cannot endorse ethically.”

Storholt has historically been a vocal critic of Old Spice and the personal hygiene industry in general on his Twitch channel. 

“The fact is that humans didn’t need deodorant until the soap industry started brainwashing us through aggressive 20th-century marketing campaigns that we stank. Nobody had a problem with natural odor until a culture of shame was created and suddenly it was a social faux pas to not buy this totally unnecessary product which, I’d like to add, is proven to be carcinogenic but all the research and class action lawsuits regarding that have been actively suppressed by the corrupt fake news media.” 

Storholt also claims that he’s been harassed over his beliefs but that has only made him more righteous in his cause.

“People don’t like the truths that I’m telling. They’ve tried to silence me many times. Just this week I got Swatted with the cops saying someone reported smelling a dead body in my apartment but the more they try to keep me quiet the louder I will get,” Storholt screamed to be heard over the hissing of the vultures circling overhead.

At press time, a seagull had begun building a nest on Storholt’s head and reportedly died due to the stench.

This Cannes Film Ended Hours Ago and All I Want to Do Is Stop Clapping and Sit Down

If you are reading this, you need to get out of here and get help. I am currently at the Cannes Film Festival and trapped in this standing ovation for a film I can’t even remember the name of. My hands won’t stop clapping and I can’t sit down. I am only able to write this to you, thanks to the fancy new Neuralink I got implanted into my brain (I can afford Cannes so of course I can afford a Neuralink).

Oh no, the film’s director is crying and taking another bow. The smug fuck is using his hands to blow kisses at us. Great, now he’s going on about his rough childhood in Hidden Hills. He’s thanking his legendary producer grandmother and his filmmaker parents for being there every step of the way. If I could do anything but clap, I’d strangle this man. And now he’s going on about the long road it took to get here. What was the road, pal? You ride all the way up the Bd du Midi Louise Moreau (that’s a French road for my uncultured readers, but never mind that, go get help)!

Please, this is no laughing matter. I just met another member of the press who has been trapped here in a standing ovation since 2006. He says his name is Paul, I’m not one hundred percent sure though. I can only hear bits and pieces between thunderous applause. Paul saw  Pan’s Labyrinth and has now been stuck in an 18-year-long standing ovation. He had a newborn when he came to Cannes. He just wants to stop clapping so he can hug his now-adult daughter and strangle Guillermo Del Toro.

A blister has formed on my hand. Please help, I can’t stop clapping my blister. This is more painful than watching Megalopolis and Horizon: An American Saga – Chapter 1 back-to-back. I was able to escape those ovations. Why was I so foolish to tempt the fates and see another film? What is all this dogshit? Movies are a business, but why are we in the middle of a literal arms race dictated by standing ovation length? If I could do anything but clap right now, I’d start giving these film nerds a wedgie, starting with that Iger schmuck.

Please, if you are reading this, these people have families and we all just want to go home. I can’t do this anymore. There’s only one way out. Must short circuit my Neuralink by bashing my head into the nearest wall. Here goes nothing. Fadsfadlkjfdskfgjh That hurt. Aldkjaf;alskdfjsaghao c0me oN. Rlnfgw;wwewkrtb Chris PraTt’s a good acTor. Qjwkhfjvnwkwqerg Garfield is PuRE cINeMa. A;ldkfjasd;flk Neuralink Offline.

DEAL ALERT: I Only Have Sheep

ATTENTION, settlers!!

Though it’s not my turn yet, it would be CRIMINAL to stay silent about this incredible deal while it passes you by. As my fellow Catan players, you’re in for quite the treat; and while I can’t say how long this once-in-a-game offer will last, you should TRADE NOW if you want to get in early on my misfortune. I only have sheep.

That’s right: my only 6 is on a sheep tile and the robber has been sitting on my bricks for the last seven turns. It’s this unique and highly frustrating set of circumstances that provides you with the golden opportunity to exploit my downright catastrophic prospects for profit. Not only do I have entirely TOO MUCH sheep, but sheep are, impressively, ALL I possess! And for a wood, an ore, or a shoulder to cry on, my sheep can become YOUR sheep faster than you can say “hey, anyone remember what time we started playing this?”

Need a development card? Take my sheep. Building a new settlement? Take my sheep! Have a sheep port? You lucky bastard. You villain of commerce. TAKE my SHEEP.

KEEP IN MIND! Sheep is the currency of the deprived. In this game, where the Laws of Probability hold no jurisdiction and God hears no prayers, the humble sheep is the only bar on the door to a life lived by the blade. ASK YOURSELF: Why does the robber not build settlements with his wealth of stolen goods? Why stand there no craven kingdoms in the desert? It is because the act of theft is both means and end to him. YOU are in the rare position to forestall my spiritual ruin, and the price won’t get any lower than rock-bottom, so take advantage while you can! Offers start at 1-for-1 and go as high as 2-for-1 or frankly 3-for-1 because I have no ports and am simply that desperate for resources.

DON’T WAIT! DEALS ONLY LAST FOR A LIMITED TIME or a long time if we keep rolling 11s. The second the robber gets moved and I’m forced to ritually slaughter half my sheep rounding down is the second your savings go DOWN THE DRAIN.

ACT NOW for me to throw in the little sculpture I made from my spare roads and settlements while waiting for Jen to realize she can’t pull a win out of her ass this turn.

AEW Double or Nothing 2024 Live Stream: How to watch

AEW Double or Nothing 2024 is set to take place this weekend, but how can fans who aren’t in the building watch via live stream?

Double or Nothing is the biggest event in the calendar year for the company, with the first-ever iteration of the show having taken place back in 2019.

There are a number of massive matches confirmed for the show, including the main event that sees AEW Champion Swerve Strickland put his title on the line against Christian Cage.

Read More – AEW Dynasty Full Results: Everything That Happened on the Show

Global options to watch AEW DoN 2024

The show will be available to watch on several different platforms and the actual cost of the event depends on where you are based globally.

We’ll be going through the individual costs of the PPV on different platforms here so you can make the best choice to watch the show live or back on demand.

AEW Double or Nothing 2024 Live Stream

If you’re hoping to watch the show live from the United States, then you have a few options as to where you can view all of the action.

Triller TV, which used to be FITE TV, will be carrying the event to watch online and costs $49.99.

If you’re looking for a more traditional PPV route, then you can purchase the event via B/R Live, which is owned and operated by Warner Bros.

On top of that, AEW has added YouTube and PPV.com as methods by which fans can purchase the PPV event to watch live.

Read More – AEW News: Star Reportedly Has “WWE Interest”

AEW Double or Nothing 2024 UK Live Stream

If you’re based in the UK, then you will also be able to watch the event via Triller TV, which comes in at a cost of $19.99 if you’re already subscribed to the AEW+ service.

Hard Drive Does Pro Wrestling News?

I’ll be covering all of the action from the likes of AEW, WWE and New Japan Pro Wrestling going forward, so hit me up on X/Twitter if you’ve got any questions.

Make sure you check out more of the content we have via our Minus World section and if you want to see more pro wrestling or combat sports you can check out my site FightFans.

Wordle Today 1070 May 24 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today May 24.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already May 25 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1070 May 24, 2024

Here’s a hint with the meaning of today’s Wordle answer

 

A verb that means to move in a smooth, continuous manner, often with little apparent effort or resistance.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“E”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“D”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“I”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“L”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“G”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 742 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “GLIDE”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle #1069 For May 23, 2024

SWISH

A verb that means to move quickly through the air, making a soft, sweeping sound.

 

Wordle #1068 For May 22, 2024

EXALT

A verb that means to raise someone or something to a higher rank or position, often implying great honor, praise, or glorification.

 

Wordle #1067 For May 21, 2024

DINGO

A wild dog and apex predator native to Australia.

 

Wordle #1066 For May 20, 2024

NICER

An adjective that describes something or someone as being more pleasant, kind, or agreeable compared to another.

 

Wordle #1065 For May 19, 2024

HITCH

A verb that means to attach or tether something, often using a knot or similar fastening method.

 

Wordle #1064 For May 18, 2024

BRINY

An adjective that describes something that is salty or related to the sea. It often refers to the taste or smell of seawater.

 

Wordle #1063 For May 17, 2024

TUTOR

A person who provides individualized instruction or assistance to one or more students on a particular subject or skill.

 

Wordle #1062 For May 16, 2024

STALL

A verb that means to intentionally slow down or avoid making a decision or taking action.

 

Wordle #1061 For May 15, 2024

PINCH

A verb that means to grasp or compress something between the fingers or a tool, often causing discomfort or pain.

What The Fog Update Patch Notes May 23

 

UPDATED May 24

 

 

Update Notes for May 23rd

 

BFF’S PATCH!

  • Feng Min checked her backpack and found back her original DMG value.
  • Increased all player characters’ base HP.
  • Increased all player characters’ base DMG scaling.
  • Tweaked difficulty scaling in multiplayer and single-player.
  • Increased impact of under-performing Runes (mostly damage and random activation ones).
  • Reduced odds of the Pact Runes showing up.
  • Minor bug fixes.

 

Thank you for playing, supporting, and caring about our game!

 

 

Update Notes for May 22nd

 

IT’S PATCHIN’ TIME!

 

Feng Min Tweaks

  • Decreased Feng Min’s main attack base damage and maximum range.
  • Decreased Feng Min’s Healing Pond size.
  • Feng Min’s Healing Pond now heals every second for a lesser value.
Feng Min’s kit is a lot of fun but proves overpowered in your capable hands. We’re leaning a bit harder into her close-range orientation by reducing main projectiles’ range and base damage. We also tweaked her Healing Pond to trigger more often but at a lower value, and in a smaller area. She’s still a dependable ally though!

 

Spawning Behavior

  • Enemies will stop spawning after repairing the last Generator in a level.
Some of you have been farming Bloodpoints in the first level causing the balancing to adapt poorly, especially at lower difficulties where the enemies’ damage doesn’t scale as fast. We’re limiting farming in this use case, which should result in a better experience for new (and old) players. For reference, a run should last around 30 minutes.

 

Minor Fixes

  • Increased Healing Pools’ efficiency in Respite Rooms.
  • Fixed inverted movement labels in Options – Controls.
  • Removed arrow keys controlling the camera, allowing rebinding those keys for movement.
  • Fixed deprecated materials being used in death animations.
  • Cleaned up deprecated files.

 

Thank you for playing and sharing the fun!

 

 

Update Notes for May 17th (part two)

 

DAY TREE & A HALF PATCH!

  • Fixed minor UI issue.
  • Decreased the Revive Scaling cost.

 

Enjoy the weekend... and keep getting the Fog out!

 

 

Update Notes for May 17th

 

DAY THREE TIMES THE CHARM PATCH!

  • NEW FEATURE: Added the ability to Pause the game in Single Player (only).
  • Slightly decreased enemies’ HP scaling over time
  • Fixed Abilities’ descriptions not being selectable in the Character Selection screen when using a gamepad.
  • Fixed missing collision on one of the towers.
  • Fixed minor crashes.

 

Thank you for playing, all your feedback, and that amazing week we had!
See you on Terrified difficulty!

 

 

Update Notes for May 16th

 

DAY TOO PATCH!

  • Fixed potential crash when joining through an invite.
  • Fixed Dwight’s Mega Orb detonation not triggering when expected.
  • Reduced the Mega Swarmer’s total hit points.

 

Thank you for playing!

 

 

Update Notes for May 15th

 

WELCOME TO DAY ONE PATCH!

  • Fixed bosses/enemies not spawning properly sometimes, resulting in navigation issues.
  • Fixed Illusionist Surveyor’s projectiles not hitting player characters.

 

Thank you for your support!

 

Those are the patch notes on May 22 for What The Fog.

Wordle Today 1069 May 23 2024

Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hints as well as the answer for the Wordle today May 23.

We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned,  then scroll all the way down to the section titled Today’s Wordle Answer.

 

Already May 24 at your location? Try our Wordle answer page for that day instead!

 

Wordle Hint Today 1069 May 23, 2024

Here’s a hint with the meaning of today’s Wordle answer

 

A verb that means to move quickly through the air, making a soft, sweeping sound.

 

 

Wordle Hint Today Fifth Letter

The fifth letter for the Wordle answer today is:

 

“H”

 

 

Wordle Hint Today Fourth Letter

The fourth letter for the Wordle answer today is:

 

“S”

 

 

Wordle Hint Today Third Letter

The third letter for the Wordle answer today is:

 

“I”

 

 

Wordle Hint Today Second Letter

The second letter for the Wordle answer today is:

 

“W”

 

 

Wordle Hint Today First Letter

The first letter for the Wordle answer today is:

 

“S”

 

 

Today’s Wordle Answer

And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.

Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.

That’s no reason to lose a streak you have kept going for 154 days straight! So here goes nothing:

 

3…

 

 

2…

 

 

1…

 

 

The Wordle answer today is “SWISH”

 

 

Previous Wordle Answers With Their Definitions

 

Wordle #1068 For May 22, 2024

EXALT

A verb that means to raise someone or something to a higher rank or position, often implying great honor, praise, or glorification.

 

Wordle #1067 For May 21, 2024

DINGO

A wild dog and apex predator native to Australia.

 

Wordle #1066 For May 20, 2024

NICER

An adjective that describes something or someone as being more pleasant, kind, or agreeable compared to another.

 

Wordle #1065 For May 19, 2024

HITCH

A verb that means to attach or tether something, often using a knot or similar fastening method.

 

Wordle #1064 For May 18, 2024

BRINY

An adjective that describes something that is salty or related to the sea. It often refers to the taste or smell of seawater.

 

Wordle #1063 For May 17, 2024

TUTOR

A person who provides individualized instruction or assistance to one or more students on a particular subject or skill.

 

Wordle #1062 For May 16, 2024

STALL

A verb that means to intentionally slow down or avoid making a decision or taking action.

 

Wordle #1061 For May 15, 2024

PINCH

A verb that means to grasp or compress something between the fingers or a tool, often causing discomfort or pain.

Phil Spencer Wrapped in Towel After Suffering Red Ring of Death

REDMOND, Wash. — Microsoft Gaming CEO, Phil Spencer, is taking time away from Xbox Studios to recover after coming down with the Red Ring of Death last week. 

Spencer’s caretaker and employee, Xbox Dan confirmed Spencer’s condition to reporters lined up outside of Spencer’s 50-room mansion. 

“Phil hopped onto his 360 to buy some games before he shuts the store down and that’s when he got hit with the Red Ring of Death but he is doing better this week. He’s inside, wrapped tightly in a high gsm Brooklinen towel, resting on top of an AC vent,” Xbox Dan shared. “He just wants you all to know that he can’t wait to be his regular self again and get back to delivering the games we all love on the amazing Xbox Series consoles.”

Members of the media pressed Xbox Dan for Spencer’s thoughts on the recent closures of Tango Gameworks, Alpha Dog Games, Arkane Austin, and Roundhose Games. Xbox Dan remained tightlipped about the closures but grew violent after one reporter insinuated that Spencer was faking the illness. 

I’ve seen a lot of shots at Phil over these closures. But I know him as a human person. We’re super close and I know that because he told me during an intimate conversation at dinner once,” Xbox Dan shouted, shaking his fist at members of the media. “How dare you all assume he’s pretending to be sick. If he isn’t sick, why have I been shoving pennies into him, trying to get him better?”

Xbox Dan’s shouting was only interrupted when a panicked Spencer exited the residence handcuffed to a headboard and wearing a sweet Sea Dogs t-shirt.

“Don’t listen to anything this man has been telling you. He broke in last week and has been holding me captive ever since. Please save me, he’s been force-feeding me pennies,” Spencer pleaded to reporters. “He doesn’t even work for me, he’s just an Xbox reply guy who I’ve enabled for years. Please save me. I’ll do anything. You want Major Nelson back? I can go get Major Nelson. You want me to tease a game with cryptic t-shirts? I can do that. You want me to guarantee I won’t close any more studios? Well actually, I can’t promise that, but please you have to help me .”

At press time, Spencer approved the closure of four more studios before being evacuated by helicopter to have the pennies pumped out of his stomach.