WWE Clash at the Castle 2024 Scotland Live Stream: US
Fans in the United States will be able to watch all of the action live via the Peacock streaming service. WWE has been part of Peacock for some time, and you can subscribe to the service for as little as $4.99 per month.
Peacock costs $6 a month for an ads-included version of the service. Premium Plus, the ad-free version, costs $12 monthly, which means that you won’t miss any of the action from any WWE event on there.
Fans who are outside of the United States will be able to watch King and Queen of the Ring 2024 live if they are subscribed to the WWE Network.
What are the matches at WWE Clash at the Castle 2024?
Here are all of the matches that have been confirmed for WWE Clash at the Castle 2024:
World Heavyweight Championship Match: Damian Priest vs Drew McIntyre (Judgment Day Is Banned From Ringside)
I Quit Match For The Undisputed WWE Championship: Cody Rhodes vs AJ Styles
WWE Women’s Championship Match: Bayley vs Piper Niven
Intercontinental Championship Match: Sami Zayn vs Chad Gable
WWE Women’s Tag Team Championship Match: Bianca Belair And Jade Cargill vs. Alba Fyre And Isla Dawn vs. Shayna Baszler And Zoey Stark
Hard Drive Does Pro Wrestling Stuff?
Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
WWE Clash at the Castle takes place tonight from Glasgow, Scotland, but what are the matches taking place on the card?
The main event will see returning hero Drew McIntyre face Damien Priest for the World Heavyweight Championship, and Piper Niven will also be getting a shot at Bayley for the WWE Women’s Championship.
Sami Zayn’s Intercontinental Championship will also be on the line when he faces Chad Gable, but the question of Gable’s current WWE contract status still looms large and he may well be on his way out following the PLE.
Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
The problem with Harold Halibut is that it’s a startlingly vivid artistic accomplishment, but in the traditional sense of the term, it’s not much of a video game. It’d be more accurate to call it an interactive stop-motion cartoon.
Just looking at Harold Halibut is fascinating. Its developer/publisher, the German indie studio Slow Bros, has been working on Harold for a decade. Every in-game asset was hand-made, then scanned and animated via Unity. I lost a lot of time walking around in-game to check out all the little details, like the background vistas out the window, the main character’s floppy walking animation, or the aged, boxy 20th-century tech that’s in use everywhere. You can see the developers’ effort and imagination in every frame of every location.
As a game, Harold Halibut is a dialogue-heavy adventure in the spirit of something like Syberia, where all it demands of the player is to explore and pay attention. (Some people will try to tell you that Harold is a walking simulator. Those people need to learn more words.) Your only goal in any given scene is to figure out how to reach the next step of its narrative, which usually means you have to find the one interactive object in the current room. This is rarely difficult.
All the while, Harold Halibut actively resists any attempt you might make to speed things up. You can’t skip scenes, frequently can’t skip dialogue, and can’t move at a pace above a determined stroll. Harold wants you to take it in at its own pace. Unfortunately, that pace is best described as “glacial.”
Harold Halibut is a well-meaning but slightly dim maintenance worker aboard the Fedora, a colony ship that launched from Earth in the worst days of the Cold War. Now, 250 years later, it’s stranded at the bottom of an alien ocean.
Harold’s daily routine consists of menial labor, repair work, and petty feuds with the corporate bureaucracy that runs the ship. Then, through sheer dumb luck, Harold ends up at the center of a series of events that will change life on the Fedora forever.
The opening hours of Harold Halibut are its roughest part, as its actual story takes a while to show up. The game begins with a long look at life aboard the Fedora through Harold’s eyes, in all its mundane detail. Its dramatic opening moment involves Harold being dragged off to what’s essentially traffic court.
That does give the Fedora a distinct sense of place. It’s a derelict spaceship in an environment it wasn’t built for, full of eccentrics who’ve never known anything else. Their society’s decisions are all guided by a decaying corporate administration that’s trying to play its incompetence off as an endearing quirk. Despite all that, everyone is just trying to live, and be happy, as best they can.
Harold, at the center of this, is an easy protagonist to like. He’s a decent guy who spends too much time in his own head, but he’s surrounded by a quiet, ordinary madness. Harold’s establishing character moment is being charged with a crime for what amounts to no reason, and the thing that consistently gets him in the most trouble is his inability to finish a sentence. There’s a certain Walter Mitty quality to Harold that I found equal parts appealing and frustrating.
In a roundabout way, that leads me to my primary issue with Harold Halibut. It’s a well-written, engaging story with beautiful hand-made art that sets it apart from almost every other video game on the market, and certainly from every other game released in 2024 to date. On visuals alone, it’s an incredible production, and its script is never less than decent.
The problem is that all of Harold Halibut’s strengths are in its story and presentation, and none are in its interactivity. It’s paced like a slow season of TV and gives you as the player about as much to do. You can occasionally pick up a side mission, find hidden scenes between Harold and some eccentric weirdo on the Fedora, or go play arcade games (both of which are unpleasantly reminiscent of Superman 64), but that’s about it.
Other adventure games have handled this by allowing your decisions to change the story’s outcome (Until Dawn, The Quarry), emphasizing environmental storytelling so you have to figure out much of what’s happening on your own (Gone Home, Tacoma) or splitting up the chapters with increasingly abstract puzzles (Lifeless Moon,The Tartarus Key), but little of that’s available in Harold Halibut. For most of its runtime, it’s essentially a passive experience.
What’s annoying is that I’ve been on the other side of a lot of arguments about this over the last decade or so. Some forum warriors will argue at great and terrible length that games like Harold Halibut shouldn’t be considered games at all. These people, to be clear, are idiots (why would you gatekeep a concept?), but every once in a while I play something that works as a point in their favor. That’s where I’m at right now.
That being said, Harold Halibut is absolutely worth checking out, primarily for its best-in-class visual presentation. The ideal way to play it might be in a group, where you trade off controller duty while everyone else chills out and watches its story unfold. It’s a calm, cozy all-ages sci-fi story, with satire gentle enough to surprise you when it bites. The only sticking point is that in many of the ways that matter, Harold Halibut isn’t really something you play.
Out-of-bounds exception with chat text repeat. [Thanks Lion4K!]
Misplaced lamp on Russia. [Thanks WilliamB0rum!]
Catch exceptions when formatting NPC condition/reward text. [Thanks sunnamed434!]
Names of a few locations on Russia. [Thanks DerpyHoowes!]
Positive oxygen modifier incorrectly listed as stamina in item descriptions. [Thanks Toothy Deerryte!]
Dango headband circle z-fighting when far from origin. [Thanks Jdance!]
NPC dialogue animated text when first character is '<'. [Thanks CPL!]
Changing weapons before rechambering animation finishes. [Thanks Spebby!]
Rain barrel item collider oriented along wrong axis. [Thanks WWTC!]
Sneaky bug of doors stuck with colliders off if destroyed while animating. [Thanks Gamingtoday093!]
Some dumb mistakes on the preview branch. [Thanks DiFFoZ!]
Compression artifacts on Kuwait pajama tops and detective top. [Thanks Animatic!]
Server Bookmarks
One downside of the favorites server list is that if the host address or port changes, there can be a long delay before Steam internally updates the listing. This update adds a new "BookmarkHost" property to the server's Config.json file to help work around this issue (among others).
If the server has a GSLT and BookmarkHost is set to a DNS record (e.g., "myunturnedserver.example.com"), a Bookmark button will appear on the server info screen and in-game pause menu. The bookmark saves a few details about the server, such as the name, description, and thumbnail. It can then be quickly rejoined from the Bookmarks menu without refreshing the server list.
For more advanced usage, the BookmarkHost property can be set to a web API URL starting with https://. In this case, the client will initiate a GET request. The response can include an address or DNS name, along with an optional query port override. This allows the address and port to change without affecting bookmarks. Servers using Fake IPs can then keep the randomly assigned address and port in sync with a custom backend. Pandahut has already implemented this on their servers and has graciously offered to share their implementation. We will update this post with a link to it when it's ready.
Those are the patch notes up through June 14 for Unturned.
REDMOND, Wash. — Video game studios are dying left and right and Microsoft is the Grim Reaper, wielding closure announcements and layoffs like the two blades of a jagged scythe. We went undercover at Microsoft to find out how they came to these decisions but things worked out a little differently.
Arkane Austin, Tango Gameworks, Alpha Dog Games; these names should be etched on tombstones and erected in a field alongside Lionhead Studios, Ensemble Studios, Press Play, and all the other fallen studios that couldn’t survive being owned by Microsoft. With multiple studio closures, 1900 employees laid off, and more of both looming on the horizon, many gamers and game studio employees have been left in fear of the future, and rightfully so.
You don’t need Batman Arkham detective vision to see that something is clearly amiss at Microsoft. However, as journalists, it is our sworn duty to uncover the real dirt beneath the turf of lies, no matter how dirty our hands get. So we decided to get to the bottom of it. With our sacred objective in our minds and Baja Blast in our bellies, we hashed out a plan to infiltrate Microsoft posing as employees to get a firsthand look at their nefarious business practices.
We couldn’t expect to just waltz into Microsoft and have them hand us their secrets on a silver platter. As gaming journalists, we would have been accosted by executives giving us the same corpo-speak tidbits we already got from Geoff Keighley. True investigative work would have been impossible. So we took inspiration from the classic film The Master of Disguise, which has played in a loop in the break room at our office ever since the DVD got stuck in the player.
Getting into the Microsoft office was surprisingly easy. The security must have also been laid off. There were plenty of parking spaces to choose from. Someone just let us in and then we took some empty cubicles, of which there was an abundance of, and acted like we worked there.
Our plan was cut short, however. Just as soon as we sat down in our cubicles there was a cacophony of groans and sobbing echoing throughout the building. All the employees began making their way out of the office. Another mass email had been sent announcing more layoffs, and our entire division was on the chopping block. A heavy chain and padlock were placed on the door behind us.
Unfortunately, all we gained from our investigation was grief and empty pockets. In that way, we can relate to the laid-off Microsoft employees, who have been cast out into the cold, dark world all for the sake of Microsoft’s bottom line. The gaming industry is full of talented and passionate people. It is our misfortune as premium gaming journalists to witness these talented and passionate people ground under the wheels of big business.
Also, if anyone is in the market for an eyepatch and some dollar store fake mustaches, I am looking to sell mine. I spent way more on my disguise than I should and I’m worried about rent.
Duluth, Minn. — Mac gamer Juno Perry, one of the few Apple loyalist gamers in the world is looking forward to the game that will be released this year, whatever it may be.
Perry discussed her hype in a recent IRL Twitch stream from her local Apple Store.
“Whatever it’s going to be, I’ll pre-order it. Ha. I don’t even care. It’s like, give me that game, you know,” laughed Perry, nervously. “Like, I got to have it. The puzzles in Myst aren’t as exciting after the fifth time around.”
Perry only plays games on Mac, giving her a ton of free time to argue with strangers online while waiting for the next release. She has so far refused attempts to get her to game on other systems.
“She only plays on Mac so most of the time she’s just arguing with people online about games she hasn’t played,” said Perry’s boyfriend Gary Flint. “I offered to get her a Nintendo but she says consoles are not real gaming. I even offered to build her a PC but that ended up being the worst fight we ever had. I still have the scar from the LED Live Laugh Game sign she threw at me.”
Perry spent the latter half of her stream reading through a list of upcoming games hoping to find the one coming to Mac. This segment consisted of an hour and a half of Perry half-heartedly reading game titles before finally perking up with excitement at a potential game.
“Whoa! Hold the phone!” Perry announced, upon discovery. “Bungie announced a reboot of Marathon for PlayStation 5, Xbox Series X and Series S, and PC…. and that’s it, huh? Well, hey, I see Control might be coming out this year. That will be cool!”
At press time, Perry has not yet realized that her computer is used for working with Google Workspace, and doesn’t reach the specs required by the upcoming game.
Improved Korean localization, along with other small adjustments to others languages
Fixed softlock where player could get trapped behind fallen stalactite without the ability to reach there disc
More small fixes and adjustments June 5
improved Korean localization
fixed bug where walking through a certain door at a certain time would result in player exiting in the wrong place
Sack now sparkles
Some small fixes and adjustments June 3
Fixed bug where player could reach zero heath and not die in a specific situation
Added another fix for save files that experienced missing mock disc bug in past and never got fixed
Added tiny hint that a certain situation is dangerous
A certain creature can now walk on water
Lowered SSE4.1 requirement for CPU to SSE3 May 28
Previously the game required SSE4.1 to run. I've now made some slight modifications so as to only require SSE3. This will improve compatibility with some older CPUs.
Added Controller Speaker Toggle May 27
You no longer need to put tape over the speaker.
Small Fixes May 27
Added better error message to let players know their video card or driver doesn't support dx12
Fixed issue where player could clip through a wall while climbing ladders in a couple spots
Fixed a certain entity sometimes appearing in a space it was not supposed to
Fixed exploit involving the flute, and a very specific secret area
Some more small fixes May 23
fixed potential soft lock when breaking large stalactite in bat cave
fixed potential flickering in very very very late game area
adjusted a few vines to remove some misleading single pixels gaps in map visibility
fixed issue where kangaroo would on one occasion spawn one tile above the ground
fixed black screen when exiting from a certain area and starting a new game
Fixed startup crash May 20
This should hopefully fix a startup crash that some people were seeing! If you are still having issues let me know.
Thank you for your patience!
More fixes!!! May 20
In rare situations where you missed out on a certain late game event, in previous builds, you now have another chance to access it.
Added an additional point where the speedrun timer flashes on screen
adjusted collider width of fish head by one pixel
added more detailed error messages for when the game fails to start
fixed missing glyphs in credits in some other languages
This patch, does not fix the startup crash some people have been experiencing, but I am now setup to more easily debug it. If you are one of the people experiencing it, I would greatly appreciate if you could go into the Windows Event Viewer, and share the error details with me! Once again, I'm sorry this has been taking a while and really appreciate everyone's patience!
More Fixes!! May 14
Large stalactites no longer block visibility or cause gaps in map
Fixed bug where frisbee would sometimes spin in place, when being interacted with in a certain way on the same frame it bounces off a wall.
Fixed an exploit with a very secret area
Changed timing on multi item puzzle in final area, to be slightly less demanding
Improved French localization for unlit candle
Made it impossible to trigger fireworks more than once in rare situation where it would block access to another part of the game
Reduce flashing option now addresses another part that was reported as uncomfortable
More Fixes! May 13
Added numpad key-bindings
Fixed softlock if crow manages to carry you offscreen
improved Ukrainian and German localization
Fixed bug where map tiles would sometimes, in very rare and specific situations, get marked as visited
removed stray geyser
More fixes May 12
Fixed bug where a certain spawnable item would sometimes spawn in an unintended place.
Fixed misleading empty pixel on map
Minor translation improvements
Fix for the startup crash is still in progress! I have to order the associated PC hardware so I can attempt to reproduce the issue. I'm very sorry, and again, I really appreciate everyone's patience! In the mean time I will keep seeing if I can figure out what's going on.
A few small fixes May 10
Improved Korean translation for a certain item name
Adjusted death animation when 'reduced flashing' is enabled
Certain tiles are no longer respawned on
Thank you for your patience everyone! Fixes for some other reported issues are still coming.
Fixed potential softlock May 9
When entering ghost switch block room near dogs, via turtle hole, with bubble, but without disc
Those are the patch notes through June 13 for ANIMAL WELL.
TORONTO — Local gamer Frank Meadows has found himself in quite a predicament as despite his vow to finish the game he’s currently playing, temptation is having its way with him as he’s spotted a pretty new game looking at him from across the room.
Meadows took to social media to discuss his current internal struggle.
“I’m so conflicted here because I’m in the middle of this big open-world game that I’m really loving,” Meadows said to his dozens of followers. “I have a real problem with not finishing games before moving on to another game but I vowed that I would finish this since I’m enjoying it so much. But my Baldur’s Gate 3 physical edition got delivered the other day and it’s so beautiful and it’s just looking at me, begging to be played and I don’t know if I’m strong enough to resist giving it what it wants.”
Meadows, who has been single since high school, doesn’t often have something so beautiful staring at him in temptation, which is why this is so difficult for him.
“This just never happens to me. Even all the other times I’ve abandoned games to play something else it was because I felt like it. The problem here is that I don’t want to abandon this game, I really love it but every time I glance across the room Baldur’s Gate 3 is there looking at me and it’s so beautiful. It’s probably the most beautiful thing I’ve ever seen and definitely the most beautiful thing that’s ever wanted me to touch it. I just don’t know what to do.”
Meadows’ struggle ended up going slightly viral and renowned gaming relationship counselor Bradley MacDougall weighed in with professional advice.
“One of the main reasons that gamers and their games even come to me is due to issues stemming from the desire to move on to a different game before the relationship has reached its natural conclusion. I’ll tell Mr. Meadows what I tell all my patients. While the primal desire to play something else can be tempting, not finishing your current game relationship will only cause a repressed backlog that will eventually lead to having so many games to play that your brain just shuts down and you don’t play anything.”
Amid his crisis, Meadows contacted his parents for advice on what to do. His mother took to Facebook to address the situation.
“I just want my boy to get help. He’s about to turn 30 and has never been on a date,” His mother Dina said through tears in a heartbreaking Facebook Live.
At press time, Meadows has begun his playthrough of Baldur’s Gate 3 but the unopened copy of Metal Gear Solid 5 that he bought three Black Fridays ago is calling to him.
We just pushed a small hotfix for the Super Update. Nothing too major, mainly bug fixes and a few balance adjustments for Superbot.
Happy robot smashing!
Roboquest 1.3.1 Changelist
Passing through enemies while riding a spline will no longer fail to destroy them
Superbot's stealth no longer makes boss unable to react
Fixed a crash occuring when Superbot eats a weapon in multiplayer
Fixed an issue where a player would be stuck in "fall" animation state after dying
Deleted a debug in-editor icon that would appear during the Iris Pt 2 fight
You will no longer crash when joining a game at the same time a player uses Superbot's Overdrive ability
Weapon Alt-Fires now always properly display their icons
You can no longer loot weapon and enemy cards you haven't come across in the game yet
You can no longer obtain 100% museum completion rate without having actually unlocked everything
The collision of the bomb you have to defuse at the end of certain corrupted levels will no longer lock you forever under certain circumstances
Superbot can no longer eat the Shovel or Buddybot after they've been transformed in Fantastic rarity or spawned by the weapon vending machine in the Basecamp
Captain Mc Slice damage increased from 70 to 75
Captain Mc Slice debuff reduced from 50% to 35%
Super-Blaster affix "Bullshot" replaced by "Buckshot"
Super-Blaster damage increased from 20 to 23
Superbot's perk Hammer Pants bonus damage increased from 50% to 75%
Superbot's Supershot bonus damage increased to 300%
Increased Super-Cannon non-explosive damage from 140 to 160
Reduced Quarry S-Rank time requirements slightly
Increased Harmony Square S-rank time requirements slightly
Roboquest – Super Patch-Notes June 6
This time around, the patch-notes is quite light as most of our changes are the additions you've already (probably) read through in our highlights section.
Added a new cutscene available once you've completed the new quest
Added 3 new data-logs
Added 5 new achievements related to Superbot
Class
Added Superbot as a playable class
Developers' Notes: It will only be available once you completed the new quest.
Weapon
Added a new weapon called 'Captain Mc Slice', it is a powerful heavy blade that can be picked up at run start once you've discovered it in a certain level (pretty much like the Shovel)
Level
Added a new level called 'Harmony Square', it can be accessed through 'Haven City' under certain conditions
Diversified the enemy pool in 'Aqua Station' in difficulty levels Guardian 2, 3 and 4
Added a 'Goliath Slug' in the path from 'Aqua Station' to 'Fusion Core'
Settings
Added a new quality of life settings called 'Infinite Music', this is unchecked by default and you may check it to make sure the music never turns off, even when you haven't fought enemies for a while
Added the possibility to toggle Sprint Mode with a keyboard/mouse input when playing with hybrid controls
Bug Fixes
The Transformer-Toy summon now properly appears for the other player when you pick it
Developers' Notes: This is the second time we're fixing this, but it is for real this time.
Dropping a weapon in multiplayer no longer has a chance to make it disappear forever
The final door in front of IRIS is now properly interactable by both players in all cases
Spending a Crystal Powder in a level will no longer prompt the Crystal Powder end screen when completing it
Fixed a texture streaming issue causing the 'Crystal Claimed' texture to display a white square when completing a corrupted level
Credits will properly scroll to the end again
Enemies have their proper texture when watching them in the Museum
We've just released a hotfix for the Arsenal update, v1.2.1.
Here are the list of changes for this hotfix:
Removed instances of situations where you'd spawn within the ground in the basecamp
Fixed a crash occurring when the client player would unlock the Sunglasses and get back to the basecamp
Fixed a crash occurring when the host player starts the game right after their brobot has joined
Fixed a crash occurring when a brobot would join while the host is generating fury points in the practice range as the Commando
The Gorilla Bolter can no longer roll the Buckshot affix twice
Not finishing Doom Gardens before the timer expires will no longer result in a end-screen showcasing a Crystal Powder gain
Deactivated the difficulty selection while searching for a quickplay
You can no longer be stuck with the pause menu open when combining several inputs in a row with the gamepad
Fixed a bug with the Yoyo item not properly working
The Transformer-Toy summon now properly appears for the other player when you pick it
Fixed a bug with the Mini-Cricket not shooting exactly on your crosshair
Fixed an issue with the Mini-Cricket not shooting at the usual maximum range for all weapons (50m) - its fall-off range is still at 12m
If you added a perfumed affix to your unique weapon (Handgun, The Shovel or Buddy Bot), Smithing Ted will no longer remove it when upgrading it to Fantastic in the Oasis
That's it for the hotfix, happy robot smashing everyone!
Roboquest – Arsenal Update Patch-Notes April 15
Here are the patch-notes for the 1.2 version of Roboquest: the Arsenal Update.
Crystal Powder can be acquired at the end of levels containing a Corrupted Crystal you've already claimed
Crystal Powder is used to increase a weapon's rarity from Epic to Fantastic in the new friendly robot Willy Wonder (view in the Friendly Robots section later)
New keyword: Summon
Summoning is the action of deploying allies like drones, decoy, sentry turrets and everything else that is tagged as Summon in its description
Several ingame elements such as Perks and Items grants bonus effects to your Summons
Reworked several parts of the code to make sure your summons apply your additional effect like "marking burns"
Classes
Several perks have been reworked to now include the Summon keyword
Weapons
General
New weapons:
Missile Battery - We had a minigun but we didn't have a ROCKET minigun.
Rapier - En garde!
Sling Gun - And the stone goes boom!
Minion Box - Raise my minions!
Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.
Gauss Rifle - Pro Quake player, anyone?
Bee Cannon - A mysterious vacuum that shoots bees.
Boomerang - Whoosh in and whoosh out.
Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).
The damage of summons deployed by alt-fires has been increased by 15% per weapon level to 20% per weapon level
Overall increase of the explosion radius for all weapons (detailed below)
Alt-Fire
Increased Bayonet base damage from 60 to 72 and healing cell bonus drops from 2 to 3
Affixes
Updated the number of shots required to trigger Volatile
Increased Buckshot trigger chance from 15% to 20%
Increased Puncture damage bonus from 50% to 75%
Decreased Cadence firerate bonus from 15% to 10%
Fragmentation reworked, now works as Buckshot but sends a volley of explosive projectiles
Developers' Note: Fragmentation always felt awkward and a bit misplaced due to its graphical implementation and its projectile speed. Replacing it with something that propels several projectiles similar to its origin weapon will probably feel better overall and works best for us in terms of balancing and implementation. Beware Kaboom Buckshot!
New affixes:
Echo - Additional Ricochet and Ricochet damage
Interceptor - Bonus damage against flying enemies
Big-Game - Bonus damage against elites, goliaths and bosses
Uproot - Bonus damage against turrets
Eraser - Bonus damage against marked enemies
Haste - Bonus movespeed while in hand
Leader - Bonus summon damage
Piñata - Chance to drop several healing-cells on takedown
Balance Changes
Junk Rifle
Alternative Fire
Projectile speed increased from 4000 to 4250
Thumper
Primary Fire
Damage decreased from 57.0 to 56.0
Firerate decreased from 2.22/s to 2.08/s
Explosion radius decreased from 1.9m to 1.6m
Flare Gun
Primary Fire
Explosion radius increased from 2.3m to 2.4m
Elephant Gun
Primary Fire
Explosion radius increased from 0.9m to 1.0m
Dragoon Mortar
Primary Fire
Explosion radius increased from 2.3m to 2.4m
Torpedo Rifle
Primary Fire
Explosion radius increased from 0.7m to 1.0m
Comet Cannon
Primary Fire
Damage increased from 50.0 to 53.0
Impact force decreased from 62.0 to 56.0
Explosion radius increased from 1.0m to 1.4m
Energy cost increased from 8.0 to 10.0
Beluga Cannon
Primary Fire
Damage decreased from 53.0 to 50.0
Explosion radius increased from 1.8m to 2.2m
Volcano Rifle
Can no longer roll the Bounce affix
Developers' Note: This felt more like a nerf to the weapon to roll this affix than anything else, so hey, we're removing it cause affix gotta be fun.
Primary Fire
Explosion radius increased from 1.0m to 1.2m
Junk Beam
Primary Fire
Damage decreased from 18.0 to 8.5
Firerate increased from 7.69/s to 15.38/s
Energy cost decreased from 2.5 to 1.25
Hurricane Rifle
Primary Fire
Damage increased from 10.5 to 11.0
Mammoth Minigun
Primary Fire
Damage decreased from 11.0 to 10.5
Ram Shotgun
Primary Fire
Damage decreased from 10.5 to 8.0
Firerate increased from 2.5/s to 2.77/s
Gorilla Bolter
Primary Fire
Damage decreased from 46.0 to 44.0
Critical ratio increased from 1.25 to 1.5
Buffalo Cannon
Primary Fire
Explosion radius increased from 2.1m to 2.2m
Pulsar Rifle
Primary Fire
Explosion radius decreased from 1.1m to 0.8m
Projectile speed increased from 4500 to 6000
Shark Sniper
Primary Fire
Damage increased from 96.0 to 98.0
Kangaroo Sentry
Alternative Fire
Increased summon sentry base damage from 4 to 7
Action duration decreased from 0.55 to 0.25
Gadgets
Increased Grappling Hook cooldown from 4s to 5s
Increased Hero Cape maximum bonus damage from distance traveled from 200% to 300%
Items
All multiplayer-only items now also trigger off being nearby a friendly summon and can now be looted in single player
Hourglass damage bonus increased from 25% to 30%
Magnet now marks nearby enemies instead of shocking them
Developers' Note: And we changed its icon color, because you know, it no longer shocks.
Cheese jetpack bonus duration increased from 1.5s to 2s
Phone Charger now also increases your summon health
Heart Necklace now also increases your armor if a summon is nearby
Candle now only increases burn damage (moved the explosion part on a new item)
Developers' Note: The "burn or explosion" part of the description was always confusing for players so we're splitting that into two items.
Removed Walkie Talkie from the game
Developers' Note: This was the last "multiplayer-only" effect remaining and we didn't find an interesting enough alternative to it work.
New items:
Chestnut - Your bonus armor increases Hero Cape damage
Ocarina - Increases summon damage and reduces your damage
Onion - Increases summons firerate
Transformer Toy - Summons a drone to fight alongside you permanently
Potato - Increases explosion damage
Ball and Chain - Increases Grappling Hook damage and its cooldown
Basecamp
Added a Training Range to the Basecamp
Training Range: Punching-Bot - To try out your DPS
Training Range: Weapon Vending Machine - To spawn any weapon you have the card of
Training Range: Weapon Upgrader - To upgrade weapons from the Vending Machine
Training Range: Shooting Range - To have fun while waiting for your brobot
Training Range: Some of these elements are unlocked once you completed Burger Bill's quest
Added an interface breaking down all the stats of a weapon in the Museum
Added a hit animation for Bosses in the Museum
Added an idle animation for Bosses in the Museum
Updated the Elite Punk picture in the Museum
Workshop
Removed Rolling Foot from the upgrades, added its 5% bonus movespeed to character's base movespeed
Chronosphere moved to previous Rolling Foot slot
Loot Hoarder moved to previous Chronosphere slot
Added a new upgrade to unlock Willy Wonder to the previous Loot Hoarder slot
Friendly Robots
New friendly robot: Willy Wonder
Willy Wonder is unlocked with a basecamp upgrade
Willy Wonder is a friendly bot that belongs to Max's Crew and can appear in safe areas of the levels
Willy Wonder can increase your weapons rarity and grant them additional affixes
New friendly robot: Burger Bill
A quest has been added in relation to Burger Bill, completing it will unlock the full Training Range at the Basecamp
Lottery Luke will now appear in multiplayer for both players if at least one of them has unlocked it
Enemies
Increased base health of Goliath Cruiser from 660 to 720
Levels
Replaced the Goliath Destroyer by a Goliath Cruiser in Fields
Developers' Note: While it is fun to have some kind of "bouncer" to mark the beginning of the second act, this one was taking its job a tad too seriously.
Reworked many safe areas to be able to include Willy Wonder
Reduced the number of Security Pods in Haven City by approximately 33.3%
Added more random chunks (variations) to Haven-City and the Moon
Quality of Life
Added several quality of life settings:
Show Items - To show or hide the icon list of all the items you've equipped
Show Gadgets - Same than above for Gadget icon list
Show Perks - Same than above for Perk icon list
Show Compass - To show or hide the compass locator indicating enemy presence around you
Show Damage Counter - Displays a counter below the minimap displaying how many damage you've dealt this run
Reverse X Axis - For those of you weird unique enough to play with reverted X axis
Hybrid Control - Playing with both a gamepad and mouse/keyboard should now work properly
You can now use Colon, Comma, Exclamation and Period in the keybinds settings
Interface
Entirely reworked the localization for German, Korean, Simplified Chinese and Traditional Chinese
Added Dutch and Farsi to the game's languages
Added Starbreeze to the game's bumpers
Developers' Note: Don't worry, nothing has changed internally ;)
Optimization
Optimized UI rendering
Optimized loading of VFXs and SFXs
Bug Fixes
Speculative Fix: Players failing to play with each other should now be able to, regardless of their platforms.
Developers' Note: We're sorry for the time it takes us to fix those issues. We're trying our best and we hope this round of fixes will do the trick. If not, we'll be on the hunt again.
You will no longer be stuck in Haven City after unlocking the door while your brobot disconnects
Fixed an issue where Rover enemies wouldn't disappear for the client player
Vsync no longer reactivates itself automatically upon game restart
Fixed an issue displaying the remaining stack of alt-fire despite having the setting to show them disabled
Status effects UI will no longer remain permanently on screen after activating screenshot mode while being under their effects
Aim Assist now works properly even with very high or low field of view values
The Gotta Catch Them All achievement will unlock the next time you open the Museum if you have everything unlocked but the game previously failed to detect it
Those are the patch notes up through June 13 for Roboquest.