Game Night: Let’s Go Crazy in Space With ‘Mouthwashing’

There were a few different games at this year’s PAX West that struck me as being inspired by labor issues, particularly those that spun out of the pandemic lockdowns in 2020. Some played it for laughs (Puzzle Depot), others for absurdity (Threshold), but they all draw on the experience of being an expendable, replaceable cog in the machine.

Mouthwashing starts there, but then pinwheels off into surreal insanity. Now available on Steam, it’s a short horror adventure game about, to simplify it dramatically, space truckers who are doomed from every angle. If you’re looking for something weird, creepy, and short to play for Halloween 2024, Mouthwashing is a decent pick.

Mouthwashing is set aboard the Tulpar, a space freighter with a 5-person crew. Six months into its latest shipping run, the captain deliberately crashes the ship in an attempt to kill everyone aboard. Instead, the rest of the crew survive without a scratch, while the captain is left badly mutilated.

The crash leaves most of the ship full of impact foam, which forces the crew into close quarters. They’ve got nothing to do but watch their supplies diminish and wait for a rescue that might never come. Out of desperation, they crack open the cargo hold in search of more supplies, and discover they were risking their lives to transport thousands of bottles of alcoholic mouthwash.

Now the crew of the Tulpar gets to be scared, frustrated, trapped, and since they’re not in a situation where they can be choosy about calories, always just a little drunk. Before long, you’re watching a bad situation get worse through the eyes of people who were already close to the breaking point. If you think you know how this will go, you’re probably only half right.

Mouthwashing tells the rest of its story through a series of short, interactive chapters, which frequently make big, unannounced jumps in time and space. You get to see the preparation for the trip, which is full of bad decisions and corporate neglect, and how it eventually leads up to the nightmare that the Tulpar becomes.

The parts of Mouthwashing that are set before the crash are some of its most effectively tense, as you see all the little frustrations of life aboard the ship start to compound on one another. Everything aboard the Tulpar is designed for maximum profit at the cost of maximum human damage; for example, there’s a poster on the wall that informs you that employees don’t get to sleep for longer than 5 hours at a time. This is what you’d get if Amazon made spaceships, and you can see the stress fractures coming from a long way off. It’s a wonder anyone in this setting ever lived long enough to complete one of these shipments.

In those more grounded moments, Mouthwashing is the kind of slow interactive adventure that people usually want to call a “walking simulator.” You stroll around the ship, talk to the crew, and solve a couple of simple problems. It’s well-told, with some solid turns of phrase, but it’s not much of a game.

As the characters begin to psychologically disintegrate, Mouthwashing takes that as a chance to get weirder, to the point where it changes genres several times. This doesn’t always work in its favor, like one scene that’s a poorly labeled stealth challenge, but it does make it hard to put down. It’s impossible to tell what’s going to happen next, or how.

That’s driven home by Mouthwashing’s scene transitions, which feel like they’ve been put into the game specifically to drive other game developers nuts. Mouthwashing never simply cuts to black when it could implement a graphic “tear” or a simulated audio glitch.

The effect is to make the game look like it just barely didn’t crash to desktop, as a visual reflection of the characters’ downward spiral, and they’re always timed to take you by surprise. It reminds me of the weirder insanity effects in Eternal Darkness for the GameCube, where the game would pretend to turn off your TV or format your memory card just to mess with you.

That’s one of a couple of dozen storytelling decisions that make me want to recommend Mouthwashing, but it does have one big point against it: it’s really short. A single run through the game might take you 2 to 3 hours. It’s good for a long, surreal evening, but after that, you’ve seen most of what it has to show you.

That’s not much of a drawback, though. Mouthwashing is effectively creepy in ways that most other games don’t bother to explore, and dodges a lot of the pitfalls of modern adventure games by moving too fast and being too weird to ever be dull. It’s going to stick with me for a while, both for its baroque gore and its modern style of corporate horror.

[Mouthwashing, developed by Wrong Organ and published by Critical Reflex, is now available on Steam for $13.99. This review was written using a copy of the game bought on Steam by Hard Drive.]

So-Called Female Assassin Wasn’t Even A Ballerina First

MOSCOW — In a stunning affront to tradition, a female assassin operating in the shadows of covert operations has revealed she was not, in fact, recruited from The Bolshoi Ballet Academy, or any dance studio for that matter, before embarking on her clandestine career, sources within to the underground circuit say.

“I was never much of a dancer so I started with combat training,” the woman, identified only as ‘Irina’ allegedly told US intelligence officers after being captured. “My handler nearly lost it when he found out—started shouting about how I tarnished the whole profession. He said that I’d never be able to break a man’s neck with my thighs. Why would I want to do that? Honestly, I am more of a gun girl anyway, I don’t know what a grand jeté has to do with taking out a target from 600 yards.”

Other female contract killers believe that Irina has left a stain on the profession of professional murder.

“Disgraceful! This is a blatant disregard for protocol and many in the organization are outright offended! I spent 15 years perfecting my plié before I even touched a weapon. This girl thinks she can just skip that? I mean, where’s the respect for the art?” an anonymous female Russian assassin stated. “The assassin world, especially in Russia, has long adhered to the established narrative that only women who can leap through the air, perform an arabesque, and throw a high-kick while doing a pirouette are worthy of becoming international killers-for-hire. Irina’s nonchalant dismissal of this time-honored tradition has offended the entire underworld. Ballet is as much a part of assassination as murder.”

Experts in the wetwork community have echoed these very sentiments.

“This not only marks a troubling shift in the profession but could also potentially alter the entire balance of global power. It is physiological impossible for a woman to fight someone without classical ballet training. Doctors have proved that,” said Dr. Viktor Sokolov, a historian specializing in the murder-for-hire industry. “To abandon the discipline of ballet is to strip away the grace and cultural depth that elevated these women beyond mere killers. Ballet teaches you patience, control, and the ability to strike from unexpected angles. Without it, you’re just another person with a knife—no elegance, no finesse.”

At press time, Irina has reportedly “gone dark” but a woman matching her description has been seen taking Beginner Ballet I at Madam Tutu’s Dance Academy in Grand Rapids, Michigan.

Sponsored Post: Have You Ever Wanted to Help Torment the Damned? Silent Hill is Hiring!

There’s only one real growth industry on this planet, and it’s human suffering. Welcome to Silent Hill. We appreciate your interest!

If you haven’t heard of us, we’re a yawning portal to unknowable terrors that dwells deep within the dark heart of New England’s tourism industry. (Are we in Maine? West Virginia? Pennsylvania? Nobody knows!)

For over 25 years, we’ve drawn in the lost, broken, and guilty from across North America, so we can run them through a lethal gauntlet that symbolizes their sins. If that sounds like fun to you, you might be Silent Hill material!

Are you the sort of person who can make magic happen with a coil of barbed wire and a few yards of cured human skin? Are you up for the challenge of completely renovating an apartment building into a bleeding industrial hell with five minutes’ notice? Would you be willing to wrap bacon around your face, put on a nurse’s uniform, and chase our “clients” around our hospital with a scalpel? If your answer to any of these questions is “yes,” then welcome aboard!

Why would you want to work for Silent Hill? Well, first off, it’s technically a job in city government. We have an attractive benefits package, including vision, dental, PTO, and paid vacation days. We don’t offer a pension, but trust us: you won’t need it.

Need health insurance? No problem! We employ a lot of medical professionals, so there’s always somebody on the premises who can help you, and we’ll give you all the health drinks and random syringes you need! Even we don’t know what’s in them, but they’re really effective!

In these uncertain economic times, we know that many job seekers are looking for peace of mind. We usually aren’t in that business, but Silent Hill does believe in taking care of its employees. Our official policy is that we don’t lay anyone off. Period. Your job is secure until and unless one of our clients beats you to death with a lead pipe. That’s the Silent Hill Promise.

Right now, we’re looking to fill these positions:

  • animated mannequin
  • welder
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  • Pyramid Head body double
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If none of those sound like a fit for you, drop us a line anyway. After all, you never know when some new client might come into town who needs exactly the kind of personal touch you can provide.

Don’t worry. We won’t forget about your application. We never forget anything you’ve done.

Again, thanks for checking in with us! We’re looking forward to hearing from you!

Note: all our positions are local and sadly, require in-person attendance. However, we are looking into franchising, and recently opened our first international branch office in Kettenstadt, Germany. If we don’t have a location near you, just wait! Sooner or later, we’re hoping to see everyone in Silent Hill!

Historically Accurate Game Takes Place Before Women Invented

WARSAW — Male gamers rejoiced after upcoming historical RPG Hussar’s Quest was confirmed to contain no female characters as part of its commitment to historical accuracy as women were not invented when the game takes place.

“Our goal with this game is to create the most authentic depiction of life in the medieval Kingdom of Poland possible,” stated game director Hubert Sokolowski in a recent press release. “We’ve consulted extensively with a team of professional historians in the hopes of avoiding any anachronisms, and that includes depicting aspects of the period that might be offensive to modern sensibilities. The absence of female characters in our game is for the simple reason that it takes place before these mysterious and frightening creatures were invented.”

While a small portion of players looking forward to the game expressed shock at Sokolowski’s statement, the Hussar’s Quest development team insists their approach is consistent with the currently prevailing historical consensus.

“Like computers and smartphones, women are so prevalent in our life today that it’s difficult to imagine people ever lived without them,” explained historical advisor Marek Ciasto-Owocowe. “But the truth is all of these objects are relatively recent inventions. The first women were invented in the 1960s by woke engineers working for General Electric. However, due to the shortage of reliable records from so long ago, it’s unclear why exactly women were made. Most likely, it was for ritual purposes.”

Set in the year 1395, Hussar’s Quest places the player in the role of a Hussar warrior in service to the King of Poland as he fights off a dual invasion from the Kingdom’s two greatest enemies of the era: the Mongols and giant enemy crabs.

“It’s nice to see a game that really cares about its setting for a change,” said gamer Dick Anderson. “I’m so tired of a game selling itself as a period piece, and then the first thing you see is some chick. It just goes to show they don’t care about history at all and just pushing a political agenda. It’s a real breath of fresh air that these guys aren’t afraid to show what life was really like back then.” Anderson proceeded to watch footage of a side quest in which the player character visits a local cathedral to assist the priests in cutting newborn baby boys out of their chrysalis pods, as was common practice at the time.

At press time, a new dev diary showed off the games’ cooking system by preparing potato soup.

Diddy Kong Submits Name Change Application

DK ISLAND — Beloved Nintendo icon Diddy Kong has officially submitted a name change application to his local circuit court after being frequently brought up by mistake amid P. Diddy’s sex trafficking arrest, sources familiar with the matter confirm

According to residents of the island the mischievous little monkey wore a melancholic expression around the island after learning the hard truth that he shares a name with a man who owns one thousand bottles of baby oil and an L.A. home with suspicious tunnels and grottos underneath. He reportedly remained inconsolable for days.

“Me never seen Diddy like this,” said Donkey Kong in a statement. “News make him sad. Make me sad too. Name comes from great-great-grandfather. Very important to Diddy, and to me. Shame to change, but sometimes we must do what we must do.”

Residents of the island are used to hearing excited ‘ooh-ooh’s and ‘ahh-ahh’s from Diddy Kong, but ever since P. Diddy’s arrest, the tiny Kong has been sent various letters condemning his actions and even cursing him out from people mistaking him for the famous rap star. He’s been deeply depressed and barely said a word, according to friends and neighbors.

When approached for comment, beloved Nintendo mascot and video game protagonist Mario Mario had this to say: “It’s-a shame! That-a bastard P. Diddy had-a to go and besmirch poor Diddy Kong’s-a good name. Mamma mia…it’s-a not fair. If Diddy is-a gonna be accused of a crime, it should be hitting me-a with a blue shell. Wahoo!”

Other citizens of Donkey Kong Island and the Mushroom Kingdom reportedly reached out to Diddy Kong upon hearing the sad news. Diddy’s peer and frequent kart-racing partner Bowser Jr. expressed his sympathies during this difficult time.

“That really smarts, man.” Jr. said. “I mean, I’m named after my dad, who’s a pretty bad guy. He’s kidnapped the princess and tried to take over the kingdoms so many times, I’ve lost count at this point! But even he’s not as bad as P. Diddy. I mean, sex trafficking? Prostitution? That guy’s plain guilty, man, you can tell. I don’t blame Diddy Kong for wanting to go by something else. I’m sure whatever he picks will fit him perfectly.”

At press time, Diddy emerged from the circuit court with a huge grin on his face and shared a certificate with his new name printed in big bold letters: Cosby Kong.

M. Night Shyamalan Reveals He’s Been Dead the Whole Time

PHILADELPHIA – M. Night Shyamalan, known for directing movies with iconic twists like The Sixth Sense and his most recent Trap, announced in a statement released online that he’s actually been dead this entire time.

“It’s been a great honor entertaining you all over the years, but the time has come to reveal the truth,” Shyamalan inexplicably wrote from beyond the grave. “The director you all know and love has been dead for some time, killed by a fan of the series Avatar: The Last Airbender. Please don’t be sad, I’m in a better place now. A magical place, filled with love, joy and critics who actually understand PEAK CINEMA.”

Hollywood and fans across the globe reacted on social media, with posts ranging from general apathy to mild surprise.

“I guess it makes sense when you think about it,” user RizzBender69 commented under Shyamalan’s estate’s press release. “When I left the theater after watching ‘Old’ I remember thinking ‘Who directed this? A corpse?’ Little did I know…”

Sources close to Shyamalan report his family members and close friends are dumbfounded. They said they’ve seen and even spoken to the Razzie Award winning director recently.

“We literally just got lunch yesterday,” said Shymalan’s longtime friend, Grayson Beverly. “We spoke for hours. He was obsessing over his phone, frustrated by the ‘Trap’ reviews. I told him what I always tell him… ‘Abandon the whole twist thing, people love predictable endings! Let people guess right, for once. Give them a win!’ It’s the same conversation we’ve had after every movie for decades. How is this possible?”

While the people closest to Shymalan share in his friend’s confusion, a Letterboxd profile with the username “N. Day Nalamayhs” believe they have the answers. Not only can they pinpoint the day he died, they believe they can explain his movie output since.

“June 30th, 2010,” said Nalamayhs in his most recent review of Shyamalan’s ‘Trap’. “That’s the day after this GOD-tier director took your ripoff anime SLOP and turned it into a cinematic MASTERPIECE. That’s the day you assholes trashed PEAK CINEMA and lost the privilege of breathing the same air as a LIVING LEGEND! The GOAT made MOVIE MAGIC with that boring little bald kid you all can’t shut up about.”

“That’s why he can be BRAIN DEAD and STILL put out banger after banger,” Nalamayhs added. “While you need every bit of the two brain cells you still have left from years of sucking nitrous to have even a cursory understanding of what you’re watching you FOOLS!”

At press time, the Shyamalan family are planning a memorial service for next week. They said they hope for a quiet ceremony with little to no surprises.

Nintendo Quarterly Report: Earnings up 31% from Lawsuits

TOKYO — Nintendo Co., Ltd. (NTDOY) has delivered an impressive new quarterly report for FY20XX propelled by strong growth and deep market penetration in the legal sector where the multinational video game company reported a 30.92% revenue increase from litigated settlements over the previous quarter.

“The strong performance this quarter reflects the bedrock of Nintendo corporate culture: lawsuits.” said Doug Bowser, president of Nintendo of America, in a press release. “We’re proud to build on our shining legacy by continuing to ignore our classic intellectual properties to bait naive indie developers into making fan games.”

Revealing plans for next quarter, Bowser continued “We’ve randomly selected a number of bestselling titles to remove from the Nintendo Store. Sunsetting digital access offers excellent growth potential to sue ROM distribution platforms. We also expect substantial increases in advertising revenue with our new policy of copyright striking any video or livestream which even mentions a Nintendo property.”

Economics expert Bill Langston detailed Nintendo’s place in the market.

“Nintendo has been a leader in the legal industry for nearly four decades, first gaining prominence for their successful lawsuit against now-defunct Blockbuster in 1989. The stock has fully rebounded from a big drop it suffered in 2019 when Doug Bowser took over amidst controversy that they should be suing people with names that infringed on their characters instead of hiring them.”

Nintendo creative lead Albert Waluigi, Esq. explained the company’s principal design philosophy in an interview.

“Our goal is to deliver a new, unique experience with every game. We always provide something extra which has never been seen anywhere else—legally. That starts by patenting a very generic idea and hopefully someone here will come up with a way to use it in a game, otherwise we’ll just sue whoever beat us to market.”

Senior game tester John Thwomp offered insight into Nintendo’s Quality Legal Assurance department during a Nintendo Treehouse: Live in late September.

“Nintendo currently owns 8541 active patents for an exhaustive variety of hardware & software mechanics, including ‘Really satisfying button presses’ and ‘Saving princesses’. I got assigned to test Astro Bot and was having a great time until I realized ‘Hey they must have stolen this from us.’ So we immediately initiated action against Sony to recover damages to our reputation. Our nephews bragging during lunch is extremely important marketing for us. That word of mouth just doesn’t work unless we have the most charming, polished games.”

At press time, Charles Martinet had not yet responded for comment, but Nintendo Co., Ltd has issued a Cease & Desist against HARD DRIVE for attempting to use his quotes in this article.

Silenced Comedian Won’t Shut The Fuck Up

LOS ANGELES, Calif. Vaguely controversial comedian Rick Monroe won’t shut the fuck up despite his claims that he has been silenced.

“Like a lot of modern day truth tellers, I’ve been silenced,” said Monroe in his Netflix special: Canceled Trigger Warning – Offended???, which he was paid twenty million dollars to produce. “Just because I tell it how it is with jokes about identifying as an attack helicopter, there only being 2 genders, and doing that impersonation of a Chinese person by replacing the Rs and the Ls, they’re telling me I’m canceled. And that I’m not funny. That I’m corny. That I fucking suck. They just can’t handle the truth bombs.”

Monroe’s agent, Andrew Gardner, laments the rise of cancel culture and its effect on his clients and their ability to speak out against the “woke agenda”.

“We’re being silenced,” said Gardner during a nationally aired press conference. “My clients are told they’re not allowed to speak their minds and the only way they can share their opinions is on social media, TV, in print media, with a book deal, in interviews, through their lucrative streaming deals, and in public. It’s basically Nazi Germany.”

Fans of Monroe have rallied around the beleaguered comedian, watching his specials and buying his merchandise.

“I wear this hoodie to show I support free speech,” said superfan Johnny Espresso, proudly showing off his $120 Rick Monroe hoodie at a recent sold out show of the silenced comedian. “If they can cancel Monroe so he’s only allowed to win a Grammy and host SNL, then who’s next? I read an interview with Monroe that ran in three major newspapers the other day about the weight of being silenced and voiceless, and it really affected me. The next day, I bought tickets to the extra dates they added for his shows and I’ll be there showing my support by buying a $60 baseball cap.”

At press time, Monroe continued to rally against his cancellation during the press junket for his starring role in a new Mel Gibson movie.

Window Washer Falls to His Death After Coworker Edge Guards Scaffolding

PITTSBURGH — Local window washer David Henderson fell to his death while on the job after being unable to use his recovery move to grab the edge of the scaffolding because a coworker was edge guarding.

“It was the dreaded phone call every window washer foreman has nightmares about getting,” said Frank Wasserman of Crazy Frank Wasserman’s Window Washers. “I’ve known David for a long time. You hate to see him go this way. He was the kind of guy to always let you have his Max Tomato if you weren’t feeling so hot. He will be missed.”

Bystanders questioned how Henderson’s coworker, Charles Frederickson, could have edge guarded someone on his own team.

“Look, it was an accident, okay,” Frederickson said. “I wasn’t even really edge guarding. A Poké Ball was falling off the scaffold. I thought I could grab it and I slipped. If I hadn’t grabbed the ledge it would have been splat down on the ground over there for me, too! And, no, this has nothing to do with the fact that David kept stealing all my kills by smacking everyone with a home run bat. We’re teammates. I was happy for him. I’m sure the detectives will find that Poké Ball somewhere nearby any minute now.”

Henderson’s wife, Kathy, said she was worried about her family’s future without their primary breadwinner.

“We had been saving up to buy a house on Onett,” said Kathy. “We figured it would be safer for the kids than our current apartment in the Brinstar Depths. Sure, they say the streets there are a bit dangerous because there’s basically no traffic enforcement, but at least ‘up’ is always ‘up’ and there’s no giant monster constantly attacking you. I think the police need to take a closer look at Charles. He had always been jealous of my husband because David had more trophies than him. You know, for employee of the month and stuff. That sort of thing.”

At press time, unconfirmed reports stated that Henderson was spotted back on the scaffolding after pressing start.

20 Video Games You Should Be Required to Play Before Becoming President

The Constitution says that there can be no religious tests for holding office in the United States, but to me that just means there’s untold potential for secular tests. And like most of life’s problems, I’m convinced the answer lies somewhere in video games. Politicians can make empty promises (or, more recently, terrifying promises you hope are empty) all day long, but it is much harder to hide who you are at play. Based on absolutely no science whatsoever, I’ve decided that the following video games function as reasonable predictors of a person’s character, political beliefs, and ability to govern. Were I in charge, you’d need to play them all before you could even tour the White House, much less live in it.

Democracy 4

To be honest, I don’t like the Democracy series too much. I am a big weirdo who rarely plays video games these days unless they look like a book or a spreadsheet, but even then it just feels too clinical for me.

But maybe it’s not a fun video game because it isn’t? Maybe it really is the state-of-the-art political analysis tool it looks like? If candidates play Democracy 4, voters will be able to see what policies they’d prioritize as President, which interest groups would approve and disapprove of their options. What probably won’t happen is them having fun, but who said being President was?

Disco Elysium

I will never, ever pass an opportunity to squeeze in a recommendation for Disco Elysium, however tangential. This is why nobody ever turns to me for comfort after their wife leaves them.

It’s true that the game tracks your political beliefs based on your responses and assigns you a label accordingly, but I will be the first to admit that particular system isn’t as deep as it first seems. All four in-game ideologies are intentionally silly caricatures, represented by a silly man who, it’s implied, doesn’t actually care about politics and just wants a distraction from his horrible life. I also won’t pretend any serious candidate for President will, if forced to play this game, do anything but a moralist playthrough.

But even if the candidates’ in-game responses aren’t interesting, I still think there would be a certain value in their real-life reactions. What does the candidate say when faced with open rancorous condemnation of the modern political system? How much sympathy do they show to the game’s cast when it arises? What do they do when it’s their responsibility to tell a woman her husband is dead? How do they handle an overt racist insulting their partner? Will they run away if told to pay their hotel bill? These are the questions that can easily sway an election.

Doom

Doom is quite possibly the United States’s single greatest cultural achievement. It doesn’t matter where in the world you live, or where you were born. In that split second your shotgun reduces a Pinky to salsa, you are an American. As I see it, any Presidential candidate with video evidence of themselves beating the original Doom no longer needs to wear an American flag lapel pin. Throw in Doom II, and they can skip the oath of office. If they’re both done on Nightmare difficulty, they may commit one free act of treason.

Facade

Made in a time when AI was somehow both worse and better than it is now, Facade follows a simple premise: two old friends from college invite you over for what you think will be a fun get-together but instead they single-handedly expect you to save their failing marriage. Using a crude text parser, you must type out what you say to Trip and Grace and pray you find the magic words that will make them fall back in love again.

I don’t expect the President to fix anyone’s marriage, especially two people who just scan everything you say for keywords and assume the context. But I do expect the President to treat their office and duties with all the gravity they deserve, and Facade is the perfect test of a person’s capacity to take things seriously. Nobody plays this game the way the creators intended, because it’s much more fun to run around yelling insults, profanity, and the unspeakably offensive word “melon” until Trip gets pissed off and throws you out of his apartment.

I don’t even care if a candidate wins this game or not as long as they honestly try. Prove to me you can care about the problems of two horrible robot yuppies, because it’s a small fraction of what the President needs to care about. If any candidate (myself included) goes straight to the troll playthrough, they need to leave. We’ll be fine, they just have to go.

Fallout: New Vegas

Candidates will also need to submit a written essay explaining their choice of endgame faction and how it reflects their potential administration. If you go with Caesar’s Legion, that real-life Speech skill had better be maxed.

Harvester

This weird gory FMV point-and-click adventure was made as a satirical response to the violent video game controversies of the 90s. Obviously video games aren’t training people to be serial killers … but if a game did do that, what would it look like?

Despite its political roots, I don’t think there’s any valuable message or skill for future Presidents to be found in Harvester. I just think it’d be really funny to watch politicians play a game designed to be as uncomfortable as possible. Still, if a candidate’s reaction to watching a child’s skull get caved in with a baseball bat is “Hahaha, hell yeah,” now we’ll know.

The Jackbox Party Pack 3

If you write “Cum” in Quiplash every single time, you are not fit to be President.

JumpStart Adventures 3rd Grade: Mystery Mountain

I’m going with the one I liked best as a kid, but really you could swap this out for any old edutainment game. I don’t think it’s a big ask that the President must possess an elementary school education. And there’s no better way for a candidate to prove their administration will listen to scientists than using a shrink ray on your robot friend so he can destroy molecules by playing Breakout.

The Life and Suffering of Sir Brante

This RPG/VN hybrid has the player living out the life of a noble child in a world with an absurdly rigid caste system. While it’s a highly political game, the fantasy setting is so removed from reality that the real-world applicability is limited, but it’s still there. When Sir Brante reaches adulthood, they face the pivotal choice of if they’ll live the rest of their life as a nobleman, priest, or commoner. The Lot a candidate wants would say a lot about where their sympathies will lie as President. Equally revealing is if they have the planning ability to reach their intended Lot or somehow get locked out of it because they cried too much as a baby.

But whatever Lot he goes down, Sir Brante will start to be judged by a new political spectrum that’s some variant of “be a dick or don’t.” We’ll have a hard numerical value of how much of a dick each candidate is. You can’t put a price on data like that.

Most importantly, though, this game forces candidates to prioritize. The title says “Suffering” for a reason. Be it your career, your health, or your friends and family, every single choice you make comes at the expense of something, and the golden ending that goes well for everybody doesn’t exist. When somebody has to be left worse off for the President’s actions, who will it be and why? Not your sister, I hope.

Metal Gear Solid

I’ve been trying to avoid games with overt didactic political messages because I just don’t think that’s an effective way of delivering them. Don’t get me wrong, a lot of my favorite games ever fit that description, but if a middle-aged politician doesn’t think unrestrained capitalism is bad, I doubt playing BioShock will single-handedly change their mind.

If I’m going to put a game like that on my list, it has to be the very best of the best, and that’s the Metal Gear series. There’s not much I can say about these games that smarter people than I haven’t said already, but if a future President plays through the entire series there’s a good chance by Inauguration Day they’ll be wary of further enabling the military-industrial complex. Then again, there’s an equally good chance they’ll think all of the villains are cool as shit and we need to build real Metal Gears immediately. We’ll put this in the “maybe” pile.

Professor Layton and the Curious Village

Even if IQ was an actual thing that mattered, I won’t pretend that answering a bunch of brain teasers tied together by a Japanese impression of British stereotypes is the way to measure it, especially since a lot of the Professor Layton series’s puzzles are very, very stupid, as seen above.

The President does not need to beat this game, but they do need to want to beat it. Not only should the President possess basic cognitive function (Brain Age or Rockstar’s forgotten PS2 classic Clock Drawing Simulator would be good too), they should possess a curious, analytical mind. As head of state, they’ll face countless dilemmas that would remind the good Professor of a puzzle, and they need to be willing to seek out intelligent answers.

On top of that, someone would finally collect all the hint coins hidden inside the White House. They’ve been lying around since the Monroe administration.

Saviorless

This is a decent—if short—puzzle platformer with some rather nice art, but despite its good qualities it’s not likely to be on most people’s favorite games list. It seems like an odd choice for a game the President should be required to play, but it makes this list due to one simple fact: Saviorless was made in Cuba.

The President of the United States is a position of global influence, and their decisions impact the lives of ordinary people not just in America, but all over the world, and not always for the better. The President needs to be forever conscious of how every country, including the “bad ones,” is filled with ordinary people with lives and dreams of their own that they will affect. It was the Obama administration’s relaxation of Cuban sanctions that allowed this game to be crowdfunded, and the Trump administration’s restoration of those sanctions that kept it from releasing until this year.

Maybe one video game from a country America is supposed to hate isn’t enough to solve all foreign policy issues, but there’s still a lesson to be learned. The next great artist or scientist who will create something you love could be living anywhere. If possible, try to help them realize their dreams. Or at the very least, don’t kill them.

Slay the Princess

Full disclosure (wouldn’t want to be an unethical game journalist, after all): I interviewed the developers of this game and thought they were pretty great, but I’m not saying anything here I didn’t already think before that happened.

I genuinely believe you can tell a lot about a person by what they do in Slay the Princess for the very first time. For example, if they consistently side with the Princess and encounter The Damsel, it could mean they’re staunch pacifists who value the sanctity of all life and, in a position of power, would prioritize peaceful conflict resolution above all else. Or it could just mean they’re horny. But we’ve narrowed it down!

Sonic Adventure 2

Everybody should play Sonic Adventure 2.

Spent

I won’t pretend this free browser game is a meaningful equivalent to actually living a month in poverty, but it’s about as close to it as anyone who can afford to run for President is going to get. They get to see a glimpse of what life is like for their most needy citizens, and we get to see how well they’d manage a budget, if they get past the initial confusion about how you don’t buy any missiles in this game.

The one admitted downside of Spent is that it is far too easy to minmax your money by doing what is essentially an evil playthrough. In past runs of the game, I’ve lied, stolen, neglected my children, mooched off my friends, ignored my debts, and even abused myself by never, ever going to the doctor. Or eating. But it was all worth it to say I had a whole thousand dollars to my name. That said, knowing if a Presidential candidate is evil or not is still useful information, so I say make them play it.

Super Mario Bros. 2

I’m actually not asking for anything new here. Every US President since George H. W. Bush has been required to know that the American version of Super Mario Bros. 2 is a modified version of Yume Kōjō: Doki Doki Panic. The future of American diplomatic influence in the Pacific hinges on the President knowing this.

Survive the Century

Oh hey, another free browser game! In this one, you play as the editor of a curiously omnipotent news site that every government in the world listens to (on the off chance we have that power here, give me money). Decade by decade, you must use your influence to sway climate change policy over the course of the 21st century.

It’s easy to forget in the midst of more pressing short-term issues like the green M&M no longer being sexy, but there’s kind of a slow-moving threat to human civilization as we know it, and we should probably do something to mitigate the damage while we’re not yet irrevocably fucked. I won’t say whether or not the game’s recommended solutions are correct, but it would at least get a candidate thinking about the long term and realizing they need to do something. A century from now, people can remember us as the generation who saved the world, or the ones who ruined it. And that’s me being an optimist and assuming there will still be people to remember us to begin with.

Suzerain

If I could only put one entry on this list, Suzerain would be it. Admittedly, I can’t call it a realistic simulation. In fact, despite the superficial resemblance to a strategy game, at its core the game is a visual novel. But in favoring narrative over mechanical complexity, the game serves as a decent preview of how one would handle the stresses of the Presidency.

There are many choices in which the player, as President of Sordland, must make policy decisions, and there’s an obvious benefit in seeing how a candidate handles those. But the more personal side of the game would be just as revealing. How will you, as President, comfort the nation following a tragedy? What will you do when a scandal rocks your administration? How do you react when a diplomatic incident occurs with a hostile nation? When protesters take to the streets demanding change? When members of your own party turn against you? When you realize that no matter what you do, countless will remember you as a villain? How do you balance your responsibilities as President with those as a husband and father? When forced to choose, who comes first between your country and your family?

And most importantly, will you be nice to your limo driver? I won’t vote for you if you’re not. I’m not kidding.

This War of Mine

Who was the best peacetime President? Trick question: There aren’t any. So far every single one, from George Washington to Joe Biden, has presided over some kind of conflict. Even William Henry Harrison got to spend his month as Commander in Chief during the Second Seminole War.

I’m not going to list any games for winning wars because the military develops plenty of those already and the President doesn’t need me telling them to type “there is no cow level.” But maybe a game can remind you not to get involved in a war if you can help it. Maybe if the President has to manage a group of civilians trying to survive in a city under siege, they’ll do their best afterwards to prevent forcing anyone into that scenario in reality. It sounds naive as I say it, but clearly not playing video games hasn’t really helped stop conflict in the world. I say we try it.

Victoria 3

Really any Paradox grand strategy game would be good for this, and it took a lot of restraint to not just list them all, but I think Victoria would be the most revealing for a candidate to play.

Part of the reason why is its emphasis on economics and internal politics compared to its sister titles. If a candidate played it, we’d be able to see what kind of laws they would pass, what interest groups they’d please and anger, and where exactly they’d fall on the political spectrum by 19th-century standards. Granted a lot has changed since this game’s timeframe and I think we’ve all decided women’s suffrage and child labor laws are good, but it still pays to have some extra assurance the next President agrees.

But most importantly, this one lets you play as America. Not the global superpower it is today, but the fledgling nation that, to put it mildly, still has a lot of mistakes ahead of it. Seeing what a person does as President in a particularly conflicted past would give some idea of how they’d handle the job in the future. In an American game of Victoria 3, the player doesn’t even get a year in before they’re confronted with the Indian Removal Act and Trail of Tears. Will they prevent it, or at least mitigate the worst of it, or will they let the atrocities play out as in reality? The United States does not yet extend coast to coast. Will you stay where you are or invade Mexico and countless Native tribes to head west? Oh, and you still have slavery and a brewing Civil War ahead of you. Have fun.