SANTA CRUZ, Calif. – In a rare move, Electronic Arts granted the media full access to the entire Madden25 development team for a whole day leading up to the game’s November release. This Hard Drive reporter was one of the few to step foot into the offices, speak with game developers, and investigate what it is that makes people hate these games so much.
After arriving at EA’s headquarters in Redwood City, we were shuttled one hour south to the Madden offices in a deluxe bungalow on a beach in Santa Cruz. At the door we were greeted by Tripp, a 22-year-old intern in a cutoff shirt.
“Welcome to casa de la Madden!” He said as bong smoke billowed out of the doorway, “Make yourselves at home, beers in the kitchen, the bros are out back by the pool, and stick around after hours for movie night on the flat screen, we got Fast Five on deck!”
Tripp pointed to an underlit living room with three couches and four TVs. The beach house, which appears to have been a place where video games were programmed many years ago, has devolved into a frat house that seemingly only throws LAN parties.
“It’s not being released until November, so we’ve still got a ton of time to get started,” Senior Gameplay Developer Scoot MacReady told us without making eye contact. “Aside from adjusting the rosters and thinking of a card tier higher than 99 OVR there’s not much else to it. Maybe something like Amethyst Black Diamond?”
During the “work day” we witnessed a 45 minute meeting on the game’s soundtrack and cover athlete, an optional brainstorming session on microtransactions, and a handful of entry level programmers copying and pasting the code from Madden 24, 23, and 21.
“The hardest part is convincing the US Federal Trade Commission that buying Fantasy Packs isn’t gambling for children,” said Executive Assistant Chad Thurman in response to highlighting the difficulties of making a new game every year. “Luckily EA has lawyers out the ass to make all those government dorks disappear.”
At press time, the launch date for Madden25 has been delayed to account for the boy’s summer trip to Tahoe.
We just updated the game with a quick hotfix. Make sure you have the latest version of the game 0.2.226d
List of fixes:
Q’ronar Shellback:
Fixed issues where his audio would keep looping in the background
Fixed missing Elite Kill audio cue when killing him
Reduced the width of the acid attack hitbox, it was a little larger than the visuals
Huuli Hoarder:
Fixed an animation glitch with the Huuli Hoarder where he would slide on the ground
Overclocks:
Fixed an issue where the Disposable Tech overclock stats were calculated as part of the Skill modifier group instead of the Overclock modifier group
Lighting:
Fixed an issue where the dwarf shadow would disappear when going behind the Drop Pod
Update 02 – Hoxxes Fights Back May 13
Hello Survivors,
Welcome to the second content update for Deep Rock Galactic: Survivor. This update features several new enemies, new/revamped boss encounters, tons of new overclocks, and much more! If you want to play the update spoiler-free, you should just go ahead and close these update notes and fire up the game. We hope you enjoy it!
Features
New Boss Encounter: The Dreadnought Twins
There is now a chance that you will meet The Dreadnought Twins instead of the Dreadnought at the end of a dive. The twins consist of two smaller Glyphid Dreadnoughts: An Arbalest and a Lacerator. The Lacerator will charge you and deal damage in melee range. The Arbalest shoots deadly fireballs at you from range. In higher hazard levels these abilities become more and more intense. The twins have separate health bars and will heal each other if the difference in their remaining health becomes too large.
Reworked Dreadnought Encounter
In an effort to not make the old Dreadnought jealous of the newborn twins, we have given it some new abilities. You'll always be our special bug <3The first new ability is the Trembling Stomp which shoots out a tight cone of spikes that trap you until you dig through them. The second is the Swarm Bladder attack: A ranged projectile attack where the Dreadnought spits out a cocoon that bursts open and spawns a pack of Glyphids. Much like the twins, these abilities scale with hazard levels.
New Elite: Q’ronar Shellback
In Update 01 we added the Q'ronar Youngling and a mini-elite version of it. Now we have the Elite Q'ronar Shellback ready, and it's toxic as hell!Like its younger sibling, it can roll through rocks, but it has also evolved an Acid Spit attack that shoots a beam of acid towards you.The Q'ronar Shellback elite can be found on Hazard 2 and up, but only in Crystalline Caverns, Magma Core, and Salt Pits.
New Enemy: Huuli Hoarder
Get ready to hear the characteristic jingling of the clown car! The Huuli Hoarder has made its way into the game, and you don't want to miss this one. The Loot Crate it drops when you exterminate it can contain gold, nitra, weapon upgrades, and even rare artifacts.Finally an enemy that doesn't run towards you.
New Weapon Inspect screen
We have had a ton of requests for more information about damage calculations, so we have added a weapon inspection screen that can be accessed by pausing a run. On this screen, you can see how the weapon works, how the damage of the weapon is calculated, what the overclocks are doing, etc.
New Weapon Stats
We are introducing two new keywords in weapon descriptions: Pierce and Potency.
Pierce is now a stat on projectile weapons. Increasing the pierce stat will increase the amount of enemies that can be pierced by that weapon's projectiles.
Potency is a new stat that affects the amount of status effect stacks that is applied by a weapon (Fire, Electric, Cold, Acid). For example, if you want to increase your chance to freeze an enemy, you want to apply as many stacks of cold as possible, and increasing Potency is a great way to do that.
New Overclocks
We have added a bunch of new overclocks. Formatted here with the name and description of the overclock, and then a bullet point list of what weapons can receive the particular overclock.
Storm E-Mag
The last bullet in the clip fires in all directions.
DRAK-25 Plasma Carbine
"Thunderhead" Heavy Autocannon
"Stubby" Voltaic SMG
Knuckle Grip
Boomerang flies in an outward spiral before returning
Voltaic Stun Sweeper
Crisis Protocol
Drones rush to protect you when you take damage
Electrical Defense Drone
Cryo Defense Drone
Acid Viper Drone
Feedback Harness
Throws grenades when you take damage
Incendiary Grenade
High Explosive Grenade
Neurotoxin Grenade
The Favourite
You really like this one (different stat upgrades)
Cryo Grenade
"Hurricane" Guided Rocket System
Seismic Repulsor
LOK-1 Smart Rifle
Deepcore 40mm PGL
Plasma Burster
Omni Barrel
Fires in 8 directions
Zhukov
BRT7 Burst Fire Gun
Spliced Emitter
Increased beam length and duration
CRSPR Flamethrower
Cryo Cannon
Runic Warhead
Even bigger explosions
"Hurricane" Guided Rocket System
Potent Juice
Greatly increase potency at the cost of impact damage
Cryo Cannon
Neurotoxin Grenade
Impact Punch
Greatly increase impact damage at the cost of potency
"Stubby" Voltaic SMG
Unlimited Power
Splits into multiple beams
TH-0R Bug Taser
General Improvements
Worked with the transparency of the stats system, highlighting different stat modifier groups with different colors
Added a stage and hazard level widget, so it is now visible at all times during a run
Added more tooltips
TH-0R Bug Taser got a rework and is now a lot cooler
Plasma projectiles works with the piercing stat
Worked on a bunch of explosion and ground zone VFX to reduce screen clutter and improve visibility of other gameplay elements
Added a retry button to the end screen if the mission failed
Equipped Overclocks can now be viewed on pause and weapon inspect screens
Balance
We have fixed a long standing issue where enemies that were under the effect of knockback would take double damage from most sources.
Rebalanced weapons with knockback to account for the knockback fix
Fire, Electrical and Acid weapon tag upgrades now apply extra stacks
LOK-1 locks on way faster, has knockback and improved fire rate, damage and reload speed
LMG Gun Platform now has a clip size of 20 and an internal reload speed of 0.5 sec
Decreased the corrosion spread effect radius from 2 to 1
OC Drone Mining Damage: Increased mining damage from 10 to 15
OC Lead Wrapped Ammo: Reduces fire rate and reload speed by 20%
OC The Favourite: Now modifies both reload speed and fire rate
OC Cluster Grenade: Now also affects potency if the weapon applies status effects
OC Drone Mining Damage: Increased the amount of damage done from 10 to 15
Reduced the HP of regenerating vines in Hollow Bough significantly
Changed the way cold damage can freeze enemies. This results in a slight nerf for fast firing cold weapons, while retaining the awesome freezing power of high potency cold weapons
Rebalanced the number of Cryo status effects a weapons applies to make the new freeze status feel cool
Bug Fixes
Fixed an issue where the player could re-enter the drop pod just after arriving
Fixed a bunch of weapons showing too few stats on the pause screen
Fixed an issue where Spitball Infector would shoot once when spawning even from outside the screen
Fixed an issue where loot bugs would absorb all projectiles
Fixed a rare issue where first-time players would not be able to choose a class mod, and had to manually delete their save to continue
Plasma Burster: Fixed Explosion VFX was not affected by explosion range upgrades (visuals only)
Experimental Plasma Charger: Fixed an issue where the projectile would not pierce through big swarms.
Armskore Coilgun: Fixed Beam angle calculation so when using multiple beams, is now properly centered around the target
Shredder Swarm Grenade: Fixed several performance issues with this weapon.
OC Conduit: Fixed several performance issues with this overclock. We now limit how often the lightning explosion VFX can appear when hitting friendly targets, but the damage logic still executes as often as before
OC Conduit: Fixed an issue that could actually cause a game freeze. FPS drops might still occur, but the game should recover. This was especially prevalent when used in combination with Shredder Swarm
OC Drone Mining Damage: Fixed an issue where it would not show up in the UI and could be equipped more than once
OC True TNT: Fixed an issue where grenades with mining damage would do very little mining damage
Audio: Fixed very loud Vine destruction sound when drop pod lands on a whole bunch of them
Audio: Fixed the wrong pickaxe sound playing when mining certain minerals
The world is heating up and in the south something is stirring... The creatures of the Ashlands come to life as the biome update is here at last!
After three weeks in the Public Test Branch, we believe we have ironed out most of the wrinkles with the update already, but please keep in mind that hotfixes and such are still likely to happen within the near future! Feedback and bugs are best sent in via the support page on our website.
Before you dive into the game, please do take a look at our preparation guide. This guide touches important matters such as world generation and mods.
You will find the abbreviated patch notes further down, and the detailed patch notes (full of spoilers) below those. Please respect those who don't want to see spoilers before they play.
If you have missed out on our gameplay trailer, it's available on our YouTube channel, but right now we want to get your blood pumping with this animated release trailer!
Abbreviated Patch Notes:
New content:
New Biome – Ashlands:
30+ New weapons
New bombs and ammunitions
3 New armour sets
2 New capes
10+ New creatures
70+ New buildable items
5 New crafting station upgrades
30+ New crafting materials
15+ New food items and potions
New locations
New music
New events
New mechanics
Fixes & Improvements:
Fixed Mead materials
Standardised texts throughout the game
Various fixes and improvements
Detailed Patch Notes:
New content:
Mechanics:
Beware the skies! Cinders rain down from above in the Ashlands, causing damage to those who are unprotected
Wooden build pieces can now catch fire in the Ashlands – and the fire spreads!
A new world modifier that allows fire to spread outside of the Ashlands as well (part of the immersive preset)
Deadly lava takes up large parts of the landscape; traverse it with your very own platforms
Lay claim to Charred Fortresses with two new Siege Machines
New plantable Ashvines will grow on the walls of your base
Combine your Flametal weapons with gems (Bloodstone, Iolite & Jade) in order to upgrade them to magical weapons (giving them blood, storm and nature based effects respectively)
The waters in and around the Ashlands are boiling hot, and only the sturdiest of ships can sail them
Terrain changes for Ashlands (Ashlands is now cut off from other biomes, only accessible by sea)
Fixes & Improvements:
Fixed Major Healing Mead material
Fixed Minor Eitr Mead Material
Standardised texts throughout the game
Updated names for old Flametal items
The popup for unlocking new things is displayed longer
Disabled ESRAM usage on Xbox One to work around a Unity bug that caused some particle systems to have corrupt shadowmaps
Added console command ‘findtp’ to go to nearest found item
Added console command ‘setfuel’ to fill all nearby lights to specified fuel
Map is now closed after using debugmode teleport
There is now a toggle in Gamplay Settings for “Attack towards look direction”, if this is toggled off, attacks will instead be made in the direction the camera is facing
Modding: IMonoUpdater no longer requires to be inherited from and error messages removed
Once more, please do remember to check out the preparation guide before you set sail towards the Ashlands, it contains important information!
NOTE! Unfortunately there are currently some issues with the Microsoft and Xbox versions of Valheim, which means there will be a slight delay in getting the update properly uploaded there. However, the current version on Xbox Flight is the same as the version coming to live, so crossplay will still be possible between Xbox Flight and Default Steam games.
Those are the patch notes on May 14 for Valheim Ashlands.
A compilation of the patch notes up through May 14 for Chrono Ark, in descending order, from latestto oldest:
UPDATED May 14
Chrono Ark 1.0.16 bug fix May 14
Lucy Skin- Bug Fixed that couldn't buy 'cat costumes'
Some minor bug fixed
Chrono Ark 1.0.14 Bug Fix May 7
Helia (Fire Arrow): Fixed an issue where the game would freeze if there were no skills in the deck.
DLC Special Ticket: Modified so that if no item is obtained upon use, gold is refunded.
Campfire Recruitment: Fixed an issue where the skin could not be changed in the campfire character recruitment UI when using a gamepad.
Adjusted to create backup saves more frequently.
Fixed a bug where new players could not use the gamepad in certain conditions upon entering combat.
Chrono Ark 1.0.12 May 5
Dark Heal: Fixed an issue where this skill would damage allies if used while under an attack power increase buff.
Selena & Helia: Fixed a bug where they would suddenly die unexpectedly.
Sun Shard & Moon Shard: Fixed a bug where players could gain the effects without having both shards.
DLC: Fixed a bug where players could select student costumes without having completed the ending if they owned the DLC.
Chrono Ark 1.0.11 hotfix May 4
Fixed an issue where a black screen would appear when skipping the story in the game.
Fixed a bug where skin images would not display correctly under certain conditions.
Chrono Ark 1.0.10 hot fix May 4
Fixed an issue that a new player couldn't use the game pad.
When using the game pad, we have fixed the bugs and freeze that occur after several UI appeared.
Chrono Ark 1.0.7 Hotfix May 3
You can wear skin without achieving Friendship Level3
Fixed a phenomenon that shows a lot of cards with Solar Storm and Flame Arrow abnormally.
Chrono Ark 1.0.1 bug fix April 29
1.0.1
Fixed a bug where the game would freeze under certain conditions during phase 3 of the spoiler boss.
Fixed a bug where the controller was not working when entering combat.
Fixed a bug where the equipped gear would disappear when equipping new gear under specific conditions.
Fixed a bug where there was a long wait time immediately after entering phase 2 during the final boss fight in freemode.
Fixed some minor bugs.
1.0.2
Adjusted the Shiranui battle to add a 'key' as an additional drop reward.
Chrono Ark 1.0 April 26
Hello everyone. This is Hyung-Ju Lee, the director of Chrono Ark.Chrono Ark has been updated from Early Access to version 1.0!
Main Update Features
Added Ending
The split ending has been added.There is another path waiting for you in the main story.What end awaits Lucy and the Investigators?
New Boss ‘Shiranui’
A new boss 'Shiranui' has been added.This boss requires you to defeat the Forgotten King at least 1 time to unlock. She is a boss that can replace Stage 2-1's Joker or Parade Tank.Like Sir Dorchi, this boss requires you to visit a specific event object to encounter.She is a challenging boss, so make sure you're well-prepared!
New Event Object ‘Popcorn Stand’
By visiting the Stage 2-1 random event 'Popcorn Stand', you can meet the new Popcorn Girl!
Changelog
Added 7 new Records
When turning on 'No place for nerds' option, the standing CG for dialogue will also be replaced.
Added a new option that reverts the battle BGM of a specific boss (vocals soundtrack) to the previous version.
Added 'Colorblind Mode' to make it easier to discern which skills have Swiftness.
Sizz - Added VFX for 'Incise'.
Huz - Added VFX for 'Crack!'.
Challenges - Removed 'Heals are Attacks, Attacks are Heals' Challenge. Added 'All Random' Challenge.
Added Gamepad Option - To use Gamepad, you now need to turn on the Gamepad option in the Options menu. This was added because certain non-Gamepad users were softlocked due to the game registering Gamepad inputs for an unknown reason.
[Japanese]
Greatly improved story text.
Shoutouts for yukinofu for proofreading!
Balance
Equipment
Crown of Thorns
Healing Power 15% -> 20%
Maximum Health 0 -> 5
Faint Resist 22% -> 40%
Light Priest's Clothing
Removed.
Relics
Fresh Milk
Reworked effect.
Azar : Reduced damage of Ultimate Blade Starfall.
Program Master : Now uses a special attack once when health is reduced by a certain amount. (Free Mode only)
Characters
Pharos Leader
Complete Obedience debuff : Added Evade -300%.
Huz
Unlock condition reduced from 7000 Gold to 5000 Gold.
Pressel
Guardian Angel
Reworked effect.
Charon
Soul Stigma
Reworked effect.
Silverstein
Overcharged Shot
Upon cast, the stored damage is now halved instead of reset.
Huz
Restrained Healing - Removed.
Pain Equals Happiness! - Added Swiftness
Lucy
Rampage - Cost 2->3
Bugfixes
Johan Lightning Shot - Fixed an issue where the displayed damage was different from the actual damage.
Fixed an issue where casting VFX skills on multiple enemies would result in multiple character sprites appearing.
Fixed an issue where enemies were rarely displayed as white images.
Fixed an issue where you could see dead enemies' skills in the Casting List.
Fixed an issue where 'instakill' skills could kill Trial enemies.
Fixed an issue where Sun Shard, Moon shard's effect text was displayed wrong.
Fixed an issue where Bomber Clown's unlock UI had no text.
Fixed an issue where the main menu's camera would sometimes go up.
The store page for the 'Summer Twilight' DLC is now open! It will be out along with May 3rd's Official Release.Add it to your wishlist if you want to receive a notification on its release!
Here's what's included in Summer Twilight!
Those are the patch notes through May 14 for Chrono Ark.
Wordle can be an unforgiving puzzle sometimes, and you can often come so close to ending a long winning streak. So, for your convenience, here are some hintsas well as the answerfor the Wordle today May 14.
We present Wordle clues here in a variety of ways to gently help you along, but if you just want the answer straight, spoilers be damned, then scroll all the way down to the section titled Today’s Wordle Answer.
A verb that means to gather together or accumulate a large amount or number of something, often over a period of time. It is typically used to describe the process of collecting things such as wealth, resources, information, or other items.
Wordle Hint Today Fifth Letter
The fifth letter for the Wordle answer today is:
“S”
Wordle Hint Today Fourth Letter
The fourth letter for the Wordle answer today is:
“S”
Wordle Hint Today Third Letter
The third letter for the Wordle answer today is:
“A”
Wordle Hint Today Second Letter
The second letter for the Wordle answer today is:
“M”
Wordle Hint Today First Letter
The first letter for the Wordle answer today is:
“A”
Today’s Wordle Answer
And finally, here is the Wordle answer today. While this is your last chance to turn back, don’t feel bad about having to look it up.
Sometimes you have just one last chance to solve the puzzle, but three different letters that could viably fit into that last remaining square. At other times the word is so obscure, you just would not have gotten it without having in-depth knowledge about some oddly specific subject.
That’s no reason to lose a streak you have kept going for 974 days straight! So here goes nothing:
3…
2…
1…
The Wordle answer today is “AMASS”
Previous Wordle Answers With Their Definitions
Wordle #1059 For May 13, 2024
“CUMIN“
A spice in many cuisines around the world, particularly in Indian, Middle Eastern, and Mexican dishes. The seeds have a warm, earthy flavor with a slightly bitter undertone.
Wordle #1058 For May 12, 2024
“OUTER“
An adjective to describe something that is situated on the exterior or outside part of something else.
Wordle #1057 For May 11, 2024
“TIDAL“
Refers to the periodic rise and fall of sea levels caused by gravitational forces exerted by the moon and the sun on the Earth’s oceans.
Wordle #1056 For May 10, 2024
“MEDIA“
Various means of communication that reach or influence people widely. It encompasses different forms of mass communication, including newspapers, magazines, television, radio, the internet, and social platforms.
Wordle #1055 For May 9, 2024
“JERKY“
A type of dried meat that has been preserved through a process of dehydration. It is typically made from lean cuts of meat such as beef, pork, or turkey, which are sliced into thin strips and then dried to remove moisture.
Wordle #1054 For May 8, 2024
“PIOUS“
An adjective that describes someone who is deeply religious or devoutly observant of religious principles and practices. It typically conveys a sense of sincere reverence, devotion, and obedience to religious beliefs, rituals, and moral teachings.
Wordle #1053 For May 7, 2024
“MUSTY“
An adjective that describes something as having a stale, moldy, or damp odor. It often refers to a characteristic smell that arises from lack of ventilation, moisture, or the presence of mold or mildew.
Wordle #1052 For May 6, 2024
“SHAVE“
A verb that means to remove hair from the body, typically using a razor or similar tool.
Wordle #1051 For May 5, 2024
“DECAL“
A design or image, often decorative or informative, that is transferred onto a surface; typically made from paper, vinyl, or another material with an adhesive backing, to be applied to various surfaces such as walls, windows, vehicles, or objects like laptops and water bottles.
Wordle #1050 For May 4, 2024
“VALUE“
The worth, importance, or significance of something. This can include tangible things like objects, goods, or services, as well as intangible things like ideas, beliefs, or principles.
Wordle #1049 For May 3, 2024
“EBONY“
A dense black hardwood, native to South Asia. It is known for its deep, rich black color and smooth texture, making it highly valued for woodworking and decorative purposes.
Wordle #1048 For May 2, 2024
“SLICE“
As a noun: refers to a thin, flat piece or portion of something, especially food.
As a verb: to cut something into thin, flat pieces using a knife or other cutting tool.
Wordle #1047 For May 1, 2024
“DIARY“
A personal record or journal in which an individual regularly writes down their thoughts, experiences, feelings, and reflections. It serves as a private space for self-expression and introspection.
Peacock has announced today that they are producing and canceling a new sitcom from the makers of “How I Met Your Mother.”
“NBC has spent years trying to find the ‘next big thing,’” explained NBCU President Lisa Katz. “We want something intelligent but accessible. Event programming that will bring in viewers night after night. We believe this can be that show and we will not be renewing it for another season.”
“This is the culmination of a long process for us, and we’re all very excited about it,” Katz continued. “Our development team spent years looking for a good multicam family sitcom that we can cancel.”
It’s been a big month for the bird app that’s not “the bird app” (which also isn’t the bird app anymore). Unfortunately, not all of Peacock’s audience are as excited about the news. In fact, some viewers say they actually want to see the shows that NBC produces.
“I was really looking forward to seeing that new Brett Butler show last year,” said Peacock subscriber Shirley Lennon. “It had a really great intro, but they canceled it before the first act started.”
Reports confirmed this process is not unusual for the streaming platform, which canceled Pete Davidson’s show ‘Bupkis‘ halfway through announcing it had been renewed for a second season. In fact, the network has been canceling shows at a record pace, and NBC executives are very excited about it.
Katz says the reason for all of these cancellations is low viewership, which they court by burying the shows on the seventh most popular streaming app.
“We want to make programming for viewers who love traditional television, but we don’t want them to know how to find it,” Katz explained. “That’s our goal, and I think we’re doing a great job.”
At the time of publishing, NBC said they had no plans to change their approach and also ‘Vampire Academy’ has been canceled.
WWE News: Women’s World Champion Becky Lynch has reportedly not signed a new deal, and her contract is set to expire shortly.
According to a new report from Fightful Select, Lynch has only around three weeks remaining on her current deal.
“Fightful Select’s Sean Ross Sapp has confirmed that Lynch is still on her previous contract, and has not signed a new deal, despite being Women’s World Champion” the site reported.
“There have been ongoing conversations regarding a new deal. However, as things stand, Becky Lynch’s contract with WWE is up in roughly three weeks” Fightful concluded.
As of writing, Lynch is set to defend her title against Liv Morgan at the upcoming WWE King and Queen Ring event.
KOTR and QOTR is controversial as it will be taking place in the Kingdom of Saudi Arabia, a country that has been constantly accused of ‘sportswashing’ its image in recent years with boxing, MMA and pro wrestling events.
We do not currently know if Lynch is likely to retain her title at the event, but it will certainly be telling of whether or not she has signed a new deal at that point.
Although Lynch’s husband Seth Rollins has already signed a new deal with the company in recent weeks, there’s no guarantee that she will remain with the company. Lynch is of course a mother and may decide to take time off to spend with her daughter Roux before returning to WWE or venturing elsewhere to the likes of AEW, New Japan or the Indies.
Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
WWE News: WWE reportedly wants to try and get crowds to ‘mimic’ an entrance for a Superstar going forward.
Jey Uso got a massive reaction from the WWE Backlash crowd in Lyon, France, and according to a new report from Fightful Select, the company wants to try and get crowds to recreate that moment going forward.
“Those that Fightful Select’s Corey Brennan spoke to in WWE production note that Uso’s reactions were received incredibly well within WWE, with the company planning to heavily push fans towards mimicking the Lyon crowd for Jey’s entrances in the future” the site reported.
“We are told that the crowd lighting will continue to be dimmed during Uso’s entrances and any examples of Uso’s theme being played in the mainstream will continue to be showcased on television” Fightful added.
Whether or not the company are actually able to replicate the success of that moment going forward remains to be seen, mainly because crowds in Europe tend to be more rowdy and excited during shows as PLE events are so few and far before over there.
Yes, we cover pro wrestling news, including WWE, AEW, New Japan and sometimes the indies, so make sure that you keep checking back for everything you need to know about this great sport.
You can check out more of the content we have via our Minus World section (which also has real gaming news) and if you want to see more pro wrestling or combat sports you can check out my site FightFans!
There’s nothing quite like escaping the daily dread and anxiety of modern life than with video games. Growing up alongside the flourishing console era has rooted core memories of classic gaming systems in my nostalgia-hungry lizard brain. Today, as an anxious and depressed adult, those memories remain as tiny pockets of serotonin ready to be popped like the pimples I am somehow still getting. Have these startup sounds stood the test of time, or has my aged pessimism gotten the best of me? This is every console startup sound ranked by how well they cure my depression.
Who at Nintendo thought this was a good idea? How does the cross between a submarine sonar with a bluetooth speaker connected sound give me the slightest excitement to play video games? I’m here to get my gamepad on, not hunt for the Red October.
Too short! I don’t give a shit if this is the revolutionary handheld console that kickstarted a generation of portable gamers on the go. I need more than the two notes that could easily be confused for a Super Mario coin-collecting sound.
The PSP needs to make up its mind. Are you a ‘beep beep boop boop boop’ kind of console, or are you the jovial plucking of an acoustic guitar? Your indecisiveness scares and confuses me.
Jesus Christ! What the hell just happened? The Xbox’s startup sound feels more like an experiment gone wrong than a video game console. This is what turned Norman Osborn into the Green Goblin, and it’s living inside my Xbox? Hell no. I’m not gonna sleep well for weeks after hearing that.
The older I get, the less nostalgia I feel for the modern console startup. The uninspired PlayStation 4 sound is giving corporate “we’re all family here” vibes. I want to be dazzled when I boot up the PS4 not patronized like I just punched in for my Last of Us shift.
In a total 180 from Nintendo’s previous console, the Wii’s startup sound reminds me of my own mortality. The purgatory of video game consoles, the Wii’s minimalistic, white on white aesthetic posits an omniscient observer watching me swing a little stick around in my living room.
You’re falling into a dimension of ascending rectangles and ominous purple fog. The PS2’s opening sound and animation is more reminiscent of a 5 Gum commercial than a video game console. The sweeping synth melody may remind one of the vast nothingness that is waiting for us after death, but the punctuating swoosh at the end is somewhat comforting. Death is coming, but it’s not here yet. Now let’s play Jak and Daxter!
For an entire generation of nostalgia hungry gamers, the Xbox 360 sound is less of a console startup noise and more of what you have to get through before Halo 3 starts.
The full orchestral welcome that the PS3 gives us feels a little out of place. I’m here to play Red Dead Redemption not meet the Queen. Hearing classical music before playing a video game is just a reminder of the productive, sophisticated choices you could’ve made before you settled on Ratchet and Clank.
Initially, the arpeggio of notes that kick off the Game Boy Advanced opening screen seems to be the same blueprint as its predecessor, but the final twinkle elevates the entire composition. The whimsical conclusion lifts my spirits more than most human interactions. Like my Game Boy just winked at me.
I’m not depressed hearing the PS5’s startup noise, but is that a complement to the sound itself, or am I just happy to be playing with my sparkly new toy? Recency bias aside, the confetti-like particles flying across the screen feels like a little surprise birthday party, something my friends would never remember.
The Dreamcast’s tranquil startup puts my mind at ease. Unfortunately that zen calmness is shattered when the next thing I hear is, “THE HOUSE OF THE DEAD”
The reverberating snap that initiates the Switch’s bootup affects me like a trigger phrase waking up a sleeper agent. Who has time to be depressed when the clickety clicks of the joycons stimulate my small monkey brain like a fidget spinner to an 8th grader.
While I’m sure that Nintendo’s intention with the GameCube’s startup sound was a whimsical flourish of notes, the reality sounds more like a very anxious cat was dropped onto piano. Thankfully, the mental image of that is enough to make me forget about my life for a little while.
Epic. Awe inspiring. The PlaySation startup sound gives me purpose. It’s there for me on my good days and my bad ones, triumphantly welcoming me into the cyberspace of tomorrow (circa. 1995).
We have deployed a small hotfix to address some issues that have been reported. Big thank you to everyone submitting feedback and bug reports!
Please be sure to update your game and dedicated servers.
The version at the bottom of your screen in-game should read “0.8.0.9915”.
Repairing Items
Fixed a major issue with Sandbox Item Durability Multiplier which was mishandling some values and not being properly accounted for in all transactions, such as crafting and salvaging. All durability has been switched to use a new, less volatile system, which will allow servers to change this setting in the future without their items having greatly inflated numbers and without being created in a broken or damaged state.
NOTE: Saves currently using high durability multiplier values may find their items are now exceptionally high values. The easiest way to solve this is to either destroy/salvage that item or simply enjoy the new inflated value. All further crafted and salvaged items should have the correct values, however.
Hammers now repair a percentage of the furniture’s total health, rather than hit points. This means that repairs now take a more consistent amount of time across various objects, and are consistent regardless of Durability Multiplier Sandbox settings.
Server Browser Changes
The Server Browser now shows up to 10,000 servers instead of 1,000. Thank you to every scientist who made this a problem we needed to solve!
Entering a server password will now properly censor the password as it is being typed to help protect our scientists from prying eyes. There is a button to show the password, but be sure to not press this while streaming!
We’ve updated the Steam Server Version, meaning that servers from previous updates will no longer show in the Server Browser. Please update your Dedicated Servers if you want them to show in the Server Browser!
General Patches
Time no longer passes while in the Introduction, meaning that new scientists will no longer be seemingly trapped on the elevator for hours on end.
Our stealthiest scientists are no longer able to stealth-roll in their sleep. You’re good but you’re not that good!
Cement Bag Walls are no longer anomalously reproducing and now return the same amount of cement required to craft them.
Scientists can no longer find themselves getting stuck in that one spot under the stairs in Silo 3. Thanks for the reports!
Scientists will no longer be trapped by opening a shutter below a vent path in the Manufacturing West Garage.
IS-0178 variants have begun appearing more frequently in the Mycofields.
Item Stands are now categorized as Furniture! Surprise surprise.
Fire Suits have had a correction to their shiny material.
IS-0139 no longer glows white, instead of its normal color.
Fixed a visual issue with the shiny bits on The Order.
Removed collision from Healing Briefcases which could cause scientists to get stuck or dropped through elevator floors.
When scrapping a weapon with ammo inside it, the ammo will now attempt to go into your scientist’s inventory rather than quietly fall onto the floor and getting lost.
Vacuums no longer cause recoil when firing. Don’t worry, the suck is still just as powerful.
Wristwatches got a bit of a visual upgrade.
Deployed Antelight Plants will no longer block movement.
SMGs now have sound effects when being reloaded.
The Mega Couch now has its own fancy icon in your inventory.
That’s all for this hotfix. Now…
Onward to science!
Hotfix 0.8.0.9906 May 10
Recipe Unlock Fixes
Hello!We've deployed a small hotfix to correct some issues with the last update. Due to some silly science, recipes were not unlocking for players who were deeper into the game. Thanks for your patience and please update your game and servers accordingly.
The new version at the bottom of your game should read "0.8.0.9906".
Item Stand recipe should now be obtainable.
Any recipes involving items that were previously picked up should now be obtainable by picking up, interacting with, or shuffling those items again. (This will affect certain new food recipes and Walkie-Talkies as well.)
Fixed Agriculture Perk "Prudent Plucking" no longer working as intended.
As there was some confusion, the primary new recipes are as follows:
(spoiler tagged in case you still want to discover them on your own)
Walkie-Talkies:
1x Phone
1x Metal Scrap
1x Keyboard
1x Tech Scrap
Item Stand:
1x Wood Plank
1x Screws
Cheese Curd (it's a soup):
1x Gel
1x Milk Sac
1x Hydrochloric Acid
Okay, that should about do it. Onward to science.
[v0.8.0.9904] – “The First Week” Update May 10
You'll know you're on the most up to date build if the version number above matches the one at the bottom of your screen while in the main menu and in-game. If your game hasn’t automatically queued an update, verify your game files!
v0.8.0.9904 Hotfix Patch Notes
Customization Changes:
New Fabric: 'Launch', celebrating a very successful first week!
Dr. Janek went down into the Anning Containment Block and hasn't been seen since. If you manage to find him worse for wear, please recover his Containment-level ID Card.
Facility Changes:
Several changes have been made to the Helmholtz pathing to make it a bit more obvious.
IS-1057 has been spotted in this area, please be cautious and remember to wash your hands if you come into contact with it.
The keypad in the Labs Control Center that accesses the Helmholtz Lift is now just a regular button.
Made a certain button in Dirac a bit harder to miss.
Gameplay Changes:
Officer Warren has heard your feedback and installed a mechanism to disable the auto-timer for the Security Shutters on Level 2. Unfortunately, Warren is an incompetent fool and it appears to be broken. Perhaps you can fix it, instead.
Scientists wearing suits will now feel a bit more like they are indeed in a stuffy suit, with a hazmat frame showing around their view and some breathing audio to boot. This breathing is disabled if the Misophonia option is ticked.
Added Drop Item hotkey in Inventory (G) for those large-cranium inventory managers.
Pinned Recipe items will now highlight in gold when viewed on the ground/in world to better indicate their coveted status.
This feels like a good time to remind Twitch streamers they can unpin recipes from the Crafting Menu at any time if their HUD is feeling a bit cluttered.
Added some logic to show holster/block item action prompts on HUD when using and holstering off-hand shields.
The Medium Garden Plot now uses water more efficiently.
Salvaging items will no longer repair the base items but instead trade the durability from the parent item.
Crafting a broken item from a broken item will no longer repair the item and will instead transfer the durability of the primary item in the recipe.
Security Pistol and Security Pistol FL have received a slight increase to their durability. This may not take effect on previously found/crafted items.
Many Compendium tweaks, including removing some entries that cannot currently be accessed.
Optimized netcode when firing weaponry, especially full-auto weaponry.
Jiggled around some graphics sliders to eek out a couple more frame rates.
Entity Changes:
IS-0139 now has an animation when netted.
Security Robots now have more correct attack ranges, particularly for their behind 180-spin attack.
CAUTION: Security Robots are no longer intimidated by the presence of a Crafting Bench when attempting to exit their pod.
Fixed Peccary sliding around during their charge.
Fixed Peccary exploding after they are dead.
Reduced tendency for enemies to get stuck on wooden crates.
Item & Recipe Changes:
Thule turned off an electrical conductor in the Labs, which was pulling some extra electrons used by your Electrothrower. The Electrothrower now does 18 damage per strike, down from 20, and now has a slightly lower chance to stun targets.
The Electrothrower can no longer accrue Accuracy XP, because let's face it, you're not really aiming this thing.
Fire, Bleeding, and Electric damage can no longer stagger enemies on their own (stuns are still a separate mechanism, in this case.)
The Makeshift Headlamp is now easier to craft.
The Makeshift Headlamp now has 700 battery, up from 300.
Slightly reduced the weight of all shields across the board.
Renamed Silver Chain to Exquisite Chain and changed the description a bit to avoid confusion.
Made Gumdrop Cookies more obvious when burnt.
Stewed Peccary and Mushrooms has been shortened to Peccary Stew.
Potatoes can now be planted.
There have been several new recipes added for Cheese and Potatoes.
Item Stands can now be crafted and will display items. Deployables will display inside their deployable item box, so you will still want to deploy your fun collectibles on their own, typically.
Add something wearable, possibly related to "Ebgguh." (Criss made me put this in here, I don't know what it means.)
All collectible statues and bobbleheads can no longer lose durability.
Removed Fatigue gain from pie slices.
Increased harvest quantity of Tomatoes, Potatoes, and Lettuce.
Updated texture on Makeshift Bolts.
Accessibility Changes:
Arachnophobia now properly hides certain "spider" legs even during effects. If the setting is changed during combat, it will update to the new setting once the entity performs its cloak/attack action.
Various localization strings have been updated.
Fixed a very specific Russian localization issue, which called a story-critical item by the incorrect name and caused a lot of confusion. Tarasque Ichor is no longer called Tarasque Exor.
The P key can now be properly bound and no longer opens the Escape Menu.
Portal World Changes:
Rise has received an audio pass, and by that, we mean BWEEEE-OOOOOOOOH BWEEEE-OOOOOOOOH BWEEEE-OOOOOOOOH
Removed some Anteverse Wheat in the ground in
Fixed durability and other stats being incorrect on the many hats that drop from the undead citizens of Anteverse 23.
Fixed a floating-hair issue to the above.
Addressed a report of an anomalous floating firearm aboard IS-0138. Dr. Hammond would be pleased, if he didn't have more important things to attend to.
Bug Fixes:
Fixed a bug where Duct Tape repair is not useable from containers.
Dr. Manse has sent out an email berating the Containment Team for incorrectly filing several entities under the wrong IS number. If you see any erroneous IS numbers, please report them immediately. The only exception is IS-0093, which as you know, is not real.
Fixed an issue where the Coworker would be aggressively attracted to the Crafting Bench during night time, despite having no interest in crafting or benches. He has told us many times his favorite hobby is lunchtime and we believe him.
Dr. Mayfield previously would stop talking to you at some point, but we've encouraged her to speak her mind, and we personally think she has good, Nobel-prize winning ideas.
Fixed an issue with some food items (e.g. potato) not properly updating when cooked.
Fixed the way some items are held in third person
Fixed stuck spot in the abandoned camp in the Mines.
Fixed a hole in a maintenance hallway near the Data Farm.
Fixed issues where Scuttlebugs now have proper death effects and no longer show when they are not there (mostly for clients, but sometimes host too)
Fixed a crash caused by the Tram's Scientist Retention Field. This change will now reduce the possibility of two passing Trams ending the universe as we know it.
Fixed hosting preferences not correctly applying to hosting new games. This should prevent the Singleplayer-But-Not-Singleplayer issue.
Vehicle recall procedures now have a higher chance of succeeding. Thank you to all the scientists who submitted their Facilities for teleport anomaly evaluation by the Kinetics Team.
Fixed a power socket inside a wall in the Containment wing.
Added a fix for first-person arms getting stuck in a weird rotated state, and simply switching hotbar items should resolve this now if it occurs.
Various units from The Order will no longer block exit-access on toilet seats when dead. This would be the primary cause for several "I STUCK IN THE TRAIN'S TOILET" reports after using a toilet.
Stopped the Server Browser from searching until the menu is actually visible.
Fixed a bug where scientists could rejoin after being dead and suddenly find themselves alive with zero hit points.
Improved collision on one of the broken forklifts which could cause scientists to get stuck inside it. (Thanks for the report!)
Removed kick/ban buttons on F1 player list, since you can't click them and clients shouldn't see them anyway.
Made some major fixes to deployables disappearing due to accidental duplication of unique IDs.
Completely disabled Motion Blur on all graphics setting levels until we figure out how we want it to work with our art style. Besides, nobody really likes Motion Blur. (This is a joke, please don't write mean things on the forums.)
Fixed subtitles getting out of sync when the game is paused.
Fixed buff name on Carbuncle Crest.
Several items missing icons (indicated by a checkered cube) now have their appropriate icons.
Removed The Exor Heart's teleportation for scientists who are sitting or using ladders.
Fixed a bug where the driver of a Moveable Cart might get reset to a previous location when moving between areas.
Food decay can no longer be repaired at the Repair Bench.
Fixed an issue where soup and pie portions were not being set correctly in some instances.
Prudent Plucking perk will no longer add additional items on things that aren't even meant to be stackable, such as perk will no longer add additional items on things that aren't even meant to be stackable, such as Antelight plants.
Fixed a bug where returning to a previous menu while hosting can corrupt a world save.
Fixed various issues with overlapping healing briefcases.
Fixed many food items (such as whole pies) showing useless or incorrect hunger/thirst data.
Fixed Mashed Potatoes soup recipe.
Fixed issues with Homey Pasta and Stewed Peccary soups.
Fixed Antepasta turning soup toxic.
Fixed floating buckles on the Rat Suit.
Fixed some floating concrete barricades in Manufacturing West.
Fixed several holes in the floor throughout the Facility. (Thanks for the reports!)
Added additional safeguards to early-game in regards to running out of duct tape or tech scrap before crafting the correct items.
Fixed an issue were Trams would destroy furniture above or below them, violating several laws of physics.
Fixed some typos in journals and subtitles.
Removed a poorly-timed and confusing Journal entry in the Labs.
Fixed a spot where reality would unload when walking atop one of the containment cells.
Reduced the frequency of doors being manipulated by unknown entities.
Fixed a blank icon in the Journal sector map.
Fixed an issue where entities respawns were not properly keeping track of their cooldowns which could cause early or late respawns.
Fixed an issue where the durability on a Robot Charging Pod would prevent it from spawning properly.
Fixed an issue where entities would use their secondary spawn locations instead of the first one, even when seeing them for the first time. This would result in cases where entities are not in the correct place for teaching player mechanics early on, and so on.
Fixed a bug where stamina would get in a weird state after using Heavy Melee Weapons.
Fixed some audio that was not properly redacted. Sorry, the answer is never Nebraska.