The Finals Season 2 update is here! Let’s see if the hyped additions to weapons and gadgets are all they’re claimed to be.
Welcome to a whole new season of the game, contestants! Much has changed in and out of the arena, and you can expect lots more as the Season progresses. Please find all these new things and changes that’s coming in Season 2 RIGHT HERE!
The Finals Season 2 Mar 14 Update NEW MAP
Added the standard issue of the new SYS$HORIZON map
The Finals Season 2 Mar 14 Update NEW GAME SHOW EVENT
Added the Retro Invasion 82 event to every map
The Finals Season 2 Mar 14 Update NEW SPECIALIZATION
DematerializerEnables the user to create temporary holes in the arena construction
The Finals Season 2 Mar 14 Update NEW GADGETS
GatewayThrow out two Gateways to create a spatial link between them, enabling quick traversing through the arena
Data ReshaperA “prop-swap” executable that lets players transform objects and deployed equipment from other contestants into canisters or decor
Reverse Gravity CubeA throwable Cube that creates a limited-area gravity field where anything not nailed to the ground will elevate toward the sky
The Finals Season 2 Mar 14 Update NEW WEAPONS
FAMAS - Burst Rifle - Medium
93R - Burst Pistol - Light
KS-23 - Slug Shotgun - Heavy
The Finals Season 2 Mar 14 Update BALANCE CHANGES
Throwables, Explosives & “Nukes”Added diminishing returns on damage from ‘nukes’ i.e. throwable objects that carry C4s, Breach Charges, or minesFor each source of explosive damage, including the throwable and starting with the highest, a damage modifier is applied to each instance in the sequence of 60% / 40% / 30% / 20%
Gas Canisters now immediately start to steer off their direct trajectory (aka “wobble”) when they have attachmentsWhen picking up throwable objects with explosive gadgets attached (i.e. ‘nukes’ and ‘snukes’), said explosives will become un-armedWhen the player lets go of the carried object, a re-arming timer for the explosives starts
The explosions from C4, Breaching Charges, and all mines that detonate while unprimed now deal 20% of their original damageDecreased the health value of Propane Gas Tanks from 250 to 120Fixed a bug with Fuel Barrels where they sometimes wouldn’t ignite when taking damage, for example from explosions or bulletsDev Comment: Nukes were a hot-button issue in Season 1. The previous tuning made nukes exceed the intended time to kill by a large margin. Since our initial changes weren’t substantial enough to alter this tactic, we’ve added more ways to balance nukes moving forward.
Toxic GasAdded a delay to the application of damage. Damage will now start to tick 0.5s after the player enters the gas cloudAdded new functionality that causes damage to ramp up gradually over time, from 30hp/s to 60 hp/s over 2s.Increased damage tick interval from 0.1s per tick to 0.3s per tickDev Comment: We’ve always intended for Toxic Gas to act as an area denial tool. However, because of its immediate high damage and quick dispersal, it has been too potent. We’ve made changes to make Toxic Gas better fit the original intention.
GadgetsC4Decreased ammo count from 2 to 1Decreased cooldown from 45s to 30sDecreased minimum damage at the edge of the explosion from 93 to 75
DefibrillatorAdded functionality that causes revived players to gradually re-materialize into the level over a period of 3s before fully loading back into the arenaIncreased charge-up time from 0.6s to 0.8sIncreased starting health from a defibrillator revive from 40% to 50%
Dome ShieldDecreased maximum duration from 20s to 12s
Jump PadIncreased cooldown from 25s to 30s
Motion SensorMoved from the Light archetype to the Heavy
RPGFixed an issue that made dispersion almost identical regardless of what state the player was inIncreased projectile dispersion in all non-aiming statesReduced projectile dispersion when aiming down sightsIncreased zoom-in time from 0.2s to 0.4sIncreased equip time from 0.45s to 0.5sIncreased unequip time from 0.35s to 0.4s
Sonar GrenadeMoved from the Medium archetype to the Light
Tracking dartMoved from the Medium archetype to the LightDecreased dispersion in most movement states by 50%Increased accuracy by decreasing dart dispersion while aiming down sights from 30% to 10%Added force feedback for controllers
Vanishing BombIncreased grace period on teammates from 0.75s to 1.25sIncreased total cloaked duration on teammates from 6s to 7.5sIncreased total cloaked duration on the user from 5s to 6s
SpecializationsRecon SensesRemoved for assessmentDev Note: we’ve concluded that Recon Senses have been detrimental to the game at large, and have decided to put it out of play for now. The specialization may return in some new form down the line, but only after a major rework.
Mesh ShieldIncreased cooldown on a fully depleted shield from 12s to 15sIncreased starting health after full depletion from 200 to 250
WeaponsAKMDecreased damage falloff minimum range from 35m to 30mDecreased damage falloff max range from 40m to 37.5mDecreased damage falloff modifier at max range from 67% to 55%
FCARDecreased damage falloff modifier at max range from 67% to 55%
Lewis GunUpdated weapon recoil pattern to be slightly less accurate over time during sustained firing
M11Increased accuracy by decreasing bullet dispersion when firing from the hip
M60Updated weapon recoil pattern to be slightly more accurate over time during sustained firingIncreased accuracy by decreasing bullet dispersion while moving when firing from the hipIncreased accuracy by decreasing bullet dispersion while moving when firing while aiming down sightsDecreased accuracy slightly by increasing bullet dispersion while standing still when firing while aiming down sights
R .357Increased damage falloff modifier at max range from 33% to 45%
Throwing KnivesIncreased projectile speed from 120m/s to 138m/s
XP-54Decreased accuracy by increasing bullet dispersion when firing from the hip in most movement states
The Finals Season 2 Mar 14 Update EQUIPMENT MASTERY
Added new levels with rewards to the following equipment items:WEAPONSM11SR-84V9SXP-54DAGGERLH1SH1900SWORD93RAKMR.357CL-40FCARMODEL 1887RIOT SHIELDFAMASFLAMETHROWERLEWIS GUNM60SLEDGEHAMMERMGL32SA1216
GADGETS:FRAG GRENADEFLASHBANGGAS GRENADEGOO GRENADEPYRO GRENADEGLITCH GRENADESONAR GRENADESMOKE GRENADEVANISHING BOMBBREACH CHARGESTUN GUNTRACKING DARTDEFIBRILLATOREXPLOSIVE MINEPYRO MINEGAS MINEGLITCH TRAPJUMP PADAPS TURRETZIPLINEBARRICADEC4DOME SHIELDMOTION SENSORRPG-7
SPECIALIZATIONSGOO GUNHEALING BEAMGUARDIAN TURRET
The Finals Season 2 Mar 14 Update GAMEPLAY
Added an option for auto-sprint in the gameplay section in settingsDev comment: You can turn on auto-sprint in the settings menu and select the time it takes for your contestant to begin sprinting. THE FINALS has a unique “omnidirectional sprinting system,” which means characters can sprint in all directions instead of the more common forward-only sprint. As such, we’d love to get your feedback on auto-sprint, and what additional settings would help you better customize your sprinting experience!
The preview arc for grenades now shows where they will detonate in their trajectoryImproved an issue where controller players would unintentionally drop carried objects when trying to interact. Now carried objects won’t be dropped when pressing the “Interact and Equip Weapon” button if the weapon is already equipped.
The Finals Season 2 Mar 14 Update BUGFIXES
GeneralFixed an issue where the scoreboard would not show the potential score for transfers in progressFixed an issue with flamethrower kills sometimes being attributed as self-elimination due to the flamethrower user being eliminatedFixed dome and mesh shield not blocking projectiles and explosions correctlyFixed broken interactions on the craneFixed an issue that allowed players to steal objectives through floors and wallsFixed an issue where flashbang effects were not shown for a spectating playerFixed an issue where explosive objects attached to another object would fall off if the primary object was destroyed. The explosive object attached will now also take appropriate damage in this situationFixed an issue where melee swings could damage occluded structures, for example: destroying the outside walls from inside an elevatorFixed an issue on controllers where you would drop your held item if you pressed the primary weapon button while the primary weapon was equippedFixed an issue where minor props like chairs and tables sometimes did not get affected by explosivesFixed a bug where the Mesh Shield regen would fail to start correctlyFixed bug where radial damage falloff was incorrectly calculated for carriables and propsFixed a bug where Oil barrels would not start burning from specific damage events
Animation Fixed an issue where melee animations would look wrong when affected by status effectsFixed an issue where dagger animations wouldn’t play correctly
Added new frontend idle animation for squad members equipped with LH1Fixed the T-pose bug when players would use the sword lunge and swap items at the same timeFixed a bug for the 1887 Dough Wrangler skin where the left hand would pop up on the screen when shooting while crouchingFixed a bug that caused floating items to appear when riding ziplinesFixed a bug where melee swings happening at the end of mantling would skip the animationFixed a bug where the character's arms would clip each other when wielding throwing knivesFixed bug where ADS-specific weapon handling would play outside of ADS
GamemodesImproved spawn selection around active objectivesFixed issue where players could push opposing teams to spawn unfavorable by not inserting the CashboxFix for case where two squads spawning at the same frame could use the same spawn point
LevelsNew & improved algorithm for map selection to ensure you rarely see the same map multiple times in a row — leaving matches will not affect the outcome of the selectionImproved lighting on nighttime MonacoReduced wind movement on vegetation in Las VegasFixed issue where multiple level objects were overlapping each otherFixed issue with some materials in the End of Round Celebration being drawn behind the team logo
Improved debris handling, letting it settle before being removed.Improved lighting on Seoul Fog and Storm settings
ArtFixed bug with Glint Tint skin not looking correct
AudioAdded voice lines for reloadingImproved footstep audio for players using pistolsFixed a bug where objective pings would not play the correct audioFixed bug where match commentary would play in the practice rangeAdded sounds for squadmate down and the last player standing
UI/UXPlayer cards are introduced in THE FINALS, these will be generated from your character customization and your chosen intro animation.Added THE FINALS spinner to previously black screens when loadingAdded new item gadget tutorial videosImproved camera placement and framing for charmsFixed so that your squad is centered in the tournament lineup intros and outrosImproved respawn timer feedback on teammate iconsImproved feedback on the “Press Start” respawn mechanic
Phew! That’s a whole lot of patch notes in the Season 2 update for The Finals on all platforms.


