Sons Of The Forest gets some good news with a new update for the game. Your sidekick companion can ride or die with you in golf carts now, as you hunt and craft everything in sight.
Hey everyone, This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system. There are also some additional fixes and improvements, listed below.
https://hard-drive.net/guides/sons-of-the-forest-update-patch-notes-apr-18/
Features
Added ability for Kelvin to get into golf carts
Added seat occupied indicators for golf carts
Added new Armor type
Auto foundation now allows snapping at various heights instead of only the highest
Patch Improvements
Arrows and spears are now easier to collect after thrown or shot
Gps tracker will now correctly align to player direction (i.e. when using the glider)
Players can now carry 16 bones
Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals
Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water
Balanced fire torch
Improved performance of effects when plater is active
Fixes
Fixed case where golf cart particles could cause visual distortion
Fix for knife equip when waking up under water
Fixed some keyboard keys displaying name incorrectly in some languages
Blocked mounting knight V while healing from downed state in multiplayer
Fixed Knight V tire decal disappearing when dismounted
Fixed a bug when trying to sled in ice caves
Fixed canvas scaling for save game menu on dead screen
Fix for HUD coming back when pressing esc after quitting
Fixed a case of auto foundation placement being blocked when it shouldn't
Fixed various beams linking and dismantling issues
Fixed case where eagle could visually pop on landing
Add splash sound on killer whale jump
Increased cooldown on bat scare inside caves
Fix decapitated carried cannibals not hiding their facial deformations
Improved chopper rotation for clients in multiplayer games
Improved moose path following issues and interruption issues
Fixed issue were projectiles like spears could hit and be blocked by player hands
Kelvin will now drop carried items when forced into sleep state when player sleeps
Fixed shark missing some audio events
Fixed seagull missing transition from "eat" to “fly”
Fixed seagull sometimes falling through collision after landing
Add raccoon ragdoll audio for thump on ground falling out of tree dead
Fixed wooden crate position popping on break
Fixed boat engine missing audio for impact/slide
Wall will need 4 door cuts instead of 3 to be considered passable by ai actors
Fix cannibals often looking away at other cannibals when taunting a bound player
Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water
Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh
Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits
Fix for some holes in Cave C collision meshes
Removed a few trees in rocks above Cave B entrance
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
That’s it for the Mar 13 patch update for Sons Of The Forest.