A compilation of the patch notes for both hotfixes (fifth and sixth) released on April 26, for No Rest for the Wicked, the souls-like action RPG which entered Early Access on April 18, 2024.
The complete patch notes are below, in descending order, from latest to oldest:
UPDATED April 27
🛠️ Patch Notes – Early Access Hotfix 6 April 26
We wanted to drop one more hotfix with important updates, new torch items, as well as additional performance and visual improvements to make sure all of you have a great time with the game this weekend! We also fixed the rings! Not to beat a dead Echo Knight Horse but please continue sharing issues or feedback you have with us!
⚔️ Art:
Improved rim light rendering in the shadows to improve game readability in dark areas. This should help with the “game is too dark” feedback we were getting in some cases.
Adjusted rim lighting looks even nicer and allows characters to feel more integrated into the environments!
⚔️ Performance:
Reduced unnecessary memory allocations for general rendering, fog, and other game systems
Optimized shadow rendering for all Visual Effects
⚔️ Quests:
Changed Potion Seller quest reward from a Medium XP Potion to a Small XP Potion.
⚔️ Loot:
Increased drop rate of gems
⚔️ Content Additions:
Added new Torch offhand for purchase at Whittacker’s shop and crafting at the Workbench
Torches can be used for more light in dark areas
⚔️ Balance:
Replaced Risen enemies on Prologue ship with special instances so they won’t be affected by global balance changes
Nerfed health on Risen enemies (except Risen Great Axe Raider) on Prologue ship by 40%
Rebalancing Cerim Crucible by nerfing enemies in the most deadly room and buffing enemies in weaker rooms
Increased timing of lowering platforms in Cerim Crucible so its more challenging and requires player to wait around less
Rebalanced Plague Ring
Increased Gain Health effect to 1-3%
Decreased Lose Focus effect to -7-10%
Rebalanced Snake Ring
Decreased damage dealt to player to 5%
Changed damage type dealt to player and enemy to Physical Damage instead of Plague Damage
⚔️ Enemies and Bosses:
Improved Risen Bruiser locomotion animations
⚔️ Areas:
Improved collision, faders and texture in Mariner’s Keep
Improved set dressing, collision and faders in Nameless Pass
Improved faders in Sacrament
Improved set dressing, collision and faders in Cerim Crucible
⚔️ Loot:
Increased drop rate of gems
⚔️ Audio:
Improved Falstead Darak intro audio timing
⚔️ Localization:
Added and updated localized text in many places across multiple languages
Added localization support for the attribute insights tooltips, new Quit menu and depositing stacks UI
⚔️ Bug Fixes:
Fixed Crash on the Main Menu
Fixed some transparency rendering artifacts
Fixed Plagued Mutant Soldier bounty boss going invisible
Fixed Fog of War not creeping back while the game is closed
Fixed error spam on the Refinery
Fixed Fierce Ring not dealing extra damage
Fixed interior backgrounds no longer being black
Fixed Bows not having full durability when being purchased at Whittacker's Shop
Fixed spot in Black Trench where you can go out of world
Fixed spot in Prologue ship interior where you can sidle and get stuck
Fixed spot in Echo Knight arena that resets the fight
Fixed shadow flickering at Campfire in Black Trench
Fixed spot with texture flickering in Black Trench
Fixed Chest inside a Chest appear in Orban Glades
Fixed UI layout so that coins are evenly spaced
To give feedback and report bugs, please head on over to our No Rest for the Wicked forum!
🛠️ Patch Notes – Early Access Hotfix 5 April 26
Today marks the one week anniversary since our Steam Early Access Launch and it warrants an extra beefy hotfix full of significant performance improvements, balance changes, stack size increases, 32:9 support, Quality of Life additions, 8 new shields, polish, localization and bug fixes. As always, please be sure to share any issues or feedback with us!
⚔️ Performance Improvements:
Further improved Quality Settings for better performance when at higher visual quality
Optimized rendering of volumetric Fog
Optimized shadow rendering
Reduced resolution transparency rendering tech for GPU heavy overdraw situations
Significantly reduced unnecessary memory allocations across many game systems
Improved handling of asset unloading to reduce performance degradation over time
Tracked down and improved several sources of CPU-side stuttering when the game is loading assets
Optimized instantiation costs for various often-used Visual Effects and Characters.
Reduced mutex contention cases that caused performance stutter while streaming content
Optimized icon texture resolutions and memory consumption
Optimized Sacrament rooftop models and textures (rooftops, rooftops everywhere)
Multiple smaller general CPU optimizations for better overall performance
⚔️ Quality of Life:
Added ability to deposit all items from the players inventory that match the types already in the selected chest
Default chest sorting changed to Sort By Type
Enhanced durability system for tools and armor, ensuring correct values are displayed and used
⚔️ Settings:
Increased supported aspect ratios to 32:9
Remaining visual glitches with 32:9 will be addressed in future updates
⚔️ Loot:
Increased stack size of cooking and crafting materials to 25, allowing for better management of resources
Food can now be stored in cupboards
Removed Blueprints from Fillmore shop before Anvil is unlocked
⚔️ Content Additions:
Implemented eight new shields for better class diversity
⚔️ Localization:
Widespread improvements to translations and localizations, we’ve fixed typos, updated NPC dialogues, and ensured consistency across various languages
Fixed UI translations, including screens for house buying and management, equipment, and warning messages
Implemented better localization handling mechanisms for NPC names and dialogue
⚔️ Balance:
Major Balance Revisions to provide a smoother experience and prevent high level item drops too early
Adding Stamina cost for parrying with Shields
⚔️ Enemies and Bosses:
Adjusted Prisoner Wolf enemy to jump around less
Added ability for Shackled Brute to dodge after attacking
Updated Echo Knight fight initiation to reposition instead of attacking right away
Polished Riven Twins taunt
Polished Risen Axe Bruiser attack animation
Polished parry animations for enemies
⚔️ Areas:
Updated Cerim Crucible so that leaving the realm will end your run and return you to the atrium. This is to prevent abusing backups and other potential loopholes.
Improved collision and faders in Cerim Crucible levels
Improved collision and faders in Mariner’s Keep and The Shallows
Improved faders and lighting in Sacrament
Improved Sacrament rooftops
⚔️ Audio:
Adjusted sound effects for better ambiance and clarity, including updated tree chopping SFX and ambient sounds in town areas.
Improved audio cues for NPC interactions to minimize overlaps and ensure clearer dialogues.
Improved spatial audio for Sacrament Rookery, Town Square, Slums and Training Grounds
Improved Echo Knight slam down AOE sound effects
⚔️ Bug Fixes:
Fixed bosses and a couple of bounty/quest variants of enemies spawning when not intended
Fixed player being able to accidentally delete a character when hovering while having another character selected. Now the hovered character will be deleted
Fixed and balanced Enchantment Effects across the board
Fixed Heavy Bandit being able to be pushed off the edge of the ship and block progress
Fixed Cerim Crucible run ending early if a realm save happens right after you finish a level
Fixed Durability of Tools being the wrong value when bought from vendors
Fixed turning in a Bounty showing the replacement prompt
Fixed exploit with certain bounties
Fixed shinies pulling a disappearing act (visually) in the Black Trench
Fixed Squire’s Attire Armor Set not available for crafting at the anvil
Fixed Tier on the Gangrenous Eel
Fixed Finley remaining in his cell after you rescue him and leave Nameless Pass
Fixed Finley’s missing sign in Sacrament
Fixed missing enemy and loot spawners in the northern section of Orban Glades
Fixed spot in Nameless Pass where you could go out of world
Fixed position of a rooftop in Sacrament
Fixed incorrect texture for the shipwreck in The Shallows
Removed duplicate models in Sacrament and Nameless Pass
Fixed bush clipping in the Inquisition Arrival cinematic
Fixed rain occasionally being heard during Falstead Darak fight
Fixed ragdolls blinking back into existence when going out of view and coming back in
To give feedback and report bugs, please head on over to our No Rest for the Wicked forum!
Those are the patch notes on April 26 for No Rest for the Wicked on Steam PC.