Cyberpunk-themed action rogue-like Meta-Ghost: The Breaking Show released on April 25, and has had several updates since then. This is a compilation of all v0.4.x.x patch notes so far, in descending order, from latest to oldest:
UPDATED June 6
Patch Notes – v0.5.1.0 June 6
Newly Added:
1. Random Plots are added into Breaking Show Mode
2. Introduced 'Record' System: Access the comprehensive 'Record' system to revisit the collected plots, characters, and enemies.
3. Collection Rewards Implemented: Collection of records, drivers, and relics to certain amount, you'll unlock rewards that enhance your gameplay experience.
Optimization Updates:
1. Prothesis Storage Limit Increased to 1000
2. 'Quick Increase' Function Added to Store Purchases
3. Visual Enhancement for Taisuke's 'Unmoving' Weapon Modification
4. Refined Racecourse Interference Rules: Optimize the racecourse interference rules to prevent the simultaneous occurrence of critical strike rate and damage reduction modifiers within the same group.
5. Preemptive Effect Added to BOSS "Father's" Skills: Stay one step ahead with the newly implemented preemptive effect that alerts you to BOSS "Father's" incoming attacks.
6. Optimized Background Descriptions for Certain Protheses: Enhance your understanding of various Protheses with the refined background descriptions that provide clearer and more concise information.
7. Icon Duplication Resolved for Mirage Media Drivers: Eliminate icon duplication for the 'Leap Projection' and 'Self-Training' Drivers within the Mirage Media Driver category.
Bug Fixes:
1. Privilege of the Strong and Emergency Invasion: Fixed an issue where the duration of the Fragility Space created by these Drivers was incorrect.
2. Simon's Raucous Set: Fixed an issue where damage dealt by Simon's Raucous Set was not being counted in the damage statistics.
3. Store Prices: Fixed an issue where the store price did not reset when removing an item that had been priced up or discounted.
4. Resolution Limit: Attempted to fix an issue where the resolution could not exceed 2K.
5. Battle Time Discrepancy: Fixed an issue where the time displayed during battle was inconsistent with the time displayed in the battle settlement.
6. Transport Vehicle Spawn Locations: Fixed an issue where the spawn locations of transport vehicles did not match the warning locations in some levels.
7. Louder Compatibility Issues: Fixed Louder compatibility issues.
8. Difficulty Display Error: Fixed an error where the difficulty was displayed incorrectly on the settlement screen.
9. Mirage Series Prothesis Names: Fixed an issue where the names of Mirage series Protheses were incorrect.
10. Jean's Impact Shield: Fixed an issue where Jean's Impact Shield modification could be applied to Molotov Cocktails.
11. Store Arrival Time Display: Fixed an issue where items could not be purchased from the Store when the arrival time was displayed as 0 minutes.
12. Louder Rookie 3 Mission Description Inconsistency: Fixed an inconsistency between the Chinese and English versions of the Louder Rookie 3 mission description.
13. English Store Arrival Time Countdown Text Error: Fixed an error in the English Store arrival time countdown text.
14. English Prothesis Assembly Text Overflow: Fixed an issue where the English Prothesis assembly text overflowed the text box.
15. Miscellaneous English Translation Errors: Fixed various English translation errors.
Extreme Racing Fix Announcement May 29
Dear Players: Since the launch of the Extreme Racing event, we have received feedback regarding the ranking scores. We would like to inform you of the following:
1. Bug Fix:
An issue where switching characters after achieving a high score and immediately exiting the game would replicate the old character's score onto the new character has been addressed.
2. Score Restoration for Top 100:
The project team has prioritized the top 100 leaderboard entries, manually reviewing and restoring scores based on actual gameplay data.
If you notice any discrepancies, particularly within the top 10 scores for each character (typically involving identical completion times and builds), or encounter any other leaderboard-related bugs, please feel free to contact us. We will investigate and address these issues promptly.
Thank you for your understanding and continued support.
Sincerely, <Meta-Ghost: The Breaking Show>Team
Patch notes – v0.5.0.1 May 28
Bug fix:
Fix the issue of not increasing the number of attacks when dealing critical hits with the Little Invincible Slash when using the Taisuke Piercing [Unmoving] set.
Fix the issue of Little Invincible Slash not restoring the energy of the ultimate move when wearing the Taisuke [Unmoving] set.
Attempting to fix the last level of Chapter 5 of the Breaking Show, there is a chance that the bat will disappear and unable to pass the level.
Yan's defense skill has a buff that increases attack speed. During the buff's duration, the issue of releasing defense skills again without refreshing has been fixed.
Fix the issue where Yan's clone will prioritize attacking the combustion chamber.
Fix the issue where Simon's clone did not lock the enemy during a heavy attack.
Major Updates – v0.5.0 May 27
Greetings everyone, It's been a month since the Early Access release of Meta-Ghost: The Breaking Show, and we're incredibly grateful for your attention and support! Over the past month, we've been actively collecting bug reports and suggestions through forms and using them to make daily fixes and optimizations to the game. Additionally, we've released an updated roadmap, which signifies our unwavering commitment to fulfilling our promises and delivering high-quality content. In this v0.5.0 update, we've not only addressed optimizations and bug fixes but also introduced details of these new additions and the motivations behind them.
Please feel free to leave us comments and feedback.
Breaking Show Chapter 5
- Embark on a new chapter in the main storyline as Chapter 5 of The Breaking Show introduces a fresh battle scene brimming with challenges.
- Operation system updates.
📢Developer's Notes: Face off against four new bosses, including Kumeji Hikari from Romani Biosciences, a formidable opponent known for her unpredictable nature and passion for human experimentation and bioweapons. She commands a mechanical monstrosity resembling a "double-headed dragon.
This chapter will also unravel the mysteries surrounding Taisuke's participation in the competition, the intertwined past between Kumeji Hikari and Taisuke, Kumeji Hikari's sinister plot, and the truth behind The Breaking Show. We're committed to crafting a captivating narrative that immerses players in this cyberpunk world, allowing them to witness the past, present, and future of the protagonists. As we move forward, we plan to introduce a random side plot feature to further enrich and refine the storyline and world-building.
To align with the unlocking of the new chapter, this update introduces a new stage in the "operating system," including enhancements related to the number of likes and refreshes at the start of the game. Players are advised to prepare the corresponding amount of computing power.
New Heart-Lung Set Effects:
1. Anatta [Exclusive to Taisuke]: When Taisuke activates [Unmoving], the Invincible Slash released by Heavy ATK deals Ultimate Damage and is no longer affected by Heavy ATK Damage buffs.
2. Suppression [Exclusive to Jean]: When Jean has [Buffer Shield] active, deploy a Domain that reduces the attack speed and movement speed of enemies within the Domain. Each shield piece reduces enemy speed by 5%. When the shield pieces are ≥5 layers, the Domain range increases and becomes the priority target for enemy attacks.
3. Fullness [Exclusive to Yan]: For each point of Reparium that Yan has, her Basic ATK attack speed and Ultimate Final Damage increase by 2%. When Reparium >10 layers, there is a 20% chance to heal herself and allies when Basic ATK and Ultimate hit.
4. Rebirth [Exclusive to Yan]: When Yan releases her Ultimate, she revives teammates on the battlefield who are in a near-death state. If no teammates are near death, she increases the attack power of all allies by 10% for 8 seconds.
5. Hot Wind [Exclusive to Simon]: When Simon uses [Thermal Shot+], he gains Super Armor and generates a strong wind around his body every second, knocking back enemies and destroying flying bullets.
6. Devotion [Exclusive to Simon]: When Simon's Heavy ATK hits a single enemy, the base damage is increased by 100% and the weapon heat is reduced by 10 points.
7. Unrestrained [Exclusive to Simon]: Simon's Dash Charge +1, [Thermal Shot+] and [Smoke Revolver+] base damage +30%.
8. Raucous [Exclusive to Simon]: When Simon enters Overheat, [Thermal Shot+] explodes when it hits enemies, dealing 400% Basic ATK damage and emptying weapon heat after 1 second.
Adjustment to Other Set Effects:
1. Instinct [Exclusive to Taisuke]: After Taisuke uses Heavy ATK, he gains "Resolve": Heavy ATK Final Damage is increased by 5% for 3 seconds. When "Resolve" is stacked 3 times, he gains "Instinct": Attack is increased by an additional 15%, Basic ATK attack speed and Heavy ATK attack speed are increased by an additional 10%.
2. Frenzy [Exclusive to Jean]: When Jean is attacked, she gains 10 Excitement Points and "Adrenaline": Attack is increased by 10%, stackable up to 3 layers, for 7 seconds.
3. Healing [Exclusive to Yan]: When Yan consumes Reparium, if there are players on the field with HP below 50%, she will additionally heal them once and return the Reparium consumed this time.
4. Protection [Exclusive to Yan]: When Yan consumes Reparium to heal, additionally add a shield equal to 5% of their HP to players with HP above 80%, which can be stacked 6 times, for 3 seconds.
5. Photosynthesis [Exclusive to Yan]: Yan's Photon Energy Reserve recovery speed is increased by 50%, and during Heavy ATK, she can recover Photon Energy Reserve at a base rate of 3 points/second.
📢Developer's Notes: Given that the Heart-Lung Prothetic is a set of prosthetics that can almost directly change the way a character is played, we fully understand everyone's eagerness to try out the cool power of Legendary set or ,have more set choices (especially for players who like to use the character "Simon"). Core Implants have not only been updated to Legendary quality but also added new Core Implants set effects, including a total of 8 sets including exclusive sets for each participant, which can bring more different builds to each character. For example, Taisuke's "Unmoving" build, and the auxiliary builds of Jean and Yan, can all become possible with the support of the new sets.
Targeted Prosthetic Exchange
The v0.5.0 update introduces a groundbreaking feature: the Custom License. This coveted item grants players the ability to designate a primary attribute during Prosthetic Assembly, empowering them to tailor their prosthetics to their exact preferences.
Custom License Acquisition
Currently, the Custom License can be primarily acquired through store, offering players a convenient means to obtain this valuable resource. In the future, as new difficulty levels are introduced for Team Battles, the Custom License may also be included among the rewards, providing an additional avenue for players to acquire this coveted item.
📢Developer's Notes: The ability to specify a primary attribute during Prosthetic Assembly has been a highly requested feature among players, as it holds the potential to significantly enhance the Looting experience. In response to this overwhelming demand, we prioritized the development of this functionality and are thrilled to introduce it in this update. We hope that the Custom License will empower players to achieve their desired Prosthetic configurations more efficiently, propelling them towards their ultimate Looting goals.
Expanded Vending Machine Functionality:
1. Material and Chip Exchange: Players can now sell Alloy Materials and Conversion Chips in exchange for Computing Power. This Computing Power can then be used to purchase Conversion Chips.
2. Purple Prosthetic Fragment Exchange: Players can exchange Purple Prosthetic Fragments for Orange Prosthetic Fragments in the vending machine.
3. Limited-Time Orange Prosthetic and Custom License 4.Purchases: Using Computing Power, players can make limited purchases of Orange Prosthetics and Custom Licenses.
5. Orange Fragment to Custom License Exchange: Players can exchange Orange Fragments for Custom Licenses in the vending machine.
📢Developer's Notes: We have observed that players have a need to exchange a larger quantity of materials for a smaller quantity at different stages. Therefore, we have launched the "Resource Trading" function to meet the needs of players to quickly obtain the required materials. In addition, we have also added rare items that can be exchanged for ordinary materials in this store, providing players with more convenient and fast choices, allowing them to unleash the maximum value of every material they obtain after overcoming difficulties.
Extreme Racing:
Event Period: After v0.5.0 update ~ June 9, 2024, 23:59(UTC0)
Event Description: To celebrate the May major update v0.5.0, the Extreme Racing event will be launched. In "Breaking Show - Breaking Race (Chapter 5)", a new "Extreme Racing" mode will be added. During the event, the Breaking Show clearance time leaderboard will be open. Each character's "Extreme Racing" clearance record will be entered into their own leaderboard (a total of 4 leaderboards for Taisuke, Jean, Yan, and Simon). The shorter the time, the higher the ranking. After the event ends, the top 10 players in each character's leaderboard will be recorded as a side story and permanently preserved in the game's side story and story collection. In addition, the "Extreme Racing" mode will also be converted into a permanent "Difficult" mode. Players can still challenge this more difficult "Breaking Race", but please note that the leaderboard function will be disabled after the limited-time event ends.
📢Developer's Notes: The Breaking Show has always been a platform for fierce competition among contestants, but the true essence of this rivalry has yet to be fully realized. In response to this, the v0.5.0 update introduces the Racing Leaderboard, an exciting feature designed to ignite the competitive spirit within players. Also, by perusing the Racing Leaderboard, players can gain valuable insights into the setups and strategies utilized by top-ranking contestants. This opportunity for observation and learning empowers players to refine their own builds and techniques, propelling them towards greater heights in the competitive arena.
Bug Fixes:
1. Team Match Mode Character Collision: Resolved an issue where the protagonist and the boss could get stuck in Ruru's spawn location during Team Match Mode matches.
2. Ruru Character Glitch: Fixed a bug that caused Ruru to get stuck on the protagonist, preventing them from falling down.
3. Jean and Yan Heavy ATK Energy Consumption: Addressed an anomaly in Jean and Yan's Heavy ATK energy consumption.
4. Taisuke Weapon Modification "Unmoving" and "Retribution" Interaction: Fixed a problem where Taisuke's weapon modification "Unmoving" did not benefit from "Retribution."
5. Jean Weapon Modification "Super Adrenalin Shot!" and "Howling Wind!" Interaction: Resolved an issue where Jean's weapon modification "Super Adrenalin Shot!" did not reduce the energy consumption of "Howling Wind!"
6. Limited-Duration Clones' Behavior After Cross-Layer Transition: Addressed a bug that prevented limited-duration clones from attacking and moving after crossing layers.
7. Aim Assist Functionality: Fixed certain instances where aim assist functionality would malfunction.
8. Driver [Electrical Resistance Nullification] Activation: Resolved an issue where the driver [Electrical Resistance Nullification] would activate even when there was no lightning chain driver present.
9. Resolution Adjustment Issues in Team Mode: Fixed an adaptation abnormality that occurred when adjusting the resolution in Team Mode.
10. Abandoning Matches in Breaking Show: Resolved a bug where abandoning matches in Breaking Show would sometimes prevent players from return.
Additional Optimizations
1. Driver Trigger Expansion: Previously, drivers could only be triggered by Basic ATK, Heavy ATK, and Ultimate. Now, all critical hits can trigger drivers, but this comes with a built-in cooldown.
2. Jean Heavy ATK Modification 2-1: The pre-input for "Howling Wind!" has been removed to eliminate issues with being unable to adjust the direction.
3. Louder Upgrade Rewards:
a. Rookie III: Adjusted to 10 Orange Fragments.
b. All-Star I: Adjusted to Simon Skin, 1 Custom License, and 10 Orange Fragments.
4. Characters' Silhouette Display: When the protagonist is obscured by large monsters, their silhouette will now be displayed.
5. English Context Improvements: Optimized English translations for certain prosthetics, drivers, relics, and weapon modifications.
6. Team Match Mode HP Cap Increase: The Team Mathc HP cap increase reward has been adjusted from +15% to +20%.
7. Performance Optimizations: General performance optimizations have been implemented.
The stories of the participants are still unfolding... We are also fully committed to advancing the subsequent versions, such as the "Endless Mode," the fifth character, and the prosthetics remake and fusion, which are substantial projects already in the initial stages of production. We will try to bring these updates to you as quickly as possible.
Patch Notes – v0.4.3.1 May 17
Fixed the problem of being unable to exit the stage after checking the details of the prosthesis at the end of a game.
Patch Notes – v0.4.3.0 May 17
Fusion Driver Adjustments:
Shield Discharge: Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 150% of the total of your current HP and shield value as Tech DMG -> Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 500% of the total of your current HP and shield value as Tech DMG
Physical Intrusion: [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.2 seconds -> [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.1 seconds
Digital Body: Upon leaving [Fragility Space], become invincible for 3 seconds -> Increase Orbital Strike base damage by 30%. When critting, trigger Orbital Strike
Disruption Lightblade: [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a 33% chance to apply [Malfunction] for 1.5 seconds -> [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a chance to apply [Malfunction] for 1.5 seconds
Holographic Surge: While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds -> Each projection increases Ring Lightning base damage by 8%. While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds
Edge Energy Field: After using [Ultimate], each attack of [Digital Projection] will fire [Wave Blade], lasting 8 seconds -> Each projection increases Wave Blade base damage by 10%. [25% Lucky Hit]: Each attack of [Digital Projection] has a chance to fire [Wave Blade]
Electro Energy : [60% Lucky Hit]: When [Digital Projection] attacks hit, there is a chance to trigger [Chain Lightning] -> Each projection increases Chain Lightning base damage by 6%. [60% Lucky Hit]: When Chain Lightning hits, there is a chance to recover energy, cooldown 0.5 seconds
Energy Lightning: After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds -> Increase Chain Lightning base damage by 50%. After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds
Electro Feedback: [20% Lucky Hit]: When [Chain Lightning] hits an enemy, there is a chance to drop an [Energy Supply] -> For every 1% Ultimate energy, increase Chain Lightning base damage by 0.7%. [20% Lucky Hit]: Chain Lightning has a chance to recover energy on hit, cooldown 0.5 seconds
Storm Surge: Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation -> Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation
Jean’s Weapon Customization Adjustments:
Normal ATK 3-1: Upon hitting an enemy with the final hit of a Normal ATK, gain a 10% HP shield that lasts for 3 seconds, stackable up to 3 times -> Upon hitting an enemy with the final hit of a Normal ATK, gain an additional 5 Excitement points and increase the enemy's Heavy ATK damage taken by 15%, stacking up to 3 times, lasting 5 seconds
Heavy ATK 1-1: Increase Heavy ATK base damage by 30% -> For each stack of [Buffer Shield] you have, increase Heavy ATK base damage by 6%
Ultimate 2-1: During the Ultimate buff, increase own attack power by 20% -> Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30%
Ultimate 3-2: Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30% -> During the Ultimate buff, increase Heavy ATK base damage by 40%. At the end of the Ultimate, for each stack of [Buffer Shield] you have, increase Heavy ATK base damage by an additional 5%
Defense 2-3: Increase the area of effect of the Defense skill damage and slow enemies by 30% -> For each stack of [Buffer Shield] you have, increase movement speed by 5%
Defense 3-2: When using the Defense skill, create an attraction effect that pulls nearby enemies to your front -> When using [Impact Shield], pull nearby enemies to your position and reduce their movement speed and attack speed by 30% (attraction effect does not work on bosses)
New Heat+6 Portal:
In Team Match Difficulty 5, if you reach floor 14 within 7 minutes and have a Heat level of +9, a Heat+6 portal will appear.
Heat+6 Boss HP increased by 100%, attack power +10%, attack speed +10%.
Defeating the Heat+6 Boss grants an additional 2 Legendary Prosthetics.
Enemy Adjustments:
Added a warning indicator to Boss [The Annihilate]'s grappling attack. Damage has been slightly reduced.
Added a warning indicator to the ranged shockwave attack used by Boss [The Slaughter].
Reduced the damage of the shockwave attacks used by Boss [The Slaughter] and Boss [Necrocept].
Prosthetics Optimization:
Added a sorting condition (Excellent, Superb, Perfect)
Optimized the sorting rules, Prosthetics from the same set and part will be grouped together
Attribute filtering has been changed to grade filtering: Perfect, Superb, Excellent, and below
Added two new filtering options for Prosthetics Decompose: Legendary Excellent and below; Legendary Superb and below
Added an instruction page for Prosthetics Assembly
Other Optimization Adjustments:
Yan and Jean's Heavy ATK energy consumption is no longer affected by Heavy ATK buffs and instead consumes energy at a fixed time interval (compared to before, energy consumption is reduced when there is a Heavy ATK attack speed buff).
The main attributes of Spine, Heart, and Synthetic Lung Prosthetics have been adjusted with a random probability, increasing the types of main attributes that had a lower probability of appearing before.
The [Clotting Defense] Fusion Driver has been changed to directly deduct HP, ignoring shields and damage reduction (Jean's Buffer Shield will no longer block the effect of [Clotting Defense]).
Digital Projections can now benefit from the protagonist's attack speed buff.
The opening effect will now take effect after the Boss has finished playing its spawn animation.
A "Get Out of Stuck" button has been added to the 3-choice interface. This button can be used to fix stuck issues in stuck states.
The text "Sold Out" will be displayed in the store when a Fusion Driver is sold out.
The relic of the Team Match Time-Limited Challenge Protocol has been changed to a 50S icon.
Optimized some Fusion Driver icons to make the color scheme easier to read.
Optimized Digital Projection sound effects.
Added sound effects to Jean's Heavy ATK Whirlwind Slash.
Added sound effects to Necrocept's bullets.
Continued performance optimization.
Bug Fixes:
Fixed an issue where dodging attacks sometimes did not count towards a no-damage run.
Fixed an issue where the Zen Meditation, Instinct, and Dilemma Prosthetics set effects could only stack one layer.
Fixed an issue where small Like mobs did not spawn when the large Like mob died.
Fixed an issue where enemy targeting was abnormal when switching between gamepad and keyboard.
Fixed an issue where the invincible golden border was displayed abnormally.
Fixed an issue where the team settlement interface was displayed abnormally after clicking continue and then exit.
Fixed an issue where the relic bar on the personal confidence interface could not be scrolled down with the gamepad when there were more than one page of relics.
Fixed an issue where creating a projection upon death could cause the game to freeze.
Fixed an issue where HP values were displayed abnormally.
Fixed an issue where Yan-related story content was missing in Breaking Show Difficulty 1.
Fixed an issue where the "Impedance Nullification" Fusion Driver was not added to the Codex.
Fixed an issue where projections were still being generated at the end of a battle in team mode.
Fixed an issue where the "Mutilate Set" could not be equipped using the one-click Prosthetics equipping feature.
Fixed an issue where damage statistics would not be displayed after pressing the shortcut key to view Heat on the gamepad unless it was clicked on.
Fixed an error with Patrols effects.
Fixed an issue where Jean's weapon effects were displayed abnormally.
Patch Notes – v0.4.2.2 May 11
Bug Fixes:
1. Aim Assist Bug: Fixed an issue where Aim Assist mode would not automatically engage when transitioning to a new battle after completing one with a gamepad.
2. Aim Assist Lock-on Bug: Addressed an intermittent issue where gamepad users would experience difficulties locking onto targets while in Aim Assist mode.
3. Simon Clone Stutter Bug: Resolved a bug that caused Simon's clones to stutter and freeze.
4. Team Difficulty Selection Bug: Fixed a bug that prevented gamepad users from opening the difficulty selection menu in the team interface using the right joystick.
5. Taisuke Shunzan Buff Bug: Addressed an issue where Taisuke's Shunzan buff would sometimes prevent Shunzan attacks from being executed.
6. Breaking Show and Team Match Description Errors: Corrected errors in the descriptions of Breaking Show and Team Match events.
7. Team Buff Synchronization Bug: Resolved a bug that prevented certain buffs from synchronizing with other teammates in team match gameplay.
8. Buff Tip Text Errors: Corrected errors in the tip text descriptions for certain buffs.
9. Controller Respawn Button Indication Bug: Fixed a bug that displayed the respawn button as the "F" key instead of the correct controller button prompt for teammates when using controllers.
10. Personal Info Panel Bug: Addressed a bug that caused temporary unresponsiveness when switching the Personal Info Panel on and off immediately while selecting a 3-in-1 Driver or Relic.
11. Offline Mode Bug: esolved an issue where Prosthetic descriptions would display incorrectly in Offline Mode.
Performance Optimization:
1. Implemented general performance optimizations to enhance the overall gaming experience.
Patch Notes – v0.4.2.0 May 8
Bug Fixes:
1. Fixed a bug where the voting rules did not work when selecting a portal in multiplayer team matches (voting rules: leader has 1.5 votes, team members have 1 vote, the portal with the highest number of votes is entered).
2. Fixed a bug where progress towards the [Achievement] for obtaining 200 Legendary Prosthetics would decrease due to dismantling Prosthetics.
3. Fixed a bug where the game would crash if the team kills all enemies and immediately forfeits the match.
4. Fixed a bug where Simon did not have a death animation.
5. Fixed a bug where Simon and Yan could not trigger the effect of extending the duration of the Flying Wheel.
6. Fixed a bug where after modifying Jean's Ultimate, she could not immediately use a Heavy ATK after casting the Ultimate.
7. Fixed a bug where the Flying Wheel would disappear if it kept critting after selecting the crit extension.
8. Fixed a bug where the Wave Blade of the clone did not trigger [Disruption Lightblade].
9. Fixed an issue where enemies would spin around in circles when Jean used a Heavy ATK on an enemy with [Protection].
10. Fixed a bug where Boss [Spider] and [Aleksi] would become invincible if their maximum HP percentage was lower than the phase transition HP threshold when they were in Fragility Space.
11. Fixed a bug where the loot display in the top left corner would be shown twice.
New Features:
1. Battle Data Statistics: A battle data statistics feature has been added. After a battle, players can view detailed damage information.
2. Controller Targeting Toggle: A controller targeting toggle function has been added. Players can now switch between targeting the nearest enemy or designating elite enemies and bosses.
3. Buff Details Display: Hovering the mouse over buff icons under character portraits will now display buff details.
4. Pausing now is available in Team Matches: Players can now pause while soloing at Team Matches
Reward Adjustments:
1. Compensation for Long Battle Times: Certain rewards will be compensated when the battle time is too long.
2. Overall loots Increase: The amount of loots have been increased.
3. First Clear Rewards in Team Matches: First clear rewards have been added for Team Matches.
4. Significant Increase in Breaking Show Mode First Clear Rewards: Breakthrough Show first clear rewards have been significantly increased.
Difficulty Adjustments:
1. Refined Boss Battle Mob Randomization: The randomization of mobs in boss battles has been adjusted to reduce the frequency of multiple high-difficulty mobs appearing simultaneously.
2. Significant Health Reduction for All Mobs and Bosses in Breakthrough Show Difficulties 3 and 4: The health of all mobs and bosses in Breakthrough Show Difficulties 3 and 4 has been significantly reduced.
3. Health and Attack Reduction for Mobs and Bosses in Team Match Difficulties 3 and 4: The health and attack power of mobs and bosses in Team Match Difficulties 3 and 4 have been reduced.
4. Reduced Tracking Time for Tracking Bullets of Mobs [The Curve] and [The Curvature]: The tracking time for tracking bullets of mobs [The Curve] and [The Curvature] has been reduced from 6 seconds to 4.5 seconds.
5. Attack Warning for Slowing Mob [Frostfire]: Mob [Frostfire] will now display an attack warning before attacking.
6. Reduced Tracking Range and Increased Skill Cooldown for Dual Sword Elite Mob [Laceration]: The tracking range of the skill [Laceration] of dual sword elite mob [Laceration] has been reduced and the skill cooldown has been increased.
7. Increased Skill Cooldown for Boss [Necrocept]: The skill cooldown for boss [Necrocept] has been increased.
8. Additional Missile Spawn for Crab Form of [Aleksi]: When the crab form of [Aleksi] fires missiles, an additional missile will now spawn near the player.
Prosthetic Set Effect Adjustments:
1. Meltdown: Upon hitting an enemy with an attack, increase their Tech DMG taken by 3.5%, stacking up to 10 layers, lasting 3 seconds -> Upon hitting an enemy with an attack, increase their Tech DMG taken by 7%, stacking up to 5 layers, lasting 3 seconds
2. Basic: Increase starting shield by 20%. When crossing floors, if HP loss does not exceed the floor crossing shield, increase attack power by 4%, stacking up to 10 times -> Increase starting shield by 20%. When crossing floors, if HP loss does not exceed the floor crossing shield, increase attack power by 5%, stacking up to 8 times
3. Potential Energy: After the final hit of a normal attack lands, increase own attack power by 5%, stacking up to 9 layers, lasting 3 seconds -> After the final hit of a normal attack lands, increase own attack power by 9%, stacking up to 5 layers, lasting 5 seconds
4. Bellicosity: For each attack that hits, increase own final weapon damage by 3%, stacking up to 16 layers, lasting 3 seconds -> For each attack that hits, increase own final weapon damage by 6%, stacking up to 8 layers, lasting 3 seconds
5. Focus: For each heavy attack that hits, increase its crit rate by 3% and weapon damage taken by 4%, stacking up to 6 layers, lasting 3 seconds -> For each heavy attack that hits, increase its crit rate by 4.5% and weapon damage taken by 6%, stacking up to 4 layers, lasting 5 seconds
6. Blast: When a normal attack crits, increase own normal attack attack speed by 2.5% and final damage by 2.5%, stacking up to 15 layers, lasting 3 seconds -> When a normal attack crits, increase own normal attack attack speed by 7.5% and final damage by 7.5%, stacking up to 5 layers, lasting 3 seconds
7. Solid: If no damage is taken for 6 seconds, reduce the next instance of damage taken by 50% and increase own final damage by 25% -> If no damage is taken for 4 seconds, reduce the next instance of damage taken by 50% and increase own final damage by 25%
8. Mutilate: Upon hitting an enemy with the final hit of a normal attack, reduce their defense by 5, stacking up to 7 layers, lasting 3 seconds -> Upon hitting an enemy with the final hit of a normal attack, reduce their defense by 7, stacking up to 5 layers, lasting 5 seconds
9. Potential: Increase resurrection count by 1. For each current resurrection count, increase attack power by 6% -> Increase resurrection count by 1. For each maximum resurrection count, increase attack power by 6%
Other Adjustments:
1. Team Match Relic [Infinite Favor Vessel] Effect Adjustment: Upon entering the next floor, gain 8% interest of the current number of Likes (maximum interest: 400 Likes) -> Upon entering the next floor, gain 20% interest of the current number of Likes (maximum interest: 300 Likes)
2. Negative Relic Shop Prices Increased by 15% Changed to Tier 2 Relic
3. [Achievement] No Damage Boss Achievement Changed from 10 Seconds to 20 Seconds
4. Damage of Yan's Defensive Skill Modifications 2-2 [Flame Path] and 3-1 [Propulsive Impact] Changed from Tech Damage to Ultimate DMG
5. Grant players 1 second of invincibility when crossing floors and switching maps in teams to prevent them from taking damage when spawning in trap locations
6. When opening the Drive Compendium during combat, the Fusion Drive page is selected by default
7. Color adjustment of the Waiting for Rescue text to make it more noticeable
8. Orbital Support description modified to remove the [Additional] text to avoid ambiguity
Hotfix – v0.4.1.1 April 30
Add redemption code reward function and release redemption codes
Simon Weapon customization - Muscle Memory Talent, Added Icon Tips
Patch Notes – v0.4.1.0 April 29
New Drivers:
1. Rise Technologies
Prolonged Erosion: Each subsequent application of [Erosion] extends its duration by 1 second.
Orbital Enhancement: Increases the base damage of [Orbital Strike] by 20% and its stagger effect by 100%.
2. Romani Biosciences
Inspire Flywheel: Upon [On kill], generates a [Flywheel] that orbits the character for 5 seconds, dealing 80% weapon damage to each enemy it hits. Up to 5 [Flywheels] can exist simultaneously.
Dopamine Regulation: Upon [Dodge], increases heavy attack attack speed by 20% for 6 seconds.
3. Foundation Industries
Deep Electric Damage: When [Chain Lightning] hits a [Electrocuted] target, its base damage increases by 10% per [Stacks of Electrocuted].
Short-Circuit Strike: [Lucky Hit]: When attacking a [Electrocuted] target, there is a chance to trigger an additional instance of [Electrocuted] damage.
4. Mirage Media
Self-Annihilation: When a [Digital Projection] expires, it is treated as an [On kill] trigger. This trigger has a 6-second cooldown.
Projection Impact: [Heavy ATK Aug]: There is a 25% chance to create a [Digital Projection] that lasts 8 seconds, inherits 50% of the character's attack power, and attacks automatically. The [Digital Projection] will follow the character's heavy attacks, up to a maximum of 3.
5. Awaken Energy
Potent Injection: Upon hitting an enemy, increases the damage they take from [Ultimate] by 2%, stacking up to 10 layers for 5 seconds.
Energy Buffer: When [Under Shielded], reduces incoming damage by 10%.
Adjusted Drivers:
1. Foundation Industries
Fire Support: Upon [Electrocuted] application, there is a chance to add a laser attack that deals 120% tech damage. Each layer of [Electrocuted] increases the trigger probability by 10%. -> Upon [Electrocuted] application, there is a chance to add a [Magnetic Pulse] that deals 150% tech damage to enemies in a small area. Each layer of [Electrocuted] increases the trigger probability by 10%.
Covering Fire: [30% Lucky Hit]: Upon [Chain Lightning] hit, there is a chance to add a laser attack that deals 120% tech damage. -> [20% Lucky Hit]: Upon [Chain Lightning] hit, there is a chance to add a [Magnetic Pulse] that deals 150% tech damage to enemies in a small area.
Optimizations and Adjustments:
1. Prosthesis Scrapping: Scrapping prostheses will now return a portion of the consumed computing power.
2. Louder Unlock Condition: The single-player completion requirement for unlocking Louder has been changed to single-player or team completion.
3. Controller Targeting: Controller targeting will now prioritize locking onto elite enemies or bosses.
4. Bullet Obstruction: Bullets will no longer be blocked by corpses.
5. Server Connection Optimization: Server connection has been optimized.
6. Client Performance Optimization: Client performance has been optimized.
7. Louder New Message Indicator: The red dot indicating new messages in Louder has been hidden.
8. Replace Relics Confirmation: When exiting Replace Relics without making any substitutions, a confirmation window will popup.
9. Tech Strike Description Clarification: The description of Tech Strike has been clarified to state that it cannot crit.
10. Simon Normal Attack Skill Description Adjustment: The description of Simon's normal attack skill has been adjusted to clarify that the damage of [Thermal Shot+] is treated as the final hit of the normal attack.
11. Mouse Cursor Optimization: The mouse cursor has been optimized to make it easier to see.
12. Character Clone Sound Effect Optimization: The sound effect for character clones has been optimized to make it less distracting.
13. Reduced Combat Voice Activation Probability: The probability of combat voice lines triggering has been reduced.
14. Particle Effect Optimization: Some particle effects have been optimized and iterated upon.
15. Prosthesis Backpack Display: The Prosthesis Inventory now displays the number of prostheses owned and the Inventory capacity.
16. Prosthesis Inventory Capacity Reached Notification: A notification will now appear when adding prostheses to the Prosthesis Inventory is about to reach the capacity limit.
Bug Fixes:
1. Fixed a bug that caused the story to trigger repeatedly.
2. Fixed a bug that caused Taisuke's Kesa Mark to refund additional resources in the Void Space.
3. Fixed a bug that prevented controllers from opening damage statistics in Team Matches.
4. Fixed a bug that caused the icon to display incorrectly when scrapping prostheses.
5. Fixed a bug that caused loot to drop in specific locations during team play.
6. Fixed an issue that caused some bosses to become unresponsive.
7. Fixed a bug that allowed players to use shortcuts on the login screen.
8. Fixed a bug that caused team completion scores to not refresh immediately on the team page.
9. Fixed a bug that caused Tenacity Break consumables to drop abnormally.
10. Fixed a bug that caused an abnormal amount of Erosion to be added to Orbital Strike."
Apr 28th Update 0.4.0.4
Optimization Adjustments:
1. Breaking show-Eliminations difficulty: Lulu's Airplane Form - HP decreased by 10%, Lulu's Centipede Form - HP decreased by 15%.
2. Breaking show-Qualifying difficulty:Alexei's Crab Form - HP decreased by 20%, Alexei's Human Form - HP decreased by 33%.
3. Taisuke‘s Ultimate:After perform the ultimate move, increase heavy attack damage by 30% → Increase base heavy attack damage by 30%.
4. Add a batch of loading images.
5. Weaken the special effects of full-screen damage related to HP after entering the fragility space.
Bug fixes:
1. Fixed an issue where there was a probability of the camera zooming in when a character released their ultimate move.
2. Jean's weapon customization: Fixed an issue where the ultimate move could be interrupted by defensive skills when selecting both [Super Buffer] and [Dumb and Loopy] simultaneously.
3. Fixed an issue where "Arena Disturbance: Player's attack decreases by 50% when far from boss or elites" was not functioning properly.
4. Fixed an issue where the cursor could not be moved after returning to the attribute panel when choosing the drivers with a controller.
5. Fixed an issue where switching relics and drivers page on the personal information page is not performing correctly with a controller.
6. Fixed an issue where bosses would be interrupted by numerical clones' attacks and displacement in the game.
7. Fixed some text errors in the game.
Additionally, we plan to conduct a server optimization update on April 29th at 4:00 PM PDT. There will be a brief moment of disconnection during the update. We advise all players to schedule your gaming time accordingly and try to avoid playing during this period. Thank you for your attention and cooperation!
Apr 27th Update 0.4.0.3
Driver Adjustment:
1. Driver - Resistance Failure: Each layer of Electrocuted increases the Tech DMG dealt to enemies by 3.5% → 3%.
2. Fusion Driver-Double Shield Release: When entering Fragility Space, release a large electromagnetic wave once, dealing 350% of your current HP and shield value as Tech DMG → release a large electromagnetic wave every 1 second, dealing 70% of your current HP and shield value as Tech DMG.
Bug Fixes:
1. Fixed a bug where Erosion was not correctly extending its duration when applied multiple times.
2. Fixed a bug where Lasers triggered by Chain Lightning and Electrocuted from the Foundation Industries blessing series were not dealing damage correctly.
3. Fixed a bug where some drivers were only making one hit detection for multi-hit attacks.
4. Fixed a bug where The slow effect from Foundation Industries - Heat Loss was not taking effect when Electrocuted.
5. Fixed a bug where the Tech DMG increase effect from Foundation Industries - Resistance Failure was not being removed correctly when Electrocuted ended. Now is removed correctly.
Loots Adjustment
1. Amount of Computing Power that dropped in Breaking Show is increased by 50%.
2. Team Battle Epic Quality drop rate increased by 50%.
3. Drop rate of Epic Quality Gears increased by 50%.
Level Adjustments:
1. Breaking Show Difficulty 3 and 4:
Mobs' HP decreased by 30%.
Lulu's Mech Arm HP decreased by 33%, Lulu's HP decreased by 15% (Difficulty 3 only).
2. Team Match Difficulty 4:
Lulu's Mech Arm HP decreased by 33%.
3. Team Match Boss Fights:
Random range of enemy types has been increased.
Visual and Controlling Adjustments:
1. Fixed an issue where the HP bar and battle data UI in the battle interface would block mouse input.
2. Fixed an issue where Jean would get stuck in inputs during combat under certain weapon modifications.
3. Fixed an issue where clicking on the driver console during slow motion at the end of combat would open the driver interface at normal speed.
4. Fixed an issue where controller operation would sometimes fail in the Breakthrough Show action map.
5. Fixed an issue where operation prompts would sometimes not appear when upgrading Louder with a controller.
Other Optimization Adjustments:
1. Fixed some disconnection and reconnection issues.
2. Added an arrow prompt when Louder can be upgraded.
3. Optimized the description of the Vigor set effect.
4. Fixed an issue where switching back and forth between the main interface and the save interface would cause disconnection.
5. Fixed a bug in the plot display at the end of Breaking Show Difficulty 3.
6. Changed the trigger for the Necrocept trigger after picking up the driver on layer 27 of Breakthrough Show Difficulty 4 to trigger after the battle.
7. Proofread and corrected typos in the game context.
8. Fixed some English text in the UI that was out of bounds.
9. Fixed some incorrect display of arena interference effects.
10. Fixed the gold border display of Taisuke's Alien Walker skin and Jean's skin in the lobby.
11. Added laser effects to the sleeves of Taisuke's Alien Walker skin.
12. Fixed some clipping and errors in level scene animations.
13. Fixed some uneven pathfinding areas in some levels.
14. Fixed an issue where the player would stay on the sofa for 1 second each time they exited a level.
15. Fixed an issue where items in the skin exchange interface were not centered.
16. Updated the texture material of Aleksei's reunion.
17. Fixed issues with noisy sound effects during team battles and incorrect laser trap sound effects.
18. Made some optimizations and adjustments to the special effects of The Weaver, The Annihilate, and Louder.
19. Added loading adaptation for more resolutions.
20. Added a semi-transparent mask to the storyline guide for nurturing and Louder.
21. Fixed an issue where the heat UI was blocked in the team battle record of the Louder interface.
We apologize for any inconvenience these issues may have caused. We are committed to providing a smooth and enjoyable gaming experience for all players. Please continue to provide feedback so we can further improve the game.
Patch Notes – v0.4.0.2 April 26
1. Removed the requirement for an internet connection in Offline Game mode.
2. Resolved the bug where some Prologue accounts were unable to unlock Simon correctly.
3. Aim-Assist can now be adjusted in the settings menu.
4. Fixed the bug where some players' settings were not being saved.
5. Fixed the bug with an error in the story in Chapter 3-30.
6. Louder Quest Difficulty Adjustment:
Seed II: Changed the requirement from "wearing 6 Prosthetics" to "wearing 4 Prosthetics" for the character currently in use.
Rising Star II: Changed the requirement from "wearing 4 level 9 or higher Prosthetics" to "wearing 4 level 6 or higher Prosthetics" for the character currently in use.
Rising Star III: Changed the requirement from "wearing 6 level 9 or higher Prosthetics" to "wearing 4 level 9 or higher Prosthetics" for the character currently in use.
We apologize for any inconvenience these issues may have caused. We are committed to providing a smooth and enjoyable gaming experience for all players. Please continue to provide feedback so we can further improve the game.
Hotfix – v0.4.0.1 April 25
1. Fixed the bug where the effects of the "Fusion" set did not work correctly.
2. Fixed the issue where the probability of using skills in Offline Game mode was incorrect.
3. Fixed the bug where some mobs would teleport.
4. Fixed the bug where some mobs/bosses would use skills that did not belong to them.
5. Fixed the bug where some mobs could become invisible.
6. Fixed the issue where the prompt "Failed to request a login ticket" would appear during battles.
7. Fixed the issue where the team member's avatar would be displayed incorrectly when the player had a skin equipped.
8. Fixed the issue where scene decals would be lost with some probability.
9. Fixed the data abnormality of Yan's Acceleration Modification 2-2 (Flame Path).
10. Fixed the issue where input may fail with some probability during battles.
11. Fixed the ranking abnormality issue during the Breaking Show settlement evaluation.
12. Fixed some server connection issues.
Those are the patch notes up through June 6 for Meta-Ghost: The Breaking Show.