Fresh out of Early Access, FOREWARNED is an Egyptology-theme co-op horror survival game. Since its April 25 full release, FOREWARNED has had a number of patches and those notes are compiled below, in descending order, from latest to oldest:
UPDATED May 2
Hotfix (v1.08) May 2
Fixes:
Fixed an AI pathfinding issue on the new tomb variation
Fixed an issue in which player vision could remain blurred after focusing on a readable page
Fixed an issue in which the librarian's hitbox could remain active at the Library Puzzle's entrance
Hotfix (v1.07) April 29
Changes
Improved blue lever spawn location selection for tomb variation #6
Fixes:
Fixed an issue in which books could no longer be picked up once placed in the Library puzzle
Fixed an issue in which books could overlap inside the same bookshelf slot in the Library puzzle
Fixed a potential issue in which the ushabti chest would not lower for all players after the Constellation puzzle was solved
Fixed an issue where the Circular Rune puzzle was able to be solved before the spike ceiling's descent
Fixed an issue in which the Animal Memory puzzle's audio played off-center for one of the buttons
Fixed a physics issue with drawers in the lobby area
Hotfix (v1.06) April 28
Added a hint display when approaching a Ritual Ward for the first time
Added a "Ritual Wards" entry in the PDA research notes' Tools section
Cobras can no longer damage players when they're fleeing / already warded off
Fixed a hitbox on the ritual cobra being too large
Increased the time before Ptahmes can move/attack players after appearing to reduce spawn kills
Slightly reduced the size of Medium and Large maps on the newest tomb variation
Fixed the Lava Tile puzzle's material glitching out in some cases
Spread out the equipment tables on Royal Outskirts to prevent players getting stuck
Fixed the Spirit form's eyes not always fading out
Updated Chinese translations and characters
Hotfix (v1.05) April 26
Fixes:
Fixed Artifact Archon, Healing Force, and Archivist Ascendant achievements
Fixed AI pathing through walls of the elevator in the new tomb variation
Fixed AI getting stuck in two cases in the new tomb variation
Fixed a case where a moving platform's velocity could still be applied to a player after dying on one
Further improved performance when looking at the sand portal
Hotfix (v1.04) April 25
Fixes:
Fixed Cleanup achievement not working
Fixed certain achievements not getting submitted to Steam until the end of the round
Fixed gold spawning in the floor after dying in Sobek Oasis ritual rooms
Fixed an issue in which the ritual ward "penalty" timeout lasted too long
Fixed issue with getting stuck in library
FOREWARNED 1.0: Final Reckoning – Now Live! April 25
Our largest update yet, with an all new Mejai, new maps, tomb variation, ritual rework, and more!
A note from the developers:
The time has finally come. In Early Access since September 2021, this Final Reckoning major content update launches FOREWARNED into its full 1.0 release! Our largest and most ambitious update yet, this release comes with a ton of new content, including the seventh Mejai, two new maps, a new tomb variation, a complete ritual revamp, and so much more detailed below.
We want to thank everyone from the bottom of our hearts for your support and for being part of FOREWARNED's early development. Through your feedback, suggestions, bug reports, and sharing your experiences, you have improved and made the game what it is today. We love hearing about players encountering their first Ouphris, or about your first experience in the "nightmare room". This community and the love for FOREWARNED has motivated us throughout development, so we want to once again thank you!
As a final note, while we consider FOREWARNED to be a game filled with enough content at this point to launch out of Early Access, we're happy to share we already have more in development. This is not the end of content updates, but rather the finalization of the game's base foundation. Stay tuned in our official Discord to stay up to date on the latest and we'll keep you posted.
Stay vigilant during your future expeditions, as the resounding echoes of bones breaking heralds the arrival of the 7th Mejai, Ptahmes the Resilient. Close to death, Ptahmes gave in to temptations of blood magic for salvation. Enduring an endless cycle of agony and healing, this relentless horror will move in for the kill when you least expect...
Ptahmes is now an option to select when entering all ruins' inner tomb
The PDA has been updated to include Ptahmes' research notes as well as selection in the Evidence tab
10 new lore pages are available for collection which tell the story of how Ptahmes came to be
New inner tomb notes are available specific to Ptahmes' behavior
A new achievement is available when Ptahmes is banished for the first time
Two new maps have been added to the game.
Secret Temple of Ptah: A team of archaeologists discovered an ancient village thought to have been lost to time, with a mysterious temple at its peak. After much effort spent excavating the ruins and even installing a mechanical lift, the entire team of archaeologists seem to have disappeared. Discover what horrors lie within, but take caution to avoid the same fate as earlier explorers.
Royal Outskirts: Another team of archaeologists received word of a new ruin etched into the face of a hidden valley. Just as they approached the entrance, a sandstorm picked up, causing them to seek shelter inside. Believed to be where the Mejai Ptahmes first gained his powers, the outskirts hold mysteries worth unraveling...
A new procedurally generated tomb variation - Outdoor Ruins - has been added. This new tomb style can be found within the Secret Temple of Ptah and Royal Outskirts maps.
Over 30 new rooms, including several dangerous trap rooms
New spirit and horror events to keep you on your toes
New tomb lighting and style with sandy floors and open ceilings showing the sky
New variations of the existing ushabti puzzles fitting to the Outdoor Ruins theme, plus a special variation-specific puzzle
New, thrilling ritual chamber with unique effects and challenges
New ambience and sound effects
New creature lurking throughout
The Mejai banishment ritual has been reworked to introduce additional challenges and mechanics, and is now designed to feel much more like a final showdown between you and the Mejai you're banishing. The new ritual is best experienced first-hand, but here are some general notes on the changes:
The Mejai's spirit now has the ability to break out of the ritual cage and try to impede your progress
Each tomb variation has its own unique setup for banishing the Mejai, and the spirit can exhibit different powers in each variation (so be sure to check out each one!)
The ritual itself has been reworked into a multi-phase banishment, with several elements added to further excitement and replayability
Ritual Wards have been introduced to each chamber. The wards' activation must be performed in a specific way depending on the Mejai's weakness
All ritual chambers have received design changes to allow further spawn possibilities for creatures heading towards the altar
Ritual creature spawning has been optimized to better take into account the number of players in the expedition and the chosen difficulty, ensuring the challenge scales accordingly
All ritual intro sequences have been sped up significantly to avoid tedious delays before the ritual starts
Hostile mummies that have been lit on fire can no longer perform damage to the ritual altar
Players can now capture proof of the Mejai's existence using a camera while it's in its physical form in the ritual cage
Notes near the ritual chamber's entrance have been updated to reflect the new mechanics
To further replayability and make each expedition feel more unique, especially when banishing the Mejai, we've added eight brand new ushabti puzzles to the game.
Each tomb variation has a new, special puzzle found only within that particular map type
Additional puzzles have been added in each tomb variation, always with a randomly generated solution
While the original ushabti puzzles prior to this update may have presented a challenge, many of these new puzzles offer further excitement and horror unlike anything introduced before
The Hierodex (A.K.A. the Hierolens) is now available for purchase in the shop. Starting as default equipment and found in the Research Notes of your journal, this tool allows you to translate even the most cryptic of hieroglyphics on the fly! Useful for several puzzles and a component of the new banishment ritual. Once upgraded, it can even be used to transcribe lore pages in the shop for free.
For players that have seen the "relic acquiry" cutscene more than a few times, a significantly shorter cutscene will now play, reducing the time between grabbing the relic and the spawning of both the Mejai and blue escape lever
Increased the hitbox on reanimated mummies and sleeper zombies
Improved the network syncing of mummies burning
Slightly decreased the necessary range to ward off zealots and cobras
Slightly increased the torch's hitbox for igniting fire stands
Performed AI balancing and improvements to Mejai patrol routines
Improved the photo camera's ability to take photos of objectives
Tweaked the Mejai spirit's phenomena invocation timings to reduce spamming interactions
For new players, certain maps can only be selected once reaching a minimum required player level
Changed default frame cap to 120 down from 144 (you can still raise it if desired in Settings)
Given the increased depth of the game, FOREWARNED's reward system has been updated. Now, upon a player's demise, instead of forfeiting all XP, a penalty will now apply (scaling per difficulty) that deducts a certain percentage of total rewards, rather than clearing them entirely. This new logic also applies to gold and other collectibles, so long as at least one team member survives the expedition and collects anything you dropped upon death. Therefore, group play is encouraged to maximize your rewards in the case of your untimely demise!
EASY = 40% Reward Deduction Upon Death
NORMAL = 50% Reward Deduction Upon Death
HARD = 60% Reward Deduction Upon Death
BRUTAL = 70% Reward Deduction Upon Death
Over 30 new achievements have been added to the game, each with a newly designed achievement icon
An opening cutscene has been added. This only plays once by default, but can be toggled to always show via the Gameplay settings menu if desired
A torch hit confirmation visual effect and sound now occurs when successfully warding off a creature
Players can now cross out evidence they believe to be invalid in their journal when selecting observed phenomena
15 new loading screen images have been added
Performed minor design changes to the Mejai's spirit to make it more ghastly in appearance
Additional bobbing animations have been added to player hands when moving with tools
Archaeologist character crouching and other movement animations have been improved
Added an Easter egg question and response to the Transmitter
Fixed an issue in which pets could collide with the light ray puzzle's laser beams
Fixed an issue in which items were reactivating upon exiting the journal
Implemented logic to help re-sync tomb generation if the host disconnects during the round starting
Fixed an issue in which Dekan would not appear to face the player he was attacking
Fixed an issue in which AI would not target VR players' bodies when attacking
Fixed an issue with readable notes in the lobby area being unreadable at certain angles
Fixed an issue in which Mejais could potentially get stuck in one place and no longer move around
Fixed an issue in which zealots wouldn't spawn if the host disconnects
Fixed an issue that could cause the game's vignette effect to be too large for ultra wide resolution monitors
Fixed an issue with fonts not displaying correctly with certain special characters
Fixed an issue related to ectoplasm's radioactivity detection via the Geiger Counter tool
Fixed an issue related to shadow casts on rare treasures
Fixed an issue in which abominations could fail to behave correctly during variation #5's ritual
Fixed an issue related to leaving a game while underwater in the Oasis maps
Fixed an issue with the inner tomb door note not appearing in tomb variation #3
Fixed an issue with pet placement when first spawning
Fixed an issue in which players could navigate out of bounds in the Oasis maps
Fixed an issue in which the Animal Memory Puzzle pedestals were missing collision in tomb variation #1
Fixed a missing collider in Dread Valley
Performed significant performance improvements across the board
Performed translation improvements