UPDATED June 6
Patch 1.05 June 6

Hi Community,Patch 1.05 is available now. Feel free to check it out below.
Fixes
Fixed issue where the overview button could disappear.Eric Jr. will no longer provide a buff until we find a way to fix this, but if you already have him roaming in your kingdom he will stick around, what are friends for?Fixed issue where resource cart storage was randomly ignored.Fixed issue where Fergus would not animate properly on mission over the screen.
Optimizations
Fixed memory leak:Related to grass, mesh slicing, riversRelated to procedural grass borders on farm fields and between saves/main menu
Fixed grass meshes would leak on quality change and ocean mesh would leak on start
Balancing
The Ministry of culture now rewards 5 bonus global happiness per noble instead, this is due to the Eric Jr. bug.
Thank you for your support!
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👸 Patch 1.04 🤴 May 29

Hi Community,The patch 1.04 is now live! Check out the changelog below:
New Features
You can now move coffers and the resource cart.More important notifications are now shown for longer than lesser ones.Now shows ruler titles instead of realm titles on active missions.
Fixes
Several localization fixesFixed a rare issue causing walls to instance incorrectly during placement.Smoke adjustments:Fixed summer smoke activation issue.Replaced bakery smoke with town house smoke and Fixed random delay on the Bakery when the smoke startsRe-worked season controller and other effects, which may affects flag, lights in winter and smokeAdded support for multiple smoke coloursAdded smoke to coal makerFixed smoke would start with a random offset in buildings
Fixed grass re-spawning in various scenarios:Destroying on top of an areaPartially building and then destroyingDestroying decorations on roads
Added animated fire to workplaces.Added fire to the coal maker and ensured it uses unscaled timeFixed sparks FX and elixir resource not ignoring timescaleAdded smoke and fire to the blacksmithFixed broken-looking metal bar used by blacksmith workersCorrected particle effects that would load and remain activeFixed snow/rain not stopping to loadCorrected the red mesh appearing on wood gates and grass appearing underneathFixed gaps on stone gates between towersFixed gaps on towers between tower and wallFixed an issue where relocating storage targeted by a worker to pick up resources could cause him/her to get stuck.Fixed bugs related to Giovanni's third date.Corrected the teaching tooltip triggered when placing a palace.Fixed the Ministry of Philanthropy buff countdown display issue.Fixed issue where if trading a locked resource would not decrease the resource amount.Fixed the issue where the second Cyclops reward was not registering.Fixed the bug that allowed placing multiple beanstalks while holding the shift key.Fixed issue where reconstructing arena after defeating it would remove the statue.Fixed issue where The Dark Knight would gift prismatic elixir instead of prismatic liquid.Fixed relocating issues:After loading, caused the flag lines staying in the same place and hence the duplicated flagsWith different rotation would lead to floating flaglines
Optimization
Removed unused light from coal makerFixed memory leak related to light texture, swirly winds, border fog, territory drawer, flag lines generation & meshes leaking due to overview renderOptimized memory usage of world map
Balancing
Fish respawn a bit fasterSickness now always starts X days after hospital is available, even if you don't build it.Coal will consume slowly during winter, but also take equally more time to make.
Thank you for your support!
Feel free to join our Screenshot Contest to win a Key of Naheulbeuk’s Dungeon Master!
Fabledom EventTue 21 May 2024🏰 Screenshot Contest - Kingdom of the year 🏰Dear princesses and princes, 🤴 👸 With 1.0 released, we are launching a screenshot contest to elect the best ''Kingdom of the Year''!
https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master

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🤴 Patch 1.03 👸 May 22

Hi Community,The patch 1.03 is now live! Check out the changelog below:
Fixes
Fixed marketplace and dancing stage not having flaglines and winter lights; added flag connection points.Fixed bank not having flaglines.Enhanced flagline generation and added connections to the mall, café, embassy, bank, and clock tower.Added flaglines to grand theatre, hospital, palace wall tower, messenger's guild, stone gate, bakery, inn, horizontal gate, and diagonal gate.Fixed issue where destroying buildings wouldn't destroy flaglines.Flaglines now spawn over longer distances (2 tiles).Added birds to messenger's guild and musical notes to musical garden.Fixed messenger's guild not having decoration and windows.Fixed hospital and messenger's guild not tinting on hover.Fixed hanging cloth not moving on hospital.Fixed maiden's fountain not tinting on hover (water) and its particle system not stopping on pause.Fixed mall placement arrows.Updated and improved embassy and hospital decorations.Fixed water not receiving shadows.Fixed bob encounter trunk not affected by cloud shadows.Fixed horizontal palace gate not having windows material.Fixed grass respawning on stone gate and wood gate.Fixed Ferris wheel appearing pure white during winter.Fixed harvest guild not being covered in snow during winter.Added decoration to windmill and forester.Fixed bread dough in bakery using wrong material.Fixed issue where relocating buildings didn't destroy or respawn flaglines.Fixed low-quality/black forester nets not visible from inside.Fixed butterflies and town well particle systems not stopping on pause.Harvest guild can now be upgraded using crops and tulips.Build bar now closes with ESC.Fixed UI issues with quests.Territory button now appears during the tutorial upon reaching a small village.Inhabitant overview now highlights workplaces with no workers in red text.Fixed issue where autosave would save the building currently being placed.Fixed issue where carousel UI would show wrong information.Palace can no longer be destroyed with the mass destroy tool.Fixed issue where mission rewards for new fablings weren't shown.After reaching a small town, commoners can still be accepted even if population decreases.Fixed issue where missions couldn't be started with just one swordsman.Fixed mission nobility rewards not displaying everywhere.Fixed several localization issues.All ministry buffs now show current bonus values.Fixed Ferris wheel and some building parts showing as constructed before completion.Fixed prismatic liquid parts would be visible before construction completes and not using the correct construction poles meshFixed cliffs appearing red.Cobblestone roads now connect to terracotta ones, and vice versa.Fixed fog shader noise axis.Added support for smoke color changes during seasons.Added smoke to bakery, embassy, bank, and hospital.Fixed smoke on town houses.Fixed issue where soldiers would resurrect underneath the map; soldiers lost due to this in previous saves should be restored.Fixed issue where missions couldn't be started with only a hero.Fixed issue where Arena of Trials could load as incomplete.Fixed issue where the camera couldn't zoom in fully at random times.Fixed issue where group units didn't die when they should.Fixed issue where units could be attacked while on missions in specific scenarios.Fixed issue with Giovanni's third date events.Fixed issue with upgrading wooden gates.Fixed issue with trolls not loading properly.Saves prior to 1.0 can now court Farrah and Sir Payne.Eric Jr. can no longer spawn (until his issue is fixed).Mystic mine now behaves as intended when closing/opening.
Optimizations
Fixed potential flaglines mesh leak.Optimized particle systems handling during pause.
Balancing
Increased marketplace storage capacity and reduced upkeep requirements.
Thank you for your support!
Feel free to join our Screenshot Contest to win a Key of Naheulbeuk’s Dungeon Master!
Fabledom EventTue 21 May 2024🏰 Screenshot Contest - Kingdom of the year 🏰Dear princesses and princes, 🤴 👸 With 1.0 released, we are launching a screenshot contest to elect the best ''Kingdom of the Year''!

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🏰 Patch 1.02 🏰 May 15

Hi Community,Thank you for your love & support to Fabledom 1.0. Here are the patch notes 1.02.
Fixes
Fixed "blob" animation not applying to some objectsFixed loading a save during winter would result in strange shadow colorsFixed some materials would get overridden when loading during winterFixed some material would get wrong settings on startFixed small/large stone deposit/ not getting covered in snowFixed ground tiles for plaza would have weird shadowsFixed fog shader hole when opaques overlap the fog materialFixed sometimes rain would never stopFixed beanstalk would look "radioactive" during winterFixed wood poles construction would float on buildings like the lighthouseFixed maze garden using the wrong construction polesFixed issue where The Dark Knight's second date would give negative relationship effect.Fixed issues where attacking dragon did no damage.Fixed some localization issuesAdded some missing textFixed issue where fortification could go over 10 which caused several issues with troll camps (this fix will also fix saves that were broken by this)Fixed issue where Golden goose coop would not render positive area effect.Fixed so quest to unlock territories can't trigger during tutorial.Fixed trees not being affected by cloud shadowsFixed bob encounter not using unscaled timeFixed bob encounter not being affected by cloud shadowsFixed issue where hero would fall below map and not return (also fixed for saves where this already happened)Fixed issue with wicked witches' sister eventFixed a few issues that would freeze all workersFixed issue where defeating dragon would not remove the active event.
Optimizations
Simplified world fog on low qualityRemoved variants from water shaderImproved how some UI text is updated
For feedback, bugs and suggestions, join our Discord and discuss with the developers!Thank you and we wish you live happily ever after in the realm of Fabledom. 🏰https://store.steampowered.com/app/1651560/Fabledom

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🏰 Patch 1.01 🏰 May 14

Hi Community,Thank you for your love & support to Fabledom 1.0. Here are the patch notes 1.01 which mainly focuses on fixing visual issues.
Fixes
Can no longer use keyboard inputs during wedding video cutscene.Fixed all friends achievementFixed so prismatic liquid now shows in production controls UIFixed achievement "Popular"Fixed issues with Farrah's feastFixed wooden walls can be upgraded while mountedFixed resurrecting soldiers counting as training soldiers in some questsFixed tutorial text-boxes staying on screen in pause menuFixed quest "Farrah's challenge", now counts all buildingsFixed issue where Strategic council wouldn't work for newly spawned trollsFixed camera flickering when moving with mouse outside mapFixed balloons not being covered in snowFixed/Updated water colorsFixed waterfall would turn white on winterFixed iron deposit would turn white on winterFixed issue where tutorial focus rings would not disappearRemoved references to early access from some localizationFixed the issue where the tutorial's circle indicating that player can buy territories wasn't removedafter completing the tutorial
Balancing
Now allows peasants to work in prismatic liquid extractorEmbassy now lets you lock resources like in granary and stockpileAdded Health regen to trollsMinor balancing to Military ranking world eventAdded grapes / juice to town shopsAdded extra storage amount to flower farmNoble world events will now trigger slightly more oftenAdded a coin option to the wicked sisters world eventSmall balancing of different hatsPawnbroker loan "Family Money" is now a bit less expensiveAdded rewards to Farrah's request quests
Known issue
Trolls camps will be bugged when you reach a fortification level higher than 10. (it should be fixed in the upcoming patch)
For feedback, bugs and suggestions, join our Discord and discuss with the developers!Thank you and we wish you live happily ever after in the realm of Fabledom. 🏰https://store.steampowered.com/app/1651560/Fabledom

Join our Community
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Those are the patch notes up through June 6 for Fabledom.


